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Thread Statistics | Show CCP posts - 3 post(s) |

Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.10.10 16:43:00 -
[1]
Originally by: CCP Abathur
That Moros issue...
We've decided to keep its drone bonus intact but reduce it from 50% per level to 20% per level. To compensate, the Dual 1000mm Railgun I has had its base damage mod increased by 15%, from 5.5 to 6.3.
As always, numbers are subject to change and we look forward to your constructive feedback.
I know this effects a lot of people who are in the Moros already.
Firstly training 56+ days for Gallente Dread 5 doing the same as a Dominix with level 5 Battleship != cool.
Most people only really train Battleship 5 because of the mega getting the sexy 25% bonus to tracking and to use the Moros.
So a 20% bonus just really isn't cool unless you want to give a drone control range to go with which by all means would make it good.
Failing that remove the bonus totally and give use 5% damage and 5% tracking which would be very valuable with the new turret changes.
Lastly failing all that just leave the Moros alone ...
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.10.11 18:48:00 -
[2]
Originally by: Christos Hendez Suggestion:
Change current Citadel Torpedoes skill to Citadel Missiles.
Since there is no T2 capital missile launcher (much like no t2 XL turrets) this should be the only pre-req skill for Torpedoes AND Cruise launchers.
If you insist on making Citadel Torpedos (skill) and Citadel Cruise Missiles (skill) then i request that you also make Capital Pulse, Capital Beam (ETC)
That or give us tech 2 capital stuff its about times 
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.10.13 00:47:00 -
[3]
Originally by: CCP Abathur
Originally by: kwix I think there's little doubt here that this nerf is entirely about the station hugging and low-sec usage of the Moros
No, it's more about the fact that a max skilled Moros pilot with 5x Ogre II's did 1109 DPS, which is more than a max skilled Carrier pilot with 10x fighters deployed.
Yes this might be true but a Moros's drone cannot follow you into warp nor can it use RR effectively.
So maybe buff the carriers fighters if they are so puny..... because frankly they are next to useless.
But seriously leave the Moros be or give it similar stats to a Mega or Hyperion < would like to see.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.10.17 13:09:00 -
[4]
Originally by: Elisean
Originally by: Leandro Salazar Edited by: Leandro Salazar on 16/10/2009 10:11:15 Nerfing the Moros' drones is a sad attempt at curing an ailment by fixing one symptom rather than trying to cure the sickness. Fixing aggro times and some of the ridiculously huge docking radii would be a much much better approach, but I guess that is too hard to do or something...
So you HONESTLY believe a dread should do more damage with 5 drones, than a carrier with 10 fighters?
Stop commenting on nothing and reply to THIS FACT.
So because you have more bigger guns you want to do more damage... ?
Do you play eve seriously there are ships that have 4 guns that have been in the game for years that do more than ships with 8 can do.
There are cases of frigates with more dps than a battleship.
Hell the only reason it's "5 drones" is because CCP wanted to reduce the lag that what was it 15 drones from a Dominix caused, at that time I don't remember how much a Moros had but i'd guess it'd be about the same amount.
So them 5 drones are secretly 30 drones stuck together with glue to help us play the game without a node crash 
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.10.18 00:39:00 -
[5]
Originally by: Fuujin Dear CCP:
Please seed the Citadel Cruise missile skillbook BEFORE dominion, so Phoenix pilots have their uselessness time minimized--all other dread pilots will still be able to engage past 65KM once the patch hits, but Phoenix drivers will be impotent until they:
- train Cruise 5 (likely already in progress)
- train Citadel Cruise to some respectable level
- train Guided Missile Precision to some respectable level
- Have their friendly neighborhood arms dealer buy the citadel cruise launcher/missile BPOs and build them
- Buy/acquire said launchers and missiles and equip them to their dread
All of the close-range weapons are in the game already, even if they aren't really used because of poor stats/balancing. So all dreads will be able to have a close-range loadout from day 1 of the update. However, given that a lot of capital engagements happen from 80+ KM between the two groups--requiring long-range guns and the new cruises--this will result in a lot of pointless aggrivation on the caldari drivers unless they get a special snowflake warp/cyno.
Preferably the launcher and missile BPOs could be seeded in advance, but I understand if that is too problematic to consider pre-patch. The skillbook itself is harmless to the present game setup though.
With any luck they will make it a capital missile skill book, otherwise that is very stupid since the other capital weapons dont have dual systems... even if the standard missiles.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.10.27 01:35:00 -
[6]
CCP : We gunna nerf moros it better than carrier ZOMFG
Eve Players : Why?
Seriously CCP what is your stance on this everyone hate your new proposals.
You need to give the moros more DPS or better tank if you remove the drones (sorry but 20% is not a real bonus it's just a waste) so what are we doing here?
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.10.29 03:47:00 -
[7]
Originally by: EdFromHumanResources
Originally by: Cheekything CCP : We gunna nerf moros it better than carrier ZOMFG
Eve Players : Why?
Seriously CCP what is your stance on this everyone hate your new proposals.
You need to give the moros more DPS or better tank if you remove the drones (sorry but 20% is not a real bonus it's just a waste) so what are we doing here?
Everyone in BladePERIOD maybe. I dont mind it, would like to see a use for guided missile precision though
Make it into a nag?
Awesome
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.11.07 02:20:00 -
[8]
Originally by: Hot Tubes Has the Moros' drone bonus been brought back up to 50%?
It has been on the test server anyway:
Linkage
Did they ever change the description in the first place?
But hopefully they have and ditto on Yaays remark on the blasters give more damage over rails, the benefit of more tracking when hitting still targets whilst being still is a tad stupid.
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.11.09 17:26:00 -
[9]
Originally by: Ezekiel Sulastin Edited by: Ezekiel Sulastin on 07/11/2009 19:05:10 From the titan thread:
Originally by: CynoNet Two Edited by: CynoNet Two on 07/11/2009 18:30:36
Originally by: Zeveron I dont know how complex this is, but I know that I cannot fit 7 launchers to have comperable dps with ALL other titans.
You may want to run through your figures again there champ. As things stand on sisi right now, the Leviathan does more damage with 6 launchers than the avatar and erebus do with 6 turrets.
Originally by: Serena Ku I noticed the turreted titans' damage bonuses are reduced to 200% per level, and the tracking penality was removed from the description. Looks like a fair compromise. What is the official statement regarding these changes?
Seleene has reverted his changes back to their previously silly levels.
Longer range XL guns have had their damage mods dropped by around 10-20%, including the 1000mm rail which has been rolled back to remove the recent 15% buff. Titans had their weapon bonuses reduced (avatar lost its cap use bonus, erebus lost 25% damage per level, levi dropped from -10% rof to -5%). All XL guns have had their base tracking nerfed by 50-80%. The tracking penalty on siege mods was dropped to -50% to compensate. Titans will struggle to hit sub-caps and dreads will only be useful for shooting structures and dying to supercaps.
Biggest BS blob wins every time.
So what's the plan for capital weapons now?
Reprocess them and stick Large guns on instead 5X bonus with 3 rails shouldn't be so bad 
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.11.19 01:09:00 -
[10]
Originally by: DigitalCommunist
Stuff
I don't think you've ever flown a dread before we don't want more damage at the cost of more time which i might add contradicted you point about what's the point of it if your still stuck in siege.
On to my other point.
Dread pilots want to kill stuff and kill everything and frankly should be able to be used as big heavy *****es again only to fear other dreads.
Screw the tracking penalties for starters if a bs isn't moving you should be able to put a huge hole through it's hull at maximum damage say 200% per a dread level then the Siege mod should give a 5 times mod right away so that towers and other structures can fear the dreads.
Dreads are meant to be feared why are you making them all soft and spongy with child safey stickers on them.
CCPs current line of thinking is just going to make eve boring you keep adding more HP to things we have to kill then making our guns that kill them smaller, the new weapons looked great when I first saw them bar the Moros nerf but now your taking the ****.
If you want to take our guns away give us MOAR MAG STABS -
Lastly if you feel inclined to make an official Cheekything's Modified Magnetic Stabliser with no bonuses i would be honoured  Eve Ideas Dom Loves, Hates & Wants |
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