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Dyaven
Red Federation
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Posted - 2009.10.10 20:34:00 -
[1]
Yay. More Gallente whines.
I was (rather stupidly) playing around in EFT with an Arazu fit to actually damp things. Seeing as there's no room for a shield tank of any sort with 6 mids, and how 5 of them are taken up instantly (MWD, Point, 3 Damps). So I slapped a 1600mm plate on there, and my jaw dropped at the align time- 9.6 seconds!? Even without the plate, it's a dreadful 7.8 seconds. A Myrmidon with a 1600mm plate only aligns one second slower than a plated Arazu! How can a ship that needs stealth and range be so fat and slow? On top of having the worst EWAR system, I don't see how this ship is flyable in any way shape or form.
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Neriel Odershank
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Posted - 2009.10.10 20:37:00 -
[2]
Arazu makes me sad. It could be a nice ship, but it's just broken in so many ways.
CCP is strangly quick in fixing caldari ships, the only things they are quick about gallente... is nerfing them...
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Furb Killer
Gallente
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Posted - 2009.10.10 20:50:00 -
[3]
Which is pretty much the same as the other recon ships.
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Renarla
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Posted - 2009.10.10 20:53:00 -
[4]
Originally by: Furb Killer Which is pretty much the same as the other recon ships.
Really? *Peeks at EFT*
Wow...
Without any fitting mods and all skills V: Arazu: 7.6s Falcon: 6.7s Pilgrim: 7.8s Rapier: 6.7s
Am I the only one that sees this as completely backwards? The one with the 'safest' operating range, 100km+, has one of the fastest align times (Falcon) while the mid-range (Arazu) is 7.6s and even worse, the close-range Pilgrim is 7.8s? However, on another note, I now have one of those annoying sigs. |
BiggestT
Caldari Amarrian Retribution
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Posted - 2009.10.10 20:55:00 -
[5]
You can only really use it to tackle, and shut off mwd's from long range.
It is possible to form a nice combo with a falcon, but it's kinda niche (and the "why not use another falcon instead" kinda makes it less cool)
So yes, sensor damps shld be made more viable on this ship. EVE Trivia EVE History
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Psiri
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Posted - 2009.10.10 20:56:00 -
[6]
It's a ship that has its place in recon+sb gangs and limited use for anything else, as for the blaster Arazu it's pretty much just a very poor Pilgrim.
One thing though, why would you ever want to fit a 1600mm plate on it anyway? It has an abundance of mids that can be used for a shield buffer.
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Furb Killer
Gallente
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Posted - 2009.10.10 20:56:00 -
[7]
While ago i wanted to go through caldari space when i still was in FW with my rapier (just for travelling). I forgot that you cant cloak in space of opponent race, and believe me without the cloak it looks like it takes a rapier ages to allign, and that is the fastest alligner.
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McHaulie
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Posted - 2009.10.10 21:08:00 -
[8]
Originally by: Psiri It's a ship that has its place in recon+sb gangs and limited use for anything else, as for the blaster Arazu it's pretty much just a very poor Pilgrim.
One thing though, why would you ever want to fit a 1600mm plate on it anyway? It has an abundance of mids that can be used for a shield buffer.
6 is not an "abundance", especially considering it's function.
If you gave me 8 mids on an Arazu I would still be hard pressed to fit a decent shield buffer along with the propulsion, points, damps and cap booster.
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Don Pellegrino
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Posted - 2009.10.10 21:34:00 -
[9]
dont forget that it has one of the worst capacitor of all the cruisers, especially when compared to the other T2 cruisers (including other reacons).
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Co'chese
Hedion University
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Posted - 2009.10.10 21:42:00 -
[10]
Originally by: McHaulie
Originally by: Psiri It's a ship that has its place in recon+sb gangs and limited use for anything else, as for the blaster Arazu it's pretty much just a very poor Pilgrim.
One thing though, why would you ever want to fit a 1600mm plate on it anyway? It has an abundance of mids that can be used for a shield buffer.
6 is not an "abundance", especially considering it's function.
If you gave me 8 mids on an Arazu I would still be hard pressed to fit a decent shield buffer along with the propulsion, points, damps and cap booster.
haha apparently you want you cake and eat it too? i think all the recons pretty much fall into this category. either fit a tank or ewar or tackle not all three. the problem with the arazu is not lack of slots its the poor performance of its ewar compared to the others. i think the key is if you want tank then you can get a good tank an a point but if you want 2 tackle mods then you have to sacrifice some tank. its give and take.
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Cpt Branko
The Scope
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Posted - 2009.10.10 21:57:00 -
[11]
Edited by: Cpt Branko on 10/10/2009 21:57:49
Originally by: Renarla
Without any fitting mods and all skills V: Arazu: 7.6s Falcon: 6.7s Pilgrim: 7.8s Rapier: 6.7s
Am I the only one that sees this as completely backwards?
Probably, given this is how it works for practically every shipclass: agility Minmatar Caldari Gallente Amarr
speed: Minmatar Gallente Amarr Caldari
Only problem with the Arazu is that it does not have a large enough damp bonus to make it worth using damps. Otherwise, it sees awesome usage as a long range point ship or as a shorter ranged MWD killer. Both of these are very powerful things, long range tackle in particular.
With a single damp, it is not lockable by a generic non-SBed ship at its point range.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.10.10 22:42:00 -
[12]
Originally by: Dyaven Yay. More Gallente whines.
I was (rather stupidly) playing around in EFT with an Arazu fit to actually damp things. Seeing as there's no room for a shield tank of any sort with 6 mids, and how 5 of them are taken up instantly (MWD, Point, 3 Damps). So I slapped a 1600mm plate on there, and my jaw dropped at the align time- 9.6 seconds!? Even without the plate, it's a dreadful 7.8 seconds. A Myrmidon with a 1600mm plate only aligns one second slower than a plated Arazu! How can a ship that needs stealth and range be so fat and slow? On top of having the worst EWAR system, I don't see how this ship is flyable in any way shape or form.
yeah well we stopped using arazus in corp cuz they were getting killed left and right.
now we use tackling interceptors. does the same job, only faster, and they actually survive. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Captain Vampire
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Posted - 2009.10.10 22:52:00 -
[13]
The arazu is obsolete at the moment, as its role is pretty much done better by other ships. It still has a niche role in W-space though and scrambling in lowsec gate camps, but thats all.
General scouting and tacking in k-space:
Interceptors > Arazu
Cloaking advantage is negated by local, arazu warps slower and moves slower. Any gatecamp able to prevent a ceptor from warping out will catch an arazu.
EWAR:
Falcon > Arazu
Falcon is hand down better, no point comparing these ships.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.10.11 01:15:00 -
[14]
Originally by: Renarla
Am I the only one that sees this as completely backwards? The one with the 'safest' operating range, 100km+, has one of the fastest align times (Falcon) while the mid-range (Arazu) is 7.6s and even worse, the close-range Pilgrim is 7.8s?
ER. Yeah. Check the Falcon's operating range again. They nerfed it recently - ECMs are now shorter range than damps. They go into falloff at about the same time as the non-overheated warp disruptor runs out of range.
Originally by: Captain Vampire The arazu is obsolete at the moment, as its role is pretty much done better by other ships. It still has a niche role in W-space though and scrambling in lowsec gate camps, but thats all.
General scouting and tacking in k-space:
Interceptors > Arazu
Cloaking advantage is negated by local, arazu warps slower and moves slower. Any gatecamp able to prevent a ceptor from warping out will catch an arazu.
Oh god no. Local is a pain, sure, but covert cloaking remains awesome - you're always the one picking the fight, and that makes up a _lot_ of difference in general combat capability. 'ceptors make better straight tacklers, sure. But the Arazu is the one with the 50km+ point, the ability to damp down a target (most non recons) below that 50km point range with a single damp, and an actually fairly handy amount of drone firepower as well.
Sure, if all you want is a fast, long range point, then a 'ceptor is the tool for the job. If you want a combat scout though, Arazus are still pretty good.
Quote:
EWAR:
Falcon > Arazu
Falcon is hand down better, no point comparing these ships.
If all you want is ewar, pick the ship more specced in ewar. Arazu is a multi role ship.
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Rexthor Hammerfists
Rage of Inferno Zenith Affinity
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Posted - 2009.10.11 01:44:00 -
[15]
The arazu could be a nice ship, even with todays dampeners which arent as good as ecm but still have an impact.
What hurts the ship and its tackling-role, is having a small tank and a range bonus forcing it to keep its range. It turns slow tho, it has horrible cap making it tough to keep the damps and tackle running after a few mwd cycles and its locktime makes me bite my keyboard everytime i warp on a target, only to watch it get away while locking it up.
Cruiser railguns arent quite up there with lasers or arties with the coming buff either, especially when only being able to fit 3. -
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Psiri
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Posted - 2009.10.11 01:53:00 -
[16]
Originally by: McHaulie 6 is not an "abundance", especially considering it's function.
If you gave me 8 mids on an Arazu I would still be hard pressed to fit a decent shield buffer along with the propulsion, points, damps and cap booster.
If you go lolfit blasters damps don't do nothing anyway, which means plenty of mids to spare for tank. If you go for the standard long range tackler fit (ie. the one which is actually has a use) you're operating at ranges where you do not need more than one or two damps at most, which means still having a fair buffer for a long range engagement ship.
The Arazu is fine, as it at least has a unique role to fill. The Lachesis on the other hand...
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Adacia Calla
Minmatar 1st Steps Academy Tread Alliance
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Posted - 2009.10.11 03:15:00 -
[17]
Originally by: Grimpak
Originally by: Dyaven Yay. More Gallente whines.
I was (rather stupidly) playing around in EFT with an Arazu fit to actually damp things. Seeing as there's no room for a shield tank of any sort with 6 mids, and how 5 of them are taken up instantly (MWD, Point, 3 Damps). So I slapped a 1600mm plate on there, and my jaw dropped at the align time- 9.6 seconds!? Even without the plate, it's a dreadful 7.8 seconds. A Myrmidon with a 1600mm plate only aligns one second slower than a plated Arazu! How can a ship that needs stealth and range be so fat and slow? On top of having the worst EWAR system, I don't see how this ship is flyable in any way shape or form.
yeah well we stopped using arazus in corp cuz they were getting killed left and right.
now we use tackling interceptors. does the same job, only faster, and they actually survive.
Not to mention a full fit inty costs 1/5 as much as a fit Arazu :/
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Titan Pilot
Amarr Imperial Academy
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Posted - 2009.10.11 06:21:00 -
[18]
They need to remove the Arazu from the DB and replace it with a ship called "Because of Falcon" ... kidding!!!
The truth is the ship ain't terribad. I mean you have a plate for buffer to allow you wiggle room during an engagement. The damps can allow you to tackle alot of ships with impunity and with a bit of luck, the rats can help you kill it. If you decide to engage more than 1 ship, well I guess your kinda screwed and should be spamming warp about now GOGOGOGOGOGOGO
Sadly, Armor plated Recons are not the best choices for roaming gangs that usually include Shield buffers and logistics. I do think CCP is starting to acknowledge this difference. And yes, this likely means shield buffers will be nerfed with mass increases in all likelyhood.
So to answer your question, the Arazu is likely to get better, eventually. Just you watch.... SoonTM
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.10.11 09:31:00 -
[19]
They're already looking at giving the ewar ships (apart from Rook/Falcon) bigger bonuses to make up for the various nerfs the ewar systems have received. So Soon™ indeed. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.10.11 09:37:00 -
[20]
Originally by: Grimpak now we use tackling interceptors. does the same job, only faster, and they actually survive.
I'd love to know how you fit a probe launcher and covops cloak on your interceptors.
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kessah
Mentally Unstable Enterprises
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Posted - 2009.10.11 11:31:00 -
[21]
Originally by: Gypsio III
Originally by: Grimpak now we use tackling interceptors. does the same job, only faster, and they actually survive.
