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Admiral Byng
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Posted - 2009.10.30 05:28:00 -
[1]
I am a terrible tackler. I prefer doing things from a ways away. Can someone point me to a good guide showing how to employ a falcon in small gangs and large fleets. I think I am heading the right direction for fit. But range to operate at and tactics would be nice. Rook and Blackbird advice would be great also.
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Bloody Rabbit
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Posted - 2009.10.30 08:07:00 -
[2]
Best way to learn is to grab 50 blackbirds and fit them with t1 mods and join FW or Privateers.
After you lose some ships ask yourself what did you learn, what worked, what didn't work and you will be all set.
If you are going to fly the Falcon or Rook, have recon at 5 and most if not all your Ewar skills at 4-5.
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Admiral Byng
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Posted - 2009.10.30 14:04:00 -
[3]
Any chance someone could tell me about their mistakes so I can do this with 25 Blackbirds?
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Grouchy Smurf
Minmatar
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Posted - 2009.10.30 14:26:00 -
[4]
No matter how many sex-books you read, you will never be good. Give it a try (the blackbird part, that is). |

Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.10.30 14:29:00 -
[5]
Recognize how lucky you are to have a bird singing for you! You could try playing a tape that has both the calls of predator birds and birds in distress, or put up plastic owls or hawks. Birds are not dumb however and you will have to change these regularly.
The quality of my replies is directly related to the QQuality of the opÆs comments |

Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.10.30 15:03:00 -
[6]
Actual post.
Falcons are pretty lame tbh but if you must learn to fly one, be aware of a few things.
They don't tank too well, esp with all the overkill ecm mods people fit them with.
You will be hated
You will not be respected as a good pvp pilot
ECM makes the fight boring for you, even if you win.
Can you tell I don't like ecm? 
If you have an idea of fit down, its really up to you to get some practice in... an insured blackbird with meta 3 (cheap) mods will cost you peanuts after insurance so have a go... they work well in small gangs but be prepared to be primary if they can get a lock on you.
Also neuts will screw you over instantly.
The quality of my replies is directly related to the QQuality of the opÆs comments |

Marko Riva
Adamant Inc.
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Posted - 2009.10.30 15:42:00 -
[7]
Edited by: Marko Riva on 30/10/2009 15:42:45 Nonsense, ECM is a valid tactic intended to turn the side of a battle. if you want good fightsÖ then ECM can be an issue but if you're interested in teamwork, specialisation and tactics then ECM is just one of the options available to you. The whole "waaah not fair, you didn't let me bash your head in, you SUCK and CHEAT!!!" stance is just laughable. If one side put in the effort to form up a proper team with tactics and more than just DEEPEEESSSS then kudos to them.
Here's some tips;
1) try to avoid using multispectrals, 4 different racials will jam 1 target better than 4 multispecs. If you REALLY have no idea what you'll be facing and it'll be a ton of them then it may be an option but normally I'd rather be (close to) SURE I'd jam a specific target than to "spray and pray".
2) join the fight late, wait to warp in or uncloak till the fight has started. Most of the time the enemy will have tunnel vision and won't realise you're there. This can/will buy you some time instead of being primary right away. Also always be aligned out, you have enough range (even after the changes) to instawarp away when you smell trouble
3) the whole "I'll JUST get another jam off on this guy before I'll cloak or run, those inties are still far off and that BS isn't firing on me just yet, I have time" gets you killed. You have no tank and you're no use dead, once they notice you they'll primary your arse before you can say "notintheface!". Don't be afraid to chicken out by warping away (possibly to a different BM on the gate/station) and rejoin the fight later on
4) most FC's have no clue on support things in a fleet, they understand dps/pvp ships but a lot of them have no personal experience with ECM ships (or scouts/coverts for that matter), because of that they'll consider ECM (and coverts) as an afterthought and will just order you to "jam stuff, or something". So unless specifically asked to jam a certain target use this as a general "to jam" guide;
- other ECM ships - logistics ships - hardest hitter
Try to avoid jamming recons unless you really have to, they have high sensor strength making them difficult to jam. Jamming droneboats doesn't help too much, while you shut down their tackling/neuts/guns the drones are still at work. Other ships will, most of the time, be a better target for you
5) when in small gangs and going against a very limited number of targets jam strength is better than tank, when in a big fleet fit a 1600 plate and DCU even if it lowers your jamming
6) fit your ECM ships cheaply, you're going to lose them :) Don't bother with fancy weaponry, sister launchers or other expensive crap on your falcon. Only use your (meager) dps options in small (recon) engagements, if you start trying to dps in big fights you'll forget to jam and lose overview of the fight
7) enjoy the hate, bathe in the knowledge that the guy you just jammed, depriving him of a target or kill, will be yelling at his screen hoping for some miracle. After you're done simply cloak up and smile
----------- ADM-I |

Lady Spank
Amarr Sekret Kool Klubb
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Posted - 2009.10.30 16:33:00 -
[8]
Originally by: Marko Riva Edited by: Marko Riva on 30/10/2009 15:42:45 Nonsense, ECM is a valid tactic intended to turn the side of a battle. if you want good fightsÖ then ECM can be an issue but if you're interested in teamwork, specialisation and tactics then ECM is just one of the options available to you. The whole "waaah not fair, you didn't let me bash your head in, you SUCK and CHEAT!!!" stance is just laughable. If one side put in the effort to form up a proper team with tactics and more than just DEEPEEESSSS then kudos to them.
I'm thinking more of times when you get outnumbered... have a potentially interesting challenging fight and THEN their Falcon comes in.
And really, while I don't like ECM in its current form I'm not whining, I'm just saying be prepared to be hated by people 
The quality of my replies is directly related to the QQuality of the opÆs comments |

Gunns AbeLazin
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Posted - 2009.10.30 17:03:00 -
[9]
The above post is very good. I personally love ECM; I always feel I can affect the fight best when jamming their best DPS ship AND some other random guy at the same time. I've only gotten to fly Blackbirds up to this point, though, but Falcon is on the way!
I'd agree, if you feel like you need some ECM practice, try the Blackbird. Be ready to run away.
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Admiral Byng
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Posted - 2009.10.30 19:22:00 -
[10]
Marko, Your post was just want I wanted. What about range. The Blackbird fit I am looking at is about 50+50. Should I be out at 50 or further out? I can target well over 100k.
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Marko Riva
Adamant Inc.
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Posted - 2009.10.30 20:02:00 -
[11]
Edited by: Marko Riva on 30/10/2009 20:07:09 You can't target over 100km with a BB unless fitting a sensor booster, and it really depends on the situation if you need one tbh. Personally I'm not a fan of wasting an ECM slot on an SB, also because (ideally) you'll join the fight later anyway so there's no initial rush to ECM the crap out of everyone out of fear of being instapopped or counter jammed.
The best combo of rigs for a BB (if you want to take it that far) is a targeting range rig, ECM range and strength one. Due to the stacking penalties it gets you VERY close to the max attainable jam strength anyway.
So I'd fit those 3 rigs, 2 sig distortion amps in low and in the mids T2 or best named jammers. If the fight would be a bit less controlled (due to bigger size or the enemies being faster or simply better) I'd trade one amp for a plate. But losing too much jamming strength makes it more of a hitn'miss type of thing which I personally dislike. You either do your job or you don't.
ECMing from falloff depends on the situation, if you're dealing with a lot of amarr pulse BS's then gaining some extra range extends your life expectancy by uhm... over 9000. Against other short range BS it doesn't really matter and the only thing you'll have to worry about is drones and light ships (or warp ins). So I'd sit at about 70km+ negating most short range BS's and drones. The rigs really help you with this. ----------- ADM-I |

Bloody Rabbit
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Posted - 2009.10.30 23:18:00 -
[12]
Originally by: Admiral Byng Marko, Your post was just want I wanted. What about range. The Blackbird fit I am looking at is about 50+50. Should I be out at 50 or further out? I can target well over 100k.
For the blackbird warp in last and hold off at 75km from your fleet. Just think of yourself as the get out of jail card that a fleet has.
Marko is right on that most of the FC will not care about you and order you to do things that will get you killed so the best thing to do is throw away 50 blackbirds (t1 fitted, not meta as it costs too much) to learn before climbing into a Falcon or Rook.
You will lose your ships but that is ok as hopefully you will help your fleet save their ships.
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Dunk Dinkle
Caldari Caldari State 1st Protectorate
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Posted - 2009.10.31 17:14:00 -
[13]
A few things about taking on the ECM role:
1) You will be primaried. 2) You will lose your ships, repeatedly. 3) Your enemies will curse your name. 4) You are invaluable to your fleet's success.
I fly ECM in faction warfare, mainly in a Blackbird. Occasionally in a Scorpion if we are running a battleship fleet. I fly Falcons on rare occasions when I'm feeling randy. Learn to fly Blackbirds until it is straightforward before you try a Falcon. Losing a 100+ mil ship is no fun.
In perfect conditions, you should be orbiting a gate at optimals (50km+) waiting for the enemy. The DPS will be at their optimals, usually much closer in. If the FC calls for a specific jam target, jam that. Otherwise, jam any enemy ECM first, any enemy logistics second, and then it's their high DPS stuff.
Try to leave one jammer ready in case you get tackled.
You maybe asked to protect other ships as your fleet goes through a camp. Meaning you'll jump into a camp with your fleet holding cloak. Your fleet will attempt to warp. You job is to not warp, but stay briefly to break the locks of anyone that is tackling one of your fleet's ships. So if the Raven in your fleet is tackling, you need to break the tacklers locks, so he can get free. If you are lucky, you both get away. About half the time, the ship you protect gets away, but you get tackled or primaried and don't. But you did save a 100 mill ship with your 5-10 mill ship.
Here's my usual Blackbird fitting, balanced for effectiveness and the fact that it's unlikely to survive any prolonged engagement.
[Blackbird, I was primary] Compulsive Signal Distortion Amplifier I 800mm Reinforced Rolled Tungsten Plates I
Compulsive Multispectral ECM I CZ-4 Concussive Spatial Destabilizer ECM 'Hypnos' Ion Field ECM I 'Umbra' I White Noise ECM Enfeebling Phase Inversion ECM I 1MN MicroWarpdrive I
'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile 'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile 'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile Salvager I
Medium Particle Dispersion Projector I Medium Particle Dispersion Augmentor I
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Biscuit0
GoonFleet GoonSwarm
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Posted - 2009.11.03 06:06:00 -
[14]
Weapons of any kind on ECM ships are bad because they tempt you to use them. Put a neut or remote armor rep in your highs.
Blackbirds have the better range than a Falcon so you can stay farther out, put 2x sig distortion amps in the lows and rig for target range and maybe agility.
Focus more on keeping yourself safe and the use of bookmarks to slip around the battlefield. If at all possible make sure you have a few bookmarks setup on all gates/stations at ECM optimal + 25km or so. Align out immediately after you drop out of warp and start jamming other ECM / logistics / DPS. When you see someone within 50km closing in on you warp out and head to another bookmark. |

Syekuda
State Protectorate
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Posted - 2009.11.03 16:39:00 -
[15]
Originally by: Biscuit0 Weapons of any kind on ECM ships are bad because they tempt you to use them. Put a neut or remote armor rep in your highs.
Blackbirds have the better range than a Falcon so you can stay farther out, put 2x sig distortion amps in the lows and rig for target range and maybe agility.
Focus more on keeping yourself safe and the use of bookmarks to slip around the battlefield. If at all possible make sure you have a few bookmarks setup on all gates/stations at ECM optimal + 25km or so. Align out immediately after you drop out of warp and start jamming other ECM / logistics / DPS. When you see someone within 50km closing in on you warp out and head to another bookmark.
Dont mean to pun but your contradicting yourself. you say you can stay further out than a falcon (you try to stay away at 50km or so anyway) and then you say replace those missile launchers for neuts and/or RR. Those 2 high modules requires to be very close. Since I get better chance of going away when your at 50km, I rather use missiles instead of being very close to someone and doing RR or neuting him.
Cause if I'm too close to someone else, I get higher chance of getting tackled or dying even faster.
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Sir Fourhead
Minmatar Republic Military School
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Posted - 2009.11.03 17:09:00 -
[16]
Originally by: Syekuda
Originally by: Biscuit0 Weapons of any kind on ECM ships are bad because they tempt you to use them. Put a neut or remote armor rep in your highs.
Blackbirds have the better range than a Falcon so you can stay farther out, put 2x sig distortion amps in the lows and rig for target range and maybe agility.
Focus more on keeping yourself safe and the use of bookmarks to slip around the battlefield. If at all possible make sure you have a few bookmarks setup on all gates/stations at ECM optimal + 25km or so. Align out immediately after you drop out of warp and start jamming other ECM / logistics / DPS. When you see someone within 50km closing in on you warp out and head to another bookmark.
Dont mean to pun but your contradicting yourself. you say you can stay further out than a falcon (you try to stay away at 50km or so anyway) and then you say replace those missile launchers for neuts and/or RR. Those 2 high modules requires to be very close. Since I get better chance of going away when your at 50km, I rather use missiles instead of being very close to someone and doing RR or neuting him.
Cause if I'm too close to someone else, I get higher chance of getting tackled or dying even faster.
He is not suggesting that you try to fit a blackbird for close range business. He's saying that you should not fit dps because that adds another activity for you to manage, and you are likely to get distracted from your main role (jamming)
Neuts are useful if you somehow get tackled by a frigate, and all your 20 second jam cycles fail or are active on other targets for some reason. With a mix of medium and small neuts, you can shut down a frigate's tackle long enough to align and warp out to a different BM
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Syekuda
State Protectorate
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Posted - 2009.11.03 17:35:00 -
[17]
Originally by: Sir Fourhead He is not suggesting that you try to fit a blackbird for close range business. He's saying that you should not fit dps because that adds another activity for you to manage, and you are likely to get distracted from your main role (jamming)
Neuts are useful if you somehow get tackled by a frigate, and all your 20 second jam cycles fail or are active on other targets for some reason. With a mix of medium and small neuts, you can shut down a frigate's tackle long enough to align and warp out to a different BM
Telling the role of his statement really helps. I thought at first he wanted to use the neuts all the time in battle which didn't made sense at all. Yours does and thats what I would do it anyway.
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Precisionist
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Posted - 2009.11.03 19:58:00 -
[18]
Originally by: Syekuda
Originally by: Sir Fourhead He is not suggesting that you try to fit a blackbird for close range business. He's saying that you should not fit dps because that adds another activity for you to manage, and you are likely to get distracted from your main role (jamming)
Neuts are useful if you somehow get tackled by a frigate, and all your 20 second jam cycles fail or are active on other targets for some reason. With a mix of medium and small neuts, you can shut down a frigate's tackle long enough to align and warp out to a different BM
Telling the role of his statement really helps. I thought at first he wanted to use the neuts all the time in battle which didn't made sense at all. Yours does and thats what I would do it anyway.
Rofles most people got it, if you ever been in a falcon before.
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Draeklore
Unknown-Entity Maru Ka'ge
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Posted - 2009.11.03 20:35:00 -
[19]
I would have to agree with whomever said to fly 50 blackbirds first. Maybe by then you'll have enough SP and actual skill to fly a falcon.
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The Tzar
T-Wrecks Cult of War
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Posted - 2009.11.04 12:53:00 -
[20]
I like to fly mine with 2 large shield extenders and 2 extender rigs.
12K shield on a falcon is awesome!
Make sure you are one of the last to uncloak into the engagement, after all primaries have been called, engage at about 40km and keep aligned at all times.
Whilst the jams no longer work if you're cloaked up, if the fight is messy (lots of enemies) you can still be effective by putting one of each racial on the corresponding enemy BS (sub largest ship) and annoy the hell out of them by breaking their lock, cloaking up, rinse and repeat.
Since the falcon nerf, the ship is even more fun to fly imo.
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2009.11.04 13:23:00 -
[21]
I like this guide for new players trying to learn the basics of ECM:
Broski Enterprises - ECM 101
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Syekuda
State Protectorate
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Posted - 2009.11.04 13:43:00 -
[22]
uhh wow, this guide. I love it. I love the explanation. lol. so funny too. It comes with pictures too.
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Starnap
Somali Coastguard Authority
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Posted - 2009.11.04 13:46:00 -
[23]
Originally by: Marko Riva Edited by: Marko Riva on 30/10/2009 15:42:45 1) try to avoid using multispectrals, 4 different racials will jam 1 target better than 4 multispecs. If you REALLY have no idea what you'll be facing and it'll be a ton of them then it may be an option but normally I'd rather be (close to) SURE I'd jam a specific target than to "spray and pray".
I'm not so sure about this. If you don't know what you're going to face, 4 multispecs give a better chance of jamming a single target than 1-of-each racial. On the other hand, if there are loads of targets then chances are you'll find a good use for each of the racials and then that is much better.
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Parati Ad'Bellum
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Posted - 2009.11.06 13:50:00 -
[24]
Does falloff work the same on ECM as it does on guns?
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Noran Ferah
Red Sky Morning
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Posted - 2009.11.09 16:33:00 -
[25]
Multispec is failure; fit them and be laughed at when your deathmails are posted. ECM is your tank.
Never orbit anything. Orbit in a Falcon = death. Align to a celestial (not a gate) cloaked at your OPTIMAL from your target or intended target location (gate) at your lowest possible speed.
When you engage, you wait until the target has agressed your mates so they cant jump back through the gate or re-dock, then set 75% speed to celestial, decloak and jam.
The real secrets to falcon flying, not the common sense crap I just listed, you must earn...
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Mister Turner
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Posted - 2009.11.09 19:06:00 -
[26]
Originally by: Dunk Dinkle
[Blackbird, I was primary] Compulsive Signal Distortion Amplifier I 800mm Reinforced Rolled Tungsten Plates I
Compulsive Multispectral ECM I CZ-4 Concussive Spatial Destabilizer ECM 'Hypnos' Ion Field ECM I 'Umbra' I White Noise ECM Enfeebling Phase Inversion ECM I 1MN MicroWarpdrive I
'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile 'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile 'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile Salvager I
Medium Particle Dispersion Projector I Medium Particle Dispersion Augmentor I
Good job fitting a frigate mwd on a cruiser hull. Get rid of the multi and the plate, use a single LSE for buffer. Put a DC2 or another SDA as your low.
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Bombuhr
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Posted - 2009.11.19 15:11:00 -
[27]
To the Original poster:
I like you am new to ecm (i'm pretty new to everything in eve lol) however i've done a few skirmishes here and there, and the biggest problem for you is getting used to be the primary target. You will loose alot of ships, doesn't matter if you are in a falcon or blackbird, you'll loose them.
Your job is to find the most dangerous ship in the enemy fleet and disable that for as long as possible, That's the number 1 rule. Another thing to know is that unless you got Recon Ships to lvl4 there's no point in sitting in a falcon. The covertops cloaking device will utterly destroy your cpu and the ecm bonus to the ship is based on the recon ships skill, so you need to get it to lvl5. and remember this, you will notice that ships will resists your jams quite often. it's pretty hard beeing the ecm pilot, but it's also quite helpful to your fleet. by all means go for it, but do remember it's alot of personal experience combined with alot of skill points training.
As soon as you've had plenty of practice you'll learn what to target, ecm is all about beeing fast.
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Jones Bones
Beyond Divinity Inc
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Posted - 2009.11.19 15:40:00 -
[28]
If you are in a falcon and you are the primary you are doing it wrong. Do not decloak/warp in until the battle has started. Then jam to your heart's content from 70-100km away (use ECM range rigs and get your skills up). If you are using it under negative sec status throw 2-3 LSEs on it for a more than necessary buffer. Make sure you are aligned to a close celestial. If a tackler burns for you or their long range guys are killing you, warp out. Warp to a celestial on the other side of the gate and warp back in. Rinse and repeat till all of them or all of your friends are dead. =================== Go Bucks! |

Den Ortur
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Posted - 2009.11.19 16:45:00 -
[29]
Originally by: Lady Spank Recognize how lucky you are to have a bird singing for you! You could try playing a tape that has both the calls of predator birds and birds in distress, or put up plastic owls or hawks. Birds are not dumb however and you will have to change these regularly.
\o/
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Noran Ferah
Red Sky Morning
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Posted - 2009.11.20 20:00:00 -
[30]
LSE's? On a Falcon?
Are you people for real?
ECM IS YOUR TANK. If you can't grasp this go fly a Blackbird until you get it.
Noobs.
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B3nj4m1n87
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Posted - 2009.11.20 20:09:00 -
[31]
I wouldn't waste your jamming slots on LSE's, fit full jams as well as an mwd and then fit a 1600 rolled tungsten in your low with a damage control perhaps.
Survivable + jamtastic
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Greg6
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Posted - 2009.11.21 16:39:00 -
[32]
Originally by: Biscuit0 Weapons of any kind on ECM ships are bad because they tempt you to use them. Put a neut or remote armor rep in your highs.....
Nah, weapons are for getting on the kill mail of the primary in fleet engagements. Jamming the primary is generally a wast of a jam cycle as they won't be there that long anyway, what with the firepower of the fleet focused on them. I carry a rack of missiles on my BB and put them on the primary, saving my jam cycles for high dps boats around them.
And on the topic of multis, actually,mathematically, two multis give you about the same odds of jamming as one race specific, when applied to that race. Not quite, but close. Given that, on my BB, I pack 1 of each race specialty and two multis. When one of my race specific jammers fails to get the jam, I've got two multies as back up. If one only packs race specific jammers, when one of those fail the ewar pilot is screwed.
Ewar is a valid part of the game and very useful part of fleet tactics. Don't let the whiners get you down, even those in your own fleet who don't appreciate your role. Do be prepared to cancel gang warps and ignore the FC's commands as they won't be thinking like a ewar pilot and will get you killed if you follow along blindly. Start the fight by allining out, warp out at the first lock, warp back as soon as you can, and be prepared to always be primary. Welcome to the fun of being an ewar pilot!
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The Tzar
T-Wrecks Cult of War
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Posted - 2009.11.21 17:58:00 -
[33]
Originally by: Noran Ferah LSE's? On a Falcon?
Are you people for real?
ECM IS YOUR TANK. If you can't grasp this go fly a Blackbird until you get it.
Noobs.
Yep and what happens if your in an engagement where there are more enemies than you have midslots? How is your ECM tank gonna save you then? Or if the enemies that are engaging you are out of your ECM range (read sniper HAC's)? 
Brilliant, so you brought a nice ship to the field, your FC accounts for it's awesome role in the gang and you get insta'd before you can warp out because you assumed that your ECM would save you. 
1600 plate is fine but reduces your manouverability a huge amount.
Falcons will generally be flown in HAC/Recon gangs where shield logisitics will be present. Hence the shield extender.
I have hundreds of 'kills' with a falcon and less than 10 losses. Noob indeed.  Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.21 20:03:00 -
[34]
Edited by: Tagami Wasp on 21/11/2009 20:03:54
Originally by: Noran Ferah LSE's? On a Falcon?
Are you people for real?
ECM IS YOUR TANK. If you can't grasp this go fly a Blackbird until you get it.
Noobs.
ECM as tank fails. E-war is a force multiplier, an offensive module. It let's you control the situation, not act as tank. It is there to assist you in overpowering the opponent. You seem to fail to grasp that and just under-utilize the ships at your disposal. Learn to think outside the box and get creative.
I suggest you google and read TRIZ, it will help.
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Arthello
Pilots Of Honour Aeternus.
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Posted - 2009.11.23 00:01:00 -
[35]
Originally by: Marko Riva Edited by: Marko Riva on 30/10/2009 15:42:454) most FC's have no clue on support things in a fleet, they understand dps/pvp ships but a lot of them have no personal experience with ECM ships (or scouts/coverts for that matter), because of that they'll consider ECM (and coverts) as an afterthought and will just order you to "jam stuff, or something".
LOL. I really recognized myself in that statement. Hit the nail right on the head right there :D Often heard "falcons; just cyclejam everything". My alt is working on recons as we speak and your short guide will be helpful in that regard. Feel free to post a couple of good fits :)
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Admiral Byng
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Posted - 2009.11.23 01:11:00 -
[36]
Now we change the discussion a little? What situations do you use a falcon and what situations do you use a rook?
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The Tzar
T-Wrecks Cult of War
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Posted - 2009.11.23 21:32:00 -
[37]
Caldari Recons and when to use;
Falcon - I'd use this for cloaky gangs i.e. you might expect to be overpowered or deep within enemy territory. Also if you need a prober/cyno generator or planning to use covert cyno bridges with Blackops battleships. Obviously good for keeping your ship type(s) hidden from enemies.
Rook - I'd say for use in gangs where you might use a falcon but need more dps. They can be used in sniper HAC gangs due to the 100km range on missiles, keep ECM for jamming tackling ships approaching your gang. Can be fit for decent damage, very good solo ship too. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |

Marko Riva
Adamant Inc
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Posted - 2009.11.24 00:41:00 -
[38]
Edited by: Marko Riva on 24/11/2009 00:43:16 The "cloaky bit" of a Falcon severely outweighs anything a Rook can bring due to not showing your ace right away (so doesn't become primary) and the general sneakyness a covert cloak brings. A Rook I'd only use in a solo situation or a 2-3 man fast gang where extra dps is needed and where raw dps is favoured over tactics ie, you go against stupid people who never heard of scouting, scanning, other forms of intel.
Lets say you ambush someone who took from your corp's can in high sec. Your recon is safe from being attacked by others due to the aggression rules and all he has to do is jam 1 target (and perhaps someone RRing him). So, if you have a big guy that can tackle the aggressor and keep him pinned for like 30 seconds That's where you have a Rook jump in and warp to you; Jamming 1 target is easy, doesn't require any effort of focus so you have all the time to add some decent dps to the situation. The time the Rook needs to get onto the scene requires your tackler to be decently tanked but the added dps ONCE he's on the scene is handy. Would your tackler be very fragile and not survive the initial 20 seconds, the time it takes for the Rook to arrive, you'll want a Falcon; He's already there on grid and in range, all he has to do is uncloak, lock up and aggress the guy first jamming him so your tackler can then, in all safety, grab the guy.
Same situation, different tactics, different Recon used. In low sec or 0.0 the covert advantages are SO handy it's not even a contest unless you're flying a very small gang where dps is needed.
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Tagami Wasp
Caldari Sarz'na Khumatari Ushra'Khan
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Posted - 2009.11.25 03:57:00 -
[39]
Edited by: Tagami Wasp on 25/11/2009 03:56:44
Originally by: Marko Riva ... In low sec or 0.0 the covert advantages are SO handy it's not even a contest unless you're flying a very small gang where dps is needed.
Agree on principle with you. Some notes on 0.0 small gang warfare. Best situation for Falcon: Solo or forward scout of BC gang. Once fleet engages, uncloak spread jams, get on KMs. Best situation for Rook: 10 man HAC/HIC/Recon gang. Say 3 Vagas, 2 Cerbs, 2 Rooks, HIC (Bsword or Onyx) and a couple of Scimis.
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Negativestatus
Caldari Death Hussar Divisions
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Posted - 2009.11.27 15:14:00 -
[40]
What skills should be around 4-5 to ensure the best jamming possible? Or there any subskills that help?
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Brave Son
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Posted - 2009.11.27 21:40:00 -
[41]
overheat when necessary
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