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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.07 14:44:00 -
[1]
Why Am I Running?
Over the past couple of years, many of CSM delegates have come and gone. Most have been representatives of large 0.0 corporations or highsec industrial groups. Very few have stood up for the improvement, refactoring or rethinking of the abandoned regions in between that we call lowsec. I am running for CSM in an effort to bring attention to low security space and mechanics related to it (which in many cases affects players of all play styles in all locations) so that all geographical regions and types of space can provide something unique, profitable and most importantly fun to the game.
What Improvements/Changes Am I Advocating?
* New Mining Mechanics and Capabilities
* Improving Fun and Profit in Lowsec For All Players Of All Career Paths (Without Having To Rely On Alts)
* Re-examining The Outdated/Simplistic Implementation of GCC, Timers and Sentries
* Encouraging Tactics Beyond Blobbing and Camping
* User Interface Improvements
* More...
Why Am I Qualified?
I have been gaming for nearly as long as I can remember and have been playing online and MMO games since the days of BBS's. Tradewars 2002, Subspace, Star Wars Galaxies, World of Warcraft and many others but none captured my imagination and interest the way that Eve-Online has. I have been playing Eve consistently since March 2008 with a focus towards low security space PvP and "piracy". I have some basic experience with PvP in 0.0, mission running and even mining. In my time playing Eve-Online, I have helped grow and run a successful pirate corporation, generated dozens of blog posts about Eve, made many friends (and a few enemies), made lots of ISK and caused many things to blow up (including my own ships). I am very passionate about my gaming and especially Eve. I am opinionated and have the ability to voice my opinions in a clear and concise manner. Electing me will give the CSM a well spoken individual with good ideas and the drive to communicate and see them through to implementation. I am (and always have been) easily accessible to those around me and I feel that I would give excellent representation to the population of lowsec and all of New Eden.
Am I Dead Sexy?
Yes. Yes I am.
In Conclusion:
If you want a candidate who is intent on improving the experience for all players of all career paths with a specific focus on the improvement of the lost and abandoned child named "lowsec", I am it. Please feel free to check my blog for more specific information about the improvements I am advocating above. ----- The Python Cartel - My Pirate Blog |

Lord Bentley
The Syndicates
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Posted - 2009.10.07 14:51:00 -
[2]
Well, i wish you luck. Here are the things why i will not vote you, just to help you in a long run.
1. Anyone with numbers in their name is a BIG no no. 2. Your suggestions lag imagination and i don't find them special or much needed. 3. I think you lack the experience.
I wish you luck Respectfully,
Lord Bentley The Syndicates
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Dawts
The Order of the EyE
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Posted - 2009.10.07 14:53:00 -
[3]
Spec has my vote.
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Brick0Joe
The Python Cartel.
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Posted - 2009.10.07 14:53:00 -
[4]
I approve of this. Spectre is a great FC and knows the game very well. I think some of the changes he is proposing would make the game a lot more fun to play for people who live in lowsec.
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Helicity Boson
Amarr The Python Cartel.
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Posted - 2009.10.07 14:54:00 -
[5]
Originally by: Lord Bentley Well, i wish you luck. Here are the things why i will not vote you, just to help you in a long run.
1. Anyone with numbers in their name is a BIG no no. 2. Your suggestions lag imagination and i don't find them special or much needed. 3. I think you lack the experience.
I wish you luck
1: anyone with lord in their name is more of a douche 2: his suggestions represent something a large number of us have an interest in 3: I think you dont know spectre, what he does in real life, or what kind of experience he may or may not have.
NEXT!
Anyways, good luck spectre, I think you are actually a good candidate, no matter how mucgh i like to slag off on you in our own forums, you've got the level head needed for this, and the sincerity required to represent all of us low sec people.
My noobish Khanid Pirate blog: http://helicityboson.blogspot.com/ |

Avan Sercedos
The Tuskers
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Posted - 2009.10.07 14:56:00 -
[6]
Wait where is the 'approve' checkbox!?!?!
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Andrea Skye
Caldari The Python Cartel.
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Posted - 2009.10.07 15:00:00 -
[7]
*DISCLAIMER* I AM NOT AT GUN POINT WHILE WRITING THIS. MY FAMILY IS NOT BEING THREATENED. AND MY SPOT IN MY CORP IS COMPLETELY SECURE *DISCLAIMER*
Spectre is the kind of CSM we all need! Hes experienced in nearly everything the game has to offer! Hes fair! He knows his proverbal ****. Do you want some other second rate electee? whos only intrested in one thing and working towards thier own goals and not yours?
Spectre can give us the CHANGE we need. All you NEED to do is vote.
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Lord Bentley
The Syndicates
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Posted - 2009.10.07 15:19:00 -
[8]
Edited by: Lord Bentley on 07/10/2009 15:23:29
Originally by: Helicity Boson
Originally by: Lord Bentley Well, i wish you luck. Here are the things why i will not vote you, just to help you in a long run.
1. Anyone with numbers in their name is a BIG no no. 2. Your suggestions lag imagination and i don't find them special or much needed. 3. I think you lack the experience.
I wish you luck
1: anyone with lord in their name is more of a douche 2: his suggestions represent something a large number of us have an interest in 3: I think you dont know spectre, what he does in real life, or what kind of experience he may or may not have.
I don't know spectre, if i would i probably would vote for him. I just still see no new or imaginative ideas here. Also, name does not make a person, unless it has numbers in it. You don't see a person with name like "John 230982", but you might run into a lord from time to time. This **** breaks immersion. Respectfully,
Lord Bentley The Syndicates
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Helicity Boson
Amarr The Python Cartel.
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Posted - 2009.10.07 15:30:00 -
[9]
Originally by: Lord Bentley
I don't know spectre, if i would i probably would vote for him. I just still see no new or imaginative ideas here. Also, name does not make a person, unless it has numbers in it. You don't see a person with name like "John 230982", but you might run into a lord from time to time. This **** breaks immersion.
No one lorded you buddy. YOU ARE BREAKING MY IMMERSION!
Thus, confirming you're full of it \o/
My noobish Khanid Pirate blog: http://helicityboson.blogspot.com/ |

Avan Sercedos
The Tuskers
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Posted - 2009.10.07 15:31:00 -
[10]
Edited by: Avan Sercedos on 07/10/2009 15:34:59
Originally by: Lord Bentley I don't know spectre, if i would i probably would vote for him. I just still see no new or imaginative ideas here. Also, name does not make a person, unless it has numbers in it. You don't see a person with name like "John 230982", but you might run into a lord from time to time.
So you're saying you won't vote for him because he is breaking your immersion? 
(stupid post timer)
(also I had this post in the pipes before you edited your post 
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Lord Bentley
The Syndicates
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Posted - 2009.10.07 15:33:00 -
[11]
Originally by: Helicity Boson
Originally by: Lord Bentley
I don't know spectre, if i would i probably would vote for him. I just still see no new or imaginative ideas here. Also, name does not make a person, unless it has numbers in it. You don't see a person with name like "John 230982", but you might run into a lord from time to time. This **** breaks immersion.
No one lorded you buddy. YOU ARE BREAKING MY IMMERSION!
Thus, confirming you're full of it \o/
Nope, im just not voteing your favorite. Also, how can you know that no one lorded me. Respectfully,
Lord Bentley The Syndicates
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RedSplat
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Posted - 2009.10.07 15:34:00 -
[12]
lol no
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Novantco
The Tuskers
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Posted - 2009.10.07 15:41:00 -
[13]
I'll vote for ya.
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Drakan290
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Posted - 2009.10.07 15:50:00 -
[14]
LARK---Adam Ridgway. 
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.07 15:52:00 -
[15]
Hello everyone and thanks for your interest and responses! I would please ask you that you do not let this devolve into a flamewar/trollfest until at least the second page!
Lord,
Quote: 1. Anyone with numbers in their name is a BIG no no.
While I respect your opinion I do not see how numbers attached to my name indicate anything about my capability to be an effective member of the CSM.
Quote: 2. Your suggestions lag imagination and i don't find them special or much needed.
I am only interested in being imaginative if it is beneficial to the game and its players. I am proposing and advocating these changes because I feel they are necessary, not because I am trying to impress or wow anyone with my whiz bang revolutionary ideas.
Quote: 3. I think you lack the experience.
In Eve alone I have been playing for well over a year and a half (but I have a huge amount of experience with MMO's and gaming in general). I have spent a majority of my time PvP'ing in lowsec but I also have experience to varying degrees with missioning in highsec up to Level 4's, mining, exploration, PvP in nullsec and trading. As of this moment I have approximately 2300+ kills and 250 deaths according to BattleClinic that show I fly a large myriad of ships as well as engage in many different types of combat against a variety of targets. I have CEO'd a successful corp that is still running strong. I write a blog that has been active for almost the entire time I have been playing and am very involved in the Eve blogging community.
In other words, I am not sure why you would claim that I am not experienced enough. I would be more than happy to hear more specific thoughts on what I am lacking in terms of being able to represent lowsec and the pilots of New Eden on a more broad scale. Thanks! ----- The Python Cartel - My Pirate Blog |

Lord Bentley
The Syndicates
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Posted - 2009.10.07 15:56:00 -
[16]
Edited by: Lord Bentley on 07/10/2009 16:00:55
Originally by: Spectre3353 Hello everyone and thanks for your interest and responses! I would please ask you that you do not let this devolve into a flamewar/trollfest until at least the second page!
Lord,
Quote: 1. Anyone with numbers in their name is a BIG no no.
While I respect your opinion I do not see how numbers attached to my name indicate anything about my capability to be an effective member of the CSM.
Quote: 2. Your suggestions lag imagination and i don't find them special or much needed.
I am only interested in being imaginative if it is beneficial to the game and its players. I am proposing and advocating these changes because I feel they are necessary, not because I am trying to impress or wow anyone with my whiz bang revolutionary ideas.
Quote: 3. I think you lack the experience.
In Eve alone I have been playing for well over a year and a half (but I have a huge amount of experience with MMO's and gaming in general). I have spent a majority of my time PvP'ing in lowsec but I also have experience to varying degrees with missioning in highsec up to Level 4's, mining, exploration, PvP in nullsec and trading. As of this moment I have approximately 2300+ kills and 250 deaths according to BattleClinic that show I fly a large myriad of ships as well as engage in many different types of combat against a variety of targets. I have CEO'd a successful corp that is still running strong. I write a blog that has been active for almost the entire time I have been playing and am very involved in the Eve blogging community.
In other words, I am not sure why you would claim that I am not experienced enough. I would be more than happy to hear more specific thoughts on what I am lacking in terms of being able to represent lowsec and the pilots of New Eden on a more broad scale. Thanks!
Good reply,
It seems that your answer have changed my mind. You'll get my vote, but i still hate that name.
EDIT: and sorry about derailing this thread, was not my intention. Respectfully,
Lord Bentley The Syndicates
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Roastedpot
Blutkinder
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Posted - 2009.10.07 16:03:00 -
[17]
Originally by: Lord Bentley Good reply,
It seems that your answer have changed my mind. You'll get my vote, but i still hate that name.
why can't i meet girls that can be swayed so easily :-\
and if i manage to vote spec, i'd prolly vote for you, unless Lana runs.. or maybe lexa, then i dunno if they would be any good, lana deffinatly just a waste of space im sure, pretty much like this response
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Yristor
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Posted - 2009.10.07 16:15:00 -
[18]
You've "generated dozens of blog posts"...?
Humans don't "generate" blog posts, they write them. I suspect that this so-called candidate is actually... A SPAM BOT!!!
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Amanda Mor
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Posted - 2009.10.07 16:16:00 -
[19]
Originally by: Lord Bentley Good reply,
It seems that your answer have changed my mind. You'll get my vote, but i still hate that name.
Bentley, you don't seem to know how internet forums are supposed to work - you're expected to take things personally and to defend your original viewpoint to the death. This "rational response" thing just makes you look weak...
You'll get my vote Spectre - if you can change someones mind on an internet forum, then you'll have no problem with CCP.
Oh, and can you take Python Cartel to Amamake more often to keep Heretics busy so I can pick up the leftovers? I'd appreciate it!
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Count MonteCarlo
Genos Occidere HYDRA RELOADED
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Posted - 2009.10.07 16:33:00 -
[20]
Edited by: Count MonteCarlo on 07/10/2009 16:35:30 You have 1/2 of my accounts votes because I know you're not an idiot, a major boost to low sec ( carebearing wise ) would be a big boost to every one, especially for carebears that's not ready to try out 0.0
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KapnKaboom
School of Applied Knowledge
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Posted - 2009.10.07 16:38:00 -
[21]
Sorry, I'll only vote for the guy (or gal) that is going to remove Concord and set all system security levels to 0.
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Nihiliax
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Posted - 2009.10.07 16:41:00 -
[22]
Edited by: Nihiliax on 07/10/2009 16:42:15 Hey Spec,
Looking at your OP it appears you have the makings of a successful politician already. You present a nice, concise, bullet-pointed manifesto declaring that if elected you propose to "change stuff" without actually indicating what those changes would be.
Any chance you could give us a sneak preview of the exact changes you would propose to make?
Thanks in advance.
Edit: Knackers - just noticed the very last line so ignore this post - I'll check out your blog.
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MirrorGod
Heretic Army Heretic Nation
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Posted - 2009.10.07 16:47:00 -
[23]
Half of my votes as well. Good intents, some of your implementations and fix-it ideas are too far-fetched (systems that +5's can't enter, for example.) Conversely, the pirate community would love a real buff besides "lolFW" or "HURR u can has Battleship rats )))"
Tune up some of your solutions and you've got a solid platform
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.07 17:36:00 -
[24]
Edited by: Spectre3353 on 07/10/2009 17:38:20
Originally by: Yristor You've "generated dozens of blog posts"...?
Humans don't "generate" blog posts, they write them. I suspect that this so-called candidate is actually... A SPAM BOT!!!
Does not compute.
Originally by: Nihiliax I see you are proposing to make Frigates more viable in small gang and solo encounters which is, to my mind, a truly noble cause so I will probably chuck you a vote (assuming I remember). I was recently involved in a thread on here somewhere where some numbskull was ranting about Stasis Webifiers. It was a ****-poor post but it got me thinking and I do actually reckon the removal of this "magic space-treacle" module would make Frigates less vulnerable against larger ships. Where would you stand on an issue like that?
Webs were already nerfed pretty significantly during the nano-nerf and frigates have benefited quite a bit since that time (less affected by webs means harder for larger guns to hit them, AF's got buffed overall, small rigs are now extremely cheap, etc). In addition, larger ships already have to either bring anti-frigate friends or make sure they are fit with their own neuts/drones/small weaponry to ensure they don't become victim to a bunch of smaller targets they can't hit.
In other words, I think the frigate lineup as a whole and how they compare/engage with larger ships is already pretty well balanced. I am much more interested in making frigate sized ships useful/viable throughout all parts of lowsec via changes to the security status, timers and sentry guns. Right now you are limited to engaging pretty much only at planets, belts and faction warfare plexes which is silly considering a tiny portion of the population ever enters these places.
Originally by: MirrorGod Half of my votes as well. Good intents, some of your implementations and fix-it ideas are too far-fetched (systems that +5's can't enter, for example.) Conversely, the pirate community would love a real buff besides "lolFW" or "HURR u can has Battleship rats )))"
Tune up some of your solutions and you've got a solid platform
Thanks for the good word Mirror. I think you may have misunderstood or misread my idea about the systems thing. I was advocating that there be perhaps a small number of systems in lowsec that are only accessible to players who are -5 (not +5). These systems can have a sort of anti-CONCORD police that keeps the peace. These systems could become hubs in lowsec to try and alleviate the fact that most negative sec status players are forced to have alts to haul goods for them out of high security space not to mention that right now there are no unique benefits to being blinky but tons of negatives. Obviously there are lots of issues to work out around this sort of idea, such as:
* How do you prevent people from simply camping the exit/entrance to these hubs? * Do you allow high security status players to still enter so that they can help stock goods? * Do you allow people to have offices at these stations?
...and so forth. The real thing I am trying to do here overall is to spur conversation about how to make lowsec unique, viable to live in without requiring an alt character and profitable/fun for all types of players. Whether or not any of my specific ideas ever come to fruition is not important as long as they help spur conversation and actions that eventually do get implemented and make lowsec (and all of Eve) a better game. ----- The Python Cartel - My Pirate Blog |

Bfoster
The Python Cartel.
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Posted - 2009.10.07 17:55:00 -
[25]
+ my votes.. We need someone to support small gang/low sec pvp.
Originally by: Yristor I suspect that this so-called candidate is actually... A SPAM BOT!!!
Also confirming Spec is a bot, and I wrote his program..  ------------
My Killboard- The Python Cartel |

Scarlet Rae
Minmatar That's So Shark
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Posted - 2009.10.07 18:01:00 -
[26]
Originally by: Roastedpot
why can't i meet girls that can be swayed so easily :-\
You're doing it wrong =(
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Jack Coutu
Gallente The Happy Spacemen
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Posted - 2009.10.07 18:42:00 -
[27]
I've always enjoyed fighting a pirate group that goes out of the docking range of stations. Spectre has my vote.
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Venom Orchid
Minmatar Hellcats The Bastards.
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Posted - 2009.10.07 18:48:00 -
[28]
Originally by: Spectre3353
Am I Dead Sexy?
Yes. Yes I am.
you had me at sexy. Show me your abs and you can have my vote. :P I <3 Mynxee |

