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Cista2
Jita Direct Sale
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Posted - 2009.10.10 11:01:00 -
[1]
"Wtf of course it's 3-dimensional" you say. But I mean on solar system scale.
If I had left the ecliptic plane 1 year ago at 500 m/s, where would I be now? Can I travel indefinitely? And can I make a safe spot that can never be found, away from the plane?
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lollerwaffle
Sileo In Pacis
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Posted - 2009.10.10 11:04:00 -
[2]
Yes you can. You would't get far though, since to get to 1AU from where you were at that kind of speed would take you a very long time (can't be bothered to work out the maths, think in terms of years or decades).
Look up on what deep safes are, or safe spots made 20-30 AU above the plane. Some missions send you out there.
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TimMc
Gallente Brutal Deliverance
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Posted - 2009.10.10 11:16:00 -
[3]
Sometimes the systems are very flat, but othertimes you may find systems where gates are very much lower than the rest.
But yes you can may safespots in any direction.
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Cista2
Jita Direct Sale
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Posted - 2009.10.10 11:18:00 -
[4]
Originally by: lollerwaffle ...safe spots made 20-30 AU above the plane. Some missions send you out there.
Really? I had no idea about that. Then I suppose all distance calculations, including on search drones, are done in 3 true dimensions.
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Dahl Evonitek
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Posted - 2009.10.10 11:34:00 -
[5]
Edited by: Dahl Evonitek on 10/10/2009 11:34:30 Eve is a bit undecided if it wants to be a true 3D or 2D game. While movement in 3 dimensions is clearly possible and safe spots outside of the plane of ecliptik were mentioned it is not a true 3D environment.
The plane of ecliptik is the prefered plane of orientation. You can see that when moving up or down and stoping the ship. It mostly wont just stop but reorientate itself into the plane too. Also try going dead straight up or down. The ship often will spiral around as dead straight up or down seem corner cases to how the coordinate system works.
Furthermore you will have noticed that you can't "roll on your back". So yes it is sort of 3-dimensional but not to the extent as for instance Frontier: Elite II was with completely arbirary movement and positioning in 3 dimensions (also note the lack of newtonian physics simulation like there was in Frontier )
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Zephirz
Cruoris Seraphim Exalted.
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Posted - 2009.10.10 11:37:00 -
[6]
there were a couple guys who actually flew to another system with the use of the old probe system. Theres a movie of it somewhere...
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Batolemaeus
Caldari Money Liberation Services Corp
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Posted - 2009.10.10 11:54:00 -
[7]
Originally by: Zephirz there were a couple guys who actually flew to another system with the use of the old probe system. Theres a movie of it somewhere...
No they didn't. They just appeared as "being there" on the map, but they never left the system they were in. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Adonis 4174
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Posted - 2009.10.10 12:11:00 -
[8]
Originally by: lollerwaffle Yes you can. You would't get far though, since to get to 1AU from where you were at that kind of speed would take you a very long time (can't be bothered to work out the maths, think in terms of years or decades).
300,000,000 seconds per AU at 500m/s
= about 3472 days or yeah, around 9 years for an AU
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Washell Olivaw
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Posted - 2009.10.10 12:15:00 -
[9]
Originally by: Dahl Evonitek Eve is a bit undecided if it wants to be a true 3D or 2D game.
Can you move up, down, left, right, back and forward and every angle in between? Yes, so EVE is 3D, no undecided about it. That there are a few restrictions to the orientation of your ship is irrelevant. You may as well say Quake and Unreal aren't truely 3D because you can't stand on your head.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Dahl Evonitek
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Posted - 2009.10.10 12:57:00 -
[10]
Edited by: Dahl Evonitek on 10/10/2009 12:58:29 I take it you have never experienced how Frontier played out?
Navigating in space is a truely 3dimensional affair with not much of a prefered reference system. I loved how you flew around in Frontier and depending on what you approached your orientational reference changed, e.g. how when approaching a planet your idea of up and down in most cases changed to what we experience here on earth with a definite up and down that before might have been left or right or reversed.
That said Eve is not a space simulator but more like a RTS game with all units piloted by individual players in a combat situation and more like a social simulation outside of combat.
In the way the 3-dimensionality "feels" like in eve and truly 3-d games like Frontier are different beasts, but they were made with different goals and/or priorities with regard to what got into the game.
Things like quake have much less of a decision to make here as people moveing along a planetary surface is much more of a 2-D affair than navigation in space, so all you really need is solid 2-d navigation with some 3d elements like jumping, crawling and ramps/ladders or similar.
Eve feels more like quake than frontier in this regard, but that doesn't make eve a bad game, just one that is different to space games with more of a simulation ambition.
Regards, Dahl.
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wallenbergaren
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Posted - 2009.10.10 13:05:00 -
[11]
Edited by: wallenbergaren on 10/10/2009 13:04:56 So RL is less 3D than frontier because you move on horizontal surfaces and it's easier to orient yourself?
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Dahl Evonitek
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Posted - 2009.10.10 13:47:00 -
[12]
I believe it is so for your average ground dweller (of which I am one of course). Sure we can climb, jump and do somersaults. But navigation in the plane is more of a everyday concern to most of us. Pilots and a lot of flying or diving creatures have to pay much more attention to the z-axis than we do. Astronauts experience yet another level of arbitrary movement in 3 dimensions.
Eve is I believe more like piloting a submarine with perfectly adjusted buoyancy than navigation in the arbitrary 3-dimensionality of space.
Regards, Dahl.
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Washell Olivaw
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Posted - 2009.10.10 15:19:00 -
[13]
Originally by: Dahl Evonitek Navigating in space is a truely 3dimensional affair with not much of a prefered reference system.
Yes and no. In EVE and most sci-fi the action takes place in solar systems. As far as the current understanding goes, solar systems are for the majority of their lifespan arranged in a plane. In the novels, and real-life, an up and down reference is determined by the direction of rotation. This gives us a common, known and preferred reference system that humans accross the fleet can easily visualize.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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