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Amenotep Polo
Caldari Earth Space Agency
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Posted - 2009.10.02 19:39:00 -
[1]
So, i'm atm salvaging a mission i just did, where the wrecks are all over 60km away from each other. So that gave me an idea.
Salvager ship.
Currently the only salvager ship in game is the golem because really, the tractor beam range matters a lot more than the cargohold size...
So, here is my idea:
Cruiser class ship with the following fitting:
6 high slots;
2 Med slots;
4 low slots;
3 rig slots;
Bonuses:
10% bonus to cargohold and 5% bonus to salvager modules recharge time per level
Role Bonus
100% - 200% bonus to tractor beam range (not entirelly sure wich yet).
850 m3 cargo space.
Low shield and armor, in order to be more fragile than a regular cruiser. And that's about my idea, i think it's pretty balanced. If you liked it, please sign, so that ccp may present us carebears with this treat.
Amen.
PS: Also sign for costumizable ship skins. It's probably the thing i want the most in this game. --
"The future to me is already a thing of the past." Bob Dylan |

Mike Voidstar
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Posted - 2009.10.02 19:50:00 -
[2]
Except for the tractor beam range, this ship exists.
It's called a Destroyer, my favorite for this role being the Catalyst.
It would be nice if the tractor beams could take advantage of the range modifier of destroyers though.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.10.02 19:51:00 -
[3]
All Marauders have tractor beam bonus as far as I know.
Don't know why you would need such a ship though, the Exequror, which is very much like the one you describe, works marvellously as a salvager as does anything with 6+ high slots and decent speed really. Use tractor beam on the principal killing ship to gather wrecks in nice even clumps and salvaging is a breeze even without tractors on salvager.
Customizable skins will never happen. Imagine loading a grid with 500-1000 people on it .. the scale of Eve doesn't lend itself well to that sort of thing.
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kongking wang
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Posted - 2009.10.02 19:56:00 -
[4]
use an orca....i do
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Amenotep Polo
Caldari Earth Space Agency
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Posted - 2009.10.02 20:02:00 -
[5]
I, myself use a catalyst and seriously, that thing is a joke when it comes to salvaging. If that's the best there is (wich it isn't) then we need better.
And no, i feel that without a tractor beam bonus NOTHING really works well for salvaging. I am, ofc, talking about salvaging missions, it takes me almost the same time to do the salvage has it takes to do the mission itself... Cause i just have to do hundreds of km at 400 m/s.
And honestly i haven't checked the other marauder bonus, and golem is the most popular one for missions as far as i know, thus my mistake.
And also more usefull ships = more variety in gameplay = better game. It's as simple as that.
About costumizable skins, i don't rly know much about programing and such, but i dont think that having a red drake or a silver one would make much of a diference. (The color was ofc what i meant) --
"The future to me is already a thing of the past." Bob Dylan |

Protagonist Prospect
Gallente Quantum Theory.
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Posted - 2009.10.02 20:02:00 -
[6]
Honestly, the answer really should be..... are your ready.....
Salvage Drones I and II - little buggers go out and fetch the wreck... either drag it back.. or do the deed right there.. use range of your drone control..
that would be cool
We are the Warrior Nation, representing 2000 members over 60 online games. We recruit people not characters.
Wnx Protagonist Warrior Nation Judge Advocate Colonel |

ropnes
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Posted - 2009.10.02 20:07:00 -
[7]
Don't failfit your catalyst then
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Draconus Lofwyr
Gallente M. Corp Mostly Harmless
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Posted - 2009.10.02 20:07:00 -
[8]
I use a hurricane, with 8 high and 6 low, i can run 4x4 salvage tractors and get 2k cargo. throw in 3 salvage tackles and you can clear out a mission area real fast.
Would rock with a module to double the tractor range, but that's crazy talk.
DL The NEW M.Corp Data Hub - Check it out![/center] |

Amenotep Polo
Caldari Earth Space Agency
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Posted - 2009.10.02 20:14:00 -
[9]
Originally by: Draconus Lofwyr I use a hurricane, with 8 high and 6 low, i can run 4x4 salvage tractors and get 2k cargo. throw in 3 salvage tackles and you can clear out a mission area real fast.
Would rock with a module to double the tractor range, but that's crazy talk.
DL
And wich module is that?  --
"The future to me is already a thing of the past." Bob Dylan |

kongking wang
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Posted - 2009.10.02 20:16:00 -
[10]
orca works really well on LVL4s. if you fleeted then you just gotta tractor wrecks as they die and move on but if not its still faster to tractor all in and loot together then get a salvager to salvage. if your recless you can just jet a salvage ship out and board it and insta salv a whole room, that is aslong as you tractor with orca and fit full salv high slots and rigs
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Amenotep Polo
Caldari Earth Space Agency
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Posted - 2009.10.02 20:19:00 -
[11]
Originally by: kongking wang orca works really well on LVL4s. if you fleeted then you just gotta tractor wrecks as they die and move on but if not its still faster to tractor all in and loot together then get a salvager to salvage. if your recless you can just jet a salvage ship out and board it and insta salv a whole room, that is aslong as you tractor with orca and fit full salv high slots and rigs
null
Orca is a bit of an overkill dont you think?
And really, the training time for the orca just to salvage missions, do you actually think it's worth it? --
"The future to me is already a thing of the past." Bob Dylan |

AsheraII
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Posted - 2009.10.02 21:47:00 -
[12]
Things a dedicated Salvager ship requires: 1) Speed! 2) Lots of High slots 3) Above avarage cargospace 4) Medium or better armor
Things a Salvager ship can do without: 1) Firepower
Now Destroyers are about as close to ideal salvagers as one can get, except that they relatively lack speed, while they have way more firepower than necessary. Which is why currently, many ninja-salvagers opt for a frigate instead. They trade of cargo space, high slots, armor and also the useless firepower for their #1 requirement: speed.
For these frigates, this means the following: Their low cargo space means they won't be stealing any loot either, since they don't have room for it. Which means they won't flag either. Their lack of high slots means they can only install a few salvager units, which is annoying, but nothing seriously problematic. Their low armor means they won't stand much chance in a fight, so they'll be even more careful not to loot any of wrecks, because flagging would mean insta-death.
Destroyers: -The amount of cargo they can hold is okay, could be more, but it's okay. -They're pretty slow. Not as slow as a standard cruiser, but they get outrun by any frigate competition. -The amount of highslots is awesome. -The damage they could deal if fit for it is good, but pointless to a Salvager, since a Salvager fits for salvaging, not for killing.
Now let's take a destroyer, and overhaul it to become a dedicated salvager ship: 1) Keep all the high slots. 2) Allow for only 2 turrets or missile launchers 3) Increase the speed to something closer of that of a Frigate. Not as fast as a Frigate, but close. 4) Increase the cargobay to something like 800 5) Keep the armor as it is 6) Keep low and med slots as they are
For gatecontrol purposes, classify it as either a Destroyer or a Cruiser, even if it's way smaller than a Cruiser, the ballpark for entry into areas is about right, it's too good to allow this into beginner level areas.
The cargobay size would also allow it to double for some courier work. Nothing bigger than a shuttle fits in, but still nice & fast to transport small quantities of supplies.
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Sh'iva
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Posted - 2009.10.02 21:57:00 -
[13]
Salvaging is pretty damn boring I would like salvage drones.
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Amenotep Polo
Caldari Earth Space Agency
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Posted - 2009.10.02 21:59:00 -
[14]
Though i agree with you to some extent i think cruisers with tractor bonus would be far more appropriate, basically because of the capacitor. You could perma run an AB plus all salvaging modules.
When you have a tractor range you wouldn't need the speed. Unless ofc you're ninja salvaging, but we don't want to enable that, do we?
In any case thank you for your interesting reply and interest in this matter --
"The future to me is already a thing of the past." Bob Dylan |
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