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Thread Statistics | Show CCP posts - 14 post(s) |

Gogela
Freeport Exploration
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Posted - 2010.08.06 03:45:00 -
[1]
Edited by: Gogela on 06/08/2010 03:46:46 Wow this is the best and freshest idea I've seen in the ideas discussion board in a long time!
I don't really have any suggestions as the ones I've read seem pretty good to me... more questions for you guys.
1) I've always wanted to set up a public station for other players to come to if they wanted. With Incarna on the way, and if there is a kind of station environment in this "Nomad Ship", would it be possible to do contracts or market stuff in the ship? Could a Nomad Ship have a pleasure hub, for instance?
2) What kind of defenses are we talking about here? Like that of a POS or that of an Outpost? Can this ship not be destroyed? If it is destroyed, shouldn't everything... pods, ships, clones, hanger contents also be subject to destruction?
Any thoughts? I really like this idea. 
**we should get a sticky going on this thread... ------------------------------------
"A hungry man will tell you anything if you give him a cookie." |

Gogela
Freeport Exploration
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Posted - 2011.05.10 02:09:00 -
[2]
BUMP to keep the dream alive

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Gogela
Freeport Exploration
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Posted - 2011.07.06 20:35:00 -
[3]
...tbh I wouldn't mind it loading an Incarna environment when you docked. It would be sweet for locals to be able to sell odd wares to passers by. Might even encourage local isolated markets... add diversity to the market side of the game. Hive ship expansion ftw! |

Gogela
Freeport Exploration
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Posted - 2011.07.22 20:59:00 -
[4]
Originally by: Wu Phat A wormhole moving Hive ship sounds great. This will make even more people want to occupy Wormhole space and even drive down the price of t3's. More people means more Pew. Two or more hive ships that end up in the same wormhole sounds like a epic fun day.
I also agree with others that posted before me. Only Basic things should be allowed to be done on a hive ship. Dock, Repair, fitting service, cloning bay. Corp hangers are associated with offices and I am sure a hive ship will not have no offices.
Limiting movement of the hive to only where the wormhole it previously passed through is brilliant. To move it you just anchor a beacon that it locks onto and after downtime the ship travels through the wormhole the beacon was anchored on.
But yes this should be really a wormhole focused type of ship. Jumping the hive into normal null/low sec will just opens it up to danger. The wormhole mass limitations keeps the hordes of supers from killing it in minutes.
I agree with this. Extra "cool" points for a WiS environment... perhaps as a gateway to boarding parties... but lets walk before we run.
Maybe a Hive Ship is restricted to WH movement only? Do you think, if an empire WH were available, they should be allowed into empire space too, but could only leave through another WH? His name was John Turbefield!
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