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CCP Navigator
C C P C C P Alliance
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Posted - 2009.09.22 23:24:00 -
[1]
Continuing our journey through all things PvE we will use this thread to examine Loyalty Point stores. Whether it be for Empire Factions, Pirate Factions or Militias, each LP store offers something of value to Capsuleers throughout New Eden.
What is your view of the current LP stores? Do they offer good value for money overall? Do they have sufficent ships, items and implants to satisfy your needs? What would you like to see added or removed? Please use this thread to discuss what you like, dislike and what you would like to see changed in the LP stores.
Please also accept my apologies for the tardiness in getting this thread started.
Navigator Senior Community Representative CCP Hf, EVE Online
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.09.22 23:30:00 -
[2]
Originally by: CCP Navigator
Please also accept my apologies for the tardiness in getting this thread started.
I was wondering if the wormhole thread was the last of its kind seeing how long it was open.
Regarded LP stores, I really like what you have been doing for the Factional Warfare stores so gratz with that. But the stores belonging to the minor factions needs a serious look. Most importantly they need a faction ship, a single one will do for each faction. I believe this has been mentioned a lot of times in the previous threads of this kind. ---------------- Mr. Science & Trade Institute
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Xessej
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Posted - 2009.09.22 23:55:00 -
[3]
I've only got one complaint about lp stores, the need for huge quantities of faction tags for the more desirable rewards.
Getting the tags either requires tanking your faction standing beyond repair or buying them on the market. Which means that for most people it simply means the lp awards cost more isk and the hasssle of flying into a trade hub to buy the tags.
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Thebro Nobrunder
Schrodinger's Renegades
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Posted - 2009.09.23 00:10:00 -
[4]
Personally I don't think many of the items (modules) in the navy stores are worth investing in. Also the ships require an enormous number of missions run to be able to afford. The ships are very good but as a result are far too expensive to be viable for anything but highsec missioning.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.09.23 00:14:00 -
[5]
less use of tags would be nice, cause those faction missions really messes up standings
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TheMahdi
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Posted - 2009.09.23 00:41:00 -
[6]
I'm sorry but despite tanking standings with certain factions to get tags - I think in EVE you shouldn't be able to have your cake and eat it too.
You want to be loyal to your faction to earn _Loyalty Points_ for your _LOYALTY_! Then your loyalty will earn you scorn from their enemies because that is how you are being loyal.
The good:
- Reduced LP for FW is great incentive for more pew pew - Better faction ships and more faction ships is even better - Good source of ISK for mission runners
The ugly:
- Alot of stuff doesn't have a good ISK/LP ratio and is not worth investing in (i.e. some skill books it's better to convert the LP into ISK and buy them on the market)
The bad:
- Faction ships cost too much LP, make them cost more ISK to compensate, we need more reasonable way to get and use faction ships and this would promote the use of Social skills more - Lack of diversity, why do ALL FACTIONS HAVE EXACTLY THE SAME MODULES WITH THE SAME ATTRIBUTES THAT LOOK THE SAME, YOUR RUINING MY IMMERSION MY HEAD IS GOING TO EXPLODE
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demonfurbie
Minmatar Covert-Nexus
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Posted - 2009.09.23 03:01:00 -
[7]
i mission every were ... high sec ,low sec and 0.0 and over all i think they are fine there could be a few improvements
i think that faction frigs need a look at there lp cost for empire factions same with cruisers to a less of an extent
a nice search would be nice insted of the filtering
faction guns need a look at for all races (not launchers)
a way to cash in lp for say stacks of 1k lp that could be sellable on the open market would be cool ... i dont know how many times id like something from an lp store but cant or dont want to run the missions ... id much rather buy the lp and say right click and add to lp. that way if you dont want your lp you can directly sell it.
the tag reqs are fine one cant gain loility with out killing there foe.
id like to see more faction blueprints.
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.23 03:20:00 -
[8]
Note that I only speak of empire lp stores.
