| Pages: 1 2 [3] 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |
|

CCP Zorba
C C P C C P Alliance
45

|
Posted - 2012.06.12 23:37:00 -
[61] - Quote
Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice.
You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content).
On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are. CCP Zorba | Tech Art Lead | Team TriLambda | @techartists.org |
|

Flash Morden
Hedion University Amarr Empire
23
|
Posted - 2012.06.12 23:38:00 -
[62] - Quote
PinkKnife wrote:I haven't checked those yet, but god damnit, I already can sense the overcompensation from all the whiners complaining that the amarr ships were too dark because they only looked at them in the preview window.
Posting to confirm only you ever had the idea to undock. The rest of us are just a bunch of drooling idiots uncapable of thought like "I wonder how this looks like in space?" 
That said, Gallente look awful now, leaving not a glimmer of doubt how low-res the diffuse layer of the texture really is. I noticed more visible artifacts on other hulls too. Anything with high contrast looks worse on Sisi now IMO.
|

Salpun
Paramount Commerce Masters of Flying Objects
314
|
Posted - 2012.06.12 23:43:00 -
[63] - Quote
CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content). On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are. Myrmedon defect? When? Is the Myr going to get a redesign? |

Sarmatiko
734
|
Posted - 2012.06.12 23:56:00 -
[64] - Quote
CCP Zorba wrote:On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. Tempest and Stabber hulls are in the list? Because unlike, for example, Probe they don't have faction and tech hull modifications (square "sails" on Tempest, Vaga "ears" etc). Gosh, even unique Tribal Issue Tempest now have simple T1 Tempest hull with Starkmanir color scheme.. I don't believe that TriLambda just forgot about this stuff without any good reason  |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2466
|
Posted - 2012.06.12 23:58:00 -
[65] - Quote
Sarmatiko wrote:I don't believe that TriLambda just forgot about this stuff without any good reason 
I also don't believe that they're done working on this either  Vice Secretary of the 7th Council of Stellar Management.
|

Jada Maroo
Mysterium Astrometrics
745
|
Posted - 2012.06.13 02:04:00 -
[66] - Quote
CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. ... On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.
I take this as total, absolute confirmation that a new Tempest is coming. |

Logan LaMort
Black Rebel Rifter Club
1262
|
Posted - 2012.06.13 02:18:00 -
[67] - Quote
Jada Maroo wrote:CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. ... On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are. I take this as total, absolute confirmation that a new Tempest is coming.
A new Tempest is in the works as Seleene hinted at in his blogs, but you also have to remember there was a lot of model glitches on the Gal and Cal V3s on sisi last year, such as the T2 model addons being missing. Amarr ships have this problem too, such as the Curse not having it's pointy bits at the front.
So even though remodelled ships are definitely coming, I wouldn't hold my breath waiting for them  |

Galphii
Sileo In Pacis THE SPACE P0LICE
48
|
Posted - 2012.06.13 06:27:00 -
[68] - Quote
The engine pod on the left side of the Typhoon is very low res when compared to the front section. Love the look of the navy version and the panther, but I'll add my voice to the tech 1 matari ships being too 'tan' and lacking definition. But you're aware of it, so it's cool :) Looking forward to seeing a lot of the matari fleet redesigned and smoothed out - the tempest in particular is too spindly for a battleship (when you take away the scaffolding bits and the sails, it's kinda small too). Carry on! |

Nagarythe Tinurandir
Catholic School for Boys Dark Legion Alliance
19
|
Posted - 2012.06.13 08:25:00 -
[69] - Quote
CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content). On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.
thanks for the info, much appreciated :) i don't know if this is the right thread, but maybe you can quickly depict the idea behind the bigger minmatar frigs? will this go live as it is now or can we expect some changes there? in my opinion they are ridiculously big now. |

to0onsi
AtlantiA French Corp Yulai Federation
1
|
Posted - 2012.06.13 15:45:00 -
[70] - Quote
I really don't understand why this color change !? why not use the tornado color ? and seriously why this camouflage design ?? I think clarify the brown is a very bad idea with all due respect for your work frankly it's ugly  and again why camo ? why ? |

PinkKnife
The Scope Gallente Federation
120
|
Posted - 2012.06.13 16:39:00 -
[71] - Quote
Flash Morden wrote:PinkKnife wrote:I haven't checked those yet, but god damnit, I already can sense the overcompensation from all the whiners complaining that the amarr ships were too dark because they only looked at them in the preview window. Posting to confirm only you ever had the idea to undock. The rest of us are just a bunch of drooling idiots uncapable of thought like "I wonder how this looks like in space?"  That said, Gallente look awful now, leaving not a glimmer of doubt how low-res the diffuse layer of the texture really is. I noticed more visible artifacts on other hulls too. Anything with high contrast looks worse on Sisi now IMO.
You're prepared to say that everyone who complained about the amarr ships undocked in all of them? Because I know for a fact that many didn't.
If you're going to generalize me I can generalize right back. I never claimed I was the only one undocked in them, or that no one else did, just that a lot of people complained about the Paladin for example, despite not being able to fly one (look at it in space). |

Rrama Ratamnim
Phoenix Evolved Part Duo
55
|
Posted - 2012.06.13 18:28:00 -
[72] - Quote
to0onsi wrote:I really don't understand why this color change !? why not use the tornado color ? and seriously why this camouflage design ?? I think clarify the brown is a very bad idea with all due respect for your work frankly it's ugly  and again why camo ? why ?
LEAVE MY HUGINN CAMO ALONE ITS SEXY! |

Untouchable Heart
Science and Trade Institute Caldari State
18
|
Posted - 2012.06.13 18:42:00 -
[73] - Quote
The Tornado sh*tbrown colors it's terrible ugly. The original design was really nice, but now it's a crap. |

Sovai Elaaren
KABS Deep Recon Unit
25
|
Posted - 2012.06.13 20:03:00 -
[74] - Quote
Rrama Ratamnim wrote:to0onsi wrote:I really don't understand why this color change !? why not use the tornado color ? and seriously why this camouflage design ?? I think clarify the brown is a very bad idea with all due respect for your work frankly it's ugly  and again why camo ? why ? LEAVE MY HUGINN CAMO ALONE ITS SEXY!
Confirming, the new Huginn is wtfbbq sexy.
Also, why not camo? |

to0onsi
AtlantiA French Corp Yulai Federation
1
|
Posted - 2012.06.13 21:13:00 -
[75] - Quote
Sovai Elaaren wrote:Rrama Ratamnim wrote:to0onsi wrote:I really don't understand why this color change !? why not use the tornado color ? and seriously why this camouflage design ?? I think clarify the brown is a very bad idea with all due respect for your work frankly it's ugly  and again why camo ? why ? LEAVE MY HUGINN CAMO ALONE ITS SEXY! Confirming, the new Huginn is wtfbbq sexy. Also, why not camo?
because I think it is not in accordance with the hull it looks like a toy... less robust when the Minmatar are known for their hardness, Force... Some ships have lost the energy it generates I agree with you it's still pretty nice but it is too clear  I think it has to be a little darker may be |

M'nu
Autocannons Anonymous Late Night Alliance
8
|
Posted - 2012.06.13 22:18:00 -
[76] - Quote
CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content). On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.
So, what you are saying is that the Tempest is gonna get remodeled? I just got engaged, and that would be the bestest present ever. |

IWolfMasterI
Macabre Votum Against ALL Authorities
2
|
Posted - 2012.06.13 23:43:00 -
[77] - Quote
LtCol Laurentius wrote:Agreed, the generic T1 hullcolor is perhaps a tad too bright,
T2 wise Core complexion ships look good, Boundless creation ships have a cool camoflage and Thukker mix are also okay.
But, what the HELL have you done to the Vaga?
You have removed the wings and the spikes and made it look like a freakin' Fleet Stabber! Herecy!!!!
I agree, the t1 ships are too... tan but the t2 stuff looks pretty good with exception of the vaga. What an atrocious act, the vaga deserves WAY better, I mean why take off the sweet neck fins and the killer spikes, even the colors seem to demean the aggressive nature of the ship. Please fix it! |

MotherMoon
Blue Republic RvB - BLUE Republic
856
|
Posted - 2012.06.14 02:18:00 -
[78] - Quote
I thought someone said the tempest on SiSi was remodeled?
Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Nagarythe Tinurandir
Catholic School for Boys Dark Legion Alliance
19
|
Posted - 2012.06.14 07:56:00 -
[79] - Quote
MotherMoon wrote:I thought someone said the tempest on SiSi was remodeled?
nope, so far they only made the 2D- antennas and gantries "solid". but there are rumors of a completly new model :)
|

Gallia Voltaire
The Scope Gallente Federation
0
|
Posted - 2012.06.14 13:25:00 -
[80] - Quote
I can't seem to see any ships when trying to preview them. All i have is a black box with spinning circle animation. Has anyone else encountered this? I couldn't find anything using Search
Works fine for me on TQ |

Sovai Elaaren
KABS Deep Recon Unit
27
|
Posted - 2012.06.15 04:23:00 -
[81] - Quote
Just checking things out on Sisi tonight and it appears the wolf has lost some of it's T2 doodads. The what seemed to be faux-missile launchers above the engines are gone and it's basically a reskinned rifter. I really hope those come back, it looked way better with those intact! |

Kat Sheen
Kaesong Kosmonauts Test Alliance Please Ignore
0
|
Posted - 2012.06.15 04:53:00 -
[82] - Quote
Imo, Core Complexion ships need to be a bit brighter or maybe more defined. As it stands, most of the time, the black just seems to drown most details. |

Einar Matveinen
nXo Intrepid Crossing
16
|
Posted - 2012.06.15 17:54:00 -
[83] - Quote
Amarr V3 corporation icons have changed in sisi (khanid innovations, Carthum and Viziam), are you going to change Minmatar Tech II ship icons, too? |

Nihi Lismus
A Lone Wolf Inc.
54
|
Posted - 2012.06.16 00:37:00 -
[84] - Quote
At first, i have to say, that all the new matarian shiptextures, t1 and t2 , are really nice. For ships in generall, but not for ships of our peoples. I've heard a story, that there was a adjustment of the Vargurs texture with the comment: "We found, that the Vargur was too shiny, so we added some layer of rust" I can't even image, how much work it is, to redesigne all these ships, but you have a little bit time left, till the winterexpansion is comming, so may I beg you, add some layer of rust to the t1 textures, because in rust, we trust. It's a major part of being a Minmatar, to fly a ship, which will break apart, maybe after the next warp, or maybe not in the next two weeks.
All the t2 textures are great, as they are now on sisi... maybe some details which I haven't seen, but in general these ships should look a little bit more fancy, so the clean textures are matching |

Sutha Moliko
Pator Tech School Minmatar Republic
7
|
Posted - 2012.06.16 09:32:00 -
[85] - Quote
Few disapointments - The Thukker line ships exchange their green lights for a blue-green lights closer to blue than green. - Logos are really smalls and look like decals. Unfinished jobs clearly/ - As many say "In rust we trust".
Great job overall, especially by making all v3 brighter. I just hope a last layer of rust wil be applied that will also help merging logos on hulls. |

Einar Matveinen
nXo Intrepid Crossing
16
|
Posted - 2012.06.16 11:40:00 -
[86] - Quote
Please, correct logos for all Minma Tech II ships (Boundless creations, core complexion and Thukker Mix).
Frontal solar panels (ears) for vagas.
Squared solar panels for fleet tempest.
|

IWolfMasterI
Macabre Votum Against ALL Authorities
2
|
Posted - 2012.06.17 02:55:00 -
[87] - Quote
Einar Matveinen wrote:Please, correct logos for all Minma Tech II ships (Boundless creations, core complexion and Thukker Mix).
Frontal solar panels (ears) for vagas.
Squared solar panels for fleet tempest.
+1 |

Sutha Moliko
Pator Tech School Minmatar Republic
7
|
Posted - 2012.06.17 08:08:00 -
[88] - Quote
I noticed that small turrets and missile launchers look smaller on frigates. Did you change the size ? Obviously, yes.
Well, they were too large on TQ, now they are too small to my taste. As many, I will live with that as time left is too short before the release. However, finish the Hurricane. I zoom in, watch the propulsion, no details at all. Even the TQ version is more detailled. I cannot believe that's the last iteration for one of the most used BC. |

Mina Sebiestar
Mactabilis Simplex Cursus
66
|
Posted - 2012.06.17 16:12:00 -
[89] - Quote
*still thinks that color of sand or wave of it added on hulls(tribal markings even) is way more pro/lore/awesome than this in space hide in a bushes camouflage will ever be.
I cant even begin to justify thinking beyond it it is simply r**@***d sry...also tempest fleet issue solar thingy give it back plz.
Also ship bridge is decade old joke. |

Logan LaMort
Black Rebel Rifter Club
1263
|
Posted - 2012.06.17 16:40:00 -
[90] - Quote
Mina Sebiestar wrote:*still thinks that color of sand or wave of it added on hulls(tribal markings even) is way more pro/lore/awesome than this in space hide in a bushes camouflage will ever be.
I cant even begin to justify thinking beyond it it is simply r**@***d sry...also tempest fleet issue solar thingy give it back plz.
Also ship bridge is decade old joke.
Think of it as traditional military decoration, not camouflage. Space camouflage are cloaking devices. |
| |
|
| Pages: 1 2 [3] 4 :: one page |
| First page | Previous page | Next page | Last page |