Count Angelus
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Posted - 2009.10.07 19:24:00 -
[29]
You have my vote.
I have followed your blog, and have gathered that you seem to be smart, level-headed and commited.
And funny, that is a plus! ;)
Go mr Pilkins!
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Mashashige
Minmatar Eternal Perseverance Hellstrome Alliance
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Posted - 2009.10.07 19:48:00 -
[30]
You would have my vote, had not for the following reasons:
1. Pirate CSM candidates have (by past experience) been failures (i.e lark). 2. Python/Spec, from my personal knowledge, are a pretty ****ty example of pirates. They are a nice group of people (mostly), and def. know how to have a good time - but if we look at what defines most successful pirates in eve, Python/Spec will be lacking. 3. Spec are a good political, granted - but some of his advocated changes/improvements reek of either hypocrisy/bull**** fillers. "* Encouraging Tactics Beyond Blobbing and Camping" is a nice saying, but when Spec/Python spend 90% of you time ingame either engaging at uneven odds (you being favorites) or camping the Jel gate, I worry that you'll be unable to offer any new insight/ideas regarding other tactics - especially since you seem to rather stay docked than undock and try other methods (that ARE possible in this iteration of the game) of gameplay except blobing/gatecamping.
Also, although its not a "proper" reason - from my "interactions" with spec in game, I find him to be not just a whinny little *****, but also a sad example of a guy that would resort to looking up what his opponents do in RL for the purpose of having ammo in a local smack war. And honestly, as much as I like metagaming/spying/corpthieves/etc - attacking someone by using his RL in a game is kinda poor taste to say the least - and Id rather not have someone like that represent my needs/wants (especially if said person actually has to work with CCP).
Be it as it may, even if my personal reasons to dislike Spec are irrelevant to most of you - unless he can prove he's serious about improving the game and not just ****ing around like lark did - Id place my vote with someone else, and I'd suggest other people do the same.
=======================================
"Never underestimate the power of human stupidity." |
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Avan Sercedos
The Tuskers
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Posted - 2009.10.07 19:49:00 -
[31]
Confirming that I securing my place in history by sniping the second page
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Java Hun
Rockey Mountain Lumber Co.
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Posted - 2009.10.07 20:04:00 -
[32]
Originally by: Spectre3353 World of Warcraft
Hah.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.07 20:13:00 -
[33]
Hey Mash. Thanks for the response. Here are my counters:
Originally by: Mashashige 1. Pirate CSM candidates have (by past experience) been failures (i.e lark).
I don't feel that it is fair in any way to compare me to other candidates that I have no relation to other than the fact that we have a similar playstyle. Additionally, it seems like Lark was doing a fine job until he made one silly and big mistake that ruined it all.
Originally by: Mashashige 2. Python/Spec, from my personal knowledge, are a pretty ****ty example of pirates. They are a nice group of people (mostly), and def. know how to have a good time - but if we look at what defines most successful pirates in eve, Python/Spec will be lacking.
I'm not totally sure what me or my corp being "examples of pirates" or "successful pirates" has to do with me being an effective or successful member of the CSM. That being said, both of those terms/descriptions are totally subjective. To me, by far, the most important thing for me and my corp to get out of Eve is FUN. There are other things that get weighed in but this is and has always been the number one most important factor. Judging by the fact that we have a lot of fun, I would say we are successful pirates.
Originally by: Mashashige 3. Spec are a good political, granted - but some of his advocated changes/improvements reek of either hypocrisy/bull**** fillers. "* Encouraging Tactics Beyond Blobbing and Camping" is a nice saying, but when Spec/Python spend 90% of you time ingame either engaging at uneven odds (you being favorites) or camping the Jel gate, I worry that you'll be unable to offer any new insight/ideas regarding other tactics - especially since you seem to rather stay docked than undock and try other methods (that ARE possible in this iteration of the game) of gameplay except blobing/gatecamping.
My corp respects the capabilities of your corp quite a bit. You are well equipped, well led (tactically) and smart, thus we generally try not to throw our ships away at you unless we feel we have a chance. If you look at the engagements we normally get into and the amount of ships we lose (away from our encounters with just your corp) you will see that what you're saying is pretty much completely untrue.
As far as camping gates, why wouldn't we? Or any other "pirates" for that matter? Part of the problem with lowsec right now is that it is the most effective way to make money and get kills. This is a problem that I understand very well as you just pointed out because I deal with it myself. I don't want my corp or any other corps to have to continue to resort to large gangs and gatecamping because roaming or small gangs have been obsoleted by speed/agility changes and other factors that make it extremely difficult/cost inefficient to roam around.
Originally by: Mashashige Also, although its not a "proper" reason - from my "interactions" with spec in game, I find him to be not just a whinny little *****, but also a sad example of a guy that would resort to looking up what his opponents do in RL for the purpose of having ammo in a local smack war. And honestly, as much as I like metagaming/spying/corpthieves/etc - attacking someone by using his RL in a game is kinda poor taste to say the least - and Id rather not have someone like that represent my needs/wants (especially if said person actually has to work with CCP).
Smack in local is part of the game and 95% of people take it in stride and with good humor. I know that I do. You and your corpmates unfortunately seem to take it very seriously and if it really caused you that much personal hurt then I do apologize.
Originally by: Mashashige Be it as it may, even if my personal reasons to dislike Spec are irrelevant to most of you - unless he can prove he's serious about improving the game and not just ****ing around like lark did - Id place my vote with someone else, and I'd suggest other people do the same.
I appreciate your honesty. Thanks ----- The Python Cartel - My Pirate Blog |

Logit Probit
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Posted - 2009.10.07 20:21:00 -
[34]
Originally by: Spectre3353
What Improvements/Changes Am I Advocating?
* Encouraging Tactics Beyond Blobbing and Camping
Spectre, I am interested on hearing your ideas regarding this. I am skeptical, to say the least, that anything could change the predominance of these two tactics. Please elaborate on how you think alternative tactics could be made viable in lowsec.
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Bfoster
The Python Cartel.
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Posted - 2009.10.07 20:31:00 -
[35]
Originally by: Mashashige
1. Pirate CSM candidates have (by past experience) been failures (i.e lark).
Wow.. Can't believe you are judging one person, buy another one's actions. Don't even wanna get started on that topic. 
Originally by: Mashashige
2. Python/Spec, from my personal knowledge, are a pretty ****ty example of pirates. They are a nice group of people (mostly), and def. know how to have a good time - but if we look at what defines most successful pirates in eve, Python/Spec will be lacking.
Coming from you, I am not surprised you said something like this. I have significantly cut back my eve time. Why? Cause this game has gotten pretty boring. I am hoping somebody like Spec talks some sense into CCP to make low sec/small gang pvp a little more enjoyable, and worth the time away from my family. Because this is a GAME and I want to HAVE A GOOD TIME while I play it. 
------------
My Killboard- The Python Cartel |

Sun Clausewitz
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Posted - 2009.10.07 20:43:00 -
[36]
Originally by: Logit Probit
Originally by: Spectre3353
What Improvements/Changes Am I Advocating?
* Encouraging Tactics Beyond Blobbing and Camping
Spectre, I am interested on hearing your ideas regarding this. I am skeptical, to say the least, that anything could change the predominance of these two tactics. Please elaborate on how you think alternative tactics could be made viable in lowsec.
I too would love to hear this.
Pick Three: Caldari/PVP/Solo/Success |

Dirty Sue
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Posted - 2009.10.07 20:51:00 -
[37]
Originally by: Mashashige You would have my vote, had not for the following reasons:
1. Pirate CSM candidates have (by past experience) been failures (i.e lark). 2. Python/Spec, from my personal knowledge, are a pretty ****ty example of pirates. They are a nice group of people (mostly), and def. know how to have a good time - but if we look at what defines most successful pirates in eve, Python/Spec will be lacking. 3. Spec are a good political, granted - but some of his advocated changes/improvements reek of either hypocrisy/bull**** fillers. "* Encouraging Tactics Beyond Blobbing and Camping" is a nice saying, but when Spec/Python spend 90% of you time ingame either engaging at uneven odds (you being favorites) or camping the Jel gate, I worry that you'll be unable to offer any new insight/ideas regarding other tactics - especially since you seem to rather stay docked than undock and try other methods (that ARE possible in this iteration of the game) of gameplay except blobing/gatecamping.
Also, although its not a "proper" reason - from my "interactions" with spec in game, I find him to be not just a whinny little *****, but also a sad example of a guy that would resort to looking up what his opponents do in RL for the purpose of having ammo in a local smack war. And honestly, as much as I like metagaming/spying/corpthieves/etc - attacking someone by using his RL in a game is kinda poor taste to say the least - and Id rather not have someone like that represent my needs/wants (especially if said person actually has to work with CCP).
Be it as it may, even if my personal reasons to dislike Spec are irrelevant to most of you - unless he can prove he's serious about improving the game and not just ****ing around like lark did - Id place my vote with someone else, and I'd suggest other people do the same.
You're easily one of the most butthurt people I have ever seen. Spec if you can produce this amount of butthurt in people I can't imagine voting for anyone else.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.07 21:02:00 -
[38]
Originally by: Logit Probit
Originally by: Spectre3353
What Improvements/Changes Am I Advocating?
* Encouraging Tactics Beyond Blobbing and Camping
Spectre, I am interested on hearing your ideas regarding this. I am skeptical, to say the least, that anything could change the predominance of these two tactics. Please elaborate on how you think alternative tactics could be made viable in lowsec.
Well the first thing to keep in mind is that I said we need changes that help "encourage" tactics beyond blobbing and camping. You can't "solve" or "prevent" something that is a core part of the game. Nothing will ever remove such activities as long as Eve continues to grow (higher population) and as long as people enjoy seeing themselves on killmails (I'm not judging, I know I do). That being said, some of the more recent changes in the game as well as some mechanics that are considerably older, encourage these types of behaviors and discourage moving from system to system or putting your ships at risk. More specifically:
(1) No one wants to fly frigates around lowsec if they are unable to even use them at a majority of locations where pilots actually congregate/travel through (ie: gates, stations). This encourages the use of larger ships.
(2) No one wants to fly ships around if they are just going to lose them in lame situations where they cannot get a fight out of it (ie: agility/speed changes mean that it is very difficult to travel without getting caught on a gate before you can warp). This also encourages or almost forces people to have multiple accounts with which to scout which I am not a big fan of.
(3) No one wants to fly and risk their nice T2 ships if they are so incredibly expensive. I totally agree with the idea of having to earn improvements to what you fly via paying for it but T2 cruisers costing 150 to 200 million ISK to properly fit is way, way out of whack (I hear that this is already being worked on and reduced material cost for T2 ships is already implemented on Sisi).
I don't have all the solutions but I believe most pilots will agree that the most fun engagements they experience in lowsec involve gangs of similar strengths where both sides actually get to use tactics and fight each other as opposed to one simply ganking the other with a superior numbers as they pass through a gate. 0.0 already has this type of combat... why can't lowsec be different and unique? Any changes that could encourage players to not be afraid to go out in all sized ships and in smaller gangs and lose their ships would be good ones. The trick is to figuring out how to do it via buffs or changes that effect everyone as opposed to nerfing which usually makes nobody happy. I am only one man with some basic ideas on this and it would definitely take other minds on the CSM and in CCP in conjunction to come up with what tweaks would have the right (or any) results. ----- The Python Cartel - My Pirate Blog |

Dr Cron
Northern Lights Number 5
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Posted - 2009.10.07 22:25:00 -
[39]
Edited by: Dr Cron on 07/10/2009 22:29:57
Spec... can you define exactly what you mean by a blob? And also please explain how tweaking things to be more friendly for smaller ships would help counter 'blobbing'?
Is there a certain threshold where a gang becomes a blob or is it simply a gang that you cant take on at the time with your own forces or what.
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Lars Lodar
The Python Cartel.
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Posted - 2009.10.07 22:40:00 -
[40]
Originally by: Mashashige You would have my vote, had not for the following reasons:
2. Python/Spec, from my personal knowledge, are a pretty ****ty example of pirates. They are a nice group of people (mostly), and def. know how to have a good time - but if we look at what defines most successful pirates in eve, Python/Spec will be lacking. 3. Spec are a good political, granted - but some of his advocated changes/improvements reek of either hypocrisy/bull**** fillers. "* Encouraging Tactics Beyond Blobbing and Camping" is a nice saying, but when Spec/Python spend 90% of you time ingame either engaging at uneven odds (you being favorites) or camping the Jel gate, I worry that you'll be unable to offer any new insight/ideas regarding other tactics - especially since you seem to rather stay docked than undock and try other methods (that ARE possible in this iteration of the game) of gameplay except blobing/gatecamping.
What exactly defines most 'successful' pirates in eve?
We have a lot of fun first and foremost, and applications to our corp have never been so high. Now everyone in Python greatly respects the skill and efficiency of EP but we have different play styles. Our primary focus is having FUN and being casual opposed to obsessing over killboard stats and denigrating others. Maybe that's why we have so many active players, friends, and constant applications whereas EP has like what, 4 active members?
Before we even moved in we offered our friendship and was met with Ken's elitist attitude saying he didn't want to train us for free.
You mock us for engaging at uneven odds or camping gates which last I recall was a 'safe' and viable way to make isk and common practice for most pirate corps. I think it's ironic compared when your illustrious CEO has to use a carrier alt, a damnation alt, and fully faction fitted ship before he does anything because if you don't, you're not flying a "REAL SHIP". And last I check your corp spent way more time docked than ours.
Most of our time recently has been spent probing mission runners and nabbing people in wormholes. I feel that your engagements with us has tainted your perception on what we do.
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Helicity Boson
Amarr The Python Cartel.
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Posted - 2009.10.07 22:56:00 -
[41]
Originally by: Lars Lodar
What exactly defines most 'successful' pirates in eve?
We have a lot of fun first and foremost, and applications to our corp have never been so high. Now everyone in Python greatly respects the skill and efficiency of EP but we have different play styles. Our primary focus is having FUN and being casual opposed to obsessing over killboard stats and denigrating others. Maybe that's why we have so many active players, friends, and constant applications whereas EP has like what, 4 active members?
Before we even moved in we offered our friendship and was met with Ken's elitist attitude saying he didn't want to train us for free.
You mock us for engaging at uneven odds or camping gates which last I recall was a 'safe' and viable way to make isk and common practice for most pirate corps. I think it's ironic compared when your illustrious CEO has to use a carrier alt, a damnation alt, and fully faction fitted ship before he does anything because if you don't, you're not flying a "REAL SHIP". And last I check your corp spent way more time docked than ours.
Most of our time recently has been spent probing mission runners and nabbing people in wormholes. I feel that your engagements with us has tainted your perception on what we do.
While i agree with you, i dont think this topic is for the intimate discussion of python/EP relations.
That of course goes for masha as well.
thanks guys :)
My noobish Khanid Pirate blog: http://helicityboson.blogspot.com/ |

Gamble Tuck
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Posted - 2009.10.08 01:16:00 -
[42]
Spec has my full support and I encourage others to hop on board. Low-Sec gameplay needs to be improved for all pilot types: mission runners, miners, "pirates", etc. I truly believe Spec is well qualified and very serious about his CSM running and can help make low-sec life more interesting and fun for all.
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Skarned
Inroads
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Posted - 2009.10.08 01:24:00 -
[43]
Originally by: Spectre3353 Subspace
As CSM, what is your position on how the the shrapnel changes (randomization, increased size, lower count) have affected base defense on the traditional Warzone West map? Has this been a positive change? If not, what would you do to correct it?
Also, negging is for lamers, c/d?
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Mickey Simon
Blutkinder
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Posted - 2009.10.08 01:27:00 -
[44]
You have my tentative support. Haven't seen any other candidates worth my vote, and although I strongly dislike your corps playstyle of blobbing the **** out of anything moving, your points seem like you've thought about them for at least a minute and are working towards making EVE better for everyone.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.08 01:54:00 -
[45]
Originally by: Skarned
Originally by: Spectre3353 Subspace
As CSM, what is your position on how the the shrapnel changes (randomization, increased size, lower count) have affected base defense on the traditional Warzone West map? Has this been a positive change? If not, what would you do to correct it?
Also, negging is for lamers, c/d?
I was not a supporter of the randomized shrapnel. Having the predictable 8 way shrapnel allowed player awareness and skill to help minimize bomb damage, especially in tight spaces and I would rather see player skill take precedence over randomization any day.
Negging was a perfectly valid, while socially discouraged tactic. The longer it takes your enemies to green a ship back to full strength, the longer it kept them from taking part in attacking your base or defending their own at full capacity.
Lastly, if I remember which was the original Warzone West map, the bases sucked (although it's been a long time, I could be thinking of the wrong one). I was always a big fan of the map with the Spiral in the bottom left and I'm sure I had other favorites but it's been so long now that I can hardly remember which bases were in which maps.
P.S. Subspace/Continuum and Warzone SVS was absolutely fantastic and I miss it terribly. ----- The Python Cartel - My Pirate Blog |

Andrea Griffin
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Posted - 2009.10.08 02:34:00 -
[46]
Do you support the re-stickying of Skira Ranos' Nubbin Pirate Guide?
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.08 02:51:00 -
[47]
Originally by: Andrea Griffin Do you support the re-stickying of Skira Ranos' Nubbin Pirate Guide?
Absolutely. When new pirates ask me advice on pirating I send them straight to a couple resources including Skira Ranos' guide as well as Wensley's Rifter guide. ----- The Python Cartel - My Pirate Blog |

Griznatle
Caldari Heretic Army Heretic Nation
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Posted - 2009.10.08 03:15:00 -
[48]
ok, you made me crawl out of my hole. Mash, shut up you tool, dont you be talking about unfair advantages. You blob 3 month old low sec mission runners WITH A DAMNATION RUNNING OVER 9000 GANG LINKS as your squad commander. so shut it noob before spec baits your huginn...oh wait... before spec baits your proteus...oh wait... before spec baits your CARRIER! thats what you havent ragelost yet.
Anyway, Spec you have my vote. Pythons are a good corp and I love to watch it grow. I hope you rework failwarfare to make amamake more like it used to be, just plain fun.
peace, and love as usual.
in before Ken Plante posts ----------------------------------------------- legion's cheerleader CanihazurBumpBump? |

Andrea Skye
Caldari The Python Cartel.
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Posted - 2009.10.08 08:39:00 -
[49]
Originally by: Mashashige especially since you seem to rather stay docked than undock and try other methods (that ARE possible in this iteration of the game) of gameplay except blobing/gatecamping.
Bwahaha, python roams nearly EVERY SINGLE DAY, small roams, in all kinds of ships. We offer your guys a 1v1, and you say you dont want to because you want to fly REAL ships? REAL SHIPS? IN A GAME???
Last i checked it was EP that never left the station, the only time you leave it is when you probe out a mission runner.
We dont claim to be the best, hell, we dont want to be. Its alot more fun when you dont take it so seriously, you should try it sometime.
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Cartheron Crust
Red Federation
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Posted - 2009.10.08 11:14:00 -
[50]
I am make vote for you. |
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.10.08 11:23:00 -
[51]
Edited by: Larkonis TrassIer on 08/10/2009 11:23:35
Originally by: Mashashige You would have my vote, had not for the following reasons:
1. Pirate CSM candidates have (by past experience) been failures (i.e lark).
Be it as it may, even if my personal reasons to dislike Spec are irrelevant to most of you - unless he can prove he's serious about improving the game and not just ****ing around like lark did - Id place my vote with someone else, and I'd suggest other people do the same.
Wait wat? I was actually doing a pretty good job of it all until I fouled up. In fact you should be thankful. I got all the major issues raised and discussed in Iceland, got caught out, had my ticket to fanfest cancelled. Thus I did my job and saved CCP some money by not having to fly me out to Iceland again. Everyone's a winner.
Anyway, Spec seems to be a pretty good guy who doesn't afraid of anything. I wish him the best of luck. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

Introspective
Schrodinger's Renegades
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Posted - 2009.10.08 12:42:00 -
[52]
Some love for lowsec would be great, it'd be great to see the general workings of sentries/aggression/gang members looked at - you'll get my vote.
@Mash - I suggest you talk to your older members about EP's past activities when there were more than just the 4 of you, camping the Jel gate and bringing superior numbers was pretty much EP's way of doing things...
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.08 14:14:00 -
[53]
Originally by: Dr Cron Spec... can you define exactly what you mean by a blob? And also please explain how tweaking things to be more friendly for smaller ships would help counter 'blobbing'?
Is there a certain threshold where a gang becomes a blob or is it simply a gang that you cant take on at the time with your own forces or what.
That is a really good question and I don't even know if I can really answer it properly myself. I suppose I would define blobbing as bringing a gang of size/strength where the chances of finding any opponent that can even consider fighting back effectively is very slim. For example, flying around lowsec with a gang of 30 where 3-4 of your gang members are ECM ships would be a blob (to me) as all you are probably going to wind up with is a couple of ganks and no real combat.
Originally by: Mickey Simon You have my tentative support. Haven't seen any other candidates worth my vote, and although I strongly dislike your corps playstyle of blobbing the **** out of anything moving, your points seem like you've thought about them for at least a minute and are working towards making EVE better for everyone.
Thanks for the support Mickey. I checked our KB and the only fight I see with you involved is one where its a bunch of T1 cruisers and BC's and both sides lost ships. Might have been a bit skewed in numbers but thats not quite what I would consider a blob :)
Lastly, everyone that is responding to Mash, please keep the EP vs PC discussion/flaming out of this thread if possible. If you want to create another thread or take it in-game, I'll even join in myself but I'd like to keep this thread related to the CSM. Thanks!
----- The Python Cartel - My Pirate Blog |

Count Angelus
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Posted - 2009.10.08 14:15:00 -
[54]
Originally by: Larkonis TrassIer Edited by: Larkonis TrassIer on 08/10/2009 11:23:35
Originally by: Mashashige You would have my vote, had not for the following reasons:
1. Pirate CSM candidates have (by past experience) been failures (i.e lark).
Be it as it may, even if my personal reasons to dislike Spec are irrelevant to most of you - unless he can prove he's serious about improving the game and not just ****ing around like lark did - Id place my vote with someone else, and I'd suggest other people do the same.
Wait wat? I was actually doing a pretty good job of it all until I fouled up. In fact you should be thankful. I got all the major issues raised and discussed in Iceland, got caught out, had my ticket to fanfest cancelled. Thus I did my job and saved CCP some money by not having to fly me out to Iceland again. Everyone's a winner.
Anyway, Spec seems to be a pretty good guy who doesn't afraid of anything. I wish him the best of luck.
I can confirm Lark did a good job up until..that. :) Well, in the eyes of a fellow CSM I talked to atleast.
We all make mistakes, but he put in the work and heart to it in my book atleast.
Oh, and Spectre for president. \o/
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Commoner
Caldari The Tuskers
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Posted - 2009.10.08 16:07:00 -
[55]
You've got a big chance of getting my vote, mostly cause Python cartel is a nice group, and also cause an ex tusker is a memember of your corp =)
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Janie Suspect
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Posted - 2009.10.08 16:18:00 -
[56]
You're making some of the same points most pirate always complain about. Miners make too much isk. Pirates don't have enough free kills. Why should I be punished in 'lowsec' for doing bad things (GCC garbage)?
Your point about the sentries I agree with, I believe they should be stronger a lone battleship should not be able to tank them, a squad of battleships with RR should be able to. Remember low sec is like a bad neighborhood it's not the lawless west, the cops may be slow to show up it shouldn't mean they never show up.
And I think the criminal flagging should be extended to full station lock out if your sec rating drops to -5 once there you're force to live the true pirate life and be locked in to docking only at faction pirate controlled stations. That would give you actual consequences for your actions.
See now pirate are forced to nullsec and helping populate it! Two solutions in one, This brings carebears to lowsec (less pirates) and more people to NPC nullsec!
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.08 17:23:00 -
[57]
Originally by: Janie Suspect You're making some of the same points most pirate always complain about. Miners make too much isk. Pirates don't have enough free kills. Why should I be punished in 'lowsec' for doing bad things (GCC garbage)?
Hey Janie, thanks for the response but I have to wonder if you actually read anything I wrote? I didn't really make any of the points that you just claimed. The things that I do actually believe:
- I feel that Mining needs a buff and needs to be made more interesting of a profession.
- I feel that pirates already have a TON of free kills. What I would rather see is interesting and fun fights for everyone PvP'ing in lowsec, not just "pirates".
- I feel that you should be punished to an extent for initiating combat in lowsec (as this is part of what makes it unique from nullsec) but the current mechanics for doing so are outdated and could definitely use an overhaul. ----- The Python Cartel - My Pirate Blog |

Janie Suspect
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Posted - 2009.10.08 18:59:00 -
[58]
Originally by: Spectre3353
Originally by: Janie Suspect You're making some of the same points most pirate always complain about. Miners make too much isk. Pirates don't have enough free kills. Why should I be punished in 'lowsec' for doing bad things (GCC garbage)?
Hey Janie, thanks for the response but I have to wonder if you actually read anything I wrote? I didn't really make any of the points that you just claimed. The things that I do actually believe:
- I feel that Mining needs a buff and needs to be made more interesting of a profession.
- I feel that pirates already have a TON of free kills. What I would rather see is interesting and fun fights for everyone PvP'ing in lowsec, not just "pirates".
- I feel that you should be punished to an extent for initiating combat in lowsec (as this is part of what makes it unique from nullsec) but the current mechanics for doing so are outdated and could definitely use an overhaul.
Ah ok maybe I misread your blog. I agree mining needs something done, but it will be hard to buff it and not ruin the isk per hour. As for low sec, on way to get interesting fights is to balance pve setups to pvp, sure they wouldn't be able to point any one but they shouldn't be a sitting duck either (this could be impossible, it could make some ships truly over powered).
One thing I think needs addressing is smart bombs in low sec, If bombs (stealth bomer, bombs) are not allowed in low sec why are smarties allowed? Allowing bombs in low sec would allow for a smaller force to break a gate camp of a larger force. Or buff the gate guns to address this.
As for the GCC, I think the time could be adjusted, but I'd like to see a lock out on docking privileges while under the GCC. I mean you just committed a crime, why would a station in good standing with whoever controls the region allow you to dock?
I'd like to see NPC pirate corps make their presence known in low sec. What I mean by this is, if you read the lore (lol lore I know) some of these pirate corps have a legitimate front facing corp. So why not have these available to players in low sec. And they should allow criminals to dock.
Low sec needs to be changed from what it is to more of a frontier. CONCORD should not be involved, but the faction navies should be on patrol and they should be tough!
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.08 20:38:00 -
[59]
Originally by: Janie Suspect One thing I think needs addressing is smart bombs in low sec, If bombs (stealth bomer, bombs) are not allowed in low sec why are smarties allowed? Allowing bombs in low sec would allow for a smaller force to break a gate camp of a larger force. Or buff the gate guns to address this.
Allowing smartbombs gives ships the ability to handle a large number of smaller ships in a small range and gives the ability to actually nab and kill pods which can be otherwise impossible due to the absence of bubbles in lowsec. If someone wants to dedicate their entire ship setup to a specific purpose such as this, I don't see anything wrong with it. Anything that adds to the rock/paper/scissors mentality and encourages variety in combat tactics and execution is a big plus in my book.
Originally by: Janie Suspect As for the GCC, I think the time could be adjusted, but I'd like to see a lock out on docking privileges while under the GCC. I mean you just committed a crime, why would a station in good standing with whoever controls the region allow you to dock?
Sounds logical but I'm more interested in the fun of the gameplay then how much it makes sense in the RP world. As a -10 sec status PvP'er myself, I can tell you that it would NOT add to the fun factor if every time I got a timer I was not even allowed to redock until it had worn out. What if I want to log off and don't want to leave my ship vulnerable to being probed and destroyed? What if there is a potential fight and I want to be able to switch into a more appropriate ship and come back out?
Originally by: Janie Suspect I'd like to see NPC pirate corps make their presence known in low sec. What I mean by this is, if you read the lore (lol lore I know) some of these pirate corps have a legitimate front facing corp. So why not have these available to players in low sec. And they should allow criminals to dock.
Low sec needs to be changed from what it is to more of a frontier. CONCORD should not be involved, but the faction navies should be on patrol and they should be tough!
I agree with your general sentiment here. It would be nice if there was more to the whole "outlaw vs law-abiding citizen" dynamic. Right now it's very basic and one-sided. It's a huge topic and I'd love to hear everyones opinions on how lowsec could improved via changes to security status, factions, sentries, timers, free cupcakes, more puppies, etc. ----- The Python Cartel - My Pirate Blog |

Dawts
The Order of the EyE
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Posted - 2009.10.08 21:16:00 -
[60]
Right now to me, the problem with low-sec is what is the point in even going there?
When I tried to pirate I got bored of traveling through empty belt after empty belt, ships just warping from gate to gate and what am I going to kill at a gate in a frig/cruiser?
I think FW plexes are a good step in the right direction, they're off gate and station, and also can restrict ship type. If FW was full of paranoid morons I'd almost like to join back up.... almost.
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TokimoYsera
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Posted - 2009.10.08 22:41:00 -
[61]
A while ago someone suggested that drones get balanced out (read buff to everything but hobs/hammerheads) to make it compelling to use other kinds of drones besides Gallente built ones. The idea being that the other drones would become more like sentry drones where the racial choice affects damage type but not actual damage dealt. Do you have any thoughts on this?
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Zangert
Gallente Blueprint Haus Shadow of xXDEATHXx
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Posted - 2009.10.09 00:16:00 -
[62]
Having been in a corp with Spectre (back when he was a carebear O.o) and having followed his blog on occasion since he then I can say that I think he would be a very good CSM candidate if you can overlook his somewhat unconventional (and illegal in all states except Caldari) love of his pony.
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Rudgier Thorrin
Caldari Blyskawica
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Posted - 2009.10.09 08:46:00 -
[63]
I like your plan, but please elaborate on mining changes and UI changes you're proposing.
How exactly do you want to make mining more interesting? You speak about new mining ships, but how exactly are they going to make it more exciting? You would still get a ship, fit miners and watch the green circle fill up, or do you maby have an idea about altering the mining mechanics altogether (hopefully not by adding some mini-games)?
Another thing - the UI. You say, that it's complicated and confusing. True, but this it is also very powerful and highly customizable, allowing you a lot of control over what you see in the overview, who has access to corp assets etc. I for one wouldn't like to see the UI dumbed down, because it stands for what I think is one of EVEs greatest virtues - forcing people to actually think about what they're doing.
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Bourreau
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Posted - 2009.10.09 10:44:00 -
[64]
Edited by: Bourreau on 09/10/2009 10:44:29 I agree low sec really needs more lovin'. The thought of pirate stations/hideouts is awesome and should be pursued; I believe its been mentioned in the past, specifically the possibility of working for pirates (rats) rather than just blowing them up in belts.
Outlaws need some solid representation in ze game: I will definitely vote for you.
p.s. I like your blog. Even though "its crap", its really funny crap. Can I say crap? Daughter of Liberty! whose knife So busy chops the threads of life, And frees from cumbrous clay the spirit; Ah! why alone shall Gallia feel The beauties of thy pond'rous steel? Why must not Bri |

Bhaumut
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Posted - 2009.10.09 11:50:00 -
[65]
Originally by: Bourreau Edited by: Bourreau on 09/10/2009 10:44:29 I agree low sec really needs more lovin'. The thought of pirate stations/hideouts is awesome and should be pursued; I believe its been mentioned in the past, specifically the possibility of working for pirates (rats) rather than just blowing them up in belts.
Outlaws need some solid representation in ze game: I will definitely vote for you.
p.s. I like your blog. Even though "its crap", its really funny crap. Can I say crap?
Read up on the next Expac.. there will be pirate faction and story lines. Have at it.
Asfar as a CSM for C&P.. im holding my vote but watching Spec closely (Like Egor from a Frankenstein movie.. classic ones)... Bringing the idea of Carebears from highsec to lowsec needs to be more, intresting for both parties.. not just a "HAI BOYZ, YOU AIN'T FROM AROUND HERA.. SQUEEL PIGGY!" style approach the moment a single miner leaves high sec. Otherwise you just look like a horny prison dude named Chuck, looking for the next ***** off the bus.. and it never comes.. because the ***** won't get off the bus.
Yeah i know.. a little off the deep end. But considering all the gank a bear threads, and how the carebears should leave high sec and just dive in makes me think of crap like that.. i mean really they are defensless for the most part, and you want them to "man up and take it". No one is gona log on just to get ganked when all they want to do is mine... am i one of the very few who can see that..
But then for the gankers and the griefers who want easy kills i suppose they feel ppl should pay a subscription to do exactly this.
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Helicity Boson
Amarr The Python Cartel.
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Posted - 2009.10.09 13:53:00 -
[66]
Originally by: Bhaumut i mean really they are defensless for the most part, and you want them to "man up and take it".
I just want to chime in that this is utterly untrue, they are more numerous, have better access to wealth and access to exactly the same modules and ships as *everyone* else.
Most of them are just...well... a little bit terrible at bothering to educate themselves on PVP mechanics and proper ship fitting.
my 0.02 isk
My noobish Khanid Pirate blog: http://helicityboson.blogspot.com/ |

Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.09 14:15:00 -
[67]
Originally by: TokimoYsera A while ago someone suggested that drones get balanced out (read buff to everything but hobs/hammerheads) to make it compelling to use other kinds of drones besides Gallente built ones. The idea being that the other drones would become more like sentry drones where the racial choice affects damage type but not actual damage dealt. Do you have any thoughts on this?
It sucks that a lot of drones are pretty lacking in a good role or aren't effective and thus seem to rarely get used. That being said, there are a lot more pressing issues to fix things that are actually broken as opposed to things that would just be "nice" to have rebalanced, such as this. I think the current dynamic of choosing between speed/fast tracking drones, slow/high damage drones and ECM drones already works decently and I would be hesitant to advocate looking into this as a priority.
Originally by: Rudgier Thorrin I like your plan, but please elaborate on mining changes and UI changes you're proposing.
How exactly do you want to make mining more interesting? You speak about new mining ships, but how exactly are they going to make it more exciting? You would still get a ship, fit miners and watch the green circle fill up, or do you maby have an idea about altering the mining mechanics altogether (hopefully not by adding some mini-games)?
I am not sure how I want to answer the question of changing the actual action of mining itself. I have a lot of ideas about a lot of things but this is one where a specific answer is tough to come up with. Let's just say that as you put it "get a ship, fit miners and watch the green circle fill up" is awfully boring and simplistic and there should be more added dynamics to it that actually allow the players to be involved and engaged in what their doing instead of just watching TV and occasionally targeting their drones on a rat that spawns.
I also think it would be cool to provide miners with the tools and incentive to leave highsec. For example:
(1) Add ores or resources to lowsec that are valuable and only available in lowsec. Don't force anyone out there but add the incentive and potential profitability to make it a valid option.
(2) Give miners ships that allow them to not be sitting ducks in lawless space. For example, we have industrial ships that can cloak and get +2 Warp Core strength. Why not barges also? Why not create a "battle-barge" with enough mids/lows and cpu/grid to fit a tank so that they can survive an attack while friends defend them?
Originally by: Rudgier Thorrin Another thing - the UI. You say, that it's complicated and confusing. True, but this it is also very powerful and highly customizable, allowing you a lot of control over what you see in the overview, who has access to corp assets etc. I for one wouldn't like to see the UI dumbed down, because it stands for what I think is one of EVEs greatest virtues - forcing people to actually think about what they're doing.
Complexity is fine. Lack of intuitivity (is that even a word?), clutter and frustrating the user is another. There seriously is no way to code around putting a 30 seconds timer around EVERY session change? I find that one really hard to believe. The corporation UI is atrociously bad. The mail system sucks (I know this one is being fixed with COSMOS). Setting up your overview tabs is unnecessarily complex. I could go on forever probably but know that I am not advocating dumbing anything down in the UI or anywhere else in the game or else you lose what makes Eve unique in comparison to every other cookie-cutter MMO out there.
Originally by: Bourreau p.s. I like your blog. Even though "its crap", its really funny crap. Can I say crap?
So my blog is crap but you like it and it's funny? Are you implying that my blog is like a really good B-move or TV show like Army of Darkness or Firefly? Because if that's what you're saying, I appreciate the compliment :) ----- The Python Cartel - My Pirate Blog |

Spectre3353
Gallente The Python Cartel.
|
Posted - 2009.10.09 14:23:00 -
[68]
Originally by: Bhaumut Asfar as a CSM for C&P.. im holding my vote but watching Spec closely (Like Egor from a Frankenstein movie.. classic ones)... Bringing the idea of Carebears from highsec to lowsec needs to be more, intresting for both parties.. not just a "HAI BOYZ, YOU AIN'T FROM AROUND HERA.. SQUEEL PIGGY!" style approach the moment a single miner leaves high sec. Otherwise you just look like a horny prison dude named Chuck, looking for the next ***** off the bus.. and it never comes.. because the ***** won't get off the bus.
Yeah i know.. a little off the deep end. But considering all the gank a bear threads, and how the carebears should leave high sec and just dive in makes me think of crap like that.. i mean really they are defensless for the most part, and you want them to "man up and take it". No one is gona log on just to get ganked when all they want to do is mine... am i one of the very few who can see that..
But then for the gankers and the griefers who want easy kills i suppose they feel ppl should pay a subscription to do exactly this.
I agree completely. My goal is not to try and lure or force more targets to lowsec to be ganked. My goal is to change the balance in lowsec to make it viable, profitable and fun to live in for players of all professions including PvE, Industrial and PvP/Pirating. Give the players the incentive to risk their time and money in a less safe environment. ----- The Python Cartel - My Pirate Blog |

Dawts
The Order of the EyE
|
Posted - 2009.10.09 14:46:00 -
[69]
Do you believe that high sec needs nerfed or low sec needs buffed?
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.09 15:01:00 -
[70]
Edited by: Spectre3353 on 09/10/2009 15:01:42
Originally by: Dawts Do you believe that high sec needs nerfed or low sec needs buffed?
Obviously some nerfs are unavoidable but in general I always try to stress that buffing is way more desirable way to balance and encouraging (but not forcing) players into new more balanced play patterns is going to give you the best response.
Most people are comfortable and used to how they play. If you force changes on them, they will be angry (and usually with good reason). If you give them incentives and encouragement to try something different, some might do it and some might not but that way it winds up being their own choice to try it. This is a game that people pay for so it only makes sense to allow them to decide how they are going to play as opposed to telling them how they are going to play.
So, long winded response aside, I feel that lowsec needs buffs to make it balanced and desirable for all players of all professions. There is nothing about high security space that I feel needs to be nerfed although I know the profitability of level 4 missions, wardec mechanics, suicide ganking and ninja-salvaging in highsec are all hot topics that may come up. ----- The Python Cartel - My Pirate Blog |
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Dawts
The Order of the EyE
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Posted - 2009.10.09 15:08:00 -
[71]
Do you feel that having sec status hits in low sec, but not null sec is a problem for pvp in low sec?
(I'm at work and bored, so I think I need to barrage you with questions)
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Spectre3353
Gallente The Python Cartel.
|
Posted - 2009.10.09 16:00:00 -
[72]
Originally by: Dawts Do you feel that having sec status hits in low sec, but not null sec is a problem for pvp in low sec?
(I'm at work and bored, so I think I need to barrage you with questions)
No problem... I like questions :)
I don't think it's a problem. Lowsec and nullsec are not the same and shouldn't be treated the same. Having to worry about security status in empire space is part of what makes highsec/lowsec unique from nullsec. What I would like to see is security status playing more of a role as to what you are or are not allowed to do instead of ONLY what you are not allowed to do. It would be nice if there were systems only accessible to people with low security status (like there already are for people of high security status) and might also be interesting to have ships/modules/items that are only usable by a pilot or player based on their sec status. To bring up an old school example, Tradewars 2002 had very high end ships that were only usable by players of certain standings.
Sec status feels a bit tacked on and could use an update. I am pretty certain I've seen quotes from CCP devs saying they felt the same way and that sec status and the mechanics surrounding it are exactly what they want it to be. ----- The Python Cartel - My Pirate Blog |

Dawts
The Order of the EyE
|
Posted - 2009.10.09 17:48:00 -
[73]
Do you have any thoughts on increasing traffic in the low-sec space that aren't ISK related?
One thing I was thinking about was a sov type reward for corps. A "vanity" reward, you could name the system, or you could impose a docking fee for other corps to use the stations in your space. I feel this would bring smaller corps to fight over low sec systems as a way of income and also for rewards that don't provide ISK.
Did you have any ideas like this?
And no flaming for even mentioning SOV in low-sec, like I said, just bouncing ideas around.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.09 18:01:00 -
[74]
Originally by: Dawts Do you have any thoughts on increasing traffic in the low-sec space that aren't ISK related?
One thing I was thinking about was a sov type reward for corps. A "vanity" reward, you could name the system, or you could impose a docking fee for other corps to use the stations in your space. I feel this would bring smaller corps to fight over low sec systems as a way of income and also for rewards that don't provide ISK.
Did you have any ideas like this?
And no flaming for even mentioning SOV in low-sec, like I said, just bouncing ideas around.
Like I said above, I'd rather that lowsec and nullsec kept their individuality and "owning" systems is definitely one of very things that defines 0.0. ----- The Python Cartel - My Pirate Blog |

Dawts
The Order of the EyE
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Posted - 2009.10.09 18:15:00 -
[75]
Ok, what do you feel gives low sec its individuality?
In other words, what defines low sec in your mind?
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Barb Wyre
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Posted - 2009.10.10 01:02:00 -
[76]
Originally by: Spectre3353 Why Am I Running?
Over the past couple of years, many of CSM delegates have come and gone. Most have been representatives of large 0.0 corporations or highsec industrial groups. Very few have stood up for the improvement, refactoring or rethinking of the abandoned regions in between that we call lowsec. I am running for CSM in an effort to bring attention to low security space and mechanics related to it (which in many cases affects players of all play styles in all locations) so that all geographical regions and types of space can provide something unique, profitable and most importantly fun to the game.
What Improvements/Changes Am I Advocating?
* New Mining Mechanics and Capabilities
* Improving Fun and Profit in Lowsec For All Players Of All Career Paths (Without Having To Rely On Alts)
* Re-examining The Outdated/Simplistic Implementation of GCC, Timers and Sentries
* Encouraging Tactics Beyond Blobbing and Camping
* User Interface Improvements
* More...
Why Am I Qualified?
I have been gaming for nearly as long as I can remember and have been playing online and MMO games since the days of BBS's. Tradewars 2002, Subspace, Star Wars Galaxies, World of Warcraft and many others but none captured my imagination and interest the way that Eve-Online has. I have been playing Eve consistently since March 2008 with a focus towards low security space PvP and "piracy". I have some basic experience with PvP in 0.0, mission running and even mining. In my time playing Eve-Online, I have helped grow and run a successful pirate corporation, generated dozens of blog posts about Eve, made many friends (and a few enemies), made lots of ISK and caused many things to blow up (including my own ships). I am very passionate about my gaming and especially Eve. I am opinionated and have the ability to voice my opinions in a clear and concise manner. Electing me will give the CSM a well spoken individual with good ideas and the drive to communicate and see them through to implementation. I am (and always have been) easily accessible to those around me and I feel that I would give excellent representation to the population of lowsec and all of New Eden.
Am I Dead Sexy?
Yes. Yes I am.
In Conclusion:
If you want a candidate who is intent on improving the experience for all players of all career paths with a specific focus on the improvement of the lost and abandoned child named "lowsec", I am it. Please feel free to check my blog for more specific information about the improvements I am advocating above.
Dunno why you wrote all of this, You should have simply put " I am running for CSM to make my epeen bigger", that would have sufficed.
I have been in this game a very long time, back when 5k online concurrent broke records. They didnt really listen to players then, they dont listen now, and they never will. CSM's are merely PR tools of CCP's smoke and mirror customer relations policy's. The bigger this game has become, the less they have listened over the years. The CSM program is a total joke.
It doesnt take a genius to figure out whats wrong with low sec, it's been that way forever. It's obvious they dont care, but if you want to be used as their tool, go right ahead.
Good luck wid dat.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.10.10 01:05:00 -
[77]
Originally by: Barb Wyre
Originally by: Spectre3353 Why Am I Running?
Over the past couple of years, many of CSM delegates have come and gone. Most have been representatives of large 0.0 corporations or highsec industrial groups. Very few have stood up for the improvement, refactoring or rethinking of the abandoned regions in between that we call lowsec. I am running for CSM in an effort to bring attention to low security space and mechanics related to it (which in many cases affects players of all play styles in all locations) so that all geographical regions and types of space can provide something unique, profitable and most importantly fun to the game.
What Improvements/Changes Am I Advocating?
* New Mining Mechanics and Capabilities
* Improving Fun and Profit in Lowsec For All Players Of All Career Paths (Without Having To Rely On Alts)
* Re-examining The Outdated/Simplistic Implementation of GCC, Timers and Sentries
* Encouraging Tactics Beyond Blobbing and Camping
* User Interface Improvements
* More...
Why Am I Qualified?
I have been gaming for nearly as long as I can remember and have been playing online and MMO games since the days of BBS's. Tradewars 2002, Subspace, Star Wars Galaxies, World of Warcraft and many others but none captured my imagination and interest the way that Eve-Online has. I have been playing Eve consistently since March 2008 with a focus towards low security space PvP and "piracy". I have some basic experience with PvP in 0.0, mission running and even mining. In my time playing Eve-Online, I have helped grow and run a successful pirate corporation, generated dozens of blog posts about Eve, made many friends (and a few enemies), made lots of ISK and caused many things to blow up (including my own ships). I am very passionate about my gaming and especially Eve. I am opinionated and have the ability to voice my opinions in a clear and concise manner. Electing me will give the CSM a well spoken individual with good ideas and the drive to communicate and see them through to implementation. I am (and always have been) easily accessible to those around me and I feel that I would give excellent representation to the population of lowsec and all of New Eden.
Am I Dead Sexy?
Yes. Yes I am.
In Conclusion:
If you want a candidate who is intent on improving the experience for all players of all career paths with a specific focus on the improvement of the lost and abandoned child named "lowsec", I am it. Please feel free to check my blog for more specific information about the improvements I am advocating above.
Dunno why you wrote all of this, You should have simply put " I am running for CSM to make my epeen bigger", that would have sufficed.
I have been in this game a very long time, back when 5k online concurrent broke records. They didnt really listen to players then, they dont listen now, and they never will. CSM's are merely PR tools of CCP's smoke and mirror customer relations policy's. The bigger this game has become, the less they have listened over the years. The CSM program is a total joke.
It doesnt take a genius to figure out whats wrong with low sec, it's been that way forever. It's obvious they dont care, but if you want to be used as their tool, go right ahead.
Good luck wid dat.
Bitter vet is bitter. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

Bhaumut
|
Posted - 2009.10.10 02:50:00 -
[78]
Originally by: Spectre3353 I agree completely. My goal is not to try and lure or force more targets to lowsec to be ganked. My goal is to change the balance in lowsec to make it viable, profitable and fun to live in for players of all professions including PvE, Industrial and PvP/Pirating. Give the players the incentive to risk their time and money in a less safe environment.
This..
Originally by: Spectre3353 Edited by: Spectre3353 on 09/10/2009 15:01:42
Originally by: Dawts Do you believe that high sec needs nerfed or low sec needs buffed?
Obviously some nerfs are unavoidable but in general I always try to stress that buffing is way more desirable way to balance and encouraging (but not forcing) players into new more balanced play patterns is going to give you the best response.
Most people are comfortable and used to how they play. If you force changes on them, they will be angry (and usually with good reason). If you give them incentives and encouragement to try something different, some might do it and some might not but that way it winds up being their own choice to try it. This is a game that people pay for so it only makes sense to allow them to decide how they are going to play as opposed to telling them how they are going to play.
So, long winded response aside, I feel that lowsec needs buffs to make it balanced and desirable for all players of all professions. There is nothing about high security space that I feel needs to be nerfed although I know the profitability of level 4 missions, wardec mechanics, suicide ganking and ninja-salvaging in highsec are all hot topics that may come up.
..and this is why i would vote for you, you get it. Failbot Logit Probit doesn't... you also have a sense of humour through out this whole thing. No one seems to understand why I post the way I do, and yes even Lark if he was allowed to run again he would have gotten my vote.
You both get it :)
Also you need to beable to sing the Pirate sing along, as a cherry on top.
If you can not laugh at whats going on around you, then what can you laugh at.. life is a joke at times, and we are all a part of the punchline.
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Bourreau
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Posted - 2009.10.10 14:36:00 -
[79]
Edited by: Bourreau on 10/10/2009 14:41:57
Originally by: Spectre3353 So my blog is crap but you like it and it's funny? Are you implying that my blog is like a really good B-move or TV show like Army of Darkness or Firefly? Because if that's what you're saying, I appreciate the compliment :)
I was quoting you from in-game; when I told you I liked it in egg you were incredulous. I enjoy it for its comedic value. Well done! Daughter of Liberty! whose knife So busy chops the threads of life, And frees from cumbrous clay the spirit; Ah! why alone shall Gallia feel The beauties of thy pond'rous steel? Why must not Bri |

Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.10 14:47:00 -
[80]
Originally by: Barb Wyre Dunno why you wrote all of this, You should have simply put " I am running for CSM to make my epeen bigger", that would have sufficed.
Dunno why you wrote all of this, You should have simply put " I am responding to this thread to add a completely nonconstructive and nonsensical blob of text to this thread", that would have sufficed.
Originally by: Bhaumut Also you need to beable to sing the Pirate sing along, as a cherry on top.
I was always a bigger fan of this one. ----- The Python Cartel - My Pirate Blog |
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kessah
Mentally Unstable Enterprises
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Posted - 2009.10.10 16:24:00 -
[81]
How do you apply to be a CSM candidate?
Id be interested in running for it actually.
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Mashashige
Minmatar Eternal Perseverance Hellstrome Alliance
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Posted - 2009.10.10 17:42:00 -
[82]
Originally by: kessah How do you apply to be a CSM candidate?
Id be interested in running for it actually.
CSM info here. And I'd vote for ya Kes, love your movies.
As for Spec, even though I dislike you, and I'm baffled by the amount of hate you have for Ken that you would search what he does in real life - that doesn't affect my decision to support (or not) you. Imo, you are much like Lark (and many other pirates ceo's for that matter) - you have charisma, leadership, good ideas, etc - but lack any sense of coherent organization.
Having said that, to be fair and let you prove Im wrong (which I hope, I'd like to see a real pirate supporter on CSM) - if you would please adress the following questions/points, both from a broad viewpoint, and from a more direct view point (i.e you will work to allow for a broader use of tactics (great) - but how? buffing small fleets? something else? ect.).
* The issue with lowsec not being appealing enough to sustain a population that pirates can exploit. * GCC mechanics. * The imbalance between difficulty/work to reward in being a pirate (i.e scanning people in missions takes much longer than it takes for anybody with a brain to see hes being scanned and get out). * Moving through highsec with -5.0<standing, especially in "concord" systems. * Usage of caps in lowsec (both lag, and station camping). * Lack of traffic through lowsec (i.e people going through gates), which makes very few gates worthy of gatecamps.
Ill think of more later if they pop up, but Id appreciate it if you would deal the the above ones. -Mash =======================================
"Never underestimate the power of human stupidity." |

Spectre3353
Gallente The Python Cartel.
|
Posted - 2009.10.10 19:19:00 -
[83]
Originally by: Mashashige Imo, you are much like Lark (and many other pirates ceo's for that matter) - you have charisma, leadership, good ideas, etc - but lack any sense of coherent organization.
Could you elaborate on "sense of coherent organization"? My opinions and intents seem pretty organized, coherent and clear so far in this thread. Are you referring more to the management of Python?
Originally by: Mashashige Having said that, to be fair and let you prove Im wrong (which I hope, I'd like to see a real pirate supporter on CSM) - if you would please adress the following questions/points, both from a broad viewpoint, and from a more direct view point (i.e you will work to allow for a broader use of tactics (great) - but how? buffing small fleets? something else? ect.).
I've already gone over a lot of this earlier in the thread but I can reiterate a few points:
Originally by: Mashashige * The issue with lowsec not being appealing enough to sustain a population that pirates can exploit.
I think that's the wrong way of thinking of it. You aren't trying to trick people into coming into lowsec so that you can exploit them. Rather you should be trying to give people incentive to come into lowsec because (1) there is something profitable or unique that is worth the risk and (2) they have the capability to defend themselves if attacked.
As far as what could be added to lowsec that is unique/profitable, I don't think that simply increasing the quality/quantity of things like rats or ore alone is going to be enough as once you increase it too much you begin encroaching on part of what makes living in nullsec profitable and desirable. Rather it would make sense to add some sort of new resource that is unique and only found in lowsec. Whether this resource is used to produce some sort of unique item/ship (sort of like wormholes provide for T3) or if it is something completely new is something that can be discussed. I have seen suggestions about making drugs/boosters more fleshed out and a bigger part of the game and then having the resources to generate them exist only in lowsec which a good example of a specific idea on this.
As far as industrialists being able to defend themselves, giving miners ships that get cloaks, warp strength modifiers or better tanks is one thing I suggested above as far as providing them with the ability to actually defend themselves while mining or traveling in lowsec.
Originally by: Mashashige * GCC mechanics.
Well the most simple possibility here is to simply reduce the GCC and NPC aggression timers. 15 minutes is way more than necessary.
To Be Continued... ----- The Python Cartel - My Pirate Blog |

Spectre3353
Gallente The Python Cartel.
|
Posted - 2009.10.10 19:36:00 -
[84]
Originally by: Mashashige * The imbalance between difficulty/work to reward in being a pirate (i.e scanning people in missions takes much longer than it takes for anybody with a brain to see hes being scanned and get out).
I don't feel there is an imbalance. If people are smart and alert enough to watch for danger then they should be allowed to escape and survive. You and I both know from our experiences how dangerous mission running can be for pilots in lowsec and I don't see any reason to try and make it any worse. If anything, the rewards should be better than they already are for missioners that work in lowsec as opposed to highsec. Perhaps a big boost in the LP earned from lowsec missions or even creating some missions that are more profitable and specific only to 0.4 and below.
Originally by: Mashashige * Moving through highsec with -5.0<standing, especially in "concord" systems.
Right now the faction police are basically fine. It is possible for those with low security standing to get through in a lot of ships unless they get scrambled by other players which is a risk we have to live with for making the decision to be pirates.
As far as the CONCORD systems go, I think it is incredibly stupid that you can jump into a system with no warning and then become trapped with a permanently resetting GCC. I am pretty certain I saw this as an issue that was brought up in a previous CSM meeting (might have been Lark that brought it up actually). If I remember the notes correctly, it was deemed fine and not to be changed which I disagree with completely. It should be changed because it is a stupid mechanic.
Originally by: Mashashige * Usage of caps in lowsec (both lag, and station camping).
I think caps in lowsec are lame and a properly flown carrier on a station is basically an invincible super-remote-repping machine. You're never going to lose it except in very extreme situations where someone hot drops 10 dreads on you. They should have banned caps from lowsec before they ever became prevalent and kept them a nullsec only thing but it is too late now. Banning them at this point would be a considerable kick in the balls to many people who have trained the skills and spent billions on the ships specifically to use them in lowsec.
One suggestion I made a while back in my blog was to change station aggression dock timers to be variable and perhaps based on ship sizes. This way when you undock in a battleship or especially in a carrier and then you voluntarily engage in a fight, you will have to be committed long enough that your ship is actually in danger before you can dock again (5 minutes for a cap ship, 3 min for a battleship, something to that effect).
Originally by: Mashashige * Lack of traffic through lowsec (i.e people going through gates), which makes very few gates worthy of gatecamps.
Encouraging players of all professions to leave highsec and risk their ships/resources for better rewards in lowsec will bring more traffic. In general you won't ever see me doing anything to encourage or help gate camping... I would much rather see players moving around between systems and looking for engagements as opposed to sitting around and waiting for them. Gate camping is and will always be around (I do it myself plenty) but it does not currently need any help becoming more viable.
Originally by: Mashashige Ill think of more later if they pop up, but Id appreciate it if you would deal the the above ones.-Mash
Thanks for the questions Mash. ----- The Python Cartel - My Pirate Blog |

Andrius Victor
Gallente The Python Cartel.
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Posted - 2009.10.10 23:01:00 -
[85]
I 100% support Spectre. He has excellent ideas, runs an excellent blog, and has been a sound member of the community. He has all the right ideas and concepts for representing the low-sec community, but also wishes to extend his mental prowess to all the denizens of EVE. His measures, when carried out, will benefit this game immensely.
I encourage you all to vote for Spectre3353. A Misguided Adventurer - Proud member of the CrazyKinux Blogpack!
ENN - Your source for EVE News |

Dabljuh
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Posted - 2009.10.11 00:02:00 -
[86]
Living near Egghelende, I ran into Spec yesterday for a brief chat. He convinced me that he is absolutely not the person for CSM.
Yes, low sec is probably one of the most broken aspects of the game, and has been for the longest time so. Low sec definitely needs some massive and fundamental changes that affect many items. So fundamentally I agree that a CSM "representing low sec" is in order. However, Spec is not the right guy for the job.
If you want change (rather than just increasing your epeen like someone else said and getting flown to europe and whatnot) you need some actual plans on what you are going to change and more importantly, how. And I mean a detailed, implementable, realistic plan about what to change, how, and what realistically is going to be the effect of those changes.
Spec provides none of that, just vague suggestions that "things could be better" and thus is not suitable to the job in my book.
He actually argued that having ideas isn't a CSMs job but that the CSM should simply forward ideas from the user base to CCP. No. Big no. If you run with the premise that low sec needs to get fixed, you better have some ideas as to how.
tl;dr: Someone may fix low sec, but not Spec.
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Bhaumut
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Posted - 2009.10.11 00:51:00 -
[87]
Originally by: Spectre3353 I was always a bigger fan of this one.
That was f'n epic.. that ones being BM'ed for sure.
Spec for Low sec, pass it on.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.11 02:52:00 -
[88]
Originally by: Dabljuh Living near Egghelende, I ran into Spec yesterday for a brief chat. He convinced me that he is absolutely not the person for CSM.
Hey Dab,
I figured since your post was based on our short conversation the other day that I would simply post the entire chat log here. I hope that isn't an issue for you:
[ 21:40:04 ] Dabljuh > olol I saw your thread [ 21:40:07 ] Spectre3353 > hey man [ 21:40:25 ] Dabljuh > I dont think I made it to the end tho but I caught most of it [ 21:40:35 ] Spectre3353 > the csm thread? [ 21:40:46 ] Dabljuh > you know what I missed? concrete suggestions of what to change rather than vague visionary stuff [ 21:40:49 ] Dabljuh > yeah that one [ 21:41:19 ] Spectre3353 > what do you mean? [ 21:41:42 ] Dabljuh > uh, low sec sure is broken [ 21:41:57 ] Dabljuh > but how to fix it precisely [ 21:42:03 ] Dabljuh > visions inspire people [ 21:42:23 ] Dabljuh > but if you want to do your job as a csm, you need to have a detailed plan [ 21:42:29 ] Spectre3353 > well [ 21:42:36 ] Spectre3353 > (1) there are plenty of specific suggestions in there [ 21:42:41 ] Spectre3353 > (2) that last statement is completely false [ 21:42:53 ] Dabljuh > "having a detailed plan" ? [ 21:43:03 ] Dabljuh > most of (1) aren't from you [ 21:43:25 ] Dabljuh > and no, if you want to fix it, you need an actual plan rather than a vision of how it should be. [ 21:43:28 ] Spectre3353 > then you obviously didnt read the thread [ 21:43:39 ] Dabljuh > I think I read 2 pages [ 21:43:51 ] Spectre3353 > look [ 21:44:07 ] Spectre3353 > as far as i am concerned [ 21:44:18 ] Dabljuh > you're only in it for the money? [ 21:44:23 ] Spectre3353 > give me one second, fight [ 21:46:13 ] Spectre3353 > anyhow [ 21:46:27 ] Spectre3353 > first of all, im not sure what the deal is with you being so aggressive and accusatory [ 21:46:29 ] Spectre3353 > secondly [ 21:46:52 ] Spectre3353 > to me the most important thing about a csm is not that they have all these super specific plans ready to unveil [ 21:47:15 ] Spectre3353 > but that they can work with the 8 other members of the csm and ccp to get the best ideas that everyone can come up with fleshed out and implemented [ 21:47:32 ] Spectre3353 > lastly, there are plenty of specific suggestions ive made if you read all my responses in the thread [ 21:47:37 ] Dabljuh > sec, rats [ 21:48:04 ] Spectre3353 > cool well it was really nice talking to you [ 21:48:07 ] Spectre3353 > thanks for your interest
It's unfortunate that you were so intent on being rude and negative or else we probably could have had a good discussion. I mean exactly what I said and I stand behind it. I would rather have members of the CSM who are well spoken, motivated, able to work well with each other and driven to see ideas through to their implementation than people who have a billion wild and whacky ideas. Between CCP, the nine members members of the CSM and the entire Eve community, ideas are a dime a dozen.
Regardless of your attitude, thanks for your opinion and bringing another viewpoint to the discussion. ----- The Python Cartel - My Pirate Blog |

Dabljuh
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Posted - 2009.10.11 04:45:00 -
[89]
Rude, accusatory, right. I waited for a day before I posted something concerning this in this thread, exactly so I would have time to think about things. Maybe I got it wrong or something. Maybe I still got it wrong. Here's my current stance:
I wasn't rude or accusatory. I criticised what I read from you with rather precise arguments. Namely, the lack of a plan as opposed to generic observations and the notion that low sec should be better.
That you may perceive as patronizing, sure I can deal with that rebuttal, as personally I find it hilarious that someone proclaims that he wants to fix low sec but doesn't offer a plan as to how.
Unless you're referring to the money line? Minutes before I chatted you up, you were in Jel offering "autographs" for 15$ a pop. "dollars, none of that euro ****" So I wasn't expecting 100% formal verbal attire from you. I would have expected you to respond to my joke with an appropriate response.
You didn't. Why do you signal being caught and insulted by what's obviously a joke? Maybe I'm all wrong and you don't intend the CSM thing to be a pure decoration for your epeen and you actually do have a plan for low sec that you want to implement. Rather than wait and see which means exactly nothing. If I'm right though, you're just slime who likes honors and doesn't actually want to do anything.
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Takon Orlani
Caldari Silver Snake Enterprise Systematic-Chaos
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Posted - 2009.10.11 06:47:00 -
[90]
You're forgetting one important fact... . . . . . . . . . . . . . . . .
YOU ARE ALREADY DEAD
ROWDY WANTS YOU!! |
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Mashashige
Minmatar Eternal Perseverance Hellstrome Alliance
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Posted - 2009.10.11 08:48:00 -
[91]
Thank you for answering my questions.
As far as talking about the "coherent organization" part, I was referring to something Dabljuh pointed out as well - although you have many "strategic" goals (fix lowsec, buff mining, encouraging tactics beyond blobbing and camping, etc), you have almost no "tactical" goals (i.e docking time being related to ship class, adding more gas clouds, adding ABC ore to lowsec, adding more level 5 hubs, buffing mining ships with more tank/drones/whatever, etc). You have the will to change things for the best, but you dont have a solid plan on how to do so (i.e no step #1, step #2, etc) - and like many things in RL, having a good will means nothing if solid action isn't taken place.
Also, regarding another point Dabljuh put up (or alluded to) - I feel, from my prior experience deal with you, that although you are very good at being "political" on the forums, when it comes to "real time" behavior, you lack most of the tact and finesse that true politicians need, especially if you are suppose to represent the player bases idea to CCP. Honestly, and I know I've said it several times in this thread, the use of digging RL info to smack talk someone in local is total lack of tact imo, and if you dared do it to a "real" person, you'd prob end up in a hospital. Having said that, I'll give you time to prove me wrong, and if by the CSM election date I see enough evidence that you have the skills to represent us properly vs. CCP, Ill still vote for you - even if I don't like you personally.
-mash =======================================
"Never underestimate the power of human stupidity." |

Helicity Boson
Amarr The Python Cartel.
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Posted - 2009.10.11 10:33:00 -
[92]
Originally by: Mashashige the use of digging RL info to smack talk someone in local is total lack of tact imo, and if you dared do it to a "real" person, you'd prob end up in a hospital.
-mash
I think you misunderstand the circumstances of how this occurred, if you were to google for ken plante, to perhaps find intel on his ingame activities (the metagame of EVE is an important part of the game, even DEVs have said this), you will come accross that myspace on page 2 of you google results... which is how that happened. :)
Id like to hear the exact steps for the improvements from spectre, but I understand that this would be impossible for him to outline without prior discussion with developers, since none of us "know"what can and cannot be done and/or how hard doing certain things is. Therefore he chooses to outline his goals and list some possible solutions to issues he sees. The final resolutions of said issues will always depends on the Devs.
On another note, I'm very glad you picked the high road on this discussion and are able to distinguish between ingame animosity and out-of-game personal goals of a real human being. Hat's off to you masha. respect.
My noobish Khanid Pirate blog: http://helicityboson.blogspot.com/ |

Commoner
Caldari The Tuskers
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Posted - 2009.10.11 10:57:00 -
[93]
Originally by: Mashashige Thank you for answering my questions.
As far as talking about the "coherent organization" part, I was referring to something Dabljuh pointed out as well - although you have many "strategic" goals (fix lowsec, buff mining, encouraging tactics beyond blobbing and camping, etc), you have almost no "tactical" goals (i.e docking time being related to ship class, adding more gas clouds, adding ABC ore to lowsec, adding more level 5 hubs, buffing mining ships with more tank/drones/whatever, etc). You have the will to change things for the best, but you dont have a solid plan on how to do so (i.e no step #1, step #2, etc) - and like many things in RL, having a good will means nothing if solid action isn't taken place.
Also, regarding another point Dabljuh put up (or alluded to) - I feel, from my prior experience deal with you, that although you are very good at being "political" on the forums, when it comes to "real time" behavior, you lack most of the tact and finesse that true politicians need, especially if you are suppose to represent the player bases idea to CCP. Honestly, and I know I've said it several times in this thread, the use of digging RL info to smack talk someone in local is total lack of tact imo, and if you dared do it to a "real" person, you'd prob end up in a hospital. Having said that, I'll give you time to prove me wrong, and if by the CSM election date I see enough evidence that you have the skills to represent us properly vs. CCP, Ill still vote for you - even if I don't like you personally.
-mash
While i somehwat agree on the sentiment that he haven't really put forth any concrete evidence, i don't think that not having a plan in stone while entering the CSM is such a big problem. The CSM has handled many smaller problems, and it's unlikely that a revamp of lowsec will happen in the next CSM term.
I see the addition of spectre in the CSM as a new direction, not necessarily a new solution or a concrete implementation, we need someone with lowsec expirience in the CSM to comment on solutions put up about lowsec from null-sec and highsec guyes.
So spectre has my vote.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.11 13:36:00 -
[94]
Edited by: Spectre3353 on 11/10/2009 13:43:37
Originally by: Mashashige I know I've said it several times in this thread, the use of digging RL info to smack talk someone in local is total lack of tact imo, and if you dared do it to a "real" person, you'd prob end up in a hospital.
I feel like you're pretty stuck on one thing that you've brought up like six times already in this thread. Since this is more of a personal thing between EP and PC, why don't we talk in game next time you get a chance. ----- The Python Cartel - My Pirate Blog |

Mynxee
Minmatar Hellcats The Bastards.
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Posted - 2009.10.11 13:50:00 -
[95]
Posting detailed plans for improving low sec is a bit premature. Good ideas fleshed out by lots of discussion are needed first. Lark started this process nicely, Spectre is continuing it.
Players (including CSMs) can propose specific ideas in the Assembly Hall forum and hope for lots of "Support this idea" replies. It's the topics that receive the most votes of support that get considered by the CSM for bringing to CCP's attention. That's how the process works, that mechanism is part of the CSM's charter. HINT: Go there, propose, post support or deny support with reasons why. Then you will be heard.
I like Spec's general approach and ideas, not to mention his remarkable patience in responding to some of the comments/questions in this thread. He is smart, has a good sense of humor, and knows low sec. I've flown with him a lot and think he has what it takes to intelligently carry the low sec torch this CSM session.
Ya got my 3 votes Spec.
Bump It! | My Blog: Life in Low Sec |

Omgah
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Posted - 2009.10.11 17:56:00 -
[96]
Lets be honest, CSMs haven't really accomplished much have they. Especial when it comes to lowsec. Having a bunch of very specific ideas isn't necessarily worth while because none them are likely to actually happen. How many changes are exactly what a CSM suggested? Honestly if Spectre is able to get one beneficial change in for lowsec then I believe it would be more then worth it to have him as a CSM.
SO PLEASE FIX THOSE TIMERS.
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Ivan En'Vec
The Ronin Syndicate Tactical Narcotics Team
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Posted - 2009.10.11 18:23:00 -
[97]
Full support for Spectre. He's active enough in the pirate scene to know what's going on with low sec, and since that's what he does with his time in the game, I'm sure low sec will stay his priority.
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Lightningshade
Caldari The Athiest Syndicate Advocated Destruction
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Posted - 2009.10.11 20:53:00 -
[98]
Edited by: Lightningshade on 11/10/2009 20:54:28
Originally by: Spectre3353 Edited by: Spectre3353 on 11/10/2009 13:43:37
Originally by: Mashashige I know I've said it several times in this thread, the use of digging RL info to smack talk someone in local is total lack of tact imo, and if you dared do it to a "real" person, you'd prob end up in a hospital.
I feel like you're pretty stuck on one thing that you've brought up like six times already in this thread. Since this is more of a personal thing between EP and PC, why don't we talk in game next time you get a chance.
Sorry to involve myself on something that shouldnt involve me. I feel that as this point it is important to discuss this issue publicly. I like your goals. The way a CSM rep carries himself withing game, and also out of game, to me, is important.
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Helicity Boson
Amarr The Python Cartel.
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Posted - 2009.10.11 20:59:00 -
[99]
Edited by: Helicity Boson on 11/10/2009 20:59:06
Originally by: Lightningshade Edited by: Lightningshade on 11/10/2009 20:54:28
Originally by: Spectre3353 Edited by: Spectre3353 on 11/10/2009 13:43:37
Originally by: Mashashige I know I've said it several times in this thread, the use of digging RL info to smack talk someone in local is total lack of tact imo, and if you dared do it to a "real" person, you'd prob end up in a hospital.
I feel like you're pretty stuck on one thing that you've brought up like six times already in this thread. Since this is more of a personal thing between EP and PC, why don't we talk in game next time you get a chance.
Sorry to involve myself on something that shouldnt involve me. I feel that as this point it is important to discuss this issue publicly. I like your goals. The way a CSM rep carries himself withing game, and also out of game, to me, is important.
See my previous post Lightningshade, that's what happened, then a joke was made in local towards mr plante concerning his number of friends, and that is pretty much the sum of it.
My noobish Khanid Pirate blog: http://helicityboson.blogspot.com/ |

Mynxee
Minmatar Hellcats The Bastards.
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Posted - 2009.10.11 22:34:00 -
[100]
Originally by: Omgah Lets be honest, CSMs haven't really accomplished much have they.
Sure they have.
Bump It! | My Blog: Life in Low Sec |
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bobbity
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Posted - 2009.10.12 02:10:00 -
[101]
Edited by: bobbity on 12/10/2009 02:11:19
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TwiceDAsiZe
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Posted - 2009.10.12 15:31:00 -
[102]
u got my vote :)
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Hoo Is
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Posted - 2009.10.12 18:03:00 -
[103]
Originally by: Spectre3353
Originally by: Logit Probit
Originally by: Spectre3353
What Improvements/Changes Am I Advocating?
* Encouraging Tactics Beyond Blobbing and Camping
Spectre, I am interested on hearing your ideas regarding this. I am skeptical, to say the least, that anything could change the predominance of these two tactics. Please elaborate on how you think alternative tactics could be made viable in lowsec.
Well the first thing to keep in mind is that I said we need changes that help "encourage" tactics beyond blobbing and camping. You can't "solve" or "prevent" something that is a core part of the game. Nothing will ever remove such activities as long as Eve continues to grow (higher population) and as long as people enjoy seeing themselves on killmails (I'm not judging, I know I do). That being said, some of the more recent changes in the game as well as some mechanics that are considerably older, encourage these types of behaviors and discourage moving from system to system or putting your ships at risk. More specifically:
(1) No one wants to fly frigates around lowsec if they are unable to even use them at a majority of locations where pilots actually congregate/travel through (ie: gates, stations). This encourages the use of larger ships.
(2) No one wants to fly ships around if they are just going to lose them in lame situations where they cannot get a fight out of it (ie: agility/speed changes mean that it is very difficult to travel without getting caught on a gate before you can warp). This also encourages or almost forces people to have multiple accounts with which to scout which I am not a big fan of.
(3) No one wants to fly and risk their nice T2 ships if they are so incredibly expensive. I totally agree with the idea of having to earn improvements to what you fly via paying for it but T2 cruisers costing 150 to 200 million ISK to properly fit is way, way out of whack (I hear that this is already being worked on and reduced material cost for T2 ships is already implemented on Sisi).
I don't have all the solutions but I believe most pilots will agree that the most fun engagements they experience in lowsec involve gangs of similar strengths where both sides actually get to use tactics and fight each other as opposed to one simply ganking the other with a superior numbers as they pass through a gate. 0.0 already has this type of combat... why can't lowsec be different and unique? Any changes that could encourage players to not be afraid to go out in all sized ships and in smaller gangs and lose their ships would be good ones. The trick is to figuring out how to do it via buffs or changes that effect everyone as opposed to nerfing which usually makes nobody happy. I am only one man with some basic ideas on this and it would definitely take other minds on the CSM and in CCP in conjunction to come up with what tweaks would have the right (or any) results.
In this long post all you did was identify the problems we all know exist, either I missed the part where you put out your suggestion on how to fix it, or it was omitted. ---- a reply which adds nothing to a thread or results in a thread being bumped with no new discussion worthy content is considered spam and as such warrants a forum ban |

Dawts
The Order of the EyE
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Posted - 2009.10.12 18:27:00 -
[104]
Originally by: Hoo Is
In this long post all you did was identify the problems we all know exist, either I missed the part where you put out your suggestion on how to fix it, or it was omitted.
The fact that he can take these problems and get the issues discussed is what I'm concerned about. He has a structure of buff low-sec, don't nerf high sec. This ensures that people want to be in low-sec instead of forcing them to be there and be a target.
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Avan Sercedos
The Tuskers
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Posted - 2009.10.12 18:58:00 -
[105]
Alright, time to actually contribute something.
I know that at this point, this poor horse might literally just be a stain on the floor BUT... Player Bounties. Do you have any ideas on how the current, obviously broken system could be redeemed?
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.12 19:14:00 -
[106]
Originally by: Hoo Is In this long post all you did was identify the problems we all know exist, either I missed the part where you put out your suggestion on how to fix it, or it was omitted.
Sorry I didn't elaborate better here. Let me add some more to these points to try and clarify:
Quote: (1) No one wants to fly frigates around lowsec if they are unable to even use them at a majority of locations where pilots actually congregate/travel through (ie: gates, stations). This encourages the use of larger ships.
Make sentry guns scale based on ship size and possibly even gang size so that larger ships/gangs don't have such a severe advantage in lowsec and so that frigates don't get basically one-volleyed when engaging under sentries.
Quote: (2) No one wants to fly ships around if they are just going to lose them in lame situations where they cannot get a fight out of it (ie: agility/speed changes mean that it is very difficult to travel without getting caught on a gate before you can warp). This also encourages or almost forces people to have multiple accounts with which to scout which I am not a big fan of.
Reverse some of the agility nerfs that were made so that people are less likely to be nabbed on a gate as they travel in smaller ships. Right now you can easily catch a plated cruiser with a regular old non-sensor boosted battlecruiser. It isn't even that hard to catch frigates aligning most of the time.
Quote: (3) No one wants to fly and risk their nice T2 ships if they are so incredibly expensive. I totally agree with the idea of having to earn improvements to what you fly via paying for it but T2 cruisers costing 150 to 200 million ISK to properly fit is way, way out of whack (I hear that this is already being worked on and reduced material cost for T2 ships is already implemented on Sisi).
Reduce the price of T2 ships. If you do so, people won't be so afraid to roam with them and get into fights with them. This isn't really something that we will have to worry about much longer from what I hear as T2 costs and materials are already being tweaked on Sisi.
Originally by: Avan Sercedos Alright, time to actually contribute something.
I know that at this point, this poor horse might literally just be a stain on the floor BUT... Player Bounties. Do you have any ideas on how the current, obviously broken system could be redeemed?
Previous CSM members already brought up the idea of revamping the bounty system and fleshing out the ability for there to be bounty hunters via things like transferable kill rights. I believe that the idea was shot down. I agree that the current system is broken as most people I know simply jump into an empty jump clone and pod themselves to get free money. I don't really have any great ideas on how this could be improved and honestly it's not a priority I would bring back up to the CSM. ----- The Python Cartel - My Pirate Blog |

Dawts
The Order of the EyE
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Posted - 2009.10.12 19:29:00 -
[107]
I have a dumb idea for bounties. Of course this could get abused, but you could do something like penalize the person the bounty is on.
The only idea that I thought of was in addition to paying out the bounty to the person, it would add the cost to the pilots next clone.
i.e. I have a 100,000,000.00 isk bounty. If I get podded, the person gets paid 100mil isk, but my next clone will have a penalty, now of course 100mil isk is a bit extreme to make someone pay to update their clone. I think that if you have a bounty on your head you should actually lose something for getting podded. If you don't lose anything, then why not get podded and split the isk with a corpie?
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Avan Sercedos
The Tuskers
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Posted - 2009.10.12 19:33:00 -
[108]
Since I'm here...
Quote: Make sentry guns scale based on ship size and possibly even gang size so that larger ships/gangs don't have such a severe advantage in lowsec and so that frigates don't get basically one-volleyed when engaging under sentries.
+
Quote: Reverse some of the agility nerfs that were made so that people are less likely to be nabbed on a gate as they travel in smaller ships. Right now you can easily catch a plated cruiser with a regular old non-sensor boosted battlecruiser. It isn't even that hard to catch frigates aligning most of the time.
These two things seem slightly at odds. First, by allowing frigates to have a chance to engage under sentries, you give gate camping a boost by allowing for frigate tacklers to... well, tackle, but then buff the align times on the things that the frigates would be able to tackle (such as certain cruisers) that a regular 1Sebo'd BS would not be able to tackle, but then make those cruisers more agile so that presumably a frigate would now no longer be able to get a tackle on them before they finish decloaking and aligning ... I guess I'm just not really seeing what the net change here would be. 
Quote: Reduce the price of T2 ships. If you do so, people won't be so afraid to roam with them and get into fights with them. This isn't really something that we will have to worry about much longer from what I hear as T2 costs and materials are already being tweaked on Sisi.
Agree here.
Quote: Previous CSM members already brought up the idea of revamping the bounty system and fleshing out the ability for there to be bounty hunters via things like transferable kill rights. I believe that the idea was shot down. I agree that the current system is broken as most people I know simply jump into an empty jump clone and pod themselves to get free money. I don't really have any great ideas on how this could be improved and honestly it's not a priority I would bring back up to the CSM.
OK  Well, it's still one of the systems that I dislike most in EVE 
Disclaimer: I blame any idiocy contained in this post to be the fault of Mountain Dew.
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Heyoooo
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Posted - 2009.10.12 19:52:00 -
[109]
I like the ideas. I am especially in favor of changing sentry damage to be relative to ship size.
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Bourreau
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Posted - 2009.10.13 00:10:00 -
[110]
Originally by: Spectre3353 Edited by: Spectre3353 on 07/10/2009 17:38:20
I was advocating that there be perhaps a small number of systems in lowsec that are only accessible to players who are -5 (not +5). These systems can have a sort of anti-CONCORD police that keeps the peace. These systems could become hubs in lowsec to try and alleviate the fact that most negative sec status players are forced to have alts to haul goods for them out of high security space not to mention that right now there are no unique benefits to being blinky but tons of negatives...
...and so forth. The real thing I am trying to do here overall is to spur conversation about how to make lowsec unique, viable to live in without requiring an alt character and profitable/fun for all types of players.
I for one really like the idea of pirate controlled systems for outlaws. I would even be happy with just a few that created some incentive for being a bad guy. Currently there is very little aside from love for pvp/yarring. To address your idea for unique reasons for being an outlaw perhaps unique outlaw items could be had in some way? LP for pirate factions would be one method, loot drops another. I suppose you might kill concord/faction rats instead of the current ones? Thats certainly something that could be discussed.
You mentioned drug manufacturing which I have heard is something ccp wants to realize and implement more fully. Maybe you could manufacture drugs in the pirate stations instead of needing a pos?
Lets have a pirate focused expansion! Daughter of Liberty! whose knife So busy chops the threads of life, And frees from cumbrous clay the spirit; Ah! why alone shall Gallia feel The beauties of thy pond'rous steel? Why must not Bri |
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Lyshah
The Carebear Stare
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Posted - 2009.10.13 21:54:00 -
[111]
bump
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Dgreck
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Posted - 2009.10.14 13:50:00 -
[112]
Lot's of great I deas here, you've goy my vote.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.14 15:28:00 -
[113]
Originally by: Avan Sercedos These two things seem slightly at odds. First, by allowing frigates to have a chance to engage under sentries, you give gate camping a boost by allowing for frigate tacklers to... well, tackle, but then buff the align times on the things that the frigates would be able to tackle (such as certain cruisers) that a regular 1Sebo'd BS would not be able to tackle, but then make those cruisers more agile so that presumably a frigate would now no longer be able to get a tackle on them before they finish decloaking and aligning ... I guess I'm just not really seeing what the net change here would be. 
Totally valid point. I suppose I assume that the net "nerf" to gatecamping via increased sentry damage and increased incentive to roam thanks to better viability of smaller/faster ships would way outweigh the ability to sort-of kind-of tackle with frigs on gates now. Besides, my Phobos with three sensor boosters can already tackle virtually anything and can tank sentries for quite a while so why would I start using a frig on a gate instead? Obviously that is specific to me but it is an example of how a lot of pirates camp on gates.
Originally by: Bourreau I for one really like the idea of pirate controlled systems for outlaws. I would even be happy with just a few that created some incentive for being a bad guy. Currently there is very little aside from love for pvp/yarring. To address your idea for unique reasons for being an outlaw perhaps unique outlaw items could be had in some way? LP for pirate factions would be one method, loot drops another. I suppose you might kill concord/faction rats instead of the current ones? Thats certainly something that could be discussed.
You mentioned drug manufacturing which I have heard is something ccp wants to realize and implement more fully. Maybe you could manufacture drugs in the pirate stations instead of needing a pos?
Lets have a pirate focused expansion!
Agreed agreed, a million times agreed. Highsec is already very fleshed out and profitable. Nullsec is getting it's entire own expansion. Where is the lowsec love? There is an interview with CCP Hammerhead done by one of my corpmates that is going to be coming out sometime in the near future where they discuss a lot of this stuff including the pirate haven idea so hopefully we will get some more insight as to where things are going (and where we can push for them to go) soon.
Originally by: Lyshah I've realized that I dont have agree with all Specs ideas to believe he'll do a great job. Hope theres still room for some more discussion tho... Good luck!
Thanks HT. I've said it a few times already and I'll say it again: I think the most important part here is that people vote for someone they feel will listen to ideas, help flesh them out, single out the good ones and push for their implementation. Not agreeing exactly with my specific ideas isn't that big of a hangup if you at least agree with the overall theme of buffing lowsec and giving it a unique niche in the game as I sincerely doubt many of my specific ideas are going to be the ones that get pushed if I do manage to get elected (and I am fine with that). ----- The Python Cartel - My Pirate Blog |

Avan Sercedos
The Tuskers
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Posted - 2009.10.14 15:44:00 -
[114]
Edited by: Avan Sercedos on 14/10/2009 15:54:23
Originally by: Spectre3353
Originally by: Avan Sercedos -snip-
Totally valid point. I suppose I assume that the net "nerf" to gatecamping via increased sentry damage and increased incentive to roam thanks to better viability of smaller/faster ships would way outweigh the ability to sort-of kind-of tackle with frigs on gates now. Besides, my Phobos with three sensor boosters can already tackle virtually anything and can tank sentries for quite a while so why would I start using a frig on a gate instead? Obviously that is specific to me but it is an example of how a lot of pirates camp on gates.
But does your Phobos shut off mwds I mean, to prevent ships that cannot align in time, but CAN easily outpace most gatecamping ships... anyways I guess I'm getting away from the point.
Most of the time, when you start shooting something that is neutral on a gate (when solo), it is because you assume that you will be able to kill them fast enough that the sentries won't break your tank, or add enough dps to your target's dps (if there is any) to kill you. As you increase the ship sizes, sentries do become less and less of a concern. I don't think that this is a trait of the damage output of the sentries, but simply the scale of firepower and endurance being brought to bear.
In English, what I am saying is that I do not think there is a way that sentries can be adjusted to allow for frigates to last any significant amount of time under them without them being able to last indefinitely under them, since there is nothing (significant) that is smaller than a frigate. So, at the frigate level, each and every point of damage that is coming against you counts significantly more in terms of how long you are going to survive. The levels of dps that a frigate can take without either shrugging off the damage (lol) or dying horrendously quickly are essentially nonexistant, and thus, when it comes to frigates engaging at gates, there is no real balanced option for how sentries could. Either:
A) They do as they do now and make any fight done on a gate in a frigate impossible -or- B) They become completely irrelevant when you are in a frigate
That may be a false dichotomy, but I don't think that it is. Once again, I blame Mountain Dew.
Also, replace all instances of 'you' with 'I', if it doesn't apply to you. 
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Alt Load
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Posted - 2009.10.14 15:49:00 -
[115]
Originally by: Helicity Boson
Originally by: Lord Bentley Well, i wish you luck. Here are the things why i will not vote you, just to help you in a long run.
1. Anyone with numbers in their name is a BIG no no. 2. Your suggestions lag imagination and i don't find them special or much needed. 3. I think you lack the experience.
I wish you luck
1: anyone with lord in their name is more of a douche 2: his suggestions represent something a large number of us have an interest in 3: I think you dont know spectre, what he does in real life, or what kind of experience he may or may not have.
NEXT!
Anyways, good luck spectre, I think you are actually a good candidate, no matter how mucgh i like to slag off on you in our own forums, you've got the level head needed for this, and the sincerity required to represent all of us low sec people.
1.Anyone with city in there name is even more of a douche bag. 2. No one cares 3. And still no ones cares.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.14 16:09:00 -
[116]
Originally by: Avan Sercedos But does your Phobos shut off mwds I mean, to prevent ships that cannot align in time, but CAN easily outpace most gatecamping ships... anyways I guess I'm getting away from the point.
Most of the time, when you start shooting something that is neutral on a gate (when solo), it is because you assume that you will be able to kill them fast enough that the sentries won't break your tank, or add enough dps to your target's dps (if there is any) to kill you. As you increase the ship sizes, sentries do become less and less of a concern. I don't think that this is a trait of the damage output of the sentries, but simply the scale of firepower and endurance being brought to bear.
In English, what I am saying is that I do not think there is a way that sentries can be adjusted to allow for frigates to last any significant amount of time under them without them being able to last indefinitely under them, since there is nothing (significant) that is smaller than a frigate. So, at the frigate level, each and every point of damage that is coming against you counts significantly more in terms of how long you are going to survive. The levels of dps that a frigate can take without either shrugging off the damage (lol) or dying horrendously quickly are essentially nonexistant, and thus, when it comes to frigates engaging at gates, there is no real balanced option for how sentries could. Either:
A) They do as they do now and make any fight done on a gate in a frigate impossible -or- B) They become completely irrelevant when you are in a frigate
That may be a false dichotomy, but I don't think that it is. Once again, I blame Mountain Dew.
Also, replace all instances of 'you' with 'I', if it doesn't apply to you. 
Ok well first let's take a quick step back just to realize that this is one idea of many and the overall theme is to try and make fighting in ships of all sizes viable in lowsec. Right now, frigates get the shaft hardcore, especially if you're a pirate, because sentries make them almost unusable in 95% of the locations where people fly. Perhaps other solutions such as giving incentive to leave gates/stations would work better than the scalable sentries idea and your concerns are totally valid.
More specifically in response, I don't understand what you mean by saying that sentries can be adjusted to do a moderated amount of damage based on ship size. If you change sentries to hit every ship for an amount of damage based on their hull size instead of just firing at 4 random targets at a time for 30 seconds, you guarantee that eventually those ships are going to have to bugger out unless they are obscenely tanked. Even then, most super tank ships will either run out of buffer or cap boosters eventually. Right now you can park a bunch of bigger ships on the gate and tank sentries almost indefinitely by splitting those 4 shots up among your gang but the instant a frigate gets cycled upon it gets almost instantly killed. Spread the damage evenly and consistantly among the gang and engaging on gates doesn't become impossible but you can now do it in all sized hulls for a short amount of time but not very long.
If I was going to go and throw random numbers out there, I would make it something like 200 DPS to frigs, 400 DPS to cruisers, 600 DPS to battleships, etc. If I remember corrently, sentries currently do 350-400 DPS spread out via 4 guns. I know the number of guns varies but I think it's always 4 guns on stations/gates in lowsec (please correct me if I'm wrong). ----- The Python Cartel - My Pirate Blog |

Avan Sercedos
The Tuskers
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Posted - 2009.10.14 16:29:00 -
[117]
Edited by: Avan Sercedos on 14/10/2009 16:29:43
Originally by: Spectre3353 Ok well first let's take a quick step back just to realize that this is one idea of many and the overall theme is to try and make fighting in ships of all sizes viable in lowsec. Right now, frigates get the shaft hardcore, especially if you're a pirate, because sentries make them almost unusable in 95% of the locations where people fly. Perhaps other solutions such as giving incentive to leave gates/stations would work better than the scalable sentries idea and your concerns are totally valid.
I understand that this issue is just one tree in the forest, and I too want frigates to be more viable, but A) this is probably the most relevant issue to me personally (besides adding profitability to lowsec) since I mostly fly frigates, and B) I'm trying to see what level of detail I can get out of you , so I appreciate all your responses
Quote: More specifically in response, I don't understand what you mean by saying that sentries can be adjusted to do a moderated amount of damage based on ship size. If you change sentries to hit every ship for an amount of damage based on their hull size instead of just firing at 4 random targets at a time for 30 seconds, you guarantee that eventually those ships are going to have to bugger out unless they are obscenely tanked. Even then, most super tank ships will either run out of buffer or cap boosters eventually. Right now you can park a bunch of bigger ships on the gate and tank sentries almost indefinitely by splitting those 4 shots up among your gang but the instant a frigate gets cycled upon it gets almost instantly killed. Spread the damage evenly and consistantly among the gang and engaging on gates doesn't become impossible but you can now do it in all sized hulls for a short amount of time but not very long.
If I was going to go and throw random numbers out there, I would make it something like 200 DPS to frigs, 400 DPS to cruisers, 600 DPS to battleships, etc. If I remember corrently, sentries currently do 350-400 DPS spread out via 4 guns. I know the number of guns varies but I think it's always 4 guns on stations/gates in lowsec (please correct me if I'm wrong).
((It's two guns)) I was under the impression that your idea was that different sizes of hulls take different amounts of damage when it's their turn in the sentries' eyes, which based on your post I assume I was correct. I guess what I said was sort of ambiguous. I didn't mean to say that all damage would be dealt throughout the entire gang at once, I think the 30 second cycle times are fine, but I was thinking in terms of solo. The way you have it (as a small gang of frigs) makes a lot more sense in terms of viability now that I think about it. Still, taking 100dps (your random number for one gun shooting a frigate) for a constant thirty seconds would be pretty painful. But this mostly clears it up for me, yay. \o/
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Nostradamus Negulesco
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.10.14 17:13:00 -
[118]
It seems to me me that you're trying to run on a platform you don't really believe in, at least in part. Take your battleclinic record: there are a huge amount of carebear ganks, gate-camp kills and good old fashioned 1vs1 kills. This is by no means a criticism, ofc you can play the game as you see fit.
However, a players' in-game activities reflect his real-life bias toward Eve, and your bias appears to be toward piracy and all that goes with it. For someone who seems to have spent most of their eve career pirating in one way or another, a platform advocating mining improvements and reduction in blobbing is a bit of a stretch. It's like electing an NRA official to office and expecting greater gun control.
As a (generally) non-pirate player with an interest in low-sec, I'd probably vote for a member of one of the four militias anyway. Most militia are non-pirates who live in low-sec, and probably see miners/haulers as more than thin-hulled loot receptacles, ready to be cracked open 
Essentially, I'm saying that there are plenty of pirates in Eve - probably enough to get a CSM elected. You should concentrate on those players and maybe stop trying to 'reach across the floor' to the carebear types. I've spent two years developing an industrial base. During that time, people like yourself have consistently made my life more difficult (but ofc that's what you're there for ). My carebear side has no problem with pirates, but I certainly wouldn't vote for one.
Otherwise I think you have a strong platform, and good luck with your campaign.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.14 17:57:00 -
[119]
Originally by: Nostradamus Negulesco It seems to me me that you're trying to run on a platform you don't really believe in, at least in part. Take your battleclinic record: there are a huge amount of carebear ganks, gate-camp kills and good old fashioned 1vs1 kills. This is by no means a criticism, ofc you can play the game as you see fit.
However, a players' in-game activities reflect his real-life bias toward Eve, and your bias appears to be toward piracy and all that goes with it. For someone who seems to have spent most of their eve career pirating in one way or another, a platform advocating mining improvements and reduction in blobbing is a bit of a stretch. It's like electing an NRA official to office and expecting greater gun control.
As a (generally) non-pirate player with an interest in low-sec, I'd probably vote for a member of one of the four militias anyway. Most militia are non-pirates who live in low-sec, and probably see miners/haulers as more than thin-hulled loot receptacles, ready to be cracked open 
Essentially, I'm saying that there are plenty of pirates in Eve - probably enough to get a CSM elected. You should concentrate on those players and maybe stop trying to 'reach across the floor' to the carebear types. I've spent two years developing an industrial base. During that time, people like yourself have consistently made my life more difficult (but ofc that's what you're there for ). My carebear side has no problem with pirates, but I certainly wouldn't vote for one.
Otherwise I think you have a strong platform, and good luck with your campaign.
Thanks for the input NN and I certainly see your point. I will be the first to admit that I spend a majority of my time pirating while living in lowsec and that my campaign and ideas are very heavily skewed towards this type of play. That being said, I have multiple characters that at one time or another have partaken (or still partake) in several carebear professions for both fun and profit and this does give me some insight into areas where help is needed outside of lowsec PvP. Additionally, I feel that improving lowsec is directly related and very dependant on it's accessibility, profitability and outright fun-ness (I made that word up) to everyone of every profession and every security status. Improving mining and/or mission running in low security space can and should be something that is a buff to both the industrialists doing the work and the pirates trying their damnedest to ruin it. ----- The Python Cartel - My Pirate Blog |

Dabljuh
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Posted - 2009.10.15 02:06:00 -
[120]
Originally by: Spectre3353 I feel that improving lowsec is directly related and very dependant on it's accessibility, profitability and outright fun-ness (I made that word up) to everyone of every profession and every security status. Improving mining and/or mission running in low security space can and should be something that is a buff to both the industrialists doing the work and the pirates trying their damnedest to ruin it.
Here's how this reads to me as a carebear: "I didn't pointlessly and unfairly grief kill anyone in the last 10 seconds, dammit where's all the people gone, I need more people to blow up! I need to find some way to draw more noobs to low sec"
Low sec per se is already quite appealing to mission runners and miners, ore's way more valuable and missions give much more reward and standing in low sec. The problem is that there's absolutely no downside to being a psychopathic serial murderer in low sec. In 0.0, the local alliances police their areas to keep s****out (however effective) but this sort of player-policing is impossible in low sec with concord's weird sense of justice and stations everywhere ready to take in people that minutes ago blew up random people as they were undocking.
If you want to make low sec more appealing to carebears, you would want to make it more unappealing for pirates/griefers. The problem is definitely not that there's not enough reward. Your insinuation shows where you stand.
I agree with the previous poster who argued that you should try to appeal to the pirate crowd directly rather than trying to reach all fronts since as a carebear, I find your assertions of care towards me unbearingly dishonest.
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Bourreau
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Posted - 2009.10.15 03:10:00 -
[121]
Originally by: Dabljuh
If you want to make low sec more appealing to carebears, you would want to make it more unappealing for pirates/griefers. The problem is definitely not that there's not enough reward. Your insinuation shows where you stand.
Aside from moon mining what rewards are you talking about? You do realize that almost all, if not all, pirates must have alternative ways of making money to support their nefarious activities? Pirating really doesn't pay, at all.
You will lose ships and insurance does not begin to cover the cost; it may cover the hull but not the modules. For example a rifter insures for 280k with platinum, but a standard rifter fit runs about 8mil, give or take. Bottom line is pirates pirate because its fun and challenging not because they make money.
Although I can understand if that concept is alien to you.
What spectre is saying is not that he cares about you (who would?) but that he wants to make the game more fun/interesting for everyone, including carebears. Daughter of Liberty! whose knife So busy chops the threads of life, And frees from cumbrous clay the spirit; Ah! why alone shall Gallia feel The beauties of thy pond'rous steel? Why must not Bri |

Dabljuh
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Posted - 2009.10.15 13:03:00 -
[122]
Originally by: Bourreau Aside from moon mining what rewards are you talking about? You do realize that almost all, if not all, pirates must have alternative ways of making money to support their nefarious activities? Pirating really doesn't pay, at all.
Of course you don't know these things but: Belt rats are better in low sec. Missions pay more and give more LP in low sec. More valuable ores to mine in low sec. Carebears already have plenty of reasons to be in low sec to do their carebearing there. The reason they don't is because all productivity goes down the drain when your faction ship gets blown to bits within 5 minutes. It is simply impossible to be economic if you have to protect yourself from the space equivalent of suicide bombers who have no interest in being economic in their approach to maximizing their damage to the game experience of others.
The problem, and that's the last line you said in the part that I quoted, is that "pirating" isn't a legitimate profession in EVE. CCP and self-proclaimed pirates like to pretend so, but it really isn't. It's not a way of making isk or otherwise gaining something in the game. To put it more simple: There's no pirating in EVE, it's just psychopathic grief killing. Don't talk around it: Pirating is not a legitimate profession.
Now some people, me included, may argue: it should be. Mainly because space games have a long tradition of there being "space pirates" and EVE is no different in that it tries to make this approach viable, the problem is that EVE fails horribly.
There's already several groups of people that shoot ships in order to make a living. That's mission runners and belt ratters. They make fine money in high sec and 0.0, but not in low sec. Because of the psycho grief killers. No: There's no pirating in the game. Just psycho grief killing. There's people in 0.0 needing to shoot down players in order to maintain their security.
Pirating, read psycho grief killing in low sec, isn't a legitimate profession. Virtually every psycho grief killer either has a looong carebear past or a carebear alt that makes this financially viable. It's not legitimate in its current form.
I'm gonna go as far as saying that pirating, read psycho grief killing, should be likened to URL spammers in EVE or email spammers in the real internet. Those don't make a living in the game, but from a subjective point of view, their actions are understandable, they're trying to satisfy an out-of-game need, trying to reach an out-of-game-goal. But in those cases, we hate them for a reason, because they make use of ingame/RL facilities in a way that makes it much worse for everyone else. But we use spam filters and ignore buttons to get rid of those people. What do we do against the psycho grief killers of eve? CCP still likes to pretend that it's a legitimate activity, even when it really is about as legitimate as spamming URLs. But that way, psycho grief killers can go about their "business" unhindered. What we (everyone but the psycho grief killers) need is a CSM that convinces CCP that "pirating in low sec" isn't currently a legitimate profession and CCP and everyone else needs to stop pretending that it is.
If you disagree with this, maybe based around the notion that eve is a sandbox and everyone can do whatever they like, consequently you'd have to argue that spamming URLs is also a legitimate activity in the game and CCP should - despite the net damage to the player experience as a whole - should therefore take measures to protect the game experience of URL spammers.
But this is about Spectre wanting to be a CSM. I'm just saying: Spec won't agree to anything I say here, spec in fact has refused so far to show any fleshed plans to improve the experience in low sec except for vague suggestions. According to him, he gets to jet around in the world while we (other players) are supposed to come up with ideas that he can take credit for.
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Dawts
The Order of the EyE
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Posted - 2009.10.15 14:02:00 -
[123]
Edited by: Dawts on 15/10/2009 14:03:05 I stopped listening when you tried to suggest that low-sec ratting was rewarding, then I stopped listening again when you said pirating isn't a profession.
What changes would you like for low-sec?
edit: u mad?
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Avan Sercedos
The Tuskers
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Posted - 2009.10.15 14:30:00 -
[124]
Originally by: Dawts Edited by: Dawts on 15/10/2009 14:03:05 I stopped listening when you tried to suggest that low-sec ratting was rewarding, then I stopped listening again when you said pirating isn't a profession.
What changes would you like for low-sec?
edit: u mad?
I confess I stopped reading at 'suicide bombers'
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Cozmik R5
Minmatar Clown Punchers. Clown Punchers Syndicate
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Posted - 2009.10.15 18:41:00 -
[125]
I declare that my vote belongs to Spectre.

____________________
Try not. Do. Or do not. There is no try. |

Bourreau
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Posted - 2009.10.15 21:19:00 -
[126]
Originally by: Dabljuh
More valuable ores to mine in low sec. Carebears already have plenty of reasons to be in low sec to do their carebearing there. The reason they don't is because all productivity goes down the drain when your faction ship gets blown to bits within 5 minutes.
People don't mine in low sec because its not worthwhile; most miners like to be afk (not watching lasers) so high sec is more desirable. People just don't want the extra effort of watching local. There are lots of empty low sec systems people could mine in if they wanted and be quite safe: they just have to watch local and be aligned.
The rest of your 'psycho grief' post was too demented/irrelevant for me to comment. Daughter of Liberty! whose knife So busy chops the threads of life, And frees from cumbrous clay the spirit; Ah! why alone shall Gallia feel The beauties of thy pond'rous steel? Why must not Bri |

Bourreau
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Posted - 2009.10.15 21:25:00 -
[127]
Originally by: Dawts Edited by: Dawts on 15/10/2009 14:03:05 u mad?
Yes he is. Daughter of Liberty! whose knife So busy chops the threads of life, And frees from cumbrous clay the spirit; Ah! why alone shall Gallia feel The beauties of thy pond'rous steel? Why must not Bri |

Dabljuh
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Posted - 2009.10.16 00:28:00 -
[128]
Edited by: Dabljuh on 16/10/2009 00:29:59
Originally by: Dawts Edited by: Dawts on 15/10/2009 14:03:05 I stopped listening when you tried to suggest that low-sec ratting was rewarding, then I stopped listening again when you said pirating isn't a profession.
What changes would you like for low-sec?
edit: u mad?
A long time ago, there were no high quality rats in high sec. Missions were introduced so people to farm rats without having to go to low sec or 0.0.
Pirating isn't a profession in Eve. There are no pirates. No one is making money pirating. It's about counterstrike in space and getting high on the KB/scoreboard.
Changes to low sec? I got some ideas. Give pirates (psycho grief killers) a downside. Why can they dock in places where they just blew up random people in front of? Or in the same system. Why, with a sec rating of -10, can you still dock anywhere? Stuff like that should totally destroy your standing with the stations and the corps owning those stations to the point where you very quickly can no longer dock anywhere at all. For "pirates", let low sec become similiar in gameplay to 0.0 with only POSes and very few pirate-friendly, overpriced and understocked stations that they can dock. A "secret" guristas station here that'll let them dock, a sansha forward haven there. Missions, agents for the carebear "pirates".
What this comes down to is, it quickly becomes much harder to replace ships and equipment. There have to be some real, actual downsides to being a psycho grief killer in space, downsides that causes a plenthora of logistic problems - especially when it's probably up to carebears again to stock said pirate stations. Because otherwise the "pirates" (thanks to alts and selling of GTCs) have all the isk in the world but can't buy ships with it because other "pirates" (psycho grief killers) in the system of the station blow up every incoming hauler.
No, occasionally losing an 8 mill fitted rifter isn't a problem if your carebear alt has 1.1 billion isk to burn. Not being able to buy a ship because no one will sell you one is a problem. That's how you need to change low sec.
I predict these logistic problems would eventually cause a significant shift in behaviour in the low sec population. People would begin to police themselves and limit the psycho grief killing - because otherwise they simply run out of supplies, and risk-friendly carebears in low sec would arrange themselves with "pirates", selling them ships and guns at a premium.
Oh and... concord. Get CCP a lawyer that tells them how IRL laws work so they can implement sensible laws in EVE properly. For example, shooting at someone for stealing your can would (and irl does) not give the thief the right to shoot back at you. Stuff like that, that makes playing empire (both high and low sec) so utterly moronic. But that's not specifically a low sec problem, that's an empire-in-general problem. tl;dr: CCP needs a lawyer. Edit: Also, gate timers ffs.
BTW: the problem with mining isn't that people AFK mine, the problem is that if you have to warp out after 3 minutes of mining because someone suspicious entered your system, your total profit is zilch and thus its more profitable in real terms to mine veldspar in 1.0.
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Acrid Acid
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Posted - 2009.10.16 00:41:00 -
[129]
I will vote for you. That lord peice of **** is so full of it. I hope that little sentence didnt break your precious immersion. 
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Mr Frog
Red Federation
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Posted - 2009.10.16 01:14:00 -
[130]
Edited by: Mr Frog on 16/10/2009 01:17:37 Spec's a cool guy, you've got half of mine.
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Bourreau
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Posted - 2009.10.16 01:28:00 -
[131]
Yep thats exactly what I said...
oh and you should stop posting here because you're a moron. Daughter of Liberty! whose knife So busy chops the threads of life, And frees from cumbrous clay the spirit; Ah! why alone shall Gallia feel The beauties of thy pond'rous steel? Why must not Bri |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.16 04:00:00 -
[132]
Originally by: Lord Bentley Edited by: Lord Bentley on 07/10/2009 15:23:29
Originally by: Helicity Boson
Originally by: Lord Bentley Well, i wish you luck. Here are the things why i will not vote you, just to help you in a long run.
1. Anyone with numbers in their name is a BIG no no. 2. Your suggestions lag imagination and i don't find them special or much needed. 3. I think you lack the experience.
I wish you luck
1: anyone with lord in their name is more of a douche 2: his suggestions represent something a large number of us have an interest in 3: I think you dont know spectre, what he does in real life, or what kind of experience he may or may not have.
I don't know spectre, if i would i probably would vote for him. I just still see no new or imaginative ideas here. Also, name does not make a person, unless it has numbers in it. You don't see a person with name like "John 230982", but you might run into a lord from time to time. This **** breaks immersion.
Your name still makes you look like a douchebag. -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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Andrea Skye
Caldari The Python Cartel.
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Posted - 2009.10.16 17:50:00 -
[133]
HI |

Lex Alandar
DEATHFUNK
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Posted - 2009.10.16 20:10:00 -
[134]
Alright, I have a lot of things in this topic to talk about, but I will try to keep it succinct.
First off, I've read spectre's blog since he started, and while he may be a younger character in terms of his eve experience, he has never once been a Noob. That alone qualifies him in my opinion.
I'd like to say I agree particularly that there is really no benefit to being a pirate (don't even get to blink away happily anymore D= )
You have my three votes, solely for your blog, and your handling of some of the idiots in this thread.
The kind of idiot who would do something like use his REAL LIFE NAME for his eve character name. I don't really need to go into this do I?
What kind of moron willingly leaves such an obvious connection between their real life and a game? An uncreative one I suppose.
Also, ROFLMAO @ the "Lord" criticising your name choice >_<.
Although I disagree in general with the use of numbers in a name, it's far more acceptable in my books than proclaiming yourself a lord during character creation. 
Dabljuh is the epitomy of carebear, and noob. He is unwilling to learn anything about a playstyle outside of his own narrow view, that defines noob. He is fundamentally opposed to space violence (which defines carebear), and can only see psychopaths where really there are just people enjoying a game. What's scary to me is that this point of view is not so rare as you would think.
This sense of entitlement combined with aversion to anything outside of mindlessly clicking every couple minutes is what is (in my opinion) detrimental to EVE.
He talks about killing "ships" in missions as though this is some noble pursuit, but clearly killing players in lawless space makes one psychopathic?
I've never been one for 'griefing' although I have to admit I have gone out of my way to make things miserable for players I have a problem with.
It is truth there are griefers in this game, but to mindlessly label anyone who would perpetrate "omgspaceviolence" on you as a psychopathic griefer is completely ludicrous.
If your style of play finds you getting killed by other players when you'd rather not, FIND A WAY AROUND IT. There are blockade runners for a reason, try training for one (haven't been caught by a gatecamp in over a year with my alt, since I trained for one). Have your mining op broken up by roams regularly? Use a ****ing scout, or make some anti-pirate friends to run defence for you!
Nobody is helpless in EVE, unless they choose to be a victim. Unfortunately, these sad cases tend to delude themselves into thinking everyone who would violence them must be a psychopath, because WHO COULD COMMIT SPACE VIOLENCE IN MY SPACESHIPS GAME OMG!
Carebears can make a fine home in lowsec now with the way things are, you just have to be willing to actually take steps to provide the "safety" you are spoiled by in highsec. Unfortunately, the current state of things does nothing to discourage this, as even suicide attacks are whined about.
So now I've run my course about carebear entitlement, idiots, and the sad current state of EVE, I will stop before I reach the character limit.
Again, you've got my three votes spectre, and if even one thing is changed to improve lowsec viability, I will be overjoyed with my choice.
I miss being a blinky pirate, but until there is an actual reason to live that lifestyle rather than a bunch of senseless negatives and restrictions, I will try to keep my sec above -2.0.
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Bosswoman
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Posted - 2009.10.16 22:40:00 -
[135]
Dont know who the hell he is but he has my vote.....He has pretty hair....Boss loves pretty hair
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Mynxee
Minmatar Hellcats The Bastards.
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Posted - 2009.10.16 23:40:00 -
[136]
*snuggles Bosswoman if she's the same old BEEDUB I ain't seen in awhile*
You can make a living in low sec from pirating but it often doesn't involve exploding ships...ransoms are much sweeter than a handful of dropped T2 mods.
Bump It! | My Blog: Life in Low Sec |

Bosswoman
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Posted - 2009.10.17 02:07:00 -
[137]
omg its mynxee!!!
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Inertial
The Python Cartel.
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Posted - 2009.10.17 11:20:00 -
[138]
Originally by: Dabljuh Of course you don't know these things but: Belt rats are better in low sec. Missions pay more and give more LP in low sec. More valuable ores to mine in low sec. Carebears already have plenty of reasons to be in low sec to do their carebearing there. The reason they don't is because all productivity goes down the drain when your faction ship gets blown to bits within 5 minutes. It is simply impossible to be economic if you have to protect yourself from the space equivalent of suicide bombers who have no interest in being economic in their approach to maximizing their damage to the game experience of others.
The problem, and that's the last line you said in the part that I quoted, is that "pirating" isn't a legitimate profession in EVE. CCP and self-proclaimed pirates like to pretend so, but it really isn't. It's not a way of making isk or otherwise gaining something in the game. To put it more simple: There's no pirating in EVE, it's just psychopathic grief killing. Don't talk around it: Pirating is not a legitimate profession.
Now some people, me included, may argue: it should be. Mainly because space games have a long tradition of there being "space pirates" and EVE is no different in that it tries to make this approach viable, the problem is that EVE fails horribly.
There's already several groups of people that shoot ships in order to make a living. That's mission runners and belt ratters. They make fine money in high sec and 0.0, but not in low sec. Because of the psycho grief killers. No: There's no pirating in the game. Just psycho grief killing. There's people in 0.0 needing to shoot down players in order to maintain their security.
Pirating, read psycho grief killing in low sec, isn't a legitimate profession. Virtually every psycho grief killer either has a looong carebear past or a carebear alt that makes this financially viable. It's not legitimate in its current form.
I'm gonna go as far as saying that pirating, read psycho grief killing, should be likened to URL spammers in EVE or email spammers in the real internet. Those don't make a living in the game, but from a subjective point of view, their actions are understandable, they're trying to satisfy an out-of-game need, trying to reach an out-of-game-goal. But in those cases, we hate them for a reason, because they make use of ingame/RL facilities in a way that makes it much worse for everyone else. But we use spam filters and ignore buttons to get rid of those people. What do we do against the psycho grief killers of eve? CCP still likes to pretend that it's a legitimate activity, even when it really is about as legitimate as spamming URLs. But that way, psycho grief killers can go about their "business" unhindered. What we (everyone but the psycho grief killers) need is a CSM that convinces CCP that "pirating in low sec" isn't currently a legitimate profession and CCP and everyone else needs to stop pretending that it is.
If you disagree with this, maybe based around the notion that eve is a sandbox and everyone can do whatever they like, consequently you'd have to argue that spamming URLs is also a legitimate activity in the game and CCP should - despite the net damage to the player experience as a whole - should therefore take measures to protect the game experience of URL spammers.
But this is about Spectre wanting to be a CSM. I'm just saying: Spec won't agree to anything I say here, spec in fact has refused so far to show any fleshed plans to improve the experience in low sec except for vague suggestions. According to him, he gets to jet around in the world while we (other players) are supposed to come up with ideas that he can take credit for.
holy...
Anyway spec has my vote.
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Romeo Blakstorm
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Posted - 2009.10.17 11:58:00 -
[139]
Interesting.
I'll certainly consider my vote.
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Gunnanmon
Gallente Imperial Syndicate Forces The Laughing Men
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Posted - 2009.10.17 13:52:00 -
[140]
**** off. Signature locked for discussing moderation. Navigator
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Dabljuh
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Posted - 2009.10.17 14:48:00 -
[141]
Originally by: Lex Alandar Edited by: Lex Alandar on 16/10/2009 20:19:12 ...He talks about killing "ships" in missions as though this is some noble pursuit, but clearly killing players in lawless space makes one psychopathic?...
...FIND A WAY AROUND IT.... Use a ****ing scout, or make some anti-pirate friends to run defence for you!...
...I miss being a blinky pirate, but until there is an actual reason to live that lifestyle rather than a bunch of senseless negatives and restrictions, I will try to keep my sec above -2.0.
The gods! Take note, noobie: Low sec isn't lawless space. 0.0 is. Low sec is meant to be a space with less security (no immediate concordokken) but still with the laws and supposedly, some sort of drawback to being a psycho grief killer.
What I'm criticising is that in reality in low sec, Psycho Grief Killers have all the advantages and none of the disadvantages that they would have in either high sec or 0.0. It's virtually impossible to provide economical defense for an operation in low sec because that either just attracts a bigger blob or the scope of the defense make the rest of the op grossly unprofitable.
In 0.0, defense is territorial, and any bigger blob gathered to attack a mining op (that thanks to higher profitability of the op and the higher efficiency of defensive operations, will always be able to afford some security) will just be perceived as an attack on sovereignty and "psycho grief killing" turns into a boring standoff or (rarely) into a big wasteful battle.
Oh, and you enjoy being a psycho grief killer? Well I enjoy URL spamming and constantly recreating alts/trials. EVE is a sandbox and I can do whatever I want!
Also, you might be right with me opposing space violence. But when you run with your vagabond 100% of the time you can when you're not massively outgunning whatever it was you were trying to gank in the first place, you oppose space violence as well. Of course arguing that you should fight when experience tells you that you're gonna get owned would be 'tarded and anyone suggesting to do so is as well. But isn't that exactly what you keep asking "carebears" to do?
Oh wait, no, you're actually asking them to stop making profitable ops, which is what I find the defining motivation of a carebear.
Furthermore, it's not just unprofitable, but downright impossible to work as law enforcer in low sec with stations that let pirates dock everywhere, and idiotic "ingame laws" that make the law enforcer frequently lose more sec rating than the psycho grief killers themselves in the long run. Like you, trying to stay above -2.0, and probably still managing to effectively be an all-out pirate / psycho grief killer.
Take note that "bounty hunters" as a profession exist in the same way that "pirates" do. If either exist, then only as completely ineffective caricatures of what they ideally should be doing (if the game mechanics worked in a different way)
Go (try to) be a "pirate" in 0.0 - In low sec, you're just a psycho grief killer exploiting CCPs broken concept of the law to the detriment of everyone else.
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SunGod RA
Endless Destruction
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Posted - 2009.10.17 15:13:00 -
[142]
Originally by: Dabljuh The gods! Take note, noobie: Low sec isn't lawless space. 0.0 is. Low sec is meant to be a space with less security (no immediate concordokken) but still with the laws and supposedly, some sort of drawback to being a psycho grief killer.
What I'm criticising is that in reality in low sec, Psycho Grief Killers have all the advantages and none of the disadvantages that they would have in either high sec or 0.0. It's virtually impossible to provide economical defense for an operation in low sec because that either just attracts a bigger blob or the scope of the defense make the rest of the op grossly unprofitable.
In 0.0, defense is territorial, and any bigger blob gathered to attack a mining op (that thanks to higher profitability of the op and the higher efficiency of defensive operations, will always be able to afford some security) will just be perceived as an attack on sovereignty and "psycho grief killing" turns into a boring standoff or (rarely) into a big wasteful battle.
Oh, and you enjoy being a psycho grief killer? Well I enjoy URL spamming and constantly recreating alts/trials. EVE is a sandbox and I can do whatever I want!
Also, you might be right with me opposing space violence. But when you run with your vagabond 100% of the time you can when you're not massively outgunning whatever it was you were trying to gank in the first place, you oppose space violence as well. Of course arguing that you should fight when experience tells you that you're gonna get owned would be 'tarded and anyone suggesting to do so is as well. But isn't that exactly what you keep asking "carebears" to do?
Oh wait, no, you're actually asking them to stop making profitable ops, which is what I find the defining motivation of a carebear.
Furthermore, it's not just unprofitable, but downright impossible to work as law enforcer in low sec with stations that let pirates dock everywhere, and idiotic "ingame laws" that make the law enforcer frequently lose more sec rating than the psycho grief killers themselves in the long run. Like you, trying to stay above -2.0, and probably still managing to effectively be an all-out pirate / psycho grief killer.
Take note that "bounty hunters" as a profession exist in the same way that "pirates" do. If either exist, then only as completely ineffective caricatures of what they ideally should be doing (if the game mechanics worked in a different way)
Go (try to) be a "pirate" in 0.0 - In low sec, you're just a psycho grief killer exploiting CCPs broken concept of the law to the detriment of everyone else.
now now, show us on the bunny where the ebil pir8 touched you. _
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Dabljuh
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Posted - 2009.10.17 15:20:00 -
[143]
Originally by: SunGod RA now now, show us on the bunny where the ebil pir8 touched you.
Yawn. I dunno. Arguments and points and stuff (that may be wrong, I'm a noob and all) and in return I get... spam? Try harder.
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Bourreau
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Posted - 2009.10.17 20:15:00 -
[144]
You're still here?
Go away. Daughter of Liberty! whose knife So busy chops the threads of life, And frees from cumbrous clay the spirit; Ah! why alone shall Gallia feel The beauties of thy pond'rous steel? Why must not Bri |

Sable Blitzmann
Minmatar Eve University
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Posted - 2009.10.18 01:58:00 -
[145]
Spec,
I've been reading your blog since before I joined EVE a few months ago. Very entertaining.
I believe you have some fantastic ideas, and I'll definitely be voting for you. =D
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AdmiralJohn
Gallente The Unknown Bar and Pub
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Posted - 2009.10.18 02:09:00 -
[146]
Dabljuh is a troll, no one could be that stupid and still know how to breathe.
On-topic: I like your ideas, Spec.
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Jason Marshall
Gallente Hammer Of Light Aegis Militia
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Posted - 2009.10.18 03:27:00 -
[147]
You have my vote if you pass me confidential information that will help me get ahead of market trends. =)
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Lex Alandar
DEATHFUNK
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Posted - 2009.10.18 04:47:00 -
[148]
Originally by: Dabljuh blah blah blah bunch of bull**** from someone who failed reading comprehension 101 and likes to fail at e-assumptions
What a senseless waste of human life.
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Golden Helmet
Caldari The Python Cartel.
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Posted - 2009.10.18 11:16:00 -
[149]
Spec for CSM '09! If you don't vote for him, you're racist! 
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Venetian Tar
United Systems Navy Zenith Affinity
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Posted - 2009.10.18 11:30:00 -
[150]
There's a lot of walls of text in this here thread.
Can we get a tl;dr for each of them please? |
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1717
Minmatar Sebiestor tribe
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Posted - 2009.10.18 11:40:00 -
[151]
Have my votes Spectre. 07
(bump)
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Lars Lodar
The Python Cartel.
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Posted - 2009.10.18 11:41:00 -
[152]
Edited by: Lars Lodar on 18/10/2009 11:41:22
Originally by: Venetian Tar There's a lot of walls of text in this here thread.
Can we get a tl;dr for each of them please?
Sure. Basically if you vote for Spectre, CCP will mail you kittens and blowjobs.
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General Coochie
The Bastards The Bastards.
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Posted - 2009.10.18 12:31:00 -
[153]
Edited by: General Coochie on 18/10/2009 12:33:04 I will vote for Spec cause he is a cool guy and I like his visions.
However trying and curing eve just a bit from blob warfare is not easy. I agree with Avan Sercedos concern about frigates getting it easier under gate fire. If you make frigs able to tackle easily at gates you will limit soloing even more, no matter what agility changes you make, as a SEBO inty can catch almost anything. I'm thinking about my thorax, I'm outlaw so I'm free game to everyone. If there is a frigate or interceptor on gate ready to tackle I'm ****ed. That is the way of being outlaw and I accept it, however if everyone easily could be tackled on the gate by interceptor I think it would promote gate camps more and making soloing without a scouting alt suicide for everyone wanting to explore low sec. This would further add to ppl not wanting to go to low sec. And then you would have to come up with even stronger incentives for ppl to go to low sec. And I think even coming up with good balanced isk advantages of low sec is tricky as it is.
I think making frigs able to tackle anyone (not just outlaws) at gates would be the deathblow to soloing in low sec in anything but a frig. Limiting one man gangs and limiting small gangs even more.
You have a 3*SB phobos but not everyone has or wants to risk it at a camp. A sebo stiletto on the other hand gets the job done for ~20mill and isn't a sitting duck as much as the phobos is.
It would be to easy setting up a working gate camp.
I think leave the gate mechanic more or less as it is. I do like your aggression session change timer suggestion though for station that could go for gates as well. Then make the belts and other celestials in low sec worth visiting. This doesn't have to mean that low sec suddenly gets crowded by carebear victims. But if low sec was truly rewarding you would atleast not be able to instantly know if someone is a bait or a potential victim at a celestial, this might make ppl more inclined to attack at celestials solo or small gangs, taking the fighting away from gates and stations. Cause 95% of everything in belts these days is bait, and knowing that it is bait is what makes ppl bring the blob against the potential blob thats waiting.
Got Cooch?, solo PvP movie
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.18 15:40:00 -
[154]
Originally by: General Coochie Edited by: General Coochie on 18/10/2009 12:33:04 I will vote for Spec cause he is a cool guy and I like his visions.
However trying and curing eve just a bit from blob warfare is not easy. I agree with Avan Sercedos concern about frigates getting it easier under gate fire. If you make frigs able to tackle easily at gates you will limit soloing even more, no matter what agility changes you make, as a SEBO inty can catch almost anything. I'm thinking about my thorax, I'm outlaw so I'm free game to everyone. If there is a frigate or interceptor on gate ready to tackle I'm ****ed. That is the way of being outlaw and I accept it, however if everyone easily could be tackled on the gate by interceptor I think it would promote gate camps more and making soloing without a scouting alt suicide for everyone wanting to explore low sec. This would further add to ppl not wanting to go to low sec. And then you would have to come up with even stronger incentives for ppl to go to low sec. And I think even coming up with good balanced isk advantages of low sec is tricky as it is.
I think making frigs able to tackle anyone (not just outlaws) at gates would be the deathblow to soloing in low sec in anything but a frig. Limiting one man gangs and limiting small gangs even more.
You have a 3*SB phobos but not everyone has or wants to risk it at a camp. A sebo stiletto on the other hand gets the job done for ~20mill and isn't a sitting duck as much as the phobos is.
It would be to easy setting up a working gate camp.
I think leave the gate mechanic more or less as it is. I do like your aggression session change timer suggestion though for station that could go for gates as well. Then make the belts and other celestials in low sec worth visiting. This doesn't have to mean that low sec suddenly gets crowded by carebear victims. But if low sec was truly rewarding you would atleast not be able to instantly know if someone is a bait or a potential victim at a celestial, this might make ppl more inclined to attack at celestials solo or small gangs, taking the fighting away from gates and stations. Cause 95% of everything in belts these days is bait, and knowing that it is bait is what makes ppl bring the blob against the potential blob thats waiting.
Thanks Cooch.
I totally agree with you. The overarching idea here is to make frigates (and all combat ships) viable in lowsec. The preferred method to reach that goal would be to make an actual reason for people to leave the gates/stations where pilots won't have to worry about sentry fire. Unfortunately, this sort of thing will probably take a pretty decent overhaul of lowsec in the same manner that nullsec just got via Dominion. Ideas like scaling sentry damage, reducing GCC and increasing ship align times are more approachable and "quick fix" changes that might help patch over and improve the situation for now but what I really would like to see is a refactoring and updating of lowsec to provide a unique/profitable play experience for everyone. So basically what I want to do is:
(1) Push for a redesign of lowsec so that it has a unique niche and can be profitable while giving pilots of all professions the tools to defend themselves (because right now lowsec is a death trap and the risk vs reward still is out of whack).
(2) Help champion and push through smaller changes that will help improve the current implementation of lowsec while working on #1.
I don't claim to be the first with either of these things. Lot's of small changes have been made to lowsec to try and help its viability and Lark already championed a topic to raise the lowsec redesign during the last CSM. I just want to make sure that both these paths are kept in front and continue to be worked towards.
----- The Python Cartel - My Pirate Blog |

General Coochie
The Bastards The Bastards.
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Posted - 2009.10.18 17:05:00 -
[155]
Edited by: General Coochie on 18/10/2009 17:05:55 Since we almost fully agree. I wont add anything more to that discussion.
Good luck with this and I hope it turns out well so we get a more interesting low sec in the end.
Even as a pirate I sometime get a sudden carebear drive and get a stupid idea to try and make isk some other way the by pirating to buy new ships. But every time low sec, which is my home, just can't give enough to warrant it. And it should be noted that pirating has never yielded me so little isk as it does now and still nothing else gives enough isk in low sec to invest my time in it. And then I even consider it 100% risk free as I know my region all to well to get caught doing something carebeary.
Got Cooch?, solo PvP movie
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Yargok
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Posted - 2009.10.19 11:39:00 -
[156]
Ah well, WH¦s you find in lowsec are generally quiet and profitable, but only because most casual WH runners enter through hi-sec.
I dont know how to phrase this, but Spectre would be really well fit for this "job". I am not biased because he is my boss, but rather because I¦ve come to see his qualities and know he will do a good job.
I even managed to convince my GF to give her acc¦s votes to you.. even if she is a miner.
It makes sense, if you make mining more fun, and lowsec more profitable maybe both the miners and pirates will be happy! (yes i know there are better ores in lowsec atm, but in no way worth it for the isk/hour ratio when you can just afk mine veldspar)
It is a little sad how it is atm.. if you are out hunting for targets and see someone at a belt, it is either a bait or an idiot.
Im not saying I want to have it easier to kill miners/ratters, I just want more of them. And if they have an equal chance of getting away then me catching them thats fine.
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.19 18:45:00 -
[157]
Helicity Boson was kind enough to create me a fantastic banner that brings together my run for CSM, my awful avatar and a naked chick with a pirate flag. If anyone feels like they enjoy any or all of these three things, please put this in your forum signature and show a little bit of support:
Thanks everyone. The support so far has been really appreciated! -----
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Steamrunner
Caldari
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Posted - 2009.10.19 19:33:00 -
[158]
Spec's ideas seem to be vague enough to allow for modification but precise enough to warrant consideration. Election politics isn't an exact science and I think Spectre3353 is treading lightly over this particular minefield by sitting on the fence, and as such it is my belief that we should run his ideas up the flagpole and see who salutes them. To this end, I'll be voting for Spectre3353 because this thread introduced me to the term "magic space treacle" and I urge you all to do likewise.
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Helicity Boson
Amarr The Python Cartel.
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Posted - 2009.10.19 22:19:00 -
[159]
I now approve of spectre even more, since he is fielding the awesome naked chick with pirate flag banner.
My Pirate Blog |

Hallan Turrek
Caldari Noir. Noir. Mercenary Group
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Posted - 2009.10.20 10:58:00 -
[160]
Here's my interview with Spectre. ________________________________________ A merry life and a short one shall be my motto. Bartholomew Roberts
Check out my blog. |
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Yargok
The Python Cartel.
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Posted - 2009.10.20 13:17:00 -
[161]
Good interview.
He almost came off like a sane human being! :P
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.20 14:22:00 -
[162]
Originally by: Yargok He almost came off like a sane human being! :P
What are you trying to say???????????! -----
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General Coochie
The Bastards The Bastards.
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Posted - 2009.10.20 14:43:00 -
[163]
Great stuff hallan.
I would put your banner in my sig, but I like my own to much  Got Cooch?, solo PvP movie
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Amaron Ghant
Caldari Matsuko Industries
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Posted - 2009.10.20 16:18:00 -
[164]
Interesting. Lowsec definately needs some tlc, so you will quite possibly get my vote. I would sup with the devil and forget to use a long spoon if it led to me spitting on the grave of nationalism.
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Scrobes
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Posted - 2009.10.20 16:44:00 -
[165]
I'd vote for Dabljuh. ;)
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Bourreau
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Posted - 2009.10.21 04:28:00 -
[166]
Originally by: Scrobes I'd vote for Dabljuh. ;)
GAHHHHHHH! Daughter of Liberty! whose knife So busy chops the threads of life, And frees from cumbrous clay the spirit; Ah! why alone shall Gallia feel The beauties of thy pond'rous steel? Why must not Bri |

DeBingJos
Minmatar
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Posted - 2009.10.21 09:15:00 -
[167]
About gatecamping,
Just an idea: If there is an easy way to see who is on the other side of a gate the gatecamp could still be done, but it would be a lot more difficult.
Gatecamps from Highsec to Lowsec would almost cease to exist and a gatecamp from lowsec to lowsec (or 0.0) would mean you'd have to camp the gate at 2 sides. Thus increasing the number of ships you need.
Less gatecamps means more traffic to lowsec. Which is also good for the pirates. And lets be honest, it is more fun to ransom/kill another ship if you have to look for it instead of waiting in a boring gatecamp...
Another suggestion for your campaign: Fix the ship sensors, clicking every 2 seconds is hardly fun.
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Wensley
Minmatar The Tuskers
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Posted - 2009.10.21 12:49:00 -
[168]
My vote is for sale. What's it worth to you, Speccy Weccy?
Read my Piracy Blog
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Avan Sercedos
The Tuskers
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Posted - 2009.10.21 12:56:00 -
[169]
Originally by: Wensley My vote is for sale. What's it worth to you, Speccy Weccy?
SCANDALOUS!
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.21 13:20:00 -
[170]
Edited by: Spectre3353 on 21/10/2009 13:22:21
Originally by: Wensley My vote is for sale. What's it worth to you, Speccy Weccy?
10 Pence.
Originally by: "DeBingJos" About gatecamping,
Just an idea: If there is an easy way to see who is on the other side of a gate the gatecamp could still be done, but it would be a lot more difficult.
Gatecamps from Highsec to Lowsec would almost cease to exist and a gatecamp from lowsec to lowsec (or 0.0) would mean you'd have to camp the gate at 2 sides. Thus increasing the number of ships you need.
Less gatecamps means more traffic to lowsec. Which is also good for the pirates. And lets be honest, it is more fun to ransom/kill another ship if you have to look for it instead of waiting in a boring gatecamp...
Another suggestion for your campaign: Fix the ship sensors, clicking every 2 seconds is hardly fun.
I can't speak for everyone but most people running an effective gatecamp already watch both sides of the gate with part of their gang or a cloaked alt. I agree that less gatecamps would be good for lowsec but I don't think allowing vision to the other side of the gate is the way to achieve that. Additionally, the ship sensor issue has already been brought up by the current CSM and I am pretty sure the delay is being reduced in the next patch (but not removed). -----
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Gaven Darklighter
Gallente The Athiest Syndicate Advocated Destruction
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Posted - 2009.10.21 19:45:00 -
[171]
weather or not I have substantial monetary gain to be had by supporting him I will gladly vote for him because while I may not agree with him all the time, at least he isn't a dilapidated sac of carebear tears waiting to be popped.
GL Spec
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Avan Sercedos
The Tuskers
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Posted - 2009.10.21 19:57:00 -
[172]
Originally by: Gaven Darklighter weather or not I have substantial monetary gain to be had by supporting him I will gladly vote for him because while I may not agree with him all the time, at least he isn't a dilapidated sac of carebear tears waiting to be popped.
GL Spec
au contraire
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Laedla Ququve
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Posted - 2009.10.21 21:33:00 -
[173]
I think you have some fine intentions about improving gameplay in lowsec, and I hope you will live up to your statements about working for all career types there - not only pirates. Not that I have anything against player pirates... Im not a pirate myself - rather I spend much time trying to dodge and avoid them - but the threat of player pirates is what makes gameplay in lowsec interesting to me. So keep it up 
Originally by: Spectre3353 To me, by far, the most important thing for me and my corp to get out of Eve is FUN. There are other things that get weighed in but this is and has always been the number one most important factor. Judging by the fact that we have a lot of fun, I would say we are successful pirates.
I like your approach to the game, and I am inclined to give you my vote.
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Dakius
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Posted - 2009.10.22 00:10:00 -
[174]
Who is Spectre3353?
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Marius' Mule
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Posted - 2009.10.22 04:41:00 -
[175]
Originally by: Dakius Who is Spectre3353?
He's the meanest in the place, step up he'll mess with your face. He's gonna tear down the wall even if he may not be here when you call. So you best be givin him your all.
He is the greatest man who ever lived.
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Cpt Branko
The Scope
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Posted - 2009.10.22 22:51:00 -
[176]
I can't say I like your ideas, as much as I would like a pirate CSM rep.
Originally by: Spectre3353
Quote: (1) No one wants to fly frigates around lowsec if they are unable to even use them at a majority of locations where pilots actually congregate/travel through (ie: gates, stations). This encourages the use of larger ships.
Make sentry guns scale based on ship size and possibly even gang size so that larger ships/gangs don't have such a severe advantage in lowsec and so that frigates don't get basically one-volleyed when engaging under sentries.
This is crap.
If you want more frigate usage, then people need more reasons to get out of gates. Giving gatecampers cheap and effective ships for tackling should not be on the agenda of anyone who honestly wishes a more populated low-sec.
Frigate tacklers on low-sec gates means that having a alt is even more mandatory then now.
Originally by: Spectre3353
Quote: (2) No one wants to fly ships around if they are just going to lose them in lame situations where they cannot get a fight out of it (ie: agility/speed changes mean that it is very difficult to travel without getting caught on a gate before you can warp). This also encourages or almost forces people to have multiple accounts with which to scout which I am not a big fan of.
Reverse some of the agility nerfs that were made so that people are less likely to be nabbed on a gate as they travel in smaller ships. Right now you can easily catch a plated cruiser with a regular old non-sensor boosted battlecruiser. It isn't even that hard to catch frigates aligning most of the time.
Blah. Gatecamps with more then one person caught plated cruisers before agility changes because someone would have that sensor booster. Gatecamps with one person in a BC you will always get away, because the only way they'll have the speed to catch you is in a nanofit. Which dies to sentries.
At any rate, what really did decrease the survivability of low-sec travel in non-frigate hulls (which are very safe to travel in bar the "I have 3 sensor boosters on my Lach with max gang bonus") was scramblers disabling MWD instantly. They slow things down much faster then the old 90% web did thanks to mass being reduced also instantly so you don't "plough through webrange" the way you used to, and the speed reductions also hurt here.
Align time is really a non-issue. The inability to MWD back to gate is.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Dawts
The Order of the EyE
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Posted - 2009.10.23 16:29:00 -
[177]
Why haven't you announced you can't run for CSM yet?
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Ravenesa
The Bastards The Bastards.
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Posted - 2009.10.23 20:24:00 -
[178]
Check his blog.
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RedSplat
Noir.
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Posted - 2009.10.23 21:16:00 -
[179]
Linking information in the public domain is against the EULA?
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Tristan Acoma
Caldari Dirah Dominion Dirah Dominion.
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Posted - 2009.10.23 21:32:00 -
[180]
Originally by: RedSplat Linking information in the public domain is against the EULA?
Sure is - that said using your real name as a toon name is beyond stupid.
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