My issue with LP is more in the way that system sec affects LP Payout. all of highsec pretty much has the same risk. where a .4 will pay out more then highsec but less then a .1 for about the same risk yet .1 will pay out much nicer. also the quality of the agent will affect payout but not affect the kind of mission you get.
yes it is appropriate that LP payouts are highest in null sec and higher in lowsec than highsec. but between different null/low/high sec there isn't really a valid reason that I see to affect payout the way it does.
as for the lp stores I think the costs of frigate and cruiser sized modules are way out of line. I'm looking at some cruiser sized mods, Caldari navy 250mm railgun and Caldari navy Heavy Missile Launcher, and well just looking at their cost I can't look past 24,000LP to me that sets the base value at 24million plus 9.6mil cash payment and tag cost.
wow just looked at the Caldari Navy Small Graviton Smartbomb which costs 33,750lp + 13,500,000 mil +1 x Small Graviton Smartbomb I 168 x Gallente Navy Sergeant Insignia I, 210 x Gallente Navy Sergeant Insignia II, and 253 x Gallente Navy Sergeant Insignia III. so 33 mil + 13 mil + a bit over 600 tags. wowza
now looking at ships like the Navy Omen and Caracal the ship bpc offer is pretty much spot on 100k lp + 20mil isk + a bit of isk for build cost. which is then rather cost competitive with hacs. the 240k lp version offers are well, about 140k lp too much. haven't done the cost anyalysis on the 150k + tag offer, but it seems a bit expensive, that and getting that many tags is a bit of a pain.
navy battleships are pretty much right on where they should be.
but navy frigs seem a bit expensive, 80k built offer is just too much, 30k + 10mil seems a bit high, I would rather have a tech 2 frig over the navy frigs.
as for the tags (well the battleship ones at least), a slight tweak to the ratios of the 500k and 750k (npc buy order prices) might be in order, the 500k tags are selling for more then the 750k tags on the market (800k-1mil last I looked) as they drop less often then they are used where the 750k tags are selling for just a bit over 750k, which sell for around 780k.
now tags need to be important for the lp store or else there is no incentive to run the anti faction missions. if tags didn't fetch a premium on the market I wouldn't run Enemies Abound 1 to 5. doubt many people would at that point.
as for items I'm sure some people would love a sentry drone damage implant, and general drone implants as well. (preferable not in slots in 9 or 10, as those are for 5% turret damage (or rof) and 5% large hybrid slots.
as for there being good/bad items to cash out on, yes there are, but that is completely player driven. some people can't get past the well cn invlun sells for 300mil (holy **** 400mil+ in game), so I should get them and sell them! also with UNhOlY RAgE! I have seen prices on many items stabilize (aka go up) to around where they should be.
in short a) Items of low value per unit cost: Frigate and crusier sized modules b) Items of good value per cost: damage mods, battleship sized mods, amarr navy eanms, faction ammo c) faction ships have various costs associated with each offer, some are good, some are a bit over priced, and some are wtf overpriced d) tags are the best part of the lp store, just listing to the carebears whine about ruining their standings to places they will probably never go is worth leaving them as are, if not increasing their importance. f) good items exist, I am in the process of cashing out on an item where my spread sheet says 2675 isk:lp, although I can't update to reflect what I am getting (price went up a bit) from an item in caldari space. g) bad items exist, people say ooh shiny and pick it up without looking at what it costs and then try to dump it at lower values.
any chance we can get a dev blog showing item conversion rates?plz You're posting again!? Has it really been 5 mins?
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Larabiosa Dunbarrah
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Posted - 2009.09.23 04:52:00 -
[9]
Need more unique stuff on pirate factions, such as Mordu's Legion and other small entities.
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Adunh Slavy
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Posted - 2009.09.23 05:46:00 -
[10]
Generally it's pretty good. Some of the tags are difficult to come across, so those offers are, by me anyway, generally ignored. Maybe it's some sort of RP block in my head someone where, but I'm not going to buy tags on the market.
Some factions don't have things - The Ammatar do not have ships. The best you can do is +5 implants. There have been a number of threads on Ammatar ship ideas, so won't go through all of that, but some ships would be nice.
Another thing with the Ammatar, they have republic fleet tag as cost for some offers, but as far as I can remember, above level 2 missions, there aren't any missions with Minnie rats, and Ammatar do not have a factional warfare office/corp, so kind of a miss match there, and since the Amarrian faction items have the same stats, what's the point of the offers.
Not sure if some of the other minor factions have similar issues or not.
On the GUI, I think it works pretty well. The one adjustment I would make is the filters dialog box, add an "ok" button or something. Keep the tabs in the parent frame and add some height to the dialog box, then put the "ok" button on the bottom under the tab frame, "cancel" button too for consistency I suppose.
I realize the parent window is driven by the drop down select event, but since the filter child is painted on top of the parent, it is not entirely clear that it is a moveable window intended to drive the parent, hence the "ok" button seeming to be a good idea.
Another option on that is to marry the filter window elements to the top of the parent window, similar to how contracts window works.
All in all, I do like the LP store so much better than the old system.
The Real Space Initiative - V5 (Forum Link)
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Celia Therone
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Posted - 2009.09.23 06:39:00 -
[11]
Edited by: Celia Therone on 23/09/2009 06:43:30 Please re-write the LP Store GUI. I actively avoid using it because it's so painful. It might have worked ok in testing when the store only had 8 items in it, but the real stores have 150 and it doesn't scale well at all.
Things like the list of items resetting to the beginning every time you buy something. Aren't I much more likely to want to buy another of what I just bought than whatever junk is at the top of the list?
Have the items groupable... Perhaps a tree view control? So you can expand/contract all the implants, for example instead of having to scroll through 6 different groups, over ten screens, of implants to find what you actually want. Oh, and whilst we're on the subject how about supplying useful info rather than 'K40'. Most implant function could be summarized in the space now dedicated to 'name' and then you'd have something useful in that column. Or make function info show up on mouse-over or something. It's silly to have to click multiple times on each item to find what it does. Oh, yeah, how about putting all the implant info on one info tab so I don't have to click backwards and forwards through 3 tabs to find three lines of information? My carpal tunnel would be grateful.
I think that, given my druthers, I would massively prune duplicates items from LP stores so there's be a much greater incentive to mission for corps that sold implant x rather than just missioning for Caldari Navy all the time.
An option to filter out items that require tags would be nice.
I haven't really done the comparison in a while but I remember it being quite noticeable how worthless things like the Gallente Navy Large Armor Repairer were compared to the Amarr one, which was odd for an armor tanking race. You can see this reflected in contracts of one versus the other. Perhaps track sales of these items over time and tweak the under-performing ones to either be cheaper or more effective?
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Jinmar
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Posted - 2009.09.23 06:45:00 -
[12]
Empire LP stores are very similar to me, is it a Faction Navy store or one of the less popular corporation (Navy stores are better). There should be more diversity in stores goods; between factions stores or stores of the same faction.
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Xetal Maelstrom
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Posted - 2009.09.23 06:46:00 -
[13]
I'd like to see the LP system feed into the production system more than it does now.
You can buy various ship blueprints and a small number of module blueprints for LP, but I think it would benefit the system as a whole if you could buy blueprints for ALL the items offered in an LP store.
The cost of the blueprints + production should be slightly cheaper than being able to flat-out buy the item off the LP store to provide some reason to use the blueprints, but not be forced to use them if you're willing to pay a 5-20% higher cost to get the item without the fuss.
