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Zimm
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Posted - 2003.06.27 19:48:00 -
[31]
Am I alone in thinking that this thread will not get any needed attention due to its title? After perusing most of threads and examining those that get a response I have noticed the following buzz words (and variations) that get attention: pirate, cheat, quit, and bored.
Should I change the title to “I am BORED and QUITting because of the CHEATing PIRATES”.
Hopefully, this thread will be answered before its either 7 pages and/or locked. Again CCP, all we are looking for is information. If you’re reluctant to give it out, don’t have any, or are working on it, please let us know. Either way we will know what is going on, then be in a position to help out if needed.
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SOHAIL
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Posted - 2003.06.28 01:00:00 -
[32]
Job Well done to remind CCP what need to be done in TUESDAY patch.
"We'll show them what FIREPOWER is all about" |

Pann
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Posted - 2003.06.28 06:12:00 -
[33]
Read, copied and in the process of answering. Some of these I don't have an answer to and will have to get replies from various people on the team, so your patience as I work on that will be greatly appreciated.
Until then, the next person who bumps this thread (which is against the rules) is going to get fonged. =P
Eve Community Manager [email protected] CCP |

Lola
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Posted - 2003.06.28 09:15:00 -
[34]
Pann, we never doubted you for a minute, I swear!
*looks around* *ducks and runs* ----------------------------------------- Sig rented by Drethen Nerevitas. |

Mushroom
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Posted - 2003.06.28 11:08:00 -
[35]
There's one last question.. I've been to CCP head quarters and... it's.. well... HORRIBLE !!! The fishes over there are HUGE. And I must ask what do you feed them with ? I heard that you where low on budget, was that coz of fish food ??
Sorry but I must ask
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Nyarlathotep
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Posted - 2003.06.28 12:05:00 -
[36]
I will add something to the list.
It concern "keep in range" and the "orbit" option.
I think CCP should find way more convinent and faster to set the range and orbit value of your ship. I know you can do approche and then wait for the desire range to select "current" option. But this process doesnt feel natural and it is too slow to process into the fast combat pace in EVE.
I think the combat could be more tactical if you could establish by your self the "keep in range" and "orbit" factor insteed of beiging force to chose in the range value already set (the set value is not a bad idea in it self, but we need to be able to set our own range value and also faster than by using the little menu). Exemple: most of the time i want to keep my range at 10km but the option go only from 5km to 20km. The player should be able to select the distance they want and it should be done faster than waiting the little menu to appear.
Proposition: In hud add 2 new options keep in range and orbit (seperatly, because their effect is quite different and useful in combat) with a slide that allow you to write the value you want. Then press enter and bang! ur ship range is set. If this cant be done this way. Add at least an option where the player can creat in advance some keep in range and orbite value into the keep range and orbit menu.
This will also make the frigate speed advantage more obvious and useful since the player will be able to change his flight cours faster toward a cruiser or another frigate.
Another point to address. When you select orbit your ship drop his speed at the speed of his current target resulting in the wast of his speed advantage in combat. Beside clicking like a mad monkey everywhere in space to keep up your top speed in combat, CCP should find away to give to players more controle on their speed into combat. The orbiting speed should not be set related to the orbiting target. If the player want to have a slow orbiting cour around it he should just reduce his own speed with the slide bar. Nothing more desapointing to see you go at 150 or 200km in combat when you could go at 400, just because the orbit option speed value is set related to the target speed. If i want to go at 150 i just have to set keep in range to follow the speed target or to reduce my speed if i chose the orbiting one, but if u set orbit and ur speed is at 100% you should be able to turn as fast as you can around ur target.
Edited by: Nyarlathotep on 28/06/2003 12:06:18 ______________________ Im the last... I will tell the audient void... |

Dora
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Posted - 2003.06.28 14:48:00 -
[37]
I have a few simple stupid this as well:
101) Add the region names to the corp window under ACCOUNTS/OFFICES. I would like to know where the heck they are?!? (Same for Factories and the assets window - need more info)
102) Add role to corp member to allow them to orent office.
103) Allow a corp to unrent an office.
104) Add role to corp member to have lab management role.
105) delete applications for the corp APPLICATIONS screen.
And the ability to sort all of the above and get a decent scrollbar.
Edited by: Dora on 28/06/2003 14:49:56 Offices for sale: http://www.grafweb.com/playboy/pb_offices.htm
Dora CEO Playboy Enterprises Chnnl: PLAYBOY E-ml: playboy_ |

Minarii Tul'h
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Posted - 2003.06.28 16:19:00 -
[38]
Thanks for replying Pann, it's good to know CCP cares :)
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Mandos
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Posted - 2003.06.28 17:49:00 -
[39]
Good summary, and it's also good to work to get a unified debate thread. I will bring up at least some of these issues in the bughunting team. Thanks!
Edited by: Mandos on 28/06/2003 17:50:57 -- Mandos Polaris Forum Moderator and Bug Hunter EVE Forum rules |

Zimm
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Posted - 2003.06.28 20:35:00 -
[40]
Just wanted to say thanks to Pann and Mandos for taking a look at these questions. We all eagerly await what you guys can come up with.
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Lola
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Posted - 2003.06.30 08:55:00 -
[41]
Thank you Pann for saying you were going to answer this thread two days ago. I'm not sure if you answered in a different thread. I can't find it. I also could not find the thread with the response to if it's allowed for GMs to move players at their discretion. I know this has happened and I know CCP was going to make a statement about it but I cannot find it. These forums need a search feature. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Market Griefer
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Posted - 2003.07.01 07:57:00 -
[42]
Such good questions, such lack of answers.
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Jash Illian
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Posted - 2003.07.01 08:10:00 -
[43]
<< Another point to address. When you select orbit your ship drop his speed at the speed of his current target resulting in the wast of his speed advantage in combat. Beside clicking like a mad monkey everywhere in space to keep up your top speed in combat, CCP should find away to give to players more controle on their speed into combat. The orbiting speed should not be set related to the orbiting target. If the player want to have a slow orbiting cour around it he should just reduce his own speed with the slide bar. Nothing more desapointing to see you go at 150 or 200km in combat when you could go at 400, just because the orbit option speed value is set related to the target speed. If i want to go at 150 i just have to set keep in range to follow the speed target or to reduce my speed if i chose the orbiting one, but if u set orbit and ur speed is at 100% you should be able to turn as fast as you can around ur target. >>
You're not dropping to the speed of your target. You drop speed to the maximum speed at which you can maintain the set turn radius. It gets a little fuggered with fast ship vs fast ship, as both trying to orbit just seem to mate instead.
The agility of your ship will define how fast you can maintain a turn. Increasing your agility will increase the speed of the turn. As will increasing the radius of the turn. A pilot with low agility orbiting a cruiser in a rifter at 1km turns painfully slow. Painfully because the cruiser will have a much better chance to pound him. But increasing your agility through skills and devices, like the inertial stabilizer device and the Evasive Maneuvers skill, will increase yout turn speed as well.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Market Griefer
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Posted - 2003.07.02 07:34:00 -
[44]
Hey Pann, how about you just answer the ones you know and get back to us on the ones you don't?
Posted - 28/06/2003 06:12:00 -------------------------------------------------------------------------------- Read, copied and in the process of answering. Some of these I don't have an answer to and will have to get replies from various people on the team, so your patience as I work on that will be greatly appreciated.
Until then, the next person who bumps this thread (which is against the rules) is going to get fonged. =P
Eve Community Manager [email protected] CCP
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Terrapin
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Posted - 2003.07.02 13:42:00 -
[45]
Pann: "Until then, the next person who bumps this thread (which is against the rules) is going to get fonged. =P"
Just a couple of things..
1) If 'bumping' is against the rules, it'd probably help if you'd actually include it in the forum rules, as it appears to be absent at the moment.
2) Seeing how there is no way whatsoever for players to check which issues have been reported, what their status is, and when they are going to be resolved (if at all), the forum gets swamped every day with posts/complaints discussing the same issues over and over. This causes well thought through and summarizing posts, like the one that started this thread, to disappear into obscurity in no time. This was my motivation for bumping this thread in the first place.
This lack of information is also the main reason why I stopped submitting bug reports. Usually I think "Well, this is such a basic flaw, there are probably at least a dozen people who have reported this before me." In fact, on the first petition I filed I got a GM response that it was a 'known issue' which was going to be fixed in the next patch. Had this info been publicly availlable it would have saved me the rather time consuming process of filing a bug report in the first place. On the several other bug petitions I filed after that first one I got no reply at all.
One guaranteed way to lose customers, in any business, is to leave them in the dark too long on valid issues they may have with your product. I.e.: Once most major problems have been resolved I'll be happy to read about the joys and benifits of stackless python, until then I'd rather see a regular posting in the dev log about the issues at hand.
In short; if you want players to help make Eve a better game at least provide them with the proper information to do so. To me it seems a small effort with a lot to gain.
3) Those answers you promised are still in the works...... right?
4) What's "to get fonged"? I must say I'm rather curious, as my dictionary wasn't of much help here.
5) *bump*
*runs and hides* ---
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Discorporation
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Posted - 2003.07.02 13:53:00 -
[46]
Fonged Watch 'A Knight's Tale'. Not only an Ace movie, but it will explain you everything about the wonder that is fonging.
</offtopic>
[Heterocephalus glaber]
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Spaja Saist
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Posted - 2003.07.02 16:59:00 -
[47]
Well I noticed CCP being understaffed was mentioned and from what I heard it's only got worse. Seems they laid off five people. Looks like this game will go the way of the dodo bird unless these problems get addressed soon.
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Lola
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Posted - 2003.07.03 08:04:00 -
[48]
Spaja Saist, I think also a bunch of people who had been working really hard for a long time took vacations after the game was released. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Chagidiel
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Posted - 2003.07.03 08:53:00 -
[49]
Many valid points, though there are some there arent a problem really Also, since your post is old, ill mark the ones already solved:
5:balancing issue, which will be more fixed today. Also, i never really seen this problem. I have people talking about hybridweapons being the best ones? Never used one myself though, so Im not sure. Neverthless, weapons being more balanced during todays patch.
6: Bountyhunters are as you know people taking the law in theire own hands. Through the times bountyhunters has been dispiesed and unliked, and, I might add, many a time caputered by the law themselves. Certain times (as in old westernmovies) the law has been so weak, that they have used bountyhunters as a help, which ofcourse only showed how weak the law really was. CONCORD, I imagine is not intrested in looking weak, thus attacking vagilantes as well as other criminals. Remember, bountys are put out by people, not bu CONCORD. Personlly I love the idea of bountyhunters operating outside the law, and always haveing to stay one step ahead both police and criminals.
7: Shuttles implemented now, and after todays patch, ammars shuttles will even fly with theire front forwards =)
10:hard issue, and we will just have to see if theire plan with todays patch will solve the problem or not.
13: thats not a problem, that is an ide and a personal one as well.
14:ofcourse it is. aslong as they can handle the local police/concord they, as well as we, can do whatever they want. An initiative to stop this ofcourse should come from the players themselves, not CCP. Luckyly such initiatives are showing increased strength as we speak.
15: not nesecarry. You shouldnt through sometihng out in space if you cant guard it. We always has a transportship picking up things emidiatlly when it is jettisoned, so we never suffer from this problem. only those with poor planing skills, suffer from this. Though I imagine those only suffer one time, adn then start cooperate or change strategy.
16: thats not a problem either: GM:s are gamemasters, thus masters the game, putting up the rules for the game as they want. As gamemasters always had and always will in any roleplaying games. As a general rule, stands, the GM is always right, and should he not be right, then he is still right. In all roleplaying games you must have faith in the GM, and if you dont, then its extremely hard, and boring, to play the game, and one should change game as fast as possible.
17: todays patch
21: much better now, though there are some issues still there.
22: stands to reson that things you install should be offline when putting them in. When I brought my new TV to my appartment, the TV was offline, till I put it on. It wasnt online as I brought it in.
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Lola
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Posted - 2003.07.03 09:21:00 -
[50]
Chagidiel, for #17 you say "todays patch" as though there will be "new content". Balancing and bug fixes are not "new content". Which "new content" are you refering to when you say "todays patch". ----------------------------------------- Sig rented by Drethen Nerevitas. |

Endureth
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Posted - 2003.07.03 09:48:00 -
[51]
I have yet to to see the GM's do anything at all in this game. I expected this kind of work from the GM's...
1. So and so, a famous stock broker is planning on starting his own colony within the EVE universe. He has asked that peopple bring him supplies (minerals and trade goods) to his outpost in (fill it in) system which is 30 gate jumps from the nearest settled area. He is willing to pay 2-3 times the products normal going rate in Empire controlled space. Traders beware, pirates are no doubt planning to raid any shipments to the area and Concord has refused to help with this expansion due to the continued and increasing pirate activity within their own space.
After about a week, the GM's could have put a starbase in the area which still held decent trade routes (maybe 2x empire space value). Pirates would probably continue to harrass traders, escorts would be hired, blockades set up, etc. Too many role-playing opportunities to list.
That's just one example. Sorry, I don't get paid to make these up. But these are the types of events I expected the GM's to come up with. Well the storyline it seems has pretty much been left up to Polaris but CCP doesn't really listen to Polaris, they just expect them to reply to petitions with the cookie cutter, "Sorry, nothing we can do" response.
This is all a result of the game's current state, that it's not ready for release.
-E
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Chagidiel
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Posted - 2003.07.03 10:13:00 -
[52]
lo: under the patch notes, theres a heading reading "ships and modules". Undwer that heading CCP claims to include new modules during the patch which is to be realeased to day. Course, it could be a lie, and course, the patch might not come today, but neverthless they clainm to add new materials. They also state they will include som new kind of astroidbelts.
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drunkenmaster
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Posted - 2003.07.03 10:22:00 -
[53]
Lola, there is *some* new content.
Just from memory, there will be more 'rare' loot, as in probably better ECM/ECCM drops that, admittedly were supposed to be there before, but I'll gloss over that.
Extra agent missions.
A start at Black Market goods.
New map filters.
I know none of these are 'major' additions as such, but they are additions all the same. There may be more, but I'm supposed to be working, and haven't checked the list.
Anyway, if they added something 'major' they'd just get people moaning that they should be fixing stuff, not adding stuff, etc. ;)
[e] there is also a 'stack all' button in your hangar too :D
Edited by: drunkenmaster on 03/07/2003 10:55:26 .
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Bajastor
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Posted - 2003.07.03 10:24:00 -
[54]
Very fine list of issues. I agree with all your concerns but think I can put these away for you:
7) Shuttles are very much there. I own 3 or 4 and use them quite a bit.
13) Reducing weapon CPU requirements is exactly what the Weapon Upgrades skill does. Perhaps you accidentally switched CPU/Power, I don't know.
24) You can select all your drones and issue command to them all at once.
30) Rouge drones? You mean as opposed to Bleu drones? ;) just kidding.
Good points Yahyo.
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Lallante
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Posted - 2003.07.03 12:56:00 -
[55]
Quote:
Seems CCP laid off five people.
yeah i heard they found an 'underground' group of GMs who were giving satisfactory or better customer service so they got rid of them before they infected others.
Lall - THE Vocal Minority - ShinRa
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Lola
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Posted - 2003.07.04 12:14:00 -
[56]
Seems like the issues in this thread are more important than whining about the patch. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Market Griefer
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Posted - 2003.07.07 04:48:00 -
[57]
OMG, fonged! I sure hope Pann is ok and not dead. We haven't head from her in over a week :-(
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Singular
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Posted - 2003.07.07 04:54:00 -
[58]
Thanx Pann,
Another response that illustrates the undeserved hubris this team exhibits. Such attitudes will lead to the death of this game. So be careful.
Im Yo Huckleberreh |

Shintai
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Posted - 2003.07.07 08:01:00 -
[59]
*bumps into Ywev*
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Sato Kayim
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Posted - 2003.07.07 09:51:00 -
[60]
Great original post.
Pann, when are you coming back on these issues? Can't you even have the courtesy of letting us know when?
I would also like to add my weight to the idea that you put up a list of issues and a status so that we can check on the development of Eve without getting all these posts in the forums. The reason people make these posts is because of LACK OF INFORMATION FROM CCP! People fear the worst.
Thank you.
Edited by: Sato Kayim on 07/07/2003 09:51:46
Necrosis....Death is only the beginning....
http://www.eve-necrosis.com |
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