I'd love to know how you fit a probe launcher and covops cloak on your interceptors.
me too.
imho there is nothing wrong with Gallente Recons, they serve a very important role.
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King Rothgar
Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.11 11:34:00 -
[22]
The gallente recons are long range tacklers, not sensor damp ships. Yes they have a bonus to it but it is a secondary EW, not the primary. Complaining about their capabilities as a sensor damp ship is like complaining about amarr recons tracking disruptor bonus or the minmatar's target painter bonus. These ships get two totally separate sets of EW bonuses. The main one for the gallente is warp disruptor range and believe me, that's useful. The minmatar get a web range bonus and the amarr get that oh so lovely neut bonus. Those 3 bonuses are very powerful if used properly. The caldari are the ones who kinda get screwed with just 1 trick unless someone added a new bonus without me noticing. -----------------------------------------------------
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Gim Memore
Caldari Provisions
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Posted - 2009.10.11 11:35:00 -
[23]
An arazu can tackle an enemy 40-50km away as fast as it can lock (which with 1 sb and 1 sig amp, is pretty quick), whereas an inty needs to travel the distance first. If it's landing out of warp or is for another reason staring at 0 speed, then often the arazu could have the tackle when the inty couldn't.
Maybe more importantly, this also applies to shutting off mwds. The arazu can land outa warp and shut it off at over 20km. The inty needs to approach and altho it accelerates very quickly, the split second can make the difference between getting the tackle and not.
Then of course, the arazu can warp cloaked and probe out targets whereas the inty can't...
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Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.10.11 11:43:00 -
[24]
Originally by: Gypsio III
Originally by: Grimpak now we use tackling interceptors. does the same job, only faster, and they actually survive.
I'd love to know how you fit a probe launcher and covops cloak on your interceptors.
we have covert ops for that
but if you're talking about cruiser-sized probing ships, we have rapiers and falcons and pilgrims that do that too. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.10.11 12:22:00 -
[25]
Originally by: Gim Memore An arazu can tackle an enemy 40-50km away as fast as it can lock (which with 1 sb and 1 sig amp, is pretty quick), whereas an inty needs to travel the distance first. If it's landing out of warp or is for another reason staring at 0 speed, then often the arazu could have the tackle when the inty couldn't.
Maybe more importantly, this also applies to shutting off mwds. The arazu can land outa warp and shut it off at over 20km. The inty needs to approach and altho it accelerates very quickly, the split second can make the difference between getting the tackle and not.
Then of course, the arazu can warp cloaked and probe out targets whereas the inty can't...
Lets not forget that a _single_ damp is enough to damp a target's lock range to the point where it can't lock the Arazu. Barring other recons, at least. (Admittedly, the case of e.g. a Rokh, that's quite narrow a threshold)
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RuleoftheBone
Minmatar The Littlest Hobos Ushra'Khan
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Posted - 2009.10.11 12:55:00 -
[26]
I have actually enjoyed flying the Arazu recently. Fitted with 48km/18km/damp/damp I can tackle whatever and shut it's lock range down to whatever 51%+51% is for a given ship...they cannot lock or shoot back and wingmen can stay at range with impunity.
I have also been cycle damping in conjunction with other EWAR and using it to counter ECM....still works pretty well.
Heck even shock-tackled a Crow from range...shut off its MWD and gave some BS's along for the ride the chance to get the kill. Go figure.
Very effective and annoying ship...perhaps not very useful in large fleets but it works.
As pointed out ealier though...the Lachesis is nearly as bad as the Huginn due to rubbish grid/CPU and terrible 3 slot lows.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2009.10.11 13:07:00 -
[27]
Lachesis and Huginn suffer from the same problem. Their theoretical 'more gank' isn't really.
Arazu and Lachesis... actually I have to say despite all this so far, their real weakness is in RSDs - they're ... expensive to fit, in CPU, cap use, and too short on range.
A bit of an upward tweak on fitting space on both Lachesis and Huginn would then be all that's needed to make those good ships too - as is the Huginn can't fit a decent auto + HAM fit, because of grid problems. Lachesis more or less has the same problem - runs out of fitting space for a 'gankish' fit.
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Noisrevbus
Caldari Breams Gone Wild
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Posted - 2009.10.11 13:10:00 -
[28]
Originally by: James Lyrus
Lets not forget that a _single_ damp is enough to damp a target's lock range to the point where it can't lock the Arazu. Barring other recons, at least. (Admittedly, the case of e.g. a Rokh, that's quite narrow a threshold)
I can only agree with Lyrus here.
Let's not forget that a single damp also force smaller tackling ships that can burn into range quickly (ie., interceptors) down to scram range with a single damp. Then consider looking at using the Arazu in an armor tanked gang (with armor RR) and you can all of a sudden setup 3x damps + dual tackle, and sport a larger tank than a Falcon (and still fullfill the breadth of your EWar-role). The same also apply to any ship that fight closer to it's lock range, a single damp can turn his day into a rather gloomy one. On top of everything, no one seem to overstack sensor boosters to deal with damps today (as some still do with ECCM) and damps are not chance-based.
Take a moment to consider what damps do to a Scimitar for example, which does not have the habit of hugging the ships it repairs (even a single damp forces a Scimi into a range far smaller than it's manoeuverable comfort-zone). In the right hands and the right gang, an Arazu is a very good ship, and if someone said that Falcons beat Arazu's in the EWar role (EWar being defined in this case as only the ECM vs. Damps), then Arazu beat the Falcon at everything else. From tank to secondary EWar, group utility, damage, target priority etc. etc. It was said before the ECM nerfs: all the Caldari recons did was ECM. Now the gap in primary EWar is smaller and a ship like the Arazu still do everything else much better (while not sacrificing up to 5 slots just to augment it's damps, and not having to fit one damp per racial sensor).
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Djakku
Gallente Heavens Gate Consortium Distant Drums
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Posted - 2009.10.11 15:33:00 -
[29]
The Arazu is a ship I have learnt to love.
There are basically two ways to set it up, either with damps and a nice armor tank, however this gives you little dps and is ideally only used in gang warfare, good for pirating imo, probe out a missioning BC or BS and hold it there until backup arrives. I have a couple of fits on battleclinic which suit this role.
fat tank and little dps Some dps.
If you are lucky you can use the first fit (200mm rails) to solo n00b ratters, or drunken Ferox pilots. *Note* The Arazu fails in large gangs and against multiple targets. Use another ship.
Alternatively fit scan res damp scripts (always carry them anyway) and team up with a falcon, if the falcon misses a cycle it will take the target forever to lock untill the next ecm cycle.
Now, one thing that the Arazu is best at above all over Force Recon ships, is the ability to throw the EWar out the window and fit a fat shield tank and still maintain good dps.
I'm not going to post a fit for this, as it's a well known secret. Basically, you can kill Vagabonds with it, and warp cloaked, this is me happy :)
It is true that the Arazu is the worst recon of them all, I hope one day they get a nice boost, but im not going to complain about it, just adapt.
------------------------------------------------
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Ignitious Hellfury
Minmatar Republic Military Skool
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Posted - 2009.10.11 15:40:00 -
[30]
Originally by: Gim Memore An arazu can tackle an enemy 40-50km away as fast as it can lock (which with 1 sb and 1 sig amp, is pretty quick), whereas an inty needs to travel the distance first. If it's landing out of warp or is for another reason staring at 0 speed, then often the arazu could have the tackle when the inty couldn't.
Maybe more importantly, this also applies to shutting off mwds. The arazu can land outa warp and shut it off at over 20km. The inty needs to approach and altho it accelerates very quickly, the split second can make the difference between getting the tackle and not.
Then of course, the arazu can warp cloaked and probe out targets whereas the inty can't...
Yes but lets not forget the targetting delay from cloaking now though either.
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Footoo Rama
Gallente Caldari Illuminati
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Posted - 2009.10.12 08:44:00 -
[31]
Originally by: kessah
Originally by: Gypsio III
Originally by: Grimpak now we use tackling interceptors. does the same job, only faster, and they actually survive.
I'd love to know how you fit a probe launcher and covops cloak on your interceptors.
me too.
imho there is nothing wrong with Gallente Recons, they serve a very important role.
Exactly the arazu is one of the best ships if you use it right, it is just not a fleet ship, and using it in a fleet is not very smart. The Arazu is most likly the best 1v1 tackler in the game, it can point, kite any ship in the game and take 0 dmg, it can also kill almost anything but the largest non buffer tanked ships solo and take 0 dmg. ------- "Because the Dominix is the Chuck Norris of Eve!" |
Gypsio III
Dirty Filthy Perverts
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Posted - 2009.10.12 09:30:00 -
[32]
Well, I'm not going to deny that damps are... lacklustre, and could do with a bit of a boost on the specialist ships. But I'm still a great fan of the Arazu - it's one of the few non-Caldari ships that I fly. Being able to point someone from 72 km (RF point, overheated, no gang mods; I think it goes to almost 100 km with gang mods), or scramble at about 24 km, is a useful ability... in the right situations.
The comment about interceptors and other recons and covops is interesting. Yes, other ships can perform these roles. But the Arazu can do probing, scouting and initial tackling all by itself. When you don't have the pilots in gang to sit in these other ships, the Arazu can do these all. And if you do have the pilots spare, then there's a good chance that you'd be better off taking an Arazu and putting them in other ships anyway.
But, as mentioned, taking an Arazu into a fleet and trying to use it like a Falcon or Rook probably won't work very well. And the Lachesis is probably only useful for gatecamps. But I like the Arazu - it's got a clear role, and it fulfils it well.
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Suas
Perkone
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Posted - 2009.10.12 09:54:00 -
[33]
Arazus are fine, stop being bad people. :< Damps could use a little help, but not much (seeing as already mentioned a single damp does wonders). _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |
Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.10.12 09:56:00 -
[34]
Originally by: Footoo Rama
Originally by: kessah
Originally by: Gypsio III
Originally by: Grimpak now we use tackling interceptors. does the same job, only faster, and they actually survive.
I'd love to know how you fit a probe launcher and covops cloak on your interceptors.
me too.
imho there is nothing wrong with Gallente Recons, they serve a very important role.
Exactly the arazu is one of the best ships if you use it right, it is just not a fleet ship, and using it in a fleet is not very smart. The Arazu is most likly the best 1v1 tackler in the game, it can point, kite any ship in the game and take 0 dmg, it can also kill almost anything but the largest non buffer tanked ships solo and take 0 dmg.
yeah we were discussing it last night in corp, and while I know that the arazu does serve such role, for the type of gangs we use and how we work, it isn't much better than an inty or a covert ops.
so yes, it is good for the covert tackling role? yes, but it is a too restrictive role for the way we roll on the corp. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Suas
Perkone
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Posted - 2009.10.12 10:00:00 -
[35]
Why don't you armor tank a Curse about it _________________________
HELLO! My name is Inigo Montoya. You killed my father. PREPARE TO DIE! |
Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.10.12 10:14:00 -
[36]
Originally by: Suas Edited by: Suas on 12/10/2009 10:08:35 Why don't you armor tank a Curse about it
(I'm just kidding, don't hurt me :<)
---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.12 14:09:00 -
[37]
Originally by: Ignitious Hellfury Yes but lets not forget the targetting delay from cloaking now though either.
Which is why any smart Arazu pilot decloaks before they land in most situations to get the delay out of the way. ----- The Python Cartel - My Pirate Blog |
Endless Subversion
The Accursed
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Posted - 2009.10.12 14:20:00 -
[38]
Originally by: Gypsio III
But, as mentioned, taking an Arazu into a fleet and trying to use it like a Falcon or Rook probably won't work very well. And the Lachesis is probably only useful for gatecamps. But I like the Arazu - it's got a clear role, and it fulfils it well.
Lach is one of my all time favorite very small gang roam ships. It's a great HAC stopper, the 7th mid is invaluable, HML dmg is very welcome (compared to arazu), it's totally underestimated (not scary on scan) and it still does the tackle/probe role of the arazu.
Mind you, I've only had damps on it once in the last 6 months, and that was a specific fit for breaking a logi-supported gate camp.
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Cupdeez
Out of Order Cult of War
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Posted - 2009.10.12 19:17:00 -
[39]
Edited by: Cupdeez on 12/10/2009 19:18:13 You can't compare a falcon and Arazu.
Lets see a falcon can perm jam 5 ships BC or smaller.
Arazu can't even dampen 1 BC. The stacking penalty on the Arazu just killz the dampeners.
1 Sensor booster basically nullifies 3 dampeners. I stopped flying them when I lost my Arasu to a Tempests that I had tickled at 48km with 4 T2 dampeners with range scripts.
gallante intercpetor "Ares" 30+km tackle range 5.5k speed and does about the same DPS as the Arazu but can lock 500x faster. It also cost about 1/5 of the price.
Quick fix make the stacking penaltiy massive but give the damps a massive increase on the Arazu.
-80% to targeting range and makes sensor boosters turn off kinda like the way scrams work now?
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Aralieus
Amarr Traumark Logistics
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Posted - 2009.10.12 19:19:00 -
[40]
Pilgrim
Fortune Favors the Bold!! |
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Ignitious Hellfury
Minmatar Republic Military Skool
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Posted - 2009.10.12 23:10:00 -
[41]
Originally by: Spectre3353
Originally by: Ignitious Hellfury Yes but lets not forget the targetting delay from cloaking now though either.
Which is why any smart Arazu pilot decloaks before they land in most situations to get the delay out of the way.
Then why warp cloaked at all? they will see you on scan before you land then.
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A Ingus
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Posted - 2009.10.12 23:34:00 -
[42]
Yeah, they're carp, utter carp. I still have an Arzu somewhere. But I can't clean it and sell it even. It's painful to think about it. Don't even remeber where the damn thing is. Way too expensive for a ship with so many problems. Cap, speed, tank, ew all carp. But it does seem that Gallente is now the race to be **** on by the devs. Glad I trained Caldari. They never have been on the bottom of the pile in my experience.
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McCreary075
Gallente Noir. Noir. Mercenary Group
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Posted - 2009.10.13 04:39:00 -
[43]
I really like my Lachesis. It is fantastic heavy tackle. You can take over for interceptors, and then you can eat a good amount of damage if you have to. Both the Arazu and Lachesis are good ships, but you can't fly them in a fleet and have damps, tackle, and tank. You'll have to make a choice. Having said that, I wouldn't mind seeing the RSD bonus on the Gallente ships go up to 7.5%, maybe 10%. That would make damps powerful enough on bonused ships to make mounting just one effective. As it is, you need two to get results worth having.
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Omara Otawan
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Posted - 2009.10.13 05:40:00 -
[44]
Edited by: Omara Otawan on 13/10/2009 05:42:50 Lachesis is the best gate tackler you can possibly get. At those huge regional gates where you need 3 HICs to cover them a single Lachesis does the job (better).
Damps + insane range on the disruptor allow both to tackle large ships with impunity. Arazu with probes is amazing to catch people in plexes that are impossible to tackle for pretty much any other ship.
Bonused warp scramblers (the 2-point ones) paired with the insane scanres you get on those things are the tool of choice to stop people from burning back to a gate. No, interceptors dont do it as good unless they magically have the target appear in scrambler range.
Working as intended. People just need to forget the old days when damps where massively OP and 9 out of 10 recons flying in lowsec where Arazus
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Amir Baki
Amarr Ushra'Khan
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Posted - 2009.10.13 08:06:00 -
[45]
Arazus are also great for tackling in BlackOps hotdrop gangs as you cant send inties ... dunno if anyone said that yet, didnt read the whole thread, but yes I agree, they have issues ... ---------------------- |
Franconis
Gallente Atropos.
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Posted - 2009.10.13 14:09:00 -
[46]
Keep in mind that damps were nerfed for a reason. One or two damp fitted gallente recons were at one point able to reduce just about anyone's targeting range so badly that they couldn't see their own shoelaces. It was the standard way to kill carriers: Bring 2-3 Damp ships and it simply cannot fight back. Nobody could fight back really.
Damps are hard to balance, hence why they are kinda lackluster at the moment.
Personally, I just wish the gallente recons were more survivable. I don't care much for the damage bonuses either.
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Lana's Alt
Minmatar Pator Tech School
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Posted - 2009.10.13 14:34:00 -
[47]
Originally by: Omara Otawan Lots of good and important stuff..
Just for the lulz, put 3 sensor booster on the Hurricane = 32.32km lockrange.
And just to prove the point.. T2 points get bonused up to 50km (RF ones up to 60km), so set orbit at 40km and hold them in place till your friends arrive (or set those 4 T2 Medium drones and 2 railguns on them if you want to get some damage in first).
Istvaan Shogaatsu: As with most such situations the answer is simple: rob them first. |
W0wbagger
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Posted - 2009.10.13 14:52:00 -
[48]
Originally by: Lana's Alt
Originally by: Omara Otawan Lots of good and important stuff..
Just for the lulz, put 3 sensor booster on the Hurricane = 32.32km lockrange.
And just to prove the point.. T2 points get bonused up to 50km (RF ones up to 60km), so set orbit at 40km and hold them in place till your friends arrive (or set those 4 T2 Medium drones and 2 railguns on them if you want to get some damage in first).
I thought 3 mediums and 2 lights gave best dps? Or is there a reason to use all mediums? Been a while since I've checked so could be wrong. (I normally go with 5 warriors and 3 light rr drones when in a small gang as the warriors can get enemy drones off of you (the only thing that can really hurt you) and the rr drones while slow, come in surprisingly handy for post fight drone or frig repping.
(3 hammers and 2 hobgobs for solo though)
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Omara Otawan
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Posted - 2009.10.13 17:51:00 -
[49]
Edited by: Omara Otawan on 13/10/2009 17:52:13
Originally by: Lana's Alt
Originally by: Omara Otawan Lots of good and important stuff..
Just for the lulz, put 3 sensor booster on the Hurricane = 32.32km lockrange.
And just to prove the point.. T2 points get bonused up to 50km (RF ones up to 60km), so set orbit at 40km and hold them in place till your friends arrive (or set those 4 T2 Medium drones and 2 railguns on them if you want to get some damage in first).
Yes, that would be a complete failfit hurricane though with triple sensor boosters.
If he had 1 sensorbooster (typical hurricane fit has none btw, but there is a "wildcard" midslot after all that could be used for one), you'd have him in scrambler range, with no chance for him to get a lock or ever get close to you. Just like in the old days
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Spectre3353
Gallente The Python Cartel.
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Posted - 2009.10.15 17:51:00 -
[50]
Originally by: Ignitious Hellfury
Originally by: Spectre3353
Originally by: Ignitious Hellfury Yes but lets not forget the targetting delay from cloaking now though either.
Which is why any smart Arazu pilot decloaks before they land in most situations to get the delay out of the way.
Then why warp cloaked at all? they will see you on scan before you land then.
That is a silly thing to say. Warping doesn't take 3 seconds. Probably more like 30. You decloak as you are landing, turn on your sensor booster (if you have one) and then tackle as soon as you land. ----- The Python Cartel - My Pirate Blog |
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Deelicious
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Posted - 2009.10.15 18:59:00 -
[51]
I laughed my way through this whole thread. I'll only say this: stop and think carefully about what this ship TYPE is really for. Who cares how long it takes to align? It won't matter one little bit. |
Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.10.15 19:14:00 -
[52]
lol at 3 sensor damps. --
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Lyshah
The Carebear Stare Hydroponic Zone
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Posted - 2009.10.15 20:27:00 -
[53]
I love gal recons for what they do
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