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Hunter Creed
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Posted - 2009.09.25 00:05:00 -
[1]
I would like to throw out a possible change in a future update and see if anyone likes the idea (or doesn't)...Who knows, maybe if enough people do like it they will do it.
Basically how it is now is that you don't have any say (that I'm aware of) of where turrets will show on your ship. No matter which order you arrange them in the high slots during fitting, they will show up in a specific order of sequence. This is something I would like to see changed. I know that for every turret put on you end up with two physically on the ship and that these two turrets, for the most part, are on opposite sides. However take the Rokh for example. It can fill all 8 of the high slots with turrets. There are then 16 mounting points on the ship itself (4 rows of 4). Two rows along the top on either side of the ship and two rows along the bottom on both sides of the ship. The way stacking currently works is as you add a turret to the high slots (no matter which high slot) you get a turret on the forward most, top, starboard side spot and a turret on the forward most, bottom, port side spot. The next turret added then shows up behind the first one on each row. This continues until all 4 spots on each row is filled (after the first 4 the cycle starts all over for the next pair of rows). What I would like to see is each pair of mounting points being represented by a particular high slot. So when I add a turret to the first high slot (numbered left to right) it is in the spot mentioned above but if I move the same turret one slot over it physically moves on the ship one spot back along the row. If I move it to the fifth high slot it will then show up on the forward most, upper, port side and the forward most, lower, starboard side. However, before anyone mentions how that would result in the buttons that activate the turrets being oddly spaced, you can move their placement around by click and drag.
It is simply a cosmetic thing and has no real bearing on game play. I really like playing this game but the one thing that I never liked was how asymmetrical the ships are. At least the higher end ships are for the most part. I really like the look of the Abaddon and the Rokh is quite nice as well.
Just something to think about.
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Benwah
Empire Arms Dealers
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Posted - 2009.09.25 00:31:00 -
[2]
cool story bro!
I didn't read past the first line, but I might suggest the correct forum for this is that way --------->>
EMPIRE ARMS DEALERS Signature Locked. Please refrain from amending a moderated warning. Zymurgist |

Klingz
Gallente
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Posted - 2009.09.25 00:38:00 -
[3]
Yes this is "a cosmetic thing" but, if you ask the database? It will say: No, no, no, bad idee!
If this change were to take place, every ship need their own "ID", were other players client need to look it up before your ship is shown... aka megatonns of lag.
Me? I'm for the none-laged New Eden.
- Good for players allready in the system, or thoes who have blobed down a system .... hmmmm... maybe this aint that bad ..  ------------ Dozar Klingz
I smoke....  It's not easy to be green when you're small. But it's worse to be a cowered when you're big. Smokers are also humens... but not that long... |

Serge Bastana
Gallente GWA Corp
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Posted - 2009.09.25 00:42:00 -
[4]
My eyes hurt just attempting to read the OP, one can only assume that we are witnessing stream of consciousness at work. ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Jaden Stark
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Posted - 2009.09.25 00:46:00 -
[5]
TL;DR version:
OP wants to have customizable ship appearances and thinks it's a trivial thing for the developers to implement.
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Rilwar
BlackStar Industrial
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Posted - 2009.09.25 00:46:00 -
[6]
I read the 1st line until that horrific wall-of-text kicked in and then I made this reply. -------------------------------------------------

Mitnal was here. |

Jin Nib
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Posted - 2009.09.25 00:57:00 -
[7]
Edited by: Jin Nib on 25/09/2009 00:57:25
Originally by: Jaden Stark TL;DR version:
OP wants to have customizable ship appearances and thinks it's a trivial thing for the developers to implement.
Not really, the OP wants the slots you put your guns in while fitting to correspond to specific mountings on the ship model rather then simply having them show up sequentially.
And no I don't know why reading that wall of text didn't bother me this time. Although I am crying blood now... -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Mr Epeen
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Posted - 2009.09.25 00:57:00 -
[8]
Edited by: Mr Epeen on 25/09/2009 00:58:38
Originally by: Jaden Stark TL;DR version:
OP wants to have customizable ship appearances and thinks it's a trivial thing for the developers to implement.
Not trivial perhaps, but not seriously difficult either.
I play a WW2 combat flight simulator (aka Game that takes skill to PVP) and most planes are customizable if you have any talent for texturing models.
As long as you keep it client side it won't affect the dbase. So, in short, Jaden will will see her pink Raven but no one else will. The server still sees it as a stock raven and so does everyone else.
That's a compromise I can deal with for a chance to get my hands on skinning some of these ships 
Mr Epeen 
Edited to declare that I didn't actually read the OP.
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Karanth
Gallente Independent Fleet Dark Taboo
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Posted - 2009.09.25 00:58:00 -
[9]
Edited by: Karanth on 25/09/2009 00:58:40
Originally by: Klingz Yes this is "a cosmetic thing" but, if you ask the database? It will say: No, no, no, bad idee!
If this change were to take place, every ship need their own "ID", were other players client need to look it up before your ship is shown... aka megatonns of lag.
Me? I'm for the none-laged New Eden.
- Good for players allready in the system, or thoes who have blobed down a system .... hmmmm... maybe this aint that bad .. 
To be fair, each assembled ship already has its own assigned ID. Sharing that would be the laggy part.
Originally by: CCP t0rfifrans
Sorry, no. You have to go into wormholes and get farmed by the new AI NPCs like everyone else...
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Cadde
Gallente FireworX
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Posted - 2009.09.25 01:47:00 -
[10]
YOU ... SILLY MAN... Learn to use paragraphs or something!
Now, i think CCP would only go so far as to maybe make your own ship appear in the order you want it to. But for others, not a good solution as it offers no practical use and is only about appearance. Sending more data than is absolutely necessary for the game to function in a practical manner is just another load on the servers and clients.
The same can be said about the proposed logo on the ship apart from the fact the corpID, allianceID and all that is already sent to the client so it would all be handled by the client with no additional data required to be transmitted. That is why it would work, if it wasn't for the fact that CCP would have to maintain that library of logos on the client side. Meaning extra work on patchdays as well as making sure they conform to their rules/standards, that is why we're not seeing them and probably won't do for a long time to come.
Enjoy your eve!
My opinions belong to me, you can't have them!
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Hunter Creed
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Posted - 2009.09.25 02:36:00 -
[11]
I did use paragraphs, 4 to be precise. "A paragraph is a self-contained unit of a discourse in writing dealing with a particular point or idea" -Wiki.
As it is right now the number of turrets that are visible depends on the number of turrets equipped to high slots. I may come across dozens of different ships each with a different number of turrets physically on it. So each ship isn't give a default look as it is right now. The only difference would be placement. If I have 4 turrets and come across another person with 4 turrets on the same ship they just may be in different places on their ship.
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Serge Bastana
Gallente GWA Corp
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Posted - 2009.09.25 02:46:00 -
[12]
Originally by: Hunter Creed I did use paragraphs, 4 to be precise. "A paragraph is a self-contained unit of a discourse in writing dealing with a particular point or idea" -Wiki.
As it is right now the number of turrets that are visible depends on the number of turrets equipped to high slots. I may come across dozens of different ships each with a different number of turrets physically on it. So each ship isn't give a default look as it is right now. The only difference would be placement. If I have 4 turrets and come across another person with 4 turrets on the same ship they just may be in different places on their ship.
CCP STOLE MY PARAGRAPHS 
So where are these 'self contained units of discourse' the great wiki speaks of? There is nothing separating any unit of discourse in your post.
Maybe something that isn't the wiki would be more appropriate ------------------------------------------------ You either need a punch up the throat or a good shag.
Nobody round here is offering the second one therefore your choices are limited! |

Cadde
Gallente FireworX
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Posted - 2009.09.25 05:35:00 -
[13]
Originally by: Hunter Creed I did use paragraphs, 4 to be precise. "A paragraph is a self-contained unit of a discourse in writing dealing with a particular point or idea" -Wiki.
As it is right now the number of turrets that are visible depends on the number of turrets equipped to high slots. I may come across dozens of different ships each with a different number of turrets physically on it. So each ship isn't give a default look as it is right now. The only difference would be placement. If I have 4 turrets and come across another person with 4 turrets on the same ship they just may be in different places on their ship.
Yeah whatever, you got the point i made. Wall of text hurt my brain but atleast it kept me reading.
The turrets you see on the other ship do even have different models based on their size, type and maybe even their tier. But adding an extra array of values to determine which turret is fitted where is still data that serves no practical use right now. Well, not that i can see anyway. The turrets you see on the ship though, that tell you want is fitted there, helps the PvP:er to determine what you have fitted and make the choice to go "under the guns" or keep his range. It is used excessively by the "elite" pvp crowd so it has a practical use beyond looking good.
If anything, i can give you that seeing exactly what slot layout is used can tell if the pilot has set up his highslot rack for overloading with some heatsinks in between. But that has very little use in combat as far as i can think of it.
Enjoy your eve!
My opinions belong to me, you can't have them!
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Cancer Face
Merch Industrial GoonSwarm
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Posted - 2009.09.25 05:47:00 -
[14]
You spelled "Turret" wrong. It's not that hard to spell really.
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Celeritas 5k
Caldari Destry's Lounge Important Internet Spaceship League
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Posted - 2009.09.25 06:18:00 -
[15]
JESUS *********ING CHRIST THERE IS NO N IN THE WORD TURRET.

/nerdrage - Always be Happy, Never be satisfied. |

Wet Ferret
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Posted - 2009.09.25 10:24:00 -
[16]
I only read the title and assumed it was a joke topic.
Judging by the replies, it must be.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Cookie
Snakeoil Industries Ltd.
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Posted - 2009.09.25 10:27:00 -
[17]
current torrent ? |

El'Niaga
Minmatar Republic Military School
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Posted - 2009.09.25 10:31:00 -
[18]
Same reason we can't have custom paint jobs, if each ship had a unique turret configuration it would increase strain on the system as a whole.
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Jarna
Amarr Eternal Frontier
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Posted - 2009.09.25 14:35:00 -
[19]
Originally by: Cadde
Originally by: Hunter Creed I did use paragraphs, 4 to be precise. "A paragraph is a self-contained unit of a discourse in writing dealing with a particular point or idea" -Wiki.
As it is right now the number of turrets that are visible depends on the number of turrets equipped to high slots. I may come across dozens of different ships each with a different number of turrets physically on it. So each ship isn't give a default look as it is right now. The only difference would be placement. If I have 4 turrets and come across another person with 4 turrets on the same ship they just may be in different places on their ship.
Yeah whatever, you got the point i made. Wall of text hurt my brain but atleast it kept me reading.
The turrets you see on the other ship do even have different models based on their size, type and maybe even their tier. But adding an extra array of values to determine which turret is fitted where is still data that serves no practical use right now. Well, not that i can see anyway. The turrets you see on the ship though, that tell you want is fitted there, helps the PvP:er to determine what you have fitted and make the choice to go "under the guns" or keep his range. It is used excessively by the "elite" pvp crowd so it has a practical use beyond looking good.
If anything, i can give you that seeing exactly what slot layout is used can tell if the pilot has set up his highslot rack for overloading with some heatsinks in between. But that has very little use in combat as far as i can think of it.
Enjoy your eve!
Actually, you wouldn't have to work off a new array. The system already saves where each module is placed in the row of slots. All it would have to do is look up the slot number the module is placed in and assign it to the corresponding slot number assigned to the turret hardpoints.
When a 3rd party looks at your ship, the system already has to determine what module are on their; it wouldn't be much trouble to also take the slot number associated with that module and then just place the graphic in a different spot.
It really isn't that hard and wouldn't really add much of a load onto the server.
Everyone fails to realize there are many MMO's with much more going on and many more objects to calculate and they all do fine. Everyone thinks CCP decides not to do something for the simple "answer" of lag. Ever think maybe CCP just didn't feel like it and doesn't care? Lag isn't the answer to all of CCP's decisions. So many lemmings in the EVE community it's ridiculous.
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Ishikaria
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Posted - 2009.09.25 16:47:00 -
[20]
Might I suggest you implement paragraphs in your posts.
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Slapchop Gonnalovemynuts
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Posted - 2009.09.25 17:22:00 -
[21]
Edited by: Slapchop Gonnalovemynuts on 25/09/2009 17:22:13 May I suggest you change the title of the thread so that TURRET IS SPELLED RIGHT FFFFFFFFFFFFFFFFUUUUUUUUUUUUU RAAAAAAAAAAAAAAAGGGGGGGGGGGGGGEEEEEEEEEEEEEEEEEE
THERE IS NO N IN TURRET!!!!!!1111ONEONEELEVENTYONE! --------------------------------------------
Quote: EVE-Online... Too rough for ya? Don't like it? GTFO...
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Hunter Creed
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Posted - 2009.09.25 18:57:00 -
[22]
Quote: Actually, you wouldn't have to work off a new array. The system already saves where each module is placed in the row of slots. All it would have to do is look up the slot number the module is placed in and assign it to the corresponding slot number assigned to the turret hardpoints.
When a 3rd party looks at your ship, the system already has to determine what module are on their; it wouldn't be much trouble to also take the slot number associated with that module and then just place the graphic in a different spot.
It really isn't that hard and wouldn't really add much of a load onto the server.
Everyone fails to realize there are many MMO's with much more going on and many more objects to calculate and they all do fine. Everyone thinks CCP decides not to do something for the simple "answer" of lag. Ever think maybe CCP just didn't feel like it and doesn't care? Lag isn't the answer to all of CCP's decisions. So many lemmings in the EVE community it's ridiculous.
It's nice to see someone that is actually mature out there. Someone who also knows what their talking about too. Thank You!!!
As for the rest...
1. I fixed the very simple spelling mistake (talk about being hypocritical)
2. I suggest you take a break from the computer and find an actual novel to read (picture books and graphic novels don't count)
Note I put a space between each line. Shall I increase font size too?
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Jin Nib
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Posted - 2009.09.25 22:17:00 -
[23]
Originally by: Hunter Creed
It's nice to see someone that is actually mature out there. Someone who also knows what their talking about too. Thank You!!!
As for the rest...
1. I fixed the very simple spelling mistake (talk about being hypocritical)
2. I suggest you take a break from the computer and find an actual novel to read (picture books and graphic novels don't count)
Note I put a space between each line. Shall I increase font size too?
No, but in the future you should always use all caps, or at least spice it up like the guy above you. Flaming out ****** rage in all caps makes you very cool. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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