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Arud
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Posted - 2004.10.23 14:28:00 -
[1]
1. You say armageddons can beat any battleship in game, simply wrong. Wait for the flames for an explination.
2. You say that the armageddon is too powerfull because if its all offensive no defensive setup possibility and then you say the Raven is fine with its all offensive no defensive setup.
Microwarp drives have been kinda buggy from the start. Remember how they were first, hardly an cap usage and no cons. Then we got the shield and cap penalty which was fine. Then we got the sig radius nerf which was needed bad! Now the problem are the oversized AB's.
Using a single mwd is fine I think and the nerfs you get in return for insane speeds are fine. When you use two thats where things start to go wrong, if the speed boost would be calculated from your base speed then it would make more sense but no. Since its calculated from your current speed so two mwds multiply the speed boost you get compared to the nerf is so out of whack.
And I fly mostly frigate sized ships so all these nerfs have hit me the most but I still support them since they help balance the game.
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Arud
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Posted - 2004.10.23 14:28:00 -
[2]
1. You say armageddons can beat any battleship in game, simply wrong. Wait for the flames for an explination.
2. You say that the armageddon is too powerfull because if its all offensive no defensive setup possibility and then you say the Raven is fine with its all offensive no defensive setup.
Microwarp drives have been kinda buggy from the start. Remember how they were first, hardly an cap usage and no cons. Then we got the shield and cap penalty which was fine. Then we got the sig radius nerf which was needed bad! Now the problem are the oversized AB's.
Using a single mwd is fine I think and the nerfs you get in return for insane speeds are fine. When you use two thats where things start to go wrong, if the speed boost would be calculated from your base speed then it would make more sense but no. Since its calculated from your current speed so two mwds multiply the speed boost you get compared to the nerf is so out of whack.
And I fly mostly frigate sized ships so all these nerfs have hit me the most but I still support them since they help balance the game.
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Arud
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Posted - 2004.10.23 14:41:00 -
[3]
Originally by: Aneu Angellus
MWD 1mn take nothing to put on and can be run non-stop while dealing damage.
MWD 10mn take a bit more and are able to be run non-stop and still deal out damage.
MWD 100mn Takes alot to put on and requires alot to run, and cannot be run non-stop and be able to do damage - and dont look at it like an ass, try and understand what im saying here - you need to run it in bursts...
There is enough nerfs on the MWD, they really dont need to make it so you cant fit two.
Aneu
Let me guess, you fly caldari ships?
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Arud
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Posted - 2004.10.23 14:41:00 -
[4]
Originally by: Aneu Angellus
MWD 1mn take nothing to put on and can be run non-stop while dealing damage.
MWD 10mn take a bit more and are able to be run non-stop and still deal out damage.
MWD 100mn Takes alot to put on and requires alot to run, and cannot be run non-stop and be able to do damage - and dont look at it like an ass, try and understand what im saying here - you need to run it in bursts...
There is enough nerfs on the MWD, they really dont need to make it so you cant fit two.
Aneu
Let me guess, you fly caldari ships?
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Arud
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Posted - 2004.10.23 14:52:00 -
[5]
Originally by: Aneu Angellus
Originally by: Arud
Originally by: Aneu Angellus
MWD 1mn take nothing to put on and can be run non-stop while dealing damage.
MWD 10mn take a bit more and are able to be run non-stop and still deal out damage.
MWD 100mn Takes alot to put on and requires alot to run, and cannot be run non-stop and be able to do damage - and dont look at it like an ass, try and understand what im saying here - you need to run it in bursts...
There is enough nerfs on the MWD, they really dont need to make it so you cant fit two.
Aneu
Let me guess, you fly caldari ships?
No, i mainly fly a tempest or an armageddon...
ok, and still think that frigs using mwd can do damage?
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Arud
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Posted - 2004.10.23 14:52:00 -
[6]
Originally by: Aneu Angellus
Originally by: Arud
Originally by: Aneu Angellus
MWD 1mn take nothing to put on and can be run non-stop while dealing damage.
MWD 10mn take a bit more and are able to be run non-stop and still deal out damage.
MWD 100mn Takes alot to put on and requires alot to run, and cannot be run non-stop and be able to do damage - and dont look at it like an ass, try and understand what im saying here - you need to run it in bursts...
There is enough nerfs on the MWD, they really dont need to make it so you cant fit two.
Aneu
Let me guess, you fly caldari ships?
No, i mainly fly a tempest or an armageddon...
ok, and still think that frigs using mwd can do damage?
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Arud
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Posted - 2004.10.23 15:16:00 -
[7]
Originally by: Aneu Angellus
Originally by: Arud
Originally by: Aneu Angellus
Originally by: Arud
Originally by: Aneu Angellus
MWD 1mn take nothing to put on and can be run non-stop while dealing damage.
MWD 10mn take a bit more and are able to be run non-stop and still deal out damage.
MWD 100mn Takes alot to put on and requires alot to run, and cannot be run non-stop and be able to do damage - and dont look at it like an ass, try and understand what im saying here - you need to run it in bursts...
There is enough nerfs on the MWD, they really dont need to make it so you cant fit two.
Aneu
Let me guess, you fly caldari ships?
No, i mainly fly a tempest or an armageddon...
ok, and still think that frigs using mwd can do damage?
You've obviously never had 4 kestrels with damage mods on shooting at you then... their damage output is huge.
Aneu
exactly why I asked if you flew caldari ships since missile users are the only ones who benefit from using mwd's and doing damage at the same time
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Arud
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Posted - 2004.10.23 15:16:00 -
[8]
Originally by: Aneu Angellus
Originally by: Arud
Originally by: Aneu Angellus
Originally by: Arud
Originally by: Aneu Angellus
MWD 1mn take nothing to put on and can be run non-stop while dealing damage.
MWD 10mn take a bit more and are able to be run non-stop and still deal out damage.
MWD 100mn Takes alot to put on and requires alot to run, and cannot be run non-stop and be able to do damage - and dont look at it like an ass, try and understand what im saying here - you need to run it in bursts...
There is enough nerfs on the MWD, they really dont need to make it so you cant fit two.
Aneu
Let me guess, you fly caldari ships?
No, i mainly fly a tempest or an armageddon...
ok, and still think that frigs using mwd can do damage?
You've obviously never had 4 kestrels with damage mods on shooting at you then... their damage output is huge.
Aneu
exactly why I asked if you flew caldari ships since missile users are the only ones who benefit from using mwd's and doing damage at the same time
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Arud
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Posted - 2004.10.23 15:35:00 -
[9]
The point is that you dont have much idea how things go and more importantly every time there is a change to the game mechanics posts like this one start to appear. Whats so special is that they always die down when people see that the change isnt so bad and in most cases is actually pretty damn good.
A crow for example can fit a 10mw AB and spam missiles like mad on other ships without getting it at all by turret users. Same goes for if he uses a 1mw mwd. Any turret user trying to do the same thing wont hit much. I used a crusader for fun against missile spawning npc's in a combat missions. Had a 10mw ab on, orbited at 2.5-5km range and fired. Sure they didnt hit me at all which was nice but I hardly hit at all as well.
You also say that an armageddon is the uber in 1vs1. Sure its probably the best tier 1 battleship at that job. But against any ew using ship its toast. Even good interceptor pilots can take out a gankageddon. The reason why the armageddon doesnt need a nerf, as the devs have said already in dev chats is because it sacrifices all defensive capabilities in return for offensive ones. You can outfit an Apocalypse that does slightly less damage then an Armageddon but has more tanking capabilities. Is that unfair as well?
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Arud
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Posted - 2004.10.23 15:35:00 -
[10]
The point is that you dont have much idea how things go and more importantly every time there is a change to the game mechanics posts like this one start to appear. Whats so special is that they always die down when people see that the change isnt so bad and in most cases is actually pretty damn good.
A crow for example can fit a 10mw AB and spam missiles like mad on other ships without getting it at all by turret users. Same goes for if he uses a 1mw mwd. Any turret user trying to do the same thing wont hit much. I used a crusader for fun against missile spawning npc's in a combat missions. Had a 10mw ab on, orbited at 2.5-5km range and fired. Sure they didnt hit me at all which was nice but I hardly hit at all as well.
You also say that an armageddon is the uber in 1vs1. Sure its probably the best tier 1 battleship at that job. But against any ew using ship its toast. Even good interceptor pilots can take out a gankageddon. The reason why the armageddon doesnt need a nerf, as the devs have said already in dev chats is because it sacrifices all defensive capabilities in return for offensive ones. You can outfit an Apocalypse that does slightly less damage then an Armageddon but has more tanking capabilities. Is that unfair as well?
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