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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Rip Minner
Gallente Freewind Ventures
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Posted - 2009.10.12 06:08:00 -
[391]
Edited by: Rip Minner on 12/10/2009 06:08:44 As a sidenote you want to get more carebear mission runners back into low sec and I do say back into low sec. It's easy remove scaning down low sec missions again.
Thats right all you low sec pirits cryed and cryed for the right to scan down low sec missions you were not happy ransoming us at the gates were you now what:) Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
HeliosGal
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Posted - 2009.10.12 06:15:00 -
[392]
its a good point i do find regular pvp in wormholes but u have to go to the trouble of scnaning the target. Heck ive even gotten stuck 3 times in 4 months but the profits from pvp alone outweigh the losses, and if u find a good wh to 00 u can get lucky surpriseing haulers and whatnot moving around behind enemy lines thinking its safe. So small scale or solo hit and run thro shortcuts. Realy depends if u roam from empire or low sec or actually live inside the holes and venture out as random luck shines upon you
There are those to that take battleships and simply roam collapsing holes and then trying to catch targets unaware thro their newly spawned hole
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Rip Minner
Gallente Freewind Ventures
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Posted - 2009.10.12 06:32:00 -
[393]
Edited by: Rip Minner on 12/10/2009 06:34:06 Edited by: Rip Minner on 12/10/2009 06:32:57 That is true and a very good use for pvp players but carebear players do there best to watch there scaner and run and sit inside there pos hopeing its just to much troble for what ever pvper happends along in there system at the time :)
Edit: Yes I am one of them :) I am no pvper :)
Edit: Though I have offten times wondered how many times I have goten blowen up buy a ship/weapon/mod or ammo I have built :) Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |
HeliosGal
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Posted - 2009.10.12 06:54:00 -
[394]
well i consider myself a pver who chases pvp when targets presetn themselves. It does help with killboard contributions and blowing stuff up is an isk sink
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Kyle7000
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Posted - 2009.10.12 10:22:00 -
[395]
Argh, why the **** would you do this? Why the HELL would rasing the tax to 50% benefit anybody? I'm not even in a noob corp, but I don't get the point of peoples whining about NPC corps.
Failure.
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HeliosGal
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Posted - 2009.10.12 10:45:00 -
[396]
50% is excessive. I think 11% was chosen as standard corp tax and also as a tax sink
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Future Mutant
Republic Military School
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Posted - 2009.10.12 11:19:00 -
[397]
make the tax 11%, or 50%, or even 99%- it doesnt matter at all. If you dont want to pay it you wont- ppl are going to form one man corps in droves after dominion. Anyone that wants to can avoid every war dek presented to them already- and dominion wont stop that. In fact dominion will just encourage corp hopping.
Now if you want to attract ppl to low sec or even null sec- there are ways to do this. A tax on npc corps is not one of those ways.
Your stuff iz mine through actions |
Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.10.12 12:47:00 -
[398]
Originally by: Future Mutant make the tax 11%, or 50%, or even 99%- it doesnt matter at all. If you dont want to pay it you wont- ppl are going to form one man corps in droves after dominion. Anyone that wants to can avoid every war dek presented to them already- and dominion wont stop that. In fact dominion will just encourage corp hopping.
Now if you want to attract ppl to low sec or even null sec- there are ways to do this. A tax on npc corps is not one of those ways.
You're considering the 11% tax in isolation. What if CCP followed it up with a 3-5% transaction tax on hi-sec market trades...?
The Dominion sov changes are the carrot; hi-sec taxes will be the stick.
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Nabiah
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Posted - 2009.10.12 13:28:00 -
[399]
Originally by: CCP Eris Discordia Edited by: CCP Eris Discordia on 19/09/2009 13:22:14 It's not in the sisi patch notes because I don't know how to edit them, I think I have to mail them to someone who has access to it and then it is edited in. This hsn't been properly set up yet but for the next sisi update I think there will be more and more accurate notes ( at least from me)
It's a change meant to encourage people to join a player corporation and ofcourse concord needs to pay wages to their pilots on a regular basis
Oh we came to 11% after researching what the average tax was in player corporations, the NPC tax is a little bit above that average.
Why would CCP want to encourage people to join player Corps in first place ? to increase wardecable corps ?
Do you (CCP) mind if i play the game the way I WANT TO ? cause IM F****ing PAYING. If half of the server cries for targets let them shoot themselves in a big orgy of explosions.
Unless NPC corps are going on a ship Replacement program, which would be awesome, i dont want to know about Wardecs or faction war.
Here, the moment my corp gets wardeced ill just quit and go for another corp. Whats CCP gonna do about that ? consequence is a lot of players not creating bonds with other players cause they are forced to quit corps to early.
At the extreme and smartest solution it would become possible to wardec single players as long as they belong to NPC corps.Making them go for Player corps eventually. Hows that ?
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Caldor Mansi
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Posted - 2009.10.12 13:54:00 -
[400]
Originally by: Malcanis
You're considering the 11% tax in isolation. What if CCP followed it up with a 3-5% transaction tax on hi-sec market trades...?
The Dominion sov changes are the carrot; hi-sec taxes will be the stick.
There are no carrots in Dominion, only sticks and a lot of them.
0.0 is vastly empty now not because it is difficult to access but because there is no reason to go there apart from PVP opportunity. If there is a reason, it is the moons and cap/super cap production. Moons are getting nerfed and no one reasonable will rent their space to support competition for their industry business
The idea behind the expansion is to provide better area for 0.0 ratting/mining and that is just laughable. There is nothing done to make 0.0 more attractive. CCP just nerfes passive income and tells you to grind instead.
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Future Mutant
Republic Military School
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Posted - 2009.10.12 19:38:00 -
[401]
Originally by: Malcanis
Originally by: Future Mutant make the tax 11%, or 50%, or even 99%- it doesnt matter at all. If you dont want to pay it you wont- ppl are going to form one man corps in droves after dominion. Anyone that wants to can avoid every war dek presented to them already- and dominion wont stop that. In fact dominion will just encourage corp hopping.
Now if you want to attract ppl to low sec or even null sec- there are ways to do this. A tax on npc corps is not one of those ways.
You're considering the 11% tax in isolation. What if CCP followed it up with a 3-5% transaction tax on hi-sec market trades...?
The Dominion sov changes are the carrot; hi-sec taxes will be the stick.
A transaction tax> i assume you mean some sort of sales tax because a tax that the seller would pay would just get passed along.
Look its simple- make it impossible to play the game how i want and i wont play the game anymore. This is just common sense tbh- if its no longer fun why bother.
Your stuff iz mine through actions |
Rachel Voegel
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Posted - 2009.10.19 13:06:00 -
[402]
Most player corps have a 10% tax too, so why would this make me switch?
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HeliosGal
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Posted - 2009.10.19 13:27:00 -
[403]
its really jsut designed to suck some of hte isk out of high sec npc corp activities. If youre a trader its nothing its only really if u run missions and kill NPCs
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Qing Jao
Caldari Salvation Army.
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Posted - 2009.10.20 05:18:00 -
[404]
Edited by: Qing Jao on 20/10/2009 05:25:08 To my point of view
All this is going to do is make people who want to do nothing but run missions create there own corp with a 0% tax rate and just continue on with that there doing. takes 3 mins or so for corporation management lvl 1
gonna add some more to this.
were trying to get people more interested in player corps n stuff which is good and i do agree with that because theres a big player base that just sits in NPC corps but honestly I think this is just gonna cause the problem of having a bunch of 1-2 3 or even 4 member corporations which isnt rly doing anything. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Salvation Army. - Doing The Most Good |
Rachel Voegel
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Posted - 2009.10.22 08:43:00 -
[405]
Edited by: Rachel Voegel on 22/10/2009 08:42:45
As it happens I have taken CCP's wishes to heart and joined a small corp.
Yet I still remain unconvinced that the tax will motivate many people.
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Kaya Divine
Gallente The Scope
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Posted - 2009.10.22 13:36:00 -
[406]
So instead having a corp chat with 300+ players, CCP will force us to make 1 player corp and be social? How will that work?
Shoot your shot... |
Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.10.22 23:39:00 -
[407]
To talk, join your language channel or L4s channel, or just spam Ship trade like some. Nubs in nubcorp can rot helpless and clueless in their new hell and quit in frustration the way CCP wants.
Taxes are stupid, only cover narrow niche, are inconsistent (you pay tax only from some rats, not from others). The CCP solution to stupidity is to spread it so we get insensitive to it.
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ServantOfMask
Minmatar Eye Bee Em
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Posted - 2009.10.23 00:27:00 -
[408]
pages and pages of whining about a 3.4% tax on a single line of income of a single profession...
CCP change the tax system to justify these whines please!
make taxes apply to ALL positive wallet transactions of NPC corp members. that includes market sales, contract sales, character transactions, bounties (player and NPC) and mission rewards.
and you know what?
just because i feel like a **** I'm all for charging someone that doesn't not participate in any of the above the average taxes paid by their NPC corp members in the last month as a war dec protection fee.
NOW your tears are warranted!
and I'm still considering if 25% isn't a better figure, you guys are truly lucky i am not running the tax initiative. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Asuri Kinnes
Caldari The Bastards The Bastards.
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Posted - 2009.10.23 11:30:00 -
[409]
Originally by: Malcanis
Originally by: Future Mutant make the tax 11%, or 50%, or even 99%- it doesnt matter at all. If you dont want to pay it you wont- ppl are going to form one man corps in droves after dominion. Anyone that wants to can avoid every war dek presented to them already- and dominion wont stop that. In fact dominion will just encourage corp hopping.
Now if you want to attract ppl to low sec or even null sec- there are ways to do this. A tax on npc corps is not one of those ways.
You're considering the 11% tax in isolation. What if CCP followed it up with a 3-5% transaction tax on hi-sec market trades...?
The Dominion sov changes are the carrot; hi-sec taxes will be the stick.
Dominion Sov Changes a carrot? Big alliances will just split into smaller related corp-level space holding entities and newer/smaller groups trying to get from Empire into 0.0 will still be locked out.
Nothing is going to change Alliance level paranoia about spies, infiltration and the problems with bringing *newer* players up to speed in 0.0.
I am still of the opinion that this change (like the entire "EXODUS" expansion) is not going to accomplish what CCP wants... Of course, an 11% NPC corp tax is a fairly easy "fix" (and I use that term *very* loosely) because it only requires a single data entry - not any of that tedious "coding"...
There is a lot more to the game than just 0.0.....
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Elder Man
Gallente ATRISC
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Posted - 2009.11.01 18:59:00 -
[410]
Edited by: Elder Man on 01/11/2009 19:02:37
Originally by: CCP Eris Discordia Edited by: CCP Eris Discordia on 19/09/2009 13:22:14 It's not in the sisi patch notes because I don't know how to edit them, I think I have to mail them to someone who has access to it and then it is edited in. This hsn't been properly set up yet but for the next sisi update I think there will be more and more accurate notes ( at least from me)
It's a change meant to encourage people to join a player corporation and ofcourse concord needs to pay wages to their pilots on a regular basis
Oh we came to 11% after researching what the average tax was in player corporations, the NPC tax is a little bit above that average.
Not sure what difference it's going to make, tax is tax, no matter who you pay. CCP isn't the brightest birds on the fence, hope it works out for them. Elder Man |
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Rraka
Caldari State War Academy
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Posted - 2009.12.02 01:00:00 -
[411]
So some people hate those up in empire that are "safe" and others despise the griefers down in low to null security space. Meh to you all.
11% as has been stated isn't a big deal the logic that CCP is stating as being the driving force behind it in that i.e. you get services and you need to pay for them is weak and suspect but again meh. The stated goal is encourage people to think about moving to a player corporation and a 11% tax rate is about right to accomplish that. Lower and they won't think about and too high then they will move to loop hole corps to get around it.
Personally, I play when I can but due to work and having a wife and children it is a bit limited and most player corps find that I am not reliable enough for their tastes. "Sorry you just got blown up but the kid just threw up on the sofa and I have to go." Of course the response is that if I don't have the time to play the game right then I shouldn't play it. Meh.
I log on, I mine, I trade, I run a mission or two and I chat and I enjoy my time and my friends and a small tax rate isn't going to change that so meh again. If though you feel I am still not motivated enough to play your game the way you want me to play and you decide to continue to raise the tax rate to further "ecourage" me then I will have to see what happens and if the game is still fun. If not then meh and I will move on. You won't miss me and but I'm sure that I will find some other place where I a welcome. Meh.
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xarjin
Gallente Center for Advanced Studies
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Posted - 2009.12.02 11:38:00 -
[412]
Originally by: Nabiah
Originally by: CCP Eris Discordia Edited by: CCP Eris Discordia on 19/09/2009 13:22:14 It's not in the sisi patch notes because I don't know how to edit them, I think I have to mail them to someone who has access to it and then it is edited in. This hsn't been properly set up yet but for the next sisi update I think there will be more and more accurate notes ( at least from me)
It's a change meant to encourage people to join a player corporation and ofcourse concord needs to pay wages to their pilots on a regular basis
Oh we came to 11% after researching what the average tax was in player corporations, the NPC tax is a little bit above that average.
Why would CCP want to encourage people to join player Corps in first place ? to increase wardecable corps ?
Do you (CCP) mind if i play the game the way I WANT TO ? cause IM F****ing PAYING. If half of the server cries for targets let them shoot themselves in a big orgy of explosions.
Unless NPC corps are going on a ship Replacement program, which would be awesome, i dont want to know about Wardecs or faction war.
Here, the moment my corp gets wardeced ill just quit and go for another corp. Whats CCP gonna do about that ? consequence is a lot of players not creating bonds with other players cause they are forced to quit corps to early.
At the extreme and smartest solution it would become possible to wardec single players as long as they belong to NPC corps.Making them go for Player corps eventually. Hows that ?
The day I can be wardec'd i will likely cancel both of my subscriptions. unbalanced pvp doesn't interest me whatsoever. NPC corps suit mine and many part time players passive interest in eve and not being robbed by roving gank squads is just how part time players survive and still stay interested.
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Konarr
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Posted - 2009.12.07 08:53:00 -
[413]
If CCP wants me to join a player corp I am happy to do so if they create a non-combatent designation. The tax is supposed to make the game more realistic with the workings of real life infrastructure and public services. I can honestly say though that I have never seen a police officer allow a bully to beat up on someone simply because the bully declared they were going to do so a day in advance.
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Tomarix Vindigo
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Posted - 2009.12.07 10:12:00 -
[414]
I really don't see the point in all this. Create a corp, play on. If you are wardec'ed and don't want to fight, join a NPC corp (even with 100% tax) until the wardeccers loose interest. Use an alt who does not play as the CEO for the time it takes. Then join your corp again.
Whatever it is CCP is trying to accomplish with these taxes, it won't work just by some taxes on parts of you ingame income. |
Seishi Maru
The Black Dawn Gang
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Posted - 2009.12.07 11:57:00 -
[415]
NPC corp tax helps as at least SOME peopel will try normal corps due to them... maybe 1 in 10. And if 1 in 10 of the ones that try stay in normal corps instead of going back to npc ones. Its worth. Because those are real eve players... and therefore more important than the other 99 that stayed in NPC corps to avoid all risks.
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Konarr
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Posted - 2009.12.08 08:15:00 -
[416]
Originally by: Seishi Maru NPC corp tax helps as at least SOME peopel will try normal corps due to them... maybe 1 in 10. And if 1 in 10 of the ones that try stay in normal corps instead of going back to npc ones. Its worth. Because those are real eve players... and therefore more important than the other 99 that stayed in NPC corps to avoid all risks.
Lets be clear, NPC corp players do not always want to avoid all risk, but it should be ok to take risk only when you are prepared to do so. I have ventured into low sec a few times but I did so knowing I did not have Concord protection and I did so in a vessel I could afford to loose and I did so when I was in a position to deal with recovery if things went way wrong. Wardecs remove that element of control. You can't simply choose not to participate if your corp goes to war. For the duration of the war you must either be prepared to participate in the war or just not play as mining or running freight IN EMPIRE is now a substantial risk.
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