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Yahyo
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Posted - 2003.06.23 21:26:00 -
[1]
Long time listener, first time caller:
This post is not intended to complain, whine, flame, or rant; rather it is meant to try to get some response from someone at CCP in the know. It is quite obvious that CCP is grossly under staffed, so in an attempt to help them out, I will list SOME of the current issues facing Eve in one spot for convenience (get ready there are a lot of them). Hope to hear a response, something anything, that lets the players know that some work, is being done to fix these issues.
In no particular order:
1) Corporate Tax – great feature if it was truly implemented. When will this function properly? 2) NPC pirates – when pirates are killed a security rating boost of .000001 occurs. I have to kill 100,000 pirates to go up 0.1. This can’t be correct is it? 3) Learning skill – description says 2% per level, when in fact is 1%. Either change the description or fix the skill. Note: don’t choose 1%, otherwise training from level 4 to 5 has a return on investment of 4 years and 40 days (with a 15 day train time). Does that make sence? 4) Warp disruption/Stasis Haze – This is a cool graphic, but requires relogging to get rid of. ETA of fix? 6) Concord/Security rating – Bounty hunter with a security rating of greater than 5.0 attacks a pirate with a security rating of -5.0, thus resulting in Concord/police killing the bounty hunter. Good time to be a pirate. Is it intended to be this way? 8) Assets – please give us a way to simply delete unwanted asset tab clutter. My current list is impossible to get any useful information from, one pixel of scrolling equals about 10 stations. Is this possible to correct? 9) Stuck characters – This happens both while gate jumping and while getting close to space stations. ETA of fix? 10) Labs/Factories/Offices – Was it your intention to make these incredibly difficult to find/rent? 11) Forum script error – If I can’t get help in game, I try the forums. However the forums routinely give a script error message while accessing. 13) Weapon Power grid skill – Can we get a skill that reduces the weapon CPU needs? You have its reciprocal. 14) PC pirates – What is the official stance from CCP? Is it alright for PC pirates to set up blockades in secure space? 15) Cargo Canister Security – Is there a way to secure cargo containers? 16) GM intervention – Are there any guidelines that GMs have to adhere to? 17) Amount of Content – Are we going to see anything new soon? 18) Broken markets – Does CCP know the cause of the broken markets? If so, ETA of fix? 19) Space stations – When will these be in game? This will add some content for a game that is lacking it. 21) Autopilot – Several questions: Why does AP at times turn itself off? Why does AP warp to the middle of no where in a system and not resume the desired course? 22) Equipping modules – Why do modules get automatically toggled offline, when there is clearly enough power grid and CPU to activate. 23) Trade skill – When will this skill be fully implemented? 24) Drones – Is there a way to make controlling drones much easier? The ability to issue commands to more than one drone at a time seems to be the consensus solution. 25) Stock market – this sounds incredibly cool, ETA on implementation? 26) Fighting formations – ETA on implementation? 27) Bounty hunters – Was this to be a career choice where you would get licensed from DED? Will this still be implemented? 28) Boosters (drugs) – Is there going to be items that temporarily lower training times, with obvious side effects? If so, ETA? 29) Forgery Skill – Is there a plan for a skill that will help selling/trading/recycling equipment that was obtained by podding another player? ETA? 30) Rouge Drones – ETA? 31) Mobile refineries – Lots of talk on these. ETA? 32) Ship names – There has to be more to this, no? 33) Tech levels – ETA on new equipment and higher tech levels? 34) Reverse engineering – ETA? What will be able to be reverse engineered?
Thought as an added convenience, I would include all of the other questions listed throughout this topic. This will save the GMs, Developers, and Polaris valuable time, as they will no longer have to scroll through the entire post. I hope by making this topic more and more responder-friendly, we may soon see a response by CCP.
Edited by: Yahyo on 08/07/2003 14:32:10
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Ferdinand Magellan
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Posted - 2003.06.23 22:09:00 -
[2]
A lot of good points made. I think your list sums up many of the problem.
Giving ETA's on things can be hard at times as other things come up that push the ETA back (constantly). I work on programming a large multi user system myself. It's near impossible for me to meet my ETA on a regular basis. I imagine CCP might have the same issue if they were to issue ETA's. However, even though I am reluctant to give ETA's, I do let people know what feature or bug I am currently working on.
I was pretty excited when the Dev Blog was first added to the site. It showed us that changes are being made. In the past little while though Dev Blog updates have slowed to a trickle.
Perhaps more updates to the Dev Blog would make people happier as we would know that changes are happening.
-------------------- Ferdinand Magellan Stellar Cartographer |

