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Gevlon Goblin
Science and Trade Institute Caldari State
0
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Posted - 2012.06.11 15:15:00 -
[1] - Quote
You might not satisfied with the attitude of the CSM towards the dwellers of High Security Empire space which was summarized by Alekseyev Karrde: "You have to deal with it... or stay docked... or play another game."
Instead of whining, let me introduce The Voice of highsec!
It is a lobby organization. We have no politicians (CSM candidates), but try to influence all of them by offering them the votes of our members if the politician supports the views of the organization. We do nothing in-game (maybe a Jita-march before the election). Our sole purpose is to influence the CSM election to get a CSM8 that supports our ideas. How will we do it? We'll have a big enough voter-block that is too juicy to be ignored. Highsec hold 80% of the players. We have 80% of the votes. We can own CSM if we start voting instead of crying on the forums to CCP that does nothing until the CSM speaks up. CCP listens to CSM. However most of the CSM members came from nullsec, representing those who gank us. They are ignoring us, but we deserve that as we are ignoring the election.
To make differece, we need votes. If you are supporting the ideas of The voice of highsec, you should join the corp to show it to the CSM. Of course you shouldn't do it on an active char. The corp will do nothing and probably will be wardecced in the second this post goes up. Join only with station trader or manufacturer alts, the ones who barely ever leave stations. Or simply start a new alt on an empty slot and join. If you have multiple accounts, you have multiple votes, so join in multiple instances. Join as soon as you can, as characters must not be on trial accounts or younger than 30 days to vote. Everyone would assume younger pilots to be trial alts created for the purpose of looking bigger. If you make an alt for this purpose now, make it Caldari so I don't have to learn Ethnic Relations 5. Also, spread the word in your real corp and friend list, ask them to join too.
The Voice of Highsec has three program points: * less griefing * more highsec/PvE content * no power item shop The details will be worked out. You can of course take part of that discussion too, but if you agree with the main points, you shall join! If we just whine, they keep ignoring us. If we present thousands of votes, they will start to care.
See the details on http://greedygoblin.blogspot.com/p/voice-of-highsec.html |
Sheynan
Lighting the blight
3
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Posted - 2012.06.11 16:53:00 -
[2] - Quote
The 80% cake is a lie. |
mxzf
Shovel Bros
1768
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Posted - 2012.06.11 16:57:00 -
[3] - Quote
*gets popcorn*
This should be atleast mildly entertaining ... for a couple pages atleast. |
Mortimer Civeri
Aliastra Gallente Federation
105
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Posted - 2012.06.11 17:13:00 -
[4] - Quote
Okay, let me load up this http://www.soundboard.com/sb/laugh_track.aspx sound board before you start. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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FloppieTheBanjoClown
The Skunkworks
1726
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Posted - 2012.06.11 19:38:00 -
[5] - Quote
Gevlon Goblin wrote:* less griefing
Looks like I'm going to have to disagree with everything you say if you want to limit griefing in highsec.
It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
Scatim Helicon
GoonWaffe Goonswarm Federation
469
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Posted - 2012.06.11 19:42:00 -
[6] - Quote
I will gladly represent the interests of all my fellow highseccers as your CSM8 candidate. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Xorv
Questionable Acquisitions
375
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Posted - 2012.06.11 19:50:00 -
[7] - Quote
Gevlon Goblin wrote:You might not satisfied with the attitude of the CSM towards the dwellers of High Security Empire space which was summarized by Alekseyev Karrde: "You have to deal with it... or stay docked... or play another game."
Instead of whining, let me introduce The Voice of highsec!
Alekseyev is the voice of highsec!
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
690
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Posted - 2012.06.11 20:39:00 -
[8] - Quote
You don't know what griefing or risk/reward balance are, therefore you are irrelevant.
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Gizznitt Malikite
Agony Unleashed Agony Empire
347
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Posted - 2012.06.11 21:14:00 -
[9] - Quote
From their Website:
Quote:The Voice of Highsec has three program points: less griefing, more highsec/PvE content and no power item shop. Within these points there are lot of technical suggestions. Some are good, some are not, they are in constant discussion. Neither you, nor the CSM candidate need to like the particular technical solution to support us/gain support from us. The final implementation will be different from any plans anyway since it's formed in the discussions between devs, marketing guys and CSMs representing various groups. If you agree with the "less griefing, more highsec/PvE content, no power item shop" part, you shall join us, and if a CSM candidate is ready to support it in any form, he can get our support. So here are some examples how I imagine the implementation. Repeat, these are examples, brainstorming start points and not official program points. Let's see the "less griefing" part:
- GÇóEnd ganking on throwaway accounts! --- The "EVE is real" concept is based on the idea that your actions effects the whole EVE and places you somewhere in the sandbox. You can be a the save a mining ship and gain acceptance to their corp or you can be a pirate. The uniqueness of EVE is that "your actions always have impact". You have the right to play the terrorist who kills for no reason in EVE. If you do so, you shall face the consequences: security status loss, kill rights on you and bad reputation barring you from corporations who don't like this activity. However ganking on a throwaway alt in an NPC corporation allows the player to evade the impact of his actions. The ganker alt is unconnected to the (often 100% carebear) main. The victim of the gank or those who'd choose to be "good guys fighting evil" have no way retaliating as the ganker alt is always docked when not directly ganking. Even worse, the ganker alt can be deleted and remade, clearing all evidence. This is an exploit that shall be closed: Ban all criminal actions on trial accounts and accounts made with the recruit-a-friend in its first 51 days (as it's also a free, throwaway account). Also ban all criminal actions in NPC corporations (some popup says "the rules of your corporation disallow such action"), so if someone choose to be a ganker, canflipper, at least he has to be wardeccable.
- GÇóAllow "vigilantes" to exists, PvP-ers who choose to fight "evil". -- One can enlist to the "vigilantes" as pilot, corp or or alliance, just as in faction warfare. You must have 1+ security status to join and you are in Concord sanctioned war with the "criminals" (pilots with security status below -1). They can shoot you and you can shoot them anywhere.
- GÇóSafe corporations: -- you are currently free of wardecs in NPC corporations. You shall obviously be wardecced if you hold sov or towers. However there is no in-between. PvE corporations are often wardecced, so the optimal way to play PvE is to play in an NPC corporation, alone, isolated from other players (no sane person would participate the NPC corp chat). We accept that EVE is PvP game where wardecs are reality, but we want to end being forced to play in NPC corp. So either make NPC corps wardeccable or allow making safe corporations that are equal to NPC corps but allow highsec players to play with each other.
- GÇóHull tanking items/skills: -- many industrial and mining ships have most of their HP in their hull, yet the hull-tanking of the game is unfairly weak. We want every armor and shield protecting modules to have hull counterparts: hull-specialized logis (or equal bonus for remote hull repairers for existing ones), a hull-version of the "armored warfare link" gang-assist modules with their own leadership skill providing hull HP bonus and mindlink implant, "Trimark hull pump" rig, modules that increase hull resistance to the same 80% region where a well-tanked shield/armor can be. Give low slots to freighters, decrease their base cargohold to be the same as today if one fits nothing but expanded cargohold IIs on it, allowing us to choose to live with less cargohold but better tank.
- GÇóFix insurance system: -- insurance fees shall reflect how safe someone plays and insurance shall not pay if one loses his ship while being an aggressor.
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Gizznitt Malikite
Agony Unleashed Agony Empire
347
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Posted - 2012.06.11 21:16:00 -
[10] - Quote
From their website: continued
Quote:Examples for "more developer resources to highsec/PvE":
- GÇóMore dynamic and engaging missions. Down with the static, "read up and do it a as a bot" aspect, make it an interesting activity.
- GÇóPlanetary marketplace and corporate hangar: PI is a completely solo activity. Fix it by creating local mini-marketplaces and corporate hangars that only allow trading of planetary materials on the planet, so those who work on that planet can trade resources between each other. Highsec corporations can work together on planets, sending and receiving materials from the corporate hangar. The export and import is of course still taxed.
- GÇóManufacturing contracts: the issuer provides materials and blueprint, the client pays collateral and completes the contract by providing the created item and the blueprint for the reward
- GÇóSimplify blueprint handling, let blueprints go to the marketplace, lowering the barrier of entry to production, making research a viable profession on its own.
- GÇóLP trade: you can sell the rewards you got from LPs on the market, but every LP earner must find the proper item to cash out. It would be much easier to sell the LP itself. Make LPs "Loyalty badges" that are items, can be sold or even looted from ships. It would make the life of missioners much easier, saving them from finding the "proper" item in the LP store to cash out the LP.
- GÇóFaction/corp standing trade: allow pilots with 6+ effective standing with a corporation or faction to create a "letter of recommendation" which can be used by other pilot who is below 4 effective standing to increase his standing. Creating the item would cost 5% standing decrease calculated the same way as completing a mission, derived modifications apply, using the item would increase 4%. This would create another activity and market for highsec dwellers.
- GÇóDeployable mining ships: Allow players to change their mining barge into a remote-controlled platform that mines on its own as long as the pilot is nearby in a ship, naturally in a PvP ship defending the mining ship, so instead of pressing F1-F2-F3, the player can fly something interesting while mining and could fight back to the gankers.
The Jita riots defeated the implementation of direct pay-to-win in EVE. The current implementation of PLEX let power to be transferred between willing players, CCP sells you no power. However CCP can trick it by sending bots to Jita to buy PLEX for ISK, keeping the price of PLEX higher than equilibrium, giving ISK to players directly at the cost of inflation that decrease the worth of the wallet of everyone. While every player is hit by a power item shop (nullsec PvP-ers were leading the way in the Jita riots), the manufacturers, miners, missioners are hit the most, since their activity is completely devalued if players can buy ISK directly from CCP. So we want CCP to declare in the EULA (which is a real-life contract, base for civil lawsuits) that only players can consume or own PLEX (via adding game time, getting aur or shooting it in a Kestrel) and CCP in no way or form remove PLEX from the circulation. Feel free to discuss, suggest new points, but keep in mind that they are examples. The real demands we want from CSM candidates for our votes are "less griefing", "more developer resources for highsec/PvE" and "no power item shop"! Please note that the we are not demanding totally safe highsec, freebies or space-WoW content. We merely want content that we like and tools to defend ourselves. To achieve these, join the Voice of Highsec corp with an alt to show how many of us are ready to vote for a candidate who represents us. Let our voice be heard! To join, just press the corporation interface (eve menu/social/corporation) select the search criteria the same way as it's on the picture and apply as it's on the second picture. You'll be accepted in 24 hours. From there you have nothing to do besides logging in once a month for a second as 30 days inactives are kicked. If you are kicked for inactivity, you can re-apply any time. If you are rejected, I just misclicked (probably have to handle lot of invites), apply again. If you have question, ask on the goblinworks channel. I repeat: the corporation does nothing together and can be wardecced, so join only on an alt that does not undock. |
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Gizznitt Malikite
Agony Unleashed Agony Empire
347
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Posted - 2012.06.11 21:50:00 -
[11] - Quote
So, questions for your new group:
1.) Wardecs are the sanctioned way for one corp to suppress the economic activities of another corp. NPC corps are gimped to limit their economic activities (No corp offices to share materials, high tax rate, no towers, etc). What economic sanctions are appropriate for a I-don't-want-to-be-wardecced corp?? A 20% Concord Bribery tax?
2.) Recycling characters to avoid negative security status hits or negative wallets is already prohibited by CCP. Do you really think force new players to way 2 and half MONTHS before they can participate in suicide ganking is fair to them??? You're essentially forcing players to be "good guys" for a fairly significant period before they can play how they want!!! Perhaps you should ask CCP to work on detection schemes that prevent character rollover, rather than banning new characters from participating in valid playstyles!!!
3.) Insurance changes? You already don't get insurance payouts if concord destroys your ship! Are you suggesting, in highsec, lowsec, or nullsec, if I land on an ratting drake and start shooting him, that if the drake shoots back after I started attacking him, that he should NOT get insurance for his ship?? And/or, are you suggesting that if the drake destroys my ship after I attacked him, that I should NOT get insurance because I started shooting? |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
727
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Posted - 2012.06.11 21:53:00 -
[12] - Quote
You'll have my hisec alts support! Oh wait.. "Eve isnGÇÖt some welcoming online utopia: itGÇÖs cut-throat, cruel, atavistic despite the futuristic setting. Give people a sandbox, and theyGÇÖll throw the sand in a rivalGÇÖs eyes before kicking them in the shins and destroying their sandcastle." -Keza MacDonald, IGN. |
L'gonic D'gingar
MACKINAW'S AVENGERS The Babylon Consortium
0
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Posted - 2012.06.12 00:35:00 -
[13] - Quote
+ 1 . Yeah I gave up on the CSM. Frankly it is time for CCP to review the entire CSM concept. The entire Gonswarm fiasco via " The Milantti " was directly caused by the CSM office. My theroy is let CCP come up with ideas and if they fail. Then people will quit playing eve. I don 't need a bunch of other customers deciding how my service is going to be. Besides the CSM alway looks out for their style of play. Frankly in my heart of hearts I really think why there is so much hatred towards high sec players is the hope that Plexcards prices will be driven down. When CCP is back in charge they will listen to 67% of the players in High Sec verse the noisy few at the conventions and CSM. |
Disdaine
406
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Posted - 2012.06.12 00:47:00 -
[14] - Quote
FloppieTheBanjoClown wrote:Gevlon Goblin wrote:* less griefing Looks like I'm going to have to disagree with everything you say if you want to limit griefing in highsec.
Griefing is a bannable offence. What's the problem? |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
1497
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Posted - 2012.06.12 03:49:00 -
[15] - Quote
CCP and CSM5 agreed to "vanity items only". Go read Fearless and understand the horror that would be released on the game if CCP decided to settle for "no power items". The three types of transactions identified were vanity, concierge and power. Concierge items were things like paying money to have more saved fittings.
Scatim Helicon would do a better job of "the voice of hisec" than Gevlon. Though I fear that statement is condemning with faint praise. |
Gevlon Goblin
Science and Trade Institute Caldari State
1
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Posted - 2012.06.12 03:56:00 -
[16] - Quote
@Giznitt: Safe corp: no towers, same missioning tax as an NPC corp
Can you give any sensible reason why would a real newbie spend his time and very limited resources with suicide-ganking? I'd say every 1-month old suicide ganker is a throwaway recruit-a-friend account for a bored vet.
Why SHOULD you get insurance if you jump on a drake and the drake wins? I mean do you consider it fair to be PAID to pick a fight and suck in it?
@Mara Rinn: CCP accepted "vanity items only" in word of mouth. Do you see it written in some official paper?
@Disdaine: griefing is shooting someone without significant ingame gain. Aka "for tears" |
Lord Zim
787
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Posted - 2012.06.12 05:40:00 -
[17] - Quote
Gevlon Goblin wrote:@Giznitt: Safe corp: no towers, same missioning tax as an NPC corp You want "safe"? Stay in your NPC corp.
Gevlon Goblin wrote:Can you give any sensible reason why would a real newbie spend his time and very limited resources with suicide-ganking? I'd say every 1-month old suicide ganker is a throwaway recruit-a-friend account for a bored vet. Yes: it's fun.
Gevlon Goblin wrote:Why SHOULD you get insurance if you jump on a drake and the drake wins? I mean do you consider it fair to be PAID to pick a fight and suck in it? Hey, I have a better idea, let's remove insurance in its entirety.
Gevlon Goblin wrote:@Disdaine: griefing is shooting someone without significant ingame gain. Aka "for tears" Last I checked, griefing was going after one player in particular, or going after newbies in starter systems. Scamming some random idiot or ganking a random hulk isn't automatically griefing in the "we'll ban you" way, it's part and parcel of how EVE works. |
Lord Zim
787
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Posted - 2012.06.12 05:46:00 -
[18] - Quote
Also heh "CCP SHALL NOT REMOVE PLEX". That's funny. I'm sure that demand'll go down well. |
Nicolo da'Vicenza
Divine Power. Cascade Imminent
1138
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Posted - 2012.06.12 06:15:00 -
[19] - Quote
I love these highsec demagogues this sounds somewhat similar to Issler's "Voice of Reason" party from the last election |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
693
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Posted - 2012.06.12 08:20:00 -
[20] - Quote
So, if new accounts are banned from crime, does that mean low and null are totally off limits to them, or just low? And why ban people in NPC corps from having fun? |
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Rico Minali
Sons Of 0din Fatal Ascension
739
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Posted - 2012.06.12 13:22:00 -
[21] - Quote
Im a nullsec player. I have 3 accounts, 3 characters are in nullsec, the rest are support characters in Hisec. of my 9 playable toons, 6 are in hisec, that is 66% of my pilots.
80% of pilots in hisec are in fact not hisec players.. Many of them are merely nullsec players miners, haulers, incursion runners FW mission runners and other stuff. These people will consider themselves nullsec players. not to mention the amount that are nullsec peoples hisec ganking alts.
80% of characters may be in hisec. That doesnt equate to 80% of people being hisec players. Trust me, I almost know what I'm doing. |
Lord Zim
788
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Posted - 2012.06.12 13:43:00 -
[22] - Quote
Gevlon Goblin wrote:Highsec hold 80% of the players. I just noticed this. I have 3 accounts, 2 of my characters are in nullsec, the rest are in hisec doing various things.
80% of the accounts may stay in hisec, it's not 80% of the players though. |
FloppieTheBanjoClown
The Skunkworks
1741
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Posted - 2012.06.12 14:33:00 -
[23] - Quote
It's kind of cute how frequently people try to play William Wallace.
Quote:I shall unite the disparate clans of high sec! No more shall we toil under the yoke of the nullbears! We shall end their monopolistic reign of terror and put a stop to their gankings! Never before has there been one such as me, willing to stand up to these oppressors! Who's with me? FREEDOOOOOOOOOOM!!!
Umm...hello? Hellooooooo!? Anybody?
...
Freedom? It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
191
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Posted - 2012.06.12 15:14:00 -
[24] - Quote
Lord Zim wrote:Gevlon Goblin wrote:Highsec hold 80% of the players. I just noticed this. I have 3 accounts, 2 of my characters are in nullsec, the rest are in hisec doing various things. 80% of the accounts may stay in hisec, it's not 80% of the players though.
Confirming that all my disposable scout/cyno alts are in highsec, doing... what exactly?
Non-playing disposable alts are placed where your actual characters don't want to be - that would be lowsec, not highsec or null. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
Lord Zim
789
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Posted - 2012.06.12 18:47:00 -
[25] - Quote
sabre906 wrote:Confirming that all my disposable scout/cyno alts are in highsec, doing... what exactly? Non-playing disposable alts are placed where your actual characters don't want to be - that would be lowsec, not highsec or null. I don't know about you, but I do considerable business in hisec when I'm not in a fleet in null. This includes watching prices in a lot of market hubs etc. |
Wolodymyr
Breaking Ambitions Solid Foundation
158
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Posted - 2012.06.13 05:51:00 -
[26] - Quote
Gevlon Goblin wrote:Highsec hold 80% of the players. We have 80% of the votes. I live in lowsec, and I have a cyno alt (that is now repurposed into a hauling alt). I have 2 extra character slots each on both my cyno account and main account. That's 4 random characters that are sitting in market hubs for quick price checks. I consider myself a lowsec player even though 83.5% of my actual characters are parked in highsec right now.
Gevlon Goblin wrote: If you are supporting the ideas of The voice of highsec, you should join the corp to show it to the CSM I am also starting up a corp that has 90% taxes for people who think kittens are cute. Join up unless you are anti kitten! Also the kittens demand that you farm incursions non stop.
Gevlon Goblin wrote:* less griefing If you want highsec to have less risk then it needs less rewards. Kill highsec incursions. Only have veldspar and scordite in the belts, move level 4 missions to lowsec. Do that and then you can have your invincible hulks.
Or we could give highsec more risk and more reward. Then not only would it be a place worth living in, but if people wanted to transition to low, null, w-space then they'd have to get used to less risk. Basically a safer highsec creates a bigger barrier to try any other type of space.
Gevlon Goblin wrote:* more highsec/PvE content Some more interesting missions would be nice, and improving the new player experience would really help. The one thing eve needs is something to do when you are alone. All the group content is great, but sometimes everyone you know is signed off or just doing something else.
Gevlon Goblin wrote:* no power item shop I am guessing you are talking about the LP store. The LP store is a good thing. First if solves a lot of isk faucet problems (because LP is essentially just gear waiting to exist). Also rather than just making it rain isk it means the market value of your LP stuff is based on how many people are running any given site. If the Sisters of Eve only gave out LP that could be spent on Sisters probes and launchers then their price would be dependent on how many people were farming Sisters Of Eve missions. The demand for probes stays the same but the supply changes based on how many people are running the missions. |
Arsala
Sebiestor Tribe Minmatar Republic
0
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Posted - 2012.06.13 19:13:00 -
[27] - Quote
Some food for thought for those out there who are tired of this so called event and want to get back to enjoying their paid hobby:
CCP North America / White Wolf Publishing 250 East Ponce De Leon Ave Suite 700 Decatur, GA 30030-3440 USA Tel. (+1) 404-292-1819
A griefer is a player who does things in a game to deliberately cause annoyance ("grief" in the sense of "giving someone grief") with the intent of deriving pleasure primarily or exclusively from the act of causing another player grief. Such a player is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals.
Exact griefing methods differ from game to game, an act of griefing in an area of one game may be an intended function or mechanic of another game or the same game in another "area." Common methods may include but are not exclusive to: Player killing in games that do not have separate areas, or an option, to keep those who want this type of gameplay from attacking those who do not. This does not include games that are designed with constant player combat in mind. Intentional friendly fire or deliberately performing actions detrimental to team members' game performance, including wasting key game elements and colluding with the opposition for the primary or exclusive purpose of causing grief to team members and deriving pleasure from that act rather than deriving some benefit.(referred to as "ghosting") Any methods of reversing another player's progress for the primary or exclusive purpose of causing grief to team members and deriving pleasure from that act rather than deriving some benefit. (such as randomly destroying other players' creations in Minecraft or Terraria) Written and/or verbal insults, false accusations of cheating/griefing Stealing other players' items and/or experience (when done for the purpose of harassment, not self-gain) Spamming when done with an element of intent to bother other players rather than derive some benefit. Camping at a corpse or area to kill someone as soon as they resurrect when done for the sole purpose of causing grief to another player or players. Acting out-of-character in a role-play setting when done with the intent of harming of disrupting the game play of others. Luring many monsters or one big one to chase the griefer and then rushing to where others are (kiting), for the purpose of getting other people killed by this surprise mass of monsters. The line of monsters in pursuit looks like a train, and hence this is sometimes called "training". Blocking another player's way so they cannot move or get out of a particular area, or access an in-game resource (such as a non-player character) for the purpose of harming that player without deriving any benefit from the act Deliberately blocking shots from your own team or blocking a player's view by standing in front of them so they can not damage the enemy with the sole purpose of harming your own team, rather than deriving a benefit from doing so.
A hostile environment exists when an person or persons' experiences harassment and fears because of the offensive, intimidating, or oppressive atmosphere generated by the harasser or harassers.
Cyberstalking.-á Cyberstalking is the use of the Internet, email or other electronic communications to stalk, and-ágenerally refers to a pattern of-áthreatening or malicious behaviors.-áCyberstalking-ámay-ábe-áconsidered the most dangerous of the three types of-áInternet harassment, based on a posing credible threat of harm. Sanctions range from misdemeanors to felonies.
http://www.ncsl.org/issues-research/telecom/cyberstalking-and-cyberharassment-laws.aspx
hmmm...mabey grounds for a class action?? my attorney is already looking into it for me.
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Lord Zim
792
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Posted - 2012.06.13 21:49:00 -
[28] - Quote
I'm sure there's supposed to be a point there, somewhere, in that post. |
Rer Eirikr
SniggWaffe YOUR VOTES DON'T COUNT
88
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Posted - 2012.06.15 19:48:00 -
[29] - Quote
God I hope you take the time to come to Kugu and talk about this. We'd be very honored. |
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
0
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Posted - 2012.06.16 10:13:00 -
[30] - Quote
While I agree that most of these, ahem "demands" are pretty silly, I also agree that there really is no voice for hisec players. I remember the last CSM election and not seeing any candidate who wasn't ultimately just a lobbyist for one nullsec alliance or another.
I've seen this problem in other games. For example, back before WW2OL was merely circling the drain and not diving headlong into it, they had a player run "High Command" system composed of players who acted as major domos and ran the campaigns. The problem, though, is that all of these "HC" were little more than front men for their own respective "squads" (clan, guild, alliance - same thing, different names). The result was that instead of actually running the campaign (i.e. their jobs) they just prattled around like a bunch of courtiers to get more of their own "squaddies" into the program & whine for the developers to change things to they way they, themselves, wanted it and to hell with everyone else.
Sound familiar?
The problem, I believe, is a similar lack of requirements for what a player must do to be a CSM. Right now it's pretty much "Do you own a passport Y/N?" There is no actual rule against a current council member from buying their kid brother/sister a subscription & a passport, then telling everyone in their alliance to vote for that twerp the very next day. Considering the size of some alliances, this is not as improbable as it seems.
Frankly, I'd like to see the CSM positions be less about administrative garbage and more about various aspects of the game. There are nine CSM positions, last I checked. Why can't one of them be dedicated solely to voicing the concerns of hisec players? You could have a nullsec rep, a lowsec rep, and a hisec rep and still have six seats open to shuffle Powerpoint slides & pretend to be important while getting drunk in Iceland for two weeks a year.
Would that be unfair to ask for? |
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