Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
BrysonBennington
|
Posted - 2009.11.01 20:11:00 -
[31]
The mass limit to ships traveling through the cynosurally generated portal between the ships would be as follows: Small to Small(IO to IO): 400mkg (million kiligrams) or one IO at 395mkg + 200k kg of additional transport mass. Medium to Medium (RavenStar to RavenStar): 600mkg or one RavenStar at 597mkg + 500k kg of additional transport mass. Large to Large (Hammer's Breath to Hammer's Breath): 800mkg or one Hammer's Breath at 798mkg + 700k kg of additional transport mass.
To make things easier only rigged ship transports would be able to create a cynosural W-space gate between each other. This is because of the technology used to create the wormhole in the first place not being compatible with the regular cynosural field generator.
Although like sized rigged ship transports should always be used in conjection with each other when establishing the portal each size of field, the different sized ships can be used with another size ship with the following bonuses applied to the wormhole:
Small to Medium: transport mass reduced by 50% or 100k kg total additional transport mass lost with a 45% chance of field collapse resulting in random ship placement within 10 jumps of any system along the route from the entry point system to the exit point system. Total jump mass allowed based on the ship used is 395 mkg
Small to Large: transport mass reduced by 75% or 225k kg total additional transport mass lost with a 65% chance of field collapse resulting in random ship placement within 15 jumps of any system along the route from the entry point system to the exit point system. Total jump mass allowed based on the ship used is 597 mkg.
Medium to Large: transport mass reduced 85% or 180k kg total additional transport mass lost with a 45% chance of field collapse resulting in random ship placment within 15 jumps of any system along the route from the entry point system to the exit point system. Total jump mass allowed based on the ship used is 800mkg.
The distortion is a result of the two fields signal attenuation not making a perfect union at the forward particle locking matrix that is shaped in a oval and then forms into a circle after the particles have locked into each others energy matrix. The larger field will lock onto the smaller fields matrix but attempt to continue to add more energy to the matrix until the larger field begins to mushroom down the smaller fields matrix, thus causing the smaller fields matrix to destablize based on the rate of energy disapation of the smaller field attempting to compensate for the increased weight placed on it's matrix by the larger field. Although the conduit creates the same jump affects for the ship or ships traveling through it, the rate of stability for the conduit is dramatically decreased. Additional factors that are decreased is the amount of time that the conduit can be used based on the size variation of each field used.
small to small: normal time that the entrance is open small to medium: -45% loss in time that the entrance is open. small to large: -65% loss of time that the entrance is open. medium to large: -35% loss of time that the entrance is open.
|
Hermititus
Amarr The Event Horizon Vanguard.
|
Posted - 2009.11.01 22:31:00 -
[32]
i think this is a great idea, although I'd like to see a further tier of ferry with jump Drive capability
|
lord cyrez
Caldari Orbis Aeternitas
|
Posted - 2009.11.02 00:16:00 -
[33]
if i might havent got that clear enough in the OP: that forcefield-thingy is entirely optional. it was just a neat idea, since we dont have anything like that ingame yet. and it would be a good task for graphics and code departments at CCP to come up with awesome designs i think another tier of freighters would do the trick as well, no visible ships at all - but still scannable etc.
Originally by: Trident Ested Definately make it over a billion isk and also give it no fitting slots as a freighter has.
thats what i was thinking - like a freighter, just with small cargohold and huge SMB for ship hauling - no fitting nor rigging it.
Originally by: Sader Rykane For the sake of game balance, make the ships inside scannable and let this ship be as "gankable" as a regular freighter.
yep, as of OP post i already thought of this, too. ship scanners should list carried ships and their fittings. killing a ferry barge should drop the carried ships into space (with that common loot rule of 50% survival chance).
Originally by: eliminator2 ...give the ferry a very small cargo hold...
indeed, something along 1000m3 or so, should have nothing to compete with an industrial even i'd think.
Originally by: Nareg Maxence ...let me just add that a rumor is floating around that the rename of moms to supercarriers is done to make room in the vocabulary for a new gigantic mothership that ... will be specifically able to ferry ships around.
this would do the trick for 0.0 and lowsec, but still wont solve empire operations. either corp based movings or private movings - i for one have a quite bunch of ships and would love that kind of ferry barge to be more flexible.
Originally by: Cadde OP, great stuff. --> Features and ideas is that way --> (Mention it to the CSM as well)
ehm - how do i make the CSM aware of that without crossposting? i was under the impression that crossposting is not allowed, thus i opened it initally in general discussion for a larger audience.
Originally by: 5pinDizzy I was going to say I think the ships that could conceal and move multiple battleships are too big to be taken seriously as another capital that happily moves around empire gatea at any decent speed.
But you seem to be on the same wavelength as me anyway after reading your post OP.
yeah i was a bit concerned about the final ship size ingame as well, would presumably be pretty huge ^^ a "tug" boat with 20+ frigs towed behind it would be another solution - kinda reminds me of "snake"
Originally by: 5pinDizzy First impression of looking at your first design was positive but after seeing the version for all four races I went off it as they're all too similar.
like i said, i'm no graphics expert - just toyed around with the idea of a "mobile forcefield carrying ships visible to everyone" and built "something" around those forcefields for each race.
Originally by: ThrudUK This is a great idea. Moving assets is a major pain in the ass.
amen. this would bring it down to two runs: one in the freighter for repackaged ships and items, one in the ferry barge for assembled/rigged ships. still 80 jumps for a 20-jump-one-way-route, but *WAY* better than "20 jumps one-way times ship-count", like 400 or more
Originally by: Krats I'm bored, if you ask nice I'll work up some of your concepts for free
some nice work there :) ...feel free to grab some of the ideas, i guess we're all a bit into imagination and people would probably appreciate some "real" graphics, rather than my basic schematics.
Originally by: Mike C EDIT 1/2: Also if this were to have the huge SMB you're talking about, Advanced Spaceship Command 5 would be a non-negotiable prereq
i'm fine with that - a ship easing such tasks by that much should take some serious skills.
|
lord cyrez
Caldari Orbis Aeternitas
|
Posted - 2009.11.02 00:19:00 -
[34]
Originally by: Mike C EDIT 2/2: Yes, you can move more then 120,000m¦ in one contract now. You could for months.
thanks for the heads up, didnt notice that at all. was still under the impression that courier contracts are still limited. anyway - a designated ferry barge for that job would be nice to have, especially as it should be able to carry more ships at a time.
Originally by: BrysonBennington ...lots of text amongst three posts...
i see - you put some serious thoughts into that. unless i got you wrong, it sounds a bit complicated. the deployment times i'm not sure on - you want it to take time when you load a ship from station hangar to the SMB? why that - feels unnecessary to me? just look at the orca, no berthing-arrays there too. put ships into SMB and you're fine. just needs a ship that is larger, has a serious SMB for multiple BS and has nothing else (tiny cargohold, no fitting slots like a freighter). the "two ferrys may 'teleport' ships via cyno fields between each other" (if i got that right) sounds awesome, but goes a bit too far i think.
Originally by: Eli Porter A ship big enough to fit a few dozen unpacked Battleships should not be able to fit through gates.
8 or 10 at most i'd say - but anyway: just alter its shape if its about that, make it a "head" with the ships towed in a line behind it. heck, make it use additional fuel to be able to use stargates, supporting the gate transferring its huge mass.
Originally by: Eli Porter just pilot the damn thing or get a friend to do it for you if you can't.
thats the whole point why i suggested this type of ship. moving 20 ships several jumps needs quite some people to do it in a reasonable time. maybe you dont see a need for it - i and others actually do. no one is forcing you to buy and fly it
Originally by: Eli Porter The need for a massive rigged BS transporter arises during alliance deployment in times of war. ...only situation... ...people in 0.0 alliances... ...Carriers... ...Titans...
yeah, 0.0 has solutions actually. empire doesnt. its not only about alliance-level use, but also about corporate-level and private-level. many people probably have a collection of several ships in their home station - moving them to a new place is a pita. i also imagine that several empire mercs / pvp corps would make use of such a ship, to deploy several spares with the main fleet next to their new enemys base.
Originally by: Hermititus i think this is a great idea, although I'd like to see a further tier of ferry with jump Drive capability
while i'd like that, a ferry barge with jump drive, i think its a bit over the top. we already have carriers, motherships/supercarriers and titans for 0.0 moving operations and a jump drive capable ferry would make a huge purpose of them pretty much obsolete.
thanks for the feedback so far, nice to see i'm not the only one seeing a need for such a ship.
referring to Cadde again - if anyone might enlighten me how to make the CSM aware of this idea without crossposting into their forums, i'd definitely do that
|
Markus Reese
Caldari Lorentzian Expeditionaries
|
Posted - 2009.11.02 02:13:00 -
[35]
I like it! A very interesting take as apposed to "another Freighter" idea. There is a unique way to play the holding as well for it. Having them visible means having to go by a bit more than mass, instead, would need some sort of mechanical placement model, almost like how some games have the grid inventory system. Something like that only 3d would be really cool. Unless the programming can be done to automatically calculate placement. My only concern is that just due to the sheer value of ships, it would need to be stronger than a standard freighter if the ship is stealable. Either that, or improvements to the insurance, etc, you know what I mean.
After all, a ship with say two CNR is super valuable bounty, well worth a kamikaze. My opinion, it is essentially a big shield bubble, maybe reinforcement mode like a pos, strontium fuel bay and ship enters a reinforcement mode for a few minutes? The active pilot gets a chance, afk, well they are pretty big risk
|
ginsu gnife
Amarr THY BROTHERS KEEPERS
|
Posted - 2009.11.02 21:18:00 -
[36]
i would also like "fake cargo" for you suicide gankers.... make cardboard battleship props so if i get ganked they get nothing but crap. "okie dokie navy raven" when scanned "CNR".
ohhh the tears
|
Krats
The Pioneers
|
Posted - 2009.11.09 15:04:00 -
[37]
Now I'm no Novafox but were you thinking something like this for the Amarr ship?
http://eve-files.com/dl/209904
Happy to make changes as OP suggests them. I'll take a look at the other racial ships shortly. -
Nooo! The cake can't be a lie!!
|
Corian Teranos
Caldari Critical Mass Inc.
|
Posted - 2009.11.10 03:31:00 -
[38]
instead of a rigged ship transport how about making the rigs repackage along with the ships when you reassemble the ship the rigs will still be there ships like this are only tradable through contracts and attempting to sell them normally would give you the destroy rigs warning there problem solved and rigs are still one use items
:Its all fun and games untill your logistics guy tries passive tanking his raven: |
Markus Reese
Caldari Lorentzian Expeditionaries
|
Posted - 2009.11.10 04:36:00 -
[39]
Originally by: Eli Porter A ship big enough to fit a few dozen unpacked Battleships should not be able to fit through gates. If you want to transport rigged Battleships through highsec then just pilot the damn thing or get a friend to do it for you if you can't.
The need for a massive rigged BS transporter arises during alliance deployment in times of war. That's the only situation where I see a ship like this being used properly. And even then many people in 0.0 alliances have enough SP to carry their personal fleet ships inside their Carriers during mass deployment. For those that don't have Carriers, there are alliance Titans used to ferry their fleet ships.
A simpler solution to all of this would be giving Titans a much larger ship maintenance bay(Double?), to further compensate for their lost wtfpwn combat role. However with the current amount of Titans in-game I'm not sure that's even necessary.
I proposed an idea for how to bring caps visually back to highsec, but not the issue, what is, is that part of said plan put cyno paths on the jumpgates. Would use fuel as though it cynoed in, but the gates regulate your cyno path. Need massive, visually stunning ships in some aspect in highsec, just to make new players go "WOW! someday that will be me!"
Not, hmm, that is an interesting ship in preview, gonna take forever to train...
|
Max Hardcase
Art of War Cult of War
|
Posted - 2009.11.10 11:15:00 -
[40]
Something like the Orca without its mining related bonus and skill requirements but in the Freighter line would be much appreciated. Change the mining bonus to an agility and speed bonus and we have win!
Besides with CCP now being able to differentiate cargo holds something like a packaged ships bay is possible.
|
|
Krats
The Pioneers
|
Posted - 2009.11.10 15:11:00 -
[41]
Caldari barge concept:
http://dl.eve-files.com/media/corp/kratsfiles/BargeConceptOut2.jpg
and the Gallente one too:
http://dl.eve-files.com/media/corp/kratsfiles/BargeConceptOut3.jpg
Was only gonna sketch these out but started having fun and got carried away -
Nooo! The cake can't be a lie!!
|
Wrangler Al
Mostly Harmless
|
Posted - 2009.11.10 15:21:00 -
[42]
Love the artwork... maby ccp will notice?!
|
Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2009.11.12 08:22:00 -
[43]
Originally by: Krats Now I'm no Novafox but were you thinking something like this for the Amarr ship?
http://eve-files.com/dl/209904
Happy to make changes as OP suggests them. I'll take a look at the other racial ships shortly.
Caldari barge concept:
http://dl.eve-files.com/media/corp/kratsfiles/BargeConceptOut2.jpg
and the Gallente one too:
http://dl.eve-files.com/media/corp/kratsfiles/BargeConceptOut3.jpg
Was only gonna sketch these out but started having fun and got carried away
Oh that is ****ing sweet and worthy of a bump.
And the Amarr one looks sweet.
Sig Gallery is currently down: Contact me ingame for prices.
|
Xanos Blackpaw
Amarr Splinter Pack
|
Posted - 2009.11.12 12:02:00 -
[44]
Originally by: Krats Now I'm no Novafox but were you thinking something like this for the Amarr ship?
http://eve-files.com/dl/209904
Happy to make changes as OP suggests them. I'll take a look at the other racial ships shortly.
Caldari barge concept:
http://dl.eve-files.com/media/corp/kratsfiles/BargeConceptOut2.jpg
and the Gallente one too:
http://dl.eve-files.com/media/corp/kratsfiles/BargeConceptOut3.jpg
Was only gonna sketch these out but started having fun and got carried away
/drool ________________________________________________ Tau - Yeah we suck in close combat. To bad you will never get there. For the greater good!!
Quote: "I love Australia! Our spiders have health bars. |
Kazuo Ishiguro
House of Marbles
|
Posted - 2009.11.12 12:37:00 -
[45]
The limit on courier contracts is being increased to 981,250m^3 in Dominion. This allows any assembled sub-capital ship to be moved via freighter- the slight inconvenience of assigning oneself a courier contract via corp (or vice versa) is definitely worthwhile. --- 34.4:1 mineral compression ISRC Racing, Season 7 - schedule |
lord cyrez
Caldari Orbis Aeternitas
|
Posted - 2009.12.20 11:06:00 -
[46]
Originally by: Krats Now I'm no Novafox but were you thinking something like this for the Amarr ship?
http://eve-files.com/dl/209904
Happy to make changes as OP suggests them. I'll take a look at the other racial ships shortly.
Caldari barge concept:
http://dl.eve-files.com/media/corp/kratsfiles/BargeConceptOut2.jpg
and the Gallente one too:
http://dl.eve-files.com/media/corp/kratsfiles/BargeConceptOut3.jpg
Was only gonna sketch these out but started having fun and got carried away
wow, almost forgot about that thread, because interest in it seemed rather low...
but those graphics look damn good - pretty much what i've imagined them to be. the amarr one kinda reminds me of some starcraft protoss thing, really nice.
still catching people saying "bah, moving lots of ships atm" every now and then... just about an hour ago, someone vented a bit and told me about 15*38 jumps - which reminded me of this thread...
would be nice to see such a ship class some day - no matter what design they'll have. CCP may just exploit the T1 freighters again for all i care, but now as i've seen the makeups of my schematics i want those flying forcefields even more ;)
|
Brutal Bruno
|
Posted - 2009.12.20 12:40:00 -
[47]
This would be cool. But I think that it would have to be only for hauling ships. You could not launch a ship from the bay. I remember when the Orca was launched, pirates used a character with good sec to fly the Orca in to high sec and then pirates would fly in there pods and launch a pvp ship and gank other players. So if this would able them to get in to high sec in a CNR that would be bad.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |