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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jack Jombardo
Amarr
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Posted - 2009.09.19 22:20:00 -
[151]
Originally by: wickedpheonix Guys, this isn't an RMT issue. The whole point of high sec and NPC corps is that they are newbie territory. Once you get ahold of the ropes and get some basic skills down pat you should be moving onto the real stuff, the real game, real risk and reward. Not having any tax whatsoever in NPC corps was anti-risk/reward, for high-sec mining corps with no POS, the only thing that being in a corp does is give you corp offices and hangars - i.e. in times of war it's easy to just keep a chat channel going and drop into NPC corp with no real ill effect. This changes that and makes PC corps more profitable than NPC corps and makes it more possible to have empire wardecs going.
That said, CCP is not *forcing* anyone to do anything with this. Taxes is still a very, very small part of most players income. If you don't want to join a PC corp you still don't have to.
This tax does not effect: - remot rep alts from pirates - afk mining alts from low/00-sec PvPers - hauling alts from pirtes/PvPers - traide alts - producer alts - griffer alts
It will just hurt Mission runners ... so this IS a "force" against those players! It just hurts the player with one account, one char who has no interest in PvP (and will not get this interest equal what CCP does) but likes to shot some NPC stuff after he came from work at the afternon and want to relex while shoting this NPC stuff.
Originally by: CCP Nozh Where do tech 3 ships fit in?The goal has always been to have them considerably cheap, around the price of tech 2 cruisers.
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Ashina Sito
Gallente Center for Advanced Studies
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Posted - 2009.09.19 22:22:00 -
[152]
Originally by: wickedpheonix The whole point of high sec and NPC corps is that they are newbie territory. Once you get a hold of the ropes and get some basic skills down pat you should be moving onto the real stuff, the real game, real risk and reward.
And who pray tell will teach people the ropes? In CAS there are many players that can answer questions of all types, all hours of the day. The first thing a pilot learns in Eve is to close Rookie chat and ask your question in your NPC corp chat. If it only filled with clueless new people who will help the new pilots along?
To learn you must have a teacher.
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Kadoes Khan
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Posted - 2009.09.19 22:23:00 -
[153]
This encourages 1 man corps and reduces social interactions amongst mission runners currently in NPC corps.
People that want to join player corps will join player corps those that don't will either suck it up and pay the tax anyways or create a 1 man corp. The only benefit out of all this is pirates being able to grief those 1 man corps, which they probably won't because it's too damn troublesome to maintain wardecs on people that would likely just log into an alt and/or just sit in station trading until the pirate's heads explode from boredom.
I can't help but think this changes true purpose was to appease a few whiners that wouldn't shut up. -=^=- "Someday the world will recognize the genius in my insanity." |
Jack Jombardo
Amarr
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Posted - 2009.09.19 22:25:00 -
[154]
Originally by: Sister Alecto Any rewards of bounties above 100,000 ISK are taxed, paying for the stations you dock at, CONCORD salaries and the crappy cafeteria food in the pilots lounge.
So where is the tax those mentioned above pay? Miner alts, hauler alts, pirate/pvp remot rep alts and and and? Oh wait ... they aren't effected AT ALL!
And the "whining" in this thread is by far not as stong as all the whine over the years from all this highsec griffer who wardec small corps with all low SP chars to get free and riskfree kills. Check the forums and simply count all "nerv highsec" posts. You will find thousend of them!
So who is the real "whiner"? For sure these highsec griffing pirates!
Originally by: CCP Nozh Where do tech 3 ships fit in?The goal has always been to have them considerably cheap, around the price of tech 2 cruisers.
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Steve Thomas
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Posted - 2009.09.19 22:32:00 -
[155]
Edited by: Steve Thomas on 19/09/2009 22:32:53 Overall its a meh issue
you pay 11% of mission/ratting income to the npc cort to get Wardec imunity
Vs giveing it to some clueless **** who thinks selling ships for less than the mineral value = profit(aka the typical Player corp leader) and who gets war decked at least once a month.
or you can join the faction war corp (hey your going to get shot at anyway might as well at least be able to set up your scanner so you can exclude thoes who will not be shooting at you becaus there in the same faction)
or you can join the usualy mindnumbingly boreing mess that is 0.0 currently so you can tune out the various leaders and FC almost non stop whining on the coms about what sucks more, Sov or WoW tards or Console tards or there total lack of sex life.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developers did 5 years and more ago no longer make sense. |
Mahke
Aeon Of Strife Dominatus Atrum Mortis
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Posted - 2009.09.19 22:37:00 -
[156]
This + the new SOV upkeep makes me think CCP finally woke up to the inflationary trend recently and decided to introduce this to fight that; this just being a fairly popular way of doing it.
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Carl Mauser
Minmatar
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Posted - 2009.09.19 22:38:00 -
[157]
Once more, the F.A.Q. clearly say
Quote:
What you choose to do day by day is up to you. You can play alone, form a corporation (equivalent of clan or guild) with a close group of friends or seek entrance to any of the large player run corporations and alliances already established.
It's all up to the players, and those who want to play by themself, can do so. Therefore nobody can claim people are intended to join player corps - that's not what CCP wrote.
Current situation in Hisec hold these Risks: - Suicide Ganker - Can Thiefes - Can Baiters - Ninja Salvagers - Mission Item Thiefes
CCP said, these things are intended and work with game mechanics.
Player corps have 0 - ?% tax and provide things as: - ISK Donations - Ships - Fire Support in Missions - Fire Support in PVP Situations
Now NPC corps get 11% tax and provide nothing!
1.) Concord protection applies to People in NPC Corps as well as to Player Corps in Hisec alike. 2.) Wardecs could been evaded and will still be evaded by leaving and joining another Player corp
So if there will be a NPC Corp taxation, i would like to have: - The oportunity to choose the NPC Corp that I'm listed for - Fire support in Missions (maybe for additional ISK) - Fire support when attacked by other players
That would at least make some sense RP wise and is fair enough for the drawbacks that Dominion will bring for Players in NPC corps.
I'm strictly against unilateral nerfs
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Ashley Thomas
Veneratio Venator Alliance
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Posted - 2009.09.19 22:45:00 -
[158]
just for kicks and giggles, can we have the ability to view the npc corp wallets to see how much isk comes in with the change?
Veritatum Cognoscere |
Mahke
Aeon Of Strife Dominatus Atrum Mortis
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Posted - 2009.09.19 22:49:00 -
[159]
Carl, you can talk about the pros/cons all you want, but, the only real deciding reasons to join a player corp in hisec are pvp opportunities and a consistent group of people to hang out with (reasons why I have been in empire corps for long times).
If you're a loner personally and don't want to pvp, all that blah-blah doesn't make the bother of being in a corp worth it. This is generally, not just for mission running. People inclined to corp-up do so and people un-inclined to don't, and npc corp tax won't change that (I don't consider making a corp with you, your alts, and your one RL friend who plays EVE to be actually participating in a player corp)
The best thing CCP can do to encourage people to join up in player corporations is to make 0.0 accessible for larger numbers of players. Mechanically, it appears that dominion will do that: we'll have to see whether or not the powerblocks decide to just lock everyone out of player-controlled 0.0 to keep their huge empty buffer zones or not, and if CCP can sufficiently make that option less attractive mechanically. We'll have to see what happens but, I have high hopes everything will work out well eventually after reading CCP's vision for 0.0 blog.
An 11% tax honestly won't be the deciding factor in this. Changes to 0.0 space will.
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Jack Jombardo
Amarr
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Posted - 2009.09.19 22:49:00 -
[160]
Main problem still: it ONLY hits mission runner who have just one acc and one char.
It does not hit all alts equal if trader, miner, pirate or whatever.
Do you realy want it this way CCP? To nerv one profession while leaving all the other alone? And yes, it is a nerv. Not more, not less.
Originally by: CCP Nozh Where do tech 3 ships fit in?The goal has always been to have them considerably cheap, around the price of tech 2 cruisers.
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Jacob Mei
Gallente
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Posted - 2009.09.19 22:52:00 -
[161]
Edited by: Jacob Mei on 19/09/2009 22:53:31 Player corps:
Strictly game mechanic: +fellow players to interact with +able to setup and use a POS +organized fleet operations +can be part of an Alliance +Jump clone access + Can create a war dec +Offices for secure ship/mod/ammo depots -Viable target for a war dec -Taxes
Player added perks: +Ship replacement program (from taxes) +Free modules (from taxes) +PVP training courses (indirectly funded from taxes) +Safety in numbers +Blueprint library (from taxes) +Command structure +Logistics structure -obligated fleet operations (ie your time is not your own) - If your corp come become infamous, that attaches itself to you.
NPC corps:
Strictly game mechanic +Nonviable target for war dec +Tax free -Can not setup a POS -Can not rely on corp standing for jump clones (get the standing yourself bucko) -Unable to create a wardec
Player added perks: +You are your own boss +your actions alone dictate your standing in the eve community - You are on your own when it comes to defense -No command structure to speak of -No logistics structure (you have to move everything yourself bub) -No blueprint library (any bluprints you want, you have to invest the isk to get)
I think the above pretty much breaks down what each side actually provides a player. Taxes for a player corp are (if the corp is a good one) for the funding of various player added programs and is a minor negative for an otherwise overwhelming positive situation to be in. On the other hand putting a tax on the NPC corps does nothing positive for the player.
This whole issue illustrates humanities inability to comprehend alternate choices of social interaction. If the majority are doing something it must be right, and therefore anyone else is an idiot or worse. Never mind the fact that those who choose otherwise may do so for their own reasons.
On an unrelated note, Kneel before Zod! |
Schayol Sunkeeper
Imperial Crusade Syndicate
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Posted - 2009.09.19 23:04:00 -
[162]
while taxes on npc corps may sound good, i think it misses the point.
of course beeing unable to be wardecced bypasses a huge amount of risk ( remember, highsec is not safe, only safer ), but the major issue is with multi accounting.
- logistic alts ( combat and hauling stuff ) - safe ISK income - intel - etc.
this is in my opinion a major exploit. it removes the possibility to achieve economoic victories ( as in draining ISK until you can't buy good stuff anymore ) or crushing support lanes.
i'd propose the following:
- corp changing should have a 48h cooldown ( to prevent bunnyhopping 1 man corps ) - members in npc corps should have their usage of ships limited:
- No logistic or industrial ships
- No t2 mining ships
- No faction gear, ships or modules
- no t2 combat ships
- this would mean no change at all for new players, only a small change for casual gamers, but severly nerfing npc alting and npc corp heavy users - npc corp taxing is not required that way
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Daneshi SnowCrash
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Posted - 2009.09.19 23:15:00 -
[163]
I will now make a prediction.
A multitude of 1 man bands all appear due to this change. A LOT. CCP, not having thought of this consequence because they thought it'd make people (i.e. the socially ******ed) band together, get major issues with the database tables dealing with corps and/or alliances if they're the same thing.
Forums explode with massive QQing over the rising rent of corp offices, slow downs, crashes and other weirdness.
That's my prediction for January 2010.
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Carl Mauser
Minmatar
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Posted - 2009.09.19 23:19:00 -
[164]
It's getting even more hilarous. The idea behind EVE clearly said, that everyone can play as they like and people aren't forced to adapt a certain kind of gameplay. Any limitations to NPC corps will violate that principles.
How about some changes to further improve EVE life? - Navies and Concord will now Podkill blinky people in Pods - Gates to lowsec will be guarded and ships jumping into Low will have to pay 25% duty on every value in their cargohold - Transactions in any form to People with negative security standing will cause penalty payments for supporting criminals - Wardecs can only be declared on Corps with the same or greater size then your own
Would fit RP wise also
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Mikayla Grey
Gallente
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Posted - 2009.09.19 23:22:00 -
[165]
Originally by: Ashina Sito
Originally by: wickedpheonix The whole point of high sec and NPC corps is that they are newbie territory. Once you get a hold of the ropes and get some basic skills down pat you should be moving onto the real stuff, the real game, real risk and reward.
And who pray tell will teach people the ropes? In CAS there are many players that can answer questions of all types, all hours of the day. The first thing a pilot learns in Eve is to close Rookie chat and ask your question in your NPC corp chat. If it only filled with clueless new people who will help the new pilots along?
To learn you must have a teacher.
The newbies are better off learning stuff by themselves or joining a real corp to learn stuff rather than listen to the bitter noobs that stay in npc corps.
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Schayol Sunkeeper
Imperial Crusade Syndicate
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Posted - 2009.09.19 23:23:00 -
[166]
Originally by: Carl Mauser It's getting even more hilarous. The idea behind EVE clearly said, that everyone can play as they like and people aren't forced to adapt a certain kind of gameplay. Any limitations to NPC corps will violate that principles.
No it doesn't
you can still stay in a npc corp and do what you want. it would be a violation if they force-remove you after 6 months of npc corping. but they don't
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Chris Reiter
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Posted - 2009.09.19 23:25:00 -
[167]
Originally by: Schayol Sunkeeper i'd propose the following:
- corp changing should have a 48h cooldown ( to prevent bunnyhopping 1 man corps ) - members in npc corps should have their usage of ships limited:
- No logistic or industrial ships
- No t2 mining ships
- No faction gear, ships or modules
- no t2 combat ships
- this would mean no change at all for new players, only a small change for casual gamers, but severly nerfing npc alting and npc corp heavy users - npc corp taxing is not required that way
Brillant! Can I have back the training time measured in months and weeks aimed towards a hulk and iteron 5? I would like to add to your so intelligent idea, T2 ships can't shoot T1 ships (T1 ships can't fight T1 as well) in any where in EVE and all combat must be done with T2 ships so that the wallets and coffers hurt like an STD when you pee. That way I can hang out in Delve during the next war and watch the fireworks as neckbeards slug it out.
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Higgs Foton
Scoopex Majesta Empire
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Posted - 2009.09.19 23:27:00 -
[168]
blablablabla
I say: remove security status from the game. Make everything 0.0 No need for taxes.
And then we let New Eden BURN. Muhahahahahahahah.
___________________________________
Ich auch, bin schwul
Please resize sig to a maximum file size no greater than 24000 bytes - Mitnal |
Kerfira
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Posted - 2009.09.19 23:29:00 -
[169]
Edited by: Kerfira on 19/09/2009 23:36:03 I feel this change has been poorly thought out, or maybe not being thought about at all. It smells way too much of some spur-of-the-moment impulse than the product of reasoned argumentation or pro/cons and what effects it'll have.
First, lets see which groups of player types are members of NPC corp:
- People who just want to do their own thing in EVE
- People who like interaction with other players, but dislike PvP
- Money-making mission alts of people in low-sec/0.0
- Hauler/scout/miner/trader alts
- Mission farmers
- Other farmers
- People (usually newbies) who'd like to join a player corp
- The undecided
Second, what possible reactions are there for players to this change:
- Stay in NPC corp
- Create disposable 1-man corp
- Join player corp
Now, let me try to predict which reaction each of the above groups will have:
- Option a or b. They don't care about interaction, and might accept a tax
- Option a. They'll feel punished for liking to chat to others but not wanting to PvP
- Option b. They're there to make the most money with least effort. Any interaction with other people is done in his main's corp.
- Option a. This change does not affect them.
- Option b, since this enables them to make the most money
- Option a. This change does not affect them.
- Option c, but they'd have done so anyway.
- They'll eventually join group 1, 2 or 7...
So a change like this'll annoy some people (group 2) who'll feel they're being punished for wanting to be social but not PvP (some of these people are great at helping newbies too), and simply cause others (group 1/3/5) to use game mechanics (1-man corp) to avoid the consequences.
Essentially there's NO effect on one half (or whatever the split is) of NPC corp members, and the other half will feel they're being punished for not playing like CCP wants (which is not what THEY want). Pirates drooling to wardec newbies will also be disappointed as they experience one corp disbandment after the other. So you get a neutral effect on some players, and a negative effect on others (positive/neutral/negative is in this case relating to how this affect the game's appeal to the player)
In all, no positive effects of this change... Why do it then?
While I do agree with the goal, this is sadly not the way to go around it. If you want to encourage/nudge/whatever players to move into a player corp, then you need to look at not only NPC corp taxes, but also:
- High-sec earnings (especially L4's) being at least par with 0.0, and way above low-sec
- Wardec/corp mechanics
Unless you do that, AND make a unified design (taking these into account) for how you see the social structure of EVE, this change will be useless at best, damaging at worst.
Quite simply, I think that if you fixed the disparity between earnings in high-sec and 0.0/low-sec (the famous risk/reward), then whatever effect you HOPE to get from this change would actually happen for those players even remotely interested. The players not interested in PvP could then continue their form of EVE in high-sec, and even in NPC corp if they so wished. They'd not earn anywhere near as much ISK as the ones who face the risks of 0.0 or low-sec, but I think you'll find far more acceptance for that concept than an arbitrary tax on being in an NPC corp.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Chris Reiter
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Posted - 2009.09.19 23:42:00 -
[170]
Originally by: Mikayla Grey
The newbies are better off learning stuff by themselves or joining a real corp to learn stuff rather than listen to the bitter noobs that stay in npc corps.
Great way to impress new players by dismissing them. Most corps won't take a useless pilot asking why WASD isn't moving their ship or if they leveled up when they appeared back in the med bay after a trip to low sec. I have seen new players quit while on trial because of an attitude like yours directed towards them, which is another target for you and a monthly subscription to CCP in their pocket.
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Doris Dents
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Posted - 2009.09.19 23:51:00 -
[171]
Originally by: Ashina Sito
Originally by: wickedpheonix The whole point of high sec and NPC corps is that they are newbie territory. Once you get a hold of the ropes and get some basic skills down pat you should be moving onto the real stuff, the real game, real risk and reward.
And who pray tell will teach people the ropes? In CAS there are many players that can answer questions of all types, all hours of the day. The first thing a pilot learns in Eve is to close Rookie chat and ask your question in your NPC corp chat. If it only filled with clueless new people who will help the new pilots along?
To learn you must have a teacher.
They'd be better off just guessing rather than listen to clueless bears boasting about their 80 million skillpoint mains and crying about pirates.
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ElCholo
Minmatar Brutor tribe
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Posted - 2009.09.19 23:54:00 -
[172]
Originally by: Verone
I disagree with the concept of applying this from the outset.
However, TQ should watch a player's time in NPC corps, and when the cumulative time reaches 90 days, the corp tax should start to be applied at 50% tbh.
So for instance if a rookie creates a character in the Federal Navy Academy, he has 90 days to make his first ISK and look for a player corporation. After that he starts to get taxed by [FNA] at 50%.
If he then joins a player corp, their tax applies as set by the CEO. If he leaves, one of the following two situations occurs.
If his time in NPC corporations is <90 days, the clock keeps ticking, so if he initially spent 40 days in an NPC corp before being employed then he has 50 days before the NPC corporation he's placed in upon leaving (I believe FNA starter end up in The Scope) starts to tax him at the rate of 50%.
If his time in NPC corporations is >90 days, he begins to get taxed at 50% immediately on leaving the player corporation.
Would sort out the issue of people being "immune" in high sec by hiding in NPC corps.
I actually really like this idea. It would make things much more fair for those people who've been hiding in an NPC corp for the last several years.
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AkJon Ferguson
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Posted - 2009.09.19 23:55:00 -
[173]
New Eden is like America. It's a place built by brilliant men currently under the management of clueless idiots.
This is a stupid idea.
CCP should fire the 'unreadable rp fiction' devs and the 'stupid new idea' devs who came up with this abomination and hire more 'fix what's broken' devs.
I'd be happy to join a player corp if they offered me a friendly social environment and 0% tax. Those corps don't exist. Rather they're largely a bunch of sociopaths who are interested exclusively in griefing and getting rich on my back.
I'm happy doing a weekly FNA fleet op to low-sec and doing my own thing the rest of the week. Stop peeing in my sandbox CCP!
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.09.20 00:01:00 -
[174]
Looks like a good change to me. 20-25% is probably a better figure, however.
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |
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CCP Soundwave
C C P Alliance
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Posted - 2009.09.20 00:02:00 -
[175]
I'll put a devblog up on this next week
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Eoras Northwind
Gallente Center for Advanced Studies
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Posted - 2009.09.20 00:25:00 -
[176]
Originally by: CCP Soundwave I'll put a devblog up on this next week
Originally by: CCP Eris Discordia
It's a change meant to encourage people to join a player corporation
Why?
No seriously, why should people be encouraged to join a player corporation, particularly with penalties? Why should a casual player who may not login for days or weeks at a time want to invest time in a group that will just kick them out for not slavishly tying themselves to a GAME? This doesn't address why someone would WANT to remain in a NPC corp, just adds another restriction. (Here's a hint: the ISK making opportunities in player corps exceeds that in the starter corps)
Is it so they can play with other people? What keeps them from doing that in the starter corps? Their guns certainly don't stop working, their minerals aren't bad, their inventions aren't broken. I can fleet with a 3 year member of a veteran corp in a huge alliance and he or she with me.
Also, can CCP explain the people who keep getting bounced back into the 'failure' NPC corps from their player corps? If it's to play with other people how can these 1 man 'solo mission runner' corps be explained?
Under this new system I'm guess they'll be hopping corps to avoid wardecs.
Originally by: Ariane VoxDei The only real way to 'hurt' the use of npc corps is putting some seriously sick draconian limits on what ships you may use (make active/get onboard) while in a npc corp.
That's pretty much what it will take. I'm in an NPC corp because I causally play when I want to, not because I fear the gank. You can't declare war on me, but then I cannot declare war on you either. My experience with Eve is already rich, to circumscribe my playing to the point that I would want to change it would make starting anew a very poor proposition.
Originally by: Kerfira For better or worse, the largest part of players are in noob corp!
To quote econ dev blog no. 3 - some statistics on corporations
Originally by: There are 174,000 active characters with more than 2 million skillpoints and of those 138,000, or 79%, are in player corporations.
Of total there are more in NPC starter corps, but those are largely < 2 million SP. In other words, most players in NPC starter corps are recently started players (or alts with no skill training.)
So, if most players over a certain age are already in a player corp, why does CCP need to encourage players to move?
Originally by: Andra Zeit
If this are realy Your wishes, move wars into Lowsec. Than Carebears have no reason to stay in npc Corps.
Originally by: wickedpheonix
The whole point of high sec and NPC corps is that they are newbie territory. Once you get ahold of the ropes and get some basic skills down pat you should be moving onto the real stuff, the real game, real risk and reward
I'd hope that the quotes from other CaS members, Chip Fluxes and syphurous in particular, help dispell this notion. CaS is our home. And there is no grotty politiks to keep up with or get kicked out. We may play alone or together or with other people. But being in an NPC corp doesn't take us out of the game (sans SoV) in any way.
Originally by: Urgg Boolean
Why should we be encouraged to join a player corp? I find many corps are filled with objectionable politics and sociopathic nerds that I do not want to know or interact with
This is why 11% won't be enough.
It will however mean there is great incentive to make sure you are charging members at least 10%. While 0% would be a charity, being less than the NPC corp the new player came from is still great.
Also, how about this 11% going toward the faction warfare corps? Then it would at least have some use. (Not my idea, stolen from the NPC corp player Magosian)
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Schayol Sunkeeper
Imperial Crusade Syndicate
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Posted - 2009.09.20 00:26:00 -
[177]
Originally by: Chris Reiter
Originally by: Schayol Sunkeeper i'd propose the following:
- corp changing should have a 48h cooldown ( to prevent bunnyhopping 1 man corps ) - members in npc corps should have their usage of ships limited:
- No logistic or industrial ships
- No t2 mining ships
- No faction gear, ships or modules
- no t2 combat ships
- this would mean no change at all for new players, only a small change for casual gamers, but severly nerfing npc alting and npc corp heavy users - npc corp taxing is not required that way
Brillant! Can I have back the training time measured in months and weeks aimed towards a hulk and iteron 5? I would like to add to your so intelligent idea, T2 ships can't shoot T1 ships (T1 ships can't fight T1 as well) in any where in EVE and all combat must be done with T2 ships so that the wallets and coffers hurt like an STD when you pee. That way I can hang out in Delve during the next war and watch the fireworks as neckbeards slug it out.
your whole post is irrelevant, you'd just join a player corp and continue using every skill and ship you earned
oh, or are you saying you really are npc corp alting ?
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RedSplat
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Posted - 2009.09.20 00:54:00 -
[178]
Stop whining that this only hurts missionrunners.
level 4 grinding in highsec will STILL be the most profitable profession available to the masses- and it will still be riskless.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Chris Reiter
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Posted - 2009.09.20 00:54:00 -
[179]
Originally by: Schayol Sunkeeper
Originally by: Chris Reiter
Originally by: Schayol Sunkeeper i'd propose the following:
- corp changing should have a 48h cooldown ( to prevent bunnyhopping 1 man corps ) - members in npc corps should have their usage of ships limited:
- No logistic or industrial ships
- No t2 mining ships
- No faction gear, ships or modules
- no t2 combat ships
- this would mean no change at all for new players, only a small change for casual gamers, but severly nerfing npc alting and npc corp heavy users - npc corp taxing is not required that way
Brillant! Can I have back the training time measured in months and weeks aimed towards a hulk and iteron 5? I would like to add to your so intelligent idea, T2 ships can't shoot T1 ships (T1 ships can't fight T1 as well) in any where in EVE and all combat must be done with T2 ships so that the wallets and coffers hurt like an STD when you pee. That way I can hang out in Delve during the next war and watch the fireworks as neckbeards slug it out.
your whole post is irrelevant, you'd just join a player corp and continue using every skill and ship you earned
oh, or are you saying you really are npc corp alting ?
Your follow up suggestion is irrelevant, I am not interested in ****ing Wars: Mesurements of E-peen. EVE is supposed to be an open sandbox where I can do what I want, not what others want me to do. I want to play my game, leave when I have to, and not worry about getting asploded because I went AFK outside of a station for 2 minutes to take a **** while my ship undocks. I prefer not lining the pockets of CEO's who will steal it 99% of the time or spinning in the docking station while I wait for skills to finish. I am not in a player corp and that restricts me already from all activities associated with them, restricting a player thats not in one to T1 ships should mean PC corp players shouldn't be able to take T2 ships into highsec just like capitals.
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Kadoes Khan
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Posted - 2009.09.20 00:56:00 -
[180]
Originally by: CCP Soundwave I'll put a devblog up on this next week
I look forward to the laugh. -=^=- "Someday the world will recognize the genius in my insanity." |
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