Outside of that, I think that Cruiser and Frigate sized modules need to be looked at and repriced. Perhaps keep the price high for the BPCs available, but increase the number of runs that can be made. (5 for Battleship sized Modules, 10 for Cruiser sized, 20 for Frigate sized)
Using Amarr as an example:
Currently you can get blueprints for: (1)Amarr Navy Slicer (1)Apocalypse Navy Issue (1)Omen Navy Issue (5)Amarr Navy Large EMP Smartbomb (5)Amarr Navy Medium EMP Smartbomb (5)Amarr Navy Small EMP Smartbomb (5)Amarr Navy Heavy Nosferatu (5)Amarr Navy Medium Nosferatu (5)Amarr Navy Small Nosferatu (5)Amarr Navy Heavy Energy Neutralizer (5)Amarr Navy Medium Energy Neutralizer (5)Amarr Navy Small Energy Neutralizer
I would like to see added to blueprints: Amarr Navy Large Armor Repairer Amarr Navy Medium Armor Repairer Amarr Navy Small Armor Repairer Amarr Navy Tachyon Beam Laser Amarr Navy Dual Heavy Beam Laser Amarr Navy Dual Heavy Pulse Laser Amarr Navy Heat Sink Amarr Navy Mega Beam Laser Amarr Navy Mega Pulse Laser Amarr Navy Focused Medium Beam Laser Amarr Navy Focused Medium Pulse Laser Amarr Navy Heavy Beam Laser Amarr Navy Heavy Pulse Laser Amarr Navy Quad Beam Laser Amarr Navy Capacitor Power Relay Amarr Navy Dual Light Beam Laser Amarr Navy Dual Light Pulse Laser Amarr Navy Gatling Pulse Laser Amarr Navy Medium Beam Laser Amarr Navy Medium Pulse Laser Amarr Navy Armor EM Hardener Amarr Navy Armor Explosive Hardener Amarr Navy Armor Kinetic Hardener Amarr Navy Armor Thermic Hardener Amarr Navy Heavy Capacitor Booster Amarr Navy Medium Capacitor Booster Amarr Navy Cap Recharger Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Magnetic Membrane Amarr Navy Energized Reactive Membrane Amarr Navy Energized Reflective Membrane Amarr Navy Energized Thermic Membrane Amarr Navy Adaptive Nano Plating Amarr Navy Magnetic Plating Amarr Navy Reactive Plating Amarr Navy Reflective Plating Amarr Navy Thermic Plating Amarr Navy Small Capacitor Booster Amarr Navy Micro Capacitor Booster All Amarr Navy Ammos
I'm sure I missed some and mixed some up, but you get the idea... The production machine is hungry, and profiting frmo more production out of LP purchases would feed it.
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RedClaws
Amarr Dragon's Rage Ethereal Dawn
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Posted - 2009.09.23 07:39:00 -
[14]
1) The tags... please get rid of them or lower them to acceptable numbers.
2) I also wouldn't mind if different corporations had more difference in the offers. For example an industrial company might not have the amarr navy large turrets but it might have the +5% mining implant.
This exists already to a degree : mostly on implants , but could be expanded more.
3) Smaller factions should have nicer LP stores. (Like pirate factions and interbus)
4) More "scavenger hunt" or "chain" like offers. Like the ships that require the nexus chips which require X which in turn requires Y. All located at different LP stores. This would lure people to spread out over more corporations than just sticking with the local lvl 4 Q20 agents.
5) Not just LP store related but more in general : Get rid of the 5 to 10 Lvl 4 Q 20 pirate factions agents sitting in a single station in npc space.
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Real Poison
Minmatar Stormlord Battleforce Vanguard.
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Posted - 2009.09.23 08:24:00 -
[15]
Originally by: demonfurbie
a nice search would be nice insted of the filtering
indeed, the UI of the LP store really needs some overhaul.
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olzi
Caldari Space Perverts and Forum Warriors United
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Posted - 2009.09.23 09:37:00 -
[16]
The FW stores are currently very profitable, wouldn't change a thing.
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JitaPriceChecker2
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Posted - 2009.09.23 10:08:00 -
[17]
More diffrence beetween ,diffrent corporations and factions as what they provide.
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FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.09.23 10:33:00 -
[18]
Pirate LP stores are kinda sad, while the pirate ship boost helps a lot look at the other items differenciating them from empire factions: 1) Faction ammo, inferior to what you get from empires 2) Set implants, LP/isk prices are high and popularity greatly differs set to set. What I'd like to see there is a) Modules b) second tier faction ammo, have the first tier at 0.75 LP/isk price compared to imperial and second tier at 1.5 price _____________ I don't care what is nerfed, as long as it's not my "undock" button. |
Trillian Ji
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Posted - 2009.09.23 10:33:00 -
[19]
Besides the amount of tags, which I agree is to high, I would like to add that a larger variety of ammunition would be nice too. Some Amarr , Gallente, and Minmatar ships use a variety of missiles, yet only the Caldari stores carry them. Having the other three have comparable items would be nice. A search for implants would be nice too, as having to either remember, or look up what type is what as you go scrolling along with no description is awful. Setting it up like the market window would be sweet.
