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Private Pineapple
Tribal Liberation Force Minmatar Republic
58
|
Posted - 2012.06.10 18:08:00 -
[1] - Quote
First off, I want to say two things:
1) I have no idea if these changes were in before Inferno, as I didn't play much after I last quit in 2010. I also knew nothing about FW when I quit in 2010.
2) I apologize if there is already a thread up on this topic.
As it stands, it is too easy to make ISK via Minmatar FW. I made 600 mil with little to no effort in the last two days (Friday/Saturday) and if I care enough I'll make another 100 or 200 mil today. I am a 8-day old character, I should not be able to make that kind of ISK in so little time with the exception of intelligently playing the market. I know nothing about playing the market so I have to "work" for my ISK, but with FW I barely have to work at all for a lot of ISK.
Major complexes give 25000 LP. Medium complexes give 15000 LP. Minor complexes give 10000 LP.
For my horrible navigation skills, I can't speedtank a minor complex in a Vigil, nor can I really "do them" because my speedtanking Vigil fit with 200mm ACs can't even track them fast enough as I orbit them. This is still nice because I prefer to do Medium/Major complexes. Ultimately, I prefer doing major complexes as I can pretty much AFK in them as the orbital is so wide that they never get a lucky hit on me. In mediums I can't AFK too much because I'll get a hit here and there, so I have to pulse my SSB once in a while.
I made 188k LP in the last 2 days doing mostly majors, but some medium and minors (with partners) here and there. I didn't bother doing any plexes for the majority of yesterday as I made like 100k LP and I got bored of making more LP. On Friday night I made 80-90k LP. With what I'm trading in (which is slowly crashing in the market compared to the other Minmatar faction stuff that's crashing really fast) I get 3000 ISK per LP.
188k LP took me from 85 mil to 691 mil ISK.
There are a number of reasons how I am able to get this much LP and how I have a high ISK per LP ratio:
1) I can speedtank their complexes.
2) Amarr cannot speedtank Minmatar complexes.
Combine these reasons together and you will understand why Amarr is losing the Amarr vs Minmatar war heavily as Minmatar complexes cannot be speedtanked due to TPing and webbing NPCS. This means Amarr has very little progress in T1 while Minmatar is always T3 but fluctuates up to T4 daily.
The Gallente vs Caldari war do not have this problem because both sides can speedtank both factions. This means both Caldari and Gallente fluctate between T1 and T2.
The T3/T4 fluctuation is a huge advantage to my success. At T3, we pay normal price as other corporations for anything in the LP store. At T4, we pay 50% of the price! (just a note: T1 means you pay 4x the price, T2 you pay 2x, so as the tiers go you divide by two, this means T5 will be absolute insanity as it'd be 25% of normal price). This is for both ISK, so something that costs 10000 LP and 10 million ISK to buy is 5000 LP and 5 million ISK to buy at T4.
So let's take a step back and see what this means. With T4, we get more from the LP store for cheaper. Factor in the fact that speedtanking Amarr plexes is effortless, resulting in a massive pseudo-free LP income, we have brand-new characters with crappy navigation skills making 200-300 mil per day with no effort and a couple of Vigil losses to retardation.
However, this can be fixed.
There are two solutions. One is easy, but detrimental to the whole point of FW. The other is good and solves the basic problem behind FW at the moment.
1) Let Amarr speedtank Minmatar complexes so everyone is "equal" in our ability to speedtank. But this is a bad suggestion because the ability to speedtank each others' complexes is a bad design implementation. Let's move on to the better suggestion.
2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes. |

Brewlar Kuvakei
Adeptio Gloriae
89
|
Posted - 2012.06.10 18:13:00 -
[2] - Quote
Yup and also have you seen the price of Ammar Insignia they have nosed dived. Making Mim faction half the price of Amarr. |

MotherMoon
Blue Republic RvB - BLUE Republic
831
|
Posted - 2012.06.10 18:16:00 -
[3] - Quote
Complexs in general need a change. It has to be an active fight. Obviously this means the FW NPCs should be using the New AI code for wormholes and incursions where each NPC ship is as strong as a real player ship.
For some Reason, a blue post stated this would make the game too much about NPCs and said "we will never put NPCs as strong as players into eve online ever, wait a few months and we will do something to fix FW sites" -2010
This was before said NPC were brought into the game for incursions. Could you solo an incursion site? no? then CCP should fix FW with that simple fix. will they? It's been 3 years I am losing hope. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Private Pineapple
Tribal Liberation Force Minmatar Republic
59
|
Posted - 2012.06.10 18:41:00 -
[4] - Quote
So after linking that thread into Militia chat I've gotten a ton of flak. I would assume they were mad that I was threatening their ability to speedtank their complexes and make tons of LP per day, but no. I seem to have completely forgotten that we've been extremely organized since the FW announcements at fanfest to secure systems before the new changes went in. I've heard of this but I forgot to factor that into my post.
However I still need to reiterate:
The fact that we can speedtank Amarr complexes and they can't speedtank our complexes means two things:
1) We have an easier time getting LP.
2) Amarr has a harder time conquering our systems.
Let me explain. The fact that we have an easier time getting LP means we can simply upgrade our systems and acquire more LP. This means it is easy for us to rise up in the tiers. However Gallente and Caldari can do this as well but why are they T1/T2? Easy, the fact that Amarr has a harder time doing our complexes means less MInmatar complexes are done. This also means that we lose less of our system upgrades. This causes our LP investments into upgrading our systems become a longer-lasting investment. This is a huge factor in why we are T4 and have an easier time "being up there" than Gallente/Caldari.
In fact, if everyone were to not be selfish like me, we would be T5 in a heartbeat and Amarr wouldn't be able to do anything because we'd continue to do their complexes and have stockpiles of LP to counter any complexes Amarr might do.
Again, I apologize for anyone I may have offended. I realize you all have put in the effort to defensive plex and hold systems vs other wartarget fleets (way more than I have). However, I still believe we do have an easier time getting to and maintaining a higher tier level.
There has been a heated discussion about FW in the militia channel but it would be awesome if we could bring that discussion here. |

MotherMoon
Blue Republic RvB - BLUE Republic
832
|
Posted - 2012.06.10 18:45:00 -
[5] - Quote
I'll say it again. Minor FW sites should have 3 frigates in them. it should be as hard as fighting 3 player frigates. so you should have to bring 3 people with you to take it out. The fact that FW is set up as a single player WvW is just plain fail. And I did FW for 3 years. it was stupid it was never about playing in groups, it's about going around in groups of 1-2, having one person go in and get arrgo, then the next person goes in and sits on the beacon.
IT"S NOT FUN ITS STUPID Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Private Pineapple
Tribal Liberation Force Minmatar Republic
59
|
Posted - 2012.06.10 19:06:00 -
[6] - Quote
Found this gem: https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread
This is way better than what I suggested in my original post. His proposal solves the source of many problems with FW. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

DarthNefarius
Minmatar Heavy Industries
229
|
Posted - 2012.06.10 19:09:00 -
[7] - Quote
This should prove interesting for the economy since LP is an ISK sink. With Incursion sites intro the Concord LP in 3-4 months bottomed out to ~800 ISK per LP. Main difference though with Incursions versus FW is that Incursioners didn't have any way to get Tags( besides the market whose prices EXPLODED) which hurt thier standings and would prevent them from running Incursions in HI SEC. As a consequence most hardcore Incursion runners after awhile just let thier LP stockpile ( I think I have around 4 million Concord LP )
CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Tobiaz
Spacerats
595
|
Posted - 2012.06.10 19:36:00 -
[8] - Quote
Private Pineapple wrote:
2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes.
Add a few stasis towers. SOLVED
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |

Lipbite
Express Hauler
69
|
Posted - 2012.06.10 19:50:00 -
[9] - Quote
And they said incursions were easy ISK. FW, here I come!
P.S. Well, actually I'm not. World of Tanks cover 100% of my "techie PvP" interests without complicated economic and socialization mumbo-jumbo. |

Vyktor Abyss
The Abyss Corporation
142
|
Posted - 2012.06.10 21:00:00 -
[10] - Quote
Oversupply will happen with everything coming out of the Minnie LP store soon enough.
At which point most LP farmers will sod off to try to make ISK elsewhere and the pendulum will swing back the other way when some big alliance decides they need some cheap navy geddons/apocs etc and join the Amarr side.
enjoy your cash cow while it lasts because it wont last forever.
|

Private Pineapple
Tribal Liberation Force Minmatar Republic
60
|
Posted - 2012.06.10 21:01:00 -
[11] - Quote
I know I made a good thread when people are angry with my suggestions to improve FW mechanics.
Ninlarra teamkiller \o/ http://eve-kill.net/?a=kill_detail&kll_id=13627635 Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Vaal Erit
Science and Trade Institute Caldari State
297
|
Posted - 2012.06.10 22:11:00 -
[12] - Quote
The sad thing is that speed tanking FW dungeons has been an issue since FW was first tested on Sisi and CCP just does not get it. If you look at the caldari/gallente front, neither of them can get into even tier 2 for more than a day because there is so much speed tanked plexing alts that no one can defend upgraded systems.
Webifier towers and webs on rats won't work because that will screw the defender so much he'll never fight and fw plex should be about ways to get pvp not pve and run. The obvious answer is to add the requirement that all rats must be killed in addition to being close to the button. This also fixes the exploit in which for example a caldari with high gallente standings does not get shot at by the enemy rats in an offensive plex. |

Private Pineapple
Tribal Liberation Force Minmatar Republic
60
|
Posted - 2012.06.10 22:21:00 -
[13] - Quote
Vaal Erit wrote:The sad thing is that speed tanking FW dungeons has been an issue since FW was first tested on Sisi and CCP just does not get it. If you look at the caldari/gallente front, neither of them can get into even tier 2 for more than a day because there is so much speed tanked plexing alts that no one can defend upgraded systems.
Webifier towers and webs on rats won't work because that will screw the defender so much he'll never fight and fw plex should be about ways to get pvp not pve and run. The obvious answer is to add the requirement that all rats must be killed in addition to being close to the button. This also fixes the exploit in which for example a caldari with high gallente standings does not get shot at by the enemy rats in an offensive plex.
Quality post. I like your suggestion. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

IHaveCandyGetInTheVan69
Angry Mustellid Iron Oxide.
190
|
Posted - 2012.06.10 22:23:00 -
[14] - Quote
Yes this is a consequence of the game mechanics and no planning or effort went into this from the alliances of minmatar milita. |

Private Pineapple
Tribal Liberation Force Minmatar Republic
62
|
Posted - 2012.06.10 22:31:00 -
[15] - Quote
IHaveCandyGetInTheVan69 wrote:Yes this is a consequence of the game mechanics and no planning or effort went into this from the alliances of minmatar milita.
That said I'd like to see a nerf to the speed tanking plexing as I'm not sure that is intended, as outlined in the OP. Don't pretend its the sole reason for the current state of the warzone though.
Your corp. CEO disagrees with you. Your CEO is actually the reason why I wrote that "apology". I can provide chatlogs if you would like, contact me in game for them as I am not allowed to post chatlogs on the forum. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Zarnak Wulf
Amarrian Retribution Amarr 7th Fleet
365
|
Posted - 2012.06.11 02:05:00 -
[16] - Quote
Two days is not a great sample period to be making blanket conclusions on. Amarr own few systems. If you were to attempt to plex on a regular basis you would discover:
WT coming into your plex to get you. Friendlies popping in at the last minute to share your LP with you.
Also - this Dev Sponsored Discussion
Ewar has been removed from plexes. |

Private Pineapple
Tribal Liberation Force Minmatar Republic
64
|
Posted - 2012.06.11 02:11:00 -
[17] - Quote
Zarnak Wulf wrote:Two days is not a great sample period to be making blanket conclusions on. Amarr own few systems. If you were to attempt to plex on a regular basis you would discover: WT coming into your plex to get you. Friendlies popping in at the last minute to share your LP with you. Also - this Dev Sponsored DiscussionEwar has been removed from plexes.
WTs coming into the plex to get you doesn't do anything. Half of my complexes involve me spamming D-scan and warping to a safe as soon as I see a WT enter and I'll just AFK and wait until they leave the system and then I come back to it and complete the complex. I admit they could just defensive-plex it, but not everyone does that. Only one person has done that to me and I still finished that major plex anyway (38 minutes on the timer, still worth it)
The friendlies usually leave when I respectfully ask them to leave. If they don't, I deal with it and say "eh, it's okay if we share it!". Around 1 in 5 plexes involve me sharing it with a friendly, and even then it's not that big of a loss anyway.
Ewar will (meaning the change has not been done yet) be removed from plexes, which satisfies this suggestion:
Quote:1) Let Amarr speedtank Minmatar complexes so everyone is "equal" in our ability to speedtank. But this is a bad suggestion because the ability to speedtank each others' complexes is a bad design implementation. Let's move on to the better suggestion.
But...
Quote:One is easy, but detrimental to the whole point of FW. The other is good and solves the basic problem behind FW at the moment.
Quote:2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes.
...would at least enhance teamwork and not detract from it. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Ginseng Jita
Pator Tech School Minmatar Republic
919
|
Posted - 2012.06.11 03:22:00 -
[18] - Quote
Dotlan shows how poorly the Amarr faction is doing and right now the Amarr are getting their arses handed to them. |

Zarnak Wulf
Amarrian Retribution Amarr 7th Fleet
365
|
Posted - 2012.06.11 03:43:00 -
[19] - Quote
Private Pineapple wrote: WTs coming into the plex to get you doesn't do anything. Half of my complexes involve me spamming D-scan and warping to a safe as soon as I see a WT enter and I'll just AFK and wait until they leave the system and then I come back to it and complete the complex. I admit they could just defensive-plex it, but not everyone does that. Only one person has done that to me and I still finished that major plex anyway (38 minutes on the timer, still worth it)
The friendlies usually leave when I respectfully ask them to leave. If they don't, I deal with it and say "eh, it's okay if we share it!". Around 1 in 5 plexes involve me sharing it with a friendly, and even then it's not that big of a loss anyway.
All of that takes time. I don't know how long you played over two days to get that LP. I have been able to hop on for about an hour and a half the past couple of days. In that time I plexed four majors in the backend upgraded Minmatar systems. 160k LP in 90 minutes. Three days in a row. And note the upgraded part. Minmatar pilots put LP into those systems to get a better LP store. I essentially took their LP and put it into my pocket. I made them put more LP into those systems to get their tier 4 store back. And I've seen only a couple of WT during that time. Judging from the number of blinking systems in the Minmatar rear I'm not the only one with that idea.
I really like the new system. It involves alot more strategy. Hit the rear systems. Make the enemy do security sweeps. Peel pilots off of the front or eat a worse store. Make them spend LP on upgrades rather then SFI. You don't get a discount on upgrades. And save up your LP for a time that your own store is better. |

Lady Aja
59
|
Posted - 2012.06.11 03:56:00 -
[20] - Quote
Zarnak Wulf wrote:Two days is not a great sample period to be making blanket conclusions on. Amarr own few systems. If you were to attempt to plex on a regular basis you would discover:
WT coming into your plex to get you. Friendlies popping in at the last minute to share your LP with you.
yep. when i do jump online my self i make it hell for em, for upto an hour.
I even got told by an amarr fw pilot to stop killing his alt. who happened to be a matar pilot. i told him to take it up with my ceo lol. where is my ability to link a sig properly CCP you munters!! |

Lord Meriak
Amarrian Retribution Amarr 7th Fleet
11
|
Posted - 2012.06.11 06:03:00 -
[21] - Quote
Amarr bring in the neuting power as per race bonus. no cap no burner or mwd. 
|

MotherMoon
Blue Republic RvB - BLUE Republic
839
|
Posted - 2012.06.11 06:30:00 -
[22] - Quote
it has nothing to do with PvE, they are losing the PvE war. its dumb.
running factional warfare sites is as difficult as running a level 4 mission. but easier for minmatar, to a stupid degree.
They need to be as hard a wormhole sites to make them worth the reward and worth running in gangs. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Grath Telkin
Sniggerdly Pandemic Legion
752
|
Posted - 2012.06.11 06:31:00 -
[23] - Quote
Private Pineapple wrote:
2) Amarr has a harder time conquering our systems.
So you're saying you haven't noticed the 4 systems that the Amarr retook last week?
|

Herr Hammer Draken
Imperial Academy Amarr Empire
4
|
Posted - 2012.06.11 06:35:00 -
[24] - Quote
The side effect of this thread is that now the cat is out of the bag tons of people will be pouring into the mimnitar FW war to make quick riches before this gets axed. The situation will get far worse before it gets better.
Of course their is another group that is looking for action in low sec. They have been pushing to have level 4 missions moved to low sec. Well they need look no further. It looks like this will be a target rich environment. Lots of low skilled pilots in low sec.
|

MotherMoon
Blue Republic RvB - BLUE Republic
839
|
Posted - 2012.06.11 06:41:00 -
[25] - Quote
time to buy.... datacores... >.> <.<
omg this is awesome lol.we are all going to make so much money! *if you don't know what I'm talking about check the new datacore LP bonus and price thing. muhahahaha, minmatar datacores are 16 times cheaper than amarr datacore right now! : O Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Lexmana
Fweddit I Whip My Slaves Back and Forth
540
|
Posted - 2012.06.11 07:20:00 -
[26] - Quote
MotherMoon wrote:They need to be as hard a wormhole sites to make them worth the reward and worth running in gangs. This is not the solution. The hard part of FW plexes should be the defending militia. Buffing NPCs will only promote PVE fleets. The problem right now is that some factions can AFK cap plexes in rifters without even fitting guns.
The simple solution is that all NPCs has to be killed to capture the plex. |

ModeratedToSilence
Republic Military School Minmatar Republic
108
|
Posted - 2012.06.11 07:31:00 -
[27] - Quote
I for one am looking forward to buying fleet issue stabbers for 25mil because there is a rapid influx in Minmatar FW pilots. |

MotherMoon
Blue Republic RvB - BLUE Republic
840
|
Posted - 2012.06.11 09:08:00 -
[28] - Quote
Lexmana wrote:MotherMoon wrote:They need to be as hard a wormhole sites to make them worth the reward and worth running in gangs. This is not the solution. The hard part of FW plexes should be the defending militia. Buffing NPCs will only promote PVE fits/fleets. The problem right now is that some factions can AFK cap major plexes in rifters without even fitting guns. The simple solution is that all NPCs has to be killed to capture the plex.
I disagree. The NPCs need to be upgraded again then, just for Factional warfare. it should be just as hard as fighting player ships, should require PvP fits to kill. How can you be ok with sites being soloable? It's like grinding level 4 missions, it's entirely a solo activity. No one to fight becuase the other militia is running your sites solo as well. hard to catch everyone when there are 200 targets all soloing thier own systems.
Isn't this suppose to be war? not solo fest 5000?If the reward "is the PvP" then I'd just go join a war.. oh look I FOUND IT. it's Red verus Blue. The reward for FW is NOT PvP. that would be stupid. Guildwars 2 pulled it off, why can't eve?
In fact all NPC missions should be brought up to player strenght. CCP has talked about revamping the mission system for a long time. I think it's about time we got used to NPC ships not being push overs in general. Level 4 missions should be a challenge. Whats the point of 10 battleships in place of a single battleship? it's scareen cluter, it's silly that you can solo so many ships.
It's beyound silly running missions in Eve online. Not that wormhole space or incursions have it right either. But I want missions where I have to fight 2 ships, and it's a hard tough battle that promotes actually learning to fly when combat lasts longer than lock, fire twice, repeat. Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Lexmana
Fweddit I Whip My Slaves Back and Forth
540
|
Posted - 2012.06.11 09:52:00 -
[29] - Quote
MotherMoon wrote:Lexmana wrote:MotherMoon wrote:They need to be as hard a wormhole sites to make them worth the reward and worth running in gangs. This is not the solution. The hard part of FW plexes should be the defending militia. Buffing NPCs will only promote PVE fits/fleets. The problem right now is that some factions can AFK cap major plexes in rifters without even fitting guns. The simple solution is that all NPCs has to be killed to capture the plex. I disagree. The NPCs need to be upgraded again then, just for Factional warfare. it should be just as hard as fighting player ships, should require PvP fits to kill. How can you be ok with sites being soloable? . The main problem is not doing them solo. I am fine with that. But they should require you to kill the NPCs making it impossible to solo them AFK in a ship without guns and inefficient to solo medium/major in frigates just to farm LP. That will promote group work.
Today there is a low threshold to enter these sites and that is a good thing. There are lots of fights (i.e. PVP) of various sizes going on inside of these plexes. I think that part is working mostly as intended.
Tougher NPCs will mean: 1. higher threshold to enter these sites for plexing 2. higher threshold to enter these sites to attack those who are plexing 3. a disadvantage for those having aggro inside the plex making them more likely to warp off if attacked 4. more PVE fits/fleets
All these factors will reduce PvP.
The general idea of FW plexing I think is fine. It is basically a capture the flag game with a beacon broadcasting your position to the enemy to come and get you before the timer runs out. Just make it impossible to farm them for LP efficiently solo in a frigate and they will be fine. |

MotherMoon
Blue Republic RvB - BLUE Republic
841
|
Posted - 2012.06.11 11:24:00 -
[30] - Quote
how would, pvp fit NPC ships promote PvE fits? what? Why dust 514 is on Console and not PCBattle field 3 sales Xbox 360: 2.2 million PlayStation 3: 1.5 million PC: 500,000http://dl.eve-files.com/media/1206/scimi.jpg |

Lexmana
Fweddit I Whip My Slaves Back and Forth
540
|
Posted - 2012.06.11 12:05:00 -
[31] - Quote
MotherMoon wrote:how would, pvp fit NPC ships promote PvE fits? what? You think you are smart ... but you are not.
MotherMoon wrote: But I want missions where I have to fight 2 ships, and it's a hard tough battle that promotes actually learning to fly when combat lasts longer than lock, fire twice, repeat. Maybe that is an RvB thing? In FW we are looking to PvP and not PvE. |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
962
|
Posted - 2012.06.11 12:44:00 -
[32] - Quote
Private Pineapple wrote:
There are a number of reasons how I am able to get this much LP and how I have a high ISK per LP ratio:
1) I can speedtank their complexes.
2) Amarr cannot speedtank Minmatar complexes.
CCP have known about this problem for years.
CCP decided to not fix it in favour of implementing changes which will magnify the imbalance.
Dulce et decorum est pro imperium mori. |

Private Pineapple
Rifterlings Damu'Khonde
71
|
Posted - 2012.06.11 15:11:00 -
[33] - Quote
Lord Meriak wrote:Amarr bring in the neuting power as per race bonus. no cap no burner or mwd.
Right now only the Imperial Templar frigates actually neut. I think it's a short range on it (~12 km? i have no idea) so in a medium/major complex the orbital is too wide for them to actually get to you and neut. At that point you do have to realize it's a crappy frigate neut, so we're talking about 30-50 cap every 10 seconds. The "neuting" race bonus is nonexistent in these complexes.
Herr Hammer Draken wrote:The side effect of this thread is that now the cat is out of the bag tons of people will be pouring into the Minmatar FW war to make quick riches before this gets axed. The situation will get far worse before it gets better.
ModeratedToSilence wrote:I for one am looking forward to buying fleet issue stabbers for 25mil because there is a rapid influx in Minmatar FW pilots.
This is one of my intentions. I believe that to get a problem looked at and solved correctly, the majority of the playerbase has to be involved in it. I know FW pilots are not even close to being "the majority" but as long as I can cause a significant increase in the amount of pilots doing this kind of activity, CCP may treat it more seriously. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Muad 'dib
The Imperial Fedaykin
315
|
Posted - 2012.06.11 17:23:00 -
[34] - Quote
this thread made me sad.
600mil in no time on a 8 day old char.
I knew minmatar were making god and easy money but thats insane, ive made 600k lp so far and would make so little isk from it i cant even bring my self to exchange any of it.
All while the progress on the war is going so slow i dont think we will even get to t2 for months.
Minmatar can earn enough offensive plexing in a few hours to spant the intire rest of the day loosing ships decontesting systems to halt the Amarr progress.
Ive been hearing about amarr making minnie alts to cash in for their mains to fight on Amarr side: this is a crazy situation to be in. Effectively holding back more amarr progress to get the isk to be able to fight for the systems, its a total circle jerk. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Lord Ryan
Quantum Cats Syndicate
528
|
Posted - 2012.06.11 17:30:00 -
[35] - Quote
Maybe I'm doing it wrong but I've never made an ISK off FW. FW cost me tons of ISK though. If every now in than I get a small amount of my ISK back plexing, I don't see a problem with that.
If you don't like carebears, carebearing in your FW do something about it and stop QQ!
-á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Zarnak Wulf
Amarrian Retribution Amarr 7th Fleet
369
|
Posted - 2012.06.11 18:54:00 -
[36] - Quote
Muad 'dib wrote:this thread made me sad.
600mil in no time on a 8 day old char.
I knew minmatar were making god and easy money but thats insane, ive made 600k lp so far and would make so little isk from it i cant even bring my self to exchange any of it.
All while the progress on the war is going so slow i dont think we will even get to t2 for months.
Minmatar can earn enough offensive plexing in a few hours to spant the intire rest of the day loosing ships decontesting systems to halt the Amarr progress.
Ive been hearing about amarr making minnie alts to cash in for their mains to fight on Amarr side: this is a crazy situation to be in. Effectively holding back more amarr progress to get the isk to be able to fight for the systems, its a total circle jerk.
Let's step back and look at that. You have 200+ pilots vying for plexes in 10-14 systems. You can also get LP from kills - but you are sharing those with the fleet you're in. And you have to fleet up b/c Amarr are pushed into those 10-14 systems pretty tightly. And you have mission running. (which should be allowed only in enemy systems).
Now Pineapple is all excited. But other Minmatar are starting 'LP for defensive plexing!' threads. I was in Minmatar for 3 weeks after Inferno. I played sparingly and got 80k LP. I've played sparingly for the Amarr for a week and have 700k LP. Minmatar will suffer LP scarcity the more they push the Amarr out. |

Synthetic Cultist
Church of The Crimson Saviour
39
|
Posted - 2012.06.11 19:52:00 -
[37] - Quote
MotherMoon wrote:how would, pvp fit NPC ships promote PvE fits? what?
Because NPCs are dumb and have fixed capabilities.
An NPC punisher always has the same damage output, the same speed, the same tank, the same behaviour.
Once people have figured out the pattern, the challenge disappears.
If the NPCs are a challenge to faction fit faction frigates with off-grid gang boosters, then they will compel people flying lowskill tech1 frigate groups to decline action against any other players that turn up. They'd have their hands full dealing with the NPCs.
If the NPCs are not a challenge to the faction frigates, then they are irrelevant, and exist only to be farmed. The situation isn't improved.
There are other things that could be done to counter afk plex running.
Some of the Incursion sites featured things that had to be done simultaneously, or moving an object from one location to another. FW complexes may be more interesting if they used some of those mechanics.
Orbit a thing for X amount of time, it generates an object in container A. Move the object to container B, it contributes to capturing the plex. That could reduce the problems of NPCs being dumb, if the geometry of the plex means that to speedtank the thing you orbit places you in optimal for being shot at by the npcs around the containers, and vice versa. |

RTSAvalanche
The Imperial Fedaykin
2
|
Posted - 2012.06.12 03:26:00 -
[38] - Quote
Muad 'dib wrote:this thread made me sad.
600mil in no time on a 8 day old char.
I knew minmatar were making good and easy money but thats insane, ive made 600k lp so far in the amarr miltia since the fw patch and would make so little isk from it i cant even bring my self to exchange any of it, nor spend any upgrading many systems yet as we hold so few.
All while the progress on the war is going so slow i dont think we will even get to t2 for months.
Minmatar can earn enough offensive plexing in a few hours to spant the intire rest of the day loosing ships decontesting systems to halt the Amarr progress.
Ive been hearing about amarr making minnie alts to cash in for their mains to fight on Amarr side: this is a crazy situation to be in. Effectively holding back more amarr progress to get the isk to be able to fight for the systems, its a total circle jerk.
Unable to effectively do missions, especially with the LP ratio down the drain - how are we meant to fight the good fight once broke? Plexing + PvP - you get paid for doing it! Great, but it's in worthless LP..
One might say - you are building up lots of LP bit by bit
And yes thats great and all (around 890k) - but my arguement is quite simple - we need a means to sustain ourselves through the tough times, i'm happy for Minmatar to swim in isk while they are winning. But how are the Amarr meant to fight back with no real income to speak of?? Go Go Battle-Impairors!!?? ^ It should be noted since locking us out of stations we have needed to adapted with POS's (which is somthing i never wanted to deal with!!!) and now we need to pay for POS fuel... how exactly? |

Torneach
Viziam Amarr Empire
227
|
Posted - 2012.06.12 03:58:00 -
[39] - Quote
I might have to join Amarr FW so I can zip around and try and gank some plexers.... |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
229
|
Posted - 2012.06.12 04:07:00 -
[40] - Quote
Private Pineapple wrote:First off, I want to say two things:
1) I have no idea if these changes were in before Inferno, as I didn't play much after I last quit in 2010. I also knew nothing about FW when I quit in 2010.
2) I apologize if there is already a thread up on this topic.
As it stands, it is too easy to make ISK via Minmatar FW. I made 600 mil with little to no effort in the last two days (Friday/Saturday) and if I care enough I'll make another 100 or 200 mil today. I am a 8-day old character, I should not be able to make that kind of ISK in so little time with the exception of intelligently playing the market. I know nothing about playing the market so I have to "work" for my ISK, but with FW I barely have to work at all for a lot of ISK.
Major complexes give 25000 LP. Medium complexes give 15000 LP. Minor complexes give 10000 LP.
For my horrible navigation skills, I can't speedtank a minor complex in a Vigil, nor can I really "do them" because my speedtanking Vigil fit with 200mm ACs can't even track them fast enough as I orbit them. This is still nice because I prefer to do Medium/Major complexes. Ultimately, I prefer doing major complexes as I can pretty much AFK in them as the orbital is so wide that they never get a lucky hit on me. In mediums I can't AFK too much because I'll get a hit here and there, so I have to pulse my SSB once in a while.
I made 188k LP in the last 2 days doing mostly majors, but some medium and minors (with partners) here and there. I didn't bother doing any plexes for the majority of yesterday as I made like 100k LP and I got bored of making more LP. On Friday night I made 80-90k LP. With what I'm trading in (which is slowly crashing in the market compared to the other Minmatar faction stuff that's crashing really fast) I get 3000 ISK per LP.
188k LP took me from 85 mil to 691 mil ISK.
There are a number of reasons how I am able to get this much LP and how I have a high ISK per LP ratio:
1) I can speedtank their complexes.
2) Amarr cannot speedtank Minmatar complexes.
Combine these reasons together and you will understand why Amarr is losing the Amarr vs Minmatar war heavily as Minmatar complexes cannot be speedtanked due to TPing and webbing NPCS. This means Amarr has very little progress in T1 while Minmatar is always T3 but fluctuates up to T4 daily.
The Gallente vs Caldari war do not have this problem because both sides can speedtank both factions. This means both Caldari and Gallente fluctate between T1 and T2.
The T3/T4 fluctuation is a huge advantage to my success. At T3, we pay normal price as other corporations for anything in the LP store. At T4, we pay 50% of the price! (just a note: T1 means you pay 4x the price, T2 you pay 2x, so as the tiers go you divide by two, this means T5 will be absolute insanity as it'd be 25% of normal price). This is for both ISK and LP, so something that costs 10000 LP and 10 million ISK to buy is 5000 LP and 5 million ISK to buy at T4.
So let's take a step back and see what this means. With T4, we get more from the LP store for cheaper. Factor in the fact that speedtanking Amarr plexes is effortless, resulting in a massive pseudo-free LP income, we have brand-new characters with crappy navigation skills making 200-300 mil per day with no effort and a couple of Vigil losses to retardation.
However, this can be fixed.
There are two solutions. One is easy, but detrimental to the whole point of FW. The other is good and solves the basic problem behind FW at the moment.
1) Let Amarr speedtank Minmatar complexes so everyone is "equal" in our ability to speedtank. But this is a bad suggestion because the ability to speedtank each others' complexes is a bad design implementation. Let's move on to the better suggestion.
2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes.
cuz what we really need to do for factional warfare to make it more popular right now is gut the reward.... (sic) This is not wow... factions don't need to be equal... [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

sYnc Vir
Wolfsbrigade Lost Obsession
228
|
Posted - 2012.06.12 05:00:00 -
[41] - Quote
You speed tank you say, hmm Maybe Every plex should get a couple of webbing towers in. For the luls, and you know so people have to shoot the npcs.
Also compaining about making too much isk. New 9/10.
FYI, if you're not a new toon you can make closer to 4billion a day off a handfulll of mission cycles. Once minnies get to teir 5, Plus 5 implants will only cost around 40m nom nom. |

DarthNefarius
Minmatar Heavy Industries
232
|
Posted - 2012.06.12 05:07:00 -
[42] - Quote
Don't expect CCP to do jack or the next 5-6 months about this. Amarr is is just going to get used to the shaft. The day CCP fixes don't suck is the day they start fixing vaccum cleaners. http://memegenerator.net/instance/21816812 |

Pinky Feldman
Gank Bangers Moar Tears
170
|
Posted - 2012.06.12 06:15:00 -
[43] - Quote
Hmm, page 3 and it hasn't devolved into a complete smacktalk thread between Amarr/Minmatar? How disappointing.
The moar you cry the less you pee |

Alavaria Fera
GoonWaffe Goonswarm Federation
1021
|
Posted - 2012.06.12 06:57:00 -
[44] - Quote
DarthNefarius wrote:Don't expect CCP to do jack or the next 5-6 months about this. Amarr is is just going to get used to the shaft. The day CCP fixes don't suck is the day they start fixing vaccum cleaners. So, we should all just get on the Minmatar FW gravy train then? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd |

Muad 'dib
The Imperial Fedaykin
316
|
Posted - 2012.06.12 07:28:00 -
[45] - Quote
If you need isk for ships you cannot join a fw losing side, it is not sustainable in anyway. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Lexmana
Fweddit I Whip My Slaves Back and Forth
545
|
Posted - 2012.06.12 08:09:00 -
[46] - Quote
Barbara Nichole wrote:cuz what we really need to do for factional warfare to make it more popular right now is gut the reward.... (sic) This is not wow... factions don't need to be equal... FYI Amarr is paying 4*ISK + 4*LP than normal in the store right now. I'd say the reward is already gutted and it is fair to ask for some reasonable balance. |

DarthNefarius
Minmatar Heavy Industries
235
|
Posted - 2012.06.12 08:15:00 -
[47] - Quote
Alavaria Fera wrote:DarthNefarius wrote:Don't expect CCP to do jack or the next 5-6 months about this. Amarr is is just going to get used to the shaft. The day CCP fixes don't suck is the day they start fixing vaccum cleaners. So, we should all just get on the Minmatar FW gravy train then?
If you want to make ISK then yes go WinMatar because the FW 'fix' is working as Intended(TM) http://memegenerator.net/instance/21816812 |

Richard Desturned
GoonWaffe Goonswarm Federation
929
|
Posted - 2012.06.12 08:17:00 -
[48] - Quote
Sounds like fw0rt chose the wrong side lol
still worth it because that's a p. cool alliance name eh |

Tikktokk Tokkzikk
Minmatar's Shadow
90
|
Posted - 2012.06.12 09:40:00 -
[49] - Quote
This is what I'd think would be the perfect fix to plexes:
- All NPCs should be heavily nerfed (heavily decrease the numbers).
- The amount of NPCs should depend on how many systems that faction has (I.E. Current Amarr would have more NPCs than Minmatar since Amarr have fewer systems).
- Defencive plexing time should be around four times shorter.
- Defencive plexing should give a small LP reward.
- Defencive plexing should cause the plex to close instead of increasing the timer (not exactly sure how this works now).
- NO E-WAR OF ANY KIND!
- Balance NPCs so minor plexes are easier to do in a frigate than majors (should still be easy to speed-tank majors in a frigate).
This would hopefully encourage more people to do defencive plexing, which would force the offencive plexers to fight for their plexes instead of warping off to a safespot and going AFK. It would also encourage the offencive plexers to fight for their plexes, since NPCs would either have been killed or would just be a small bother. It would also encourage offencive plexers to do the smaller plexes because it would allow them to more easily deal with the NPCs and defencive plexers. Hopefully, it would make it impossible to farm plexes in an eight day old Vigil. |

sYnc Vir
Wolfsbrigade Lost Obsession
228
|
Posted - 2012.06.12 10:21:00 -
[50] - Quote
Alavaria Fera wrote:DarthNefarius wrote:Don't expect CCP to do jack or the next 5-6 months about this. Amarr is is just going to get used to the shaft. The day CCP fixes don't suck is the day they start fixing vaccum cleaners. So, we should all just get on the Minmatar FW gravy train then?
Alot of Amarr did, we got Wardec by some who never did, true story.
Fw Drama, to quote "Cynthia Nezmor > ask cuntsbrigade and their endless number of minmatar farmer alt how much money they make by running missions for minmatar republic"
I could be super wrong, but I think I stand for everyone when I say. U mad bro?
Anyways, Minnie LP is a super gravy train for alittle while longer. Pretty soon the market will be over stocked and my cheap ass fleet of SFI's will be even cheaper. Killing minnies in ships they give me cheap, is like win ******* win.
Funny thing, never say them after the wardec. Poor people, no drive. |

