
Cors
It's A Trap
|
Posted - 2009.09.29 11:34:00 -
[1]
Edited by: Cors on 29/09/2009 11:36:34 Corps are like alliance's.
They go through phases.
Heres what they are.
Baby Phase: Start out with great ideas, recruiting only those who meet stringent qualifications. Very slow growth, stagnant in most cases, as they loose just as many people as they gain.
Teen Phase: Recruit almost anyone you can, just get the numbers up.
Adult phase: Reached that critical point where people coming in are higher then people leaving.
Late Middle age: Leadership is starting to get burned out. Everyone is pvping, not enough people doing logistics/production/taking care of moons...But theres LOTS of pvp.
Retirement: All the "kids" have left. It's just the loooong term vets. Individual quality is off the charts. Each member can do almost everything. These are the corps that folks WANT to join, but can't becuase the members have been together for years.
Beeeeeeeeeeeeeeeeeeeeeeeeeep....... Corp is dead. Nothign but Zombies left. The last active folks took the wallet/assets for "Safe keeping". All the "vets" are bored with the game and are waiting for the next patch, hoping that it'll change things in such a way that it'll be fun again.
anyways. It's called the rise and fall of corps/alliance's.
Recruitment is one of the hardest parts of the game. You need to recruit more folks then are leaving. You need at least a 125% recruitment rate. Meaning 25% more people coming in then going out.
The easiest way to recruit is to be in a good 0.0 alliance, in a good region of space, with good leadership, good logistics, a good 0.0 market, good FC's, and a good corp managment.
Basically it comes down to having good leaders. PLURAL. You need a dozen people who are willing to WORK. If you find them, you'll be able to find general members. Build your leadership team first. The rest will follow.
if you're a normal pilot looking for a 0.0 alliance, look for key things.
- how many folks in their leadership. - How is the leadership setup. CEO's, Dir's, logistic, FC's, production, POS's.. ASK about it. - How is their logistics. You'd be suprised how a strong logistics network can enhance a general members game play(Logistics means getting **** to the 0.0 hub for your people in under 2 days). If you make your members rely on themselves to get their stuff moved, you're going to be VERY slow to respond as a corp/alliance. - How is their production, and at what levels are they at. It's great if they can build every T2 ship in game via invention/T2 BPO's. But if it takes them 6 weeks to get you a new Curse... not good. You're better off buying it off the market. - How many people handle the POS's. If it's under 5, you're in trouble. - How many FC's do they have. If it's under 5, you're in trouble. - if the same FC runs the ops every day.. If you see the same FC running the pvp ops in your timezone every day, you're in trouble. - Whats the corp ship reinbursement program like. Don't have one? Move on. Reinbursement programs(GOOD ONES) can cut the ammount of time you spend on isk earning by 80-90%. The REALLY good ones will replace your ships fully. That means that once you have your core ships, you really don't need to make isk anymore. You can devote all your time to the corp. To PVP, to helping the corp out. - Look at their forums. If it's just a place for people to chat, run. If it's sectioned off for info, ops, market, intel, and so on, and it's active, and has lots of info, updates, goals, it's good.
|