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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.21 08:46:00 -
[1]
If you really want to get people out of NPC corps, then reworking the war dec system and even more importantly the bounty system is really important.
War decs are a confused mess. The bounty system isn't even a joke any more. Neutral remote reppers make a mockery out of such hi-sec PvP as does occur. Armour/shield rigs increasing tank without a corresponding increase in aggro timers mean that stupid docking games are the norm, not the exception.
Empire PvP needs fixing. Urgently
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Asuka Smith
Gallente Noir.
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Posted - 2009.09.21 08:47:00 -
[2]
Every aggression timer needs to be quadrupled. If you want to log out in space you better not have gotten aggression/aggressed in the past hour.
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Lubomir Penev
Dark Nexxus
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Posted - 2009.09.21 08:56:00 -
[3]
And more important, we need new way to designate the different timers, having two aggression timers one 15 minutes (that is ok) and one 1 minute (that is not ok anymore) always leads discussions on the subject in a confusing mess... -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Vaal Erit
Science and Trade Institute
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Posted - 2009.09.21 09:01:00 -
[4]
Originally by: Asuka Smith Every aggression timer needs to be quadrupled. If you want to log out in space you better not have gotten aggression/aggressed in the past hour.
Never post again. That might be the most ignorant statement and terrible idea I've ever heard.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Lidirt
Divine Retribution Sons of Tangra
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Posted - 2009.09.21 09:29:00 -
[5]
Are you serious?
Empire PVP has serious consequences already. CCP isn't trying to get people out of NPC corps, they're trying to make things more fair and/or fixing inflation just like they have done several times in the past.
You need fixing, urgently.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.21 09:32:00 -
[6]
Originally by: Lidirt Are you serious?
Empire PVP has serious consequences already. .
Can you read? If so, try reading what I posted.
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Lidirt
Divine Retribution Sons of Tangra
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Posted - 2009.09.21 09:37:00 -
[7]
Originally by: Malcanis
Originally by: Lidirt Are you serious?
Empire PVP has serious consequences already. .
Can you read? If so, try reading what I posted.
I read quite carefully what you posted. It makes no sense to me. Docking games occur in high-sec as well as low-sec. They occur even in sovereign space as well. What you're proposing is ludicrous quite frankly.
If anything aggro timers should be removed. How realistic are they? If you shot someone IRL you would be able to run your ass off as hard as you were able to, why shouldn't that apply to New Eden?
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.21 09:49:00 -
[8]
Originally by: Lidirt
Originally by: Malcanis
Originally by: Lidirt Are you serious?
Empire PVP has serious consequences already. .
Can you read? If so, try reading what I posted.
I read quite carefully what you posted. It makes no sense to me. Docking games occur in high-sec as well as low-sec. They occur even in sovereign space as well. What you're proposing is ludicrous quite frankly.
If anything aggro timers should be removed. How realistic are they? If you shot someone IRL you would be able to run your ass off as hard as you were able to, why shouldn't that apply to New Eden?
Which class of space has by far the highest concentration of available stations to dock in?
0.0 lo-sec hi-sec
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Lidirt
Divine Retribution Sons of Tangra
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Posted - 2009.09.21 10:00:00 -
[9]
Originally by: Malcanis
Originally by: Lidirt
Originally by: Malcanis
Originally by: Lidirt Are you serious?
Empire PVP has serious consequences already. .
Can you read? If so, try reading what I posted.
I read quite carefully what you posted. It makes no sense to me. Docking games occur in high-sec as well as low-sec. They occur even in sovereign space as well. What you're proposing is ludicrous quite frankly.
If anything aggro timers should be removed. How realistic are they? If you shot someone IRL you would be able to run your ass off as hard as you were able to, why shouldn't that apply to New Eden?
Which class of space has by far the highest concentration of available stations to dock in?
0.0 lo-sec hi-sec
What does that possibly have to do with your original "argument"? You want an increased aggression timer for ships that are rigged? How does that possibly make any sense whatsoever? Someone could undock in a ship that would completely own you, when they might have docked up in an Ibis. If I spent more ISK on a ship that would jack you silly, I should/will be the winner.
Are you trying to invalidate my argument because I live in 0.0 space? I hope you realize that I haven't always lived in 0.0...
I implore you that if you want to sway people to your opinion, you should make a rational argument that makes sense and persuades people. If you do not, you're just flapping your gums and whining.
Good day, sir.
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Artemis Rose
Sileo In Pacis The Space P0lice
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Posted - 2009.09.21 10:11:00 -
[10]
Originally by: Vaal Erit
Originally by: Asuka Smith Every aggression timer needs to be quadrupled. If you want to log out in space you better not have gotten aggression/aggressed in the past hour.
Never post again. That might be the most ignorant statement and terrible idea I've ever heard.
I would gladly take sitting for 1 hour in space if I logged with aggression in order to make the jumping/docking countdown 240 seconds.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Jen Khai
Black Hawk Down Syndrome
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Posted - 2009.09.21 10:13:00 -
[11]
next expansion... let em focus on 0.0, caps and the jukebox for dominion kk? :) There's only so much they can cram into one add-on.
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Lidirt
Divine Retribution Sons of Tangra
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Posted - 2009.09.21 10:13:00 -
[12]
Originally by: Artemis Rose
Originally by: Vaal Erit
Originally by: Asuka Smith Every aggression timer needs to be quadrupled. If you want to log out in space you better not have gotten aggression/aggressed in the past hour.
Never post again. That might be the most ignorant statement and terrible idea I've ever heard.
I would gladly take sitting for 1 hour in space if I logged with aggression in order to make the jumping/docking countdown 240 seconds.
Logoffski is one thing, what the OP argues for is something completely different.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.21 10:19:00 -
[13]
I dont care where you have lived. The incontestable fact is that tanking ability has hugely increased, while aggro & dock timers have stayed the same.
And you, docking timers were the least of the issues raised in my post. Seriously, stop nit-picking about minor things.
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Lidirt
Divine Retribution Sons of Tangra
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Posted - 2009.09.21 10:31:00 -
[14]
Originally by: Malcanis I dont care where you have lived. The incontestable fact is that tanking ability has hugely increased, while aggro & dock timers have stayed the same.
And you, docking timers were the least of the issues raised in my post. Seriously, stop nit-picking about minor things.
How has tanking ability increased, precisely?
I really don't think I can tank any better than I could 3 years ago. I can tank cheaper with the new smaller sized rigs, but that really doesn't seem to have anything to do with your original "war decs and bounties are broken" argument. I could have put trimark armor pumps on an Ishtar ages ago, how does that make it unfair if I could afford it? Again I implore you to present a plausible argument for a change in game mechanics...
I'm not nit-picking about minor things, I'm trying to rationalize your original post and I can't because it does not make any sense whatsoever.
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Julian Lynq
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Posted - 2009.09.21 10:35:00 -
[15]
The idea Ccp could get people out of Npc-Corps by taxing them, changing timers, changing the war dec system or whatever else is just idiotic. Theese are not the things that keep people in Npc-Corps.
People leave Npc-Corps because of the social interaction in Player-Corps. Changes that boost this aspect are the ONLY ones that have a chance to move more players into Player-Corps. (For Example the planned facebook-like website).
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Scouteye
Locasta Tactical
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Posted - 2009.09.21 10:38:00 -
[16]
Bring more friends or more powerful ships if you feel people are not dieing quick enough. Timers are fine as they are.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.21 10:40:00 -
[17]
Originally by: Lidirt
Originally by: Malcanis I dont care where you have lived. The incontestable fact is that tanking ability has hugely increased, while aggro & dock timers have stayed the same.
And you, docking timers were the least of the issues raised in my post. Seriously, stop nit-picking about minor things.
How has tanking ability increased, precisely?
Are you just trolling or are you really actually that ignorant of the game?
Make a battleship fit in EFT or in game. Look at the EHP. Add 3x trimarks or 3x CDFE rigs and look at the EHP again.
See the difference? I'll make it easy for you. The second number is much larger than than the first number.
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Marko Riva
Adamant Inc.
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Posted - 2009.09.21 10:44:00 -
[18]
EHP tanking (plates, shield extenders combined with rigs) needs to be adressed.
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Frug
Repo Industries
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Posted - 2009.09.21 10:50:00 -
[19]
Originally by: Malcanis War decs are a confused mess.
War decs are fine, and if you can't wrap your head around the current system, you should hire someone who can.
Just saying. Empire PvP is absolutely fine the way it is. Remote reppers are a pain but can be dealt with.
- - - - - - - - - Do not use dotted lines - - - - - - If you think I'm awesome say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Whisper/PrismX 4 emperor |

Tea McBag
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Posted - 2009.09.21 10:51:00 -
[20]
Originally by: Vaal Erit
Originally by: Asuka Smith Every aggression timer needs to be quadrupled. If you want to log out in space you better not have gotten aggression/aggressed in the past hour.
Never post again. That might be the most ignorant statement and terrible idea I've ever heard.
had to be reiterated |

Doomed Predator
The Aduro Protocol
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Posted - 2009.09.21 10:52:00 -
[21]
Originally by: Marko Riva EHP tanking (plates, shield extenders combined with rigs) needs to be adressed.
If you're suggesting active tanks are made more appealing than passive tanks then sure, but for the love of god don't nerf passive tanking. The 'Fendahlian Collective' strikes again |

Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.09.21 10:55:00 -
[22]
Originally by: Frug
Originally by: Malcanis War decs are a confused mess.
War decs are fine, and if you can't wrap your head around the current system, you should hire someone who can.
Just saying. Empire PvP is absolutely fine the way it is. Remote reppers are a pain but can be dealt with.
Right so avoiding wardecs by metagaming your way through a merry-go-round of corps is fine is it? The bounty system is absolutely perfect is it?
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Infinity111
Amarr The Knights Templar R.A.G.E
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Posted - 2009.09.21 10:57:00 -
[23]
Edited by: Infinity111 on 21/09/2009 11:00:58 i agree with op about docking mechanics and i know many that also thinks same.
edited for: about wardecs. i dont care anything about that part. if somebody wants to leave corp that is wardecced let em and go for next target.
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HMSBlueprint
Gallente default.aspx Evil Kitty Federation
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Posted - 2009.09.21 11:10:00 -
[24]
this is ridiculous, end of
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Sanitarium Slave
Minmatar Guiding Hand Social Club Dystopia Alliance
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Posted - 2009.09.21 11:17:00 -
[25]
Originally by: HMSBlueprint this is ridiculous, end of
I can see why you mean that, being an member of "Evil Kitty Federation" you sort of need to backup sometimes to an alt in an NPC corporation.
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ropnes
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Posted - 2009.09.21 11:32:00 -
[26]
ITT: a guide to terrible reading comprehension
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N Ano
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Posted - 2009.09.21 11:51:00 -
[27]
Originally by: Malcanis
Originally by: Lidirt
Originally by: Malcanis
Originally by: Lidirt Are you serious?
Empire PVP has serious consequences already. .
Can you read? If so, try reading what I posted.
I read quite carefully what you posted. It makes no sense to me. Docking games occur in high-sec as well as low-sec. They occur even in sovereign space as well. What you're proposing is ludicrous quite frankly.
If anything aggro timers should be removed. How realistic are they? If you shot someone IRL you would be able to run your ass off as hard as you were able to, why shouldn't that apply to New Eden?
Which class of space has by far the highest concentration of available stations to dock in?
0.0 lo-sec hi-sec
Ok let me ask you this. which station has the most concentrated amount of players in each station in teh same corp/alliance that is at war with another corp/alliance. 
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Haakelen
Gallente Angels.
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Posted - 2009.09.21 11:59:00 -
[28]
The fundamental requirements for the wardec system to work properly require that it be freeform, able to continue forever if resources are committed, and have no restrictions once it's underway. The current system achieves these goals.
However, it's too easy to wardec someone, and it's also far too cheap. This leads to blanket decs of potentially easy targets, which is something that can be universally condemned. If you have a legitimate disagreement with someone, for whatever reason, you should be prepared to pay to settle it via ammunition in highsec. A simple answer would be to increase the corporate wardec cost to the 50M that alliances pay. But that's too 1-dimensional.
The cost should go up, sure, but that's not enough. Wardeccing someone should have meaningful consequences if you get in over your head. What that could be, I don't know, but there's all kinds of interactions with NPCs in empire, and that could be a starting point. Dock timers, agents, station services, and etc. Neutral logistical support is another. However, arbitrary target choice limitations and pre-defined "goals" are pointless and boring, and have no place in the equation. The goals of a wardec are almost always to destroy the enemy's fun, by definition. There's no way to make it happy and friendly, so time shouldn't be wasted in trying.
In return for an increase in price, complexity, and risk, corps should be given unlimited wardec slots, and corphopping exploits should be declared as such.
Originally by: Jack Jombardo CCP love pirate, griffer, and other criminal acters!
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Super Whopper
I can Has Cheeseburger
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Posted - 2009.09.21 12:04:00 -
[29]
I thought carebear tears were sweet until I started reading the tears of the wannabe pirates. Such whining, so many tears, so many cries to change the game so everyone dies with one single shot or bump from their pods.
Cry MOAR children, cry moar    
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KaarBaak
Minmatar Squirrel Team
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Posted - 2009.09.21 12:04:00 -
[30]
Originally by: Malcanis
Originally by: Frug
Originally by: Malcanis War decs are a confused mess.
War decs are fine, and if you can't wrap your head around the current system, you should hire someone who can.
Just saying. Empire PvP is absolutely fine the way it is. Remote reppers are a pain but can be dealt with.
Right so avoiding wardecs by metagaming your way through a merry-go-round of corps is fine is it? The bounty system is absolutely perfect is it?
Are you trying to wardec specific players or corps? My understanding is that the wardec system was for corps/alliances to declare war against corps/alliances. Individual players didn't enter into it.
Perhaps you want something new introduced. Something like a 'Vendetta' system. Same mechanics as wardec (costs/24hr clock, etc), except that it is limited to one player vs one player. Your corp doesn't enter into it and neither does his.
KB KB
Beware the beast Man, for he is the Devil's pawn. Alone among God's primates, he kills for sport or lust or greed. Yea, he will murder his brother to possess his brother's land. |
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