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Gungankllr
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Posted - 2004.12.25 10:48:00 -
[271]
I think if you make labslots skill limited (like factories) then a lot of lab slots will open up.
www.hadean.org
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Gungankllr
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Posted - 2004.12.25 10:48:00 -
[272]
I think if you make labslots skill limited (like factories) then a lot of lab slots will open up.
www.hadean.org
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Luminum
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Posted - 2004.12.25 15:27:00 -
[273]
Edited by: Luminum on 25/12/2004 15:30:43 Edited by: Luminum on 25/12/2004 15:28:05 I would like to see POS labs implemented in a way that an expensive (100M to 1000M for 8 slots) lab module could be purchased and anchored. The owner could set the rent. A very expensive variety could be anchored in 0.5+ space and not be conquerable, but would be available to anyone paying the required rent. More affordable varieties would be conquerable but only anchorable in less secure space, and password protected, or corp specific if so set.
This would allow economics supply and demand to rule both the number of slots made available and the weekly rent they charge. It would also provide a nice sink for Isk, and allow idle Isk to go to work making money (rents!). Lastly, it would preserve some value for the labs that people have spent a lot of time to find, because player owned labs would be expensive to own or high to rent.
In the interest of full disclosure, I possess one lab slot. I wish I had two or three, but I am very protective and proud of the one I worked so hard to find.
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Luminum
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Posted - 2004.12.25 15:27:00 -
[274]
Edited by: Luminum on 25/12/2004 15:30:43 Edited by: Luminum on 25/12/2004 15:28:05 I would like to see POS labs implemented in a way that an expensive (100M to 1000M for 8 slots) lab module could be purchased and anchored. The owner could set the rent. A very expensive variety could be anchored in 0.5+ space and not be conquerable, but would be available to anyone paying the required rent. More affordable varieties would be conquerable but only anchorable in less secure space, and password protected, or corp specific if so set.
This would allow economics supply and demand to rule both the number of slots made available and the weekly rent they charge. It would also provide a nice sink for Isk, and allow idle Isk to go to work making money (rents!). Lastly, it would preserve some value for the labs that people have spent a lot of time to find, because player owned labs would be expensive to own or high to rent.
In the interest of full disclosure, I possess one lab slot. I wish I had two or three, but I am very protective and proud of the one I worked so hard to find.
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LtCol RTButts
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Posted - 2004.12.25 17:18:00 -
[275]
Edited by: LtCol RTButts on 25/12/2004 17:20:04 Edited by: LtCol RTButts on 25/12/2004 17:19:29
Originally by: Gungankllr I think if you make labslots skill limited (like factories) then a lot of lab slots will open up.
corp labslots re using no skills, right ? so how will u limit the labslots for corps ?
they should bring in more labslots in NPC stations or they should implement the POS labslots. AND the should increase the labslot costs by a rate of 5-10.
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LtCol RTButts
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Posted - 2004.12.25 17:18:00 -
[276]
Edited by: LtCol RTButts on 25/12/2004 17:20:04 Edited by: LtCol RTButts on 25/12/2004 17:19:29
Originally by: Gungankllr I think if you make labslots skill limited (like factories) then a lot of lab slots will open up.
corp labslots re using no skills, right ? so how will u limit the labslots for corps ?
they should bring in more labslots in NPC stations or they should implement the POS labslots. AND the should increase the labslot costs by a rate of 5-10.
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LtCol RTButts
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Posted - 2004.12.25 17:27:00 -
[277]
Originally by: Luminum Edited by: Luminum on 25/12/2004 15:30:43 Edited by: Luminum on 25/12/2004 15:28:05 I would like to see POS labs implemented in a way that an expensive (100M to 1000M for 8 slots) lab module could be purchased and anchored. The owner could set the rent. A very expensive variety could be anchored in 0.5+ space and not be conquerable, but would be available to anyone paying the required rent. More affordable varieties would be conquerable but only anchorable in less secure space, and password protected, or corp specific if so set.
This would allow economics supply and demand to rule both the number of slots made available and the weekly rent they charge. It would also provide a nice sink for Isk, and allow idle Isk to go to work making money (rents!). Lastly, it would preserve some value for the labs that people have spent a lot of time to find, because player owned labs would be expensive to own or high to rent.
In the interest of full disclosure, I possess one lab slot. I wish I had two or three, but I am very protective and proud of the one I worked so hard to find.
labslotmodules for corps would be great ... 100 million -> 1 billion, fine. it save a ****load of money in buying this bugged labslot availablity back.
bit placing stations in 0.5+ that re unconqurable .... bollox. researching in the own POS should be dangerous if bad defended.
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LtCol RTButts
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Posted - 2004.12.25 17:27:00 -
[278]
Originally by: Luminum Edited by: Luminum on 25/12/2004 15:30:43 Edited by: Luminum on 25/12/2004 15:28:05 I would like to see POS labs implemented in a way that an expensive (100M to 1000M for 8 slots) lab module could be purchased and anchored. The owner could set the rent. A very expensive variety could be anchored in 0.5+ space and not be conquerable, but would be available to anyone paying the required rent. More affordable varieties would be conquerable but only anchorable in less secure space, and password protected, or corp specific if so set.
This would allow economics supply and demand to rule both the number of slots made available and the weekly rent they charge. It would also provide a nice sink for Isk, and allow idle Isk to go to work making money (rents!). Lastly, it would preserve some value for the labs that people have spent a lot of time to find, because player owned labs would be expensive to own or high to rent.
In the interest of full disclosure, I possess one lab slot. I wish I had two or three, but I am very protective and proud of the one I worked so hard to find.
labslotmodules for corps would be great ... 100 million -> 1 billion, fine. it save a ****load of money in buying this bugged labslot availablity back.
bit placing stations in 0.5+ that re unconqurable .... bollox. researching in the own POS should be dangerous if bad defended.
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Orvy
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Posted - 2004.12.26 00:08:00 -
[279]
I'm a new player and I would love to have a lab slot. As mentioned in this thread they are impossible to find, and this is not a feature of a dynamic, capitalistic economy. Still there are no comments from CPP. If we, new players, are supposed to be highly uncompetitive comparing to older players please say so, if this is not intended please make an official comment. This thread is getting very long... Fighting for perfection of sweets recepies
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Orvy
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Posted - 2004.12.26 00:08:00 -
[280]
I'm a new player and I would love to have a lab slot. As mentioned in this thread they are impossible to find, and this is not a feature of a dynamic, capitalistic economy. Still there are no comments from CPP. If we, new players, are supposed to be highly uncompetitive comparing to older players please say so, if this is not intended please make an official comment. This thread is getting very long... Fighting for perfection of sweets recepies
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Kunni Cipka
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Posted - 2004.12.26 02:33:00 -
[281]
I see a simple solution... make the factory and lab slots in stations just slots... you rent the slot and then choose if you want a lab or a factory.
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Kunni Cipka
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Posted - 2004.12.26 02:33:00 -
[282]
I see a simple solution... make the factory and lab slots in stations just slots... you rent the slot and then choose if you want a lab or a factory.
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Djim
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Posted - 2004.12.26 10:41:00 -
[283]
Give me a damn lab slot please.
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Djim
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Posted - 2004.12.26 10:41:00 -
[284]
Give me a damn lab slot please.
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LtCol RTButts
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Posted - 2004.12.26 17:49:00 -
[285]
Originally by: Orvy I'm a new player and I would love to have a lab slot. As mentioned in this thread they are impossible to find, and this is not a feature of a dynamic, capitalistic economy. Still there are no comments from CPP. If we, new players, are supposed to be highly uncompetitive comparing to older players please say so, if this is not intended please make an official comment. This thread is getting very long...
nooni is a good position to snipe them. this labslot re bugged like hell. it is unimportant if they re paied or not, u loose them most times when the research order is done ....
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LtCol RTButts
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Posted - 2004.12.26 17:49:00 -
[286]
Originally by: Orvy I'm a new player and I would love to have a lab slot. As mentioned in this thread they are impossible to find, and this is not a feature of a dynamic, capitalistic economy. Still there are no comments from CPP. If we, new players, are supposed to be highly uncompetitive comparing to older players please say so, if this is not intended please make an official comment. This thread is getting very long...
nooni is a good position to snipe them. this labslot re bugged like hell. it is unimportant if they re paied or not, u loose them most times when the research order is done ....
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Orvy
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Posted - 2004.12.26 22:04:00 -
[287]
Edited by: Orvy on 26/12/2004 22:04:57
Originally by: LtCol RTButts
nooni is a good position to snipe them. this labslot re bugged like hell. it is unimportant if they re paied or not, u loose them most times when the research order is done ....
/quote
That's the point, I don't want to look for a bugged slot. The funny thing is that I can't even exploit it because i can not find the slot. I would love to see this problem fixed, because even if i found the bugged slot, I would have all the chances to loose it again because it is bugged. Fighting for perfection of sweets recepies
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Orvy
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Posted - 2004.12.26 22:04:00 -
[288]
Edited by: Orvy on 26/12/2004 22:04:57
Originally by: LtCol RTButts
nooni is a good position to snipe them. this labslot re bugged like hell. it is unimportant if they re paied or not, u loose them most times when the research order is done ....
/quote
That's the point, I don't want to look for a bugged slot. The funny thing is that I can't even exploit it because i can not find the slot. I would love to see this problem fixed, because even if i found the bugged slot, I would have all the chances to loose it again because it is bugged. Fighting for perfection of sweets recepies
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Andy Roo
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Posted - 2004.12.26 23:50:00 -
[289]
Signed.
Something should be done about this. Not soonTM either, but now. ---- Not from Omicron Persei 8. |

Andy Roo
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Posted - 2004.12.26 23:50:00 -
[290]
Signed.
Something should be done about this. Not soonTM either, but now. ---- Not from Omicron Persei 8. |

Alex Foster
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Posted - 2004.12.27 11:54:00 -
[291]
Originally by: Kunni Cipka I see a simple solution... make the factory and lab slots in stations just slots... you rent the slot and then choose if you want a lab or a factory.
I support this one.
But why can we sacrifice a Division in the corp hangars to be a Lab Slot? Jeeze if a section of the hanger can hold possibly millions of M3 worth of objects, puttign a lab in there should be no problem...
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Alex Foster
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Posted - 2004.12.27 11:54:00 -
[292]
Originally by: Kunni Cipka I see a simple solution... make the factory and lab slots in stations just slots... you rent the slot and then choose if you want a lab or a factory.
I support this one.
But why can we sacrifice a Division in the corp hangars to be a Lab Slot? Jeeze if a section of the hanger can hold possibly millions of M3 worth of objects, puttign a lab in there should be no problem...
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Stregone
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Posted - 2004.12.27 18:00:00 -
[293]
Originally by: Alex Foster
Originally by: Kunni Cipka I see a simple solution... make the factory and lab slots in stations just slots... you rent the slot and then choose if you want a lab or a factory.
I support this one.
But why can we sacrifice a Division in the corp hangars to be a Lab Slot? Jeeze if a section of the hanger can hold possibly millions of M3 worth of objects, puttign a lab in there should be no problem...
I dunno...that might cause factory slots to become extinct too.
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Stregone
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Posted - 2004.12.27 18:00:00 -
[294]
Originally by: Alex Foster
Originally by: Kunni Cipka I see a simple solution... make the factory and lab slots in stations just slots... you rent the slot and then choose if you want a lab or a factory.
I support this one.
But why can we sacrifice a Division in the corp hangars to be a Lab Slot? Jeeze if a section of the hanger can hold possibly millions of M3 worth of objects, puttign a lab in there should be no problem...
I dunno...that might cause factory slots to become extinct too.
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Zhuge Liang
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Posted - 2004.12.27 21:38:00 -
[295]
In regards to any lab bugs you should put in a petition, in regards to availability - labs are availble you just have to look for them, demand is high in high sec systems...
ZhuuÀ gheyÀleeÀyan (Kongming) |

Zhuge Liang
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Posted - 2004.12.27 21:38:00 -
[296]
In regards to any lab bugs you should put in a petition, in regards to availability - labs are availble you just have to look for them, demand is high in high sec systems...
ZhuuÀ gheyÀleeÀyan (Kongming) |
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