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serenity000
Gallente Darkness and Chaos INFINITY.
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Posted - 2009.10.06 17:28:00 -
[1]
Someone finally uploaded some video!
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Anariel Andurill
Caldari School of Applied Knowledge
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Posted - 2009.10.06 18:00:00 -
[2]
Nice Video :)
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Professor Tarantula
Hedion University
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Posted - 2009.10.06 18:06:00 -
[3]
Really hope they aren't planning on keeping the labels and health bars above everyones head.
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serenity000
Gallente Darkness and Chaos INFINITY.
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Posted - 2009.10.06 18:09:00 -
[4]
In a lot of FPS you get gamertags of friendlies when you look directly at them. I didn't notice if that info was up permanently or if you had the crosshair up on them. Will have to look again 
Graphicly, the stuff on the ground doesn't look anything like as cool as inside the ship. I guess they still have work to do on the maps. The vehicle and ship modles all looked awesome though.
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D3F4ULT
Gallente
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Posted - 2009.10.06 18:18:00 -
[5]
I dig it so far. Hope to see a lot more graphical updates to the terrain. Funny to watch them sprint.
But overall, I like it. +1 for actually using vehicles instead of just saying we have them.
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wickedpheonix
Caldari Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2009.10.06 18:21:00 -
[6]
Originally by: Professor Tarantula Really hope they aren't planning on keeping the labels and health bars above everyones head.
Why not? Futuristic sci-fi soldiers will wear helmets with heads-up displays that can relay biofeedback information from the suits of their fellow soldiers. Knowledge of friendly soldiers' health etc. can tell if someone who is being shot at is caught in the open, pinned down, etc. and help the soldier make better tactical decisions.
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Th0rG0d
Pilots From Honour Aeternus.
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Posted - 2009.10.06 18:29:00 -
[7]
This is looking fantastic so far!! Lots of dark spaces... hard to see the insides of some rooms. Like the map screen too, you could see the "enemy" moving across it in real time too, always a nice touch.
I am waiting anxiously for this release! ------
Originally by: Swalesey Ok that makes moe sense. op wans corp where he can whack himself in the balls whilst swinging his tackle to some funkeh music. It's so obvious now you say it out loud
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Mr. Orange
Gallente Band of Freelancers
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Posted - 2009.10.06 18:33:00 -
[8]
I like it a lot! 
Please bring it to PC CCP!! 
The Pusher Man |

Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2009.10.06 18:47:00 -
[9]
Originally by: Mr. Orange I like it a lot! 
Please bring it to PC CCP!! 
Almost 100% sure it wont be released on PC at launch. However, CCP have let slip that it will be based on the Unreal Engine and as such would be a fairly easy port over to PC at some stage.
Dust514 | Podlogs | Pluggit |

