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Lugalzagezi666
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Posted - 2009.11.03 12:34:00 -
[31]
Most of the ppl have no clue - when you are flying with 2 ships in mission, you dont care about salvage /leave it to your corpmates or whatever/, you are after bounties and lp too. And with 2 high dps battleships you dont need much tank tbh.
Also 2 golems is not the best combo - it would be 2 high dps turret bses - nightmare, paladin...
Why? Instant dps = you dont have to count volleys. Another bonus is, that you dont have to control 4-6 target painters /this can be serious issue when dualboxing/. Dont forget, that you cant use tps just on 1 of golems, since focusing 1k + 1k dps at one target would lead to wasted volles /3 volleys on lower tier bses is easy, maybe its even 2 with top skills and implants, im not sure, battlecruisers and cruisers die to 1 volley.../.
Also dont complain about not selectable damage type, with 2k+ dps in mission it doesnt matter.
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tospaa
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Posted - 2009.11.03 13:07:00 -
[32]
hi guys,
when you say "using two ships at the same time", you mean that you are doing mission with your friend right? or are you using two different acounts?
ı am confused about that.
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Karondan Ardamantar
Minmatar Obscure Violence Chain of Chaos
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Posted - 2009.11.03 14:23:00 -
[33]
Originally by: tospaa hi guys,
when you say "using two ships at the same time", you mean that you are doing mission with your friend right? or are you using two different acounts?
ı am confused about that.
You can unterstand it in the way you like. you can do those mission with your friend, or with 2 accounts. =) You can use the best combo in two ways u know? :D
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Miriiah
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Posted - 2009.11.03 16:15:00 -
[34]
If Angel 2* Vargur, if Sansha 2* Paladin, 1 with 3 tractors, other with 3 salvagers :p
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wickedpheonix
Caldari Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2009.11.03 19:57:00 -
[35]
Originally by: Lugalzagezi666 Another bonus is, that you dont have to control 4-6 target painters /this can be serious issue when dualboxing/.
learn2keyboard macro
hit key f12 or whatever = hitting alt+f1+f2+f3+f4+f5+f6 all at once.
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Lugalzagezi666
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Posted - 2009.11.03 22:18:00 -
[36]
You probably didnt notice there is difference between cycle times of siege launchers and tps.
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Neobia
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Posted - 2009.11.04 10:24:00 -
[37]
Nighthawk all the way  I use a nighthawk and a drake but this will be a nighthawk duo in the next couple of weeks, why not the Raven family?? well you can hit everything from cruiser and above and deal good damage (1000+) and with a cycle time of 6 seconds...... need I say anymore.
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crazygirly
Caldari Frontier Digital Nexus
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Posted - 2009.11.04 13:33:00 -
[38]
2x Tengu
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Capt Fossil
Gallente
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Posted - 2009.11.04 16:16:00 -
[39]
I was surprised that some of you actually AFK Lvl 4 missions. It's pretty sad that the premier high sec money maker is abused by folks with too much isk and SP's.
I was always against a "nerf", but if they are being AFK'd something needs to be changed IMO.
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Claudin
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Posted - 2009.11.04 16:31:00 -
[40]
I think it takes ages to clear a mission afk with drones.
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LY6N
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Posted - 2009.11.05 05:18:00 -
[41]
Nighthawk with a sick tank and an appoc with beams and one shield repper. The appoc can add DPS to clear the field quickly of BS. Since it doesn't reload I can kind of set it and forget it. I can bring different scripts for hitting far away or up close and can change out crystals. The nighthawk grabs aggro and then starts clearing out the small stuff.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.05 06:41:00 -
[42]
Originally by: Capt Fossil I was surprised that some of you actually AFK Lvl 4 missions. It's pretty sad that the premier high sec money maker is abused by folks with too much isk and SP's.
I was always against a "nerf", but if they are being AFK'd something needs to be changed IMO.
doing them afk 1) doesn't take high skills, see that he mentioned an ishtar. a domi works too 2) doesn't take much isk. ishtar or domi can be set up for under 200mil. 3) I'd say it is about the same as mining in a hulk. maybe a little better.
and lols at the thought of dropping a gun on an apoc and putting a shield transfer for a nighthawk
and 1000+ with a cycle time of 6 seconds ZOMG AMAZING! oh wait I think the cnr does a bit better then that. (lets not even bring out the golem (oh wait I hit for 6k today) or the nightmare)
and yes torp rof and painter time really doesn't sync so well. but with flight time added in works pretty nicely. although that will become a large distraction with 2 accounts running. I love the 2 turret ships, did paladin + nightmare a while back. but I think I like the golem + nightmare a bit better.
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Dutch Waverly
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Posted - 2009.11.05 07:52:00 -
[43]
In the past I have used Domi-Domi, Domi-Raven, Apoc-Apoc, Domi-Apoc. I used remote reps or remote cap transfers.
It was too slow for me and with sentries I couldn't move whilst shooting.
Now I use Golem-CNR. Each has its own tank, but each is more of a gank setup. I move and shoot, rarely use drones so less chance of looters finding me. When I get to the other gate the pocket is cleared of all wrecks.
This works for me. Eventually I will use two Golems, one tractoring the other salvaging. Keep range at 500. Use only T2 fit.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.05 16:23:00 -
[44]
Originally by: Dutch Waverly In the past I have used Domi-Domi, Domi-Raven, Apoc-Apoc, Domi-Apoc. I used remote reps or remote cap transfers.
It was too slow for me and with sentries I couldn't move whilst shooting.
Now I use Golem-CNR. Each has its own tank, but each is more of a gank setup. I move and shoot, rarely use drones so less chance of looters finding me. When I get to the other gate the pocket is cleared of all wrecks.
This works for me. Eventually I will use two Golems, one tractoring the other salvaging. Keep range at 500. Use only T2 fit.
you are using a bloody golem, what does it matter if you use drones.
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Siekre
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Posted - 2009.11.05 19:28:00 -
[45]
Originally by: Adeline Grey I am running two characters against level 4 missions. I am wondering what the most effective mission combo is these days.
I was thinking maybe running a DPS Golem and a tanked Dominix to act as main tank, but I was wondering if maybe a Damnation or some command ship with an uber perma running tank might be better to main tank with than a Domi and maybe something like a CNR rather than a Golem. Thoughts?
After Dominion...
HG Snake set + faction AB fitted assault frigate going too fast and all out damage fitted Golem or Paladin with AB. 
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Zewdire
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Posted - 2009.11.12 14:47:00 -
[46]
2x Torp Golems running 2x painters each is the best duo (feeding cap between them help some) 
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Brick Brannigan
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Posted - 2009.11.12 15:28:00 -
[47]
Edited by: Brick Brannigan on 12/11/2009 15:29:48 Interesting, I was just yesterday thinking about starting an exact thread like this.
I run 1)a 1k dps Kronos w/ 500 dps omni tank, sensor booster, tracking computer, webber and cap booster on the main. Also a tracking enhancer along with the magstabs in the lows.
2)Proteus w/ armor resistances warfare link, 2 x medium remote reppers and tracking link [edit: removed "in highs"] plus a 420 dps perma-repping omni tank, the ship orbits the Kronos@500m Obviously on this boat it's all about the subsystems for sensor strength, cap recharge and lastly 5 x hammer II's support.
3)Orca as salvage platform w/3 x tractors in the highs and a dedicated salvager boat in the ship maintenance hangar, for the Proteus toon to switch over to, when the room is cleared.
Goes like this: Warp in Kronos, then warp in support, set support to orbit. Activate support rr's and tracking links, release drones and set to assist. Shoot everything w/Kronos, bring in Orca.
Trying it out for a couple of days and am content. I switched to the Proteus for the rr's and warfare mod from an Eos, as the rr'ing from the Eos was more dependant on armor repper drones - these might get shot.
In the end, multiboxing comes down to preferences in playstyle really, easy as that.
Fly safe o/
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.12 17:14:00 -
[48]
No surprise here, but I like Dual Domis. One heavy tank runs in aggros everything, then sets sentries to assist gank boat, who warps in with just a token tank, and lays down 1000+ DPS, plus ~230 dps from the tank's assisting sentries.
In case of emergency, Tank has a couple of remote armor reps if Gank catches aggro on a spawn. The RR gives a 485 DPS tank to the Gank for 4 minutes, which is plenty of time to wipe out whatever is aggroing the Gank.
To me, it's the perfect mission combo. You don't have to micromanage each account, switching back and forth to acquire new targets, etc. I prefer a Ronco fit - set it and forget it. Warp Tank in, **** everything off, warp in Pain Bringer. Set assists to Pain, and 95% of the time I don't alt-tab again until everything is reduced to charred hulks.
All for less than 25% of the cost of a CNR. Plus, insurance 
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Brick Brannigan
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Posted - 2009.11.12 20:36:00 -
[49]
Originally by: NyteTyger No surprise here, but I like Dual Domis. One heavy tank runs in aggros everything, then sets sentries to assist gank boat, who warps in with just a token tank, and lays down 1000+ DPS, plus ~230 dps from the tank's assisting sentries.
In case of emergency, Tank has a couple of remote armor reps if Gank catches aggro on a spawn. The RR gives a 485 DPS tank to the Gank for 4 minutes, which is plenty of time to wipe out whatever is aggroing the Gank.
To me, it's the perfect mission combo. You don't have to micromanage each account, switching back and forth to acquire new targets, etc. I prefer a Ronco fit - set it and forget it. Warp Tank in, **** everything off, warp in Pain Bringer. Set assists to Pain, and 95% of the time I don't alt-tab again until everything is reduced to charred hulks.
All for less than 25% of the cost of a CNR. Plus, insurance 
Nice one.
Out of curiousity, what's a heavy tank for you on "Tank"?
I fiddled around a bit with Domis (for support) before deciding on my current setup. If I'd start from scratch, two domis would be how I roll.
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.12 20:41:00 -
[50]
Triple rep, quad hardened 
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Valhallas
New Eden Robotics
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Posted - 2009.11.13 15:05:00 -
[51]
A few people here are talking about having one ship as the main tank to mop up the damage.
For me this approach is rather inflexible for missions with multiple respawns like 'the blocade' and 'gone berserk', you can end up with the wrong ship taking aggro.
I prefer a moderately shield tanked raven and a moderately armor tanked domi.
Raven has one remote armor rep and the domi has one remote shield rep. If either ship takes an unfair amount of the aggro and cant keep up with its own repairs then I just start up the remote repper on the other.
Result is no time wasted trying get the ships 'in their correct positions', and goods DPS output on both ships
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.13 16:27:00 -
[52]
Originally by: Valhallas A few people here are talking about having one ship as the main tank to mop up the damage.
For me this approach is rather inflexible for missions with multiple respawns like 'the blocade' and 'gone berserk', you can end up with the wrong ship taking aggro.
I prefer a moderately shield tanked raven and a moderately armor tanked domi.
Raven has one remote armor rep and the domi has one remote shield rep. If either ship takes an unfair amount of the aggro and cant keep up with its own repairs then I just start up the remote repper on the other.
Result is no time wasted trying get the ships 'in their correct positions', and goods DPS output on both ships
What 'good position' are you referring to? I warp Tank in and he doesn't move . I also mentioned that in case of a badly handled spawn, Tank has a couple of reppers he can throw at Gank.
Sure, two 'standard' mission boats can handle a 4 with no problems, and complete it quicker than one. However, it takes more micro-management, and two general laborers won't complete a task faster than two specialists.
There are missions that are better suited to this style, certainly. For instance, last night I did Massive Attack, and you can't ask for a better combo, I absolutely raped that mission. The missions you mentioned, yes, it can be nigh impossible to keep all of the aggro on Tank all of the time.
It is easy, however, to manage the majority of the aggro. You should be able to get the majority of the aggro on Tank, while Gank only catches a token. The majority of the time that Gank catches aggro, the aggressors are scrapped before they even nick the shields. With a dedicated Gank, you have a 'hidden' tank built in, a damage tank. Simply, when Gank turns his 1300+ dps attention to a target, it will cease doing damage in moments. If it gets really hairy, Tank puts out the reps, and now there is a full mission tank on top of that damage tank.
With only one alt tab in an emergency, I find that boats in dedicated roles are the answer to maximizing income when dual-boxing. Besides, it's fun to watch BC and below get one shotted while BS melt in 4, max 
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Mashie Saldana
BFG Tech
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Posted - 2009.11.13 16:59:00 -
[53]
I run HML Tengu and Ishtar.
Warp in Tengu, pull aggro from whole room. Warp in Ishtar, drop sentry drones and set them to assist the Tengu. After that it's just ripping through the mission with the Tengu.
If I could stand BS sized ships I would probably go for 2 x Golems though.
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no pants
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Posted - 2009.11.14 01:19:00 -
[54]
2 all gank nightmares.. you will eat through every mission in under 10 minutes
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Georgi Kuriacin
Caldari State War Academy
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Posted - 2009.11.14 01:58:00 -
[55]
Originally by: NyteTyger
There are missions that are better suited to this style, certainly. For instance, last night I did Massive Attack, and you can't ask for a better combo, I absolutely raped that mission. The missions you mentioned, yes, it can be nigh impossible to keep all of the aggro on Tank all of the time.
I find the two-BS setup to be overkill for Massive Attack. I generally run that mission with two Cerberus HACs due to the large numbers of NPC frigates.
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.14 02:53:00 -
[56]
Edited by: NyteTyger on 14/11/2009 02:54:51
Originally by: Georgi Kuriacin
Originally by: NyteTyger
There are missions that are better suited to this style, certainly. For instance, last night I did Massive Attack, and you can't ask for a better combo, I absolutely raped that mission. The missions you mentioned, yes, it can be nigh impossible to keep all of the aggro on Tank all of the time.
I find the two-BS setup to be overkill for Massive Attack. I generally run that mission with two Cerberus HACs due to the large numbers of NPC frigates.
If we were talking about any other BS, I'd be inclined to agree with you. But, we're talking Domi here, and two of those means you can field 10 of the best anti-frig weapons in the game. Frigates? I didn't see any frigates in that mission 
Plus, I hate to keep harping on it, but I can have those two Domis fitted out for less than the cost of just 1 Cerb hull. And again, insurance 
The cost issue keeps getting overlooked. If you're running level 4s with two people, it's not because you're enjoying the scenery. You want maximum return for minimum investment. You start seeing a profit a hell of a lot sooner when you field a ~100m isk pair of Domis as compared to a pair of 4B isk Marauders.
Also, compare operating costs. When the socket closes, I lose just a few mil isk after insurance, and can have that pair back in the same mission in under 15 minutes. What's the insurance payout on a faction fit Marauder?
We're running these things to make isk, not sink it.
And I'm not directing this at you Georgi, I just wanted to clarify why I keep mentioning the price issue.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.14 04:30:00 -
[57]
Originally by: NyteTyger Edited by: NyteTyger on 14/11/2009 02:54:51
Originally by: Georgi Kuriacin
Originally by: NyteTyger
There are missions that are better suited to this style, certainly. For instance, last night I did Massive Attack, and you can't ask for a better combo, I absolutely raped that mission. The missions you mentioned, yes, it can be nigh impossible to keep all of the aggro on Tank all of the time.
I find the two-BS setup to be overkill for Massive Attack. I generally run that mission with two Cerberus HACs due to the large numbers of NPC frigates.
If we were talking about any other BS, I'd be inclined to agree with you. But, we're talking Domi here, and two of those means you can field 10 of the best anti-frig weapons in the game. Frigates? I didn't see any frigates in that mission 
Plus, I hate to keep harping on it, but I can have those two Domis fitted out for less than the cost of just 1 Cerb hull. And again, insurance 
The cost issue keeps getting overlooked. If you're running level 4s with two people, it's not because you're enjoying the scenery. You want maximum return for minimum investment. You start seeing a profit a hell of a lot sooner when you field a ~100m isk pair of Domis as compared to a pair of 4B isk Marauders.
Also, compare operating costs. When the socket closes, I lose just a few mil isk after insurance, and can have that pair back in the same mission in under 15 minutes. What's the insurance payout on a faction fit Marauder?
We're running these things to make isk, not sink it.
And I'm not directing this at you Georgi, I just wanted to clarify why I keep mentioning the price issue.
hmmm the last time I lost a marauder was... Oh wait I haven't lost one yet. and once the marauder pays for itself, improved isk/hour from there on out.
2 domis may be cheap, but that doesn't make them optimal.
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.14 21:05:00 -
[58]
Edited by: NyteTyger on 14/11/2009 21:06:09 Edited by: NyteTyger on 14/11/2009 21:05:29
Originally by: Chainsaw Plankton
hmmm the last time I lost a marauder was... Oh wait I haven't lost one yet. and once the marauder pays for itself, improved isk/hour from there on out.
2 domis may be cheap, but that doesn't make them optimal.
Glad you have a better ISP than mine 
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Elsa Nietzsche
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Posted - 2009.11.15 01:57:00 -
[59]
Originally by: Caldrinara Yez I use this (and yes, i can neither use a Golem, nor a Paladin yet :P). Since i always Salvage and Loot everything i let the rats come to <40km all the time, but that's just convenience. ...
Thanks for posting this setup. I just got my kronos and was thinking about training up my alt on a domi as a support/extra dps ship. This gives me a good base to work with/aim for.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.15 05:17:00 -
[60]
Originally by: NyteTyger Edited by: NyteTyger on 14/11/2009 21:06:09 Edited by: NyteTyger on 14/11/2009 21:05:29
Originally by: Chainsaw Plankton
hmmm the last time I lost a marauder was... Oh wait I haven't lost one yet. and once the marauder pays for itself, improved isk/hour from there on out.
2 domis may be cheap, but that doesn't make them optimal.
Glad you have a better ISP than mine 
oh believe me I have had my share of connection issues... somehow I only ever manage to lose drones though. and damn do I love to swear when I lose drones.
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