Zimm
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Posted - 2003.06.23 22:26:00 -
[3]
Ferdinand Magellan -
Thanks for the reply. Where is the Dev blog? I am in complete agreement with you that it is difficult to give an ETA. A simple, yes we see that as a problem or not a problem, would make me happy. Being informed leads to happy gamers.
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Ferdinand Magellan
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Posted - 2003.06.24 10:36:00 -
[4]
Zimm - the dev blog is on the left side in the menu under Player Website. -------------------- Ferdinand Magellan Stellar Cartographer |

Blackout
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Posted - 2003.06.24 10:39:00 -
[5]
http://myeve.eve-online.com/devblog.asp
-Perfer at obdura; dolor hic tibi proderit olim. |

Blaxx
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Posted - 2003.06.24 10:54:00 -
[6]
Yep, that pretty much sums up all the most important issues with the game in its current state...
I would love to see some answers to these questions.
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Rath Amon
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Posted - 2003.06.24 11:01:00 -
[7]
This is an excellent post raising almost all of the issues that I have with the game. I'd love to see an official reply to this one.
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Psychia
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Posted - 2003.06.24 11:09:00 -
[8]
Agreed...
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XeQtR
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Posted - 2003.06.24 11:24:00 -
[9]
Well. ONE of your points can be put to rest at least. :) Shuttles ARE in game.
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Milk
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Posted - 2003.06.24 12:06:00 -
[10]
I am glad someone took the time to raise all the important issues in one easy post.
Well done! ________________________________________________ You know whats good for you.
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Ferdinand Magellan
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Posted - 2003.06.24 17:15:00 -
[11]
Too bad this thread is already going into the obscurity of the third page. I imagine the devs never get a chance to read half the interligent posts.
There's too much MOO spam, and complaining spam that are addressing the same issues over again. Maybe there could be a sticky MOO thread where all MOO related material could go so other topics can be read. -------------------- Ferdinand Magellan Stellar Cartographer |

Damon Vile
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Posted - 2003.06.26 06:18:00 -
[12]
Hybrid weapons are balanced, atleast the top end ones are. Don't know about the rest never really used them. It's ammo that needs fixing not weapons..but anyways :)
As for lowering the CPU needs of a weapon, look at weapon upgrade skill ;)
Great post you've pointed out some of the bigger problems in eve right now ( and some little ones :) )
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Master Scy
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Posted - 2003.06.26 06:27:00 -
[13]
Just to add something to #13, other skills also don't seem to function as I'd expect them to. Rapid Firing gives a 1 time bonus to firing speed, and getting the skill from level 1 up doesn't give any further advantage. If this is intended, then the skill should not have training levels (I haven't seen anything requiring Rapid Firing lvl 2+). ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Damon Vile
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Posted - 2003.06.26 06:39:00 -
[14]
well atleast it doesn't make you shoot slower anymore :)
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Endureth
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Posted - 2003.06.26 07:28:00 -
[15]
That's a great list, I just want to add a couple peronal peeves.
21) Autopilot shutting off? This is very annoying. 22) Fitting modules to a ship shows that you have the powergrid and cpu to use them. Though when you leave the station, it's not the case, quite a few of your modules will be offline. When you redock, your fitting shows completely different numbers.
-E
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Quantum Matrix
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Posted - 2003.06.26 07:33:00 -
[16]
Nice post, just a note:
As was pointed out before, the Weapon Upgrades skill reduces weapons CPU needs by 5% per level. The Controlled Burst skill reduces CAPACITOR drain per level. There is no skill to reduce the power requirement of weapons.
-QM
What do we want? Brains! When do we want them? Brains! |

Tool
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Posted - 2003.06.26 08:17:00 -
[17]
I'll bump this. I am curious as to what their response will be.
I could not have posted better, good on ya for bringing these issues to light again. |

Lola
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Posted - 2003.06.26 10:46:00 -
[18]
I'm pretty sure the answer to number 12 is "yes, attributes only effect training time of skills and it was intended to be that way" ----------------------------------------- Sig rented by Drethen Nerevitas. |

Brock
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Posted - 2003.06.26 10:52:00 -
[19]
"Long time listener, first time caller:"
heh, you forgot to say 'but i just LOVE the show'
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Shauna
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Posted - 2003.06.26 18:09:00 -
[20]
Another two for the list
-- When will the TRADE skills be implemented? I would say fixed, but it's never worked :-/
-- A useable UI for controlling drones. > need some way to issue commands to ALL > navigating nested rclick menus in battle just plain sucks. |

Microbe
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Posted - 2003.06.26 18:43:00 -
[21]
""""I'm pretty sure the answer to number 12 is yes, attributes only effect training time of skills and it was intended to be that way""""
Actually, no, attributes were suppose to give an added bonus. ----------------------------------------------- BTW, a few things missed from the first list IMHO:
21)Interbus: Sounds simple enough, what's the problem? 22)Stock Market: This will bring an entire new dimension to corporations, and the game as a hole. Perhaps you at CCP fear all the Martha Stewarts out there? 23)Flight Formations: This was taunted long before release and would bring more added flare to the much talked about combat system. Or would it? 24)Drone Control: Are we suppose to have to constantly spend huge amounts of laggful time clicking on things all over the screen just to make a few drones launch? **cough** ability to launch all drones by their types needed very badly **cough** 25)Bounty Hunters: Umm.. If I'm not mistaken this was suppose to be a "career" choice where you would get a "license from DED", agents to track bounties, agents to gain ship loadout and skill info, ext? Did this fall victim to the pre-release time crunch? 26)Customs Officials: Getting a "license" for this line of work was suppose to be the only way to gain "cargo scanners", opening up a very valuable black market item for pirates, however, they're more common than trash at a landfill. 27)Boosters: aka drugs: black market items that temporarily lower training times, with side affects of course. Any time soon(tm)? 28)forgery skill: All equipment gained from podding other players was suppose to stay in that characters name, and therefore could not be sold, recycled, or traded on the market unless you either paid an agent to forge it, sold on the black market, or you had the forgery skill yourself. Another victim of time? 29)Smuggling: You know... the shipping all of those "black market items" through Empire space while worring you may run across a customs official? **crickets** 30)Rouge Drones: Haven't seen any. 31)Mobile refineries and factories: For Indy ships. Very, very badly needed with rare ore actually being rare now, not to mention being very far away from any N(PC?) station. 32)Implants: All of those brain and torso slots and nothing to put in them. Hmmm.. 33)Ship Names: They 'should' be shown in space, not the pilots names. This would also take the place of the now debunked serial number system for ships that never materialized. HA! Remember that feature?
Really... I could go on and on... but why? There were just way too many promises that I now know can never be realistically kept.
Edited by: Microbe on 26/06/2003 19:00:58
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Korban Dallas
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Posted - 2003.06.26 18:48:00 -
[22]
Yeah, Content? When? More plz plz. Stations...well..CCP yur behind schedule, hoping in mondays patch! How about fixing the attributes for all the items that are currently missing them? Implants? Tech levels? Reverse Engineering? Corp ship decals? Formations? Or maybe all that is just content :/
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Zimm
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Posted - 2003.06.26 21:00:00 -
[23]
I wrote this topic in an attempt to get a few answers and the lack of any type of “official” response both troubles and disturbs me greatly. When no response is provided, I am forced to draw my own conclusions.
Does CCP not care? Is it CCP’s strategic intent to not distribute information, so as to slow players reaching the “end game”? Does CCP not know the answers? Has the SLA (Service Level Agreement) past, i.e. Has a sufficient amount of time passed to give them an opportunity to respond? Have I posted this in the wrong forum? Are they to busy coding/fixing/patching to answer stupid forum posts? Am I looking in the wrong place for provided information?
At this point, I welcome any response, even if it just to say “we see your issues and don’t have an answer for you yet”. I have zero problems with the developers not knowing everything, it takes time I understand.
You have the beginnings of a fantastic game, I wouldn’t be here posting and/or playing if it wasn’t. But it is just the beginnings, I eagerly await information on what and when new content and fixes are coming.
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Norask
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Posted - 2003.06.27 00:18:00 -
[24]
Hmm, good thread, it merits a look by the devs. |

Silmaril
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Posted - 2003.06.27 08:27:00 -
[25]
I think the Devs probably spend most of the time trying to fix things.
I've heard they do read the patch notes forum though, so your best bet is probably to cut and paste the first post into there if you want an answer.
I do agree an response would be nice tho.
"Do not waste your tears. I was not born to watch the world grow dim. Life is not measured in years, but by the deeds of men." |

Psychia
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Posted - 2003.06.27 08:32:00 -
[26]
I dunno, but it seems they got a nice little pad over there in the Jove Sectors... and making themselves all those nice pretty ships to fly around... nice to see where the cash we pay is going, since the game is running so smooth and bug-free now...
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Jebba IV
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Posted - 2003.06.27 11:50:00 -
[27]
good post :)
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Aelita
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Posted - 2003.06.27 12:58:00 -
[28]
please I want it TTT.
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Zimm
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Posted - 2003.06.27 15:25:00 -
[29]
Thought as an added convenience, I would include all of the other questions listed throughout this topic (thanks for listing more questions/issues). The original post has been edited to reflect these changes. This will save the GMs, Developers, and Polaris valuable time, as they will no longer have to scroll through the entire post. I hope by making this topic more and more responder-friendly, we may soon see a response by CCP.
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IZON
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Posted - 2003.06.27 18:48:00 -
[30]
must be running scared
"...master! there's a guy in the south village called IZON, he is a Ninja!" |
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