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DeMundus
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Posted - 2004.10.27 11:06:00 -
[31]
Edited by: DeMundus on 27/10/2004 11:09:48 iam just sad to see my oversized ab go away:( It really made me a better interceptor pilot - in the sence I use the intys.
Quote: Rest = hardly any damage with AB on, crappy damage with AB off.... not my taranis... it does alot more dmg then any crow.
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DeMundus
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Posted - 2004.10.27 11:06:00 -
[32]
Edited by: DeMundus on 27/10/2004 11:09:48 iam just sad to see my oversized ab go away:( It really made me a better interceptor pilot - in the sence I use the intys.
Quote: Rest = hardly any damage with AB on, crappy damage with AB off.... not my taranis... it does alot more dmg then any crow.
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Juan Andalusian
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Posted - 2004.10.27 11:09:00 -
[33]
Edited by: Juan Andalusian on 27/10/2004 11:11:39 Lock time isn't affected by MWD.
Oversized ABs on Inties = Gimpage, only for PvE.
End of discussion.
**Pain is meant to be felt** |

Juan Andalusian
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Posted - 2004.10.27 11:09:00 -
[34]
Edited by: Juan Andalusian on 27/10/2004 11:11:39 Lock time isn't affected by MWD.
Oversized ABs on Inties = Gimpage, only for PvE.
End of discussion.
**Pain is meant to be felt** |

Anjerrai Meloanis
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Posted - 2004.10.27 11:26:00 -
[35]
Originally by: capt quote]
Please correct me if I am wrong but what you are actually saying is :
"I think that theres no way EVER that any BS should be able to lock me or even land a shot or missile on me. I should MTFPWN that BS at easy while the BS pilot can't do nothing about it. I WANT TO BE INVINCIBLE!!!!"
Thank god we don't live in your ideal game world.
ok im sick of ppl saying this kind of thing... look at the interceptors description dammit, wth does it say?
"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. "
not only has the 10% per level reduced sig radius been nerfed to 5% per level, also the 500% sig radius when using mwd's kinda makes the inty bonus a bit useless, in a claw (has the lowest sig) the lowest you can get is 115m, and as all bs pilots fit sensor boosters you can be locked in under 7secs easy...
so yes, it should be hard to lock inties, and the mwd negates that completely and an inty with no mwd is stupid imho..
uh. |

Anjerrai Meloanis
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Posted - 2004.10.27 11:26:00 -
[36]
Originally by: capt quote]
Please correct me if I am wrong but what you are actually saying is :
"I think that theres no way EVER that any BS should be able to lock me or even land a shot or missile on me. I should MTFPWN that BS at easy while the BS pilot can't do nothing about it. I WANT TO BE INVINCIBLE!!!!"
Thank god we don't live in your ideal game world.
ok im sick of ppl saying this kind of thing... look at the interceptors description dammit, wth does it say?
"Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. "
not only has the 10% per level reduced sig radius been nerfed to 5% per level, also the 500% sig radius when using mwd's kinda makes the inty bonus a bit useless, in a claw (has the lowest sig) the lowest you can get is 115m, and as all bs pilots fit sensor boosters you can be locked in under 7secs easy...
so yes, it should be hard to lock inties, and the mwd negates that completely and an inty with no mwd is stupid imho..
uh. |

Juan Andalusian
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Posted - 2004.10.27 11:29:00 -
[37]
I ll say it one more time... seems we have people with reading comprehension problems.
Lock time is not affected.
**Pain is meant to be felt** |

Juan Andalusian
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Posted - 2004.10.27 11:29:00 -
[38]
I ll say it one more time... seems we have people with reading comprehension problems.
Lock time is not affected.
**Pain is meant to be felt** |

Kitten Hearder
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Posted - 2004.10.27 11:34:00 -
[39]
Originally by: Juan Andalusian I ll say it one more time... seems we have people with reading comprehension problems.
Lock time is not affected.
So signature radius has nothing to do with lock time? --------- Kitten Hearder Evolution made my sig Less Entertaining than your's. |

Kitten Hearder
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Posted - 2004.10.27 11:34:00 -
[40]
Originally by: Juan Andalusian I ll say it one more time... seems we have people with reading comprehension problems.
Lock time is not affected.
So signature radius has nothing to do with lock time? --------- Kitten Hearder Evolution made my sig Less Entertaining than your's. |

Juan Andalusian
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Posted - 2004.10.27 12:24:00 -
[41]
Edited by: Juan Andalusian on 27/10/2004 12:27:55
Originally by: Kitten Hearder
Originally by: Juan Andalusian I ll say it one more time... seems we have people with reading comprehension problems.
Lock time is not affected.
So signature radius has nothing to do with lock time?
Ack apologies, UI not changing timer count with mwd activatoed or not, had me confused :/.
**Pain is meant to be felt** |

Juan Andalusian
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Posted - 2004.10.27 12:24:00 -
[42]
Edited by: Juan Andalusian on 27/10/2004 12:27:55
Originally by: Kitten Hearder
Originally by: Juan Andalusian I ll say it one more time... seems we have people with reading comprehension problems.
Lock time is not affected.
So signature radius has nothing to do with lock time?
Ack apologies, UI not changing timer count with mwd activatoed or not, had me confused :/.
**Pain is meant to be felt** |

Negotiator
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Posted - 2004.10.27 12:33:00 -
[43]
The only real fix tbh, and I've thought about this before, is making the normal abs better. Say, a 1mn afterburner would give a frig 300% speed increase, while an MWD would give it 500%, but with penalties. That way people can choose between sacrificing something for that additional speed boost, or just use an ab and still be fairly fast - but not the fastest they can be. However, mutli-abs are kinda problematic i thihnk, and also industrials would get shafted imo.
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Negotiator
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Posted - 2004.10.27 12:33:00 -
[44]
The only real fix tbh, and I've thought about this before, is making the normal abs better. Say, a 1mn afterburner would give a frig 300% speed increase, while an MWD would give it 500%, but with penalties. That way people can choose between sacrificing something for that additional speed boost, or just use an ab and still be fairly fast - but not the fastest they can be. However, mutli-abs are kinda problematic i thihnk, and also industrials would get shafted imo.
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Juan Andalusian
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Posted - 2004.10.27 12:52:00 -
[45]
Doesn't really matter, ABs are borked but that is a different issue.
Ceptors work just fine with MWDs vs BS, just isn't as carefree as with AB, and is more than vital for Frig vs Frig.
**Pain is meant to be felt** |

Juan Andalusian
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Posted - 2004.10.27 12:52:00 -
[46]
Doesn't really matter, ABs are borked but that is a different issue.
Ceptors work just fine with MWDs vs BS, just isn't as carefree as with AB, and is more than vital for Frig vs Frig.
**Pain is meant to be felt** |

KarateKid
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Posted - 2004.10.27 15:25:00 -
[47]
How about changing the ceptor bonus to -50% (or mabe -100%) MWD sig radius nerf ?
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KarateKid
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Posted - 2004.10.27 15:25:00 -
[48]
How about changing the ceptor bonus to -50% (or mabe -100%) MWD sig radius nerf ?
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Atacus
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Posted - 2004.10.27 16:55:00 -
[49]
Here's a crazy idea (for which I'm sure I'll get flamed)
Why not remove MWDs completely? Leave ABs as they are, and just accept that the game will play slower? Just a thought.
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Atacus
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Posted - 2004.10.27 16:55:00 -
[50]
Here's a crazy idea (for which I'm sure I'll get flamed)
Why not remove MWDs completely? Leave ABs as they are, and just accept that the game will play slower? Just a thought.
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DeviLee
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Posted - 2004.10.27 18:02:00 -
[51]
Edited by: DeviLee on 27/10/2004 18:10:37 If double MWDs will get nerfed then I completely agree that oversized modules get nerfed too.
At least I'll get a shot at the pesky frig before I'm scrambled.
My words are my own and do not represent the views of my corp. |

DeviLee
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Posted - 2004.10.27 18:02:00 -
[52]
Edited by: DeviLee on 27/10/2004 18:10:37 If double MWDs will get nerfed then I completely agree that oversized modules get nerfed too.
At least I'll get a shot at the pesky frig before I'm scrambled.
My words are my own and do not represent the views of my corp. |

DREAMWORKS
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Posted - 2004.10.27 18:07:00 -
[53]
Originally by: Shimatu thing is, ok so mwd gives you a sig the size of a battleship. but still, how often does a BS gun hit a BS sized target going at 3km/s 5km from it?? not often. so its not as bad as you might think.
3 out of 5 times when its a gankageddon __________________________
http://www.nin.com/visuals/thtf_hi.html |

DREAMWORKS
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Posted - 2004.10.27 18:07:00 -
[54]
Originally by: Shimatu thing is, ok so mwd gives you a sig the size of a battleship. but still, how often does a BS gun hit a BS sized target going at 3km/s 5km from it?? not often. so its not as bad as you might think.
3 out of 5 times when its a gankageddon __________________________
http://www.nin.com/visuals/thtf_hi.html |

Joshua Calvert
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Posted - 2004.10.27 18:15:00 -
[55]
Originally by: DREAMWORKS
Originally by: Shimatu thing is, ok so mwd gives you a sig the size of a battleship. but still, how often does a BS gun hit a BS sized target going at 3km/s 5km from it?? not often. so its not as bad as you might think.
3 out of 5 times when its a gankageddon
I think you mean, "3 out of 5" if it's a BS equipped with mega pulse.
The MWD sig. radius penalty is hardly a penalty at all for tracking so don't pretend it is by using one gun as an example.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.10.27 18:15:00 -
[56]
Originally by: DREAMWORKS
Originally by: Shimatu thing is, ok so mwd gives you a sig the size of a battleship. but still, how often does a BS gun hit a BS sized target going at 3km/s 5km from it?? not often. so its not as bad as you might think.
3 out of 5 times when its a gankageddon
I think you mean, "3 out of 5" if it's a BS equipped with mega pulse.
The MWD sig. radius penalty is hardly a penalty at all for tracking so don't pretend it is by using one gun as an example.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Imhotep Khem
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Posted - 2004.10.27 19:09:00 -
[57]
Edited by: Imhotep Khem on 27/10/2004 19:20:57
Originally by: Kitten Hearder
Originally by: Juan Andalusian I ll say it one more time... seems we have people with reading comprehension problems.
Lock time is not affected.
So signature radius has nothing to do with lock time?
Signature radius determines how well you can be tracked. Signature radius determines how fast you can be locked. (this is an assumption. If this is not the case then all ships can be locked equally as fast!?) If there is a getting-locked speed attribute I think the logical name should be "Scan Radius." 
Scan Resolution determines how fast you can lock. Signature Resolution determines how well you can track.
Write it down.
With this information the math indicates an MWD is going to make you easier to hit. Especially before you reach max speed. While the signature radius penalty is instantaneous, the speed increase is gradual. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.10.27 19:09:00 -
[58]
Edited by: Imhotep Khem on 27/10/2004 19:20:57
Originally by: Kitten Hearder
Originally by: Juan Andalusian I ll say it one more time... seems we have people with reading comprehension problems.
Lock time is not affected.
So signature radius has nothing to do with lock time?
Signature radius determines how well you can be tracked. Signature radius determines how fast you can be locked. (this is an assumption. If this is not the case then all ships can be locked equally as fast!?) If there is a getting-locked speed attribute I think the logical name should be "Scan Radius." 
Scan Resolution determines how fast you can lock. Signature Resolution determines how well you can track.
Write it down.
With this information the math indicates an MWD is going to make you easier to hit. Especially before you reach max speed. While the signature radius penalty is instantaneous, the speed increase is gradual. ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.10.27 19:21:00 -
[59]
Originally by: Atacus Here's a crazy idea (for which I'm sure I'll get flamed)
Why not remove MWDs completely? Leave ABs as they are, and just accept that the game will play slower? Just a thought.
Crazy? Flamed? No, this is exactly what is being done. For combat they will be not very effective. used for closing the distance to a ship, but then turned off. God forbid you activate the MWD while you are at normal speed next to an enemy ____ If your not dyin' your not tryin'. |

Imhotep Khem
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Posted - 2004.10.27 19:21:00 -
[60]
Originally by: Atacus Here's a crazy idea (for which I'm sure I'll get flamed)
Why not remove MWDs completely? Leave ABs as they are, and just accept that the game will play slower? Just a thought.
Crazy? Flamed? No, this is exactly what is being done. For combat they will be not very effective. used for closing the distance to a ship, but then turned off. God forbid you activate the MWD while you are at normal speed next to an enemy ____ If your not dyin' your not tryin'. |
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