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kptt
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Posted - 2009.09.23 10:34:00 -
[20]
Like the rest of eve PVE, its a little stale. I do not however blame that on CCP in any way, theres only so many times a person can make use of a system before it gets boring, but some more veriety and continuous additions would not go amiss.
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Ariane VoxDei
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Posted - 2009.09.23 10:43:00 -
[21]
Originally by: olzi The FW stores are currently very profitable, wouldn't change a thing.
I would disagree.
Most people consider themselves lucky to get 1k isk per LP from LP stores - if they get around to doing the math at all.
The masses of tags needed for many offers outside of the navy corps and outside the FW corps feel rather misplaced.
Some corps have incredible LP value (pirate implants and ships) due to the type of customers and the unusual working conditions (0.0 and non-trivial standing implications) Some more or less well-kept secrets mean than some highsec corps have LP returns in the region of 2k isk per LP and above.
Of course those hisecs are only valuable because only few make use of them, but sadly they keep get dragged out as evidence that L4 mission income in general is highly IMBA. The moment just 50 more started to work on a profitable offer the value would crash, proving them to be inflated rarity prices.
Big difference in pay if you go with mainstream of 700-1000isk/lp or you go around claiming 2500+/lp, when you can claim 5-7k LP per good combat mission, if you have paid attention to the social skills and gotten standing up. For example i have about 600k LP sitting unused, split between 2 corps, because the value available is not really worth the bother - and I am against market dumping just to get it sold without the .01isk hassle. In practice could maybe get 750isk/lp on those, though if the propaganda is to be believed everyone should value their LP at least at 2400isk.
UI wise it is very slow.
I like the suggestion that it should get a search option, like hangars, containers and cargoholds.
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Ariane VoxDei
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Posted - 2009.09.23 10:51:00 -
[22]
Originally by: Xetal Maelstrom I'd like to see the LP system feed into the production system more than it does now.
You can buy various ship blueprints and a small number of module blueprints for LP, but I think it would benefit the system as a whole if you could buy blueprints for ALL the items offered in an LP store.
The cost of the blueprints + production should be slightly cheaper than being able to flat-out buy the item off the LP store to provide some reason to use the blueprints, but not be forced to use them if you're willing to pay a 5-20% higher cost to get the item without the fuss.
Outside of that, I think that Cruiser and Frigate sized modules need to be looked at and repriced. Perhaps keep the price high for the BPCs available, but increase the number of runs that can be made. (5 for Battleship sized Modules, 10 for Cruiser sized, 20 for Frigate sized)
Using Amarr as an example:
Currently you can get blueprints for: (1)Amarr Navy Slicer (1)Apocalypse Navy Issue (1)Omen Navy Issue (5)Amarr Navy Large EMP Smartbomb (5)Amarr Navy Medium EMP Smartbomb (5)Amarr Navy Small EMP Smartbomb (5)Amarr Navy Heavy Nosferatu (5)Amarr Navy Medium Nosferatu (5)Amarr Navy Small Nosferatu (5)Amarr Navy Heavy Energy Neutralizer (5)Amarr Navy Medium Energy Neutralizer (5)Amarr Navy Small Energy Neutralizer
I would like to see added to blueprints: Amarr Navy Large Armor Repairer Amarr Navy Medium Armor Repairer Amarr Navy Small Armor Repairer Amarr Navy Tachyon Beam Laser Amarr Navy Dual Heavy Beam Laser Amarr Navy Dual Heavy Pulse Laser Amarr Navy Heat Sink Amarr Navy Mega Beam Laser Amarr Navy Mega Pulse Laser Amarr Navy Focused Medium Beam Laser Amarr Navy Focused Medium Pulse Laser Amarr Navy Heavy Beam Laser Amarr Navy Heavy Pulse Laser Amarr Navy Quad Beam Laser Amarr Navy Capacitor Power Relay Amarr Navy Dual Light Beam Laser Amarr Navy Dual Light Pulse Laser Amarr Navy Gatling Pulse Laser Amarr Navy Medium Beam Laser Amarr Navy Medium Pulse Laser Amarr Navy Armor EM Hardener Amarr Navy Armor Explosive Hardener Amarr Navy Armor Kinetic Hardener Amarr Navy Armor Thermic Hardener Amarr Navy Heavy Capacitor Booster Amarr Navy Medium Capacitor Booster Amarr Navy Cap Recharger Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Magnetic Membrane Amarr Navy Energized Reactive Membrane Amarr Navy Energized Reflective Membrane Amarr Navy Energized Thermic Membrane Amarr Navy Adaptive Nano Plating Amarr Navy Magnetic Plating Amarr Navy Reactive Plating Amarr Navy Reflective Plating Amarr Navy Thermic Plating Amarr Navy Small Capacitor Booster Amarr Navy Micro Capacitor Booster All Amarr Navy Ammos
I'm sure I missed some and mixed some up, but you get the idea... The production machine is hungry, and profiting frmo more production out of LP purchases would feed it.
There are already blueprints for a number of those. You just need to look at other corps, they are spead out. Combination of Amarr navy and Imperial Armaments covers most of your calls for BPC or at least item swaps to the listed items.
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HeliosGal
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Posted - 2009.09.23 11:31:00 -
[23]
and some of hte minor factions have the blueprints. Id like to see some of the small module LP amounts adjusted down some of the big mods adjusted up and some adjusted down ( weapons down) some of the easier damage mods up
We have 2, 3 , 5% damage modifer implants how about 4% ones in between 3 and 5% ones to add more variance.
If u want more peeps in low sec id suggest antoher 10-20% LP boost out there and then 10-20% extra to 00 LP missin runners ( in line with the dominions sov changes and the urge to get more people out of high sec)
More pirate faction stations eventually in npc 00 ( if you intend to bring in 00 factional warfare then more 00 NPC systems to) so that whole area can be expanded ( perhaps more wormholes from high sec out to pirate factions space get some more traffic out there ) seems lesser rats etc and less peeps in these areas than standard non npc 00.
I think more low sec systems esp for caldari and gallente and more corps out there
You guys could even go as far as adding more NPC corps in general to game and shifting some of the level 4 agents further out to 0.5 space and even boost the belt rats in 0.5 to hte odd cruiser spawn and another 5-10% LP for missions
ANd add more items to the minor faction LP stores and plant more in 0.3-0.5 space. This would be useful tie in with boosting the LP-factional warfare, LP store aspect
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Abrazzar
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Posted - 2009.09.23 11:53:00 -
[24]
Some proposals, not all from me, might find links to some:
The Interface: - The LP Store window does not remember its size and location, it should. - Scrolling and loading the images is very slow, need for speed should be applied there. - Only a single item can be bought at a time and then the view jumps to the top offer. It should be possible to buy multiples of a offer and when accepting it, the view should stay on the same place.
The Price: - LP Store prices should be dynamic, like Sokratesz proposed, with high traffic offers becoming more expensive over time and low traffic offers cheaper. Giving every corporation its own individual LP Store price list and dynamic would encourage spreading out of mission runners to a variety of corporations to maximize the ISK/LP ratio. - Insignias could be streamlined by adding a method to convert them into faction specific items that get used in all offers instead of the wide variety of different insignias used now, as proposed here.
The Offers: - Greater variety between the different corporations. Every corporation should have a range of offers that reflects what the corporation is about. For example, university corporations get a large proportion of skill books. - More offers for industrial players from industrial corps. Mining Lasers, Expanded Cargoholds, Industrial ships. Boost the ORE items to make them worthy of a 0.0 only offer. - Every corporation gets unique items reflecting the corporation's specialty, be it a implant set by Inherent Implants, Brutor Tribe Autocannons, CreoDron Drone links or Kaalakiota Bloodclaw missiles. With the dynamic price changes, those offers would balance out with other faction items of the type. - Maybe add individually skinned faction ships for the governmental body corporations. Tash-Murkon Navy Augoror, Spacelane Patrol Caracal, Federation Customs Comet or Krusual Navy Typhoon would add at least to the mood for the more roleplaying inclined players, even if they are not better stats wise.
Well, that would be it so far. The LP Store has a lot of potential for awesome and is definitely lacking development.
-------- Ideas for: Mining
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HeliosGal
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Posted - 2009.09.23 12:51:00 -
[25]
agree with Last poster interface needs rework
The low traffic-high traffic dynamic idea would support a distribution more evenly of mission runners and be anti macro
Perhaps new skillbokos affecting some other stats not sure where but its an idea
More corp specific ships are also a good idea perhaps with slight variants to the data ie targetting range, damage output cpu etc etc
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Darcon Kylote
Terminal Impact Kairakau
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Posted - 2009.09.23 12:59:00 -
[26]
Yeah, the LP store interface is a horror show. You scroll through loads of crap to find something, you buy one of them, the scroll resets to the top, and you need to scroll again to find the next item. Bad!
All LP stores need more variety and choice. The Navy stores seem to have the most gear, the pirate factions have the least. Wouldn't the opposite make more sense, to drive more people out to mission in lowsec and 0.0? -- Terminal Impact is recruiting PVPers for fun ops in NPC 0.0 space. Visit our website or join ingame channel "the tict pub". |
HeliosGal
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Posted - 2009.09.23 13:32:00 -
[27]
i think a search feature for the LP store is a good start, perhaps a item search that would also list the npc corps that offer the item and the various LP amounts and items required so players can better go to where they need to be
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Jali Prince
Minmatar JelliBeans
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Posted - 2009.09.23 13:42:00 -
[28]
Originally by: demonfurbie
a way to cash in lp for say stacks of 1k lp that could be sellable on the open market would be cool ... i dont know how many times id like something from an lp store but cant or dont want to run the missions ... id much rather buy the lp and say right click and add to lp. that way if you dont want your lp you can directly sell it.
Now that I endorse, I have a few lp with many corporations, I would love to offload them, or add to them to be able to buy something in those stores!
Life is chocolate |
Shocker Steg
Amarr Serenity Of Lost Souls United Royal Dreams
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Posted - 2009.09.23 13:46:00 -
[29]
- New interface model like market place would greatly help with an added search function
- More detail info needed on items especially implants, coz if you don't know the exact name you are basically searching for a needle in a haystack till you found something you like.
- More diversity in what the different corps in a faction have to offer (incentive to fly for other corporations then navy / security)
- Option to use LP's for standard high used objects by non mission chars. Usually miners and other chars are lifting in the standing increase to get better refining tax at certain stations. But they have almost nothing to spend LP on for good use. Maybe for miners Mining Crystals, manufacturers maybe RAM's?
- Tag's lower some costs on items like others already suggested. Also maybe add some items for Pirate tags instead of other faction tags. This doesn't have to be the same items but atleast ppl that don't shoot other factions due to standing issues have something else to work for. ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |
Shocker Steg
Amarr Serenity Of Lost Souls United Royal Dreams
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Posted - 2009.09.23 13:56:00 -
[30]
Originally by: Jali Prince
Originally by: demonfurbie
a way to cash in lp for say stacks of 1k lp that could be sellable on the open market would be cool ... i dont know how many times id like something from an lp store but cant or dont want to run the missions ... id much rather buy the lp and say right click and add to lp. that way if you dont want your lp you can directly sell it.
Now that I endorse, I have a few lp with many corporations, I would love to offload them, or add to them to be able to buy something in those stores!
Or be able to swap Corp LP for Faction LP.
Then make items use 5% of current Corp LP orso able to use Faction LP instead. ------- Always a deeply religious people, religion remains of great importance to every Amarrian, a fervour which at various times has been responsible both for great good and great evil. |
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