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Thread Statistics | Show CCP posts - 2 post(s) |
Zorai Miraden
Gallente East Khanid Trading Khanid Trade Syndicate
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Posted - 2009.10.09 03:52:00 -
[121]
I tend to think that the faction stores are too expensive, but bearable. They part that I really hate is that almost all the faction stores are identical. Also the most rewarding items, aka ships are only available from the 4 main empire factions and the pirates.
Many of the smaller factions could use some major boosts. For example you could make the Khanid t2 ships available in the Khanid store. Or give Creodon, or Ishkune access to their ships in their store. I always thought it funny that a faction produces the ship but doesn't offer it to the players. Of course those ships will have to be expesive since they are T2. It would be a big boost though for diversification. Otherwise these factions again like Khanid just have the Amarr faction store, just the items renamed as Khanid and they don't have access to the ships. It makes it rather silly to run missions for the small factions when the big ones offer all the same and better rewards as well. Recruitment Thread EKT Website |
Intangible Mirage
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Posted - 2009.10.09 13:14:00 -
[122]
Building on the last post.
I also think T2 ships or their BPCs(expensive of course) should be available from the corps that have created them. This would get people to move around more. For instance: Lai Dai could have a Golem BPC or the ship itself available if you gain enough LP. Obviously it is worth more than a Navy Raven so it would be up there on the list pretty high but you get the idea.
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Gerard Deneth
Caldari Pavlov Labs GmBH Confederation of Independent Corporations
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Posted - 2009.10.09 22:25:00 -
[123]
On the subject of tags:
Why not instead make all tags have an intrinsic "Value" like Meta, and then when you need to get your hands on something you just need Y meta value in total. This means you can use ALL those damn tags you collect (Gallente sergeant major tags are particularly worthless).
That way if you've hoovered up a TON of tags you can actually use them a la carte instead of having to grind or shop for that one last tag that you need to get something. Otherwise you get what we have now, a weird imbalance where the sergeant III and Colonel I tags are worth an arm and a leg because they so rarely drop, but the Colonel II tags might as well be handed out with every Ibis.
---------------------------- The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears. |
HeliosGal
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Posted - 2009.10.09 23:48:00 -
[124]
Tags having a meta value now theres an idea.
The other option is to have for each offer perhaps a variance for slightly more isk u can use lower end tags, for less u can use the rarer tags. CCP could also just adjust the drop rate of tags as well. But i think a meta level even within each class ie frigate-destroyer npc drops, criuser-bc and then bs class drops.
Id also like to see perhaps other offers where a mixture say for amarr would be minmatar tags and also blood raider tags - with a discount ofc. Pirate tags can be of more use that way
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2009.10.10 17:28:00 -
[125]
Having LP stores offer T2 ships in any way (bpc or ship) is a bad idea. It has the potential to mess with the T2 market way too much. _____________________________________________
-Sketch, Certified Pharmacist
Need a Boost?
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iudex
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Posted - 2009.10.10 19:05:00 -
[126]
What I miss in the LP stores are some very hard obtainable items, that serve as a long term goal, that one can save for over a longer period of time. Like in those old single player computer games, you had some bad, medium and nice items in the shop, but then there were those really awesome items which took quite long to get and offered a thrill of anticipation for a long time.
In Eve the best items are available for 400-500k LP, which is not much when doing level 5 missions (that give up to 70k lp / mission). What I'd love to see are some highly exclusive offers, for 1, 5 or maybe even 10 million LP, that keep my mission-running exciting and offer a longterm-goal. There are plenty of things that can be offered for such amount of LPs:
-> The missing skill-books from the database(e.g. DED Connections), -> New special skills (similar to the field connection skills, but only for a much higher amount of LP, not meant to be had by everyone), -> +6 and +7 attribute implants, -> special HW-implants that give more than 5% bonus (e.g. 7% missile rof) -> faction carrier/dreadnoughts BPCs -> attribute remapping tokens -> etc. _____________________________________________________ My skills // Faction Standings: Serpentis +8.02 / Angel Cartel +9.24 / Gallente Federation -10.00 |
HeliosGal
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Posted - 2009.10.11 08:19:00 -
[127]
DED connections good idea +6 implants good idea +7 ovoerpowered +6% bonus to ROF etc yup good idea Faction carrier and dreadnaughts are overue 10-20% extra hull etc across the board
GOod ideas all round
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R Ramjet
Virgin Galactica
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Posted - 2009.10.12 00:49:00 -
[128]
I would love to see an less 'clunky' interface. Remove the little 'thank-you for your loyalty' popup, or at least add a 'do not show this in the future' check-box to it. The reload between purchase is fine, I understand that it needs to check hangar for required items each time. But the whole interface feel clunky - mostly because I have to scroll down a list of hundreds of implants each time, or use the clunky settings box to select which one group I want to display. It would be much easier if there were check boxes in the header bar of the window for each main group and it would display all of the groups checked at that particular time.
In regard to the available offers, most of them are fine. I would love to see more blueprints available, perhaps for faction ammo and more 5x BPC module runs. I would also like to see variations in these offers from Corp to Corp For example; Caldari Navy could have 5x CN Cruise Launcher BPC Home Guard has the 5x CN Siege Launcher BPC Spacelane has the 5x CN Heavy Missile Launcher BPC Similar could go for the available ships and +5 / 5% implants. Leave all of the lower end implants, and outright prebuilt faction module purchases available from all LP stores.
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HeliosGal
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Posted - 2009.10.12 05:13:00 -
[129]
Originally by: R Ramjet I would love to see an less 'clunky' interface. Remove the little 'thank-you for your loyalty' popup, or at least add a 'do not show this in the future' check-box to it. The reload between purchase is fine, I understand that it needs to check hangar for required items each time. But the whole interface feel clunky - mostly because I have to scroll down a list of hundreds of implants each time, or use the clunky settings box to select which one group I want to display. It would be much easier if there were check boxes in the header bar of the window for each main group and it would display all of the groups checked at that particular time.
In regard to the available offers, most of them are fine. I would love to see more blueprints available, perhaps for faction ammo and more 5x BPC module runs. I would also like to see variations in these offers from Corp to Corp For example; Caldari Navy could have 5x CN Cruise Launcher BPC Home Guard has the 5x CN Siege Launcher BPC Spacelane has the 5x CN Heavy Missile Launcher BPC Similar could go for the available ships and +5 / 5% implants. Leave all of the lower end implants, and outright prebuilt faction module purchases available from all LP stores.
New interface yes good idea. more blueprints good diea. 5 and 10 run bpc perhaps Prebulit faction mods could be altered a bit.
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GavinCapacitor
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Posted - 2009.10.12 05:23:00 -
[130]
Currently some in-game listed items are impossible to get. IE pirate faction XL ammo (dark blood MF XL for example). I would like to see this, and since it does more than amarr navy it would be a great motivator and source of profit for people that do pirate missions.
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Ehranavaar
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Posted - 2009.10.12 19:20:00 -
[131]
well one thing that could be done is to offer a box asking how many of item X you want to buy. i regularly buy 10 20 implants at a time and it's a flipping pain to have to buy them individually.
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HeliosGal
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Posted - 2009.10.14 03:50:00 -
[132]
scaleable quantity adjustment for the LP required for each is agood idea
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Jason Edwards
Internet Tough Guy
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Posted - 2009.10.14 13:10:00 -
[133]
Quote: Continuing our journey through all things PvE we will use this thread to examine Loyalty Point stores. Whether it be for Empire Factions, Pirate Factions or Militias, each LP store offers something of value to Capsuleers throughout New Eden.
oh rly?
Quote: What is your view of the current LP stores?
I have had good experience with the LP offers before LP stores. I know how good lp stores are. The issue isnt so much in the lp stores. I'll get back to this :)
Quote: Do they offer good value for money overall?
This is a double edge sword. If you brought say Chelm's mods and put them in the amarr navy lp store. Chelm mods would tank so fast that they lose their value. So it doesnt matter so much about what is in the lp store.
Quote: Do they have sufficent ships, items and implants to satisfy your needs?
My needs? If I were to cash in all my lp. It'd destroy the lp market so sufficiently; but yes the offers are fine.
Quote: What would you like to see added or removed?
I dunno if it's possible... but I'd love to see how many of those 1% implants are being cashed in. I would also love to see skillbooks that are seeded to be removed from seed and be added to the lp store.
Quote: Please use this thread to discuss what you like, dislike and what you would like to see changed in the LP stores. Please also accept my apologies for the tardiness in getting this thread started.
Ok so here's the issues I see.
1. Empire faction tag offers. Due to the fact that you have to destroy your standings and thusly limit yourself to certain empires only. Which is terrible because you really do need to go around all of new eden... at some point. Even in some situations where you legitimately dont care about say 1 empire. Take myself for example.
Amarr agent: amarr lp + minnie tags. I never goto minnie space. The few times I have been... perhaps popping out of a wormhole or going to pick up some item in minnie space. I'd love to kill minnies. I dont get minnie missions. They dont exist. Where in the world am I to get minnie tags for the lp store?
2. 1 offs. Lets say I want to buy 100,000 cn antimatter or 1000 multifreq L. I better go get a wrist brace because ill be clicking for ages.
3. A number of issues come after the last 2 issues. No tags lead to alot of lp being focused into the tagless offers. And the lack of multicash option of 2. The lp hits only certain items only. This leads to the issue that some items flood the market and take a long time to cash in... even if you put them at low prices. The valuable items which could move like crazy... but dont because of minnie tags for example. Amarr navy emp smarties. Very very popular offers.
4. Value of lp breaks depending on how much you cash in. I bet the amount of saved lp is gigantic and if everyone cashed in today. CNRs would be worth like 150mil.
5. LP entries in the database with queries for absolutely no reason. I have had 15 lp with some corporation for the last like 2 years. Why is this even still there tbh? Everytime I open the journal it's probably querying that entry... such a waste. I dont even want to see that 15lp tbh. I'd love to be able to just erase it.
6. Some items are just not worth it. Small neut/nos, small smartbombs, etc. Or how about those imperial navy fail warfare offerS? navy plates and energy xfer. Both of which arent even the best. The gallente plates for example are better the imperial navy.
Runnin out of space :(
Quote: Please also accept my apologies for the tardiness in getting this thread started.
I accept your apology. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
HeliosGal
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Posted - 2009.10.14 23:07:00 -
[134]
DED ocnnections is trainable now on SISI this should go thro into game. Social V is required
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.16 14:00:00 -
[135]
Originally by: Jason Edwards Amarr agent: amarr lp + minnie tags. I never goto minnie space. The few times I have been... perhaps popping out of a wormhole or going to pick up some item in minnie space. I'd love to kill minnies. I dont get minnie missions. They dont exist. Where in the world am I to get minnie tags for the lp store?
Just thought I'd help you out here. I used to run tons of missions for Amarr. I got Minnie missions all the time. If you want Minnie missions once and a while you are either running missions for the wrong corporation or the wrong type of agent.
However, the tags do exist. Buy them off the market if you don't get the missions.
But as I've been reading this thread, and from my own experience, I think the general consensus on the LP store is:
1. Purchase quantities of items, not one offs.
2. UI improvements. The LP Store window size should be saved. The position of the scroll bar after purchasing an item should be saved (not scrolled back to the top).
3. Filters. Some have said no filters, but allow a search. Well, the filters are just a fancy search. What we need is better filter options. For example, I can choose to show only implants, or only modules, but I'd like to be able to choose NOT to see implants. Or rather NOT to see implants and skill books and BPCs and whatever else. This option should be stackable. The filter on what to show should also be stackable.
4. Existing LP. Most have LP they will never use, and never want to see. This LP should be sellable. If not sellable, at least let us delete it or hide it.
5. Tags. Some like it, some don't. I personally like that you have to tank your standings with the opposing empire to be awarded for your loyalty. Not only does it make sense, but it forces players to make choices that affect their long term game play. Downside: Tank your standings with the opposing empire. Upside: Tags to reward for loyalty and not having to juggle missions to try to not take the missions where you shoot the enemy.
Personally, I don't like that to get any benefit I HAVE to loot. Every other mission I get bounties paid to me. Can I get tags paid to me to? Somewhere in my journal? I understand that it's a time sink, and another choice (do I loot, or go on with the next mission), so I guess the change would only be for my convenience.
I think that the LP store, at least in my experience, has too many offers with tags for the opposing faction (like Gallente tags required for Caldari) and not enough with tags required for other factions. I get Minmatar missions, and their my enemy too, since they're with the Gallente. Why can there be no Minmatar tags for any LP store items? How about pirate tags required for some LP items?
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Zifrian
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Posted - 2009.10.17 20:14:00 -
[136]
Edited by: Zifrian on 17/10/2009 20:16:27 I like the LP store overall. Only things I would like to see is more variety in items from different corporations. It seems like most just provide the same items. Maybe more stuff like the Sisters type items for several corporations. There are a lot of random corps that really have nothing to do with anything but are apparently innovators or something. Maybe let them make special items. Like the Propel Dynamics MWD or the CreoDron Drones.
Something to give some variety to mission running but linked to items in the game.
Oh, and someone else said. Yeah, an update to the interface would be really nice. Just saving the window size would be a huge improvement.
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Tylara duChelm
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Posted - 2009.10.18 12:30:00 -
[137]
I'm kinda new, so some of the knowledge I'm basing my observations on may be off.
IMO, The LP rewards and mods aren't really taking into account the biases of the races they represent. Let me give an example. If you look over Amarr ships, they primarily armor tank. Most of the defensive bonuses for the Amarr ships come in the flavour of "+5% armor resists per level"
Gallente also armor tank. Most of their defensive bonuses are of the "+7.5% armor repair per cycle" type.
In that case, it makes no sense to me that the Amarr's armor resistances AND their armor rep gear is superior to the gallente. (For the energised adaptive it is 22.5% boost for amarr, 20% boost for gallente. For the large armor rep, it is +900 per cycle for amarr vs +800 for gallente.) This means that the Amarr are OUTRIGHT the best race for Armor mods. In fact, the Gallente mods are so similar to T2 mods, they simply aren't worth bothering with.
There are similar issues with several of the items offered, and honestly it looks to me like whomever was in charge of the initial setup simply wasn't thinking enough about the racial biases and bonuses.
To make the gallente even worse, there's pretty much nothing in the LP store that plays into their primary advantage: Drones. This means that while gallente ships may be good for PVE, you are better off buying and flying gallente ships in Amarr space if you want to maximize your LP impact.
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Kieselguhr Kid
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Posted - 2009.10.18 20:36:00 -
[138]
As everyone said, too many tags are required for a bunch of this stuff.
Two more Blood Raider/pirate specific complaints:
-Ships vs. BPCs. It takes 400K BR LP + isk to purchase a .01 m3 Bhaalgorn BPC currently selling for 1.25b or so in Jita. It takes 800K LP + more isk to buy the actual ship, which sells for 1.4b. The same goes for the Ashimmu and Cruor. This is dumb; either the store should just sell one or the other (not both), or, more appropriately, the cost of the BPC should be lowered while the required minerals to make the BS should be raised so that the BPC really costs half of the ship.
-T2 pirate tags (Dark Blood, True Sansha etc.) and officer tags are completely useless. The DBs at least used to be good for unlocking gates in plexes but there's no reason to do that anymore. Why is a regular pirate tag a valuable commodity while faction tags rot? Please fix this.
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Tralna Minita
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Posted - 2009.10.19 17:58:00 -
[139]
Edited by: Tralna Minita on 19/10/2009 18:00:57 In response to the post above I think the pricing of the BPC and the actual ship is fine how it is. Those who buy the ship are one of two people. Firstly those who want the ship where they are and do not have the logistics to build it down in 0.0 space and therefore it makes sense for them to pay the extra LP and ISK. Or they are not smart enough to realise how much money they loose by buying and selling the ship rather than the BPC or building the ship from the BPC.
On the one hand it is more costly because of the increased convenience and on the other, Eve is a cruel world :)
Oh and the only thing I would like changed in the LP store is the UI. Having the store divided between implants, ammo, ships, skillbooks etc, and then subdivisions, for implants especially, that further divides them into gunnery, missiles etc.
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wallenbergaren
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Posted - 2009.10.20 09:42:00 -
[140]
My main gripe with the LP stores right now is that the pirate ammo is worse than the navy ammo. The reason I think this is a problem is that the navy ammo is much easier to get. Risk vs reward. If you mission in nullsec then the rewards ought to be better than in highsec.
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Illectroculus Defined
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Posted - 2009.10.21 15:22:00 -
[141]
No Interbus LP store - Fix This! - this is especially annoying since it's 'easy' to end up running missions for an interbus agent by accident (when you talk to the agent there's no indication that they're wrking for the interbus, you have to use the show info option to see the agent's faction).
Faction items in general need rebalancing - e.g. make gallente hybrid ammo more about damage while caldari hybrid ammo give even more range.
Navy Corporations shouldn't be giving out blueprints they should only issue final product so that their soldiers don't have to waste their time getting their hands dirty with building things. R&D corps should be the ones giving out blueprints for faction gizmos, since they're the ones designing this geee whiz awesomeness. Manufacturing corps can give a mixture, because they get the blueprints from the R&D people and then build the modules for the government corps.
Ideally, each corp store should have something unique to that corporation, give people a reason to run missions for other corps.
UI needs a huge overhaul, it's tedious to buy multiple batches of ammo for example.
I'd really like to see pirate tags and officer tags used in offers, but there are other more esoteric items which I'd like to see feeding into more offers - I'm sure every mission runner ends up with enough of Kruul's DNA to clone an army or him.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.21 17:48:00 -
[142]
Originally by: Illectroculus Defined it's 'easy' to end up running missions for an interbus agent by accident (when you talk to the agent there's no indication that they're wrking for the interbus, you have to use the show info option to see the agent's faction).
The agents belong to the corp of the station you are in. If you go to an Interbus station, the agents in that station will be Interbus agents.
But yes, every corp should have some LP store if you're getting LP points, even if it's crappy stuff.
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Illectroculus Defined
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Posted - 2009.10.21 18:49:00 -
[143]
Originally by: Dretzle Omega
The agents belong to the corp of the station you are in. If you go to an Interbus station, the agents in that station will be Interbus agents.
Please point me at an interbus station with an agent. (I expect that's where they keep the interbus LP store.)
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.22 17:35:00 -
[144]
Originally by: Illectroculus Defined
Originally by: Dretzle Omega
The agents belong to the corp of the station you are in. If you go to an Interbus station, the agents in that station will be Interbus agents.
Please point me at an interbus station with an agent. (I expect that's where they keep the interbus LP store.)
Probably isn't one. I assumed there also wasn't interbus agents, then.
That's interesting. Just did the eve-agent search. I've never seen agents at stations working for a corp other than that corp that owned the station. Didn't know that existed.
My bad.
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Illectroculus Defined
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Posted - 2009.10.22 19:15:00 -
[145]
Well it's understandable, at least you didn't find this out by working for an agent, collecting LPs and then realising the agent wasn't affiliated with the corporation or faction.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.10.23 17:05:00 -
[146]
Originally by: Illectroculus Defined Well it's understandable, at least you didn't find this out by working for an agent, collecting LPs and then realising the agent wasn't affiliated with the corporation or faction.
Yeah, that would have been frustrating.
Okay, back on topic now...
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Martimus28
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Posted - 2009.10.23 18:18:00 -
[147]
I would like to see an increase in the things available to the smaller companies. I moved from Gallente Navy to Scope, since the Navy agent hubs were far too full, but the LP store for the Scope is nowhere near as comprehensive as the Gallente Navy LP store. This isn't a huge issue by any means, but it may be something that will help spread out the mission hubs a little more, and alleviate some strain on your servers by making less used agents more viable.
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Dors Venabily
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Posted - 2009.10.24 07:48:00 -
[148]
Tags
Keep them in some form but limit the ammount of types.
Like 2 for each ship size not that crap salat of tag flavours we have now. Also pirate tags dont use only opposing faction tags offer stuff for tags of the factions pirate enemy. Guristas for Caldari serpentis for gallente etc.
Include true sansha stuff in sansha stores etc. UI could use some love
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Jekyl Eraser
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Posted - 2009.10.26 14:08:00 -
[149]
I read few players requested dynamic pricing for LP items. Nice idea.
Remove the implant rewards from missions.
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chatgris
Quantum Cats Syndicate
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Posted - 2009.10.27 01:19:00 -
[150]
+1 for meta tag pricing. Then there is no need to adjust drop rates at all if the market changes, the market will adjust itself.
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