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Manx Broker
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Posted - 2009.11.01 04:01:00 -
[1]
Greetings,
A few friends and I are looking to set up a High-Sec (0.7) POS for the purposes of research and BP copying. This will be a large tower, as most of us are competant ice miners, we're not worried about fuel costs. There's an ice belt only a few jumps away and we can refine at 99.5 efficiency with perfect standings.
Now, I've run a POS before, a low-sec moon mining POS which got attacked and taken within a month of its anchoring. I'm looking to avoid this scenario the second time arround. I gather the only way you can attack a highsec POS without Concord intervention is a war dec, and even then taking down a POS without the benefit of capital ships can be a major PITA. We're looking to play it safe and make this a large POS with defensive capabilities as well, putting all chances on our side.
So I've come asking if this fine community would be willing to spare a few suggestions and opinions for POS setups and modules which would deter a would-be wardecer, I've heard there are specific setups/modules one can use to make taking down a high-sec POS near impossible, and since this will be a large tower, there will be plenty of juice left over to fuel defenses...any ideas would be greatly appreciated.
THANKS!
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EvilCheez
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Posted - 2009.11.01 04:51:00 -
[2]
<clears throat>
-- From the resource sticky
This is what you need
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Aesynil
Caldari The Unit...
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Posted - 2009.11.01 05:18:00 -
[3]
Any POS -can- be taken down, assuming the attacker is persistent enough. The important question is, do you have POS gunners that will be online? Without them, POS guns are pretty terrible, all things considered. With them...Well...You'll make them pay dearly for getting your POS, at least.
The Unit pursues invention, manufacturing, mining, and research. Evemail us if you need anything related to Science and Industry. |

SetrakDark
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Posted - 2009.11.01 05:30:00 -
[4]
Large POS (faction even better) with off-lined full complement of guns and hardeners (etc) will not be touched barring you incurring a 2b+ merc hiring.
Set it up, don't pi.ss anyone off, and forget it.
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Iron Eater
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Posted - 2009.11.01 20:44:00 -
[5]
IMO the best way for a pure industrial corp to defend their hisec POS in case of wardec is to just unanchor it and move to somwhere else. When you get wardeced your CEO recieves a mail and then you have 24 hours until the agressor is allowed to attack. There are thousands of POSes out there. The chance of the pirates to find the new location of your POS is zero.
Anchoring turrets does make sense only if somebody controls them while under attack. Otherwise they will cycle targets over all attackers wich makes them virtually useless.
Unless you put your POS in a system that is located close to a lowsec system populated by pirates who may blackmail you for ISK, or in a highly demanded system close to Jita like Josameto, the probability to become wardeced is close to zero.
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Manx Broker
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Posted - 2009.11.02 00:06:00 -
[6]
Originally by: EvilCheez This is what you need
Thanks for the linkage, I've browsed through the info within and learned a few things, but most of these setups relate to low-sec/0.0 POS warefare involving large fleets of cap ships. There is a section about research POSes i found most interesting however.
Originally by: Iron Eater IMO the best way for a pure industrial corp to defend their hisec POS in case of wardec is to just unanchor it and move to somwhere else. When you get wardeced your CEO recieves a mail and then you have 24 hours until the agressor is allowed to attack. There are thousands of POSes out there. The chance of the pirates to find the new location of your POS is zero.
Anchoring turrets does make sense only if somebody controls them while under attack. Otherwise they will cycle targets over all attackers wich makes them virtually useless.
Unless you put your POS in a system that is located close to a lowsec system populated by pirates who may blackmail you for ISK, or in a highly demanded system close to Jita like Josameto, the probability to become wardeced is close to zero.
That's probably what's going to happen, I hadnt counted on the fact that defending POSes would be so complicated, time consuming, and expensive. I figure setting up defenses and maintaining them on the off chance we do get wardecced just isnt worth the hassle and isk. I'll keep an eye on the corp "war" tab and make we can unanchor everything in 24 hours in case of a wardec.
Thanks guys.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.11.02 02:08:00 -
[7]
An undefended POS is much more likely to attract a war-dec. Pirates will note the lack of defences and war-dec it.
A properly defended POS, while more expensive to setup and maintain, is much less likely to have to rely on those defences.
It's kinda like insurance, the more you have, the less likely you need it.
In my experience of high-sec POS (not extensive, but I've had a POS setup in my industrial corp for quite some time), war-decs have been issued several times when I've had a poorly defended small Caldari POS setup with a lot of labs. When I've had a reasonably well defended Minmatar POS with some guns and ECM in place as well as a couple of labs, I've not had any war-decs. (incidentally - I never had a war-dec at all until I put up a POS)
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Re-opening Monday. |

Bloody Rabbit
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Posted - 2009.11.02 06:26:00 -
[8]
If you pull the tower down the war decing corp could have someone in the system to grab the tower as it is unanchored = free tower so it was well worth the war dec.
When I have hit small corps I look for weak targets and I check the CEO to see if they have been in a major alliance; yes I once hit an alt corp and got my teeth kicked in. Then I judge the defence on the tower and if I can kill it or not.
With the undefended towers I just hope into a blank pod and amarr BS and go AFK for a few hours; doing this with my alts and some mates to grab a few towers is worth it.
So always have your tower online and stron in and have a few defences onlined so if you CEO or directors go afk for the weekend the tower can "semi" defend itself from AFK vultures like me.
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Ukucia
Gallente The Scope
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Posted - 2009.11.02 18:49:00 -
[9]
Edited by: Ukucia on 02/11/2009 18:49:57
Originally by: Iron Eater Anchoring turrets does make sense only if somebody controls them while under attack. Otherwise they will cycle targets over all attackers wich makes them virtually useless.
You leave the defenses anchored but offline. Thus no expense to maintain them, but your POS looks painful enough to avoid being wardeced for the POS.
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Salpad
Carebears with Attitude
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Posted - 2009.11.21 02:07:00 -
[10]
How much time does it tke to un-anchor a typical research POS? Is it something like 1 hour, or more like 4 hours, or what?
-- Salpad C.E.O., Carebears with Attitude |
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Gavin DeVries
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Posted - 2009.11.21 02:12:00 -
[11]
Depends on the specifics of the tower and the modules. You have to offline and unanchor every module first, then offline and unanchor the tower. Labs take about 10 minutes each to remove, IIRC, while the tower can take up to an hour on its own. ______________________________________________________ Isn't it enough to know that I ruined a pony making a gift for you? |

Breaker77
Gallente
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Posted - 2009.11.21 02:13:00 -
[12]
Originally by: Salpad How much time does it tke to un-anchor a typical research POS? Is it something like 1 hour, or more like 4 hours, or what?
All day. Well at 10 minutes per lab and 1 hour for a large tower it will take about 3-4 hours depending what else is anchored. If you have any assembly arrays, those take 30 minutes to unanchor.
Make sure you have a good movie to watch or book to read while waiting.
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Salpad
Carebears with Attitude
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Posted - 2009.11.21 11:24:00 -
[13]
And I can't have a corp mate unanchoring other modules at the same time I do it?
-- Salpad C.E.O., Carebears with Attitude |

Breaker77
Gallente
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Posted - 2009.11.21 11:54:00 -
[14]
Originally by: Salpad And I can't have a corp mate unanchoring other modules at the same time I do it?
No. Only 1 module may be anchored, onlined, offlined, or unanchored at a time per POS.
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GD's Alt
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Posted - 2009.11.21 20:08:00 -
[15]
first, dont get a large. You dont need that much CPU/powergrid, a small will do fine for wat ur thinking of doing. second, There are thousands of high sec corps with POSes up, I wouldnt waste isk on defenses. Last, Dont worry, its high sec and they have no reason to blow up your pos. The reason why you died in low sec was that you were probably moon mining a valuable moon that someone else wanted.
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Forranz
Malice. Tentative Nature
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Posted - 2009.11.22 03:05:00 -
[16]
Originally by: Gavin DeVries Depends on the specifics of the tower and the modules. You have to offline and unanchor every module first, then offline and unanchor the tower. Labs take about 10 minutes each to remove, IIRC, while the tower can take up to an hour on its own.
I noticed guns/ecm batteries are 60 seconds to unanchor. Ship array and Hangar are still as long as ever.
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