Guillame Herschel
Gallente NME1
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Posted - 2009.10.06 19:10:00 -
[10]
It looks thoroughly derivative. -- He said "The President is near."
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Seriah Rezin
Minmatar
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Posted - 2009.10.06 19:21:00 -
[11]
Originally by: Guillame Herschel It looks thoroughly derivative.
To be fair, the FPS mechanics aren't really where this game diverges from the rest I would imagine. There's only so much you can do in FPS games anymore. Too damn many of them; the lexicon has run dry.
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Lolion Reglo
Demio's Corporation
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Posted - 2009.10.06 20:01:00 -
[12]
what i just saw is alpha work. It is a nit grit bare bones basic gameplay to show that they have a working model and give you an idea of the direction they are going with it. They still have a good year or so im sure of development (yes i did cry when i said that long) before they put out a finished product that can compete with the other fps games out there.
Give them time to really iron out the kinks and polish this game up nice. CCP keep up the good work and POST SOME MORE VIDEOS ALREADY!!!...lol.
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Blnukem 192
Amarr Revilers Cartel
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Posted - 2009.10.06 20:58:00 -
[13]
I hope they plan to make some real graphics, it looks like **** tbh.
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Cyb3r D3ath
Ministry of War
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Posted - 2009.10.06 21:06:00 -
[14]
Looks really good. Characters look a little stiff though.
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Reid Mallenfant
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Posted - 2009.10.06 21:18:00 -
[15]
looks fairly similar to bf 2142
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Jin Nib
Resplendent Knives
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Posted - 2009.10.06 21:32:00 -
[16]
The FPS part looks like any other one out there. I was hoping they'd mix it up a bit. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Nomakai Delateriel
Amarr Ammatar Free Corps Curatores Veritatis Alliance
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Posted - 2009.10.06 21:43:00 -
[17]
Originally by: Jin Nib The FPS part looks like any other one out there. I was hoping they'd mix it up a bit.
To be honest it looked like the Commander had almost HL: Natural Selection-like importance. That's rare in FPS games. In fact I can't really name one outside Natural Selection that has that kind of RTS/FPS mix. ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Brolly
Caldari
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Posted - 2009.10.06 21:54:00 -
[18]
Can't wait to see it in better quality on the weekend.
Love BF2142, this looks as though it could be a beater, nice to see a FPS where you can actually run instead of bulk around like a ******ed cow.
Would like to see it played with more peeps, the maps seem maybe a little too big?.
Wonder what the achievements will be for xbox 
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.10.06 21:59:00 -
[19]
Running animations look a bit stiff, as do the environments? Will the game have looking down the sights as an option? I didn't see any in the video and most FPS these days have aiming down the sights, to the degree I think it's more or less mandatory to have it. The vehicle and weapon design is very nice though.
Although I know this isn't a finished product, Just curious whether that will be the case, as playing shooters without it is damn awkward and a bit meh.
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Nomakai Delateriel
Amarr Ammatar Free Corps Curatores Veritatis Alliance
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Posted - 2009.10.06 22:09:00 -
[20]
Originally by: Irida Mershkov Running animations look a bit stiff, as do the environments? Will the game have looking down the sights as an option? I didn't see any in the video and most FPS these days have aiming down the sights, to the degree I think it's more or less mandatory to have it. The vehicle and weapon design is very nice though.
Although I know this isn't a finished product, Just curious whether that will be the case, as playing shooters without it is damn awkward and a bit meh.
Aiming down the ironsights would be a bit lame for a game supposedly taking place in a universe where you can plug your consciousness into a spaceship. The reason we stare down the barrel these days is because we don't have a perfect idea of where our barrel is aimed when we fire from the hip. ______________________________________________ -My respect can not be won, only lost. It's given freely and only grudgingly withdrawn. |

Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.10.06 22:13:00 -
[21]
Originally by: Nomakai Delateriel
Originally by: Irida Mershkov Running animations look a bit stiff, as do the environments? Will the game have looking down the sights as an option? I didn't see any in the video and most FPS these days have aiming down the sights, to the degree I think it's more or less mandatory to have it. The vehicle and weapon design is very nice though.
Although I know this isn't a finished product, Just curious whether that will be the case, as playing shooters without it is damn awkward and a bit meh.
Aiming down the ironsights would be a bit lame for a game supposedly taking place in a universe where you can plug your consciousness into a spaceship. The reason we stare down the barrel these days is because we don't have a perfect idea of where our barrel is aimed when we fire from the hip.
Dusties aint pod pilots though. _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
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Jin Nib
Resplendent Knives
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Posted - 2009.10.06 22:16:00 -
[22]
Originally by: Nomakai Delateriel
Originally by: Irida Mershkov Running animations look a bit stiff, as do the environments? Will the game have looking down the sights as an option? I didn't see any in the video and most FPS these days have aiming down the sights, to the degree I think it's more or less mandatory to have it. The vehicle and weapon design is very nice though.
Although I know this isn't a finished product, Just curious whether that will be the case, as playing shooters without it is damn awkward and a bit meh.
Aiming down the ironsights would be a bit lame for a game supposedly taking place in a universe where you can plug your consciousness into a spaceship. The reason we stare down the barrel these days is because we don't have a perfect idea of where our barrel is aimed when we fire from the hip.
That's part of the problem, these guys just look like regular soldiers. One would think that they'd have a few niffty goodies to play with other then BFG's. Powersuits might be in order, cybernetics (ie location dmg would be nice to see, arms missing and so on but still fighting etc.) stealth suits or advanced camo. Right now it's just running at each other and shooting... -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.10.06 22:17:00 -
[23]
Originally by: Nomakai Delateriel
Originally by: Irida Mershkov Running animations look a bit stiff, as do the environments? Will the game have looking down the sights as an option? I didn't see any in the video and most FPS these days have aiming down the sights, to the degree I think it's more or less mandatory to have it. The vehicle and weapon design is very nice though.
Although I know this isn't a finished product, Just curious whether that will be the case, as playing shooters without it is damn awkward and a bit meh.
Aiming down the ironsights would be a bit lame for a game supposedly taking place in a universe where you can plug your consciousness into a spaceship. The reason we stare down the barrel these days is because we don't have a perfect idea of where our barrel is aimed when we fire from the hip.
As far as i'm aware (correct me if i'm mistaken) the soldiers in Dust 514 are only unique in the fact that they can be cloned, they are not capsuleers.
The game gives the impression of continuous hip fire, whilst the assault rifle in most of the video had a little scope-like gadget on the top, aiming down that would achieve the effect that is used in every FPS. Granted, they don't have to look down the sights, it isn't mandatory, and even if the enemy is lit up, aiming down the sights/scope is more accurate than firing from the hip as the video tends to portray it. It really depends on whether Dust is aiming to be more like the Battlefield/Call of Duty series, or similar to Halo.
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Professor Tarantula
Hedion University
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Posted - 2009.10.06 22:19:00 -
[24]
Originally by: wickedpheonix
Originally by: Professor Tarantula Really hope they aren't planning on keeping the labels and health bars above everyones head.
Why not? Futuristic sci-fi soldiers will wear helmets with heads-up displays that can relay biofeedback information from the suits of their fellow soldiers. Knowledge of friendly soldiers' health etc. can tell if someone who is being shot at is caught in the open, pinned down, etc. and help the soldier make better tactical decisions.
So i suppose the reason everyone in WoW has their name floating above their heads is because they're some type of cyborgs?
It ruins so much. People stop looking for movement, like real soldiers do, and just look for labels. Even if you're running around in pitch black people see this name floating along. If you want to use the argument that it's high tech, then how does this technology instantly know the name and health of someone before they're fully in view, but never shows them as a blip on the map?
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D3F4ULT
Gallente
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Posted - 2009.10.06 22:19:00 -
[25]
Originally by: Nomakai Delateriel
Originally by: Irida Mershkov Running animations look a bit stiff, as do the environments? Will the game have looking down the sights as an option? I didn't see any in the video and most FPS these days have aiming down the sights, to the degree I think it's more or less mandatory to have it. The vehicle and weapon design is very nice though.
Although I know this isn't a finished product, Just curious whether that will be the case, as playing shooters without it is damn awkward and a bit meh.
Aiming down the ironsights would be a bit lame for a game supposedly taking place in a universe where you can plug your consciousness into a spaceship. The reason we stare down the barrel these days is because we don't have a perfect idea of where our barrel is aimed when we fire from the hip.
Maybe it's one of the firsts weapons, and as EVE Online players develop weapons and stuff for them, it could get to that point of epic weapons =]
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serenity000
Gallente Darkness and Chaos INFINITY.
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Posted - 2009.10.06 23:39:00 -
[26]
Really looking forward to the RTS part of it. I'm just wondering if you have to advance through the FPS part to become a commander in a MCC, or if you can access that from the start. It wouldn't make too much sense to have to advance through FPS ranks, as there will be some very good strategic players who may have absolutely no l33t shooter skills. On the flip side you may have awsome shooter kiddies who cant strategise for toffee.
I guess once people are in a corp, it will be easier to organise, but free agents/mercenaries could get shafted unless this is dealt with properly.
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Professor Tarantula
Hedion University
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Posted - 2009.10.07 00:48:00 -
[27]
Originally by: serenity000 It wouldn't make too much sense to have to advance through FPS ranks, as there will be some very good strategic players who may have absolutely no l33t shooter skills. On the flip side you may have awsome shooter kiddies who cant strategise for toffee.
I know a lot of people claim FPS skill is just reflexes and motor skills, but strategy is truly the most important tool.
Things like making your opponent think you're going to do something, then getting the advantage because you anticipated their reaction, are just as important to a commander as it is to a soldier. I can tell you from playing lots of BF2142 that people who want to jump right in the commander role without fully mastering the soldier role are terrible leaders. More often than not they just like the idea of giving people orders, or want to be in a position of power, and have an oversimplified view of things.
It ends up sorting itself out anyway. It's quickly apparent to people in the fight if the commander knows what he's doing, and he won't be in that position for long.
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zombiedeadhead
Minmatar In Your Head
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Posted - 2009.10.07 01:08:00 -
[28]
As a FPS, that looks below par, noobtubes bah. To get the twitchy shooter playerbase interested, its going to have to be a lot beeter than that.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.10.07 01:14:00 -
[29]
Originally by: zombiedeadhead As a FPS, that looks below par, noobtubes bah. To get the twitchy shooter playerbase interested, its going to have to be a lot beeter than that.
Looks like its in the last stages of the art and animation section of development. Gameplay and advanced features will be getting fleshed out now that there is a basic playable world to use. Most games only get that final level of polish in the last few months of development and I don't see this going out till late next year at the earliest. Probably about the same time next year so they can hype the release at fanfest.
Quote: [03:39:05] Emperor Salazar > HOLY **** ITS ZEBA [03:39:20] Emperor Salazar > NEVER STOP POASTING
Zeba is the BEST! ~Mitnal |

