Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.25 17:26:00 -
[1]
Wow you people are actually really good in ignoring the fact that the capital torpedo launcher had its rof reduced from 48 secs to 26 sec. Go on being mad about something really stupid.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.25 17:57:00 -
[2]
Originally by: Fuujin Edited by: Fuujin on 25/11/2009 17:44:09
Originally by: Merfio Wow you people are actually really good in ignoring the fact that the capital torpedo launcher had its rof reduced from 48 secs to 26 sec. Go on being mad about something really stupid.
I know its probably redundant to the learned person from the school of applied knowledge, but the cruise launcher has the old RoF of the torp launcher.
The torp launcher, while having a nearly double RoF, also cannot hit past 60km--and that's with max skills and rigs. Also, its explosion radius/velocity means that it cannot hit anything smaller than a dread for any appreciable damage, and even a dread will get about half damage from the torpedo. Meaning that even though it is firing nearly twice as fast, it's doing the same damage.
To put it yet another way, there's no reason to use it over the cruise launcher. And even the cruise launcher can't do full damage to a dreadnought. Or any structure smaller than a large tower (including all anchorable mods).
Citadel missiles are well and truly nerfed/useless in dominion. I'm crosstraining for a Revelation.
Didnt know that you guys put small towers on r64. As said in another thread, there something called hubs and outposts that you have to shoot also in dominion. I know theyre pretty small and tend to be moving....
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.26 12:12:00 -
[3]
Eh am i missing something. The explosoion radius has been like this before for 2 or 3 patches. Ive tested the citadel cruises missiles yesterday btw and made really good results.
Quote: [ 2009.11.25 ] (combat) Your Rajas Citadel Cruise Missile hits (Archon), doing 6412.1 damage.
He was moving with 60 m/s.
Quote: 2009.11.25 ] (combat)Your Rajas Citadel Cruise Missile hits Phoenix), doing 5807.1 damage.
He was sieged.
Quote:
[ 2009.11.25 ] (combat) Your Rajas Citadel Cruise Missile hits (Nidhoggur), doing 4089.4 damage.
He was doing 109 m/s.
Is this that bad at all?
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.26 14:31:00 -
[4]
Edited by: Merfio on 26/11/2009 14:33:30 Edited by: Merfio on 26/11/2009 14:31:54 Archon/Nidhoggur damage was on armor. I suggest testing it for yourself.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.26 15:56:00 -
[5]
You guys should really start testing it before jumping to any conclusions with your spreadsheets. just saying.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.26 16:39:00 -
[6]
Edited by: Merfio on 26/11/2009 16:42:25
Originally by: Sannye Edited by: Sannye on 26/11/2009 16:36:09 Merfio,do you have troubble reading?
No, you have. They were in since a few days. Not since tonight. Get your facts straight plz.
And btw you ever thought of suicide possibilties to get down SBUs quickly? Plz take a note how much damage torps do on stationary targets. Theyre just fecking awesome on them.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.26 17:10:00 -
[7]
Edited by: Merfio on 26/11/2009 17:12:04 Edited by: Merfio on 26/11/2009 17:10:44 About that this has changed last night:
Quote: The new version of the Citadel Torpedo follows the same trend as other unguided missiles. The explosion velocity is slightly higher than that of the Citadel Cruise Missiles (or 2250) which means target painters will have to be utilized in many situations to achieve full damage potential. They do considerably more damage than their missile counterparts, with reduced range and velocity.
The explosion radius of Citadel Cruise Missiles will be set to 1500, which differs from the current 1000 explosion radius of Citadel Torpedoes on Tranquility. This value has remained the same throughout many capital ship changes since capital ships were introduced with a signature radius of 1000, causing imbalances with the weapon system.
http://www.eveonline.com/devblog.asp?a=blog&bid=717
This more funny then i thought. It is already on the server since the introduction of the citadels cruises. Bot noone seems to be interested in testing them on Sissi. Yay eft warriors.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.26 17:18:00 -
[8]
Edited by: Merfio on 26/11/2009 17:18:01
Originally by: Seishi Maru
Originally by: Merfio Edited by: Merfio on 26/11/2009 16:42:25
Originally by: Sannye Edited by: Sannye on 26/11/2009 16:36:09 Merfio,do you have troubble reading?
No, you have. They were in since a few days. Not since tonight. Get your facts straight plz.
And btw you ever thought of suicide possibilties to get down SBUs quickly? Plz take a note how much damage torps do on stationary targets. Theyre just fecking awesome on them.
youmean on hypotetical targets inside 36 km? Anythign shorter than 60 km is waste of time.
Well plz try to see the bigger picture. SBUs are used for breaking sov in the new system. They have like 20.000.000 hp? How many suicide phoenix will you need for this? not even 20 i guess. Your bumping arguement doesnt count on that imho. And they have no forcefield.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.26 17:51:00 -
[9]
Edited by: Merfio on 26/11/2009 17:55:27 Edited by: Merfio on 26/11/2009 17:52:09
Originally by: Seishi Maru Nope. You lack understanding of how things really are nowadays. No reasonable alliance has ANY issues to field enough dreads to finish up any POS or target in less than 1 siege cycle. Singe the minimum time will always be 10 minutes, there is NO advantage at ALL to be able to kill some static target faster.
Dread performance is ONLY relevant on capital to capital combat. Even if dreads had all 30% less dps they would be far more than enough to kill common pos and static targets on the numbers any alliance can field nowadays.
Therefore MORE damage against POS is IRRELEVANT in 90% of situations. Unless CCP woudl drop siege cycle to 5 minutes....
And your failing to understand , that your nowadays things are changing most likely next week. I am trying to take that into account. You still dont answer my thought about the new SBUS, which can be multiple in a system and it might be interesting to have small teams killing those fast at night. We all dont know whats gonna happens with the new system. But plz dont pretend you already do. Im only making assumptions based on my own testing sessions.
Another false thinking form you is that only big alliances, who can field like 100 dreads at the same time are relevant. What about these smaller entities? Ah right they dont count, theyre only pets from someone..... With these changes smaller alliances could make a difference when spreading out.
|

Merfio
Caldari School of Applied Knowledge
|
Posted - 2009.11.27 14:16:00 -
[10]
Originally by: Seishi Maru
Originally by: Merfio Edited by: Merfio on 26/11/2009 17:55:27 Edited by: Merfio on 26/11/2009 17:52:09
Originally by: Seishi Maru Nope. You lack understanding of how things really are nowadays. No reasonable alliance has ANY issues to field enough dreads to finish up any POS or target in less than 1 siege cycle. Singe the minimum time will always be 10 minutes, there is NO advantage at ALL to be able to kill some static target faster.
Dread performance is ONLY relevant on capital to capital combat. Even if dreads had all 30% less dps they would be far more than enough to kill common pos and static targets on the numbers any alliance can field nowadays.
Therefore MORE damage against POS is IRRELEVANT in 90% of situations. Unless CCP woudl drop siege cycle to 5 minutes....
And your failing to understand , that your nowadays things are changing most likely next week. I am trying to take that into account. You still dont answer my thought about the new SBUS, which can be multiple in a system and it might be interesting to have small teams killing those fast at night. We all dont know whats gonna happens with the new system. But plz dont pretend you already do. Im only making assumptions based on my own testing sessions.
Another false thinking form you is that only big alliances, who can field like 100 dreads at the same time are relevant. What about these smaller entities? Ah right they dont count, theyre only pets from someone..... With these changes smaller alliances could make a difference when spreading out.
Evolution grandet the human being with a brain whose main capability is to annalyse situations and data and predict the future based on your understandings and experiences. Summarizing.. anyone with half a brain CAN and will predict 95% of everything that will happen after THIS or next or any other expansion. Everytime we warn ccp, they put connton intheir ears, say lalala!!! and push it anyway and 9 in 10 times it happens exaclty as we players with brain predicted.
our line of tough on other hand is not based on annalysis how how players behave but how you would LIKE to players behave. No one wil spread their fleets because then they will be massacrated 1 by one. Try separating your gang of 40 dreads in 4 groups of 10 dreads then count later the numbers of "noob" or worse things you will get in your mail and local after the fight ends.
yeah and bombs are also useless and will however never be used in pvp. i gotcha.
|
|
|