
chopper14
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Posted - 2010.07.26 07:20:00 -
[1]
I dont know much about computers other than I love strategy games, but I do know there is a loophole fore every problem.
I have a hard time seeing the need for somthing that would probably resemble "lucricias base" from independance war II edge of chaos. Lucricias base is a giant offlined atmospheric tereformer drone, which coasted into a dense nebula.
I do however see the need for ships that already exist to be able to perform this task. carriers/supercarriers/capital industrials. Or Mayby just name them properly? capital logistics drone ship/ super capital fleet suport drone ship/ mobile mining storage support ship.
There has to be a way around the code, Did you check all of your pockets? Has anyone thought about the code behind tractor beams? What about making any ship that is docked in the maintenance bay equivalent to a jump clone when you "park it" you autojump to wherever your original clone station was and when you log back in and hit undock, You auto jump back to the "carrier" and undock from it.
If you get killed while off line you come back to that station minus your upgraded clone. or if thats to hard fine then the passengers just get a escape pod bonus and keep their skill points and just cant jump back becasue the carrier is gone.
while their online if they want to be percieved as docked to the carrier then they get honor of auto cloaking and being dragged at 0m meters in invulnerability mode this would keep them in their own ship and make it so they can see whats going on around them. also it would keep them within cyno range etc. you could name the docking options somthing like "combat dock" and "Loggout dock" if they lagged out and got dc then they would automatically loggout dock.
If thats too hard then they would simply break free and warp off like normal. still to hard?
what about making somthing like the suns or plannets clone jump points, So if your corp has a carrier in that system you can jump clone to that star like a portal? then warp to the carrier in your pod. when you dock and log and they ditch you, you go back to the sun and clone jump again. I really hate the sun idea personally but I'd make bigger sacrifices in physics to make a carrier idea workable.
I'll never forget the part in independance war where the captial industrial ship "really a covert indi carrier" sudenly drops a fleet of pat coms and corvets mayby that game engine should be looked into not only can you dock to other ships but you can fly all over the solar systems, jump to other solarsystems wreck into plannets. fly in a 1st person mode. the mechanics are more realistic, you even see where your hitting a ship at and, can duck behind a asteroid for protection, even running into things is more realistic for instance you can run into that same roid and die for it or ship collisions are typically fatal for both parties. a interceptor can take out a carrier if it gets the drop on it from behind even if its your first time.
Most importantly carriers and even just slapping a few ships together is possible with that platform.
with that I leave a standing invitation to any pilot that thinks he can take me on in idw2eoc. in any ship, any time.
Chopps
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