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Foraven
Gallente
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Posted - 2009.10.02 00:34:00 -
[1]
One thing i noticed while playing is that most players (in Gallente space at least) go for Antimatter, meaning most of the other ammo types are seldom used (i'm probably one of the few who go for Uranium). Unlike the other direct fire weapons, variety here is just range and damage, but no effects diversity. If we had some diversity in effects like explosive damage for antimatter (but weak shield penetration), extra kinetic damage for lead and such, as well as the damage and range modifier, this could make player pick other ammo types for their guns...
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Bojo Prinz
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Posted - 2009.10.02 11:10:00 -
[2]
True. None is using anything else than antimatter/uranium.
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Zaknussem
Intrum Industria
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Posted - 2009.10.02 11:54:00 -
[3]
That's not entirely true. I've heard of people recommending beginners to use Iridium while they're getting the hang of guns, as they have the least modifiers, and there are players that use Lead (or was it Iron? Can't remember which had the bigger range modifier) for long-range sniping.
I'm not saying that you are wrong, just that it's not as one-sided as you think. Generally, players either use short range/max damage or long range/min damage, the rest in the middle is ignored.
I actually like your suggestions. Having one of the "mid-range" ammo types give a modicrum of EM damage and another a dab of Explosive damage would propably lead to them being used more. Special "Shieldbreaker" rounds that cripple shields but bounce almost harmlessly off armor could be paired with armour-piercing rounds that do the opposite.
But the reason why any changes to Hybrid rounds are a long way off can be explained by taking a step back and looking at all the variable ammo types. If any changes would be made to Hybrid ammo, both Laser and Projectile users will start whining like babies. |
Kanuo Ashkeron
Wormhole supervisory and Investigation team Blanket Men
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Posted - 2009.10.02 12:28:00 -
[4]
Edited by: Kanuo Ashkeron on 02/10/2009 12:28:02 I use Thorium quite a lot (beside AM of course ). I use a hyperion for ratting, and with Thorium my targeting range and optimal range fit quite well.
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Daenosa
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Posted - 2009.10.02 14:11:00 -
[5]
cant remember what i used recently but i know it was a little used one. I was matching my gun ranges with my missile range (merlin, spilt weapon system) so my i could fly at my max missile range and be in my guns optimal range aswell.
But i agree theres very little reason to used all the types, you either want max damage or max range, you typically dont want something inbetween
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el caido
School of Applied Knowledge
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Posted - 2009.10.02 15:23:00 -
[6]
Alternately, reload times. Just throwing it out there ...
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Arrador
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Posted - 2009.10.02 15:43:00 -
[7]
I think The standard charges are fine as is...
But the tech 2 variants need help in bad bad way. Especially Void and Javelin. Both close range ammos that come with insane tracking penelties. I'm fine with the Cap use increase, or perhaps even a ROF decrease.... But a tracking nerf?
Plz remove that.
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Foraven
Gallente
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Posted - 2009.10.02 16:24:00 -
[8]
Originally by: Arrador I think The standard charges are fine as is...
But the tech 2 variants need help in bad bad way. Especially Void and Javelin. Both close range ammos that come with insane tracking penelties. I'm fine with the Cap use increase, or perhaps even a ROF decrease.... But a tracking nerf?
Plz remove that.
I don't think they are fine because they don't sell, meaning there is a lot of theses ammos rotting in hangars waiting for someone to try them out. It's not just about who use them, but who try to make and sell them too.
I did not use tech 2 variant yet, but tracking penality seem harsh, especially for weapons that don't have great tracking to start with. Of course, large ships are ponderous and are hard to miss, most likely what theses ammos are meant to be used on.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.10.02 17:07:00 -
[9]
The third damage type is the wet dream of Gallente and Amarr both. You see the same tendency in lasers with just 2-3 different ammo types used. Amarr has range to compensate some and Gallente has well above average drone bays.
Close range Tech 2 ammo is crap for all races, except the missile spewers as they had theirs tweaked recently.
Personally I would love to see a low damage, extreme tracking combo on the close range T2 ammo in direct opposition to long range version. Would allow bigger hulls to hit smaller/faster hulls without using a gazillion webs while leaving the faction ammo as the "right choice" for close range slug-outs.
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Kalia Masaer
Rosa Castellum
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Posted - 2009.10.02 17:40:00 -
[10]
I have to laugh at this, I fly minmatar and I am in exactly the same boat. It is only realy practical to use EMP and Phased Plasma for us, pretty much most of the other ammo just sits around bored once you understand how to get the most damage out of your guns. At the moment we do have a slight advantage with Nuclear and Carbonized lead but they are removing that come Dominion. :)
I do think all types of ammo could do with a bit of a rework to make more than just the 2 most damaging ammos useful except in rare circumstances.
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Foraven
Gallente
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Posted - 2009.10.03 11:28:00 -
[11]
I believe a whole re-balance of ammos would not be a bad thing considering how few variants end up being used. Also, it would be nice to have proper description about the effects each of the have. But to make every ammo types useful, the game should stray from the high damage short range/long range low damage concept. Having more damage types, vs shield or armor/hull, fire rate or capacitor mod, as well as varying weight and cargo space modifier could help giving meaningful choice about what type of ammos suit our purpose best.
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Reggie Stoneloader
Deep Core Mining Inc.
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Posted - 2009.10.05 23:09:00 -
[12]
Edited by: Reggie Stoneloader on 05/10/2009 23:11:01 Cap use is a factor, too. AM sucks harder on your core. There's still not enough diversity in hybrid charges, though. Leaning back and forth on the thermal/kinetic continuum would be pretty cool.
And I was always under the impression that Void and Javelin were siege ammo types, to be used against larger targets that aren't really paying attention to you. Crusades: Security Status |
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