| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

killorbekilled TBE
Dare Bears
94
|
Posted - 2012.06.08 13:27:00 -
[31] - Quote
Zelman Axe wrote:Please CCP when can we have the old UI back as I am totally over shift click BS please give us the option to have the old UI back as I despise this piece of garbage you have forced upon me.
they are not getting rid of it, they will improve it
huh? |

silens vesica
Corsair Cartel
90
|
Posted - 2012.06.08 14:04:00 -
[32] - Quote
Quote:When are we gettng rid of this woefull UI?
Short answer: Never.
Longer answer: CCP has put a lot of work into UI. They've got time and money and ego involved. And it's no longer terribly broken - now merely annoying. So, they're going to stand by it, 'cause there's a fair number of reasons to continue, and no real downside if they stay the course. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

silens vesica
Corsair Cartel
90
|
Posted - 2012.06.08 14:13:00 -
[33] - Quote
Sandrestal wrote:My biggestcomplaint is looting multiple wrecks. Old way you opened all the cans after you salvaged them, then just hit "loot all" on bottom loot can and the next can opened. Now you try that in new UI and after looting each can you get kicked to ships hanger, then you have to click on next can, then loot it, then get kicked to ship hanger. Its a endless click fest You're doing it wrong.
Here's how I work it, and it functions adequately well: Salvage wrecks. Start at the top, or the bottom, and double click on a can in the Overview. Wait until it opens. Double click the next can, let it open, and continue on until all cans have been opened. In the UI window, click 'Loot All.' The topmost displayed can will close, and the next can in series will be displayed. Click 'Loot All.' Continue until all cans are cleared. Once last can is looted, you'll return to your cargo hold.
It's not as fast as the old way, but it's a close approximation. I would frankly rather NOT be returned to my cargo hold by default - When done looting I want a clean screen, so I can see what's happening out there whilst I've been looting. But I can live with it - Annoying, but not utterly broken.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Zyress
The Fabulous Thunderbirds
98
|
Posted - 2012.06.08 14:14:00 -
[34] - Quote
I really don't see the big deal, it took a few tries to get used to moving items between tabs on the inventory but once I figured it out, it was gaming as per usual |

darmwand
Repo.
46
|
Posted - 2012.06.08 14:14:00 -
[35] - Quote
MadMuppet wrote:darmwand wrote:Lin-Young Borovskova wrote:directional scan window Please don't break d-scan. Thank you very much. They wont break it, they will 'improve it'.
Well, frankly it could use some improving. Like using AUs instead of kilometers for the little distance field. Or somehow indicating when you can hit "scan" again. Or possibly, if you want to be really fancy, using a different type filter for d-scan and the overview.
That said, it works reasonably well atm so please don't break it. Thank you again. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

Tobiaz
Spacerats
591
|
Posted - 2012.06.08 14:15:00 -
[36] - Quote
CCP Punkturis wrote:Pak Narhoo wrote:Tobiaz wrote:Iamien wrote:I think they are trying to eliminate the need to use right-click drop-downs in EVE. What they don't realize though, is how effective right-click drop-downs are for so many things in eve. CCP is indeed on a 'crusade' against context menus, Punkturis confirmed as much. The problem is that they are on the same time seem to be trying to reduce the amount of buttons, ending up with hiding all kinds of functionality under unresponsive double-clicking and 'secret' shortkeys. OMG I so hope not!  Now I can do everything with my mouse (except since short opening a second can  and we know the reason) but if they really go the "keyboards shortcuts rule" way, oh god I shudder just thinking of it! Why Punkturis, why? If it ain't broken stop fixing it, right?  what I said was not related to the inventory UI, it was related to the war list in the corporation window. It makes sense there  if I remember correctly it was because there's not an option to right click on war to open war report, you double click to open it - but since it seemed like some people didn't realize you could double click it, I made some changes to it for Inferno 1.1 that you'll see on sisi really really soon!

Ok not so much anti-context menus then.
Still, I think the player should have multiple options to do things, buttons, drag&drop, context menu and double-clicking, choosing the ones that suit him the best and even customizing them to a degree. In many cases EVE provides this functionality, but Inferno (still?) lacks a lot in this aspect.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

darmwand
Repo.
46
|
Posted - 2012.06.08 14:19:00 -
[37] - Quote
Zyress wrote:I really don't see the big deal, it took a few tries to get used to moving items between tabs on the inventory but once I figured it out, it was gaming as per usual
One thing that I've been wondering: can you stop it from changing to other locations when you're being a little too slow while drag&dropping? I.e., sometimes I move stuff from, say, a station container to a ship. Now I might just happen to need a second or two to figure out which ship I'm moving it to, so while I have my mouse button pressed, dragging the items, I have to be very careful not to let my mouse cursor stay over one ship for too long, otherwise it will open that ship's cargo hold and I have to manually switch back to my container to grab some other items. Is there a way to disable that? darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |

Pak Narhoo
Knights of Kador
549
|
Posted - 2012.06.08 14:26:00 -
[38] - Quote
CCP Punkturis wrote:Pak Narhoo wrote:Tobiaz wrote:Iamien wrote:I think they are trying to eliminate the need to use right-click drop-downs in EVE. What they don't realize though, is how effective right-click drop-downs are for so many things in eve. CCP is indeed on a 'crusade' against context menus, Punkturis confirmed as much. The problem is that they are on the same time seem to be trying to reduce the amount of buttons, ending up with hiding all kinds of functionality under unresponsive double-clicking and 'secret' shortkeys. OMG I so hope not!  Now I can do everything with my mouse (except since short opening a second can  and we know the reason) but if they really go the "keyboards shortcuts rule" way, oh god I shudder just thinking of it! Why Punkturis, why? If it ain't broken stop fixing it, right?  what I said was not related to the inventory UI, it was related to the war list in the corporation window. It makes sense there  if I remember correctly it was because there's not an option to right click on war to open war report, you double click to open it - but since it seemed like some people didn't realize you could double click it, I made some changes to it for Inferno 1.1 that you'll see on sisi really really soon!
Thank you. Thank you, thank you! /me wipes sweat of his forehead. 
Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Zora'e
Nasty Pope
58
|
Posted - 2012.06.08 14:30:00 -
[39] - Quote
CCP Punkturis wrote:irrelevant stuff
The new UI is horrible to put it bluntly. It was not an improvement. The old UI worked fine and was actually easy to use. The new one is messed up, broken, requires additional clicks to attain equal functionality as the old one had and it looks horrible to boot.
Frankly. Whoever came up with the idea, should be tossed off the roof Boot.ini wise, but in their case, not as a spoof. Whoever designed the horrid mess that is the interface, should frankly be taken out, placed against a wall and summarily executed. If it was multiple individuals, bring more guns.
I'm still subbed to the game. probably will be for at least a little while longer, but I haven't bothered to undock since this... disaster... was foist upon us by the not so brainy brains at CCP.
I seriously have to ask you people if you ever heard the phrase "if it ain't broke, don't ******* fix it'?
Obviously the not so bright brains at CCP haven't. So to all of you at CCP, I bring you my signature.
Have a nice day. Cupcakes.
~Z I won't say you are stupid, but you're not exactly on the Zombie menu either. |

silens vesica
Corsair Cartel
91
|
Posted - 2012.06.08 14:34:00 -
[40] - Quote
darmwand wrote: One thing that I've been wondering: can you stop it from changing to other locations when you're being a little too slow while drag&dropping?
That would be VERY nice. Also, an increase in response speed when opening / looting cans.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Zora'e
Nasty Pope
59
|
Posted - 2012.06.08 14:36:00 -
[41] - Quote
silens vesica wrote:Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Love it. nuff said.
Now... I need to go finish a few things in SW:TOR on the Vrook Lamar server. That is where I have been hanging out since the new UI came into being. I won't say you are stupid, but you're not exactly on the Zombie menu either. |

silens vesica
Corsair Cartel
92
|
Posted - 2012.06.08 14:49:00 -
[42] - Quote
Mi amas vin!!
 Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Sri Nova
Sebiestor Tribe Minmatar Republic
99
|
Posted - 2012.06.08 14:50:00 -
[43] - Quote
Also worth noting, since CCP goliath has posted some useful information on how the ui works and aided people in understanding on how do stuff within this new framework.
those interested in may actually find some of the information there helpful.
and ccp might even want to create some kinda content out of those posts as they would aid a lot of players .
but here is the linky
next unified inventory update
and just click on the blue dev stripes and when you get to Golaith's posts especially further into the thread there is a lot of good info there. |
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CCP Explorer
C C P C C P Alliance
552

|
Posted - 2012.06.08 20:08:00 -
[44] - Quote
Iamien wrote:I think they are trying to eliminate the need to use right-click drop-downs in EVE. Indeed we want to reduce their number. I just had a demo today from CCP Punkturis and CCP Sharq of a new UI control made recently by CCP Colgate that will reduce the need even further to have right-click menus or pop-up windows. It will first be used in an iteration of the War Deceleration and War Report UI. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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CCP Explorer
C C P C C P Alliance
552

|
Posted - 2012.06.08 20:10:00 -
[45] - Quote
Tobiaz wrote:Iamien wrote:I think they are trying to eliminate the need to use right-click drop-downs in EVE. What they don't realize though, is how effective right-click drop-downs are for so many things in eve. CCP is indeed on a 'crusade' against context menus, Punkturis confirmed as much. Yes, we are. See reply above. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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TheBreadMuncher
Boxxed Up Industries EPIC Alliance
107
|
Posted - 2012.06.08 20:13:00 -
[46] - Quote
Shift + Click for overheat = good, nice and simple, removes a context menu.
Double click ship for cargo = again, good, completes the objective of removing a menu.
Click hangar, wait 10 minutes for everything to load and then be swamped in windows = bad. The other system was good; is there no way to roll it back and start again?  I only ever emerge from the shadows when my main is banned. |
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CCP Explorer
C C P C C P Alliance
552

|
Posted - 2012.06.08 20:14:00 -
[47] - Quote
Sandrestal wrote:My biggestcomplaint is looting multiple wrecks. Old way you opened all the cans after you salvaged them, then just hit "loot all" on bottom loot can and the next can opened. Now you try that in new UI and after looting each can you get kicked to ships hanger, then you have to click on next can, then loot it, then get kicked to ship hanger. Its a endless click fest OK, this has been fixed; at least internally and will then be included in Inferno 1.1. I was at a sprint review with the team yesterday, and specifically asked about looting experience and got a demo of how it works from CCP RubberBAND. I found the experience to be really fluid. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Hiram Alexander
Seraphim Securities
216
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Posted - 2012.06.08 20:22:00 -
[48] - Quote
CCP Punkturis wrote: ...snip... I made some changes to it for Inferno 1.1 that you'll see on sisi really really soon! Hi, Punkturis.
While you're making UI changes, is there any chance you could 'fix' :
right-click > location > set destination...?
From the markets window it works perfectly, and will send you to the actual station... From the assetts window it also works, and will send you to an actual station... but... From the science & industry window, doing this with completed 'jobs' only sends you to the solar system the station's in...
 |
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CCP Explorer
C C P C C P Alliance
553

|
Posted - 2012.06.08 20:22:00 -
[49] - Quote
MadMuppet wrote:Well according the the Dev blog we get one more update to the UI on the 19th and then they are saying, "That's the best it is going to be" and move on. I guess we wait and see. My account dies on the 20th. No, that's not what we said 
We said:Quote:"Sorry for the confusion; yes, there are deployments on 7 June (tomorrow) and then on 19 June. It's Inferno 1.0.9 and then Inferno 1.1. Both deployments will contain fixes to Unified Inventory. Inferno 1.1 primarily contains updated Minmatar ships (continuing the so-called V3 Project).
After 19 June there will further releases, Inferno 1.1.x, as needed and as promised, for Unified Inventory."
Source: https://forums.eveonline.com/default.aspx?g=posts&m=1433370#post1433370 Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Abdiel Kavash
Paladin Order Fidelas Constans
565
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Posted - 2012.06.08 20:43:00 -
[50] - Quote
CCP Explorer wrote:Iamien wrote:I think they are trying to eliminate the need to use right-click drop-downs in EVE. Indeed we want to reduce their number. I just had a demo today from CCP Punkturis and CCP Sharq of a new UI control made recently by CCP Colgate that will reduce the need even further to have right-click menus or pop-up windows. It will first be used in an iteration of the War Deceleration and War Report UI.
Just saying, being able to assign keyboard shortcuts would go a long way towards this.
Open ship's fuel bay. Open corporation hangars. Launch drones. etc. |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
8
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Posted - 2012.06.08 20:46:00 -
[51] - Quote
I actually prefer right-click menus :| Also, the less combinations of keys and mouse clicks the better. Pew Pew Pew! |

Sir John Halsey
4
|
Posted - 2012.06.08 20:56:00 -
[52] - Quote
Iamien wrote:I think they are trying to eliminate the need to use right-click drop-downs in EVE. What they don't realize though, is how effective right-click drop-downs are for so many things in eve.
Those right click menus are a pain in the ass. I'm not sure but in last 10 years i don't think i saw a game using them lol.
The contextual menu is the most unfriendly part of EVE. |

Doc Severide
Caldari Provisions Caldari State
110
|
Posted - 2012.06.08 21:07:00 -
[53] - Quote
Zelman Axe wrote:Please CCP when can we have the old UI back as I am totally over shift click BS please give us the option to have the old UI back as I despise this piece of garbage you have forced upon me. No one is forcing you to do anything. The door out is ----->
I like the UI.... |

MadMuppet
Kerguelen Station
440
|
Posted - 2012.06.08 21:08:00 -
[54] - Quote
CCP Explorer wrote:MadMuppet wrote:Well according the the Dev blog we get one more update to the UI on the 19th and then they are saying, "That's the best it is going to be" and move on. I guess we wait and see. My account dies on the 20th. No, that's not what we said.  We said: Quote:"Sorry for the confusion; yes, there are deployments on 7 June (tomorrow) and then on 19 June. It's Inferno 1.0.9 and then Inferno 1.1. Both deployments will contain fixes to Unified Inventory. Inferno 1.1 primarily contains updated Minmatar ships (continuing the so-called V3 Project).
After 19 June there will further releases, Inferno 1.1.x, as needed and as promised, for Unified Inventory."
Source: https://forums.eveonline.com/default.aspx?g=posts&m=1433370#post1433370
I stand corrected, I read this: http://community.eveonline.com/devblog.asp?a=blog&nbid=72868
WeGÇÖve been hogging a lot of releases for the Unified Inventory recently and at some point weGÇÖll need to go back to our regular release calendar. The last of our rapid response releases will be done this week (7 releases in less than 2 weeks so far), focusing on dealing with the biggest issue right now: Performance. Those improvements are going out Thursday, June 7, and should hopefully smoothen the experience considerably.
I read this wrong, my apologies. Check out the new Orca model, brought to you by the Unified Inventory System
http://i.imgur.com/InJgK.jpg-á
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Captain' Jack Sparrow
35
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Posted - 2012.06.08 21:10:00 -
[55] - Quote
Great! Another thread about the "feature" called the Unified Inventory...
Since I haven't received a DEV response to this issue in any other thread, I will post it here. At least two DEVs have been here already. :-)
By CCP's own description of the Unified Inventory, it really isn't even what THEY think it is.
From this page: http://www.eveonline.com/inferno/unified-inventory-ftr/
Quote:Unified Inventory - Your entire fortune in a single click
You have hangars of ships at your disposal and wealth that spans the galaxy. Unified Inventory gives you convenient access to all of it. Searching for your favorite ship is now easier. Assessing your stockpiles, more convenient. Admiring the fruits of your labors, more rewarding.
Sounds to me like this "feature" was originally intended for the assets tab, and then got sidetracked somewhere along the way.
Does anyone else see the problem here? Does any DEV wish to explain this? |

Takamori Maruyama
Ministry of War Amarr Empire
67
|
Posted - 2012.06.08 21:11:00 -
[56] - Quote
How you plan to improve dscan? Giving a 3D interface? I'm still learning how to use it (Please veterans if I say anything nonsense correct me) Basically you calibrate it to a angle and give a reach and detect X. Though I don't understand if works as a sphere the angling or in vectors. Loud and clear... |

Lord Ryan
Quantum Cats Syndicate
528
|
Posted - 2012.06.08 21:13:00 -
[57] - Quote
Heyer Vitally wrote:it is a bit of a hassle, and hard to get used to but i reckon just give it some time
we all got used to captians quarters we will all get used to the new inventory system
Sometimes captains quarters open when I login, it takes 4 or 5 game crashes and 1 hard reboot to get it back to hanger view. So yeah don't think I'm used to CQ yet. -á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |
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CCP Explorer
C C P C C P Alliance
554

|
Posted - 2012.06.08 21:14:00 -
[58] - Quote
Captain' Jack Sparrow wrote:Great! Another thread about the "feature" called the Unified Inventory...
Since I haven't received a DEV response to this issue in any other thread, I will post it here. At least two DEVs have been here already. :-) We are focusing the response on this thread here: https://forums.eveonline.com/default.aspx?g=posts&t=117617
Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Captain' Jack Sparrow
35
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Posted - 2012.06.08 21:24:00 -
[59] - Quote
Thank you for the quick reply. But, you have got to be kidding me!
I was *JUST TOLD* by a GM that THIS THREAD was the "official" thread.
https://forums.eveonline.com/default.aspx?g=posts&t=112481
It's no wonder why things are so messed up. There's definitely a communication breakdown at CCP.
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CCP Punkturis
C C P C C P Alliance
2420

|
Posted - 2012.06.08 21:28:00 -
[60] - Quote
Captain' Jack Sparrow wrote: Thank you for the quick reply. But, you have got to be kidding me! I was *JUST TOLD* by a GM that THIS THREAD was the "official" thread. https://forums.eveonline.com/default.aspx?g=posts&t=112481It's no wonder why things are so messed up. There's definitely a communication breakdown at CCP.
comments thread on the latest unified inventory dev blog is always a good bet!
your character and name are really cool
now that lonely island song is stuck in my head, good thing it's a great song 
CCP Punkturis | EVE UI Programmer | @CCP_Punkturis |
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