Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vincent Athena
V.I.C.E. Comic Mischief
792
|
Posted - 2012.07.03 14:18:00 -
[31] - Quote
"3) What I am questioning here is the practice of implying a product is made for a certain operating system when it is quite obviously the opposite. This is just wrong. There's no getting away from this fact. It is a fact."
"Imply" is in the eye of the beholder. CCP is not responsible for what you think they implied. Why do we not stick to facts? Has CCP said, anywhere, that Eve was written for the Mac? Ive only seen " available for the Mac", "now on the Mac", "runs on a Mac" and such. Ive never seen "made for the Mac".
Any yes, I do agree that you believe they implied it was written for the Mac. Your belief is a fact. I do not share it. http://vincentoneve.wordpress.com/ |
Easthir Ravin
Easy Co. Fatal Ascension
40
|
Posted - 2012.07.03 15:54:00 -
[32] - Quote
Fabio Bittar wrote:Hi, this is the OP. I am here to clarify a few points as people have been making all kinds of absurd assumptions:
1) I own a Macbook Pro 2011, an iPad, iPhone and an iMac 2010. So no, I am not a Mac hater.
2) I used to own a Dell laptop with M$ Windows - I also have had plenty of experience with Windows in the past, and I have owned several PCs running Windows (from Win95 to 7) in my life. So I am not a Windows hater, either. I just happen to prefer Mac OS X (which is "Darwin", a derivate product of FreeBSD.. but whatever.. what matters is that I personally think OS X - and Cocoa - is a billion years ahead of Windows).
3) What I am questioning here is the practice of implying a product is made for a certain operating system when it is quite obviously the opposite. This is just wrong. There's no getting away from this fact. It is a fact.
4) Read number 3 four more times before writing your next reply. Not being pedantic, just kind of frustrated with what (some) people said in here (meaning they probably never read my post).
5) I am unhappy with the questionable business practice of implying a product is a native (made for) Mac software without so much as telling you that not only it's a Windows program, but the Wine Wrapper is also not theirs - they hire a 3rd party to do it.
6) If you buy a game that requires an internet connection, or a game that requires a 3rd party service like, say, Steam, you are warned in advance. This is not the case here.
Anyway, I've been messing with it (the game and the wrapper) and got around most issues. It's not as smooth as it could be, for (again) the obvious reason of this being Windows software, but it works.
Greetings
I retract my earlier statement. You are correct, but as another poster has stated, they do not claim its Native. This is the world we live in when it comes to Mac Gaming. I do not claim to know exactly how it all works, but I believe that the performance issue arrises when Direct X code is translated to OpenGL through the graphics card or something to the affect.
The campaign I would support is to have APPLE work on coding that allows our graphics cards to work directly with instructions coming from the game. Not sure its even possible.
vr East
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |
Calma SaCow
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.03 19:46:00 -
[33] - Quote
sound like This is mostly nitpicking over terminology. I have the game running gloriously on my MacBook Pro Retina!
What it comes down to is I don't care how it runs as long as it does and runs well. I think that 99% of the Mac player would agree. We don't care how it runs or why it runs as long as it runs and runs well. I would care less if a 3rd party ported something for it to run. hats off to them. I'm sure they got paid. Honestly I don't understand what this guys issue is other than he is all niggled of the wording on that package. All I can say to this is ......Really?
If I really wanted to fuss at someone why don't you fuss at MS and tell them to port DirectX to OS X!!!! |
Pic'n dor
Epsilon Lyr Nulli Secunda
0
|
Posted - 2012.07.03 19:53:00 -
[34] - Quote
A lot have been said here. Walls of text, too long to read all of them.
As long as it's playable on my mac, i'll play.
I just hope incoming extensions won't make the client a "I need an alienware powered mac of doom to play" :) :)
And to end with the "NON Native app" thing, just think about a MS soft that is rewritten to work as "native" on mac : M$ Office suite. That horrible crappy thing we got here !! ^^
Fly safe ! |
Calma SaCow
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.07.03 22:09:00 -
[35] - Quote
Pic'n dor wrote:
And to end with the "NON Native app" thing, just think about a MS soft that is rewritten to work as "native" on mac : M$ Office suite. That horrible crappy thing we got here !! ^^
Too True. I refuse to put office on my new MBP-R. It just aint gonna happen. They can re-save the file or something in a format I can read, or send it to google docs or something.
To be honest with you though I have not noticed that much improvement of the windows version over the mac version. I didn't even know that it was emulated until I saw this thread. I have been totally in love with this game on my new MBP-R I can play at 2560x1600 with everything on high and get excellent playability.
|
Goran Konjich
Shiva Furnace Dead On Arrival Alliance
7
|
Posted - 2012.07.17 13:58:00 -
[36] - Quote
using imac 21'5 for a year (mid 2011) and with every patch it's better
just sayin' "a diplomat with 425mm briefcase II" |
Meolyne
los tabarnakos Ouate de Phoque
4
|
Posted - 2012.07.17 22:58:00 -
[37] - Quote
Meh... I've started on Mac with Trinity, quite happy to have a decent ( but buggy) game on mac ! To those who said it's was stable, i'm just remembering how those hobo T2 lives were short ! D/C, graphic glitches, Transgaming errors, Crashs... Ok it was playable, but i clearly dropped it the first day i put a foot in deep 0.0
I began to run Windows for Eve Online only last year then, slowly... it made it way. Now i'm starting under windows (finally dropped XP for 7 \o/) 95% of time ... ... For Eve, and every others games we don't have on mac.
