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Javelin6
31
|
Posted - 2012.06.08 22:34:00 -
[1] - Quote
And it is good. |

Bloodpetal
Mimidae Risk Solutions
657
|
Posted - 2012.06.08 22:53:00 -
[2] - Quote
The T1 ships' tan-brown isn't quite the right color IMHO.
It's too "clean" of a brown. I think you could have something a little "grungier".
Everything else looks really sexy. The Core Complexion ships are ultra black, I'm deciding if I like it... but makes a solid first impression. :)

Thanks for listening. Mimidae Risk Solutions Recruiting |

Roll Sizzle Beef
Space Mutiny
490
|
Posted - 2012.06.08 23:16:00 -
[3] - Quote
Bloodpetal wrote:The T1 ships' tan-brown isn't quite the right color IMHO.
It's too "clean" of a brown. I think you could have something a little "grungier". .
I think everything should start clean. With future temp battle damage textures, I could see a scratch and dent filter being applied over time, and make it look worn. |

Logan LaMort
Black Rebel Rifter Club
1259
|
Posted - 2012.06.08 23:17:00 -
[4] - Quote
I have a feeling they're still wip, they seem to lack something... a shader maybe.
I'm liking what I'm seeing though already. |

Bloodpetal
Mimidae Risk Solutions
657
|
Posted - 2012.06.08 23:26:00 -
[5] - Quote
The "Clean" isn't the issue, it's that the color FEELs too clean.
Uploaded an image to compare the Tornado Brown (which I like) to the hurricane brown) which I don't.
It's a subtle difference, but it's very different feeling when you look at the ships :
http://i.imgur.com/RWQG2.jpg Mimidae Risk Solutions Recruiting |

Solhild
Republic Military School Minmatar Republic
717
|
Posted - 2012.06.08 23:26:00 -
[6] - Quote
Logan LaMort wrote:I have a feeling they're still wip, they seem to lack something... a shader maybe.
I'm liking what I'm seeing though already.
I agree. At least the tweaks to the ship designs are credible and the general 'feel' is great.
There are some models in there that need a lot of work, or replacement - rupture/scythe/bellicose for example. Something along the lines of what the raven had would be good. Recognisable but cooler  |

Solhild
Republic Military School Minmatar Republic
717
|
Posted - 2012.06.08 23:33:00 -
[7] - Quote
Bloodpetal wrote:The "Clean" isn't the issue, it's that the color FEELs too clean. Uploaded an image to compare the Tornado Brown (which I like) to the hurricane brown) which I don't. It's a subtle difference, but it's very different feeling when you look at the ships : http://i.imgur.com/RWQG2.jpg
Agree, the Cane looks too flat and washed out, still massively cool though. |

MotherMoon
Blue Republic RvB - BLUE Republic
804
|
Posted - 2012.06.08 23:49:00 -
[8] - Quote
Roll Sizzle Beef wrote:Bloodpetal wrote:The T1 ships' tan-brown isn't quite the right color IMHO.
It's too "clean" of a brown. I think you could have something a little "grungier". . I think everything should start clean. With future temp battle damage textures, I could see a scratch and dent filter being applied over time, and make it look worn.
exactly. Or maybe a rust texture that grows over time based on how old the ship is. Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

LtCol Laurentius
Deep Core Mining Inc. Caldari State
22
|
Posted - 2012.06.09 01:04:00 -
[9] - Quote
Agreed, the generic T1 hullcolor is perhaps a tad too bright,
T2 wise Core complexion ships look good, Boundless creation ships have a cool camofage and Thukker mix are also okay.
But, what the HELL have you done to the Vaga?
You have removed the wings and the spikes and made it look like a freakin' Fleet Stabber! Herecy!!!! |

Theory Bore
University of Caille Gallente Federation
0
|
Posted - 2012.06.09 02:39:00 -
[10] - Quote
LtCol Laurentius wrote:
T2 wise Core complexion ships look good, Boundless creation ships have a cool camofage and Thukker mix are also okay.
I'm actually a little disappointed in the core complexion ships. To me, losing their color has made them kind of boring, and the DEEP black makes it hard to see some of the details in the ship hulls.
I suppose it is more accurate to pre-Trinity colors, but I kind of liked the way they are on TQ now more
|

nat longshot
New Eden Inc.
32
|
Posted - 2012.06.09 03:15:00 -
[11] - Quote
ok now what about the Angel ships you have not touched those yet waiting to see my machs new paint job damn it  |

Major Killz
School of Applied Knowledge Caldari State
12
|
Posted - 2012.06.09 04:11:00 -
[12] - Quote
Interesting. |

Bloodpetal
Mimidae Risk Solutions
658
|
Posted - 2012.06.09 04:15:00 -
[13] - Quote
I know it sounds weird, but a part of me wishes they rehulled the burst.
That poor little minmatar ship looks squashed like a bug stiilll, I was hoping they would redo it like the reaper and unflatten it, etc.
Maybe when it gets its frigate rebalance and is actually a ship people fly, they'll consider a new mesh for it??  Mimidae Risk Solutions Recruiting |

PinkKnife
The Scope Gallente Federation
109
|
Posted - 2012.06.09 04:56:00 -
[14] - Quote
Overall I like the changes. A LOT of the ships are less of a mess to look at now. Before they were ghastly and overbearing to the eyes. Now, they still look like cheap hunks of rust, but it doesn't hurt to look at them. You can see where the lines stop/start on the ship (a huge issue with some of the T2 hulls before).
The one thing I dislike is how many of the new T2 ships are black/Blue. I preferred those colors on the Khanid boats exclusively. This just seems like a half assed attempt to find a new color scheme. |

Logan LaMort
Black Rebel Rifter Club
1260
|
Posted - 2012.06.09 09:47:00 -
[15] - Quote
My only complaint isn't really with the V3 but has always kinda annoyed me with the engine flares and is especially noticeable now there's a heat haze effect.
Basically I think the engine exhausts look too washed out, they seem to go from white to a pale yellow/orange. I always thought it would look a lot better if maybe they had a Caldari effect, with two engine colours mixed together or was at least a lot more orange/red on the outer flare bit. |

Akirei Scytale
Test Alliance Please Ignore
1605
|
Posted - 2012.06.09 13:03:00 -
[16] - Quote
I'm not a fan of the new firetail skin. TEST Alliance BEST Alliance |

Dayfox
UK Corp RAZOR Alliance
14
|
Posted - 2012.06.09 13:51:00 -
[17] - Quote
New drake model as well! looking much better without the missile launcher stuck on missile launchers |

bassie12bf1
Militaris Industries Cascade Imminent
25
|
Posted - 2012.06.09 13:52:00 -
[18] - Quote
Angel cartel minmatar hulls
https://dl.dropbox.com/u/5182016/2012.06.09.11.48.52.png
https://dl.dropbox.com/u/5182016/2012.06.09.11.57.17.png
wtf is this snow camo?
Also none of the other angel ships have been v3'd. |

Akirei Scytale
Test Alliance Please Ignore
1605
|
Posted - 2012.06.09 14:37:00 -
[19] - Quote
Its pretty damn hit or miss.
The Brutor and Thukker Mix camo looks fantastic - Republic Fleet and Angel Cartel is just plain ghastly. TEST Alliance BEST Alliance |

Varg Krugar
Republic Military School Minmatar Republic
3
|
Posted - 2012.06.09 17:09:00 -
[20] - Quote
i love how the newer ships are more shiny than the old models. its awesome and i'm very happy the art team invested the time.
i'm not really a fan of the t2 camo paintjobs, but they're well executed. i'd prefer some defiant high contrast war paint, tbh. (on a related note, maybe increase the visibility of the minmatar emblem on the t1 hulls a little?)
the new slasher hull is just awesome. it looks like it can collect biomass automatically.
rupture. incredible detail. bolted-on shiny metal plates. whoever did this, you are awesome!
the cheetah hull is very well done as well, but with the paintjob and this type of sail, it looks very caldari. also, the probe/cheetah does not have the signature headlights (as in: two above each other).
the lights on the huginn are the only part of the hull that has been scaled to the new size, so they're free floating in front of the ship now. might want to fit that rest of the scale changes look good, the stabber is finally bigger than the thrasher.
i can't tell from the top of my head if the small guns have been reduced in size or the frigates have been scaled up? at least the mining lasers arent bigger than the hardpoints on the burst now ;) the downside of this change is that the frigates dont look as MOAR GUNZZZ now, especially on the rifter the prominent guns looked very menacing. its still a beast, tho. (also, i just love the red detail on the front of the wolfs rocket-pod/engine parts)
the only ship that doesnt quite look the part is the scythe. i like the design, and a lot of detail has been poured into the texture, but i cant help it... the surface still looks a bit too sleek for "the oldest minmatar ship still in use". the other ships lines are broken by differently colored/structured textures while the textures on the upper hull of the scythe reinforce the lines of the model. |

5n4keyes
Sacred Templars RED.OverLord
35
|
Posted - 2012.06.09 19:24:00 -
[21] - Quote
Mr Scimitar - Clicky |

Morwen Lagann
Tyrathlion Interstellar
273
|
Posted - 2012.06.09 20:52:00 -
[22] - Quote
Those are not Cartel.
They'd have a Cartel logo on them instead of the Thukker one (more easily visible in the second picture) if they were. |

bassie12bf1
Militaris Industries Cascade Imminent
26
|
Posted - 2012.06.09 21:12:00 -
[23] - Quote
Morwen Lagann wrote:Those are not Cartel. They'd have a Cartel logo on them instead of the Thukker one (more easily visible in the second picture) if they were.
The ones used by angel rats on TQ are also Thukker versions, as far as i know they've always been like that. |

Morwen Lagann
Tyrathlion Interstellar
273
|
Posted - 2012.06.09 22:14:00 -
[24] - Quote
bassie12bf1 wrote:Morwen Lagann wrote:Those are not Cartel. They'd have a Cartel logo on them instead of the Thukker one (more easily visible in the second picture) if they were. The ones used by angel rats on TQ are also Thukker versions, as far as i know they've always been like that. Getting perhaps original design destroyers and battlecruisers to replace these would be sweet though.
That doesn't make them Cartel. It makes them hired guns. 
And that'd be nice, but good luck with that. We'll get those around when the Bhaalgorn gets its own hull.
|

bassie12bf1
Militaris Industries Cascade Imminent
26
|
Posted - 2012.06.09 22:15:00 -
[25] - Quote
Morwen Lagann wrote:bassie12bf1 wrote:Morwen Lagann wrote:Those are not Cartel. They'd have a Cartel logo on them instead of the Thukker one (more easily visible in the second picture) if they were. The ones used by angel rats on TQ are also Thukker versions, as far as i know they've always been like that. Getting perhaps original design destroyers and battlecruisers to replace these would be sweet though. That doesn't make them Cartel. It makes them hired guns.  And that'd be nice, but good luck with that. We'll get those around when the Bhaalgorn gets its own hull.
And sansha destroyers and battlecruisers that actually look different from frigates and cruisers. |

Ampoliros
Aperture Harmonics K162
58
|
Posted - 2012.06.10 02:16:00 -
[26] - Quote
Definitely not a fan of the Core complexion black scheme from the previews i saw on Sisi. They look like a direct copy+paste from the khanid sets and not really unique/fitting the minnie scheme.
Rusty red with black stripes or something i could probably deal with |

Sera Mighthammer
EVE Corporation 456898791
0
|
Posted - 2012.06.10 04:01:00 -
[27] - Quote
anyone else notice that the fleet and tribal tempests no longer have their squared off solar panels? i personally really hope that it is just a mistake on CCP's part and that it doesn't ship to TQ this way... |

Copine Callmeknau
Kangaroos With Frickin Lazerbeams Ninja Unicorns with Huge Horns
191
|
Posted - 2012.06.10 06:26:00 -
[28] - Quote
Sera Mighthammer wrote:anyone else notice that the fleet and tribal tempests no longer have their squared off solar panels? i personally really hope that it is just a mistake on CCP's part and that it doesn't ship to TQ this way... OH GOD NO
Square panels were the whole reason I bought the frackin thing
Also can Core complexion ships please please have the EPIC green thrusters the huginn *used* to have?
They were boss There should be a rather awesome pic here |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2431
|
Posted - 2012.06.10 18:18:00 -
[29] - Quote
Logan LaMort wrote:I have a feeling they're still wip, they seem to lack something... a shader maybe.
^^ This!! 
Vice Secretary of the 7th Council of Stellar Management.
|

Sheynan
Lighting the blight
3
|
Posted - 2012.06.10 22:45:00 -
[30] - Quote
We still need:
1) MORE RUST shaders
2) SQUARE PANELS ---WTF CCP RAGE WHY |

Iniquita
Dreddit Test Alliance Please Ignore
75
|
Posted - 2012.06.10 23:24:00 -
[31] - Quote
What have they done to the vagabond 
I want the little wings back |

Gevlin
Universal Might DSM FOUNDATION
152
|
Posted - 2012.06.11 02:08:00 -
[32] - Quote
I have a sneaky suspition that CCP is saving the rust textures for the next store!
Rust now costs extra on minmitar ships.....lol The Goons are Coming, The Goons are Coming Jita the April 28, Hulk a geddon April 29 for a month. The Best Tears are the Geifer's Tears. just hope the new crime watch system is in place by then.... oh the chaos will rain!!! |

bassie12bf1
Militaris Industries Cascade Imminent
26
|
Posted - 2012.06.11 07:44:00 -
[33] - Quote
Iniquita wrote:What have they done to the vagabond  I want the little wings back Vaga lost its ears  |

MotherMoon
Blue Republic RvB - BLUE Republic
840
|
Posted - 2012.06.11 10:31:00 -
[34] - Quote
Hans Jagerblitzen wrote:Logan LaMort wrote:I have a feeling they're still wip, they seem to lack something... a shader maybe. ^^ This!! 
Tease ;_; Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

dethleffs
Immortalis Inc. Shadow Cartel
44
|
Posted - 2012.06.11 12:39:00 -
[35] - Quote
vaga lost its flappy ears, and so did the fairy wings of my beloved rapier! booohoohoohoo!! |

Sovai Elaaren
KABS Deep Recon Unit
25
|
Posted - 2012.06.11 13:19:00 -
[36] - Quote
bassie12bf1 wrote:Iniquita wrote:What have they done to the vagabond  I want the little wings back Vaga lost its ears 
With the v3ing of the other races I noticed that certain t2 bits from the models were missing earlier but were slowly added in. I'm hoping that it's the same with the vaga and that they'll be back before deployment to tranq.
I love the paint jobs of the t2 ships, I think they're the best looking ships in the game now.
I hope some of the t1 hulls get some additional love though as they seem to be missing something. I love the rusty look of the thrusters on the warrior drones and wish that there was something a little more like that for the t1 hulls. It actually looks like rusting metal instead of brown metal. |
|

CCP Huskarl
C C P C C P Alliance
21

|
Posted - 2012.06.11 14:14:00 -
[37] - Quote
Hey Rust lovers
I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1
The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it |
|

Ciar Meara
Virtus Vindice
664
|
Posted - 2012.06.11 14:16:00 -
[38] - Quote
CCP Huskarl wrote:Hey Rust lovers
I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1
The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it
I do enjoy shooting rustbuckets, so by all means, look into this. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Bloodpetal
Mimidae Risk Solutions
667
|
Posted - 2012.06.11 16:10:00 -
[39] - Quote
CCP Huskarl wrote:Hey Rust lovers
I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1
The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it
Thanks for the info!
A bit unfortunate you can't do it before 1.1, but I'll anxiously await our new Rustiness!
I think the Core Complexion black is cool, but as some others have said, maybe it needs a little but more definition? Instead of silver, some Black with red highlights would stand out!
Great job again, and I'm gonna be excited to be flying these awesome new ships soon. :) Mimidae Risk Solutions Recruiting |

Zeidaks
Prancing Ponies TOHA Conglomerate
0
|
Posted - 2012.06.11 16:42:00 -
[40] - Quote
Awesome job with some of the T2:s. Love the new Jaguar and Wolf. Less awesome job on some of the others, like the Vagabond...
BUT, you seriously need to fix the colour on the T1 ships. Most of them look plain horrible. The colour is like coffee with milk. It needs to be rust. I actually thought the new v3 models weren't done on those ships because they look so... bland. And I'm running EVE will all graphics settings maxed out.
BRING BACK THE RUST!  A graphics update should make the ships look more awesome, not more BLAND. |

Morwen Lagann
Tyrathlion Interstellar
274
|
Posted - 2012.06.11 17:34:00 -
[41] - Quote
CCP Huskarl wrote:Hey Rust lovers
I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1
The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it
I'm going to assume (possibly incorrectly) that you're part of the group doing the V3ing of ships - if so, could you please explain why the Amarr and Minmatar T2 ships departed from the scheme used by the Gallente and Caldari T2 ships?
Caldari and Gallente T2 ships are colored and marked by the R&D corporation that invented the original (Ishukone, Kaalakiota, and Lai Dai for Caldari; CreoDron, DuVolle and Roden for Gallente), but the Amarrian and Minmatar T2 ships use other entities instead - Sarum and Ardishapur Families instead of Carthum and Viziam for the Amarr, and Brutor and Sebiestor Tribes instead of Boundless Creatiion and Core Complexion for the Minmatar.
What gives? |

MotherMoon
Blue Republic RvB - BLUE Republic
843
|
Posted - 2012.06.11 18:21:00 -
[42] - Quote
But rust is a texture not a color :( aren't you going to ad rust patches ? Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Ravcharas
GREY COUNCIL Nulli Secunda
167
|
Posted - 2012.06.11 22:01:00 -
[43] - Quote
Space camo :( |

Alice Katsuko
Terra Incognita Intrepid Crossing
132
|
Posted - 2012.06.11 22:01:00 -
[44] - Quote
Why not simply wait until you make the Minmatar textures look the way they're supposed to, instead of shoving out an unfinished release? And it will be an unfinished release, as you've admitted, since the ships will not look the way they are supposed to by your own standards. I
As well, if you're going to change the ship manufacturers, at least be consistent about it and also change the descriptions to match the new paint. |

Ganthrithor
GoonWaffe Goonswarm Federation
290
|
Posted - 2012.06.11 22:11:00 -
[45] - Quote
Vaga needs its dragon ears back.
Angel ships still need to be v3'ed.
The Core Complexion shaders need to be tweaked a bit. I like the black / bluepurple colors but most of the time it makes the hulls look like silhouettes, which is kind of unfortunate. Maybe a nice titanium grey would be better? Personally I think Ti grey with lighter grey accents and blue-white (or maybe orange-white) lights would look bad ass. |

Myrkala
Missions Mining and Mayhem Northern Coalition.
9
|
Posted - 2012.06.11 22:31:00 -
[46] - Quote
Ganthrithor wrote:Vaga needs its dragon ears back.
Angel ships still need to be v3'ed.
The Core Complexion shaders need to be tweaked a bit. I like the black / bluepurple colors but most of the time it makes the hulls look like silhouettes, which is kind of unfortunate. Maybe a nice titanium grey would be better? Personally I think Ti grey with lighter grey accents and blue-white (or maybe orange-white) lights would look bad ass.
Vagabonds dragon ears must come back!
http://imgs.mi9.com/uploads/game/4499/eve-online_1600x1200_79045.jpg
Also I am not so sure about the black textures with the blue, they remind me too much of Khanid... |

Aaron Barton
Deep Core Mining Inc. Caldari State
7
|
Posted - 2012.06.11 22:33:00 -
[47] - Quote
Morwen Lagann wrote:CCP Huskarl wrote:Hey Rust lovers
I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1
The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it I'm going to assume (possibly incorrectly) that you're part of the group doing the V3ing of ships - if so, could you please explain why the Amarr and Minmatar T2 ships departed from the scheme used by the Gallente and Caldari T2 ships? Caldari and Gallente T2 ships are colored and marked by the R&D corporation that invented the original (Ishukone, Kaalakiota, and Lai Dai for Caldari; CreoDron, DuVolle and Roden for Gallente), but the Amarrian and Minmatar T2 ships use other entities instead - Sarum and Ardishapur Families instead of Carthum and Viziam for the Amarr, and Brutor and Sebiestor Tribes instead of Boundless Creatiion and Core Complexion for the Minmatar. What gives?
I've noticed this too. And I'm still kinda wavering if I like this different scheme.
But from a lore perspective, it makes a good bit of sense. A very basic social organizational unit for the Caldari is the corporation so it would make sense that the T2 ships reflect this. With the Amarr, you have the holders and their houses. I've read that House Sarum is the patron of Carthum Conglomerate and House Ardishapur is the patron of Viziam. And the Khanid Kingdom for Khanid Innovation. With the Minmatar, you have the tribe. And similar to the Amarr, a tribe is associated with a corporation. It's not so clear-cut with the Gallente, but since theirs is a capitalistic society - and not feudal like the Amarr or tribal like the Minmatar - it makes more sense they follow the Caldari in the T2 scheme.
But the Quantum Rise trailer throws a kink into the mix. The Amarr ships were of House Kador. While I realize the trailer was made before the introduction of logos, the pics from CCP of different Amarr ships with different logos and matching color schemes makes me think that were the Quantum Rise trailer made today, the Amarr ships in it would sport the Kador logo and have the Kador color scheme.
Now, as far as I could tell, all the Amarr ships in the trailer were T1. And given CCP's plans/hopes for different ship skins, we might have a situation of conflicting/incompatible ship skins. T1, T2, house. Right now, the T2 and house are the same. But lore wise, not every house ship is a T2 ship while every T2 ship is a house ship. What if a player wants a Sarum ship skin but not a Carthum Conglomerate one? A Carthum ship skin but not a Sarum? Or a Kor-Azor ship skin, that doesn't have an associated T2 ship skin? To those interested in role playing - or just playing a bit with the lore - via ship skins, their options are reduced with the Amarr and the Minmatar. They'll have every T2 ship skin available but not a distinct ship skin for some houses and tribes.
On the one hand, I can understand a corporation's pride in a patron or associate such that it'll sport the corresponding logo and color scheme. But on the other hand, player choice is potentially reduced. So I'm still iffy on the subject. All I ask is that CCP is aware of this and gives it due consideration.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2443
|
Posted - 2012.06.11 22:39:00 -
[48] - Quote
Alice Katsuko wrote:Why not simply wait until you make the Minmatar textures look the way they're supposed to, instead of shoving out an unfinished release? And it will be an unfinished release, as you've admitted, since the ships will not look the way they are supposed to by your own standards.
You understand this is coming from the test server right? Like the place where unfinished releases are supposed to go while CCP is working on them and testing them out?
Patience, grasshopper. If they can't test out unfinished stuff in an area where players can access it they might as well not have a test server at all. 
Vice Secretary of the 7th Council of Stellar Management.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2443
|
Posted - 2012.06.11 22:44:00 -
[49] - Quote
Myrkala wrote: Vagabonds dragon ears must come back!
The people have spoken! And so have I as your CSM representative. I've already posted on the internal forums demanding the return of the "dragon ears", and even linked them a reference image.
THAT is what a true bullet-spitting monster should look like.  Vice Secretary of the 7th Council of Stellar Management.
|

Aaron Barton
Deep Core Mining Inc. Caldari State
7
|
Posted - 2012.06.11 22:45:00 -
[50] - Quote
Ganthrithor wrote:Vaga needs its dragon ears back.
Angel ships still need to be v3'ed.
The Core Complexion shaders need to be tweaked a bit. I like the black / bluepurple colors but most of the time it makes the hulls look like silhouettes, which is kind of unfortunate. Maybe a nice titanium grey would be better? Personally I think Ti grey with lighter grey accents and blue-white (or maybe orange-white) lights would look bad ass.
Might get flayed alive for this, but if the Vagabond does get its dragon ears back, they should be changed to the rectangular ones the other Thukker Mix ships.
Or just make all the Thukker Mix ships Boundless Creation and vice versa and match up the solar panels. |

Orakkus
The Fancy Hats Corporation
34
|
Posted - 2012.06.11 23:38:00 -
[51] - Quote
Nm, saw Hans' response |

Aldeb Haraz
Sniggerdly Pandemic Legion
1
|
Posted - 2012.06.12 04:44:00 -
[52] - Quote
Can we please get the badass green engines back on the Huginn? I always loved flying the ship (even when it dies instantly) just because of the super-cool engine trails it left behind it. Also, a minor detail but I also liked the old rectangular sails on the Tempest Fleet Issue. I feel it gave the ship a sort of unique feel that made it a lot neater to fly and easier to pick out in a crowd than a simple camo change like the other faction ships.
Speaking in reference to the lightening of ALL V3 textures in the latest SiSi patch, I would like to give some feedback. Some races/corporations really needed this (guardian, claymore, eos for example), but in some cases I feel like it missed the mark. For example, the minmatar t1 skins now look even more washed out than before and other ships like the cerberus, falcon, vengeance, and manticore are simply worse than pre-patch. It seems to me that the colors that were already in the mid to light color range suffered from the change just because the REALLY dark ones needed a little more light. |

Klingon Admiral
Black Hole Cluster
11
|
Posted - 2012.06.12 13:56:00 -
[53] - Quote
Hans Jagerblitzen wrote:The people have spoken! And so have I as your CSM representative. I've already posted on the internal forums demanding the return of the "dragon ears", and even linked them a reference image. 
Somewhere, a palaentologist is crying.
But the Vagabond needs dragon ears! |

bassie12bf1
Militaris Industries Cascade Imminent
27
|
Posted - 2012.06.12 14:03:00 -
[54] - Quote
Hans Jagerblitzen wrote:Myrkala wrote: Vagabonds dragon ears must come back!
The people have spoken! And so have I as your CSM representative. I've already posted on the internal forums demanding the return of the "dragon ears", and even linked them a reference image. THAT is what a true bullet-spitting monster should look like.  Now convince them to give it red glowing eyes in the process

|

Jack Jomar
SoulShroud Alliance
1
|
Posted - 2012.06.12 14:50:00 -
[55] - Quote
I've got to say, I really liked those squared off panels on the navy 'pest.
Also - what have you done to the "neck"? You know, that bit that runs to the cockpit? It looks like it's been removed and replaced with gantries, rather than the hallways we had before. Especially concerning, since it's a well used corridor in Clear Skies. |

ArmyOfMe
Omniscient Order
78
|
Posted - 2012.06.12 16:46:00 -
[56] - Quote
Dont you dare ruin the vaga like that. Give us back ze dragon ArmyOfMe > i swear my drones have become even more stupid after the patch Wanna Kill > as usually im way ahead of you, my drones have been drooling idiots for ages |

James Q Farpoint
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.06.12 18:36:00 -
[57] - Quote
Gallente T1 skins: Definitely too bright now.
Minmatar T1 skins: I don't know... Some of them look really good (I like the Rifter and Rupture), others look kind of weird. Perhaps one can get used to it once one gets accustomed to the thought that it's not actually rusty metal but some kind of grungy armor material. Although I must say that the new Minnie T1 color is dangerously close to the look of Amarr Armor. Perhaps using that new brighter colour more sparingly could be a solution. Break it up with darker parts (like with the Rifter and Rupture) So it doesn't look too clean (like the Thrasher and Scythe).
The Scythe definitely looks too clean. The skin needs more details.
Space camo is bad! Don't make more camo ships. Or at least make it some camo that actually works. Like red camo on Minnie ships because Minmatar space is red. Now it doesn't make any sense. +1 to the idea of having some kind of hastely slapped on warpaint on Minmatar T2 ships. |

PinkKnife
The Scope Gallente Federation
115
|
Posted - 2012.06.12 18:54:00 -
[58] - Quote
James Q Farpoint wrote:Gallente T1 skins: Definitely too bright now.
I haven't checked those yet, but god damnit, I already can sense the overcompensation from all the whiners complaining that the amarr ships were too dark because they only looked at them in the preview window. |

Nagarythe Tinurandir
Catholic School for Boys Dark Legion Alliance
19
|
Posted - 2012.06.12 22:16:00 -
[59] - Quote
overall i have to say i like what i see, its a good start. i really like the new prowler. still looks like minmatar, but that former horrible middle section is now with detail. great work! the industrials in general look really good. as already mentioned some ships (thrasher, cane,..) look to clean now.
but:
the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice.
and for the rifter; 139m ? really? that would be twice as long as the punisher. i can't even find my guns on that giant. i had to look overly concentrated. they just look silly now. having the big guns was part of the charme. please dont do that. make it maybe 93m? i mean, the signature radius of a rifter is around 37m ish?
the textures of rifter, jaguar and wolf are just badass to infinity. good job there ;D |

Sovai Elaaren
KABS Deep Recon Unit
25
|
Posted - 2012.06.12 22:54:00 -
[60] - Quote
James Q Farpoint wrote:Space camo is bad! Don't make more camo ships. Or at least make it some camo that actually works. Like red camo on Minnie ships because Minmatar space is red. Now it doesn't make any sense. +1 to the idea of having some kind of hastely slapped on warpaint on Minmatar T2 ships.
I don't think the intent of a camo paint job on a spaceship is to hide it in space. It's an identifier, corp colors, nothing more.
I'll chime in and say that I also think some of the ships have been made too bright (i.e. Gallente/Caldari hulls). |
|

CCP Zorba
C C P C C P Alliance
45

|
Posted - 2012.06.12 23:37:00 -
[61] - Quote
Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice.
You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content).
On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are. CCP Zorba | Tech Art Lead | Team TriLambda | @techartists.org |
|

Flash Morden
Hedion University Amarr Empire
23
|
Posted - 2012.06.12 23:38:00 -
[62] - Quote
PinkKnife wrote:I haven't checked those yet, but god damnit, I already can sense the overcompensation from all the whiners complaining that the amarr ships were too dark because they only looked at them in the preview window.
Posting to confirm only you ever had the idea to undock. The rest of us are just a bunch of drooling idiots uncapable of thought like "I wonder how this looks like in space?" 
That said, Gallente look awful now, leaving not a glimmer of doubt how low-res the diffuse layer of the texture really is. I noticed more visible artifacts on other hulls too. Anything with high contrast looks worse on Sisi now IMO.
|

Salpun
Paramount Commerce Masters of Flying Objects
314
|
Posted - 2012.06.12 23:43:00 -
[63] - Quote
CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content). On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are. Myrmedon defect? When? Is the Myr going to get a redesign? |

Sarmatiko
734
|
Posted - 2012.06.12 23:56:00 -
[64] - Quote
CCP Zorba wrote:On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. Tempest and Stabber hulls are in the list? Because unlike, for example, Probe they don't have faction and tech hull modifications (square "sails" on Tempest, Vaga "ears" etc). Gosh, even unique Tribal Issue Tempest now have simple T1 Tempest hull with Starkmanir color scheme.. I don't believe that TriLambda just forgot about this stuff without any good reason  |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2466
|
Posted - 2012.06.12 23:58:00 -
[65] - Quote
Sarmatiko wrote:I don't believe that TriLambda just forgot about this stuff without any good reason 
I also don't believe that they're done working on this either  Vice Secretary of the 7th Council of Stellar Management.
|

Jada Maroo
Mysterium Astrometrics
745
|
Posted - 2012.06.13 02:04:00 -
[66] - Quote
CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. ... On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.
I take this as total, absolute confirmation that a new Tempest is coming. |

Logan LaMort
Black Rebel Rifter Club
1262
|
Posted - 2012.06.13 02:18:00 -
[67] - Quote
Jada Maroo wrote:CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. ... On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are. I take this as total, absolute confirmation that a new Tempest is coming.
A new Tempest is in the works as Seleene hinted at in his blogs, but you also have to remember there was a lot of model glitches on the Gal and Cal V3s on sisi last year, such as the T2 model addons being missing. Amarr ships have this problem too, such as the Curse not having it's pointy bits at the front.
So even though remodelled ships are definitely coming, I wouldn't hold my breath waiting for them  |

Galphii
Sileo In Pacis THE SPACE P0LICE
48
|
Posted - 2012.06.13 06:27:00 -
[68] - Quote
The engine pod on the left side of the Typhoon is very low res when compared to the front section. Love the look of the navy version and the panther, but I'll add my voice to the tech 1 matari ships being too 'tan' and lacking definition. But you're aware of it, so it's cool :) Looking forward to seeing a lot of the matari fleet redesigned and smoothed out - the tempest in particular is too spindly for a battleship (when you take away the scaffolding bits and the sails, it's kinda small too). Carry on! |

Nagarythe Tinurandir
Catholic School for Boys Dark Legion Alliance
19
|
Posted - 2012.06.13 08:25:00 -
[69] - Quote
CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content). On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.
thanks for the info, much appreciated :) i don't know if this is the right thread, but maybe you can quickly depict the idea behind the bigger minmatar frigs? will this go live as it is now or can we expect some changes there? in my opinion they are ridiculously big now. |

to0onsi
AtlantiA French Corp Yulai Federation
1
|
Posted - 2012.06.13 15:45:00 -
[70] - Quote
I really don't understand why this color change !? why not use the tornado color ? and seriously why this camouflage design ?? I think clarify the brown is a very bad idea with all due respect for your work frankly it's ugly  and again why camo ? why ? |

PinkKnife
The Scope Gallente Federation
120
|
Posted - 2012.06.13 16:39:00 -
[71] - Quote
Flash Morden wrote:PinkKnife wrote:I haven't checked those yet, but god damnit, I already can sense the overcompensation from all the whiners complaining that the amarr ships were too dark because they only looked at them in the preview window. Posting to confirm only you ever had the idea to undock. The rest of us are just a bunch of drooling idiots uncapable of thought like "I wonder how this looks like in space?"  That said, Gallente look awful now, leaving not a glimmer of doubt how low-res the diffuse layer of the texture really is. I noticed more visible artifacts on other hulls too. Anything with high contrast looks worse on Sisi now IMO.
You're prepared to say that everyone who complained about the amarr ships undocked in all of them? Because I know for a fact that many didn't.
If you're going to generalize me I can generalize right back. I never claimed I was the only one undocked in them, or that no one else did, just that a lot of people complained about the Paladin for example, despite not being able to fly one (look at it in space). |

Rrama Ratamnim
Phoenix Evolved Part Duo
55
|
Posted - 2012.06.13 18:28:00 -
[72] - Quote
to0onsi wrote:I really don't understand why this color change !? why not use the tornado color ? and seriously why this camouflage design ?? I think clarify the brown is a very bad idea with all due respect for your work frankly it's ugly  and again why camo ? why ?
LEAVE MY HUGINN CAMO ALONE ITS SEXY! |

Untouchable Heart
Science and Trade Institute Caldari State
18
|
Posted - 2012.06.13 18:42:00 -
[73] - Quote
The Tornado sh*tbrown colors it's terrible ugly. The original design was really nice, but now it's a crap. |

