
Shereza
Center for Advanced Studies Gallente Federation
6
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Posted - 2012.06.13 03:24:00 -
[1] - Quote
honest harrington wrote:Let me say first that I have enjoyed PvP in other games, and plan to in this one. With that said, I think the practise of griefing noobs as allowed in this game is bad for us all. Let me list the reasons
Couldn't you have at least listed sure-fire ways of telling which players are "noobs" and which ones are new alts piloted by players with lots of experience first?
1: In every other game I know of there are multiple servers, with the dedicated PvP servers clearly marked, and PvP on the other servers on an optional (flagged in general areas or in dedicated subsections of the map) basis.
#1 EVE has multiple servers. Go to China if you want to play on the other one. #2 The non-Chinese server is labeled PvP by just about everyone. #3 PvP in EVE is optional. If you don't want to PvP don't fight back or stay docked. It's not player versus player if you don't contribute.
If someone is griefing you in this game (stealing mined ore, salvaging mission kill ships. etc)
That's not griefing.
2:In every other game the costs of PvP are minimal. If killed in a PvP fight you can resurrect with minimal repair costs, allowing players to learn the skills needed to be a succesful PvP'er without forcing him to give up the gear he worked so hard to obtain.
It also makes PvP in those games a null event with no substance, meaning, or value whatsoever. In fact it's my opinion that in those games, especially games like World of Warcraft where there is quite literaly no penalty whatsoever to dying/losing in PvP, there is no PvP at all. Without penalties there is no loser to PvP and without a winner and a loser there is no PvP.
The reason material costs (ores and minerals) are going up (and driving up the costs of all the things made from them) is because there are fewer noobs and non-corp players mining and doing missions.
Prices go up because people farm lots of raw isk sources like L4 missions, complexes, and incursions and spend little money, comparitively speaking, on things like insurance and NPC fees. Prices also go up when other players diddle the economy by waging war against subsets of the population, subset which tend to comprise players who are not in the group you're trying to defend.
, if you loose a BC you are short by many million of the cost of replacing just the ship, much less any high tech modules, much less re-upping the insurance.
So what you're saying is that T1 ships are now in a similar position to T2 and faction ships. I'm not sure where the problem is.
So even if you're not getting griefed the urge to PvP just for the fun of it goes way down. Yes, you can never fly anything bigger than a frigate to avoid the high cost of bigger ships, but not everyone enjoys little pew-pews.
http://www.myfacewhen.com/35
And the people in big corps are saying again "So what? I have my corp brothers to back me up, and either help me fight or replace my ship if I get ganked"
And the people playing by themselves are saying again, "So what? I have my functional brain to back me up, and either help me determine a more cost-effective location to engage in my preferred activities in or make enough money to afford to suck up the losses." __________________
I'm a carebear and I think you're a raving lunatic. No, seriously, I do. I don't have much use for ninja-salvagers, can flippers, suicide gankers, scammers, or any other similar/related groups, but I have even less use for players like you who can't accept the game as-is and realize that it's a vastly refreshing change of pace compared to the dreck that comprises most every other MMO in existance. |