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Vicker Lahn'se
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Posted - 2004.11.03 05:55:00 -
[1]
When I first noticed the fact that the game displays red and blue shift when a ship is in warp, I thought it was a pretty cool idea, but the more I thought about it, the more it started to bother me. The way Eve portrays red shift is far from realistic. Red shift occurs at speeds close to but not exceeding the speed of light. Last I checked, 6au/s is quite a bit faster than the speed of light. (For those who don't know, one au is the distance between the earth and the sun. It takes light aproximatly eight minutes for light to travel one au, while ships in eve cover several times that distance in only one second.)
At speeds that fast, you would end up seeing complete black behind you because the light coming from behind wouldn't be fast enough to catch up with you. All kinds of other chaotic stuff would happen. Radio waves and microwaves emited from things in front of you could possibly be converted into visible light. The image that results from the actual visible end of the spectrum would be squished into a thin rainbow ring on the boarder between what's in front of you and what's behind.
The end result: A chaotic splashing of bright colors in front, absolute black behind, and a rainbow in between. (Roughly. There'd be lotsa other stuff to take into account, too.)
This whole prospect raised many other ideas in my mind. One such idea was this: Traveling at twice the speed of light, you would catch up with the light rays that should have been behind you, so that they hit you in front at the speed that they should have been hitting you from behind. This would cause you to see the stuff behind you as an image in front of you. If you were flying in a spaceship away from home at twice the speed of light, you'd be able to look ahead of you and watch your home slowly fade into the distance. This, of course, would be overlayed on top of the image of the radio waves coming from the stars in front of you.
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Vicker Lahn'se
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Posted - 2004.11.03 05:55:00 -
[2]
When I first noticed the fact that the game displays red and blue shift when a ship is in warp, I thought it was a pretty cool idea, but the more I thought about it, the more it started to bother me. The way Eve portrays red shift is far from realistic. Red shift occurs at speeds close to but not exceeding the speed of light. Last I checked, 6au/s is quite a bit faster than the speed of light. (For those who don't know, one au is the distance between the earth and the sun. It takes light aproximatly eight minutes for light to travel one au, while ships in eve cover several times that distance in only one second.)
At speeds that fast, you would end up seeing complete black behind you because the light coming from behind wouldn't be fast enough to catch up with you. All kinds of other chaotic stuff would happen. Radio waves and microwaves emited from things in front of you could possibly be converted into visible light. The image that results from the actual visible end of the spectrum would be squished into a thin rainbow ring on the boarder between what's in front of you and what's behind.
The end result: A chaotic splashing of bright colors in front, absolute black behind, and a rainbow in between. (Roughly. There'd be lotsa other stuff to take into account, too.)
This whole prospect raised many other ideas in my mind. One such idea was this: Traveling at twice the speed of light, you would catch up with the light rays that should have been behind you, so that they hit you in front at the speed that they should have been hitting you from behind. This would cause you to see the stuff behind you as an image in front of you. If you were flying in a spaceship away from home at twice the speed of light, you'd be able to look ahead of you and watch your home slowly fade into the distance. This, of course, would be overlayed on top of the image of the radio waves coming from the stars in front of you.
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Phenrir
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Posted - 2004.11.03 06:06:00 -
[3]
It's a game
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Phenrir
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Posted - 2004.11.03 06:06:00 -
[4]
It's a game
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hatchette
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Posted - 2004.11.03 06:21:00 -
[5]
Warp technology does not break the rule that nothing can go faster than light.
In fact warp creates a bubble which bends space-time and thus shorten the distance you have to travel.
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hatchette
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Posted - 2004.11.03 06:21:00 -
[6]
Warp technology does not break the rule that nothing can go faster than light.
In fact warp creates a bubble which bends space-time and thus shorten the distance you have to travel.
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Lygos
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Posted - 2004.11.03 07:01:00 -
[7]
True. But it would be dull to warp blind or hold light in stasis or whatever.
However, all the visual input the pilot gets officially comes from "camera drones." So you could say that it is simply a projection of your ships computerized representation of the pilot's surroundings.
Sound and warp images could just be explained as how your nav system relates your ships position within a system logistically to something useful for the human decision making module.
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Lygos
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Posted - 2004.11.03 07:01:00 -
[8]
True. But it would be dull to warp blind or hold light in stasis or whatever.
However, all the visual input the pilot gets officially comes from "camera drones." So you could say that it is simply a projection of your ships computerized representation of the pilot's surroundings.
Sound and warp images could just be explained as how your nav system relates your ships position within a system logistically to something useful for the human decision making module.
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Esab
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Posted - 2004.11.03 07:03:00 -
[9]
Originally by: Phenrir It's a game
Oh dear....Im in tears... quite possibly the best reply I have ever seen. . superb!
And no offence to anyone intended...it just made me chuckle.
WE STAND ALONE TOGETHERÖ |

Esab
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Posted - 2004.11.03 07:03:00 -
[10]
Originally by: Phenrir It's a game
Oh dear....Im in tears... quite possibly the best reply I have ever seen. . superb!
And no offence to anyone intended...it just made me chuckle.
WE STAND ALONE TOGETHERÖ |

DeFood
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Posted - 2004.11.03 08:23:00 -
[11]
theres a redshift in warp?
I dont get anything like that at all. Well, certainly no color shifts at all.
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DeFood
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Posted - 2004.11.03 08:23:00 -
[12]
theres a redshift in warp?
I dont get anything like that at all. Well, certainly no color shifts at all.
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Synex
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Posted - 2004.11.03 08:25:00 -
[13]
Originally by: DeFood theres a redshift in warp?
I dont get anything like that at all. Well, certainly no color shifts at all.
There is, just its quite subtle.
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Synex
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Posted - 2004.11.03 08:25:00 -
[14]
Originally by: DeFood theres a redshift in warp?
I dont get anything like that at all. Well, certainly no color shifts at all.
There is, just its quite subtle.
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Sassinak
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Posted - 2004.11.03 09:29:00 -
[15]
Originally by: Vicker Lahn'se When I first noticed the fact that the game displays red and blue shift when a ship is in warp, I thought it was a pretty cool idea, but the more I thought about it, the more it started to bother me. The way Eve portrays red shift is far from realistic. Red shift occurs at speeds close to but not exceeding the speed of light. Last I checked, 6au/s is quite a bit faster than the speed of light. (For those who don't know, one au is the distance between the earth and the sun. It takes light aproximatly eight minutes for light to travel one au, while ships in eve cover several times that distance in only one second.)
At speeds that fast, you would end up seeing complete black behind you because the light coming from behind wouldn't be fast enough to catch up with you. All kinds of other chaotic stuff would happen. Radio waves and microwaves emited from things in front of you could possibly be converted into visible light. The image that results from the actual visible end of the spectrum would be squished into a thin rainbow ring on the boarder between what's in front of you and what's behind.
The end result: A chaotic splashing of bright colors in front, absolute black behind, and a rainbow in between. (Roughly. There'd be lotsa other stuff to take into account, too.)
This whole prospect raised many other ideas in my mind. One such idea was this: Traveling at twice the speed of light, you would catch up with the light rays that should have been behind you, so that they hit you in front at the speed that they should have been hitting you from behind. This would cause you to see the stuff behind you as an image in front of you. If you were flying in a spaceship away from home at twice the speed of light, you'd be able to look ahead of you and watch your home slowly fade into the distance. This, of course, would be overlayed on top of the image of the radio waves coming from the stars in front of you.
Yeah Im with ya there man! When i found out they wernt gonna put in no theme park rides to play with as a distraction as was really gutted. The Starship enterprise is missing too, I was also upset about that. I also think its severely missing Mcdonalds at choice stations... But then i guess it is a game afterall and we cant have everything. Sass Arcane Technologies |

Sassinak
|
Posted - 2004.11.03 09:29:00 -
[16]
Originally by: Vicker Lahn'se When I first noticed the fact that the game displays red and blue shift when a ship is in warp, I thought it was a pretty cool idea, but the more I thought about it, the more it started to bother me. The way Eve portrays red shift is far from realistic. Red shift occurs at speeds close to but not exceeding the speed of light. Last I checked, 6au/s is quite a bit faster than the speed of light. (For those who don't know, one au is the distance between the earth and the sun. It takes light aproximatly eight minutes for light to travel one au, while ships in eve cover several times that distance in only one second.)
At speeds that fast, you would end up seeing complete black behind you because the light coming from behind wouldn't be fast enough to catch up with you. All kinds of other chaotic stuff would happen. Radio waves and microwaves emited from things in front of you could possibly be converted into visible light. The image that results from the actual visible end of the spectrum would be squished into a thin rainbow ring on the boarder between what's in front of you and what's behind.
The end result: A chaotic splashing of bright colors in front, absolute black behind, and a rainbow in between. (Roughly. There'd be lotsa other stuff to take into account, too.)
This whole prospect raised many other ideas in my mind. One such idea was this: Traveling at twice the speed of light, you would catch up with the light rays that should have been behind you, so that they hit you in front at the speed that they should have been hitting you from behind. This would cause you to see the stuff behind you as an image in front of you. If you were flying in a spaceship away from home at twice the speed of light, you'd be able to look ahead of you and watch your home slowly fade into the distance. This, of course, would be overlayed on top of the image of the radio waves coming from the stars in front of you.
Yeah Im with ya there man! When i found out they wernt gonna put in no theme park rides to play with as a distraction as was really gutted. The Starship enterprise is missing too, I was also upset about that. I also think its severely missing Mcdonalds at choice stations... But then i guess it is a game afterall and we cant have everything. Sass Arcane Technologies |

Avon
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Posted - 2004.11.03 09:38:00 -
[17]
Sorry, let me get this straight..
red shift during warp is unrealistic?
Um....
But warping isn't? ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.11.03 09:38:00 -
[18]
Sorry, let me get this straight..
red shift during warp is unrealistic?
Um....
But warping isn't? ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Andrue
|
Posted - 2004.11.03 09:42:00 -
[19]
Originally by: hatchette Warp technology does not break the rule that nothing can go faster than light.
In fact warp creates a bubble which bends space-time and thus shorten the distance you have to travel.
That's true but what a lot of people don't realise is that any form of travel that results in an object getting from A to B faster than light can result in a violation of causality. Examples can be proposed that show an effect occuring before a cause.
This is the real issue with FTL. It doesn't matter if it's hyperspeed or a standing jump.
Causality violation example
The article is very readable (or at least compared to most text books) and does go on to propose some solutions. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Andrue
|
Posted - 2004.11.03 09:42:00 -
[20]
Originally by: hatchette Warp technology does not break the rule that nothing can go faster than light.
In fact warp creates a bubble which bends space-time and thus shorten the distance you have to travel.
That's true but what a lot of people don't realise is that any form of travel that results in an object getting from A to B faster than light can result in a violation of causality. Examples can be proposed that show an effect occuring before a cause.
This is the real issue with FTL. It doesn't matter if it's hyperspeed or a standing jump.
Causality violation example
The article is very readable (or at least compared to most text books) and does go on to propose some solutions. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Clyde Barrow
|
Posted - 2004.11.03 09:55:00 -
[21]
Originally by: Sassinak
Yeah Im with ya there man! When i found out they wernt gonna put in no theme park rides to play with as a distraction as was really gutted. The Starship enterprise is missing too, I was also upset about that. I also think its severely missing Mcdonalds at choice stations... But then i guess it is a game afterall and we cant have everything.

Phenrir = teh win.
|

Clyde Barrow
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Posted - 2004.11.03 09:55:00 -
[22]
Originally by: Sassinak
Yeah Im with ya there man! When i found out they wernt gonna put in no theme park rides to play with as a distraction as was really gutted. The Starship enterprise is missing too, I was also upset about that. I also think its severely missing Mcdonalds at choice stations... But then i guess it is a game afterall and we cant have everything.

Phenrir = teh win.
|

Avon
|
Posted - 2004.11.03 10:17:00 -
[23]
Originally by: Andrue
Originally by: hatchette Warp technology does not break the rule that nothing can go faster than light.
In fact warp creates a bubble which bends space-time and thus shorten the distance you have to travel.
That's true but what a lot of people don't realise is that any form of travel that results in an object getting from A to B faster than light can result in a violation of causality. Examples can be proposed that show an effect occuring before a cause.
This is the real issue with FTL. It doesn't matter if it's hyperspeed or a standing jump.
Causality violation example
The article is very readable (or at least compared to most text books) and does go on to propose some solutions.
Causality does not exist. All information is available at all times in all places.
Causality is about our limited ability to see the full dimensions of space. Our 3 (or best 4) dimensional view only allows us to see shadows and reflections of the universe, never the full picture.
Entangled particles are a perfect example of this. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.11.03 10:17:00 -
[24]
Originally by: Andrue
Originally by: hatchette Warp technology does not break the rule that nothing can go faster than light.
In fact warp creates a bubble which bends space-time and thus shorten the distance you have to travel.
That's true but what a lot of people don't realise is that any form of travel that results in an object getting from A to B faster than light can result in a violation of causality. Examples can be proposed that show an effect occuring before a cause.
This is the real issue with FTL. It doesn't matter if it's hyperspeed or a standing jump.
Causality violation example
The article is very readable (or at least compared to most text books) and does go on to propose some solutions.
Causality does not exist. All information is available at all times in all places.
Causality is about our limited ability to see the full dimensions of space. Our 3 (or best 4) dimensional view only allows us to see shadows and reflections of the universe, never the full picture.
Entangled particles are a perfect example of this. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

DeFood
|
Posted - 2004.11.03 11:25:00 -
[25]
posting to forums while on acid is bad.
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DeFood
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Posted - 2004.11.03 11:25:00 -
[26]
posting to forums while on acid is bad.
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Skogul
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Posted - 2004.11.03 13:05:00 -
[27]
Originally by: DeFood posting to forums while on acid is bad.
Christ, how can you see to type??? People who manage to function while tripping boggle my mind.
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Skogul
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Posted - 2004.11.03 13:05:00 -
[28]
Originally by: DeFood posting to forums while on acid is bad.
Christ, how can you see to type??? People who manage to function while tripping boggle my mind.
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Jim Steele
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Posted - 2004.11.03 13:26:00 -
[29]
sorry but there will be no redshift while warping, things only get redshifted when they are moving away from you.
Things will get blue shifted insted as you are approaching them, unless you look behind you..
Death to the Galante |

Jim Steele
|
Posted - 2004.11.03 13:26:00 -
[30]
sorry but there will be no redshift while warping, things only get redshifted when they are moving away from you.
Things will get blue shifted insted as you are approaching them, unless you look behind you..
Death to the Galante |
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