Pages: 1 [2] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

B3nj4m1n87
|
Posted - 2009.11.20 20:09:00 -
[31]
I wouldn't waste your jamming slots on LSE's, fit full jams as well as an mwd and then fit a 1600 rolled tungsten in your low with a damage control perhaps.
Survivable + jamtastic
|

Greg6
|
Posted - 2009.11.21 16:39:00 -
[32]
Originally by: Biscuit0 Weapons of any kind on ECM ships are bad because they tempt you to use them. Put a neut or remote armor rep in your highs.....
Nah, weapons are for getting on the kill mail of the primary in fleet engagements. Jamming the primary is generally a wast of a jam cycle as they won't be there that long anyway, what with the firepower of the fleet focused on them. I carry a rack of missiles on my BB and put them on the primary, saving my jam cycles for high dps boats around them.
And on the topic of multis, actually,mathematically, two multis give you about the same odds of jamming as one race specific, when applied to that race. Not quite, but close. Given that, on my BB, I pack 1 of each race specialty and two multis. When one of my race specific jammers fails to get the jam, I've got two multies as back up. If one only packs race specific jammers, when one of those fail the ewar pilot is screwed.
Ewar is a valid part of the game and very useful part of fleet tactics. Don't let the whiners get you down, even those in your own fleet who don't appreciate your role. Do be prepared to cancel gang warps and ignore the FC's commands as they won't be thinking like a ewar pilot and will get you killed if you follow along blindly. Start the fight by allining out, warp out at the first lock, warp back as soon as you can, and be prepared to always be primary. Welcome to the fun of being an ewar pilot!
|

The Tzar
T-Wrecks Cult of War
|
Posted - 2009.11.21 17:58:00 -
[33]
Originally by: Noran Ferah LSE's? On a Falcon?
Are you people for real?
ECM IS YOUR TANK. If you can't grasp this go fly a Blackbird until you get it.
Noobs.
Yep and what happens if your in an engagement where there are more enemies than you have midslots? How is your ECM tank gonna save you then? Or if the enemies that are engaging you are out of your ECM range (read sniper HAC's)? 
Brilliant, so you brought a nice ship to the field, your FC accounts for it's awesome role in the gang and you get insta'd before you can warp out because you assumed that your ECM would save you. 
1600 plate is fine but reduces your manouverability a huge amount.
Falcons will generally be flown in HAC/Recon gangs where shield logisitics will be present. Hence the shield extender.
I have hundreds of 'kills' with a falcon and less than 10 losses. Noob indeed.  Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
|
Posted - 2009.11.21 20:03:00 -
[34]
Edited by: Tagami Wasp on 21/11/2009 20:03:54
Originally by: Noran Ferah LSE's? On a Falcon?
Are you people for real?
ECM IS YOUR TANK. If you can't grasp this go fly a Blackbird until you get it.
Noobs.
ECM as tank fails. E-war is a force multiplier, an offensive module. It let's you control the situation, not act as tank. It is there to assist you in overpowering the opponent. You seem to fail to grasp that and just under-utilize the ships at your disposal. Learn to think outside the box and get creative.
I suggest you google and read TRIZ, it will help.
|

Arthello
Pilots Of Honour Aeternus.
|
Posted - 2009.11.23 00:01:00 -
[35]
Originally by: Marko Riva Edited by: Marko Riva on 30/10/2009 15:42:454) most FC's have no clue on support things in a fleet, they understand dps/pvp ships but a lot of them have no personal experience with ECM ships (or scouts/coverts for that matter), because of that they'll consider ECM (and coverts) as an afterthought and will just order you to "jam stuff, or something".
LOL. I really recognized myself in that statement. Hit the nail right on the head right there :D Often heard "falcons; just cyclejam everything". My alt is working on recons as we speak and your short guide will be helpful in that regard. Feel free to post a couple of good fits :)
|

Admiral Byng
|
Posted - 2009.11.23 01:11:00 -
[36]
Now we change the discussion a little? What situations do you use a falcon and what situations do you use a rook?
|

The Tzar
T-Wrecks Cult of War
|
Posted - 2009.11.23 21:32:00 -
[37]
Caldari Recons and when to use;
Falcon - I'd use this for cloaky gangs i.e. you might expect to be overpowered or deep within enemy territory. Also if you need a prober/cyno generator or planning to use covert cyno bridges with Blackops battleships. Obviously good for keeping your ship type(s) hidden from enemies.
Rook - I'd say for use in gangs where you might use a falcon but need more dps. They can be used in sniper HAC gangs due to the 100km range on missiles, keep ECM for jamming tackling ships approaching your gang. Can be fit for decent damage, very good solo ship too. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Marko Riva
Adamant Inc
|
Posted - 2009.11.24 00:41:00 -
[38]
Edited by: Marko Riva on 24/11/2009 00:43:16 The "cloaky bit" of a Falcon severely outweighs anything a Rook can bring due to not showing your ace right away (so doesn't become primary) and the general sneakyness a covert cloak brings. A Rook I'd only use in a solo situation or a 2-3 man fast gang where extra dps is needed and where raw dps is favoured over tactics ie, you go against stupid people who never heard of scouting, scanning, other forms of intel.
Lets say you ambush someone who took from your corp's can in high sec. Your recon is safe from being attacked by others due to the aggression rules and all he has to do is jam 1 target (and perhaps someone RRing him). So, if you have a big guy that can tackle the aggressor and keep him pinned for like 30 seconds That's where you have a Rook jump in and warp to you; Jamming 1 target is easy, doesn't require any effort of focus so you have all the time to add some decent dps to the situation. The time the Rook needs to get onto the scene requires your tackler to be decently tanked but the added dps ONCE he's on the scene is handy. Would your tackler be very fragile and not survive the initial 20 seconds, the time it takes for the Rook to arrive, you'll want a Falcon; He's already there on grid and in range, all he has to do is uncloak, lock up and aggress the guy first jamming him so your tackler can then, in all safety, grab the guy.
Same situation, different tactics, different Recon used. In low sec or 0.0 the covert advantages are SO handy it's not even a contest unless you're flying a very small gang where dps is needed.
----------- I think, therefore I'm single. Alliance creation service, also corp updates |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
|
Posted - 2009.11.25 03:57:00 -
[39]
Edited by: Tagami Wasp on 25/11/2009 03:56:44
Originally by: Marko Riva ... In low sec or 0.0 the covert advantages are SO handy it's not even a contest unless you're flying a very small gang where dps is needed.
Agree on principle with you. Some notes on 0.0 small gang warfare. Best situation for Falcon: Solo or forward scout of BC gang. Once fleet engages, uncloak spread jams, get on KMs. Best situation for Rook: 10 man HAC/HIC/Recon gang. Say 3 Vagas, 2 Cerbs, 2 Rooks, HIC (Bsword or Onyx) and a couple of Scimis.
|

Negativestatus
Caldari Death Hussar Divisions
|
Posted - 2009.11.27 15:14:00 -
[40]
What skills should be around 4-5 to ensure the best jamming possible? Or there any subskills that help?
|

Brave Son
|
Posted - 2009.11.27 21:40:00 -
[41]
overheat when necessary
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |