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Nex Angelus
Veto. Veto Corp
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Posted - 2009.10.01 12:46:00 -
[1]
It seems there's no scanning recalibration on SiSi now
I want to urge everyone to pray to the deity of your choice that this makes it to TQ in the next patch.
Massive ♥ CCP for sorting this!
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.10.01 12:57:00 -
[2]
Its true  _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Josefius
Gallente JOKAS Industries Apocalypse Now.
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Posted - 2009.10.01 13:26:00 -
[3]
Edited by: Josefius on 01/10/2009 13:31:25 I never spammed my directional scanner until I was blue in the face, so it doesn't make any difference to me. Big woop.
Would I would like to see is them to stop noobing the skill requirements for Hacking and Archeology etc. There are enough people swarming sites that I'm in, it's just going to get worse now.
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Mkiaki
Gallente Center for Advanced Studies
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Posted - 2009.10.01 13:55:00 -
[4]
I think it should be made to every 5minutes.
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Sith LordX
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Posted - 2009.10.01 14:04:00 -
[5]
Originally by: Mkiaki I think it should be made to every 5minutes.
And I think it should be made to every 5 hours. 
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Kaito Haakkainen
Caldari
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Posted - 2009.10.01 14:06:00 -
[6]
Originally by: Josefius I would like to see is them to stop noobing the skill requirements for Hacking and Archeology etc. There are enough people swarming sites that I'm in, it's just going to get worse now.
How dare those other subscribers access your content. 
On topic: Excellent news, anyone aware of how to actually use the scanner to track down a target will know that while spamming it is not required being able to rapidly scan several celestials is an absolute must.
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Josefius
Gallente JOKAS Industries Apocalypse Now.
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Posted - 2009.10.01 14:10:00 -
[7]
Originally by: Kaito Haakkainen
Originally by: Josefius I would like to see is them to stop noobing the skill requirements for Hacking and Archeology etc. There are enough people swarming sites that I'm in, it's just going to get worse now.
How dare those other subscribers access your content. 
On topic: Excellent news, anyone aware of how to actually use the scanner to track down a target will know that while spamming it is not required being able to rapidly scan several celestials is an absolute must.
I wouldn't mind it that much, but just last night I found a site and was Decoding a tower and 2 people warped in and one just came up to my tower while I was on it and blatantly scanned it grabbed the stuff and left. Not so much as a hello or anything, pretty damn rude. Most people will be cool about it and say hey, mind if I grab some? But it's been this swarm of *******s that barge into your site and **** all over everything.
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Lijhal
Tribal Liberation Force
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Posted - 2009.10.01 14:22:00 -
[8]
Originally by: Sith LordX
Originally by: Mkiaki I think it should be made to every 5minutes.
And I think it should be made to every 5 hours. 
and i think it should cost isk every time you use it :P
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Josefius
Gallente JOKAS Industries Apocalypse Now.
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Posted - 2009.10.01 14:27:00 -
[9]
Originally by: Lijhal
Originally by: Sith LordX
Originally by: Mkiaki I think it should be made to every 5minutes.
And I think it should be made to every 5 hours. 
and i think it should cost isk every time you use it :P
Hahaha yeah, I bet if it was 1 isk a use, it would grow in the millions in just a few minutes per user.
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Roemy Schneider
Vanishing Point.
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Posted - 2009.10.01 14:32:00 -
[10]
- putting the gist back into logistics |

Dr Fighter
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Posted - 2009.10.01 15:39:00 -
[11]
It isnt just the time limit, its how it tell you.
you hit scan at a 90 degree angle, you move it the camera 90 degrees and scan again, "you cannot do this cos your scanning too fast" comes up, but you dont know weather it it has or hasnt worked and what your seeing on your scanner is from which of the directions you just pionted at...
its extremly annoying so nice to see CCP will take the minor database hit for a general playability reason, how delightfully sane of them!
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Gneeznow
Minmatar Goo Spew
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Posted - 2009.10.01 16:51:00 -
[12]
hope to god it stays gone, this was the worst change to competative pvp in years
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Icycle
Phobia.
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Posted - 2009.10.01 17:52:00 -
[13]
This makes me very happy. Thank you CCP for listening to us.
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Don Pellegrino
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Posted - 2009.10.01 18:17:00 -
[14]
Edited by: Don Pellegrino on 01/10/2009 18:23:53 Thank you!
Maybe it was needed, but it was implemented in an extremely bad way and was probably overkill.
Anyway, thank you for listening to us!
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CCP Evince

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Posted - 2009.10.01 18:24:00 -
[15]
This is a temporary change on Sisi and I'm afraid this does not mean that the trottle timer is going to be removed. It might be shortened, but not removed.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.10.01 18:29:00 -
[16]
Originally by: CCP Evince This is a temporary change on Sisi and I'm afraid this does not mean that the trottle timer is going to be removed. It might be shortened, but not removed.
Just get rid of it.
You can't beat perfection.
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Ulstan
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Posted - 2009.10.01 18:45:00 -
[17]
Or just make the first 1000 attempts per day ignore the throttle.
I'm sure you could come up with a # that wouldn't harm normal players who aren't hammering the the button twenty times a second 60 hours a minute 23 hours a day but would cut down on the load due to macro'ers.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.10.01 18:47:00 -
[18]
At least sort out the ****ed-up functionality whereby you don't know whether your attempt to scan worked or not, because you still have that bloody message up from your last attempt to scan.
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Roemy Schneider
Vanishing Point.
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Posted - 2009.10.01 18:58:00 -
[19]
give it up... they'll never admit to a screw-up once it's there. we'll have to wait for a complete revamp of the dir scanner, in probably 2-3 years  - putting the gist back into logistics |

Cpt Branko
The Scope
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Posted - 2009.10.01 20:12:00 -
[20]
Edited by: Cpt Branko on 01/10/2009 20:14:33 Edited by: Cpt Branko on 01/10/2009 20:13:42 Nice, but as CCP says, won't make it to TQ sadly.
2 seconds is bloody stupid and annoying. Makes it take significantly longer to locate prey. 1 second would be passable, provided THIS IS SORTED OUT:
Originally by: Gypsio III At least sort out the ****ed-up functionality whereby you don't know whether your attempt to scan worked or not, because you still have that bloody message up from your last attempt to scan.
This is a much worse issue. Sometimes you spend 4-5 seconds double checking things because you're not sure whether you scanner worked or not, since there is no way, to in fact, know.
It was done in a horribly sloppy way.
Do it in a way where it's intuitively clear whether you can scan right now or not, for starters.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Vrikshaka
Yawn Corp
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Posted - 2009.10.01 20:26:00 -
[21]
Originally by: CCP Evince This is a temporary change on Sisi and I'm afraid this does not mean that the trottle timer is going to be removed. It might be shortened, but not removed.
Ok then, but PLEASE lower the timer!! Two seconds is too much. And, equally important, make the scanner button unclickable instead of showing that message in the middle of the screen. The player really needs to know if their click resulted in a scan or not.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.10.01 20:33:00 -
[22]
Set the delay to 1 second.
Remove that annoying as crap message and put in a pop up with a check box to never be shown again.
Remove the auto-rescan on angle change.
Add a range slider over the scan distance input field much like the angle slider preset from 14 au down to .1 au.
Those changes should make happy scanners out of the majority once more.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

ropnes
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Posted - 2009.10.01 20:46:00 -
[23]
There was already a great solution suggested in some thread somewhere
Add some kind of 'heat' and 'cooldown' mechanic so taht if you scan very often for a long period of time you can't scan for a while, but you can still scan very frequently for a short amount of time (which is all you really need)
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GreGh Rakrot
Rionnag Alba
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Posted - 2009.10.01 21:07:00 -
[24]
Originally by: Zeba Set the delay to 1 second.
Remove that annoying as crap message and put in a pop up with a check box to never be shown again.
Remove the auto-rescan on angle change.
Add a range slider over the scan distance input field much like the angle slider preset from 14 au down to .1 au.
Those changes should make happy scanners out of the majority once more.
this basicly and maybe some other things that were suggested, ccp go read them if you havent yet and fix the scanner ...please |

ElfeGER
Deep Core Mining Inc.
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Posted - 2009.10.01 21:46:00 -
[25]
I think what Eve needs for the enforced timers is something like a action queue.
"I can not do this now but I will do it automaticly when the time is up. The scanning will be done in 1 second." Boarding your Caldari Shuttle "El***ER's Caldari Shuttle" in 12 seconds.
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achoura
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Posted - 2009.10.01 21:47:00 -
[26]
In the 4 years I've been scanning and kiling ppl, i never realised it was broken. In fact the only person who seemed to think there was a problem was the individual implementing the change. ***The EVE servers and their patches*** |

Catari Taga
Centre Of Attention Rough Necks
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Posted - 2009.10.01 22:28:00 -
[27]
Originally by: Zeba Set the delay to 1 second.
Remove that annoying as crap message and put in a pop up with a check box to never be shown again.
Remove the auto-rescan on angle change.
Add a range slider over the scan distance input field much like the angle slider preset from 14 au down to .1 au.
Those changes should make happy scanners out of the majority once more.
1 sec would be much better already, and yes the annoying message needs to go. Ideally the button will simply be disabled while the timer is running. Range slider would be great but the ability for manual input must stay. So probably rather a range dropdown/combo box to save space.
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ShadowGod56
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Posted - 2009.10.02 00:46:00 -
[28]
Originally by: CCP Evince This is a temporary change on Sisi and I'm afraid this does not mean that the trottle timer is going to be removed. It might be shortened, but not removed.
STOP RIGHT THEIR CRIMINAL SCUM!
please just get rid of it, or make it so short that you can't notice
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Adunh Slavy
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Posted - 2009.10.02 00:56:00 -
[29]
Originally by: ropnes There was already a great solution suggested in some thread somewhere
Add some kind of 'heat' and 'cooldown' mechanic so taht if you scan very often for a long period of time you can't scan for a while, but you can still scan very frequently for a short amount of time (which is all you really need)
That would be item number three here, "http://dl.eve-files.com/media/corp/AdunhSlavy/RSIV6.htm"
Part of an idea posted in F&I forum, which is linked in my forum Sig.
The Real Space Initiative - V6 (Forum Link)
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Vaal Erit
Science and Trade Institute
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Posted - 2009.10.02 04:15:00 -
[30]
Originally by: CCP Evince This is a temporary change on Sisi and I'm afraid this does not mean that the trottle timer is going to be removed. It might be shortened, but not removed.
Do you think you can add in a mechanic so that people can spam the scanner when first entering a system in order to scan many belts but disallow macros and people sitting in a system from spamming scan?
All we want is the "trottle" gone during the first 30 seconds when we enter a new system when scanning down NPCers, other than that we don't really care. Please listen to your customers, CCP Evince, whoever the f you are.
Originally by: CCP Whisper So you're going to have to do some actual thinking with regards to hull components and their capabilities instead of copying some cookie-cutter setup. Cry some more.
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Sidus Isaacs
Gallente
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Posted - 2009.10.02 08:01:00 -
[31]
Originally by: Gypsio III At least sort out the ****ed-up functionality whereby you don't know whether your attempt to scan worked or not, because you still have that bloody message up from your last attempt to scan.
I agree. Make a greyed out button for when you can not scan. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Destination SkillQueue
Are We There Yet
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Posted - 2009.10.02 08:47:00 -
[32]
We understand the need to combat spamming the scanner and creating a mechanic to prevent unreasonable server load. This is all fine. The problem is in the implementation. If normal scanning causes issues, your scanner sucks and needs to be replaced or the working mechanic adjusted. If the issue is some individuals constantly spamming the scanner, make a proper anti-spam mechanic to prevent it.
List all the things the anti-spam system needs to achieve from your perspective. Then add the needs players have expressed. Now start to figure out a system where all your needs are met and try to figure out how most player needs could be filled too. The most obvious are reducing the time between scans or a system where fast scanning is possible for short periods at a time. The first one is simpler, but the latter one would propably be better.
Whatever you decide to do, make it clear when people are allowed to scan. A message that appears, that doesn't even correspond to the actual recalibration delay doesn't cut it.
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Cpt Branko
The Scope
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Posted - 2009.10.02 09:44:00 -
[33]
Originally by: Zeba Set the delay to 1 second.
Remove that annoying as crap message and put in a pop up with a check box to never be shown again.
Remove the auto-rescan on angle change.
Add a range slider over the scan distance input field much like the angle slider preset from 14 au down to .1 au.
Those changes should make happy scanners out of the majority once more.
This would be good. Also greying out the scan button when you cannot scan.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Pytria Le'Danness
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Posted - 2009.10.02 11:58:00 -
[34]
Isn't the reason people spam the scanner to pinpoint targets? At least that's how I use it - scan, narrow down, rotate and play with the overview settings until you know where your target is - preferably in relation to a warpable object. It's player skill to locate someone fast, thus I like it. But it DOES aparently need a lot of CPU an thus CCP dislikes it.
Basically currently you narrow down your scans until you (ideally) get a reading of "Belt XYZ" and "YoKillMe (Ratting Ship)" which tells you that someone is in his ratting ship in belt XYZ.
Why not remove the directional scanner as it is and replace it with an automated tool?
Instead of having the player do a number of scans until he has narrowed down the location use the knowledge that the server has about the solar system. After a scan wait a bit, and then give out a list in the form of
"YoKillMe / Ratting Ship / within 123km of belt XYZ" "CynoShip / Cyno Ship / 100km off moon 47/11" "Safespotter / Erebus / no celestial object nearby"
This list does not contain anything that cannot be learned with a sufficient number of scans and a lot of player skill, yet it does not need to be created with hundreds of scans if the server uses his exact knowledge of the solar system and obscures these exact facts somewhat - the level of detail could even be attached to a skill.
It'd be sad to lose more player skill to a game mechanic, but if constant scanning is such an issue I think it's a better solution than a timer.
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Miklas Laces
tr0pa de elite Triumvirate.
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Posted - 2009.10.05 11:29:00 -
[35]
Originally by: CCP Evince This is a temporary change on Sisi and I'm afraid this does not mean that the trottle timer is going to be removed. It might be shortened, but not removed.
It might be shortened ?
You fail. Sometimes try to play the game that you developed. ________________________________________________ CCP Claw > Sokata has been destroyed for boundary violation Drug Kito > Sokata you'll always be remembered as a noob in history of alliance tourname |

Cyno Signora
A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2009.10.05 11:42:00 -
[36]
Originally by: Zeba Set the delay to 1 second.
Remove that annoying as crap message and put in a pop up with a check box to never be shown again.
Remove the auto-rescan on angle change.
Add a range slider over the scan distance input field much like the angle slider preset from 14 au down to .1 au.
Those changes should make happy scanners out of the majority once more.
But that would require some effort !!
Isnt is easier to just make the scanner stupid and frustrating, release that **** on the live server and then dont listen to thousands of players asking you to change it ?
The only thing that would restore a bit of faith in CCP would be if they admit "yes, we screwed up big time", roll-back the stupid scanner change, and in the meanwhile develop some of the excellent ideas given by the players. But CCP doesnt care, they dont play the game, they dont give a **** about pvpers.
Oh but not we got EPIC MISSIONS and soon we get AMBULATION and SOCIAL NETWORK !

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Dibsi Dei
Salamyhkaisten kilta HYDRA RELOADED
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Posted - 2009.10.05 11:46:00 -
[37]
Please remove the delay on narrow scans. Pinpointing really needs no waiting on those angles.
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