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Yahyo
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Posted - 2003.06.23 21:26:00 -
[1]
Long time listener, first time caller:
This post is not intended to complain, whine, flame, or rant; rather it is meant to try to get some response from someone at CCP in the know. It is quite obvious that CCP is grossly under staffed, so in an attempt to help them out, I will list SOME of the current issues facing Eve in one spot for convenience (get ready there are a lot of them). Hope to hear a response, something anything, that lets the players know that some work, is being done to fix these issues.
In no particular order:
1) Corporate Tax – great feature if it was truly implemented. When will this function properly? 2) NPC pirates – when pirates are killed a security rating boost of .000001 occurs. I have to kill 100,000 pirates to go up 0.1. This can’t be correct is it? 3) Learning skill – description says 2% per level, when in fact is 1%. Either change the description or fix the skill. Note: don’t choose 1%, otherwise training from level 4 to 5 has a return on investment of 4 years and 40 days (with a 15 day train time). Does that make sence? 4) Warp disruption/Stasis Haze – This is a cool graphic, but requires relogging to get rid of. ETA of fix? 6) Concord/Security rating – Bounty hunter with a security rating of greater than 5.0 attacks a pirate with a security rating of -5.0, thus resulting in Concord/police killing the bounty hunter. Good time to be a pirate. Is it intended to be this way? 8) Assets – please give us a way to simply delete unwanted asset tab clutter. My current list is impossible to get any useful information from, one pixel of scrolling equals about 10 stations. Is this possible to correct? 9) Stuck characters – This happens both while gate jumping and while getting close to space stations. ETA of fix? 10) Labs/Factories/Offices – Was it your intention to make these incredibly difficult to find/rent? 11) Forum script error – If I can’t get help in game, I try the forums. However the forums routinely give a script error message while accessing. 13) Weapon Power grid skill – Can we get a skill that reduces the weapon CPU needs? You have its reciprocal. 14) PC pirates – What is the official stance from CCP? Is it alright for PC pirates to set up blockades in secure space? 15) Cargo Canister Security – Is there a way to secure cargo containers? 16) GM intervention – Are there any guidelines that GMs have to adhere to? 17) Amount of Content – Are we going to see anything new soon? 18) Broken markets – Does CCP know the cause of the broken markets? If so, ETA of fix? 19) Space stations – When will these be in game? This will add some content for a game that is lacking it. 21) Autopilot – Several questions: Why does AP at times turn itself off? Why does AP warp to the middle of no where in a system and not resume the desired course? 22) Equipping modules – Why do modules get automatically toggled offline, when there is clearly enough power grid and CPU to activate. 23) Trade skill – When will this skill be fully implemented? 24) Drones – Is there a way to make controlling drones much easier? The ability to issue commands to more than one drone at a time seems to be the consensus solution. 25) Stock market – this sounds incredibly cool, ETA on implementation? 26) Fighting formations – ETA on implementation? 27) Bounty hunters – Was this to be a career choice where you would get licensed from DED? Will this still be implemented? 28) Boosters (drugs) – Is there going to be items that temporarily lower training times, with obvious side effects? If so, ETA? 29) Forgery Skill – Is there a plan for a skill that will help selling/trading/recycling equipment that was obtained by podding another player? ETA? 30) Rouge Drones – ETA? 31) Mobile refineries – Lots of talk on these. ETA? 32) Ship names – There has to be more to this, no? 33) Tech levels – ETA on new equipment and higher tech levels? 34) Reverse engineering – ETA? What will be able to be reverse engineered?
Thought as an added convenience, I would include all of the other questions listed throughout this topic. This will save the GMs, Developers, and Polaris valuable time, as they will no longer have to scroll through the entire post. I hope by making this topic more and more responder-friendly, we may soon see a response by CCP.
Edited by: Yahyo on 08/07/2003 14:32:10
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Ferdinand Magellan
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Posted - 2003.06.23 22:09:00 -
[2]
A lot of good points made. I think your list sums up many of the problem.
Giving ETA's on things can be hard at times as other things come up that push the ETA back (constantly). I work on programming a large multi user system myself. It's near impossible for me to meet my ETA on a regular basis. I imagine CCP might have the same issue if they were to issue ETA's. However, even though I am reluctant to give ETA's, I do let people know what feature or bug I am currently working on.
I was pretty excited when the Dev Blog was first added to the site. It showed us that changes are being made. In the past little while though Dev Blog updates have slowed to a trickle.
Perhaps more updates to the Dev Blog would make people happier as we would know that changes are happening.
-------------------- Ferdinand Magellan Stellar Cartographer |

Zimm
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Posted - 2003.06.23 22:26:00 -
[3]
Ferdinand Magellan -
Thanks for the reply. Where is the Dev blog? I am in complete agreement with you that it is difficult to give an ETA. A simple, yes we see that as a problem or not a problem, would make me happy. Being informed leads to happy gamers.
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Ferdinand Magellan
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Posted - 2003.06.24 10:36:00 -
[4]
Zimm - the dev blog is on the left side in the menu under Player Website. -------------------- Ferdinand Magellan Stellar Cartographer |

Blackout
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Posted - 2003.06.24 10:39:00 -
[5]
http://myeve.eve-online.com/devblog.asp
-Perfer at obdura; dolor hic tibi proderit olim. |

Blaxx
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Posted - 2003.06.24 10:54:00 -
[6]
Yep, that pretty much sums up all the most important issues with the game in its current state...
I would love to see some answers to these questions.
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Rath Amon
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Posted - 2003.06.24 11:01:00 -
[7]
This is an excellent post raising almost all of the issues that I have with the game. I'd love to see an official reply to this one.
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Psychia
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Posted - 2003.06.24 11:09:00 -
[8]
Agreed...
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XeQtR
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Posted - 2003.06.24 11:24:00 -
[9]
Well. ONE of your points can be put to rest at least. :) Shuttles ARE in game.
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Milk
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Posted - 2003.06.24 12:06:00 -
[10]
I am glad someone took the time to raise all the important issues in one easy post.
Well done! ________________________________________________ You know whats good for you.
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Ferdinand Magellan
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Posted - 2003.06.24 17:15:00 -
[11]
Too bad this thread is already going into the obscurity of the third page. I imagine the devs never get a chance to read half the interligent posts.
There's too much MOO spam, and complaining spam that are addressing the same issues over again. Maybe there could be a sticky MOO thread where all MOO related material could go so other topics can be read. -------------------- Ferdinand Magellan Stellar Cartographer |

Damon Vile
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Posted - 2003.06.26 06:18:00 -
[12]
Hybrid weapons are balanced, atleast the top end ones are. Don't know about the rest never really used them. It's ammo that needs fixing not weapons..but anyways :)
As for lowering the CPU needs of a weapon, look at weapon upgrade skill ;)
Great post you've pointed out some of the bigger problems in eve right now ( and some little ones :) )
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Master Scy
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Posted - 2003.06.26 06:27:00 -
[13]
Just to add something to #13, other skills also don't seem to function as I'd expect them to. Rapid Firing gives a 1 time bonus to firing speed, and getting the skill from level 1 up doesn't give any further advantage. If this is intended, then the skill should not have training levels (I haven't seen anything requiring Rapid Firing lvl 2+). ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Damon Vile
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Posted - 2003.06.26 06:39:00 -
[14]
well atleast it doesn't make you shoot slower anymore :)
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Endureth
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Posted - 2003.06.26 07:28:00 -
[15]
That's a great list, I just want to add a couple peronal peeves.
21) Autopilot shutting off? This is very annoying. 22) Fitting modules to a ship shows that you have the powergrid and cpu to use them. Though when you leave the station, it's not the case, quite a few of your modules will be offline. When you redock, your fitting shows completely different numbers.
-E
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Quantum Matrix
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Posted - 2003.06.26 07:33:00 -
[16]
Nice post, just a note:
As was pointed out before, the Weapon Upgrades skill reduces weapons CPU needs by 5% per level. The Controlled Burst skill reduces CAPACITOR drain per level. There is no skill to reduce the power requirement of weapons.
-QM
What do we want? Brains! When do we want them? Brains! |

Tool
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Posted - 2003.06.26 08:17:00 -
[17]
I'll bump this. I am curious as to what their response will be.
I could not have posted better, good on ya for bringing these issues to light again. |

Lola
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Posted - 2003.06.26 10:46:00 -
[18]
I'm pretty sure the answer to number 12 is "yes, attributes only effect training time of skills and it was intended to be that way" ----------------------------------------- Sig rented by Drethen Nerevitas. |

Brock
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Posted - 2003.06.26 10:52:00 -
[19]
"Long time listener, first time caller:"
heh, you forgot to say 'but i just LOVE the show'
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Shauna
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Posted - 2003.06.26 18:09:00 -
[20]
Another two for the list
-- When will the TRADE skills be implemented? I would say fixed, but it's never worked :-/
-- A useable UI for controlling drones. > need some way to issue commands to ALL > navigating nested rclick menus in battle just plain sucks. |

Microbe
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Posted - 2003.06.26 18:43:00 -
[21]
""""I'm pretty sure the answer to number 12 is yes, attributes only effect training time of skills and it was intended to be that way""""
Actually, no, attributes were suppose to give an added bonus. ----------------------------------------------- BTW, a few things missed from the first list IMHO:
21)Interbus: Sounds simple enough, what's the problem? 22)Stock Market: This will bring an entire new dimension to corporations, and the game as a hole. Perhaps you at CCP fear all the Martha Stewarts out there? 23)Flight Formations: This was taunted long before release and would bring more added flare to the much talked about combat system. Or would it? 24)Drone Control: Are we suppose to have to constantly spend huge amounts of laggful time clicking on things all over the screen just to make a few drones launch? **cough** ability to launch all drones by their types needed very badly **cough** 25)Bounty Hunters: Umm.. If I'm not mistaken this was suppose to be a "career" choice where you would get a "license from DED", agents to track bounties, agents to gain ship loadout and skill info, ext? Did this fall victim to the pre-release time crunch? 26)Customs Officials: Getting a "license" for this line of work was suppose to be the only way to gain "cargo scanners", opening up a very valuable black market item for pirates, however, they're more common than trash at a landfill. 27)Boosters: aka drugs: black market items that temporarily lower training times, with side affects of course. Any time soon(tm)? 28)forgery skill: All equipment gained from podding other players was suppose to stay in that characters name, and therefore could not be sold, recycled, or traded on the market unless you either paid an agent to forge it, sold on the black market, or you had the forgery skill yourself. Another victim of time? 29)Smuggling: You know... the shipping all of those "black market items" through Empire space while worring you may run across a customs official? **crickets** 30)Rouge Drones: Haven't seen any. 31)Mobile refineries and factories: For Indy ships. Very, very badly needed with rare ore actually being rare now, not to mention being very far away from any N(PC?) station. 32)Implants: All of those brain and torso slots and nothing to put in them. Hmmm.. 33)Ship Names: They 'should' be shown in space, not the pilots names. This would also take the place of the now debunked serial number system for ships that never materialized. HA! Remember that feature?
Really... I could go on and on... but why? There were just way too many promises that I now know can never be realistically kept.
Edited by: Microbe on 26/06/2003 19:00:58
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Korban Dallas
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Posted - 2003.06.26 18:48:00 -
[22]
Yeah, Content? When? More plz plz. Stations...well..CCP yur behind schedule, hoping in mondays patch! How about fixing the attributes for all the items that are currently missing them? Implants? Tech levels? Reverse Engineering? Corp ship decals? Formations? Or maybe all that is just content :/
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Zimm
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Posted - 2003.06.26 21:00:00 -
[23]
I wrote this topic in an attempt to get a few answers and the lack of any type of “official” response both troubles and disturbs me greatly. When no response is provided, I am forced to draw my own conclusions.
Does CCP not care? Is it CCP’s strategic intent to not distribute information, so as to slow players reaching the “end game”? Does CCP not know the answers? Has the SLA (Service Level Agreement) past, i.e. Has a sufficient amount of time passed to give them an opportunity to respond? Have I posted this in the wrong forum? Are they to busy coding/fixing/patching to answer stupid forum posts? Am I looking in the wrong place for provided information?
At this point, I welcome any response, even if it just to say “we see your issues and don’t have an answer for you yet”. I have zero problems with the developers not knowing everything, it takes time I understand.
You have the beginnings of a fantastic game, I wouldn’t be here posting and/or playing if it wasn’t. But it is just the beginnings, I eagerly await information on what and when new content and fixes are coming.
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Norask
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Posted - 2003.06.27 00:18:00 -
[24]
Hmm, good thread, it merits a look by the devs. |

Silmaril
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Posted - 2003.06.27 08:27:00 -
[25]
I think the Devs probably spend most of the time trying to fix things.
I've heard they do read the patch notes forum though, so your best bet is probably to cut and paste the first post into there if you want an answer.
I do agree an response would be nice tho.
"Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men." |

Psychia
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Posted - 2003.06.27 08:32:00 -
[26]
I dunno, but it seems they got a nice little pad over there in the Jove Sectors... and making themselves all those nice pretty ships to fly around... nice to see where the cash we pay is going, since the game is running so smooth and bug-free now...
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Jebba IV
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Posted - 2003.06.27 11:50:00 -
[27]
good post :)
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Aelita
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Posted - 2003.06.27 12:58:00 -
[28]
please I want it TTT.
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Zimm
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Posted - 2003.06.27 15:25:00 -
[29]
Thought as an added convenience, I would include all of the other questions listed throughout this topic (thanks for listing more questions/issues). The original post has been edited to reflect these changes. This will save the GMs, Developers, and Polaris valuable time, as they will no longer have to scroll through the entire post. I hope by making this topic more and more responder-friendly, we may soon see a response by CCP.
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IZON
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Posted - 2003.06.27 18:48:00 -
[30]
must be running scared
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

Zimm
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Posted - 2003.06.27 19:48:00 -
[31]
Am I alone in thinking that this thread will not get any needed attention due to its title? After perusing most of threads and examining those that get a response I have noticed the following buzz words (and variations) that get attention: pirate, cheat, quit, and bored.
Should I change the title to “I am BORED and QUITting because of the CHEATing PIRATES”.
Hopefully, this thread will be answered before its either 7 pages and/or locked. Again CCP, all we are looking for is information. If you’re reluctant to give it out, don’t have any, or are working on it, please let us know. Either way we will know what is going on, then be in a position to help out if needed.
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SOHAIL
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Posted - 2003.06.28 01:00:00 -
[32]
Job Well done to remind CCP what need to be done in TUESDAY patch.
"We'll show them what FIREPOWER is all about" |

Pann
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Posted - 2003.06.28 06:12:00 -
[33]
Read, copied and in the process of answering. Some of these I don't have an answer to and will have to get replies from various people on the team, so your patience as I work on that will be greatly appreciated.
Until then, the next person who bumps this thread (which is against the rules) is going to get fonged. =P
Eve Community Manager [email protected] CCP |

Lola
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Posted - 2003.06.28 09:15:00 -
[34]
Pann, we never doubted you for a minute, I swear!
*looks around* *ducks and runs* ----------------------------------------- Sig rented by Drethen Nerevitas. |

Mushroom
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Posted - 2003.06.28 11:08:00 -
[35]
There's one last question.. I've been to CCP head quarters and... it's.. well... HORRIBLE !!! The fishes over there are HUGE. And I must ask what do you feed them with ? I heard that you where low on budget, was that coz of fish food ??
Sorry but I must ask
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Nyarlathotep
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Posted - 2003.06.28 12:05:00 -
[36]
I will add something to the list.
It concern "keep in range" and the "orbit" option.
I think CCP should find way more convinent and faster to set the range and orbit value of your ship. I know you can do approche and then wait for the desire range to select "current" option. But this process doesnt feel natural and it is too slow to process into the fast combat pace in EVE.
I think the combat could be more tactical if you could establish by your self the "keep in range" and "orbit" factor insteed of beiging force to chose in the range value already set (the set value is not a bad idea in it self, but we need to be able to set our own range value and also faster than by using the little menu). Exemple: most of the time i want to keep my range at 10km but the option go only from 5km to 20km. The player should be able to select the distance they want and it should be done faster than waiting the little menu to appear.
Proposition: In hud add 2 new options keep in range and orbit (seperatly, because their effect is quite different and useful in combat) with a slide that allow you to write the value you want. Then press enter and bang! ur ship range is set. If this cant be done this way. Add at least an option where the player can creat in advance some keep in range and orbite value into the keep range and orbit menu.
This will also make the frigate speed advantage more obvious and useful since the player will be able to change his flight cours faster toward a cruiser or another frigate.
Another point to address. When you select orbit your ship drop his speed at the speed of his current target resulting in the wast of his speed advantage in combat. Beside clicking like a mad monkey everywhere in space to keep up your top speed in combat, CCP should find away to give to players more controle on their speed into combat. The orbiting speed should not be set related to the orbiting target. If the player want to have a slow orbiting cour around it he should just reduce his own speed with the slide bar. Nothing more desapointing to see you go at 150 or 200km in combat when you could go at 400, just because the orbit option speed value is set related to the target speed. If i want to go at 150 i just have to set keep in range to follow the speed target or to reduce my speed if i chose the orbiting one, but if u set orbit and ur speed is at 100% you should be able to turn as fast as you can around ur target.
Edited by: Nyarlathotep on 28/06/2003 12:06:18 ______________________ Im the last... I will tell the audient void... |

Dora
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Posted - 2003.06.28 14:48:00 -
[37]
I have a few simple stupid this as well:
101) Add the region names to the corp window under ACCOUNTS/OFFICES. I would like to know where the heck they are?!? (Same for Factories and the assets window - need more info)
102) Add role to corp member to allow them to orent office.
103) Allow a corp to unrent an office.
104) Add role to corp member to have lab management role.
105) delete applications for the corp APPLICATIONS screen.
And the ability to sort all of the above and get a decent scrollbar.
Edited by: Dora on 28/06/2003 14:49:56 Offices for sale: http://www.grafweb.com/playboy/pb_offices.htm
Dora CEO Playboy Enterprises Chnnl: PLAYBOY E-ml: playboy_ |

Minarii Tul'h
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Posted - 2003.06.28 16:19:00 -
[38]
Thanks for replying Pann, it's good to know CCP cares :)
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Mandos
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Posted - 2003.06.28 17:49:00 -
[39]
Good summary, and it's also good to work to get a unified debate thread. I will bring up at least some of these issues in the bughunting team. Thanks!
Edited by: Mandos on 28/06/2003 17:50:57 -- Mandos Polaris Forum Moderator and Bug Hunter EVE Forum rules |

Zimm
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Posted - 2003.06.28 20:35:00 -
[40]
Just wanted to say thanks to Pann and Mandos for taking a look at these questions. We all eagerly await what you guys can come up with.
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Lola
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Posted - 2003.06.30 08:55:00 -
[41]
Thank you Pann for saying you were going to answer this thread two days ago. I'm not sure if you answered in a different thread. I can't find it. I also could not find the thread with the response to if it's allowed for GMs to move players at their discretion. I know this has happened and I know CCP was going to make a statement about it but I cannot find it. These forums need a search feature. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Market Griefer
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Posted - 2003.07.01 07:57:00 -
[42]
Such good questions, such lack of answers.
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Jash Illian
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Posted - 2003.07.01 08:10:00 -
[43]
<< Another point to address. When you select orbit your ship drop his speed at the speed of his current target resulting in the wast of his speed advantage in combat. Beside clicking like a mad monkey everywhere in space to keep up your top speed in combat, CCP should find away to give to players more controle on their speed into combat. The orbiting speed should not be set related to the orbiting target. If the player want to have a slow orbiting cour around it he should just reduce his own speed with the slide bar. Nothing more desapointing to see you go at 150 or 200km in combat when you could go at 400, just because the orbit option speed value is set related to the target speed. If i want to go at 150 i just have to set keep in range to follow the speed target or to reduce my speed if i chose the orbiting one, but if u set orbit and ur speed is at 100% you should be able to turn as fast as you can around ur target. >>
You're not dropping to the speed of your target. You drop speed to the maximum speed at which you can maintain the set turn radius. It gets a little fuggered with fast ship vs fast ship, as both trying to orbit just seem to mate instead.
The agility of your ship will define how fast you can maintain a turn. Increasing your agility will increase the speed of the turn. As will increasing the radius of the turn. A pilot with low agility orbiting a cruiser in a rifter at 1km turns painfully slow. Painfully because the cruiser will have a much better chance to pound him. But increasing your agility through skills and devices, like the inertial stabilizer device and the Evasive Maneuvers skill, will increase yout turn speed as well.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Market Griefer
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Posted - 2003.07.02 07:34:00 -
[44]
Hey Pann, how about you just answer the ones you know and get back to us on the ones you don't?
Posted - 28/06/2003 06:12:00 -------------------------------------------------------------------------------- Read, copied and in the process of answering. Some of these I don't have an answer to and will have to get replies from various people on the team, so your patience as I work on that will be greatly appreciated.
Until then, the next person who bumps this thread (which is against the rules) is going to get fonged. =P
Eve Community Manager [email protected] CCP
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Terrapin
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Posted - 2003.07.02 13:42:00 -
[45]
Pann: "Until then, the next person who bumps this thread (which is against the rules) is going to get fonged. =P"
Just a couple of things..
1) If 'bumping' is against the rules, it'd probably help if you'd actually include it in the forum rules, as it appears to be absent at the moment.
2) Seeing how there is no way whatsoever for players to check which issues have been reported, what their status is, and when they are going to be resolved (if at all), the forum gets swamped every day with posts/complaints discussing the same issues over and over. This causes well thought through and summarizing posts, like the one that started this thread, to disappear into obscurity in no time. This was my motivation for bumping this thread in the first place.
This lack of information is also the main reason why I stopped submitting bug reports. Usually I think "Well, this is such a basic flaw, there are probably at least a dozen people who have reported this before me." In fact, on the first petition I filed I got a GM response that it was a 'known issue' which was going to be fixed in the next patch. Had this info been publicly availlable it would have saved me the rather time consuming process of filing a bug report in the first place. On the several other bug petitions I filed after that first one I got no reply at all.
One guaranteed way to lose customers, in any business, is to leave them in the dark too long on valid issues they may have with your product. I.e.: Once most major problems have been resolved I'll be happy to read about the joys and benifits of stackless python, until then I'd rather see a regular posting in the dev log about the issues at hand.
In short; if you want players to help make Eve a better game at least provide them with the proper information to do so. To me it seems a small effort with a lot to gain.
3) Those answers you promised are still in the works...... right?
4) What's "to get fonged"? I must say I'm rather curious, as my dictionary wasn't of much help here.
5) *bump*
*runs and hides* ---
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Discorporation
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Posted - 2003.07.02 13:53:00 -
[46]
Fonged Watch 'A Knight's Tale'. Not only an Ace movie, but it will explain you everything about the wonder that is fonging.
</offtopic>
[Heterocephalus glaber]
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Spaja Saist
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Posted - 2003.07.02 16:59:00 -
[47]
Well I noticed CCP being understaffed was mentioned and from what I heard it's only got worse. Seems they laid off five people. Looks like this game will go the way of the dodo bird unless these problems get addressed soon.
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Lola
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Posted - 2003.07.03 08:04:00 -
[48]
Spaja Saist, I think also a bunch of people who had been working really hard for a long time took vacations after the game was released. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Chagidiel
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Posted - 2003.07.03 08:53:00 -
[49]
Many valid points, though there are some there arent a problem really Also, since your post is old, ill mark the ones already solved:
5:balancing issue, which will be more fixed today. Also, i never really seen this problem. I have people talking about hybridweapons being the best ones? Never used one myself though, so Im not sure. Neverthless, weapons being more balanced during todays patch.
6: Bountyhunters are as you know people taking the law in theire own hands. Through the times bountyhunters has been dispiesed and unliked, and, I might add, many a time caputered by the law themselves. Certain times (as in old westernmovies) the law has been so weak, that they have used bountyhunters as a help, which ofcourse only showed how weak the law really was. CONCORD, I imagine is not intrested in looking weak, thus attacking vagilantes as well as other criminals. Remember, bountys are put out by people, not bu CONCORD. Personlly I love the idea of bountyhunters operating outside the law, and always haveing to stay one step ahead both police and criminals.
7: Shuttles implemented now, and after todays patch, ammars shuttles will even fly with theire front forwards =)
10:hard issue, and we will just have to see if theire plan with todays patch will solve the problem or not.
13: thats not a problem, that is an ide and a personal one as well.
14:ofcourse it is. aslong as they can handle the local police/concord they, as well as we, can do whatever they want. An initiative to stop this ofcourse should come from the players themselves, not CCP. Luckyly such initiatives are showing increased strength as we speak.
15: not nesecarry. You shouldnt through sometihng out in space if you cant guard it. We always has a transportship picking up things emidiatlly when it is jettisoned, so we never suffer from this problem. only those with poor planing skills, suffer from this. Though I imagine those only suffer one time, adn then start cooperate or change strategy.
16: thats not a problem either: GM:s are gamemasters, thus masters the game, putting up the rules for the game as they want. As gamemasters always had and always will in any roleplaying games. As a general rule, stands, the GM is always right, and should he not be right, then he is still right. In all roleplaying games you must have faith in the GM, and if you dont, then its extremely hard, and boring, to play the game, and one should change game as fast as possible.
17: todays patch
21: much better now, though there are some issues still there.
22: stands to reson that things you install should be offline when putting them in. When I brought my new TV to my appartment, the TV was offline, till I put it on. It wasnt online as I brought it in.
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Lola
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Posted - 2003.07.03 09:21:00 -
[50]
Chagidiel, for #17 you say "todays patch" as though there will be "new content". Balancing and bug fixes are not "new content". Which "new content" are you refering to when you say "todays patch". ----------------------------------------- Sig rented by Drethen Nerevitas. |

Endureth
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Posted - 2003.07.03 09:48:00 -
[51]
I have yet to to see the GM's do anything at all in this game. I expected this kind of work from the GM's...
1. So and so, a famous stock broker is planning on starting his own colony within the EVE universe. He has asked that peopple bring him supplies (minerals and trade goods) to his outpost in (fill it in) system which is 30 gate jumps from the nearest settled area. He is willing to pay 2-3 times the products normal going rate in Empire controlled space. Traders beware, pirates are no doubt planning to raid any shipments to the area and Concord has refused to help with this expansion due to the continued and increasing pirate activity within their own space.
After about a week, the GM's could have put a starbase in the area which still held decent trade routes (maybe 2x empire space value). Pirates would probably continue to harrass traders, escorts would be hired, blockades set up, etc. Too many role-playing opportunities to list.
That's just one example. Sorry, I don't get paid to make these up. But these are the types of events I expected the GM's to come up with. Well the storyline it seems has pretty much been left up to Polaris but CCP doesn't really listen to Polaris, they just expect them to reply to petitions with the cookie cutter, "Sorry, nothing we can do" response.
This is all a result of the game's current state, that it's not ready for release.
-E
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Chagidiel
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Posted - 2003.07.03 10:13:00 -
[52]
lo: under the patch notes, theres a heading reading "ships and modules". Undwer that heading CCP claims to include new modules during the patch which is to be realeased to day. Course, it could be a lie, and course, the patch might not come today, but neverthless they clainm to add new materials. They also state they will include som new kind of astroidbelts.
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drunkenmaster
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Posted - 2003.07.03 10:22:00 -
[53]
Lola, there is *some* new content.
Just from memory, there will be more 'rare' loot, as in probably better ECM/ECCM drops that, admittedly were supposed to be there before, but I'll gloss over that.
Extra agent missions.
A start at Black Market goods.
New map filters.
I know none of these are 'major' additions as such, but they are additions all the same. There may be more, but I'm supposed to be working, and haven't checked the list.
Anyway, if they added something 'major' they'd just get people moaning that they should be fixing stuff, not adding stuff, etc. ;)
[e] there is also a 'stack all' button in your hangar too :D
Edited by: drunkenmaster on 03/07/2003 10:55:26 .
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Bajastor
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Posted - 2003.07.03 10:24:00 -
[54]
Very fine list of issues. I agree with all your concerns but think I can put these away for you:
7) Shuttles are very much there. I own 3 or 4 and use them quite a bit.
13) Reducing weapon CPU requirements is exactly what the Weapon Upgrades skill does. Perhaps you accidentally switched CPU/Power, I don't know.
24) You can select all your drones and issue command to them all at once.
30) Rouge drones? You mean as opposed to Bleu drones? ;) just kidding.
Good points Yahyo.
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Lallante
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Posted - 2003.07.03 12:56:00 -
[55]
Quote:
Seems CCP laid off five people.
yeah i heard they found an 'underground' group of GMs who were giving satisfactory or better customer service so they got rid of them before they infected others.
Lall - THE Vocal Minority - ShinRa
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Lola
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Posted - 2003.07.04 12:14:00 -
[56]
Seems like the issues in this thread are more important than whining about the patch. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Market Griefer
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Posted - 2003.07.07 04:48:00 -
[57]
OMG, fonged! I sure hope Pann is ok and not dead. We haven't head from her in over a week :-(
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Singular
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Posted - 2003.07.07 04:54:00 -
[58]
Thanx Pann,
Another response that illustrates the undeserved hubris this team exhibits. Such attitudes will lead to the death of this game. So be careful.
Im Yo Huckleberreh |

Shintai
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Posted - 2003.07.07 08:01:00 -
[59]
*bumps into Ywev*
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Sato Kayim
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Posted - 2003.07.07 09:51:00 -
[60]
Great original post.
Pann, when are you coming back on these issues? Can't you even have the courtesy of letting us know when?
I would also like to add my weight to the idea that you put up a list of issues and a status so that we can check on the development of Eve without getting all these posts in the forums. The reason people make these posts is because of LACK OF INFORMATION FROM CCP! People fear the worst.
Thank you.
Edited by: Sato Kayim on 07/07/2003 09:51:46
Necrosis....Death is only the beginning....
http://www.eve-necrosis.com |

illuminati
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Posted - 2003.07.07 12:05:00 -
[61]
Really good post, even though some issues are already fixed. The gangwarping needs improvement too, availability from the topleft list and to gates.
*bump free of charge*
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Lola
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Posted - 2003.07.07 20:48:00 -
[62]
I saw pann lock a thread today so she's not dead. Thank god I was getting so worried. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Madox
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Posted - 2003.07.07 21:51:00 -
[63]
On the off chance that somebody is still reading this, i'm gonna add some of my own suggestions.
201) For reasearch and lab slots tell us which ones the game "thinks" have been used in the past three days. Tell us how much time is left in the current rent cycle or when our next rent is due. The map should include show stars by "available lab slots" or "available factory slots".
202) Info on BP for sale should include the materials needed to produce an item so you don't have to purchase the BP to find out. Right now it is blank. http://www.crimsonautograph.com/eve/blueprints/ is way out of date. Plus get rid of "copy" in the BP title on the market. That is SO confusing.
203) Make the market have a "region overview" option so you can shop the entire galaxy to find an item. You will still have to fly to a region to pinpoint the item's location, but at least you have an idea where to start looking.
204) Make the market accesible in space. If you can somehow recieve e-mail from someone across the galaxy, surely you can check the price of ammo in the system wihtout having to dock.
205) Let player's ships take passengers, as in other players, to locations. Shuttles are lame.
206) Increase the number of corp offices at staions. How can it cost only 1 isk to rent a corp office forever and a giant space station kilometers tall only has room for 16 offices AND it is immpossible to unrent an office?
Just fix the stuff that is broken and this will be a hell of a game. Wait to introduce the next "shuttles" ie something people aren't really asking for and concentrate on the stuff THAT REALLY MATTERS.
thanks for your time.
*free-bump*
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Konstantin
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Posted - 2003.07.07 23:37:00 -
[64]
Thank you Chagidiel, for your insight on Bounty Hunters. I just wanted to add another way to look at it:
Think Star Wars. Was Boba Fett ever considerd a "good guy"? Were ANY of the other bounty hunters considered "good guys"? No, they were all working for the Empire. The same applies here.
Don't get it into your mind that bounties are only placed onto criminals heads by good guys. Think of it more like hit-men. They are hired by one group of mobsters to hit a rival mobster. The same applies here. These bounties do not represent anything even resembling civilized behavior or justice. They are merely pre-packaged vendettas. Nothing noble in the least.
However, there is one point about the bounty system which I think could be contributing to the misconceptions surrounding it. It could be the fact that anyone can access bounty info from any reputable station. If this had been handled more like the "Hit" system, bounty information would only be available from Black Market stations. But, seeing as they were never implemented (until recently, or so I have heard but never seen), the bounty info had to be posted somewhere. Hence the current system. Pulling into a Federal Intelligence Logistical Support station and handling a bounty transaction with no penalties from the cops can give many the misconception that this whole "bounty" thingy is all quite legal. Makes bounty hunters look like defenders of justice. When, in reality, they are really just hired guns, the controllers of whom could even be m0o themselves. You never know who you are really working for in this line of work.
As to point #24, Bajastor got it, but damned if it didn't take 3 pages of posts for someone to finally catch it.
The drone control window works somewhat similar to an explorer window in Windows. CTRL+Click works the same way. This also applies to the drone bay when choosing drones to launch (e.g. right-click, Select All, CTRL+Click undesired drones, right-click a drone, Launch).
So, if all drones currently in action are combat drones, then right-click on any one of them in the control window, then click Select All. Now when you right-click on any of them and click Command->Attack, they will ALL attack the same target until dead.
Of course, if this had all been in either the manual, online help or in the in-game tutorial, it wouldn't be necessary for any of us in here to point it out.
One thing I'd like to add, if our friend who started this thread had spent even 5 minutes in the Help Channel asking about some of these issues, he would have caught the ones that were not actually issues at all (like #24). Yes folks, the Help Channel actually does help! -- Anyone else 'ave anything 'e'd ... rather be doin'? RIGHT! Off ya go! |

Lola
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Posted - 2003.07.07 23:55:00 -
[65]
Fiddling with right-clicking and wading through submenus is not my idea of efficient combat with drones. How about definable hot-keys for groups of user definable sets of drones? Like in most RTS games like Stracraft/Warcraft. ----------------------------------------- Sig rented by Drethen Nerevitas. |

Gravedancer
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Posted - 2003.07.08 00:02:00 -
[66]
Ok I can answer a few of your points..
<<1) Corporate Tax û great feature if it was truly implemented. When will this function properly?>>
It actually used to function during beta and when game first went live. Think it stopped sometime around may 25th, if I remember correctly. I petitioned about it and got something to the effect of "yes we know its broken. We recommend corporations not use a tax until its fixed".
<<5) Hybrid Weapons û Grossly under balanced. If you donÆt want hybrids in the game, then just delete them. ETA of balancing?>>
Seems to have been addressed in most recent patch.
<<7) Shuttles û Are they in the game? Because I remember a message in the news that said they were.>>
Yes they are, not sure how widely available though. Weve got a few in corp hangar for ship fetching runs.
<<13) Weapon Power grid skill û Can we get a skill that reduces the weapon CPU needs? You have its reciprocal.>>
There is a skill that reduces CPU needs from all equipment.. think its electronics isnt it ?
<<24) Drones û Is there a way to make controlling drones much easier? The ability to issue commands to more than one drone at a time seems to be the consensus solution.>>
Ability to issue orders to multiple drones has always been around. Once all drones are launched, right click in the drone control window, and select all. Then any commands issued will go to all drones. You can also scoop all drones to dronebay at once with this feature, though you cant launch all drones at once by doing the same thing in dronebay <go figure>.
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Zimm
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Posted - 2003.07.08 13:23:00 -
[67]
Thanks for all the replies. It is true that a few of these were taken care of with the new patch.
While I will be bored at work today, I will edit the first post with updated information.
Edited by: Zimm on 08/07/2003 13:23:22
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Lola
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Posted - 2003.07.08 13:32:00 -
[68]
Here are the ones I'm still up in the air about:
1) Corporate Tax û great feature if it was truly implemented. When will this function properly? 2) NPC pirates û when pirates are killed a security rating boost of .000001 occurs. I have to kill 100,000 pirates to go up 0.1. This canÆt be correct is it? 3) Learning skill û description says 2% per level, when in fact is 1%. Either change the description or fix the skill. Note: donÆt choose 1%, otherwise training from level 4 to 5 has a return on investment of 4 years and 40 days (with a 15 day train time). Does that make sence? 4) Warp disruption/Stasis Haze û This is a cool graphic, but requires relogging to get rid of. ETA of fix? 6) Concord/Security rating û Bounty hunter with a security rating of greater than 5.0 attacks a pirate with a security rating of -5.0, thus resulting in Concord/police killing the bounty hunter. Good time to be a pirate. Is it intended to be this way? 8) Assets û please give us a way to simply delete unwanted asset tab clutter. My current list is impossible to get any useful information from, one pixel of scrolling equals about 10 stations. Is this possible to correct? 9) Stuck characters û This happens both while gate jumping and while getting close to space stations. ETA of fix? 10) Labs/Factories/Offices û Was it your intention to make these incredibly difficult to find/rent? 11) Forum script error û If I canÆt get help in game, I try the forums. However the forums routinely give a script error message while accessing. 13) Weapon Power grid skill û Can we get a skill that reduces the weapon CPU needs? You have its reciprocal. 14) PC pirates û What is the official stance from CCP? Is it alright for PC pirates to set up blockades in secure space? 15) Cargo Canister Security û Is there a way to secure cargo containers? 16) GM intervention û Are there any guidelines that GMs have to adhere to? 17) Amount of Content û Are we going to see anything new soon? 18) Broken markets û Does CCP know the cause of the broken markets? If so, ETA of fix? 19) Space stations û When will these be in game? This will add some content for a game that is lacking it. 21) Autopilot û Several questions: Why does AP at times turn itself off? Why does AP warp to the middle of no where in a system and not resume the desired course? 22) Equipping modules û Why do modules get automatically toggled offline, when there is clearly enough power grid and CPU to activate. 23) Trade skill û When will this skill be fully implemented? 24) Drones û Is there a way to make controlling drones much easier? The ability to issue commands to more than one drone at a time seems to be the consensus solution. 25) Stock market û this sounds incredibly cool, ETA on implementation? 26) Fighting formations û ETA on implementation? 27) Bounty hunters û Was this to be a career choice where you would get licensed from DED? Will this still be implemented? 28) Boosters (drugs) û Is there going to be items that temporarily lower training times, with obvious side effects? If so, ETA? 29) Forgery Skill û Is there a plan for a skill that will help selling/trading/recycling equipment that was obtained by podding another player? ETA? 30) Rouge Drones û ETA? 31) Mobile refineries û Lots of talk on these. ETA? 32) Ship names û There has to be more to this, no? 33) Tech levels û ETA on new equipment and higher tech levels? 34) Reverse engineering û ETA? What will be able to be reverse engineered? ----------------------------------------- Sig rented by Drethen Nerevitas. |

Nicholas Marshal
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Posted - 2003.07.08 13:36:00 -
[69]
Excellent list !!
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Zimm
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Posted - 2003.07.08 14:30:00 -
[70]
Thanks lola, because I am lazy i will copy and paste that.
Thanks again.
Dev Team - Orginal post has been updated with current issue list.
Edited by: Zimm on 08/07/2003 14:31:08
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The Wretch
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Posted - 2003.08.29 15:53:00 -
[71]
So how many of these points have been fixed as the original poster stated?
The Wretch Cyberdyne Systems CEO
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