| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Spaztick
Terminal Impact Kairakau
|
Posted - 2009.09.26 22:44:00 -
[31]
Originally by: rubico1337
Originally by: TimMc Munin has sniping bonuses though, which at least gives it a long range role which it is ok at.
source?
Um, the game you're playing?
The optimal bonus? The description of the ship? The turret hardpoints? The opinions of other players? The design ideas from CCP?
That's about 6 right there.
|

Uncle Smokey
|
Posted - 2009.09.26 22:54:00 -
[32]
Originally by: Removal Tool Most people are cattle.
this. |

Thuranni
Queens of the Stone Age Rote Kapelle
|
Posted - 2009.09.26 23:05:00 -
[33]
Quite simply, the Muninn is a better rupture, but it's not good enough to justify it's pricetag, or compared to other comparable HACs.
Compare Omen vs Zealot, Cerberus vs Caracal, and Thorax vs Deimos.
|

debbie harrio
|
Posted - 2009.09.27 04:51:00 -
[34]
Originally by: Draeca Muninn sucks because the scan res is too low to lock pods before someone else pops them :( Wtb another midslot for second sensorbooster.
Also, it has only one single role that it can fill, which is sniping. If you're fitting ACs, you're doing it horribly wrong because you could just buy a hurricane.
The Muninn can fit 2* sensor boosters, see my fit on the previous page which is what I use in game, now, and it pops pods.
|

foobarx
|
Posted - 2009.09.27 05:15:00 -
[35]
Quote: I for one dislike rupture as well, since the cane exist the rupture has no purpouse.
Eh what? You realize one of those is a cruiser and one is a battlecruiser, right? The Ruppy is probably the best cruiser in the game, but sure, it doesn't punch as hard as a battlecruiser.
|

Dray
Caldari The Water Margin Tech
|
Posted - 2009.09.27 06:56:00 -
[36]
Edited by: Dray on 27/09/2009 06:57:10 The Muninns' optimal bonus screams artillery so its a sniper, but as someone pointed out earlier its utility hi-slots are as much use as t1ts on a bull.
It needs to lose one if not both its utility hi-slots extra mid and extra low would be nice.
Regarding the Ruppie vs the Muninn, the single biggest factor is cost.
|

Draeca
Tharri and Co.
|
Posted - 2009.09.27 07:40:00 -
[37]
Originally by: debbie harrio The Muninn can fit 2* sensor boosters, see my fit on the previous page which is what I use in game, now, and it pops pods.
But then you have to sacrifice your buffer by dropping the LSE, which can save your life if scimi pilots are a bit slow or otherwise slacking/sleeping.
|

Omara Otawan
|
Posted - 2009.09.27 08:01:00 -
[38]
People are looking at EFT too much tbh.
While the Muninn does look inferior to other sniper HACs on paper, the useless utility slots as well as the useless dronebay come in handy if you happen to get tackled by an interceptor that managed to get close.
People are prolly now gonna scream at me "noob if you are getting tackled in a sniper you are doing it wrong", but on TQ this does happen now and then even if you did everything right.
If it does happen in a Zealot you are down a 160mill HAC, if it does happen in a Muninn you are launching warriors / ec-300s and open up on them with your assault launchers or neuts.
|

debbie harrio
|
Posted - 2009.09.27 08:13:00 -
[39]
Originally by: Draeca
But then you have to sacrifice your buffer by dropping the LSE, which can save your life if scimi pilots are a bit slow or otherwise slacking/sleeping.
Don't need a buffer with 2* sebo, you pop anything that burns towards you or set drones on them at 100km.
|

1600 RT
|
Posted - 2009.09.27 08:34:00 -
[40]
Originally by: foobarx
Quote: I for one dislike rupture as well, since the cane exist the rupture has no purpouse.
Eh what? You realize one of those is a cruiser and one is a battlecruiser, right? The Ruppy is probably the best cruiser in the game, but sure, it doesn't punch as hard as a battlecruiser.
the problem is thre is no reason to use a rupture if you can fly a hurricane. -both use the same weapons= same range same tracking -a nano+lse fitted hurricane is more agile, faster, have more hp than the standard rupture with 1600 plate -the hurricane have more dps
|

Twelve Jackals
Rionnag Alba Against ALL Authorities
|
Posted - 2009.09.27 08:48:00 -
[41]
Originally by: debbie harrio
Originally by: Draeca
But then you have to sacrifice your buffer by dropping the LSE, which can save your life if scimi pilots are a bit slow or otherwise slacking/sleeping.
Don't need a buffer with 2* sebo, you pop anything that burns towards you or set drones on them at 100km.
You obviously have no idea.
Muninn *needs* one LSE for buffer, in fact, every LR hac does, because us scimmy pilots are not 'sleeping on the job', we just need 3-4s to lock you and you need to soak the damage till then..
|

Omara Otawan
|
Posted - 2009.09.27 09:00:00 -
[42]
Originally by: 1600 RT
the problem is thre is no reason to use a rupture if you can fly a hurricane.
There are people that are gonna avoid fighting your hurricane but are gonna engage your rupture.
There is your reason.
|

Gavin Darklighter
Ministry of War
|
Posted - 2009.09.27 09:00:00 -
[43]
Edited by: Gavin Darklighter on 27/09/2009 09:03:58
Originally by: 1600 RT
Originally by: foobarx
Quote: I for one dislike rupture as well, since the cane exist the rupture has no purpouse.
Eh what? You realize one of those is a cruiser and one is a battlecruiser, right? The Ruppy is probably the best cruiser in the game, but sure, it doesn't punch as hard as a battlecruiser.
the problem is thre is no reason to use a rupture if you can fly a hurricane. -both use the same weapons= same range same tracking -a nano+lse fitted hurricane is more agile, faster, have more hp than the standard rupture with 1600 plate -the hurricane have more dps
IMO the only reason to fly a cruiser instead of a BC is to look like a soft target or to fill an EW role.
signature picture exceeds the size limit.~WeatherMan |

Cpt Branko
The Scope
|
Posted - 2009.09.27 11:17:00 -
[44]
Originally by: Omara Otawan
Originally by: 1600 RT
the problem is thre is no reason to use a rupture if you can fly a hurricane.
There are people that are gonna avoid fighting your hurricane but are gonna engage your rupture.
There is your reason.
Preety much. I mean, a lot of things which will engage a Rupture will not engage the much nastier Hurricane.
I mean, the ultimate solo ship is the Curse most likely, but ironically, it's effectiveness and reputation work against it when it comes to getting kills; it tends to clear out the scanner very quickly.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Fire Ama
|
Posted - 2009.09.28 11:50:00 -
[45]
Edited by: Fire Ama on 28/09/2009 11:51:40
Originally by: debbie harrio
Originally by: Draeca Muninn sucks because the scan res is too low to lock pods before someone else pops them :( Wtb another midslot for second sensorbooster.
Also, it has only one single role that it can fill, which is sniping. If you're fitting ACs, you're doing it horribly wrong because you could just buy a hurricane.
The Muninn can fit 2* sensor boosters, see my fit on the previous page which is what I use in game, now, and it pops pods.
yes, ofc it can. do so if You wish. ive seen alot of people melted by bombs just becouse they wanted to be on teh killmails. surely, not fitting lse is good way to get a killmail. Your own.
|

Morel Nova
z3r0 Gravity Wicked Nation
|
Posted - 2009.09.28 14:32:00 -
[46]
Originally by: Draeca
Also, it has only one single role that it can fill, which is sniping. If you're fitting ACs, you're doing it horribly wrong because you could just buy a hurricane.
although it is a huge waste of isk it DOES get a tracking bonus which helps at killing frigs. Reward small gang/solo pvp!
|

Norwood Franskly
Minmatar Fleet of the Damned
|
Posted - 2009.09.28 14:49:00 -
[47]
Originally by: Fire Ama Edited by: Fire Ama on 28/09/2009 11:51:40
Originally by: debbie harrio
Originally by: Draeca Muninn sucks because the scan res is too low to lock pods before someone else pops them :( Wtb another midslot for second sensorbooster.
Also, it has only one single role that it can fill, which is sniping. If you're fitting ACs, you're doing it horribly wrong because you could just buy a hurricane.
The Muninn can fit 2* sensor boosters, see my fit on the previous page which is what I use in game, now, and it pops pods.
yes, ofc it can. do so if You wish. ive seen alot of people melted by bombs just becouse they wanted to be on teh killmails. surely, not fitting lse is good way to get a killmail. Your own.
This,
Glass cannon setups are a bit of a *face palm* from my point of view. Whats the point if your going to die before the logistics ship can lock you (scimitar pilot here, no we don't instantly lock you and yes remote shield reps have a cycle time), how bout all those pesky bombers? I lol at the number of killmails I've seen with glass cannon hacs being killed by bombers.
And if your saying your never going to get hit by a bomb? You ever jump through a gate? Undock at a station? Those are the places where I've seen a lot of bombers make their runs looking to pick off intys etc staying with the main fleet, even funnier when they kill hacs 
So yeah, those people with multiple sensor boosted hacs sure you can lock targets that much faster then the rest of the fleet but as far as I'm concerned your just a greedy idiot and not a team player, not the kind of person I'd want in a gang I was fcing... ~~~
[ 2009.02.05 09:37:43 ] Louis Trenker > - Who's ship is this?- It's a Titan baby.- Who's Titan is this?- BoB's.- Who's BoB?- BoB's dead baby! BoB's dead!
|

Deathbarrage
|
Posted - 2009.09.28 16:08:00 -
[48]
Originally by: Thuranni Quite simply, the Muninn is a better rupture, but it's not good enough to justify it's pricetag, or compared to other comparable HACs.
Compare Omen vs Zealot, Cerberus vs Caracal, and Thorax vs Deimos.
funny how you act like a deimos' price tag is more justifiable than the muninn's
|

Guillame Herschel
Gallente NME1
|
Posted - 2009.09.28 17:53:00 -
[49]
Originally by: Arthur Frayn But they praise the Rupture. What makes the Muninn (which should be a better Rupture) so terrible? Is it because one is cheap to replace and the other isn't?
Duh. No one would think the Rupture was a good ship if it cost 100 mil isk. The Muninn costs that much, and doesn't gank any better, since its T2 bonuses are to range and tracking, which doesn't increase the gankage at all.
-- He said "The President is near."
|

El Mauru
Amarr Quantum Industries RAZOR Alliance
|
Posted - 2009.09.28 19:30:00 -
[50]
Posting in an EFT warrior thread.
2 utility highs and the drone bay make the muninn a LOT more survivable in smaller sniping gangs.
Zealot/muninn tagteam is lots of fun. Plant a sling or warp in at range to an ill set-up gatecamp and let the fun begin.
-
|

debbie harrio
|
Posted - 2009.09.29 15:48:00 -
[51]
Originally by: Twelve Jackals
You obviously have no idea.
Muninn *needs* one LSE for buffer, in fact, every LR hac does, because us scimmy pilots are not 'sleeping on the job', we just need 3-4s to lock you and you need to soak the damage till then..
I do really but like to be a little controversial ;-).
I would actually love to have that extra mid slot for that very reason, so without it when I see a bomb on the field I'm the one burning towards the SB's.
If I fit a LSE, I just can't lock in time and might as well be flying another ship.
.
|

Connner
Minmatar
|
Posted - 2009.09.29 16:05:00 -
[52]
Muninn doesn't have to snipe. I have mine setup as close range AC's. And it packs quite a wallop. You just have to fly smart.
|

DONJUAN v
Tarnak inc. The Kadeshi
|
Posted - 2009.09.29 16:34:00 -
[53]
Originally by: Sidus Isaacs
Originally by: Arthur Frayn But they praise the Rupture. What makes the Muninn (which should be a better Rupture) so terrible? Is it because one is cheap to replace and the other isn't?
I for one dislike rupture as well, since the cane exist the rupture has no purpouse.
And as the others said, it is pretty obvious why it sucks (its a sniping HAC you know) since there are better ships for that role out there.
The reason why many prase rupture is price really. So comapring HACs and T1 cruisers you are doing it wrong.
ok and by comparing cruisers to bc what are you doing 
so maller sucks cuz theres prophecy? and caracal suckz cuz theres drake?
where is this thread going.... rupture kicks ass and you guys already have the vaga for close range hac what is everyone complaining about
|

Liang Nuren
The Hull Miners Union Gentlemen's Club
|
Posted - 2009.09.29 17:05:00 -
[54]
Originally by: DONJUAN v and you guys already have the vaga for close range hac
If your Vaga deliberately gets within 15km of your target, you're most likely doing it wrong.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2009.09.29 18:14:00 -
[55]
Muninn is an Artillery boat. Artillery aren't very good at the moment. Oh, and the Muninn doesn't have the powergrid to make use of it - top tier weaponry is very important when fielding long range guns.
|

AstroPhobic
Brutor tribe
|
Posted - 2009.09.29 18:30:00 -
[56]
Originally by: James Lyrus Muninn is an Artillery boat. Artillery aren't very good at the moment. Oh, and the Muninn doesn't have the powergrid to make use of it - top tier weaponry is very important when fielding long range guns.
it will still be terrible after the artillery changes. Two utility highs is gimp-tastic on a sniper HAC, and at 100km you want dps, not alpha.
It needs to be more agile and faster than the zealot (ffs CCP), and a high needs to be moved to a med, at the least. Some pg wouldn't hurt either.
|

Kaileen Starsong
Amarr Veto. Veto Corp
|
Posted - 2009.09.29 18:53:00 -
[57]
Originally by: Liang Nuren
Originally by: DONJUAN v and you guys already have the vaga for close range hac
If your Vaga deliberately gets within 15km of your target, you're most likely doing it wrong.
You could always armor-tank it and go solo some Harbingers/Absolutions 
|

Lindsay Logan
|
Posted - 2009.09.29 19:16:00 -
[58]
Edited by: Lindsay Logan on 29/09/2009 19:17:05
Originally by: Kaileen Starsong
Originally by: Liang Nuren
Originally by: DONJUAN v and you guys already have the vaga for close range hac
If your Vaga deliberately gets within 15km of your target, you're most likely doing it wrong.
You could always armor-tank it and go solo some Harbingers/Absolutions 
Am I doing it right?
[Vagabond, AmIdoinItRite?] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile
Medium Trimark Armor Pump I Medium Ancillary Current Router I
Warrior II x5
|

Amanda Mor
|
Posted - 2009.09.29 19:17:00 -
[59]
Obviously the Muninn is much more expensive than the Rupture, but it's false to say that it doesn't get much more survivability than a Rupture, even with a "fail" autocannon fit.
With very similar 1600RT plate fittings on each, the Muninn gets over 100 more DPS (and with better tracking), close to an extra 8000 EHP buffer, and with an additional mid slot you can fit in a medium cap booster to make it cap stable with a MWD. To me this spells "more survivability".
Of course, it is debatable whether this is enough to justify the extra 100-120mil it costs over the Rupture (it probably doesn't), but it is at least clearly and demonstrably better than the Rupture without taking cost into the bargain.
Of course, a Hurricane is still a better choice than the Muninn for AC fits, and is much cheaper as well (unless you really need the extra 200m/s of speed the Muninn has over an armour buffed Cane).
As well, I think it's silly to say a ship is useless just because another races equivalent ship is better in the same role. If you have both races Cruiser skill to V (along with the gun skills for both to fit T2 guns etc), then it's a fair argument, but the vast majority of people don't. This is also relevant if you're an FC and you have a choice between a Zealot or Muninn pilot - in which case, why not bring both along with you?
TL;DR Muninn is a decent sniper HAC, but if you're one of the 1% of players who have a Muninn and Zealot cross-trained then take the Zealot instead; Muninn probably isn't worth the price tag for close in combat compared to the Rupture, but is certainly better if you don't care about the isk.
|

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2009.09.29 21:47:00 -
[60]
Edited by: James Lyrus on 29/09/2009 21:48:57
Originally by: Lindsay Logan Edited by: Lindsay Logan on 29/09/2009 19:17:05
Originally by: Kaileen Starsong
Originally by: Liang Nuren
Originally by: DONJUAN v and you guys already have the vaga for close range hac
If your Vaga deliberately gets within 15km of your target, you're most likely doing it wrong.
You could always armor-tank it and go solo some Harbingers/Absolutions 
Am I doing it right?
[Vagabond, AmIdoinItRite?] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II
10MN MicroWarpdrive II 10MN Afterburner II Stasis Webifier II Warp Scrambler II
Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Dual 180mm AutoCannon II, Republic Fleet EMP M Assault Missile Launcher II, Caldari Navy Sabretooth Light Missile
Medium Trimark Armor Pump I Medium Ancillary Current Router I
Warrior II x5
No. Use a Fleet Stabber if you want to do that. [Stabber Fleet Issue, Armour Tank] Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Steel Plates II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M Dual 180mm AutoCannon II, EMP M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
Warrior II x5
Muninn anyway. Artillery are too much like short range. The thing that really hurts this ship though, is that it's tight on grid and doesn't have enough mids - when those T2 shield resists scream 'shield tank me' and those T2 armour resists scream 'oh god, kinetic and explosive armour holes'
Needs more grid, needs more slots. High to a low or mid would do nicely
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |