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Raimo
Red Federation
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Posted - 2009.10.14 18:11:00 -
[61]
Originally by: Unfamed II Give some minor reward for having the currently useless occupancy. Like discount when using repair services or something minor like that. No penalty for not having it. Needs something else also, this wouldn't get me to do the plexing grind again.
Reset cal-gal systems and try if that works.
Remove ECM (change to damps or something) from caldari npc's inside the plexes. Maybe even remove missiles (this is stupid, RP RP RP) from the npc's while at it. Reduce missile spam from npc's a bit at least. Make killing all npc's a requirement for capping a plex.
Add more storyline newsitems, lolrp again. I like reading them tho.  Nerf LP payout for fw missions, boost LP for kills. Maybe add +10% to LP from kills if they're made inside plexes. This seems to be stupid and artificial boost to plexing but whatever.
All of the above are rather marginal, but combined it would be a start.
Good post, especially the kill LP bit. I like Vixisti's ideas quite a bit as well. No NPC plexing could make things interesting...  Join the RvB carnage! |

GavinGoodrich
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Posted - 2009.10.14 18:58:00 -
[62]
It's all about incentive, baby!
Give me a GOOD reason to plex and I'll plex more often! I'm glad CCP at least acknowledged the LP's for plexing was a wanted mechanic...and I was dissapointed when they didn't have it.
They plan on balancing the NPC's anyway soon'ish. So quitcher whining.
I wouldn't be against a reset...but make sure the ones that did all that work left thier mark for it. Temporary truce/cease fire between gall/caldari to be broken immediately, followed by some sorta slight sov change or change in SOMEthing in blackrise to impact that. It's been done before.
Other incentives: Not being able to dock in enemy stations (holy jeebus how long have we been harping on this) when a system is contested, under enemy occupancy, etc.
Or...NPC rats that help whoever owns occupancy on gates/stations?
Also I like how the wardec mechanic borking 1/2 of anyone's fleet being a major issue. I agree with Evil Synns' comment on not being forced to defend 2 guys, but still...not being able to help your fleet? That's forked up. Something needs to be fixed, there. If it doesn't, we'll continue to go RR heavy even on smaller ships so we can help get involved with wardecs and prevent gank attempts. But please don't force us to drop weapons on DPS cruisers to do so.
Incentive, incentive, incentive. FW missions have good incentive. People now do them. The same would apply for plexing if the incentive were (significantly) increased.
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Vixisti
Wrath of Fenris
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Posted - 2009.10.14 21:00:00 -
[63]
It's great to see people from all factions being mostly constructive in this thread.
Greg the problem with the NPC's is that due to the imbalance they cause, fights generally don't take place unless you happen to outnumber the defensive plexers heavily. I know this to be true, I have been in Damar's and Bad Messengers gangs with an alt and also seen things from the Gallente side too. The NPC problem reduces pvp in plex opportunities which is a BAD THING.
Plexes do add interesting pvp mechanics to any given situation and the limitations on ship class are great. It's just a shame a lot of pvp opportunities in plexes are missed due to the npc problems. The people inside the plex already dictate range as they can sit on the warp in point at whatever range they want. It's completely unfair and unbalanced to give them the npc advantage too. It seems both sides want to pvp in and around plexes so the last thing we need is obstacles that get in the way of it.
I've been hoping for CCP to find ways of moving pvp away from gates and stations for ages and with FW they have a great opportunity to make it happen. Most FW warfare currently takes place at stargates but it could so easily happen in plexes that actually mean something to people apart from mindless pew pew. Think about it.
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Ulstan
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Posted - 2009.10.14 21:21:00 -
[64]
Edited by: Ulstan on 14/10/2009 21:27:05
Originally by: Ronin Reborn Plex gate ship limitations don't encourage pvp, seriously. Say there is a plex open in a system my fleet is in, with a BC/hac gang. The gate only allows t1 frigs and dessies in. Now, while it honestly is not fair to let bcs/hacs rip apart frigs and dessies it IS a standard and accepted practice, which is of course called a gank. Now could we lock and kill someone before the defending party could simply warp off in smaller ships? Not if they have a brain really.
But on the flipside of the coin, to say that those in the bc/hac gang need to fly back to their base, reship into stuff that's so crap they probably haven't flown it in years, and then fly BACK to the plex within the remainder of a 15min window....assuming that the plex was just spawned when the larger gang saw them...is frankly stupid.
Now I'm not saying that those in larger ships should just go about forcing their will on others, but penalizing players who fly stuff that's ACTUALLY WORTH SHOOTING by keeping them out of places that are 'supposedly' pvp hotspots (which to be frank they aren't) is equally stupid.
The idea is instead of flying around in HAC gangs ganking people in figates and dessies, you'll fly around a gang including some frigs and dessies as well.
Also it encourages you to base out of low sec instead of high sec so your other ships are always nearby.
As far as the NPC's in plexes goes, it works both ways. Sometimes we haven't engaged because numbers were even and they had NPCs, but other times we've engaged when they outnumbered us, because they were attacking a plex and the NPC's were on our side.
I do agree the way the NPC's are either very difficult or trivial if you have one guy speed tanking them all is a little silly. Do we really *need* the NPC's there? I realize they provide tags and stuff...
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.10.14 21:49:00 -
[65]
Fw has lot of new players who do not know much about pvp, those people do mostly defence plexes because they may get some help from npc if enemy enters so they have better feeling and they may even stay to fight. Better players who hunt other players are mostly so experienced pilots that they can give some advantage for beginners.
Gallente is just whining about npc because they do not have defence plexes anymore.
Caldari took systems and pvp in plexes were there npc or not. PERVS had clear tactic to kill all npc so it does not bother if enemy comes. FOOM took systems on gallente side and they had quite good tactics, so they showed that gallente can take systems if they want, it is not impossible beat npc.
FW is ment to be practising place for people who are new to pvp, so if you need team work for capturing plexes is only good thing.
There has to be some difference for attack and defence plexes. If there is no npc at all you can use low sp alt for capturing systems like we do the defence and this is not we want, Isn't it?
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Vixisti
Wrath of Fenris
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Posted - 2009.10.14 22:09:00 -
[66]
Originally by: Bad Messenger Fw has lot of new players who do not know much about pvp, those people do mostly defence plexes because they may get some help from npc if enemy enters so they have better feeling and they may even stay to fight. Better players who hunt other players are mostly so experienced pilots that they can give some advantage for beginners.
There are new players to pvp on both sides and they're not going to get much pvp sat in defensive plexes as most opposing milita won't pvp in them.
Gallente is just whining about npc because they do not have defence plexes anymore.
No one is whining, simply looking for a better way to encourage pvp in plexes
Caldari took systems and pvp in plexes were there npc or not. PERVS had clear tactic to kill all npc so it does not bother if enemy comes. FOOM took systems on gallente side and they had quite good tactics, so they showed that gallente can take systems if they want, it is not impossible beat npc.
There were lots of people taking plexes on all sides but once they realised it was uber boring and unrewarding they mostly stopped. No one is saying it's impossible to plex by avoiding the npc, people used to exploit the cloaking bug to plex and even if you don't do that you can just speed tank plexes in a fast frigate - none of this helps pvp, the reason the plexes are there in the first place.
FW is ment to be practising place for people who are new to pvp, so if you need team work for capturing plexes is only good thing.
Teamwork will still be required on both sides just like any other pvp
There has to be some difference for attack and defence plexes. If there is no npc at all you can use low sp alt for capturing systems like we do the defence and this is not we want, Isn't it?
That is why I suggest more LP for offensive plexing but that would reuqire a plex reset in order not to discriminate against the side that had currently taken the most systems. Also if there is noone in the plex, whether offensive or not, the npc makes no difference as you can just speedtank them. The whole point is to encourage pvp in plexes and make incentives for people to do them which in turn will bring more people into the plexes both to plex and consequently to pvp.
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Becq Starforged
Minmatar Ship Construction Services Ushra'Khan
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Posted - 2009.10.14 22:36:00 -
[67]
Originally by: Gallente Citizen1 Allow alliances to join FW.
This, dammit, in some form or other. CCP stated long ago that allowing individual corps that were in alliances to join FW as well (assuming the met the standing requirement) would be supported by existing code; implement it!
-- Becq Starforged
The Flame of Freedom Burns On! |

Rellana
Deep Core Mining Inc.
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Posted - 2009.10.15 03:33:00 -
[68]
At fanfest someone also brough up the idea of not alllowing titan-bridging pirate fleets into FW systems.
I know that there's a few cases where one of the massive 0.0 aliances has engaged a FW fleet,which usually results in the FW feet's destruction very quickly,and frankly this ruins the fight for everyone if you are engaged in a battle with another FW fleet and then a Pirate fleet joins in the battle as well..
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GavinGoodrich
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Posted - 2009.10.15 04:26:00 -
[69]
Edited by: GavinGoodrich on 15/10/2009 04:27:22 Off track side note time!
FW missions. If you want to prevent the "fortress" effect of digging in 1-2 systems defensively and just cycling missions there...change the rewards for missions farther away from the agent's system.
I admit I feel like a total cheeseball cycling the missions myself, but if I had to choose, I'm gonna choose the ones closer to the agent and whatever "fortress" is up at the time.
Encourages people to team up in long-distance missions to get it done, vs. NEVER doing it in systems 15 jumps away, in which case you might as well remove the distance as people will do it...probably less than 1% of the time.
More distance, more LP's!
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T 2
Minmatar Tribal Core
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Posted - 2009.10.15 05:25:00 -
[70]
After listening to the rounds table and reading what ya all have been posting here - I think that Kade Jeekin had it about right on the short post:
Originally by: Kade Jeekin
- Get rid of FW missions. Agents send people to plexes instead. No standing penalty for failure, but penalty for refusal
- Plexes can still be scanned for too
- Give LP for plex capture/defend
- Require all NPC's to be eliminated to allow capture
- More LP for kills
Then add to this that
- Make caputuring systems mean someting - (f.ex. no docky-docky on enemy stations)
- Allow the forming of alliance-type organization within FW
- Balance out the NPC's of different factions
- Remove the 2.1 bil Caldari exploit
- Balance the capturing mechanism (f.ex. like Arkady Sadlic proposed - make it harder and harder to capture last systems and vice versa)
However I fear this discussion is pointless since the impression that I got from CCP regarding FW is that they have no intention in doing any improvements on it. Some nerfs but that is it.
I think that we all have great ideas on how to improve the beloved Factional War but we are missing the point that first we'd need to get CCP to understand that they need to actually do something. Not anything big - like what I put above should not require as much coding time as walk-in-stations or planetary interaction but they would make the game a hell of lot more fun to a very large group of players.
Anyone got good suggestions on how to try and press the issue with CCP?
Best Regards, T 2 ----------- Member of Tribal Core - fighting for Minmatar Militia. Death to Amarr; long live the Minmatar Nation.
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.10.15 07:21:00 -
[71]
Originally by: Vixisti
No one is whining, simply looking for a better way to encourage pvp in plexes
Yea sure, Ankh is always whining because she wants more pvp. Vixisti, i am sure you do not belielve yourself about what you are talking about.
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Damar Rocarion
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Posted - 2009.10.15 07:28:00 -
[72]
Originally by: T 2
Remove the 2.1 bil Caldari exploitT 2
What is this exploit and could you actually outline it and how it works or are you beliving Ankhs imaginary numbers?
Damar Rocarion Brigadier General
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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2009.10.15 07:34:00 -
[73]
Damn, I wish I wouldn't be so lazy and reap some 2.1b exploit too 
"The Amarr are the tanking and ganking floating rods of goldcrap"
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T 2
Minmatar Tribal Core
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Posted - 2009.10.15 07:38:00 -
[74]
Originally by: Damar Rocarion
Originally by: T 2
Remove the 2.1 bil Caldari exploitT 2
What is this exploit and could you actually outline it and how it works or are you beliving Ankhs imaginary numbers?
I have no personal experience - just what I have heared and read here in this topic. Lik this one:
Originally by: X Gallentius
Originally by: Beltantis Torrence Few things.1) Someone needs to explain to me how to make 2.1 billion isk off defensive plexing per day. I just don't see it.
Apparently you can use FW to build the standings of a noob Caldari character. That character then has access to lucrative - once in an Eve lifetime - Caldari cosmos missions which are worth 2.1 billion. Complete missions. Flush character and start all over again.
Just outlined that to the "things to change" -list as such exploit sounds really idiotic to have even be implemented. If such exploit is non-existing - then no worries on that - focus on the other points :-)
Br, T2 ----------- Member of Tribal Core - fighting for Minmatar Militia. Death to Amarr; long live the Minmatar Nation.
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Damar Rocarion
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Posted - 2009.10.15 07:54:00 -
[75]
Edited by: Damar Rocarion on 15/10/2009 07:54:34
Originally by: T 2 I have no personal experience - just what I have heared and read here in this topic. Lik this one:
I have also heard that if you grab your toes and click on the central pixel of the screen, you can crash the server 
It's not exploit, it's a game mechanism which is achieved by high-standings and 2.1b you can probably make if you get your state standing to 10.0 for faction ships. As I said above, grinding that far is not even possible with just defense plexing.
And even though existence of essentially free billion per month is widely know in Caldari militia, it still does not mean people do it.
Damar Rocarion Briadier General
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.10.15 07:59:00 -
[76]
Originally by: GavinGoodrich It's all about incentive, baby!
Give me a GOOD reason to plex and I'll plex more often! I'm glad CCP at least acknowledged the LP's for plexing was a wanted mechanic...and I was dissapointed when they didn't have it.
They plan on balancing the NPC's anyway soon'ish. So quitcher whining.
I wouldn't be against a reset...but make sure the ones that did all that work left thier mark for it. Temporary truce/cease fire between gall/caldari to be broken immediately, followed by some sorta slight sov change or change in SOMEthing in blackrise to impact that. It's been done before.
Other incentives: Not being able to dock in enemy stations (holy jeebus how long have we been harping on this) when a system is contested, under enemy occupancy, etc.
Or...NPC rats that help whoever owns occupancy on gates/stations?
Also I like how the wardec mechanic borking 1/2 of anyone's fleet being a major issue. I agree with Evil Synns' comment on not being forced to defend 2 guys, but still...not being able to help your fleet? That's forked up. Something needs to be fixed, there. If it doesn't, we'll continue to go RR heavy even on smaller ships so we can help get involved with wardecs and prevent gank attempts. But please don't force us to drop weapons on DPS cruisers to do so.
Incentive, incentive, incentive. FW missions have good incentive. People now do them. The same would apply for plexing if the incentive were (significantly) increased.
PERVS approves this, let say you get 50% more lp if you do missions near old man star and near by systems because it must be so hard
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Veshta Yoshida
Amarr PIE Inc.
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Posted - 2009.10.15 08:22:00 -
[77]
If that cash cow irks Gallente so much then stop plexing entirely. With no defensive plexes to take the alt-swarm will have to find other ways to get standings thus reducing any income from it to a trickle. A single week of Lvl 4 missions yields over one million FW LP .. and that is leaving time to PvP and Plex. The two billion every 3 weeks is peanuts in the grand scheme of things.
@Becq: How can alliances join that does not reduce FW to a sovereignty-less blob/smack-fest for bored 0.0 alliances? FW already has individuals/corps join for a week and then leave when they have had their fill. That is the problem we must tackle.
I still think that separating plexing and PvP is the way to go. Let them influence each other so that both are necessary and beneficial to the over all war effort. Some examples: - Plexing flips system and denies use of services in system to hostile militias - plexing benefits PvP. - If a certain ratio of kills:losses (3-5:1) in a system is achieved NPC spawns in system plexes is doubled or halved dependent on occupancy. Could also influence time needed per plex .. PvP benefits plexing.
Amarr has managed to get to where we are against the odds because we "lol-Plexer's" have been able to provide the PvP'ers with combat opportunities and get them involved. Note that we DO have the benefit of having "lol-RP'ers" involved on both sides which skews things somewhat 
But what if it could be included in the mechanics like the examples above? By letting our actions affect the surroundings you have all the incentive you need. ISK is pretty easy to come by and FW was never about the cash even if farmers have reared their ugly heads of late.
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.10.15 09:04:00 -
[78]
You cant really deny docking rights or station services, people will just leave militia and use those and then join back after.
You can not punish people for not doing something, because this is only game, you have to give bonus if they do something.
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Vixisti
Wrath of Fenris
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Posted - 2009.10.15 09:18:00 -
[79]
Cutting of station services when you lose a system will have zero effect apart from making people even less likely to join milita, it will NOT get more fights, it will NOT encourage people to plex. You'll get more people plexing by offering incentives rather than punishment for non plexing.
I don't think most of gallente militia cares about the supposed Caldari cash cow and even if they really did, they can just get a noob alt to join the caldari milita. It's a non issue.
If you try something and it doesn't work, you change it. CCP must know by now that plexes need altering to bring more people out to do them (LP) and also to provide a more equal playing ground to pvp in (get rid of NPC's). Let's hope it's moving up their list of things to do.
BTW for the people who have said taking out the NPC's would make the plexes too easy and even more boring - I guarantee you'll get a LOT more action and you'll see a lot more fighting inside the plexes and not just by blobs but by a passing solo players and small gangs who might fancy their chances. Right now that rarely happens.
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Kade Jeekin
Kinda'Shujaa
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Posted - 2009.10.15 09:58:00 -
[80]
Originally by: Bad Messenger You cant really deny docking rights or station services, people will just leave militia and use those and then join back after.
You can not punish people for not doing something, because this is only game, you have to give bonus if they do something.
Docking rights could be standings based, just as it is for player stations. This is a penalty for system loss.
However, there also has to be a benefit to system gain.
Perhaps a reward for constellation/regional capture along the lines of: all fees are reduced for militia members at all of a faction's stations, if they were in the militia at the time of capturing a constellation/region; I call it the Hero's Discount, and you get a medal to prove it. Cheaper rents, cheaper assembly lines, cheaper POS requirements...
Now, is that something worth fighting for? --------------------------------------- Outface the depths of evil with clarity --------------------------------------- |

Raimo
Red Federation
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Posted - 2009.10.15 10:49:00 -
[81]
Originally by: Vixisti Cutting of station services when you lose a system will have zero effect apart from making people even less likely to join milita, it will NOT get more fights, it will NOT encourage people to plex. You'll get more people plexing by offering incentives rather than punishment for non plexing.
I don't think most of gallente militia cares about the supposed Caldari cash cow and even if they really did, they can just get a noob alt to join the caldari milita. It's a non issue.
If you try something and it doesn't work, you change it. CCP must know by now that plexes need altering to bring more people out to do them (LP) and also to provide a more equal playing ground to pvp in (get rid of NPC's). Let's hope it's moving up their list of things to do.
BTW for the people who have said taking out the NPC's would make the plexes too easy and even more boring - I guarantee you'll get a LOT more action and you'll see a lot more fighting inside the plexes and not just by blobs but by a passing solo players and small gangs who might fancy their chances. Right now that rarely happens.
I'm liking Vixi's ideas more and more. I would <3 ship type restricted small gang fights off gates without NPC intervention, even if it's starting to sound like arena combat... :P
And denying docking rights is probably the single stupidest idea ever for FW. Join the RvB carnage! |

Unfamed II
Space Perverts and Forum Warriors United
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Posted - 2009.10.15 11:09:00 -
[82]
Edited by: Unfamed II on 15/10/2009 11:10:02
Originally by: Raimo
Originally by: Vixisti Cutting of station services when you lose a system will have zero effect apart from making people even less likely to join milita, it will NOT get more fights, it will NOT encourage people to plex. You'll get more people plexing by offering incentives rather than punishment for non plexing.
I don't think most of gallente militia cares about the supposed Caldari cash cow and even if they really did, they can just get a noob alt to join the caldari milita. It's a non issue.
If you try something and it doesn't work, you change it. CCP must know by now that plexes need altering to bring more people out to do them (LP) and also to provide a more equal playing ground to pvp in (get rid of NPC's). Let's hope it's moving up their list of things to do.
BTW for the people who have said taking out the NPC's would make the plexes too easy and even more boring - I guarantee you'll get a LOT more action and you'll see a lot more fighting inside the plexes and not just by blobs but by a passing solo players and small gangs who might fancy their chances. Right now that rarely happens.
I'm liking Vixi's ideas more and more. I would <3 ship type restricted small gang fights off gates without NPC intervention, even if it's starting to sound like arena combat... :P
And denying docking rights is probably the single stupidest idea ever for FW.
Indeed, penalties for not having occupancy would just make people quit or switch sides, and that is exactly why I don't like the docking rights thing etc etc.
It should be about rewarding the factions for doing the plex work, which is, absolutely mind numbing and a huge time sink. I'm a bit afraid that CCP might overdo the reward part, for example, look what they did to fw missions. From "some people do them, but not because of the isk" to "everyone and their family+pets do them"
I admit I agree removing all the NPC, but the more conservatice people will now lynch me for that. Including my CEO. Absolutely love the idea of having the NPC's going "inactive" if there's pvp going on.
Could RP that so the players act as *teh honour champion* who show how it's done to the regular troops(npc) or some crap like that. 
Originally by: Sandslinger of CA
So this wasn't a straightoff logoffski from our point of view, rather a tactical manoeuvre
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Kade Jeekin
Kinda'Shujaa
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Posted - 2009.10.15 11:24:00 -
[83]
Originally by: Raimo ...And denying docking rights is probably the single stupidest idea ever for FW.
Standings are the only way players interact with NPC factions in-game.
Removing navies from plexes takes away another NPC interaction.
Some of us want more interaction with the NPC's. Who cherish their bad faction standings as a pirate cherishes their -10 sec status.
Take away faction interaction and you're left with RvB. We have that already, leave FW for those who want Faction Warfare.
I want EVE to be darker, our choices more consequential and difficult to reverse. Not PVP-lite and standings neutral. --------------------------------------- Outface the depths of evil with clarity --------------------------------------- |

Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.10.15 12:00:00 -
[84]
Originally by: Unfamed II Edited by: Unfamed II on 15/10/2009 11:55:15 Edited by: Unfamed II on 15/10/2009 11:10:02
Originally by: Raimo
Originally by: Vixisti Cutting of station services when you lose a system will have zero effect apart from making people even less likely to join milita, it will NOT get more fights, it will NOT encourage people to plex. You'll get more people plexing by offering incentives rather than punishment for non plexing.
I don't think most of gallente militia cares about the supposed Caldari cash cow and even if they really did, they can just get a noob alt to join the caldari milita. It's a non issue.
If you try something and it doesn't work, you change it. CCP must know by now that plexes need altering to bring more people out to do them (LP) and also to provide a more equal playing ground to pvp in (get rid of NPC's). Let's hope it's moving up their list of things to do.
BTW for the people who have said taking out the NPC's would make the plexes too easy and even more boring - I guarantee you'll get a LOT more action and you'll see a lot more fighting inside the plexes and not just by blobs but by a passing solo players and small gangs who might fancy their chances. Right now that rarely happens.
I'm liking Vixi's ideas more and more. I would <3 ship type restricted small gang fights off gates without NPC intervention, even if it's starting to sound like arena combat... :P
And denying docking rights is probably the single stupidest idea ever for FW.
Indeed, penalties for not having occupancy would just make people quit or switch sides, and that is exactly why I don't like the docking rights thing etc etc.
It should be about rewarding the factions for doing the plex work, which is, absolutely mind numbing and a huge time sink. I'm a bit afraid that CCP might overdo the reward part, for example, look what they did to fw missions. From "some people do them, but not because of the isk" to "everyone and their family+pets do them"
I admit I agree removing all the NPC, but the more conservatice people will now lynch me for that. Including my CEO. Absolutely love the idea of having the NPC's going "ecm-inactive" if there's pvp going on. See the last part of this post. Page 2.
Could lolRP that so the players act as *teh honour champion* who show how it's done to the regular troops(npc) or some crap like that. 
If you are not able to manage npc and players at same time maybe you are not going to take that plex, only thing you are looking for is easy gank?
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Damar Rocarion
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Posted - 2009.10.15 12:30:00 -
[85]
Originally by: Bad Messenger If you are not able to manage npc and players at same time maybe you are not going to take that plex, only thing you are looking for is easy gank?
Also, it is in defenders interest to actually roam in smaller ship to be able to enter as many plexes as possible. NPCs inside balance the odds somewhat for this. Would I go solo against battlecruiser in Caracal? Most likely not. Would I do it with few npcs to back me up? Sure and I have and even won occasionally.
Hell, just before DT I was in plex vs Drake, Myrmidon, Hawk, Crow and Crusader with my caracal and could still prevent them from running the timer down.
Damar Rocarion Brigadier General
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chatgris
Quantum Cats Syndicate
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Posted - 2009.10.15 12:31:00 -
[86]
Originally by: Bad Messenger
If you are not able to manage npc and players at same time maybe you are not going to take that plex, only thing you are looking for is easy gank?
How about a fight where I can lock my opponent? I went to amarr space to see the difference, and not only did being 50km from the npc's mean I didn't get hit at all, I could keep a point on whoever warped into the plex!
And yes, I am looking for solo pvp a lot of the time. The npc's are not balanced at all. Thankfully, CCP acknowledged this and I hope a fix is incoming.
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chatgris
Quantum Cats Syndicate
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Posted - 2009.10.15 12:38:00 -
[87]
Originally by: GavinGoodrich
FW missions. If you want to prevent the "fortress" effect of digging in 1-2 systems defensively and just cycling missions there...change the rewards for missions farther away from the agent's system.
More distance, more LP's!
Actually, people dig in in the opposing factions space, so the mission location already tends to be far from the agent. Every agent is in your faction's sov space, and every mission given is in the opposing factions space (where a fortress is setup, e.g. nenna or oicx for the caldari).
Grab shuttle, collect missions near your fortress from all the good quality agents, go back blitz them all is the name of the game at the moment (I see more pervs in shuttles nowadays than any other ship :) ). What you suggest would not make a lick of difference.
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Ulstan
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Posted - 2009.10.15 14:25:00 -
[88]
All right, what if system occupancy in an constellation spawned special exploration or even static plexes? anyone could go into them (for the pew pew) but only the people in the right militia(s) could kill the final boss/building/we to get some loot drop.
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Greg6
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Posted - 2009.10.15 14:49:00 -
[89]
Originally by: chatgris .... How about a fight where I can lock my opponent? .
How about it? I've never heard you, in game, refuse my repeated requests to get you to plex with me because of the rats. Because it's boring? Sure. "I want to claw my eyes out after plexing," you say. But I've never heard you say, "The rats are too tough for me, I don't want tot plex."
I predict all of the rats could be eliminated and gal plexing would not increase measurably. It isn't the rats, it's the boredom.
As I said before, I run lots of plexes. In a day I probably did more than Wolfie did in any given week before they left FW. And I continue to try to get Gal Fleets together to go plexing, if not as often. Hearing that whole, "Spinning buttons is boring and you fail," response to such call outs eventually kind of wore me down. But the point is that is the response, not, "I don't want to plex because the rats are unbalanced." In any case we are beating a long dead horse here. The question, "how to get CCP to give FW some love," was asked and the answer, to this nube, seems to be to involved the CCM?
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Parmenides Elea
Gallente Wrath of Fenris
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Posted - 2009.10.15 15:00:00 -
[90]
Originally by: Greg6 In a day I probably did more than Wolfie did in any given week before they left FW. [/quote
Not during the build up to AT6 I can assure you of that. However once the need to plex was over we went back to doing what we enjoyed the most and that was pvp. Its a game and so we play it how we enjoy it as do you.
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