I can do that, so basically, not a problem for me right now. And i always remember it's One click for complete formatting
and, god i love fixed windowed mode. This is the first thing which keeps me from returning on Eve mac. Even if i know there are tweaked resolution for dual (almost) full screen now. |
The Antiquarian
Imperial Academy Amarr Empire
536
|
Posted - 2012.07.20 09:58:00 -
[38] - Quote
Fabio Bittar wrote:To CCP,
(I'll be writing to Apple later)
I'll keep this short. You should drop the Mac Client. Customers see Eve Online on Apple's website and immediately feel like it's a quality product for the Mac, but it is not. It's not even an OS X application.
Fabio.
Yea what are you talking about? EVE has been running flawlessly on my 3 year old 15 inch Macbook Pro and this 13 inch Macbook Pro of my lil brother's. I am sure it will run very nicely in my new Macbook Pro with retina display that will arrive in 4 days! |
The Antiquarian
Imperial Academy Amarr Empire
536
|
Posted - 2012.07.20 10:00:00 -
[39] - Quote
Can we lock this damnable thread? |
Marcus Barrick
Union of Protectorates UNITED STAR FEDERATION
0
|
Posted - 2012.07.27 23:32:00 -
[40] - Quote
Dersen Lowery wrote:Kilen Hurley wrote:Why isn't eve a native mac application? Vincent touched on it, broadly; the specific answer is that they use Microsoft's DirectX for graphics, and OS X uses OpenGL. The two are different, and DirectX tends to be a little farther ahead because it's not maintained by a multi-company standards committee, but the people on the DirectX board include game programmers who try to keep it from being too different because that makes their lives harder. There are other options besides a WINE wrapper; there are plenty of companies that have experience porting games over, and robust DirectX->OpenGL translation layers (there are some other little bits that would have to change, but AFAIK nothing major). However, these probably cost CCP more money than TransGaming's solution, and it would mean a possible delay in the Mac client every time there was a significant change to the Windows client. The ultimate solution would be for CCP to write their own OpenGL layer and ship a DirectX build to Windows and OpenGL to Mac (and Linux), but I'm not holding my breath on that one. The real, ultimate solution to this is more Mac users playing EVE.
actually up intell just recently Direct X has been playing catchup to OpenGL |
|
Marcus Barrick
Union of Protectorates UNITED STAR FEDERATION
0
|
Posted - 2012.07.27 23:35:00 -
[41] - Quote
Dunbar Hulan wrote:Well, after spending thousands of dollars on a top of the line 27 ' imac .And then being faced with having to use the lowest graphics settings to get a decent frame rate, I back the OP. This is waste of time. Where's the response from CCP in fixing the frame rate issue? Answer ? nothing, nada, zip.
"Try this, tweek that, change this, blah blah blah" Tired of it all, just either ix it or don't, admit you can't or can and will.
Whats next ? "Guys, we need you to unscrew the back of your I macs and cut the blue wire, we think this might fix it." Where's the sense of urgency ? where's the feedback ? What other Industry would have this farcical level of client engagement ?
Because its not a CCP issue it was a Wine issue with 1.5.8 And sence Cyder is a fork of wine it suffered from the same Grapics regression . |
Ondralas Vatar
Special Seeds TOHA Conglomerate
0
|
Posted - 2012.07.28 05:45:00 -
[42] - Quote
I definitely am in favor of continued Mac support. I'm running the game on a mid-2009 MBP 13" 2.26ghz Core 2 Duo, 256MB GeForce 9400M and 8GB RAM. Runs flawlessly at ~35fps at medium graphics settings except in very specific environments, and switching shaders to low quality is always enough to fix those problems when they do crop up.
To those experiencing framerate issues: have you checked your machine's internal temperature monitors? I know that (especially under Bootcamp, seems to be more a driver issue than anything else there) some Macs won't properly scale fan speeds to match high temps when running graphics-intensive games, causing dramatic drops in performance as the machine tries to compensate. Installing a third-party fan management app (I use the Fan Control prefpane in OSX, Lubbo's Macbook Pro Fan Control in Win7) works wonders. |
Oli Kai
EVE University Ivy League
0
|
Posted - 2012.07.28 12:52:00 -
[43] - Quote
I am envious of all you mac users that don't ave the client freeze issue. I have a maxed out retina MBP and there are days I can't play for more than 10 or 15 minutes. Love the game but for me and others there seems to be an issue, which I don't understand, with the client. I really hope I am wrong because if it is indeed able to be fixed I would love to fix it. But thus far the CCP devs have not been helpful, at times I don't even think they read what I write but hearing that some of you guys have flawless gameplay I am going to give it another go with the devs.
|
Alex Luther
Caldari Provisions Caldari State
0
|
Posted - 2012.08.07 21:48:00 -
[44] - Quote
Psichotic wrote:You will experience just as many bugs running Eve on a Windows machine.
What a ridiculous thread.
Run eve (preferably with multiple clients) on windows then come back here and edit your post.
I've only played on my windows machine (desktop, 4GB ram, 2.8GHz AMD, GeForce GTX 480) for almost 4 years and it worked great (not counting known after patch issues). After purchasing a Mac I immediately noticed differences in both speed and features that i usually depend on.
I cant resize my client by dragging the corner like you can in windows, this makes running multiple clients easier so you can at least see the overview on each one. Switching to the other client you have to click inside of the client before you can select any option within the game, otherwise it performs weird functions (i don't even know how to explain that better but its extremely annoying), Sometimes my overview completely disappears, and no its not in my toolbar or minimized. And last but not least, my clients have started to just randomly freeze. The freezing has been somewhat of a recent thing.
Windows (desktop, 4GB ram, 2.8GHz AMD, GeForce GTX 480) Mac (desktop, 16GB ram, 3.6GHz i7 3720QM quad core, GeForce GTX 640 *same card*) |
John Caesse
Mercurialis Inc. RAZOR Alliance
111
|
Posted - 2012.08.08 18:56:00 -
[45] - Quote
I'd rather have a slightly slower mac client with a few bugs than no client at all.
Lots of rustled jimmies in this thread. |
Trebron Znieh
Tolerance Training Academy En Garde
1
|
Posted - 2012.08.11 12:02:00 -
[46] - Quote
I don't care...Mac OS is a Unix after all. If CCP does not provide the Client any more, I can get it to run on my own, using wine. Just like on Linux. I prefer if they do it though :) |
Itsegiri Ghende
Red Federation RvB - RED Federation
0
|
Posted - 2012.08.12 11:34:00 -
[47] - Quote
I once bought a 17" Windows laptop to play Eve, cost me a couple of grand. First the OS (Vista) fell apart, then half the RAM died. Finally it was stolen at knife-point from my flat in Whitechapel.
The client's a bit buggy on the RMBP, but who am I to complain? |
Lephia DeGrande
Gryphon Claws
0
|
Posted - 2012.08.12 14:32:00 -
[48] - Quote
Better have different options, Mac User can use Windows, Wine or the Port itself. Why castrate myself only because some of the Users are upset?
Better Client, yes! Native Port, sure!
Drop the Client because not everyone is happy, NO!
|
Julus Phenix
HP Galactic Empire
2
|
Posted - 2012.08.18 06:57:00 -
[49] - Quote
Dear OP
While you are sending the petitions because the game is not native and in fact runs trough is 3rd party app (cider), I recommend to send email also to Ubisoft, because the Assassin's Creed, Heroes 5, Settlers 7 is not native. The Ncsoft, because their City of Heroes is not native. EA, because the Battlefield, C&C Red alert 3, Dragon Age, Sims 3. The Mythic Entertainment because their Warhammer Online is not native. Rockstar for GTA series. and many more,
As you can see, the companies prefer to use 3rd party solution, because it's cheap way how to get on Mac market.
On the other hand, the well written OpenGL code is faster than DirectX. Look on the Valve's trying to port Left4Dead 2 to Linux, on their computer, the game runs 270fps on Windows - DX mode, and 330fps on Linux - OpenGL code. Unfortunately the Mac 's OpenGL is far from perfect. It still contains bugs, and the Radeon driver contains serious bug (wrong reported number of usable vertex components which may cause the fallback to slow software renderer), which is still present in 10.8 (if someone is using Wine, this is the issue why wine engines are slow since 1.5.2).
So, if you want post petitions, then sent only one to Apple, to fix their OpenGL and Graphics Drivers. |
Elmanketticks
Fleet of the Damned Happy Endings
31
|
Posted - 2012.09.11 08:44:00 -
[50] - Quote
Fabio Bittar wrote:Hi, this is the OP. [...] Anyway, I've been messing with it (the game and the wrapper) and got around most issues. It's not as smooth as it could be, for (again) the obvious reason of this being Windows software, but it works.
Dear OP, what exactly have you done to get around most issues? This is relevant to my interests. Are there ways to install other, faster drivers for built-in GPUs in MBPs? Is there a possibility to upgrade the WINE environment somehow in which EVE is running? I really wanna know how to make EVE run faster on my 2010 MBP with its 2.66 GHz Core i7 and 8GB RAM! Running EVE on all-low settings is a pain but still better than nothing.
And hell, if I'm up to longer EVE sessions I just bootcamp to Win7 and run EVE with most settings to high and a decent framerate on the same machine. I don't suffer from Carebearaphobia --ádo you? |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |