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Cadde
Gallente 221st Century Warfare
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Posted - 2009.11.01 03:32:00 -
[1]
Originally by: Tippia Words...
While the conversion of items to isk in itself requires ISK it is still possible to create said isk from NOTHING but materials and new characters. No need to ever kill a rat or sell to npc buy orders. If insurance was the ONLY way to generate isk after your char starts with that 5,000 isk from the academy that would be enough to generate a lot of isk once converted into insurance payouts.
Also note that you get insurance even if you never paid for insurance. The platinum insurance only gives you more ISK when you blow up your ship.
My opinions belong to me, you can't have them!
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Cadde
Gallente 221st Century Warfare
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Posted - 2009.11.01 06:18:00 -
[2]
When talking about isk sinks... Don't forget the players that have many billions in their wallets when they are banned or they quit and never return. That is in effect an isk sink as that isk will never return to the markets.
My opinions belong to me, you can't have them!
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Cadde
Gallente 221st Century Warfare
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Posted - 2009.11.01 06:50:00 -
[3]
Originally by: Alezander Jagen Cadde: But how much do you see this happening? It's such a small number (well, CCP's ban spree on ISK sellers wasn't) that it's...well...it's a very small number. Just one more portion of the Item Removal sink.
Remember the POS exploit? That was quite a lot of isk being lost. That ISK was generated by us players and put into the exploiters pockets. That is truely an ISK sink. Then there are ISK buyers who not only get the bought isk removed but also penalized with negative wallet balances, but that ISK isn't (IMHO) generated by players but rather from macros and farmers not contributing anything to eve. Only CCP know how much of the isk that currently is in the system is on non subscribing accounts and what has been removed and banned. But i still feel it's quite a lot. Enough to keep the system in check.
And as far as ISK generation goes, i feel it's a bit too easy to create ISK in eve with high sec missions being as good and in some cases better than 0.0 profitability which is just wrong in terms of risk vs reward. Maybe the changes in Dominion will finally balance this out and on top of that, FLAGS and STOPS will provide the sinks. Hopefully! 
My opinions belong to me, you can't have them!
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