Dave Adestur
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.06.12 10:37:00 -
[51] - Quote
If only there was some way the Amar pilots could fy Rifters and do the exact same thing
....
....
oh...wait... |

joes Bazooka
Science and Trade Institute Caldari State
10
|
Posted - 2012.06.12 10:40:00 -
[52] - Quote
Private Pineapple wrote:First off, I want to say two things:
1) I have no idea if these changes were in before Inferno, as I didn't play much after I last quit in 2010. I also knew nothing about FW when I quit in 2010.
2) I apologize if there is already a thread up on this topic.
As it stands, it is too easy to make ISK via Minmatar FW. I made 600 mil with little to no effort in the last two days (Friday/Saturday) and if I care enough I'll make another 100 or 200 mil today. I am a 8-day old character, I should not be able to make that kind of ISK in so little time with the exception of intelligently playing the market. I know nothing about playing the market so I have to "work" for my ISK, but with FW I barely have to work at all for a lot of ISK.
Major complexes give 25000 LP. Medium complexes give 15000 LP. Minor complexes give 10000 LP.
For my horrible navigation skills, I can't speedtank a minor complex in a Vigil, nor can I really "do them" because my speedtanking Vigil fit with 200mm ACs can't even track them fast enough as I orbit them. This is still nice because I prefer to do Medium/Major complexes. Ultimately, I prefer doing major complexes as I can pretty much AFK in them as the orbital is so wide that they never get a lucky hit on me. In mediums I can't AFK too much because I'll get a hit here and there, so I have to pulse my SSB once in a while.
I made 188k LP in the last 2 days doing mostly majors, but some medium and minors (with partners) here and there. I didn't bother doing any plexes for the majority of yesterday as I made like 100k LP and I got bored of making more LP. On Friday night I made 80-90k LP. With what I'm trading in (which is slowly crashing in the market compared to the other Minmatar faction stuff that's crashing really fast) I get 3000 ISK per LP.
188k LP took me from 85 mil to 691 mil ISK.
There are a number of reasons how I am able to get this much LP and how I have a high ISK per LP ratio:
1) I can speedtank their complexes.
2) Amarr cannot speedtank Minmatar complexes.
Combine these reasons together and you will understand why Amarr is losing the Amarr vs Minmatar war heavily as Minmatar complexes cannot be speedtanked due to TPing and webbing NPCS. This means Amarr has very little progress in T1 while Minmatar is always T3 but fluctuates up to T4 daily.
The Gallente vs Caldari war do not have this problem because both sides can speedtank both factions. This means both Caldari and Gallente fluctate between T1 and T2.
The T3/T4 fluctuation is a huge advantage to my success. At T3, we pay normal price as other corporations for anything in the LP store. At T4, we pay 50% of the price! (just a note: T1 means you pay 4x the price, T2 you pay 2x, so as the tiers go you divide by two, this means T5 will be absolute insanity as it'd be 25% of normal price). This is for both ISK and LP, so something that costs 10000 LP and 10 million ISK to buy is 5000 LP and 5 million ISK to buy at T4.
So let's take a step back and see what this means. With T4, we get more from the LP store for cheaper. Factor in the fact that speedtanking Amarr plexes is effortless, resulting in a massive pseudo-free LP income, we have brand-new characters with crappy navigation skills making 200-300 mil per day with no effort and a couple of Vigil losses to retardation.
However, this can be fixed.
There are two solutions. One is easy, but detrimental to the whole point of FW. The other is good and solves the basic problem behind FW at the moment.
1) Let Amarr speedtank Minmatar complexes so everyone is "equal" in our ability to speedtank. But this is a bad suggestion because the ability to speedtank each others' complexes is a bad design implementation. Let's move on to the better suggestion.
2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes.
Your forever posting these beatup threads and claiming to be an 8 day, week old, 2 week old toon.... trolololol
Your bitter vet shines right through. Unsub and do us all a favor.
|

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
962
|
Posted - 2012.06.12 10:59:00 -
[53] - Quote
Dave Adestur wrote:If only there was some way the Amar pilots could fy Rifters and do the exact same thing
....
....
oh...wait...
The problem isn't that player-flown ships are imbalanced. The problem is that it's easier to defeat an Amarrian plex than a Minmatar one. Dulce et decorum est pro imperium mori. |

Django Returns
ARES Unlimited
8
|
Posted - 2012.06.12 11:09:00 -
[54] - Quote
Django does not approve this imbalance. Lets bet how many months will pass without any change? |

Private Pineapple
Rifterlings Damu'Khonde
76
|
Posted - 2012.06.12 11:28:00 -
[55] - Quote
sYnc Vir wrote:You speed tank you say, hmm Maybe Every plex should get a couple of webbing towers in. For the luls, and you know so people have to shoot the npcs.
Also compaining about making too much isk. New 9/10.
FYI, if you're not a new toon you can make closer to 4billion a day off a handfulll of mission cycles. Once minnies get to teir 5, Plus 5 implants will only cost around 40m nom nom.
I've played this game for a couple years in the past and I've never been able to make this much ISK because I didn't bother putting in the effort. I didn't bother putting in the effort this time around either and I have ISK being given to me on a silver platter.
I'm sorry if I wish to be the better man and say "No. I don't deserve this."
joes Bazooka wrote:Your forever posting these beatup threads and claiming to be an 8 day, week old, 2 week old toon.... trolololol
Your bitter vet shines right through. Unsub and do us all a favor.
But I am a 1-2 week toon - simply click 'Employment History' when viewing my character information screen and you will see that I was born into EVE recently. Yes, I have experience from the other times I've played EVE. A month in 2006 (nakieon), a year from 2008-2009 (Colonel Cornbread), a year from 2009-2010 (Nonexistent Face), and now this guy for however long I stay entertained in this game.
If you actually thought I was a new guy and came to EVE for the first time a couple weeks ago. then you did not read my post in detail:
Quote:1) I have no idea if these changes were in before Inferno, as I didn't play much after I last quit in 2010. I also knew nothing about FW when I quit in 2010.
Note the "quit in 2010". I would have to play EVE in order to quit EVE, so you can assume that I played for some amount of time in 2010 before quitting. Thus, I am not a new player by experience, but my current character is young, yes. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

joes Bazooka
Science and Trade Institute Caldari State
10
|
Posted - 2012.06.12 11:38:00 -
[56] - Quote
Private Pineapple wrote: If you actually thought I was a new guy and came to EVE for the first time a couple weeks ago. then you did not read my post in detail:
Did anybody? You consistently scream. I'm a troll look at me and my loads of butthurt. |

sYnc Vir
Wolfsbrigade Lost Obsession
228
|
Posted - 2012.06.12 11:41:00 -
[57] - Quote
^To the post above becuase I couldn't be arsed quoting part of a post.
As with all things in Eve, If you have it, you earned. Doesn't matter if it took you 2 hours or pressing F1 open wreck loot all. If its in your hanger/wallet you earned it.
This I believe is the law of sandbox. An old law but a true law.
O a Muad, I've been in FW a couple years nearly. Done no more than 30 missions. Beinging in FW doesn't mean making a living in FW.
Perfectly good living can be made without ever undocking from Jita 4-4. Though having mission accounts, miners, and Yay untanked badge with 700m in, F1 Go, toons is also good. Then of course theres the speed tanking Vigil toon that makes 500m a day going 3000m/s never getting shot and luling at the SFI it makes every 40 minutes. With change. |

Val Erian
Azure Horizon Federate Militia
8
|
Posted - 2012.06.12 11:57:00 -
[58] - Quote
Zarnak Wulf wrote:Muad 'dib wrote:this thread made me sad.
600mil in no time on a 8 day old char.
I knew minmatar were making god and easy money but thats insane, ive made 600k lp so far and would make so little isk from it i cant even bring my self to exchange any of it.
All while the progress on the war is going so slow i dont think we will even get to t2 for months.
Minmatar can earn enough offensive plexing in a few hours to spant the intire rest of the day loosing ships decontesting systems to halt the Amarr progress.
Ive been hearing about amarr making minnie alts to cash in for their mains to fight on Amarr side: this is a crazy situation to be in. Effectively holding back more amarr progress to get the isk to be able to fight for the systems, its a total circle jerk. Let's step back and look at that. You have 200+ pilots vying for plexes in 10-14 systems. You can also get LP from kills - but you are sharing those with the fleet you're in. And you have to fleet up b/c Amarr are pushed into those 10-14 systems pretty tightly. And you have mission running. (which should be allowed only in enemy systems). Now Pineapple is all excited. But other Minmatar are starting 'LP for defensive plexing!' threads. I was in Minmatar for 3 weeks after Inferno. I played sparingly and got 80k LP. I've played sparingly for the Amarr for a week and have 700k LP. Minmatar will suffer LP scarcity the more they push the Amarr out.
Minmatar will suffer LP scarcity the more they push the Amarr out.[/quote]
Actualy no they wont. Becasue CCP has set it up that Minmatar that do Caldari Plexs get Minmatar LP. (and every cross milita plexing fyi) So Amarr could be wiped out. (unlikely as they are starting to retake systems, this new system favours Offensive in a lopsided way) So if no Amarr plexs to do , Minmatar can either mission for LP or they can come up to other front and get it by doing Caldari plexs.
In fact up here whole corps are going Minmatar and staying in Gallente warzone to make isk , get cheap SFI.
By the way your ceo and his alts are up here solo tanking Gallente Majors in WCS fitted punishers with no guns. Which is another arguement for having to kill NPC's. Pro flying by the way. You can grab him when he goes afk, but boy does he warp out fast :) |

Private Pineapple
Rifterlings Damu'Khonde
77
|
Posted - 2012.06.12 15:40:00 -
[59] - Quote
joes Bazooka wrote:Private Pineapple wrote: If you actually thought I was a new guy and came to EVE for the first time a couple weeks ago. then you did not read my post in detail:
Did anybody? You consistently scream. I'm a troll look at me and my loads of butthurt.
Give me proof that I "consistently scream", as well as any other threads where I "consistently scream".
You are a troll cluttering up this thread with your posts. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Private Pineapple
Rifterlings Damu'Khonde
77
|
Posted - 2012.06.12 15:43:00 -
[60] - Quote
Val Erian wrote:Quote:Minmatar will suffer LP scarcity the more they push the Amarr out. Actualy no they wont. Becasue CCP has set it up that Minmatar that do Caldari Plexs get Minmatar LP. (and every cross milita plexing fyi) So Amarr could be wiped out. (unlikely as they are starting to retake systems, this new system favours Offensive in a lopsided way) So if no Amarr plexs to do , Minmatar can either mission for LP or they can come up to other front and get it by doing Caldari plexs. In fact up here whole corps are going Minmatar and staying in Gallente warzone to make isk , get cheap SFI. By the way your ceo and his alts are up here solo tanking Gallente Majors in WCS fitted punishers with no guns. Which is another arguement for having to kill NPC's. Pro flying by the way. You can grab him when he goes afk, but boy does he warp out fast :)
I knew I forgot to reply to someone. But yes you are correct, we will not suffer LP scarcity until Amarr and Caldari systems are completely wiped out and under the control of both the Minmatar and Gallente factions. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

2manno Asp
The Imperial Fedaykin
11
|
Posted - 2012.06.12 15:56:00 -
[61] - Quote
This seems an awful lot like the tail wagging the dog. The goals need to be defined first. What is FW and what are FW plexes intended to do/solve?
1. Facilitate PVP by creating a permanent, storyline wardec. 2. Create consequences around that storyline, that rewards or punishes those involved for thier actions and those of their militia. 3. Make it fair. That is to say the opportunities, consequences and challenges should be equal, at least from the beginning. 4. Create a feedback loop(s) that serve(s) to self-correct events should one side pull too far ahead of the other (or in this case, start far ahead of the other), that fit into the storyline, and make logical sense. 5. Create a forum or format for PVP to occur, territory to be gained or lost, and consequences to be realized.
The OP's issue with plexes is just one indication where the current system comes short from the 4 goals I've suggested above.
One suggestion, making plex NPC's like Incursion NPC's, doesn't work well because often you will have to do battle with both the plex NPC's and any Militia targets that choose to defend the plex. This would make offensive plexing considerably more difficult in certiain situations, thus decreasing the amount of actual PVP you get. This defeats our #1 goal, PVP. FW is primarily a choice for PVP.
Simply adding webbing or nueting NPC's doesn't really do much for the plex itself. You could argue that nueting is the worst of all, as low cap when an enemy warps in is not something you can quicly fix, like shooting the NPC that is webbing you is. Therefore, I prefer removing EWAR altogether, and mandating that all NPC's are killed in order to close the plex. This has the added benefit of making plex difficulty more controllable. NPC's at varying plex levels can be tweaked to require certain ships, or skills or mixes thereof to defeat.
BUT FAR MORE THAN THAT I'd prefer to see a broadcast system in place, and the removal of ALL NPC's from plexes. A broadcast system would inform the entire enemy militia presumably via the FW window, what systems have enemy plexe'ing them. This allows players the choice to defend a plex or not. This increase PVP.
I'd also like to see bounties for each PVP enemy killed, based on how much killing they do, set by formula and paid upon ship kill. I'd also like to see players drop Tags with the players names and milita rank on them, that can be keepsaked or traded on the open market, and used in the LP store. I don't care about Captian Insignia I or whatever.
I think rules should be made to increase LP and bounties on enemy militia PVP ships. Or if someone can think of another, better way to encourage PVP, by all means. We want people to jump into plexes to capture them, and enemies jumping in right after them to defend them. Perhaps a defensive LP payout equal (or some ratio of) to the offensive LP payout should be given if the defenders can drive out the offenders. Equally, an additional LP payout should be given to the offenders above that of the normal payout, if they are able to hold their ground vs the defenders. Ofc, this could be abused by players that play boths sides... but that is already being done by militia alts that speed tank empty systems, with less chance of anyone caring to stop them.
This makes much more sense to me in encouraging PVP, by rewarding winners and losers outside the base value of a plex for doing more than just speed tanking it.
Finally, from a macro perspective, I'd like to see some re-balancing mechanic at play. I think it takes too long to take a system. I think there isn't enough made of the bunker busting at the end. I think mechanics should be in place that the more systems you hold, the harder it is to hold them.
Perhaps the more systems you hold, the faster the plex timers go for the enemy? Maybe the fewer systems you hold, the more LP paid out for defending them, as those systems are more valuable to loser? Or maybe the more jumps from a factions home system, the longer the plex timers? Or More NPC's which would also make them worth more to take?
Or maybe all of the above, idk. But I do feel pretty strongly that the way it works now, isn't working all that well. We have Amarr players spending a good chunk of time as Minmatar pilots running plexes against Amarr for the LP.... which makes them Minmatar militia dosn't it? I don't believe that is working as intended and can see no way that facilitates PVP, and rather hinders it.
We have a relatively static front... maybe not physically, but numerically. The numbers may change by a few either way each day, but no significant progress has been made by either side since the patch as far as I can tell. Plexes are getting boring fast, with no real incentive to defend them. Here in FW, a good offense is a better defense... taking 1 plex for each enemy taken plex is better than defending a plex the enemy is trying to take. I'd like to see balance between the two choices.
Finally, the numbers I"m hearing of Minmatar LP payouts is alarming, and I have no confidence the Amarr will ever get there without some massive injection of players given the length of time it takes to capture a system, and what seems to be a growing lopsideness in favor of the Minmatar playerbase... even as it seems Amarr players are playing for the other team to compound this.
I think changes like these would benefit all FW pilots - Good luck CCP. |

Moonasha
Fweddit I Whip My Slaves Back and Forth
75
|
Posted - 2012.06.12 16:19:00 -
[62] - Quote
Plex do what they're meant to do - provide an avenue to push the system that leads to pvp fights. Of course the manner in which CCP implemented them was ********. You go AFK orbiting a thingy. It's dreadfully boring for those of us that like to pewpew, and a godsend for bots / jews. Really, anything past a minor shouldn't be soloable in a t1 frigate. Perhaps if the timers were shorter, but only ticked down when ALL the mobs were dead? Or if only the mobs rewarded LP, which when added all together, was similar to the LP you'd earn from capping? Something like that would go a long way to stop these afk wankers. |

X Gallentius
Quantum Cats Syndicate
268
|
Posted - 2012.06.12 19:57:00 -
[63] - Quote
Chiming in here. See this proposal: https://forums.eveonline.com/default.aspx?g=posts&m=1458469#post1458469
What would implementing something like that mean? A T1 frigate could still cap 6 minor plexes in one hour for 60k LP (+X% due to warzone control level).
Using Faction Frigates as the currency of choice at 20 million isk/faction frigate:
Level - LP/faction Frig = No. Faction Frigs =~ isk/hour L1 - 40k = 1.5 faction frigates = ~ 30 million isk/hour L2 - 20k = 3 faction frigates = ~ 60 million isk/hour L3 - 10k = 6 faction frigates/hour = 120 million isk/hour L4 - 5k = 12 faction frigates/hour = 240 million isk/hour L5 - 2.5k = 24 faction frigates/hour = 480 million isk/hour
The only issue the T1 frigate pilot would have is competition from other T1 frigate pilots to complete minor plexes when his faction hits L3 and above. He would have to move to L1 FW missions which earn far fewer LP/hour (perhaps 3k LP/hour).
Yes, faction frigate prices will drop or rise based on supply/demand, but still FW is very lucrative regardless.
My corporation is stuffing their hangers full of Stabber Fleet Issues and Minmatar Faction BS right now even though we participate in Galllente FW (to be fair to us we are also the leaders in FW kills so we're doing both pvp and farming). Running Caldari FW plexes is just as lucrative for Minmatar FW as running Amarr FW complexes. The difference is you need a few more skill points to fit into a T1 Incursus.
As a veteran player I would be happy with 30-60 million isk/hour especially if that involved making that isk while trying to get some pvp as well. That tells me 1) LP payouts are too high by about a factor of 2-4, and 2) the LP multiplier bonuses for "winning" and "losing" are way out of whack. CCP has the ability to adjust both. |

Private Pineapple
Rifterlings Damu'Khonde
77
|
Posted - 2012.06.12 21:28:00 -
[64] - Quote
Just a heads up, we are now 5.7% away from Tier 5. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Generals4
Caldari State
878
|
Posted - 2012.06.12 21:35:00 -
[65] - Quote
Not sure if that has been mentioned before but I would also like to mention the fact many people are making Winmatar alts and farm Caldari plex's (because i guess the plex's in Amarr space are already crowded by winmatars and amarrs due to the low amount of amarr space left).
I'm actually baffles winmatars get LP's for capping caldari plex's. In my opinion they should only get the standing bonus but no LP. If they want to cap Cal space they can join the frogs and if they want winmatar LP they can try to cap amarr plexes.
Also, in my opinion the modifiers should be changed regarding the LP store. x4 - x0.25 is too extreme. As the OP mentioned it makes a winning militia "too easy" and for militias who are having a stalemate it's basically crap. It should be like x3 - x1.5 - x1 - x0.66 - x0.33.
This is my two cents.
(there could be other more creative suggestions out there too) -Death is nothing, but to live defeated and inglorious is to die daily. |

Generals4
Caldari State
878
|
Posted - 2012.06.12 21:47:00 -
[66] - Quote
Moonasha wrote:Plex do what they're meant to do - provide an avenue to push the system that leads to pvp fights. Of course the manner in which CCP implemented them was ********. You go AFK orbiting a thingy. It's dreadfully boring for those of us that like to pewpew, and a godsend for bots / jews. Really, anything past a minor shouldn't be soloable in a t1 frigate. Perhaps if the timers were shorter, but only ticked down when ALL the mobs were dead? Or if only the mobs rewarded LP, which when added all together, was similar to the LP you'd earn from capping? Something like that would go a long way to stop these afk wankers.
CCP obviously didn't think too much about this. Amarr will likely never get past L1 because of a snowball effect. People see Minmatar are winning, and join them. People playing Minmatar get 1. More LP, 2. Cheaper LP rewards which all translate into more ships to lose. They tell their friends how they're making 300mil a day by plexing, and more come for easy isk. I personally don't care as it means more ex slaves to baptize by fire, but god damn it was poorly thought out, and the FW mechanics themselves are stagnant as ****.
I actually like this suggestion. This would solve the boredom issue, the issue with current invading throwaway alts and maybe level up the difficulty by a notch. Though i do think the rewards might need to be rescaled again because i can safely say that a minor outpost is much much easier than 3x a large unrestricted plex. -Death is nothing, but to live defeated and inglorious is to die daily. |

X Gallentius
Quantum Cats Syndicate
269
|
Posted - 2012.06.12 22:22:00 -
[67] - Quote
Generals4 wrote:I'm actually baffled winmatars get LP's for capping caldari plex's. In my opinion they should only get the standing bonus but no LP. If they want to cap Cal space they can join the frogs and if they want winmatar LP they can try to cap amarr plexes. Each side has always been able to run plexes on both fronts.
The key issue is rewards on all fronts are out of whack with effort. Your concerns are only concerns because Minmatar LP rewards may (or may not) provide more incentive for farmers to plex for Gallente than the ease of 1 day old alt farmers plexing for Caldari. |

IbanezLaney
The Church of Awesome Caldari State Capturing
25
|
Posted - 2012.06.12 22:26:00 -
[68] - Quote
Private Pineapple wrote:First off, I want to say two things:
1) I have no idea if these changes were in before Inferno, as I didn't play much after I last quit in 2010. I also knew nothing about FW when I quit in 2010.
2) I apologize if there is already a thread up on this topic.
As it stands, it is too easy to make ISK via Minmatar FW. I made 600 mil with little to no effort in the last two days (Friday/Saturday) and if I care enough I'll make another 100 or 200 mil today. I am a 8-day old character, I should not be able to make that kind of ISK in so little time with the exception of intelligently playing the market. I know nothing about playing the market so I have to "work" for my ISK, but with FW I barely have to work at all for a lot of ISK.
Major complexes give 25000 LP. Medium complexes give 15000 LP. Minor complexes give 10000 LP.
For my horrible navigation skills, I can't speedtank a minor complex in a Vigil, nor can I really "do them" because my speedtanking Vigil fit with 200mm ACs can't even track them fast enough as I orbit them. This is still nice because I prefer to do Medium/Major complexes. Ultimately, I prefer doing major complexes as I can pretty much AFK in them as the orbital is so wide that they never get a lucky hit on me. In mediums I can't AFK too much because I'll get a hit here and there, so I have to pulse my SSB once in a while.
I made 188k LP in the last 2 days doing mostly majors, but some medium and minors (with partners) here and there. I didn't bother doing any plexes for the majority of yesterday as I made like 100k LP and I got bored of making more LP. On Friday night I made 80-90k LP. With what I'm trading in (which is slowly crashing in the market compared to the other Minmatar faction stuff that's crashing really fast) I get 3000 ISK per LP.
188k LP took me from 85 mil to 691 mil ISK.
There are a number of reasons how I am able to get this much LP and how I have a high ISK per LP ratio:
1) I can speedtank their complexes.
2) Amarr cannot speedtank Minmatar complexes.
Combine these reasons together and you will understand why Amarr is losing the Amarr vs Minmatar war heavily as Minmatar complexes cannot be speedtanked due to TPing and webbing NPCS. This means Amarr has very little progress in T1 while Minmatar is always T3 but fluctuates up to T4 daily.
The Gallente vs Caldari war do not have this problem because both sides can speedtank both factions. This means both Caldari and Gallente fluctate between T1 and T2.
The T3/T4 fluctuation is a huge advantage to my success. At T3, we pay normal price as other corporations for anything in the LP store. At T4, we pay 50% of the price! (just a note: T1 means you pay 4x the price, T2 you pay 2x, so as the tiers go you divide by two, this means T5 will be absolute insanity as it'd be 25% of normal price). This is for both ISK and LP, so something that costs 10000 LP and 10 million ISK to buy is 5000 LP and 5 million ISK to buy at T4.
So let's take a step back and see what this means. With T4, we get more from the LP store for cheaper. Factor in the fact that speedtanking Amarr plexes is effortless, resulting in a massive pseudo-free LP income, we have brand-new characters with crappy navigation skills making 200-300 mil per day with no effort and a couple of Vigil losses to retardation.
However, this can be fixed.
There are two solutions. One is easy, but detrimental to the whole point of FW. The other is good and solves the basic problem behind FW at the moment.
1) Let Amarr speedtank Minmatar complexes so everyone is "equal" in our ability to speedtank. But this is a bad suggestion because the ability to speedtank each others' complexes is a bad design implementation. Let's move on to the better suggestion.
2) Have all NPCs that spawn in all 4 faction complexes be able to web you. This will solve the problem behind speedtanking and force intelligent fleet composition and gameplay to actually conquer complexes.
What about people dumping the LP into Hubs?
I do that and need the LP to keep the systems upgraded/buffered.
If you are not greedy and use the LP for its intended purpose - then the payouts are ok. Fix this **** See Sea Pea. |

Generals4
878
|
Posted - 2012.06.12 22:59:00 -
[69] - Quote
X Gallentius wrote:Generals4 wrote:I'm actually baffled winmatars get LP's for capping caldari plex's. In my opinion they should only get the standing bonus but no LP. If they want to cap Cal space they can join the frogs and if they want winmatar LP they can try to cap amarr plexes. Each side has always been able to run plexes on both fronts. The key issue is rewards on all fronts are out of whack with effort. Your concerns are only concerns because Minmatar LP rewards may (or may not) provide more incentive for farmers to plex for Gallente than the ease of 1 day old alt farmers plexing for Caldari.
It also counter balances the penalty of everyone farming for winmatar. Amarr has 12 systems which means there is a limited amount of plex's that can be supplied. On top of that there is a much higher winmater and amarr militia member per system concentration. All this contributes to plex's being harder to farm on that front. Which, even if not enough, kind of balances things. I don't mind winmatar being able to cap squid plex's. The reward is the issue. Because right now it is easier to farm caldari plex's than amarr for the above stated reasons. Rewards should be kept on the militia's main front. -Death is nothing, but to live defeated and inglorious is to die daily. |

ModeratedToSilence
Republic Military School Minmatar Republic
116
|
Posted - 2012.06.12 23:15:00 -
[70] - Quote
Don't fix faction warfare my frigate alt has ground out 2.9mil sp in 12 days. |

X Gallentius
Quantum Cats Syndicate
269
|
Posted - 2012.06.12 23:54:00 -
[71] - Quote
Generals4 wrote:It also counter balances the penalty of everyone farming for winmatar. What I was trying to say was that the entire system is out of whack. Plexing in Caldari/Gallente space for Minmatar LP is only a symptom. |

ModeratedToSilence
Republic Military School Minmatar Republic
117
|
Posted - 2012.06.12 23:55:00 -
[72] - Quote
X Gallentius wrote:Generals4 wrote:It also counter balances the penalty of everyone farming for winmatar. What I was trying to say was that the entire system is out of whack. Plexing in Caldari/Gallente space for Minmatar LP is only a symptom.
Fweddit will sort that out over the next 2 months. |

Josef Djugashvilis
The Scope Gallente Federation
310
|
Posted - 2012.06.13 00:06:00 -
[73] - Quote
Given how many threads there are saying saying this and that needs to be nerfed, why not just nerf everything in Eve and have done with it? You want fries with that? |

Zarnak Wulf
Amarrian Retribution Amarr 7th Fleet
370
|
Posted - 2012.06.13 00:17:00 -
[74] - Quote
It's all ass backwards. The winning side should get it's rewards off of the system upgrades. Those are underwhelming. The losing side should get reduced lp costs in the store- the government stepping in to subsidize the proxy war. They are 4x as expensive. The farming is already out of control. Maybe a more dynamic store is needed. Have various items be more expensive if you're winning and cheaper if you are losing.
Exploits or bugs:
Empire faction standings should move in tandem with the militia standings. They don't. I switched sides. My tribal standings are going down while my 24th standings are improving. Minmatar npc's won't shoot at me though b/c my republic standings haven't moved off of 9.93.
The two war fronts should be divorced from eachother.
Something should be done to prevent speed tanking without taking away from PvP. Good luck with that.
Missions given by agents should take you to enemy controlled space. Amarr should have a very short trip while Minmatar should have longer. |

Generals4
878
|
Posted - 2012.06.13 00:23:00 -
[75] - Quote
X Gallentius wrote:Generals4 wrote:It also counter balances the penalty of everyone farming for winmatar. What I was trying to say was that the entire system is out of whack. Plexing in Caldari/Gallente space for Minmatar LP is only a symptom.
That is correct. And while i would applaud better solutions that would fix the entire issue with CCP i have my doubts and thus also support some smaller and simpler tweaks. -Death is nothing, but to live defeated and inglorious is to die daily. |

X Gallentius
Quantum Cats Syndicate
269
|
Posted - 2012.06.13 01:48:00 -
[76] - Quote
I'm kind of bouncing between two threads, but once a "kill all NPCs" type of requirement is put in place, the next thing to do is distribute the LP for different plexes more rationally. L4 plex nets approximately the same LP as a L1 plex even though a L4 plex is exponentially more difficult.
LP payouts should be something like L1 Plex = 1x L2 Plex = 2x L3 Plex = 4x L4 Plex = 8x
Setting a goal of perhaps 64k LP/hour of effort for a L4 Plex, this would mean 8k LP/hour for a L1 plex, which means 1.5k LP/minor plex. This is sufficient to keep noobs in T1 frigs going forever. No more farmers in noob T1 frigs. Farmers will need to be in Ishtars/Tengus and other high end ships to farm unrestricted plexes.
Now, you have appropriate sized ships in appropriate sized plexes making rational amounts of LP.
We're done. People can now get back to pvp. Noobs in frigs can bum rush minors all day long. Bitter vets can hunt for majors and major unrestricted plexes. All is right in the world of Eve. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
195
|
Posted - 2012.06.14 08:51:00 -
[77] - Quote
I love with all the other threads (including one I started) and with the comments on CCP's feedback thread, the ONLY change is to remove the e-war. This will not fix things.
In response to the OP's apology to his militia - yes, they did get organised. But this ability to speed tank a major befpre Inferno combined with CCP failing to forsee that a concerted capture campaign when a system could be flipped in 5-6 hours is what allowed the minmitar to get to where they are. Every time they took a system, the amarr had to take it back. When they can speed tank (granted not all the time) and we have to grind out every plex by shooting the NPCs, it was bound to happen.
Currently Amarr are at 12 systems. The offensive push does appear to have stalled a bit in the face of things and I do wonder how much of this is due to our inability to finance the war vs the cheap faction ships (we all know the SFI is the best one in the game) that are making the minmitar money if they sell them, or just a cheap hull to fly if they use them...
People will say this is crying and to get out there and fight. I say I am happy to IF I can have the hand that is tied behind our backs untied...
The fact such a young minmitar militia member can make this article SHOULD set alarm bells off at CCP that their preceived solutions will not be enough. FW - Inferno is better, but you need to fix the NPCs and fix the plex bugs CCP |

Private Pineapple
Rifterlings Damu'Khonde
86
|
Posted - 2012.06.14 14:41:00 -
[78] - Quote
I don't know if there is any hope to eliminate all forms of speedtanking in FW complexes because even ideas to require all ships to be destroyed to capture the complex go as far back as 2008 (probably earlier, but I can't find the thread for it).
http://community.eveonline.com/ingameboard.asp?a=topic&threadID=960174 Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Sisohiv
Center for Advanced Studies Gallente Federation
88
|
Posted - 2012.06.14 15:05:00 -
[79] - Quote
It's called a 10 km webifier = Useless.
There is no counter to winmatar. |

Widow Cain
26
|
Posted - 2012.06.14 15:13:00 -
[80] - Quote
FW warfare should be about PvP, IMHO they should remove the PvE componenets including plex and missions.
When I was in Caldari you couldn't get a fleet for PvP, but mention you needed more for some missions and you would get many people.
That is lame.
And don't tell me FW would be dead, yes, the PvEers would leave, but they don't count anyway. OMG You are sooo pixel macho... |

Private Pineapple
Rifterlings Damu'Khonde
86
|
Posted - 2012.06.15 09:39:00 -
[81] - Quote
Widow Cain wrote:FW warfare should be about PvP, IMHO they should remove the PvE componenets including plex and missions.
When I was in Caldari you couldn't get a fleet for PvP, but mention you needed more for some missions and you would get many people.
That is lame.
And don't tell me FW would be dead, yes, the PvEers would leave, but they don't count anyway.
Yes, they need to design a system that removes the PvE element of FW. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

SAA Legis
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.06.15 10:03:00 -
[82] - Quote
I see some people fail to grasp what ISK/hour is.
It's not three unrestricteds +15% minmatar bonus for 103500 LPs that magically turn into ISK on the spot.
It's all the hours from undocking. to finding plex, to running them, to going to the LP shop, to selling whatever you exchanged your LPs for. |

Private Pineapple
Rifterlings Damu'Khonde
86
|
Posted - 2012.06.15 10:12:00 -
[83] - Quote
SAA Legis wrote:I see some people fail to grasp what ISK/hour is.
It's not three unrestricteds +15% minmatar bonus for 103500 LPs that magically turn into ISK on the spot.
It's all the hours from undocking. to finding plex, to running them, to going to the LP shop, to selling whatever you exchanged your LPs for.
I earned 95k LP yesterday by doing **** all in 3 hours. I will later magically change that into 300m-500m (depends on whether my 5000 ISK/LP items are still alive). How's that for easy ISK/hour on a young character still on his 14 free days of trial?
By the way, I never have to undock. I simply login and do plexes until I log off in space and repeat at some other time. I can get to plexing immediately this way. I later turn huge amounts of LP into items and haul them off somewhere for massive profits.
Honestly, I'm just waiting for T5 so I can milk the market for all it's worth before it crashes to bottom level prices (+5's for cheaper than +4's? Sign me up!). Pretty much all items will be going for 5000-10000 ISK/LP before the market crashes properly. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

SAA Legis
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.06.15 10:38:00 -
[84] - Quote
You still fail at Business 101.
You can't exclude the time (or the outsourcing costs) for traveling, exchanging LPs, hauling, and trading. The three hours you spent yesterday grinding for 95k LPs are only a part of the time you spend before you have ISK in your wallet. The correct way to calculate FW ISK/hour (not LP/hour) is adding up all of the activities undertaken. |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
48
|
Posted - 2012.06.15 10:45:00 -
[85] - Quote
Quote:Factional Warfare needs to be nerfed No they dont. Unlike incursions, FW is actually newbie-friendly, and you dont have to have a 5b fit on your machariel to get into a fleet. Unlike incursions, FW got an easy to reach ceiling of simultanous player jewing them out. 2-3 guys per system, against 200-300 people for each incursion. Unlike incursions, FW promote PvP, being located in lowsec and far from gates. And unlike incursions, FW isnt an isk-faucet. It's an LP-faucet, LP being traded for various items, you also end up with a semi-self-regulating system, where farming too much LP ends up devaluating these LP and the items they offers, which in turns devaluate your LP and your ally LP, but in turns makes your "product" cheaper for the rest of Eve.
TL; DR: FW is fine, and sounds definitely good to help revive low-sec |

Private Pineapple
Rifterlings Damu'Khonde
87
|
Posted - 2012.06.15 10:58:00 -
[86] - Quote
SAA Legis wrote:You still fail at Business 101.
You can't exclude the time (or the outsourcing costs) for traveling, exchanging LPs, hauling, and trading. The three hours you spent yesterday grinding for 95k LPs are only a part of the time you spend before you have ISK in your wallet. The correct way to calculate FW ISK/hour (not LP/hour) is adding up all of the activities undertaken.
Okay... how does the "proper" ISK/hour ratio even matter to my point? You're nitpicking the less meaningful parts of my OP instead of the good stuff.
Pisov viet wrote:Quote:Factional Warfare needs to be nerfed Unlike incursions, FW is actually newbie-friendly, and you dont have to have a 5b fit on your machariel to get into a fleet.
So newbie-friendly, you don't even have to partner up with anyone else to do a major complex. Also, elitist militia players discourage new players from joining their fleets because "a newbie tackler is worse than an older tackler in an inty". Yes, I have been told this before and I have seen other people be told this. The system itself may be newbie friendly for finding fleets and going on a roam, but the community is not.
Pisov viet wrote:Quote:Factional Warfare needs to be nerfed Unlike incursions, FW got an easy to reach ceiling of simultanous player jewing them out. 2-3 guys per system, against 200-300 people for each incursion.
How does this fix anything? Jewing our the plexes is precisely the problem. It doesn't matter if it's 1 player or 10 players per system, it is still a problem. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Private Pineapple
Rifterlings Damu'Khonde
87
|
Posted - 2012.06.15 10:59:00 -
[87] - Quote
Pisov viet wrote:Quote:Factional Warfare needs to be nerfed Unlike incursions, FW promote PvP, being located in lowsec and far from gates.
I will give you this except PVP still happens at gates because wartargets can shoot other wartargets without gate gun intervention. But yes, FW does promote PvP but the current system has PvE elements that detract from the PvP strengths of FW.
Pisov viet wrote:Quote:Factional Warfare needs to be nerfed And unlike incursions, FW isnt an isk-faucet. It's an LP-faucet, LP being traded for various items, you also end up with a semi-self-regulating system, where farming too much LP ends up devaluating these LP and the items they offers, which in turns devaluate your LP and your ally LP, but in turns makes your "product" cheaper for the rest of Eve.
Minmatar faction items will crash. Amarr/Caldari/Gallente items will remain at normal prices. "Shared" items such as skillbooks, implants, datacores, etc will crash because of us. Anyone in Amarr/Caldari/Gallente FW corp or any other corporation they are mission running for will not be able to make a profit on +5 implants because they will be dirty cheap in the Minmatar FW LP store. Essentially, once we hit T5 we will be the sole seller for many things. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Ramon Sohei
URSALIS LOGISTICS GROUP Villore Accords
4
|
Posted - 2012.06.15 13:26:00 -
[88] - Quote
If you don't like Minmatar FW, you should come to Gallente. We squids sure will give you a run for your money. |

Private Pineapple
Rifterlings Damu'Khonde
89
|
Posted - 2012.06.16 14:35:00 -
[89] - Quote
We are now Tier 5. Allow the market crash to commence.
It'll also be bumpy from here on out, continually going back and forth between T4 and T5, but we'll eventually hold at T5. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Private Pineapple
Rifterlings Damu'Khonde
89
|
Posted - 2012.06.16 15:59:00 -
[90] - Quote
Private Pineapple wrote:
UPDATE:
I am at 14 days played and I have acquired 1.5b ISK off LP transactions alone. I honestly do not feel like I did anything to get that 1.5b. All I can remember is orbiting a button on a couple days and acquiring massive amounts of LP. I've only plexed for 4 days or so, all of the others were just me logging in a little bit and not doing anything. Based on how much ISK a player can make with no effort in his first two weeks (basically my point is a trial player can do this), I do not think FW is balanced in terms of risk/reward - zero risk, great reward.
And that's not even the worst of it. If someone played like me for 16 hours a day he could make 5 billion in 5 days easily. Probably more closer to 10-15 billion in 2 weeks. How is this balanced? You can put in so much effort into FW and get massive rewards for essentially zero risk. This is beyond ridiculous and it's boggles me that I know when I link this update into Militia channel, people are going to go "stfu pineapple FW is balanced go get a new haircut".
Especially CannonFodder82 and Ninlarra, who believe that FW is balanced with 100% of their spiritual essence. Support Damen Apol's proposal! -áSolve all problems with FW with a simple solution!
https://forums.eveonline.com/default.aspx?g=posts&t=119683&find=unread |

Xuixien
Rifterlings Damu'Khonde
41
|
Posted - 2012.06.17 00:23:00 -
[91] - Quote
Instead of tags, battleship spawns should drop......
TECHNETIUM. Rabble Rabble!! |

Meldorn Vaash
State War Academy Caldari State
7
|
Posted - 2012.06.17 00:29:00 -
[92] - Quote
If you're feeling guilty about all that isk you've made, feel free to send a couple billion my way.
Enjoy it while you can.... You never know when the NERF BAT will strike... |

Tony Two Bullet
Monocle Madness The Mockers AO
8
|
Posted - 2012.06.17 02:27:00 -
[93] - Quote
Nothing wrong with lots of easy money.
 CEO-á Monocle Madness ~ Mega-Insane Lotteries for the Mentally Unstable http://www.monoclemadness.com |

MadMuppet
A Better Corp Name
468
|
Posted - 2012.06.17 04:45:00 -
[94] - Quote
The speed tanking needs to be addressed as well as the 16 jump one way mission crap. Even with the LP I have earned, the isk cost at the LP store for Amarr has me realizing that this is a waste of time. I enjoyed the fights , but the speed-tank warp out guys that can pull down our plexs is an exercise in futility.
Those that I have flown with lately, thanks for the ride. I'll come back when this is better. Check out the new Orca model, brought to you by the Unified Inventory System
http://i.imgur.com/InJgK.jpg-á
|

Super Chair
Project Cerberus Caldari State Capturing
275
|
Posted - 2012.06.17 05:16:00 -
[95] - Quote
A lot of guys I know are in FW for the pvp, when the expansion hit there was tons of small gang pvp to be had. It was great. Now, after chasing farmers for nearly a month, neither side really defensive plexes much. Right now there is more incentive to let systems fall to farmers rather than defending because you're not going to get pvp or LP chasing them out of a plex while defending, so might as well let the system fall and at least get LP for plexing. The lack of incentive to defend ends up in less pvp as everyone is too busy farming eachothers systems rather than *gasp* fighting over systems. FW shouldn't be Farmville, it should be about pvp.
All npcs should be killed in order to capture an offensive plex. This is quite obviously needed to stop speed tanking, but there also needs to be some sort of incentive to defensive plex (other than the fact that you live in a system that's being attacked) to ensure that both parties are in the plex at the same time, fighting, like it's supposed to be. |

Aya Hekki
State War Academy Caldari State
4
|
Posted - 2012.06.17 08:23:00 -
[96] - Quote
1- LP Tier system should be removed all together, and revert back to the pre-inferno prices. 2- The current useless system upgrades should be changed to something useful. 3- Remove E-war from all plexes. 4- Give half the LP for defensive plexing.
here, i fixed FW for all of you, come on CCP get to work, thank you.
I'm really sick and tired of all the whining floating around FW, plexs were like this since empyrean, still ... minmatar had their bad eras and good eras, so obviously the plexs aren't the reason. and frankly this amount of crying never occurred before, it only began when it is tied to isk making, which prove that you all are a punch of clueless carebears, that doesn't change the fact that it needs to be fixed iam just saying. |

Private Pineapple
Rifterlings Damu'Khonde
95
|
Posted - 2012.06.17 17:55:00 -
[97] - Quote
Aya Hekki wrote: 1- LP Tier system should be removed all together, and revert back to the pre-inferno prices. 2- The current useless system upgrades should be changed to something useful. 3- Remove E-war from all plexes. 4- Give half the LP for defensive plexing.
here, i fixed FW for all of you, come on CCP get to work, thank you.
I'm really sick and tired of all the whining floating around FW, plexs were like this since empyrean, still ... minmatar had their bad eras and good eras, so obviously the plexs aren't the reason. and frankly this amount of crying never occurred before, it only began when it is tied to isk making, which prove that you all are a punch of clueless carebears, that doesn't change the fact that it needs to be fixed iam just saying.
People go where the action* goes.
*Making ISK is also considered "action"
So when the recent changes opened FW up to being a massive ISK printing machine, people flocked to FW for easy ISK and this thread only serves to bring more people on the FW train because that's the only way to get CCP to fix anything. Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |

SAA Legis
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.06.17 18:14:00 -
[98] - Quote
FW doesn't introduce ISK into EVE. There's no printing. In fact, it's an ISK sink. When you get an implant off the store for LP+ISK, you remove ISK from the game, reducing inflation.
FW is an ISK redistributor. Players with lots of ISK are willing to pay for the LP store stuff. Who are they? Maybe ex-incursion runners. Maybe sanctum runners. Maybe L4 blitzers. Maybe moon goo rich goons. Maybe PLEX sellers. Maybe market speculators. At any rate, they are people who have more billions than you do, and who more often than not got their billions with just as little work as you do now. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
153
|
Posted - 2012.06.17 19:14:00 -
[99] - Quote
Simpler solution Sniper NPC's, and a fair amount of em. You cant speed tank 6 long range apocs forming a crossfire. |

Aya Hekki
State War Academy Caldari State
4
|
Posted - 2012.06.17 19:28:00 -
[100] - Quote
SAA Legis wrote:FW doesn't introduce ISK into EVE. There's no printing. In fact, it's an ISK sink. When you get an implant off the store for LP+ISK, you remove ISK from the game, reducing inflation.
FW is an ISK redistributor. Players with lots of ISK are willing to pay for the LP store stuff. Who are they? Maybe ex-incursion runners. Maybe sanctum runners. Maybe L4 blitzers. Maybe moon goo rich goons. Maybe PLEX sellers. Maybe market speculators. At any rate, they are people who have more billions than you do, and who more often than not got their billions with just as little work as you do now.
Spot on |

Private Pineapple
Rifterlings Damu'Khonde
96
|
Posted - 2012.06.17 19:44:00 -
[101] - Quote
SAA Legis wrote:FW doesn't introduce ISK into EVE. There's no printing. In fact, it's an ISK sink. When you get an implant off the store for LP+ISK, you remove ISK from the game, reducing inflation.
FW is an ISK redistributor. Players with lots of ISK are willing to pay for the LP store stuff. Who are they? Maybe ex-incursion runners. Maybe sanctum runners. Maybe L4 blitzers. Maybe moon goo rich goons. Maybe PLEX sellers. Maybe market speculators. At any rate, they are people who have more billions than you do, and who more often than not got their billions with just as little work as you do now.
Once again I have to tell you...
Quote:You're nitpicking the less meaningful parts of my OP instead of the good stuff.
Yes, I try to bring up the economic aspects of FW to better explain the impacts of the PvE elements of FW distracting many players from the PvP elements of FW. The fact that people can get rich off FW is reducing the overall amount of PVP in FW and this is most likely unintended as FW is supposed to encourage PVP, not ISK-making. What part of this do you not understand?
However I have heard many people say "But all of the ISK-making makes more people afford more ships so doesn't that result in more pvp?". This is both correct and incorrect.
I agree that FW should net you at least some ISK... just not as much as it is right now. If the profits of FW were cut by 50% or even 75% (which is my preference) it would be acceptable and most people would be able to make enough ISK to afford anything but 100m+ ships (Battleships in general) per day. Anyone who complains about not making enough ISK in FW is either not playing enough or flying ships that are too expensive. The phrase "dont fly what you cant afford to lose" goes without saying here except with an emphasis of "dont fly what you cant afford to lose over and over in a day" as these things have to be a combination of short-term and long-term, more like planning your budget on what ships you can fly in the next week so you can afford more ships the next week.
I disagree that FW netting people a ton of ISK increases PVP. You have to look at the side effects. No one wants to warp into a minor plex just to see a speedtanker warp off most of the time. This is incredibly frustrating. I haven't exactly experienced this myself but I am always that speedtanker who warps off and believe me, those people get frustrated. I often try to sign them up to support my cause and quite a few of them posted in this thread because of me. I even give them a small amount of ISK to express my goodwill and legitimacy.
The other side effect is that people like me... we're building up capital so when this ISK printing machine gets shut down I will have plenty of funding for future PVP, FW-related or not. Therefore we are not pvping right now, we are focused on making ISK and plenty of it so we can PVP more later. Why PVP now when you can make a lot of ISK and PVP even more in the future? Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |

Aya Hekki
State War Academy Caldari State
4
|
Posted - 2012.06.17 20:01:00 -
[102] - Quote
Private Pineapple wrote:SAA Legis wrote:FW doesn't introduce ISK into EVE. There's no printing. In fact, it's an ISK sink. When you get an implant off the store for LP+ISK, you remove ISK from the game, reducing inflation.
FW is an ISK redistributor. Players with lots of ISK are willing to pay for the LP store stuff. Who are they? Maybe ex-incursion runners. Maybe sanctum runners. Maybe L4 blitzers. Maybe moon goo rich goons. Maybe PLEX sellers. Maybe market speculators. At any rate, they are people who have more billions than you do, and who more often than not got their billions with just as little work as you do now. Once again I have to tell you... Quote:You're nitpicking the less meaningful parts of my OP instead of the good stuff. Yes, I try to bring up the economic aspects of FW to better explain the impacts of the PvE elements of FW distracting many players from the PvP elements of FW. The fact that people can get rich off FW is reducing the overall amount of PVP in FW and this is most likely unintended as FW is supposed to encourage PVP. What part of this do you not understand?
looks like you are the one that doesn't understand here, are you saying that the riches of null sec are distracting from the pvp? it is the exact same thing over here, if you want to get rich .. win FW and crush the opposing forces, so it is really an intended thing.
the thing that is not intended is the NPC unbalance (which they are addressing soon) .. not the amount of isk making, and i can tell you right now that the Minmatar worked dam hard to get to this point, and i can also tell you without a doubt that the Amarr can and will change the tide pretty soon.
the problem here is the new leeching accounts, not in the amount of easy isk... the requirement to join the FW that was just decreased to 0.0 should actually get higher to like 1~2 or something or maybe even higher. |

Muad 'dib
The Imperial Fedaykin
322
|
Posted - 2012.06.17 20:36:00 -
[103] - Quote
crushing the forces?
Minmattar were basicly given t4 from the get go, so get a clue plz
theres no crushing, pvp is now sliding down to lower than pre patch levels while any tom **** or harry can put an alt into minm and sponge the lp/isk - while making it near impossible to make anything fighting back in any way for the other side.
winmatar: working as intended http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Private Pineapple
Rifterlings Damu'Khonde
96
|
Posted - 2012.06.17 20:52:00 -
[104] - Quote
Aya Hekki wrote:if you want to get rich .. win FW and crush the opposing forces, so it is really an intended thing.
Crush the opposing forces? You mean "speedtank their complexes!". There is no crushing here.
Aya Hekki wrote:i can tell you right now that the Minmatar worked dam hard to get to this point
Yes, speedtanking their complexes back when it only took 5-6 hours to capture a system is very hard. An amazing effort on their behalf, truly. I am so shaken with awe at how much "work" they have put in the old FW system to get to where they are in the new FW system.
Aya Hekki wrote:i can also tell you without a doubt that the Amarr can and will change the tide pretty soon.
Hmm... no. Compared to the old FW system it takes 5-6 times longer to capture a system. Do you realliy believe they will "change the tide very soon"?
Aya Hekki wrote:another problem here is the new leeching accounts,... the requirement to join the FW that was just decreased to 0.0 should actually get higher to like 1~2 or something or maybe even higher.
This won't solve anything except result in a lesser amount of [younger] people participating in FW. They reduced the requirements to join a militia so more people would participate. CCP were hoping that this change would result in more PVP, but alas... other changes rendered that change useless anyways.
Also, 1-2 standings is not that hard to get. Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |

Muad 'dib
The Imperial Fedaykin
322
|
Posted - 2012.06.17 21:04:00 -
[105] - Quote
Its a bit crazy of ccp.
No system resets No docking in taken systems No isk for the loosing side (mining veld is more profitable per hour) No reward for defending systems No challenge/change in plexes No/little point in doing missions
Why would anyone wanting to participate in fw join a losing side?
CCP im sure you wont be doing anything for 6 months, you listened to the guys saying do somthing with fw, and this is what you came up with and let pass even though you were warned many many times it would work out this way.
The fact that some stores have far more valuable equipment just compounds the issue for certain sides.
Id love to get minmatarr LP for killing minnies in pvp however, that would be sweet.
http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Aya Hekki
State War Academy Caldari State
4
|
Posted - 2012.06.17 21:36:00 -
[106] - Quote
Yep, dont even try to deny it muad, and seriously no fights? get out of sis auga pocket, i never see you anywhere out of these 3 systems, and you will get fights, pathetic..... I actually didnt read your full post because the cry is getting strong with you it is clouding your views
and pine, i will stop arguing with you right here, obviously you are new to FW and have absolutely no idea what was goinon pre-inferno. Keep on crying 
Aya out. |

Private Pineapple
Rifterlings Damu'Khonde
96
|
Posted - 2012.06.17 21:57:00 -
[107] - Quote
Aya Hekki wrote:Yep, dont even try to deny it muad, and seriously no fights? get out of sis auga pocket, i never see you anywhere out of these 3 systems, and you will get fights, pathetic..... I actually didnt read your full post because the cry is getting strong with you it is clouding your views and pine, i will stop arguing with you right here, obviously you are new to FW and have absolutely no idea what was goinon pre-inferno. Keep on crying  Aya out.
All I see are tears from a person who is pretty upset I am threatening to stop his way of making ISK. I don't care what happened in pre-Inferno FW, I care about the issues of present-Inferno FW. Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |

Aya Hekki
State War Academy Caldari State
4
|
Posted - 2012.06.17 22:06:00 -
[108] - Quote
Private Pineapple wrote:Aya Hekki wrote:Yep, dont even try to deny it muad, and seriously no fights? get out of sis auga pocket, i never see you anywhere out of these 3 systems, and you will get fights, pathetic..... I actually didnt read your full post because the cry is getting strong with you it is clouding your views and pine, i will stop arguing with you right here, obviously you are new to FW and have absolutely no idea what was goinon pre-inferno. Keep on crying  Aya out. All I hear is tears from a person who is pretty upset I am threatening to stop your way of making ISK.
well if you didn't notice mister smarty i suggested the LP system to be removed entirely earlier, i dont care one bit about that ****, you are not threatening me or anyone actually, you are just fooling yourself thinking you are the hero of salvation or something, so yeah i will keep my word this time and will stop bothering....
oh and if you dont care what happened pre-inferno, then dont quote me and state your non existent view about it, understand?
auto notice disabled. Aya really out  |

001100110011
Republic University Minmatar Republic
0
|
Posted - 2012.06.17 22:38:00 -
[109] - Quote
So how can i join the Minmatar FW? |

Private Pineapple
Rifterlings Damu'Khonde
96
|
Posted - 2012.06.17 23:42:00 -
[110] - Quote
Aya Hekki wrote:Private Pineapple wrote:Aya Hekki wrote:Yep, dont even try to deny it muad, and seriously no fights? get out of sis auga pocket, i never see you anywhere out of these 3 systems, and you will get fights, pathetic..... I actually didnt read your full post because the cry is getting strong with you it is clouding your views and pine, i will stop arguing with you right here, obviously you are new to FW and have absolutely no idea what was goinon pre-inferno. Keep on crying  Aya out. All I see are tears from a person who is pretty upset I am threatening to stop his way of making ISK. I don't care what happened in pre-Inferno FW, I care about the issues of present-Inferno FW. well if you haven't noticed mister smarty i suggested the LP system to be removed entirely earlier, i dont care one bit about that ****, you are not threatening me or anyone actually, you are just fooling yourself thinking you are the hero of salvation or something, so yeah i will keep my word this time and will stop bothering.... oh and if you dont care what happened pre-inferno, then dont quote me and state your non existent view about it, understand? auto notice disabled. Aya really out 
Oh no no, I do agree with your 4 points. Maybe I should've clarified that, but you're "going to the other side" by arguing with me about the economics of FW as well as agreeing with a troll who can only nitpick at my posts just because I don't use the correct jargon (even though via semantics he knew perfectly well what I was talking about and could've mentally switched in the correct jargon).
You are a troll.
Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |

Private Pineapple
Rifterlings Damu'Khonde
97
|
Posted - 2012.06.18 11:20:00 -
[111] - Quote
001100110011 wrote:So how can i join the Minmatar FW?
Go to any Tribal LiberationFactory or whatever it is station in Minmatar space.
Click Militia Office icon in station services tab.
Click 'Enlist Me!'. Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |

xxxAmanda PhucKxxx
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.18 15:43:00 -
[112] - Quote
So do you just go in and speedtank it and get LP, sorry iam a noob? |

Private Pineapple
Rifterlings Damu'Khonde
97
|
Posted - 2012.06.18 15:53:00 -
[113] - Quote
xxxAmanda PhucKxxx wrote:So do you just go in and speedtank it and get LP, sorry iam a noob?
Yes. Zero risk, Great reward FW... yeah, FW needs to be balanced! https://forums.eveonline.com/default.aspx?g=posts&t=119886
Support Damen Apol's FW proposal! https://forums.eveonline.com/default.aspx?g=posts&t=119683 |

xxxAmanda PhucKxxx
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.06.18 22:04:00 -
[114] - Quote
Private Pineapple wrote:xxxAmanda PhucKxxx wrote:So do you just go in and speedtank it and get LP, sorry iam a noob? Yes. Thanks for letting me know about this great service sir i will be joning to speed tank them all, but where should i start? |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
195
|
Posted - 2012.06.19 02:48:00 -
[115] - Quote
xxxAmanda PhucKxxx wrote:Private Pineapple wrote:xxxAmanda PhucKxxx wrote:So do you just go in and speedtank it and get LP, sorry iam a noob? Yes. Thanks for letting me know about this great service sir i will be joning to speed tank them all, but where should i start? Amamake - Top belt... FW - Inferno is better, but you need to fix the NPCs and fix the plex bugs CCP |

Lord Garrus
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.07.14 08:54:00 -
[116] - Quote
I tried plexing some majors/minors with a Vigil (1mn ab, ssb, 2xoverd, nano), got destroyed twice. My speed was about 1250m/s. I am thinking to try a cheaper ship, the Slasher, since it has much smaller signature than the Vigil (30 instead of 44). Fitted one with 1mn ab, ssb, 1xoverd, but I am stuck on 1200m/s, is that enough to speed tank majors? |

DarthNefarius
Minmatar Heavy Industries
251
|
Posted - 2012.07.14 14:57:00 -
[117] - Quote
SAA Legis wrote:FW doesn't introduce ISK into EVE. There's no printing. In fact, it's an ISK sink. When you get an implant off the store for LP+ISK, you remove ISK from the game, reducing inflation.
.
What you don't get is that the LP store's ISK sink is reduced by 75% at Tier 5. What we're seeing here is a significant reduction of the second largest ISK sink in Eve which according to Dr E has too few sinks as it stood before Inferno. The simplest fix would be to get rid of the ISK reductions of the diffferent Tiers.
An' then [email protected], he come scramblin outta theTerminal room screaming "The system's crashing! The system'scrashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children' |

Private Pineapple
Rifterlings Ushra'Khan
232
|
Posted - 2012.07.14 15:45:00 -
[118] - Quote
Lord Garrus wrote:I tried plexing some majors/minors with a Vigil (1mn ab, ssb, 2xoverd, nano), got destroyed twice. My speed was about 1250m/s. I am thinking to try a cheaper ship, the Slasher, since it has much smaller signature than the Vigil (30 instead of 44). Fitted one with 1mn ab, ssb, 1xoverd, but I am stuck on 1200m/s, is that enough to speed tank majors?
Why would you necro this thread instead of making a more appropriate thread in Ships and Modules or Missions and Complexes?
Anyways, you need better navigation skills. When I got up to 1450 m/s in a Vigil I was able to do majors just fine but on mediums I would get hit occasionally so I had to pulse the SSB. Minors are impossible to do as the frigates have good tracking and the oribt is not big enough to escape their optimal.
This is assuming you are doing the Amarr complexes, at your skills don't even try anything bigger than a Caldari minor in a perma-rep SSB Rifter. I am the Kingpin of the Crime and Punishment forum.
I am the rightful heir to the CSM 8 throne.
|

Forum Foreplay
Gallente Federation
25
|
Posted - 2012.07.14 17:50:00 -
[119] - Quote
FW is supposed to be PvP, they should just remove the PvE aspect altogether.
Even a sandbox has borders to keep the sand inside...
|

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
272
|
Posted - 2012.07.15 03:35:00 -
[120] - Quote
Quote: I should not be able to make that kind of ISK in so little time with the exception of intelligently playing the market.
A child ready to jump off of a roof-top into a blanket held by his few friends with a nervous look says, "someone better stop us soon before someone gets hurt.
They are trying to attract new players to FW. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
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