W3370Pi4
Caldari
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Posted - 2009.10.07 01:16:00 -
[30]
wow thats below average you better improve that game _______ Join The"Legit Trading" channel |

Jin Nib
Resplendent Knives
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Posted - 2009.10.07 01:44:00 -
[31]
Originally by: W3370Pi4 wow thats below average you better improve that game
Please improve your English. I hear punctuation can be your friend, you might want to try that next time. -Jin Nib Trading on behalf of Opera Noir since: 2009.03.02 03:53:00
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Deva Blackfire
Viziam
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Posted - 2009.10.07 01:59:00 -
[32]
Originally by: Jin Nib
Originally by: W3370Pi4 wow thats below average you better improve that game
Please improve your English. I hear punctuation can be your friend, you might want to try that next time.
Yet he was right. The thing i saw was: - generic shooter (nothing special over what ive seen till now) - empty locations (and way too large distances between cover) - generic weapons
If this game wants to sell it needs more than "it is EVE but as an FPS". I know its still a bit till its get released but tbh at current level... every PS3 shooter (tpp/fpp, whatever) looks better and has some selling point. Hell even SOCOM (which imo sucks) looks better :X
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Jacob Mei
Gallente
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Posted - 2009.10.07 02:01:00 -
[33]
I have to wonder if WIS is going to be some sort of middle ground for interactions between players in Eve and players in Dust. If Eve players are going to be allowed to make contracts for combat to Dust players WIS in my mind would be the perfect meeting place. On an unrelated note, Kneel before Zod! |

HeliosGal
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Posted - 2009.10.07 03:26:00 -
[34]
looking very good. Im guessing incarna will be the mid year realise dust will probably be 3-4 months on from now
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NSSQUAD
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Posted - 2009.10.07 03:40:00 -
[35]
im sure they will refine it i have faith in ccp look how far eve has come after all. i cant wait to play dust and fight on the ground and in space at the same time:-)
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2009.10.07 04:09:00 -
[36]
Edited by: Danton Marcellus on 07/10/2009 04:11:43 Some things off the top of my head;
Map looks crap, if at all posing as a FPS/RTS you need to improve the map, if only for the RTS crowd.
Weaponry, same gun always? FPS people tend to love their guns & ammo, did I miss something here? The universal gun ain't going to sit well with the FPS people.
Movement and concealment, I did not see any crouching, lying down or leaning in this video, I sure hope there is and that you not just forgot about the survival instinct of people under fire. Hiding, it's going to be hard to do with such perhaps realistic but somewhat clean environments, especially if even the enemy comes with a big ass sign flying over their heads at all times.
Btw, was friendly fire off too? That's a turn-off to have turned off.
Gameplay, I hope it'll be more advanced than both sides having a command ship that needs taking out, the end.
Night commando raids where you kidnap/murder a scientist/CEO, sabotage of a specific installation or a takeover of a sensitive installation prohibiting the use of certain weapons...
Atmospheric flight on the other hand looks very interesting. All missiles or railguns too?
Should/would/could have, HAVE you chav!
Also Known As |

Valdarham
Caldari Destructive Influence
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Posted - 2009.10.07 04:13:00 -
[37]
Originally by: Mr. Orange I like it a lot! 
Please bring it to PC CCP!! 
The idea is to bring console users and PC users together on EVE. We fly the ships in space, they run around the planet and we meet up in stations as we walk about or something like that. So I don't think it will be released on the PC as it wouldn't make much sense.
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metu
Minmatar Outcome.
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Posted - 2009.10.07 04:23:00 -
[38]
bf 2142 anyone?
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Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2009.10.07 11:30:00 -
[39]
Originally by: metu bf 2142 anyone?
Looks like it will be a lot more in depth than bf 2142 to me.
Dust514 | Podlogs | Pluggit |

Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.07 11:44:00 -
[40]
Originally by: Danton Marcellus Map looks crap, if at all posing as a FPS/RTS you need to improve the map, if only for the RTS crowd.
Well, they specifically stated that it's only a prototype so far… which, admittedly, is worrisome on a completely different level.
Quote: Movement and concealment, I did not see any crouching, lying down or leaning in this video, I sure hope there is and that you not just forgot about the survival instinct of people under fire. Hiding, it's going to be hard to do with such perhaps realistic but somewhat clean environments, especially if even the enemy comes with a big ass sign flying over their heads at all times.
This tend to depend on the game type. Dust seems more geared towards the Halo kind of gameplay than, say, BF (not to mention tacshooters, where those things are vital).
Quote: Night commando raids where you kidnap/murder a scientist/CEO, sabotage of a specific installation or a takeover of a sensitive installation prohibiting the use of certain weapons...
All of these tend to require a bit more complexity, especially if you add them to a fMMO (fM for fairly massive) — they work very well in scripted singleplayer/coop games, but beyond that, you get the fairly simplistic "protect item/spot/NPC X" gameplay like we've seen for a nearly a decade in CounterStrike and Americas Army…
I suppose, as they further develop what players can do with or against each other in Planetary Interaction in EVE, those kinds of missions could come into play as an interesting alternative. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

HeliosGal
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Posted - 2009.10.07 12:16:00 -
[41]
i think the prototype is well advanced, to have it working like it did in the fanfest final presentation given the speed at which ccp move i think youll find that its ready for deployment in feb or march. Incarna using the same engine will come later around June.
And hopefully by then a PC version will be available for dust
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Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2009.10.07 12:28:00 -
[42]
Originally by: HeliosGal i think the prototype is well advanced, to have it working like it did in the fanfest final presentation given the speed at which ccp move i think youll find that its ready for deployment in feb or march. Incarna using the same engine will come later around June.
And hopefully by then a PC version will be available for dust
Dont expect it before late 2010. There is an expansion after Dominion that will introduce planetary interaction, dust 514 will not be out before that and it has also been said that it will likely not be out before incarna.
Dust514 | Podlogs | Pluggit |

Lord Bentley
The Syndicates
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Posted - 2009.10.07 12:37:00 -
[43]
I must say that those ships looked quite nice, but thats about it. The maps looked poor in quality, shaders and other stuff didnt look very good either. I hope this is not the graphical quality when it comes out.
Consol crowd wants to see very nice graphics to buy a game, graphics sell and game play keep players. I would not buy it, if i would see that demo and would be offered to buy it (as eve player i still would tho).
Avarage stuff, and yes animations were avarage too. Bit worrying... Respectfully,
Lord Bentley The Syndicates
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Anhur Shu
Senex Legio Get Off My Lawn
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Posted - 2009.10.07 12:43:00 -
[44]
They should start over, from the beginning!
I want mechs in EVE! Seems appropriate, and logical, anyway...we could still be pod pilots. Move our pods from our ships to our mechs. 
I'm kidding of course. But, when I started playing this game I always pictured that when planetary interaction finally was a reality it would be in the form of a "Mech Assault" type game. Oh well, I'm still interested in how it's all going to work out. --------------------------------------------------
I don't care if I suck, so shut the hell up! |

HeliosGal
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Posted - 2009.10.07 12:47:00 -
[45]
keynote speech dust is coming before incarna its up on youtube now
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Reid Mallenfant
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Posted - 2009.10.07 14:20:00 -
[46]
Originally by: Eddie Gordo
Originally by: HeliosGal i think the prototype is well advanced, to have it working like it did in the fanfest final presentation given the speed at which ccp move i think youll find that its ready for deployment in feb or march. Incarna using the same engine will come later around June.
And hopefully by then a PC version will be available for dust
Dont expect it before late 2010. There is an expansion after Dominion that will introduce planetary interaction, dust 514 will not be out before that and it has also been said that it will likely not be out before incarna.
Late 2010, probally 2011, dont they know whats happening 21/12/2012
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Awesome Possum
Imperium Signal Corps
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Posted - 2009.10.07 14:27:00 -
[47]
Originally by: Reid Mallenfant Late 2010, probally 2011, dont they know whats happening 21/12/2012
Nothing, because there's only 12 months in a year, not 21.
Silly europeans. ♥
Wreck Disposal Services |

TimMc
Gallente Brutal Deliverance Tactical Narcotics Team
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Posted - 2009.10.07 14:48:00 -
[48]
Looks pretty good so far. 
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serenity000
Gallente Darkness and Chaos INFINITY.
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Posted - 2009.10.07 17:37:00 -
[49]
HD Trailer (CCP Cam, still not actual source video)
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Barakkus
Caelestis Iudicium
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Posted - 2009.10.07 20:49:00 -
[50]
Holy crap, I might just buy a console to play that...
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Dan Spitty
Gallente Gunslingers Corp
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Posted - 2009.10.08 00:45:00 -
[51]
Originally by: Nomakai Delateriel To be honest it looked like the Commander had almost HL: Natural Selection-like importance. That's rare in FPS games. In fact I can't really name one outside Natural Selection that has that kind of RTS/FPS mix.
I remember Battlezone/Battlezone2 had a nice mix of RTS/FPS way back.
Dust and the new stuff in Eve does look a little cool. Causing havoc on planets with other station spinners :)
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Barakkus
Caelestis Iudicium
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Posted - 2009.10.08 00:55:00 -
[52]
It looks like what Section 8 could have been...I was soooooo disapointed with Section 8 after I bought it...this however looks like it will blow that game out of the water x10000000000.
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HeliosGal
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Posted - 2009.10.08 01:18:00 -
[53]
they state in the vid dust then incarna
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Lolion Reglo
Demio's Corporation
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Posted - 2009.10.08 02:58:00 -
[54]
Guys, just to remind you this game is still in development. IT can be completely scrapped and changed around in the time they have from now till they release it. Post your worries about what you think needs to be changed and other stuff like that but note that a lot of the issues you are naming are because they probably only put together the bare minimum build of the game to show you what all it will be like.
Call it the skeleton of the game if you will. They still have to put on muscles (game play features, equipment, player movement controls, etc) as well as skin (cleaner graphics, less stiff people, smaller maps or more dynamic detailed maps, etc) on this beast they are creating.
Its a lot of work and it takes time. I'm amazed they had such a nice working demo to show case to us to begin with. either way I'm sure they are taking your thoughts into consideration and are working to fix what is wrong right now.
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Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.10.08 02:58:00 -
[55]
Que the inevitable people spouting "this prototype doesn't look as good as (insert finished product FPS they currently like)".
Please.
It also might occur to you that if DUST is merely average in graphics and combat options, it will still have a powerful draw for completely different reasons. Better and more meaningful game play, persistent universe, brilliant interaction with EVE, modular fitting of vehicles, the list of things to attract (and more importantly hold) players goes on and on... far beyond the "oh shiny" factor.
===== If you go to Za'Ha'Dum I will gank you. |

Lolion Reglo
Demio's Corporation
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Posted - 2009.10.08 03:44:00 -
[56]
Originally by: Ranger 1 Que the inevitable people spouting "this prototype doesn't look as good as (insert finished product FPS they currently like)".
Please.
It also might occur to you that if DUST is merely average in graphics and combat options, it will still have a powerful draw for completely different reasons. Better and more meaningful game play, persistent universe, brilliant interaction with EVE, modular fitting of vehicles, the list of things to attract (and more importantly hold) players goes on and on... far beyond the "oh shiny" factor.
Exactly. id rather have a nitty gritty game that doesn't have a lot of shine but a shi-ton of game play ability and features.
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Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2009.10.08 13:08:00 -
[57]
Originally by: Ranger 1 Que the inevitable people spouting "this prototype doesn't look as good as (insert finished product FPS they currently like)".
Please.
It also might occur to you that if DUST is merely average in graphics and combat options, it will still have a powerful draw for completely different reasons. Better and more meaningful game play, persistent universe, brilliant interaction with EVE, modular fitting of vehicles, the list of things to attract (and more importantly hold) players goes on and on... far beyond the "oh shiny" factor.
Not to mention the fact that CCP really know what they are doing in the graphics department. Just look at the latest planets and incarna..
I think they also won all kinds of awards for best graphics when eve came out in 2003.
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Jonny Lumi
Gallente Blend.
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Posted - 2009.10.08 13:43:00 -
[58]
Originally by: Awesome Possum
Originally by: Reid Mallenfant Late 2010, probally 2011, dont they know whats happening 21/12/2012
Nothing, because there's only 12 months in a year, not 21.
Silly europeans.
But... Isn't it more logical to write them from the shortest unit to the longest?
Tbh I always wondered why the month should come first. But oh well, I'm just a silly scandinavian. 
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.08 13:55:00 -
[59]
Originally by: Jonny Lumi
Originally by: Awesome Possum
Originally by: Reid Mallenfant Late 2010, probally 2011, dont they know whats happening 21/12/2012
Nothing, because there's only 12 months in a year, not 21.
Silly europeans.
But... Isn't it more logical to write them from the shortest unit to the longest?
Yes. Middle-endian date formats make no sense and makes sorting a hassle. Y-M-D ftw! (Also, 24-hour time format).  ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Murdoc Messenger
Minmatar Pubbie Jihad
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Posted - 2009.10.08 14:22:00 -
[60]
Edited by: Murdoc Messenger on 08/10/2009 14:25:22
Originally by: Jin Nib The FPS part looks like any other one out there. I was hoping they'd mix it up a bit.
They should make it possible to capture other soldiers in the game, and have suprise sex with them. Do not think that is in any other games out there.
And I do hope they make jihad vests for suicide runs. That would also be a fairly new thing for FPS games.
Being able to r ape and jihad would make DUST unique. Should not be to hard to code either. --- DUST! A future home for surprise sex and jihad!! |

Cyb3r D3ath
Ministry of War
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Posted - 2009.10.08 14:56:00 -
[61]
Originally by: wickedpheonix
Originally by: Professor Tarantula Really hope they aren't planning on keeping the labels and health bars above everyones head.
Why not? Futuristic sci-fi soldiers will wear helmets with heads-up displays that can relay biofeedback information from the suits of their fellow soldiers. Knowledge of friendly soldiers' health etc. can tell if someone who is being shot at is caught in the open, pinned down, etc. and help the soldier make better tactical decisions.
I agree. CCP should add this.
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Solo Quest
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Posted - 2009.10.08 15:08:00 -
[62]
Originally by: Barakkus It looks like what Section 8 could have been...I was soooooo disapointed with Section 8 after I bought it...this however looks like it will blow that game out of the water x10000000000.
Secton8 is absolute vaporware garbage Imo. Halo1 & 2 were visually more impressive.. & Halo sucks graphically.
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Trishtan
Zentrum der Macht
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Posted - 2009.10.08 16:16:00 -
[63]
I wonder why they don't take the ET:QW engine, which is pretty nice and you have all things necessary implemented and a working nice gameplay as well.
Always wondered that :(
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Eddie Gordo
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2009.10.09 08:26:00 -
[64]
Edited by: Eddie Gordo on 09/10/2009 08:26:04 HD Trailer now online - Dust514.org <--- official ccp version, not the one taken from CCP Presents.
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