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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.11.04 11:32:00 -
[1]
Originally by: Kahega Amielden
Aside from indies, your guide relies on the idea that the battleships you're fighting against a solo battleship with no light drones. How often are you going to actually run into a situation like this?
More often than you think.
[Purifier, watercooler] Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Caldari Navy Warp Disruptor Small Capacitor Booster II, Cap Booster 75 Coreli C-Type 1MN MicroWarpdrive
'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Bomb Launcher I, Electron Bomb Covert Ops Cloaking Device II
Bay Loading Accelerator I [empty rig slot]
Its a very very tight squeeze and will need missile launcher rigs at level V unless I go for a republic or domination disruptor however I will need to look up how much they cost. With one of those though I could fill that empty rig slot so I wonder if a Warhead Calefaction Catalyst would be best used as the policarb gives next to no speed improvement.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.11.04 12:03:00 -
[2]
[Purifier, Watercooler] Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Faint Warp Disruptor I Small Capacitor Booster II, Cap Booster 75 Gistii B-Type 1MN MicroWarpdrive
'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo 'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo Bomb Launcher I, Electron Bomb Covert Ops Cloaking Device II
Bay Loading Accelerator I Warhead Calefaction Catalyst I
Needs to have launcher rigging to level IV and is again a tight fit but I can bare to lose of of these and not take an emo rage
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.11.04 13:38:00 -
[3]
Originally by: Valadeya uthanaras
Pretty much a small modification of my fit, posted on the previous thread. I prefer to use A t2 warp disruptor, but you might want to explore the possibility to use a dread guristas warp disruptor.
The fun thing with those is the overheated range, that allow for maximal orbit speed and also, to catch stuff more often. I doubt 2 launcher rig would fit, but 1 launcher rig + 1 polycarb seem to be a good compromise for 4+ km range to disruption :)
Try as I might, I just cant get a poly carb and a bigger disruptor to fit plus the poly will only give an ever so slight boost to the speed so its just not worth it. I could drop the Warhead Calefaction Catalyst and fit that point for a modest drop in firepower which is what I might do but I am tempted to give the above a go first to see if it works. If not then there is always plan B and a better disruptor.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.12.10 17:41:00 -
[4]
[Purifier, baltec1's Purifier] Ballistic Control System II Nanofiber Internal Structure II Nanofiber Internal Structure II
Gistii B-Type 1MN MicroWarpdrive Warp Disruptor II Small Capacitor Booster II,Cap Booster 75
Covert Ops Cloaking Device II 'Arbalest' Siege Missile Launcher,Caldari Navy Mjolnir Torpedo 'Arbalest' Siege Missile Launcher,Caldari Navy Mjolnir Torpedo 'Arbalest' Siege Missile Launcher,Caldari Navy Mjolnir Torpedo Bomb Launcher I
[empty rig slot]
Tested it out in fleets and I love it. No solo BS kills yet however but Im still just a nub in this thing.
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