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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.10.27 18:15:00 -
[1]
Or they could fix rockets so the vengence doesnt get more firepower with projectiles and give the retribution a second mid thus fixing amarr AF.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.10.27 18:43:00 -
[2]
Originally by: Cpt Branko
I'd also say Retri needs a second mid but Amarr pilots vehemently disagree and say it's fine with one, so I just give up on that.
We dont need it but we wouldnt mind having it
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.10.27 19:45:00 -
[3]
Edited by: baltec1 on 27/10/2009 19:45:12
Originally by: Cpt Branko
Midslot >> utility high.
If you use the utility high for a nos, you could just consider using a cap booster.
Then we still wouldnt get the point on it and would just end up with more cap for a short while
No what we need is the following:
[Retribution, I have a dream] Small Armor Repairer II Armor Thermic Hardener II Adaptive Nano Plating II Capacitor Power Relay II Heat Sink II
1MN Afterburner II Warp Disruptor II
Dual Light Pulse Laser II, Amarr Navy Multifrequency S Dual Light Pulse Laser II, Amarr Navy Multifrequency S Dual Light Pulse Laser II, Amarr Navy Multifrequency S Dual Light Pulse Laser II, Amarr Navy Multifrequency S Small Nosferatu II
Energy Collision Accelerator I Energy Collision Accelerator I
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.10.28 10:43:00 -
[4]
Originally by: Stuart Price Edited by: Stuart Price on 28/10/2009 00:58:49 They all need their fourth bonus, tied to AF skill:
Harpy: +5% shield resistances per level Hawk: +10% explosion velocity per level (+change the damage bonus to match the Kestrel)
Enyo: +10% falloff per level (oops, forgot it already had a tracking bonus) Ishkur: +10% drone optimal/tracking OR maybe speed (both MWD and orbit) per level (I'm loathe to give them the usual HP/damage bonus)
Retribution: +1 mid slot Vengeance: rockets get fixed.
Wolf and Jag I've never flown, but some form of agility/sig/speed based bonus maybe?
Also: Fix rockets. A LOT of frigates would become very, very viable indeed with rockets fixed.
With a fourth bonus in place, I'm not sure AF's would NEED a role bonus.
Fixed amarr for you.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.10.28 12:28:00 -
[5]
Originally by: Lugalzagezi666 While you talking about 4th bonus for afs... first some afs /heh/ need to be fixed, because they are total trash compared to the ishkur and jag /or give them individual 4th bonus that will make them comparable to jag and ishkur/.
And retri - it needs +1 mid. Every combat ship /except some ewar and logis/ needs to fit a point. For "it brings dps to af gangs" crowd - you are ******s. I cant stand these ppl in fleets, totally ignoring primaries, shooting random inties, that are not doing anything, but when fleet have to gtfo and enemy tacklers are chasing us, their "antitackler" retributions /ab fitted ofc - you always have to be capstable/ are leaving heavier ships behind. ...but it looks so good being top damage dealer on km, right?
Sounds like you have bad pilots in a good ship tbh.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.10.28 12:45:00 -
[6]
Originally by: Lugalzagezi666 More like bad pilots in bad ship. Ishkur can easily bring dps AND point to the gang. And maybe some ewar too.
Retri is just worthless atm, only some ppl do not understand it.
Its easy to tell you have never flown retris.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2009.10.28 16:27:00 -
[7]
Originally by: Lugalzagezi666 Yes baltec, tell me that 180 dps of retri is much more usefull than 160 of ishkur or harpy /rails!/. Yes, my fault, i know that 20 dps more is always better than bringing a point...
The ishkur needs its drones to do that damage it also does not have the gun range or tracking nore can it tank as well a retribution not to mention most ishkurs are fitted with a MWD so their sig is massive and with my range advantage I will land at least two perfect hits before its guns even flare up.
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