Sovai Elaaren
KABS Deep Recon Unit
25
|
Posted - 2012.06.13 20:03:00 -
[74] - Quote
Rrama Ratamnim wrote:to0onsi wrote:I really don't understand why this color change !? why not use the tornado color ? and seriously why this camouflage design ?? I think clarify the brown is a very bad idea with all due respect for your work frankly it's ugly  and again why camo ? why ? LEAVE MY HUGINN CAMO ALONE ITS SEXY!
Confirming, the new Huginn is wtfbbq sexy.
Also, why not camo? |

to0onsi
AtlantiA French Corp Yulai Federation
1
|
Posted - 2012.06.13 21:13:00 -
[75] - Quote
Sovai Elaaren wrote:Rrama Ratamnim wrote:to0onsi wrote:I really don't understand why this color change !? why not use the tornado color ? and seriously why this camouflage design ?? I think clarify the brown is a very bad idea with all due respect for your work frankly it's ugly  and again why camo ? why ? LEAVE MY HUGINN CAMO ALONE ITS SEXY! Confirming, the new Huginn is wtfbbq sexy. Also, why not camo?
because I think it is not in accordance with the hull it looks like a toy... less robust when the Minmatar are known for their hardness, Force... Some ships have lost the energy it generates I agree with you it's still pretty nice but it is too clear  I think it has to be a little darker may be |

M'nu
Autocannons Anonymous Late Night Alliance
8
|
Posted - 2012.06.13 22:18:00 -
[76] - Quote
CCP Zorba wrote:Nagarythe Tinurandir wrote:the texture glitch under the tempest cockpits (and all its variants) is still there. filed a bug report. when you are working on texture and shader stuff why not fix that too? moreover the texture of the tempest "necks" (again, all other tempest ships have also this issue) is very. very low res. same is true for the polygone count of that region. i guess the bad texture aplifies the missing detail? the main body is fine and looks really nice. You did good filing a bug report. The V3 project includes varying degrees of redoing stuff- some ships have been practically rebuilt, some with nothing more than touchups, decals, and new mask textures painted. However one of the results of V3 is that our content is in a reliable and consistent condition- for you, this means defects are easier to find and fix, so there should be less of these annoying minor problems that are not worth fixing (they should become very simple to fix). Previously there was no telling how deep the rabbit hole on some of these art glitches went, that's under control now (for V3'ed content). On the other hand, some of the ships are in a bad need for a redesign and we're constantly redesigning and redoing the worst offenders, so if a defect is on a ship marked for death, we're more likely to de-prioritize the defect. So I can't answer your questions directly but I can give some insight into how we work and why things are why they are.
So, what you are saying is that the Tempest is gonna get remodeled? I just got engaged, and that would be the bestest present ever. |

IWolfMasterI
Macabre Votum Against ALL Authorities
2
|
Posted - 2012.06.13 23:43:00 -
[77] - Quote
LtCol Laurentius wrote:Agreed, the generic T1 hullcolor is perhaps a tad too bright,
T2 wise Core complexion ships look good, Boundless creation ships have a cool camoflage and Thukker mix are also okay.
But, what the HELL have you done to the Vaga?
You have removed the wings and the spikes and made it look like a freakin' Fleet Stabber! Herecy!!!!
I agree, the t1 ships are too... tan but the t2 stuff looks pretty good with exception of the vaga. What an atrocious act, the vaga deserves WAY better, I mean why take off the sweet neck fins and the killer spikes, even the colors seem to demean the aggressive nature of the ship. Please fix it! |

MotherMoon
Blue Republic RvB - BLUE Republic
856
|
Posted - 2012.06.14 02:18:00 -
[78] - Quote
I thought someone said the tempest on SiSi was remodeled?
Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Nagarythe Tinurandir
Catholic School for Boys Dark Legion Alliance
19
|
Posted - 2012.06.14 07:56:00 -
[79] - Quote
MotherMoon wrote:I thought someone said the tempest on SiSi was remodeled?
nope, so far they only made the 2D- antennas and gantries "solid". but there are rumors of a completly new model :)
|

Gallia Voltaire
The Scope Gallente Federation
0
|
Posted - 2012.06.14 13:25:00 -
[80] - Quote
I can't seem to see any ships when trying to preview them. All i have is a black box with spinning circle animation. Has anyone else encountered this? I couldn't find anything using Search
Works fine for me on TQ |

Sovai Elaaren
KABS Deep Recon Unit
27
|
Posted - 2012.06.15 04:23:00 -
[81] - Quote
Just checking things out on Sisi tonight and it appears the wolf has lost some of it's T2 doodads. The what seemed to be faux-missile launchers above the engines are gone and it's basically a reskinned rifter. I really hope those come back, it looked way better with those intact! |

Kat Sheen
Kaesong Kosmonauts Test Alliance Please Ignore
0
|
Posted - 2012.06.15 04:53:00 -
[82] - Quote
Imo, Core Complexion ships need to be a bit brighter or maybe more defined. As it stands, most of the time, the black just seems to drown most details. |

Einar Matveinen
nXo Intrepid Crossing
16
|
Posted - 2012.06.15 17:54:00 -
[83] - Quote
Amarr V3 corporation icons have changed in sisi (khanid innovations, Carthum and Viziam), are you going to change Minmatar Tech II ship icons, too? |

Nihi Lismus
A Lone Wolf Inc.
54
|
Posted - 2012.06.16 00:37:00 -
[84] - Quote
At first, i have to say, that all the new matarian shiptextures, t1 and t2 , are really nice. For ships in generall, but not for ships of our peoples. I've heard a story, that there was a adjustment of the Vargurs texture with the comment: "We found, that the Vargur was too shiny, so we added some layer of rust" I can't even image, how much work it is, to redesigne all these ships, but you have a little bit time left, till the winterexpansion is comming, so may I beg you, add some layer of rust to the t1 textures, because in rust, we trust. It's a major part of being a Minmatar, to fly a ship, which will break apart, maybe after the next warp, or maybe not in the next two weeks.
All the t2 textures are great, as they are now on sisi... maybe some details which I haven't seen, but in general these ships should look a little bit more fancy, so the clean textures are matching |

Sutha Moliko
Pator Tech School Minmatar Republic
7
|
Posted - 2012.06.16 09:32:00 -
[85] - Quote
Few disapointments - The Thukker line ships exchange their green lights for a blue-green lights closer to blue than green. - Logos are really smalls and look like decals. Unfinished jobs clearly/ - As many say "In rust we trust".
Great job overall, especially by making all v3 brighter. I just hope a last layer of rust wil be applied that will also help merging logos on hulls. |

Einar Matveinen
nXo Intrepid Crossing
16
|
Posted - 2012.06.16 11:40:00 -
[86] - Quote
Please, correct logos for all Minma Tech II ships (Boundless creations, core complexion and Thukker Mix).
Frontal solar panels (ears) for vagas.
Squared solar panels for fleet tempest.
|

IWolfMasterI
Macabre Votum Against ALL Authorities
2
|
Posted - 2012.06.17 02:55:00 -
[87] - Quote
Einar Matveinen wrote:Please, correct logos for all Minma Tech II ships (Boundless creations, core complexion and Thukker Mix).
Frontal solar panels (ears) for vagas.
Squared solar panels for fleet tempest.
+1 |

Sutha Moliko
Pator Tech School Minmatar Republic
7
|
Posted - 2012.06.17 08:08:00 -
[88] - Quote
I noticed that small turrets and missile launchers look smaller on frigates. Did you change the size ? Obviously, yes.
Well, they were too large on TQ, now they are too small to my taste. As many, I will live with that as time left is too short before the release. However, finish the Hurricane. I zoom in, watch the propulsion, no details at all. Even the TQ version is more detailled. I cannot believe that's the last iteration for one of the most used BC. |

Mina Sebiestar
Mactabilis Simplex Cursus
66
|
Posted - 2012.06.17 16:12:00 -
[89] - Quote
*still thinks that color of sand or wave of it added on hulls(tribal markings even) is way more pro/lore/awesome than this in space hide in a bushes camouflage will ever be.
I cant even begin to justify thinking beyond it it is simply r**@***d sry...also tempest fleet issue solar thingy give it back plz.
Also ship bridge is decade old joke. |

Logan LaMort
Black Rebel Rifter Club
1263
|
Posted - 2012.06.17 16:40:00 -
[90] - Quote
Mina Sebiestar wrote:*still thinks that color of sand or wave of it added on hulls(tribal markings even) is way more pro/lore/awesome than this in space hide in a bushes camouflage will ever be.
I cant even begin to justify thinking beyond it it is simply r**@***d sry...also tempest fleet issue solar thingy give it back plz.
Also ship bridge is decade old joke.
Think of it as traditional military decoration, not camouflage. Space camouflage are cloaking devices. |

Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
136
|
Posted - 2012.06.17 19:32:00 -
[91] - Quote
CCP Huskarl wrote:Hey Rust lovers
I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1
The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it
While your at it, can you please switch the color themes back betweent he V3's Minmatar and Amarr, since the new Minmatar ships are an average (except for the faction/T2 ships which have been dunked in black paint) closer to that 'golden brown' than most of the new V3'd Amarr ships which are much closer to the dirty rust color of the old Minmatar textures...
I just want the amarr ships to be that glorious golden tan color instead of this new poop brown color which is..well, ugly. http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Bakuhz
luna Oscura Clandestina Armada The Gurlstas Associates
6
|
Posted - 2012.06.18 07:48:00 -
[92] - Quote
give us our rust back ccp you are messing with a cult of rust loving capsuleers since when a kaki sand color is needed in space? sand dunes?
remember this "In rust we trust"
hurricane the details ???? what details its a flat cartoon looking hull its amateuristic art what was colored with crayons or something similar a 3 year old could make. except drawing inside the lines of the picture maybe. http://bimp.griefwatch.net/?p=main |

MidnightWyvern
Clan Shadow Wolf Fatal Ascension
8
|
Posted - 2012.06.19 15:30:00 -
[93] - Quote
Honestly, I think the pallet brightening on all V3 assets positively affected the Amarr assets, but it just seems a little too much for the Caldari and Amarr, and several of the Minmatar ships look almost to be made of wood rather than "rust and duct tape". I think they should keep the brightening for the Amarr assets, but tone down the others a bit, or revert them depending on which fits better. http://www.youtube.com/watch?feature=player_detailpage&v=eaUaJUhTZfw#t=148s
An excellent example of why pod killmails are the best feature to be implemented in EVE Online since warping at zero. |

Jada Maroo
Mysterium Astrometrics
746
|
Posted - 2012.06.19 17:41:00 -
[94] - Quote
Now that 1.1 is delayed can we have the Minmatar color fixed in time for the new release date? |

Mioelnir
Cataclysm Enterprises Ev0ke
73
|
Posted - 2012.06.19 23:21:00 -
[95] - Quote
- Vaga model removed from game, now just a paintjob - Fleet Tempest model removed from game, now just a paintjob - all Boundless Creation ships sport the Brutor tribe logo - all Core Complexion ships show the sebiestor tribe logo - tiny, near impossible to spot manufacturer logos in colours that can only be classified as intentionally hard to notice
I am sure it is an unjust conclusion, but from the look and feel if I had to guess, I'd say the reworking of the entire minmatar lineup received about as much effort as 2 amarr, caldari or gallente ships. I look at them, and I do not see "I want to redo the minmatar ships", I see "I have to redo those too since we did the others". |

Hungry Eyes
Ministry of War Amarr Empire
405
|
Posted - 2012.06.20 07:32:00 -
[96] - Quote
so this is the long awaited winmatard nerf ive been asking for. but i was hoping AC's and speed would get nerfed as well. |

Implying Implications
cuties4life
119
|
Posted - 2012.06.20 12:33:00 -
[97] - Quote
The Thukker ships are perfect. Don't touch them. Except adding solar panels to the Vagabond. Minmatar V3 gallery: http://minus.com/mOqXRikn5 |

Jada Maroo
Mysterium Astrometrics
746
|
Posted - 2012.06.20 14:28:00 -
[98] - Quote
They said earlier in the thread they're not fussing too much over ships that are due for a total remake. Solar panels on the Tempest aren't gonna change since the new one is already being modeled. Stabber isn't on the white board yet but it's such a poor and terrible looking model you have to think it's soon going to be there. |

Toguri Iva
nXo Intrepid Crossing
0
|
Posted - 2012.06.20 19:39:00 -
[99] - Quote
I don't understand why you've made incorrect logos for Amarr Tech II ships on a first patch (Inferno) and why you've corrected these logos in a second patch (inferno 1.1). In Inferno Amarr TII ships have Sarum, Ardishapur and Khanid Kingdom logos and in Inferno 1.1 they'll have the correct Khanid innovations, Carthum and Viziam logos.
Why're you repeating this procedure with Minmatar V3?. First version of TII minmatar ships have Sebiestor, Brutor and Thukker Tribe logos instead of Boundless, Thukker Mix or Core Complexion logos. Are you going to correct this on a later patch again?.
I don't understand why not making the correct logos in the first V3 version  |

PinkKnife
The Scope Gallente Federation
132
|
Posted - 2012.06.20 20:00:00 -
[100] - Quote
Toguri Iva wrote:I don't understand why you've made incorrect logos for Amarr Tech II ships on a first patch (Inferno) and why you've corrected these logos in a second patch (inferno 1.1). In Inferno Amarr TII ships have Sarum, Ardishapur and Khanid Kingdom logos and in Inferno 1.1 they'll have the correct Khanid innovations, Carthum and Viziam logos. Why're you repeating this procedure with Minmatar V3?. First version of TII Minmatar ships have Sebiestor, Brutor and Thukker Tribe logos instead of Boundless, Thukker Mix or Core Complexion logos. Are you going to correct this on a later patch again?. I don't understand why not making the correct logos in the first V3 version 
Likely because it was done earlier on in the process.
It isn't
Amarr V3 > Minmatar V3.
They do both at the same time. Amarr ships just finished earlier and were released before the others (I.e. gal/cal were released at the same time). The problem was the same for both factions, it has since been fixed on the amarr ships in the new patch, and will likely be fixed in the Minmatar ones in an additional patch. Many of the minmatar ships needed other adjustments, which is why they took longer. |

Lili Lu
288
|
Posted - 2012.06.20 22:50:00 -
[101] - Quote
It seems whoever is directing the art department has something against the classic Minmatar wingy bits. Watch out Tempest, you're probably the worst offender in their eyes.
The Vaga is a Thukker Mix vessel. But apparently this Fin-icide is not limited to any particular manufacturer. I most miss the lack of shark fin shaped wingy bits on the Boundless Creation ships. Particularly the Hound. No dorsal fin makes me 
We have already lost the wonderful rich greens on Gallente ships, the wonderful gold on Amarr, black on Khanid, and bright red trim with Carthum Conglomerate. Next it appears is losing character on Minmatar ships.
Please stop this CCP and restore character to our ships. |

PinkKnife
The Scope Gallente Federation
132
|
Posted - 2012.06.21 16:29:00 -
[102] - Quote
Lili Lu wrote:It seems whoever is directing the art department has something against the classic Minmatar wingy bits. Watch out Tempest, you're probably the worst offender in their eyes. The Vaga is a Thukker Mix vessel. But apparently this Fin-icide is not limited to any particular manufacturer. I most miss the lack of shark fin shaped wingy bits on the Boundless Creation ships. Particularly the Hound. No dorsal fin makes me  We have already lost the wonderful rich greens on Gallente ships, the wonderful gold on Amarr, black on Khanid, and bright red trim with Carthum Conglomerate. Next it appears is losing character on Minmatar ships. Please stop this CCP and restore character to our ships.
Khanid ships are still black.
The minmatar ships are likely due for a redesign soon, which is why they didn't bother putting in much more effort. Gal ships were never "rich" green except for the ghastly old creo-drone ships. The Old amarr wasn't gold, it was **** yellow and it looked terrible.
So, I disagree on much of this, but mainly wanted to put in the comment about some minnie ships needing to be remodeled. |

Lyron-Baktos
Selective Pressure Rote Kapelle
248
|
Posted - 2012.06.21 17:29:00 -
[103] - Quote
CCP Huskarl wrote:Hey Rust lovers
I just wanted to let you know that I agree with those of you who think that the new Minmatar color looks too "tan" and not the nice deep rust tone that most of us like. We can however not fix this before Inferno 1.1
The color of the ships is done mostly in our engine .This give us more options and control over variations but it also tends make colors a little more monotone. We are aware of this and looking into ways to improve on it
Is this the same issue with the Amarr ships? Hope you guys have it as a high priority as there are a lot of upset people On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |

Garviel Tarrant
Aces -N- Eights Excuses.
12
|
Posted - 2012.06.22 00:46:00 -
[104] - Quote
Am i the only one who things the new Amarr gold is a lot better on the eyes?
Maybe its a difference between monitors or something but i think they all look great. |

Aldeb Haraz
Sniggerdly Pandemic Legion
5
|
Posted - 2012.06.22 02:11:00 -
[105] - Quote
Garviel Tarrant wrote:Am i the only one who things the new Amarr gold is a lot better on the eyes?
Maybe its a difference between monitors or something but i think they all look great.
I do like the new Amarr t1 look a lot more than the old ones, and a lot more than the bright, shiny yellow legion skins.
However, some of the t2 skins, specifically the Viziam models look really bland. For example, the sentinel looks almost identical to the t1 crucifier; it has lost all the differentiating features that made it a sentinel. |

Nagarythe Tinurandir
Catholic School for Boys
21
|
Posted - 2012.06.22 09:29:00 -
[106] - Quote
Aldeb Haraz wrote:Garviel Tarrant wrote:Am i the only one who things the new Amarr gold is a lot better on the eyes?
Maybe its a difference between monitors or something but i think they all look great. I do like the new Amarr t1 look a lot more than the old ones, and a lot more than the bright, shiny yellow legion skins. However, some of the t2 skins, specifically the Viziam models look really bland. For example, the sentinel looks almost identical to the t1 crucifier; it has lost all the differentiating features that made it a sentinel.
on fan fest and in the video with the white board linked in a post above you can see that the crucifier/sentinel is due for a remake. (concept arts from fan fest looked amazing). i guess thy just made the old one with low effort and focussed on the new one. |

Jiji Hamin
Aliastra Gallente Federation
71
|
Posted - 2012.06.22 16:20:00 -
[107] - Quote
Garviel Tarrant wrote:Am i the only one who things the new Amarr gold is a lot better on the eyes?
Maybe its a difference between monitors or something but i think they all look great.
i agree that the new amarr look fantastic and these whiners need to quit it about them being too dark. they are gorgeous. that's not to say that everything is perfect. put wings on the vaga? definitely. |

Goumeka Ghalvia
The Fuel Pump Brotherhood
35
|
Posted - 2012.06.25 19:57:00 -
[108] - Quote
Vagabond's missing the wings. No more angry dragon, just an old snake that needs a new dental plan. Green is gone. We miss the green. Green and rust was sexy. Jaguar, Cheetah and so many others! Overall the style looks too clean, too polished and too cartoon-ish (Firetail is a prime example) for a race that flies ships built at a Junkyard. Goodbye Minmatar, you formally sexy beasts. |

Ottersmacker
Genos Occidere HYDRA RELOADED
164
|
Posted - 2012.06.25 20:38:00 -
[109] - Quote
ah f-, i can't believe you've done this The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Krell Kroenen
Miners In Possession
24
|
Posted - 2012.06.25 23:14:00 -
[110] - Quote
Over all me and my corp mates on a whole feel that the majority of the changes are a downgrade. Espeically the Vagabond losing it's ears and the T1 ships just look like tin toys painted with high enamal paint. Some of the T2's look decent but not worth the gutting of the others. |

Sidious Lord
Royal Amarr Institute Amarr Empire
16
|
Posted - 2012.06.25 23:36:00 -
[111] - Quote
I think the new V3 Minnie ships are awesome. Especially the T2 versions, but also T1 ships. Good job, CCP! Removing the lizard wings on the Vagabond was a mistake though. Under new management since 06-06-2012 Forever faithful to the Royal Amarr Institute |

Mina Sebiestar
Mactabilis Simplex Cursus
67
|
Posted - 2012.06.26 02:05:00 -
[112] - Quote
"Overall the style looks too clean, too polished and too cartoon-ish (Firetail is a prime example) for a race that flies ships built at a Junkyard."
Rust_ish
HTFU in rust we trust they just look moar better ...t2 on the other hand is sad imho but that's another thread. |

Jon Joringer
Division Nine
0
|
Posted - 2012.06.26 13:18:00 -
[113] - Quote
I'm split on the Minmatar V3 treatment. Some ships, like the Cyclone, Bellicose and Slasher look pretty great (though could still use a bit more of a red tint as opposed to the cardboard brown). However, other ships, like the Hurricane, Stabber and Breacher look awful -- they're entirely too bright and are too plain looking.
Other notes:
Thukker 'snow camp' look seems too caldari (perhaps that's because I'm basing this opinion off of my Cheetah which is already kind of caldari-esque blocky.
Seb tribe ships are just too dark for my taste.
Brutor tribe ships look fine.
Republic Fleet ships are a travesty. The old color scheme was great -- those dingy green and oranges. Now it's just dark and dull. |

Ravcharas
GREY COUNCIL Nulli Secunda
168
|
Posted - 2012.06.26 15:15:00 -
[114] - Quote
The Core Complexion line is, with the exception of windows, black on black with occasional dark grey highlights. Impossible to make out any structural detail. |

Lyron-Baktos
Selective Pressure Rote Kapelle
254
|
Posted - 2012.06.26 16:31:00 -
[115] - Quote
Zorba,
If you are still reading this, can you comment on the direction of the color changes that seem to be taking place? On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á |
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