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Domatavus Fallatus
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Posted - 2004.12.03 09:25:00 -
[121]
Edited by: Domatavus Fallatus on 03/12/2004 09:42:56 been camping 6 stations with lab slots checking all of themaproximately 2-3 times a day and got none... been doing this for almost 2 weeks now... limit max. labs per account to 6 and have a total of ACCOUNTS * 4 or something.....
------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
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Domatavus Fallatus
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Posted - 2004.12.03 09:25:00 -
[122]
Edited by: Domatavus Fallatus on 03/12/2004 09:42:56 been camping 6 stations with lab slots checking all of themaproximately 2-3 times a day and got none... been doing this for almost 2 weeks now... limit max. labs per account to 6 and have a total of ACCOUNTS * 4 or something.....
------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
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lordmix
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Posted - 2004.12.03 11:26:00 -
[123]
OMG i found 18 labslots to day OMG OMG
(WTS)
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lordmix
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Posted - 2004.12.03 11:26:00 -
[124]
OMG i found 18 labslots to day OMG OMG
(WTS)
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Prodgen
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Posted - 2004.12.04 01:13:00 -
[125]
Originally by: lordmix OMG i found 18 labslots to day OMG OMG
(WTS)
Yes, I also found 12   
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Prodgen
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Posted - 2004.12.04 01:13:00 -
[126]
Originally by: lordmix OMG i found 18 labslots to day OMG OMG
(WTS)
Yes, I also found 12   
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Fire Hawk
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Posted - 2004.12.04 02:06:00 -
[127]
signed 
Quote: OMG i found 18 labslots to day OMG OMG
dude, he is talking about labslots in empire...
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Fire Hawk
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Posted - 2004.12.04 02:06:00 -
[128]
signed 
Quote: OMG i found 18 labslots to day OMG OMG
dude, he is talking about labslots in empire...
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Feyd Darkholme
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Posted - 2004.12.04 07:18:00 -
[129]
*signs*
Do something that will give others a chance to experience that aspect of EVE... The lack of lab slots needs to be addressed aggressively, and not by price hikes. Limit them by the characters skill... can't use, can't rent. ---------------
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Feyd Darkholme
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Posted - 2004.12.04 07:18:00 -
[130]
*signs*
Do something that will give others a chance to experience that aspect of EVE... The lack of lab slots needs to be addressed aggressively, and not by price hikes. Limit them by the characters skill... can't use, can't rent. ---------------
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Killer Gandry
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Posted - 2004.12.04 15:46:00 -
[131]
signed. Up to now I had 3 labslots for an astonishing 7 days. Put in BPO's paid my bills and 2 days after the first bills I lost my labs to unrent. Paid 10 mill each and lost them darn fast. Now I paid 16 mill for a labslot cause I don't feel like selling every BPO to the big corporations who hog labslots like mad. There are corporations that have more labslots and offices then 50 small corporations have together. I see threads of people having 24 labslots and doing some research service, another thread where someone is selling over 40 offices. Longtime players have a load of benefits over newer players. Not only skillwise but allso hoardwise. This does raise questions about EVE being new player friendly. Because as a new player you are forced to pay loads of ISK for a labslot and then be lucky it's not just another scam or try to find an office with some basic services and hopefully an open office.
As a new player you are literally forced to either join one of the fat mega corporations but then you won'r get labaccess for a long ass time or just ignore that aspect of EVE cause there is more chance that you get a Assault cruiser of BS BPO from an agent then actually get the things you need for a basic setup for an allround Empire Corp.
Better to try and fail, then to fail due to not trying |

Killer Gandry
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Posted - 2004.12.04 15:46:00 -
[132]
signed. Up to now I had 3 labslots for an astonishing 7 days. Put in BPO's paid my bills and 2 days after the first bills I lost my labs to unrent. Paid 10 mill each and lost them darn fast. Now I paid 16 mill for a labslot cause I don't feel like selling every BPO to the big corporations who hog labslots like mad. There are corporations that have more labslots and offices then 50 small corporations have together. I see threads of people having 24 labslots and doing some research service, another thread where someone is selling over 40 offices. Longtime players have a load of benefits over newer players. Not only skillwise but allso hoardwise. This does raise questions about EVE being new player friendly. Because as a new player you are forced to pay loads of ISK for a labslot and then be lucky it's not just another scam or try to find an office with some basic services and hopefully an open office.
As a new player you are literally forced to either join one of the fat mega corporations but then you won'r get labaccess for a long ass time or just ignore that aspect of EVE cause there is more chance that you get a Assault cruiser of BS BPO from an agent then actually get the things you need for a basic setup for an allround Empire Corp.
Better to try and fail, then to fail due to not trying |

The Mariachi
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Posted - 2004.12.04 20:00:00 -
[133]
I hate to say it, but labslots ARE available. Its largely by luck that you find them. Every time i dock at a station that has a research facility, by habit i always check to see if any labslots are available. Lo and behold, every so often I do find one (or even more - i once came across 4 free slots in one station!).
I understand that a lot of people are frustrated about the lack of free labslots (and i don't think that CCP ever intended labslots to be hoarded and sold off at insane amounts), but they ARE out there. Sometimes i guess you just have to bite the bullet and pay the fees for a slot I'm afraid.
As for new player friendlyness, i am all for making a start in EVE for new players as simple and accomodating as possible, however you still have to consider the old players (existing customers), who over months of training have acquired the skills and funds to use numerous labslots and research high level BPOs.
I'm sorry to say but manufacturing items (particularly T1 items!) for sales is NOT really for new players. With low level production skills, even self production is not necessarily worth the cost and effort. They can make better money and have more fun by either a)rat hunting, b)Mission running, c)mining and many other possibilities, in their early days in EVE.
After having the opportunity to build up some fund, train up their skills and gain experience, then they should be able to afford and make good use of labslots.
Mar
PS: I wouldn't be against having more labslots available to the general public... bring em on, I say.
A person's signature often reveals one's character, and sometimes one's name |

The Mariachi
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Posted - 2004.12.04 20:00:00 -
[134]
I hate to say it, but labslots ARE available. Its largely by luck that you find them. Every time i dock at a station that has a research facility, by habit i always check to see if any labslots are available. Lo and behold, every so often I do find one (or even more - i once came across 4 free slots in one station!).
I understand that a lot of people are frustrated about the lack of free labslots (and i don't think that CCP ever intended labslots to be hoarded and sold off at insane amounts), but they ARE out there. Sometimes i guess you just have to bite the bullet and pay the fees for a slot I'm afraid.
As for new player friendlyness, i am all for making a start in EVE for new players as simple and accomodating as possible, however you still have to consider the old players (existing customers), who over months of training have acquired the skills and funds to use numerous labslots and research high level BPOs.
I'm sorry to say but manufacturing items (particularly T1 items!) for sales is NOT really for new players. With low level production skills, even self production is not necessarily worth the cost and effort. They can make better money and have more fun by either a)rat hunting, b)Mission running, c)mining and many other possibilities, in their early days in EVE.
After having the opportunity to build up some fund, train up their skills and gain experience, then they should be able to afford and make good use of labslots.
Mar
PS: I wouldn't be against having more labslots available to the general public... bring em on, I say.
A person's signature often reveals one's character, and sometimes one's name |

Killer Gandry
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Posted - 2004.12.04 23:31:00 -
[135]
About getting the right skills I can say this. A friend of mine started at the same time as me, he thought it would be great to do research and stuff, so he trained his character up for that to the max. After several months of intensive searching for a labslot he came to the conclusion that the thing he would really like to do in the game was impossible to do.
If you find an open labslot your immensly lucky. I for one check every station aswell for a labslot. I only found 1 ever, bought a few more at the same station for an insane price and lost them 7 days later to that blasted, can't petition it labunrent bug.
Some people have more luck then others, but the fact remains that part of the game will allways be closed or damn tough to get in due to hoarding.
If I look and see what some people or corporations have in real estate I think CCP should develop a simple math for more offices and or labs.
Every next office or lab should cost double of the one before that. So if you want to hoard you will allso have to pay the bills. And if you have to pay for 24 or more labs and over 50 offices like that then you will be more selective if your just going to put in that civilian shieldbooster or light missile BPO just to keep it running.
This will allso ensure that only those Corporations which have the real big wallets will plan their offices and labs a bit more, cause even they will see the margin for simply occupying the lab or office grow thin.
Better to try and fail, then to fail due to not trying |

Killer Gandry
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Posted - 2004.12.04 23:31:00 -
[136]
About getting the right skills I can say this. A friend of mine started at the same time as me, he thought it would be great to do research and stuff, so he trained his character up for that to the max. After several months of intensive searching for a labslot he came to the conclusion that the thing he would really like to do in the game was impossible to do.
If you find an open labslot your immensly lucky. I for one check every station aswell for a labslot. I only found 1 ever, bought a few more at the same station for an insane price and lost them 7 days later to that blasted, can't petition it labunrent bug.
Some people have more luck then others, but the fact remains that part of the game will allways be closed or damn tough to get in due to hoarding.
If I look and see what some people or corporations have in real estate I think CCP should develop a simple math for more offices and or labs.
Every next office or lab should cost double of the one before that. So if you want to hoard you will allso have to pay the bills. And if you have to pay for 24 or more labs and over 50 offices like that then you will be more selective if your just going to put in that civilian shieldbooster or light missile BPO just to keep it running.
This will allso ensure that only those Corporations which have the real big wallets will plan their offices and labs a bit more, cause even they will see the margin for simply occupying the lab or office grow thin.
Better to try and fail, then to fail due to not trying |

The Mariachi
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Posted - 2004.12.05 14:47:00 -
[137]
...not to mention, you really gotta question the logic (from a business sense) behind having a civilian shield booster BPO in a labslot and running it up to ME:2000. At that level, you've spend heaps more on lab fees than on what the BPO is actually worth.
I don't think the prices for labs are rising fast enough. My most expensive lab is less than 40k rent... honestly, thats pocket change to almost everyone. If they were to cost 500k/rental period, then i think a lot of peeps would think twice. (hell even 500k is chump change to some ppl... but what can u do beside raise the price to some even higher level?? Then you're hurting the smaller players).
I guess the only solution that would not hurt everybody would be to simply increase the no. of labslots available (to some ridiculous amount perhaps). But this would not reflect reality tbh, because real estate only has a finite amount of room, and this goes to the highest bidder.
On another note I'm not sure whether the current station architecture (programming-wise) would be able to handle a change like this? They could do the same with office n factory slots too perhaps.
Mar
A person's signature often reveals one's character, and sometimes one's name |

The Mariachi
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Posted - 2004.12.05 14:47:00 -
[138]
...not to mention, you really gotta question the logic (from a business sense) behind having a civilian shield booster BPO in a labslot and running it up to ME:2000. At that level, you've spend heaps more on lab fees than on what the BPO is actually worth.
I don't think the prices for labs are rising fast enough. My most expensive lab is less than 40k rent... honestly, thats pocket change to almost everyone. If they were to cost 500k/rental period, then i think a lot of peeps would think twice. (hell even 500k is chump change to some ppl... but what can u do beside raise the price to some even higher level?? Then you're hurting the smaller players).
I guess the only solution that would not hurt everybody would be to simply increase the no. of labslots available (to some ridiculous amount perhaps). But this would not reflect reality tbh, because real estate only has a finite amount of room, and this goes to the highest bidder.
On another note I'm not sure whether the current station architecture (programming-wise) would be able to handle a change like this? They could do the same with office n factory slots too perhaps.
Mar
A person's signature often reveals one's character, and sometimes one's name |

Neopha Kansil
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Posted - 2004.12.06 04:03:00 -
[139]
Thats just another issue that makes new player (or those you come back from time to time) wonder about "the world's largest game universe".
Tortured |

Neopha Kansil
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Posted - 2004.12.06 04:03:00 -
[140]
Thats just another issue that makes new player (or those you come back from time to time) wonder about "the world's largest game universe".
Tortured |

Domatavus Fallatus
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Posted - 2004.12.06 09:09:00 -
[141]
let there be a slots per account limit and make thoose damn labslots rents increase faster!!!!!!!!!!!!! I'VE SEEN MANY FACTORY SLOTS WHICH COST 1.5MIL ! SO WHY SHOULD A RESEARCH FACILITIY BE SO MUCH CHEAPER THAN A BLOODY FACTORY?
sorry for caps... i'm frustrated yes... i also had 4 slots... but as i had to "serve" my country i lost em...       
------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
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Domatavus Fallatus
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Posted - 2004.12.06 09:09:00 -
[142]
let there be a slots per account limit and make thoose damn labslots rents increase faster!!!!!!!!!!!!! I'VE SEEN MANY FACTORY SLOTS WHICH COST 1.5MIL ! SO WHY SHOULD A RESEARCH FACILITIY BE SO MUCH CHEAPER THAN A BLOODY FACTORY?
sorry for caps... i'm frustrated yes... i also had 4 slots... but as i had to "serve" my country i lost em...       
------- My Posts only reflect my personal Opinion and NOT thoose of my Corp
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Stregone
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Posted - 2004.12.06 10:09:00 -
[143]
I was thinking. What if everyone was reserved a slot they could rent at their starting station. That way everyone could have atleast one if they needed it. Maybe make it more expensive or have some sort of disadvantage so that someone starting off small scale isn't affected much but someone trying to manage a large scale operation is.
A limit per account is good too.
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Stregone
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Posted - 2004.12.06 10:09:00 -
[144]
I was thinking. What if everyone was reserved a slot they could rent at their starting station. That way everyone could have atleast one if they needed it. Maybe make it more expensive or have some sort of disadvantage so that someone starting off small scale isn't affected much but someone trying to manage a large scale operation is.
A limit per account is good too.
|

SlaneeshZ
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Posted - 2004.12.06 14:36:00 -
[145]
I am relatively new too but I never got lucky to find a free lab slot yet.
Easiest solution would be that: a) only one char per account can do research b) science level == number of labs which can be rented at once
Another idea would be, hm, have something like a private lab you could create at a station with a researching facility on it if you have at least science level 1, science level I would allow one lab slot, level 3 would allow 2 and level 5 would allow 3 slots. If you move to another station and want your lab there and have already a lab somewhere else then you have to relocate it for a price (the more jumps of distance the more expensive). ---- A true player does feel no need to remind himself or fellow players that it is just a game. |

SlaneeshZ
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Posted - 2004.12.06 14:36:00 -
[146]
I am relatively new too but I never got lucky to find a free lab slot yet.
Easiest solution would be that: a) only one char per account can do research b) science level == number of labs which can be rented at once
Another idea would be, hm, have something like a private lab you could create at a station with a researching facility on it if you have at least science level 1, science level I would allow one lab slot, level 3 would allow 2 and level 5 would allow 3 slots. If you move to another station and want your lab there and have already a lab somewhere else then you have to relocate it for a price (the more jumps of distance the more expensive). ---- A true player does feel no need to remind himself or fellow players that it is just a game. |

Zandramus
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Posted - 2004.12.06 16:36:00 -
[147]
Well,
My Brother lost 2 labslots to the unrent bug today, he changed corporations and the labs unrented and kicked out the bpo's he was researching a catalyst bpo and a komorant bpo.
1 slot He paid 10 mil for and 1 he found , now he has none and we have like 60 bpo's that need researched. this lab slot problem is bull crap.
Signed Z Zandramus Parking Violations Officer Geminate Division S.A.S
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Zandramus
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Posted - 2004.12.06 16:36:00 -
[148]
Well,
My Brother lost 2 labslots to the unrent bug today, he changed corporations and the labs unrented and kicked out the bpo's he was researching a catalyst bpo and a komorant bpo.
1 slot He paid 10 mil for and 1 he found , now he has none and we have like 60 bpo's that need researched. this lab slot problem is bull crap.
Signed Z Zandramus Parking Violations Officer Geminate Division S.A.S
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Dirtball
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Posted - 2004.12.06 22:42:00 -
[149]
I've resorted to bringing my bpos to 0.0 whoops did I say that out loud. Well just my cheap bpo's
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Dirtball
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Posted - 2004.12.06 22:42:00 -
[150]
I've resorted to bringing my bpos to 0.0 whoops did I say that out loud. Well just my cheap bpo's
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