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Adeline Grey
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Posted - 2009.11.02 01:56:00 -
[1]
I am running two characters against level 4 missions. I am wondering what the most effective mission combo is these days.
I was thinking maybe running a DPS Golem and a tanked Dominix to act as main tank, but I was wondering if maybe a Damnation or some command ship with an uber perma running tank might be better to main tank with than a Domi and maybe something like a CNR rather than a Golem. Thoughts?
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Irdia Freelancer
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Posted - 2009.11.02 02:06:00 -
[2]
If your willing to throw isk at it, a golem can perma tank over 2000 dps, ie a lot more than a domi. A command ship can run good tank, but its not going to give as much tank and dps as a golem with crystal set and deadspace fit.
If run in amarr space, then a golem with torps probably better as gives more dps. For second ship the domi gives a good amount of flexibility being able to bring good drone support, plus more dps than a cruise missile boat (if you fit its highs) and the faction domi will run a 6th 350mm rail (for good long range and anything large closer). Can always run 2nd golem with torps for more overkill.
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Rugose
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Posted - 2009.11.02 03:24:00 -
[3]
RUUUUUGOSE
RUGOSE say that man who has money to spend on Golem but can't solo all L4 mission bought too much character to handle.
RUUUUGOSE! I AM BOTH SQUAMOUS AND RUGOSE |

Liadan Khanum
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Posted - 2009.11.02 04:34:00 -
[4]
Torp Golem and sentry Ishtar work very well for any pocket you can get some distance for the Ishtar. it can then draw agro while the golem intercepts anything that gets too close.
The Ishtar has both a shield transfer and remote armor repper for the drones, plus a tractor and salvager to help after the rats are gone too.
The Ishtar is somewhat to very afk, while the golem does require some care due to active shield tank.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2009.11.02 04:39:00 -
[5]
Originally by: Rugose RUUUUUGOSE
RUGOSE say that man who has money to spend on Golem but can't solo all L4 mission bought too much character to handle.
RUUUUGOSE!
While I agree, with the bit about buying overly skilled characters = bad, it may not be the case here.
Running 2 characters in a mission doesn't necessarily mean you CAN'T solo it, it might just be that you want to get through your missions quicker - I run 2 characters in missions......sure I COULD solo them, but with limited game time, I want my ISK fast so I can get back to the real game.
OP - I generally run a Raven and a Domi, mostly because I'm too cheap to invest in a Golem/CNR - this pair does quite a good job of getting through missions quickly.
The Raven has damage flexibility through missile choice and a remote repper can top up the Domi's tank if it needs it (rare - usually because I've sone something stupid like forgotten to turn on the hardeners early enough).
The Domi provides a great tank and drones for extra DPS. When the Faction Domi comes out, I might take a look, but again, I'm probably too cheap to fork out and would rather spend my ISK elsewhere. A remote shield repper is fitted for emergencies, like the Domi getting aggro from a spawn.
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Recruitment Re-opening Monday. |

Geezelbub
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Posted - 2009.11.02 05:33:00 -
[6]
I run two characters also, but as I am too busy training my supporting skills up to max instead of BS, I use two smaller ships. I usually fly my command character in a shield tanked Myrmidon with a Gyro Stabbed Hurricane for some more DPS. T2 Projectiles on both the Myrm and the Hurri, Sentry's on the Myrm and an assortment of Small and Med drones on the Hurri.
Works quite well, and each ship has one salvager fitted also so I can salvage the high isk wrecks as I go.
Ninja this 
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Rogan Sarl
M. Corp Mostly Harmless
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Posted - 2009.11.02 08:07:00 -
[7]
Originally by: Adeline Grey I am running two characters against level 4 missions. I am wondering what the most effective mission combo is these days.
I was thinking maybe running a DPS Golem and a tanked Dominix to act as main tank, but I was wondering if maybe a Damnation or some command ship with an uber perma running tank might be better to main tank with than a Domi and maybe something like a CNR rather than a Golem. Thoughts?
With 2 chars go for DPS - you dont need a tank.
I used cnr+maelstrom (both fine tanking skills but no one was "the" tank)
R
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Arestan
Rising Sun Inc.
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Posted - 2009.11.02 08:48:00 -
[8]
I use a torp Golem (what else is there?!) and a Vargur. Works like a charm.
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Boink'urr
Minmatar Wasserette De Tarthorst
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Posted - 2009.11.02 11:39:00 -
[9]
I use any of the combinations:
Setup 1: Main runs a gankfitted 1400mm arty Maelstrom second runs a supporting Myr (lasorz/T2 drones/support drones/remote sensor and tracking boosting to make the gank a supergank)
Setup 2: Main runs a cruise CNR plus Domi (Sentry/repper/TP's)
Setup 1 is more fun. Setup 2 is more relaxed.
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Vikura
Gallente
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Posted - 2009.11.02 12:46:00 -
[10]
Marauder + RR Domi.
Marauder brings the damage and 1-2 tractors. With little tank. Little tank so you wont die if the Domi gets jammed for a reason or another. Domi brings the "main" tank and drone support. Both should bring at least 1 heavy energy trasfer to spider transfer cap to each other (thus generating cap from thin air).
So you would have 8x guns from the marauder, set of lights/mediums from the marauder and set of drones from the Domi (sentrys, mediums or heavys).
Or something like that is what i would do, if i would run missions with 2 characters.
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Taedrin
Gallente Tactical Command Sector
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Posted - 2009.11.02 12:49:00 -
[11]
The thing about the domi is that if you can permatank the room, you can just aggro the entire room, release drones and then switch to your DPS boat. If you use a CNR/Golem to tank the room, you will have to switch between both clients to get maximum effectiveness. ---------- There is always a choice. The choice might not be easy, nor simple, nor the options be what you desire - but, nevertheless, the choice is there to be made. |

Prof Pain
SmokingGuns Corp
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Posted - 2009.11.02 12:52:00 -
[12]
1. char selection with 2 chars tank isnÆt really a problem. as said above, stuff really dies too fast. for me what counts more is one hassle free char and one high dps to concentrate my attention on. so i choose domi for the first and paladin for the second. drones auto shoot stuff and the pali is actively managed; it works great.
2. command ships i wouldnÆt recommend command ships. tried it a while ago for the fun and style, but its really slow. only one viable is the nighthawk.
3. golem question for all the golem lovers, i have a question, for i still get large numbers of long range missions. does it really pay time-wise to wait for the rats to come to you when they start between 50-80k from you? When using t2 ammo, did anyone calculate the profit margin comparing time-saving to ammo cost?
Thanks and cheers!
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N Ano
Caldari Zerg Corp
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Posted - 2009.11.02 12:56:00 -
[13]
Tengu and golem 
Originally by: Blane Xero SoonÖ. Shortly AfterÖ Iceland Conquers the WorldÖ
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Caldrinara Yez
Efficiency Incorporated
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Posted - 2009.11.02 13:55:00 -
[14]
I use this (and yes, i can neither use a Golem, nor a Paladin yet :P). Since i always Salvage and Loot everything i let the rats come to <40km all the time, but that's just convenience.
[Kronos, Leftover Rigs] Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Amarr Navy Large Armor Repairer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer
Republic Fleet Target Painter Gallente Navy Stasis Webifier Gallente Navy Tracking Computer, Tracking Speed Gallente Navy Tracking Computer, Tracking Speed
Gallente Navy 425mm Railgun, Caldari Navy Antimatter Charge L Gallente Navy 425mm Railgun, Caldari Navy Antimatter Charge L Gallente Navy 425mm Railgun, Caldari Navy Antimatter Charge L Gallente Navy 425mm Railgun, Caldari Navy Antimatter Charge L Small Tractor Beam I Small Tractor Beam I Small Tractor Beam I
Large Hybrid Collision Accelerator I Large Capacitor Control Circuit II
[Dominix, Support] Large Armor Repairer II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Capacitor Power Relay II Capacitor Power Relay II
Cap Recharger II Cap Recharger II Cap Recharger II Federation Navy Omnidirectional Tracking Link Federation Navy Omnidirectional Tracking Link
Salvager II Salvager II Salvager II Salvager II Large Remote Armor Repair System II Medium Energy Transfer Array II
Large Salvage Tackle I Large Capacitor Control Circuit I Large Sentry Damage Augmentor I
Garde II x5
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Intangible Mirage
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Posted - 2009.11.02 14:09:00 -
[15]
You only need one ship tbh.
Tengu.
Use the other ship as a dedicated salvager/looter. IE, Hurricane with salvager rigs and expanded cargo holds.
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Dacryphile
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Posted - 2009.11.02 15:15:00 -
[16]
Originally by: Taedrin The thing about the domi is that if you can permatank the room, you can just aggro the entire room, release drones and then switch to your DPS boat. If you use a CNR/Golem to tank the room, you will have to switch between both clients to get maximum effectiveness.
This guy has it down.
With a fully tanked domi that is pulling full pocket aggro, you don't need to tank your golem. Just fill it up with BCUs and target painters and **** **** up.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Alsyth
Night Warder
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Posted - 2009.11.02 17:46:00 -
[17]
Right now I do lvl4 in a Drake + Maelstrom. But it's far from optimal and I know it :)
I plan on getting a Tengu for the main : -it's fast -tanks really well (active deadspace + speed) -shoots at 110km -full damage (740 dps in kinetic) to Cruisers and above, still very good damage on anything smaller. -fun to fly (I guess :) )
And a random battleship on the alt, to kill big things even faster. Which one ? I don't know, but something with good range, as the aggro will be on the fast Tengu which will orbit the room at whaterver range allows it not to receive damage. Maybe a Dominix with good drone skills and salvage, a Raven with cruise, or Typhoon with cruise and drones and salvage ?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.02 17:50:00 -
[18]
torp golem + nightmare
put a shield transfer on both for just in case moments, and/or ae bonus, and go all out gank + a 4/5 slot local tank on both.
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Aiko Intaki
Lodizal Shield Tek Lodizal Conglomerate
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Posted - 2009.11.02 18:24:00 -
[19]
Golem + Domi Golem cruise or torp, as you like it. Domi with salvagers in high and sentries assisting off the Golem.
Golem warps in first, takes whole-room aggro, orbits the stationary Domi. Domi salvages wrecks as Golem tractors them into range.
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Hatt0ri Hanz0
Caldari State War Academy
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Posted - 2009.11.02 19:43:00 -
[20]
I prefer 2 ishtars. One fully tanked gets all aggro, lets loose drones, and the other one sets his to guard main. Walk away and come back later.
Originally by: CCP Whisper Boo hoo. Cry some more.
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Adeline Grey
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Posted - 2009.11.02 23:23:00 -
[21]
Originally by: Rugose RUUUUUGOSE
RUGOSE say that man who has money to spend on Golem but can't solo all L4 mission bought too much character to handle.
RUUUUGOSE!
Umm, nice assumptions, but I am a 2006 player who has never really carebeared much, and lately have been trying to farm ISK for a mothership. I have my main which has 60m sp and my alt which only has 20m or so. My main would fly the Golem and my alt the Dominix, or that was what I was thinking. Just wanted to check and see if there is better combos I should be looking into.
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Miriiah
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Posted - 2009.11.03 00:02:00 -
[22]
Paladin Kronos Vargur, whatever Marauder kinda, + Sentry Domi with support if needed(3-4 omni's) set the Domi to assist the Main, and it will only shoot whatever you shoot with your main, or put it to guard (the drones obviously) and it will shoot whatever shoots the main char
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GeneralMartok
Legion of Alts
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Posted - 2009.11.03 00:21:00 -
[23]
Edited by: GeneralMartok on 03/11/2009 00:21:52 Ship #1 - Tank/DPS - whatever floats your boat Ship #2 - DOMI - remote reps/salvaging gear in the highs (whatever floats your boat) launch drones > assist/defend #1
this way you get the most extra DPS possible from the 2nd account without having to babysit it
I personally do it with a CNR/Domi or a CNR/Kronos or a Nightmare/Domi with a third account as a dedicated salvager (think typhoon with 4x tract/salv with 4k m3 cargohold)
got overkill? Hab SoSlI' Quch! |

Georgi Kuriacin
Caldari State War Academy
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Posted - 2009.11.03 03:45:00 -
[24]
Originally by: Adeline Grey I am running two characters against level 4 missions. I am wondering what the most effective mission combo is these days.
Against Sansha/Blood/Drones I like to use a Dual LAR Domi and a Paladin. The Domi warps in, aggros the whole room, releases the drones and goes AFK. The Paladin then comes in, launches drones set to guard the Domi character and proceeds to fry everything as fast as it can be targetted.
After everything is dead, the Paladin tractors the wrecks and the Domi salvages with 3 salvager II's mounted in the hi slots.
For Kin/Therm NPC's I use a Golem or CNR instead of the Paladin.
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Needle Juice
Caldari Wrecking Shots
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Posted - 2009.11.03 04:49:00 -
[25]
i use a golem dps fit and a RR domi with sentries/heavies. normally my golem warps in pulls full aggro, then the domi comes in and throws 2 shield xfers one and i never have to worry about tank.
i am thinking about running a Tgolem and Craven combo for the hell of it though. it would make worlds collide a lot easier.
i also use a 3rd account behind to salvage
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wickedpheonix
Caldari Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2009.11.03 04:56:00 -
[26]
Ship #1: Tank. Fit a fully-passive Nighthawk, these babies tank through Level 5's so it'll have no problems with a Level 4. Then instead of heavy t2's in the highs, fit salvagers and tractors to clean up your mess.
Ship #2: Gank. Torp Golem: Nighthawk's your tank so fit it up with 7 t2 target painters, 4 CN BCS's, and 1-shot everything on the field. Fit drone link aug's in the remaining highs.
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Claudin
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Posted - 2009.11.03 05:04:00 -
[27]
i want to try out two paladins for missions in amarr space. This should work quite fast.
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Jiggleh Puff
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Posted - 2009.11.03 05:34:00 -
[28]
depending on my mood i run either of these two setups:
"omg i want this now, but i have no cash:" kronos, domi, orca. run two missions back to back, or three but i need want to keep 1 character with even faction standings. blitz with kronos/domi, clean and refit at orca.
"theirs no pvp today, might as well make some money:" kronos, orca. 'slowboat' through a mission, meaning start hitting crap at 70km (not waiting til 40k like everyone else). clean up with orca. Kronos has as 4 slot tank with three stabs.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.03 06:09:00 -
[29]
why does everyone keep saying 1 tank + 1 gank ship, are people really that incompetent at managing 2 characters 
I really like the raven line for ability to switch damage types, and then the turret ship to deal with small things at range.
domi is really just such a lazy choice, sure it will speed you up a bit, but just doesn't compete with 2 all out gank ships. although that dual afk ishtar sounds kinda nice. slow, but afk 
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Carniflex
Fallout Research Fallout Project
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Posted - 2009.11.03 11:12:00 -
[30]
Best combination for me is Nightmare + Golem for blood/sansha/drones and 2x Golem for everything else. There is also few missions where I used 2x CNR's. This has been for level 4 missions.
'Best' for me means fastest mission completion times. I rarely loot or salvage.
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Lugalzagezi666
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Posted - 2009.11.03 12:34:00 -
[31]
Most of the ppl have no clue - when you are flying with 2 ships in mission, you dont care about salvage /leave it to your corpmates or whatever/, you are after bounties and lp too. And with 2 high dps battleships you dont need much tank tbh.
Also 2 golems is not the best combo - it would be 2 high dps turret bses - nightmare, paladin...
Why? Instant dps = you dont have to count volleys. Another bonus is, that you dont have to control 4-6 target painters /this can be serious issue when dualboxing/. Dont forget, that you cant use tps just on 1 of golems, since focusing 1k + 1k dps at one target would lead to wasted volles /3 volleys on lower tier bses is easy, maybe its even 2 with top skills and implants, im not sure, battlecruisers and cruisers die to 1 volley.../.
Also dont complain about not selectable damage type, with 2k+ dps in mission it doesnt matter.
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tospaa
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Posted - 2009.11.03 13:07:00 -
[32]
hi guys,
when you say "using two ships at the same time", you mean that you are doing mission with your friend right? or are you using two different acounts?
ı am confused about that.
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Karondan Ardamantar
Minmatar Obscure Violence Chain of Chaos
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Posted - 2009.11.03 14:23:00 -
[33]
Originally by: tospaa hi guys,
when you say "using two ships at the same time", you mean that you are doing mission with your friend right? or are you using two different acounts?
ı am confused about that.
You can unterstand it in the way you like. you can do those mission with your friend, or with 2 accounts. =) You can use the best combo in two ways u know? :D
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Miriiah
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Posted - 2009.11.03 16:15:00 -
[34]
If Angel 2* Vargur, if Sansha 2* Paladin, 1 with 3 tractors, other with 3 salvagers :p
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wickedpheonix
Caldari Guy Fawkes Trust Fund 31ST Reliables Division
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Posted - 2009.11.03 19:57:00 -
[35]
Originally by: Lugalzagezi666 Another bonus is, that you dont have to control 4-6 target painters /this can be serious issue when dualboxing/.
learn2keyboard macro
hit key f12 or whatever = hitting alt+f1+f2+f3+f4+f5+f6 all at once.
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Lugalzagezi666
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Posted - 2009.11.03 22:18:00 -
[36]
You probably didnt notice there is difference between cycle times of siege launchers and tps.
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Neobia
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Posted - 2009.11.04 10:24:00 -
[37]
Nighthawk all the way  I use a nighthawk and a drake but this will be a nighthawk duo in the next couple of weeks, why not the Raven family?? well you can hit everything from cruiser and above and deal good damage (1000+) and with a cycle time of 6 seconds...... need I say anymore.
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crazygirly
Caldari Frontier Digital Nexus
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Posted - 2009.11.04 13:33:00 -
[38]
2x Tengu
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Capt Fossil
Gallente
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Posted - 2009.11.04 16:16:00 -
[39]
I was surprised that some of you actually AFK Lvl 4 missions. It's pretty sad that the premier high sec money maker is abused by folks with too much isk and SP's.
I was always against a "nerf", but if they are being AFK'd something needs to be changed IMO.
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Claudin
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Posted - 2009.11.04 16:31:00 -
[40]
I think it takes ages to clear a mission afk with drones.
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LY6N
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Posted - 2009.11.05 05:18:00 -
[41]
Nighthawk with a sick tank and an appoc with beams and one shield repper. The appoc can add DPS to clear the field quickly of BS. Since it doesn't reload I can kind of set it and forget it. I can bring different scripts for hitting far away or up close and can change out crystals. The nighthawk grabs aggro and then starts clearing out the small stuff.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.05 06:41:00 -
[42]
Originally by: Capt Fossil I was surprised that some of you actually AFK Lvl 4 missions. It's pretty sad that the premier high sec money maker is abused by folks with too much isk and SP's.
I was always against a "nerf", but if they are being AFK'd something needs to be changed IMO.
doing them afk 1) doesn't take high skills, see that he mentioned an ishtar. a domi works too 2) doesn't take much isk. ishtar or domi can be set up for under 200mil. 3) I'd say it is about the same as mining in a hulk. maybe a little better.
and lols at the thought of dropping a gun on an apoc and putting a shield transfer for a nighthawk
and 1000+ with a cycle time of 6 seconds ZOMG AMAZING! oh wait I think the cnr does a bit better then that. (lets not even bring out the golem (oh wait I hit for 6k today) or the nightmare)
and yes torp rof and painter time really doesn't sync so well. but with flight time added in works pretty nicely. although that will become a large distraction with 2 accounts running. I love the 2 turret ships, did paladin + nightmare a while back. but I think I like the golem + nightmare a bit better.
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Dutch Waverly
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Posted - 2009.11.05 07:52:00 -
[43]
In the past I have used Domi-Domi, Domi-Raven, Apoc-Apoc, Domi-Apoc. I used remote reps or remote cap transfers.
It was too slow for me and with sentries I couldn't move whilst shooting.
Now I use Golem-CNR. Each has its own tank, but each is more of a gank setup. I move and shoot, rarely use drones so less chance of looters finding me. When I get to the other gate the pocket is cleared of all wrecks.
This works for me. Eventually I will use two Golems, one tractoring the other salvaging. Keep range at 500. Use only T2 fit.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.05 16:23:00 -
[44]
Originally by: Dutch Waverly In the past I have used Domi-Domi, Domi-Raven, Apoc-Apoc, Domi-Apoc. I used remote reps or remote cap transfers.
It was too slow for me and with sentries I couldn't move whilst shooting.
Now I use Golem-CNR. Each has its own tank, but each is more of a gank setup. I move and shoot, rarely use drones so less chance of looters finding me. When I get to the other gate the pocket is cleared of all wrecks.
This works for me. Eventually I will use two Golems, one tractoring the other salvaging. Keep range at 500. Use only T2 fit.
you are using a bloody golem, what does it matter if you use drones.
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Siekre
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Posted - 2009.11.05 19:28:00 -
[45]
Originally by: Adeline Grey I am running two characters against level 4 missions. I am wondering what the most effective mission combo is these days.
I was thinking maybe running a DPS Golem and a tanked Dominix to act as main tank, but I was wondering if maybe a Damnation or some command ship with an uber perma running tank might be better to main tank with than a Domi and maybe something like a CNR rather than a Golem. Thoughts?
After Dominion...
HG Snake set + faction AB fitted assault frigate going too fast and all out damage fitted Golem or Paladin with AB. 
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Zewdire
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Posted - 2009.11.12 14:47:00 -
[46]
2x Torp Golems running 2x painters each is the best duo (feeding cap between them help some) 
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Brick Brannigan
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Posted - 2009.11.12 15:28:00 -
[47]
Edited by: Brick Brannigan on 12/11/2009 15:29:48 Interesting, I was just yesterday thinking about starting an exact thread like this.
I run 1)a 1k dps Kronos w/ 500 dps omni tank, sensor booster, tracking computer, webber and cap booster on the main. Also a tracking enhancer along with the magstabs in the lows.
2)Proteus w/ armor resistances warfare link, 2 x medium remote reppers and tracking link [edit: removed "in highs"] plus a 420 dps perma-repping omni tank, the ship orbits the Kronos@500m Obviously on this boat it's all about the subsystems for sensor strength, cap recharge and lastly 5 x hammer II's support.
3)Orca as salvage platform w/3 x tractors in the highs and a dedicated salvager boat in the ship maintenance hangar, for the Proteus toon to switch over to, when the room is cleared.
Goes like this: Warp in Kronos, then warp in support, set support to orbit. Activate support rr's and tracking links, release drones and set to assist. Shoot everything w/Kronos, bring in Orca.
Trying it out for a couple of days and am content. I switched to the Proteus for the rr's and warfare mod from an Eos, as the rr'ing from the Eos was more dependant on armor repper drones - these might get shot.
In the end, multiboxing comes down to preferences in playstyle really, easy as that.
Fly safe o/
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.12 17:14:00 -
[48]
No surprise here, but I like Dual Domis. One heavy tank runs in aggros everything, then sets sentries to assist gank boat, who warps in with just a token tank, and lays down 1000+ DPS, plus ~230 dps from the tank's assisting sentries.
In case of emergency, Tank has a couple of remote armor reps if Gank catches aggro on a spawn. The RR gives a 485 DPS tank to the Gank for 4 minutes, which is plenty of time to wipe out whatever is aggroing the Gank.
To me, it's the perfect mission combo. You don't have to micromanage each account, switching back and forth to acquire new targets, etc. I prefer a Ronco fit - set it and forget it. Warp Tank in, **** everything off, warp in Pain Bringer. Set assists to Pain, and 95% of the time I don't alt-tab again until everything is reduced to charred hulks.
All for less than 25% of the cost of a CNR. Plus, insurance 
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Brick Brannigan
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Posted - 2009.11.12 20:36:00 -
[49]
Originally by: NyteTyger No surprise here, but I like Dual Domis. One heavy tank runs in aggros everything, then sets sentries to assist gank boat, who warps in with just a token tank, and lays down 1000+ DPS, plus ~230 dps from the tank's assisting sentries.
In case of emergency, Tank has a couple of remote armor reps if Gank catches aggro on a spawn. The RR gives a 485 DPS tank to the Gank for 4 minutes, which is plenty of time to wipe out whatever is aggroing the Gank.
To me, it's the perfect mission combo. You don't have to micromanage each account, switching back and forth to acquire new targets, etc. I prefer a Ronco fit - set it and forget it. Warp Tank in, **** everything off, warp in Pain Bringer. Set assists to Pain, and 95% of the time I don't alt-tab again until everything is reduced to charred hulks.
All for less than 25% of the cost of a CNR. Plus, insurance 
Nice one.
Out of curiousity, what's a heavy tank for you on "Tank"?
I fiddled around a bit with Domis (for support) before deciding on my current setup. If I'd start from scratch, two domis would be how I roll.
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.12 20:41:00 -
[50]
Triple rep, quad hardened 
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Valhallas
New Eden Robotics
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Posted - 2009.11.13 15:05:00 -
[51]
A few people here are talking about having one ship as the main tank to mop up the damage.
For me this approach is rather inflexible for missions with multiple respawns like 'the blocade' and 'gone berserk', you can end up with the wrong ship taking aggro.
I prefer a moderately shield tanked raven and a moderately armor tanked domi.
Raven has one remote armor rep and the domi has one remote shield rep. If either ship takes an unfair amount of the aggro and cant keep up with its own repairs then I just start up the remote repper on the other.
Result is no time wasted trying get the ships 'in their correct positions', and goods DPS output on both ships
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.13 16:27:00 -
[52]
Originally by: Valhallas A few people here are talking about having one ship as the main tank to mop up the damage.
For me this approach is rather inflexible for missions with multiple respawns like 'the blocade' and 'gone berserk', you can end up with the wrong ship taking aggro.
I prefer a moderately shield tanked raven and a moderately armor tanked domi.
Raven has one remote armor rep and the domi has one remote shield rep. If either ship takes an unfair amount of the aggro and cant keep up with its own repairs then I just start up the remote repper on the other.
Result is no time wasted trying get the ships 'in their correct positions', and goods DPS output on both ships
What 'good position' are you referring to? I warp Tank in and he doesn't move . I also mentioned that in case of a badly handled spawn, Tank has a couple of reppers he can throw at Gank.
Sure, two 'standard' mission boats can handle a 4 with no problems, and complete it quicker than one. However, it takes more micro-management, and two general laborers won't complete a task faster than two specialists.
There are missions that are better suited to this style, certainly. For instance, last night I did Massive Attack, and you can't ask for a better combo, I absolutely raped that mission. The missions you mentioned, yes, it can be nigh impossible to keep all of the aggro on Tank all of the time.
It is easy, however, to manage the majority of the aggro. You should be able to get the majority of the aggro on Tank, while Gank only catches a token. The majority of the time that Gank catches aggro, the aggressors are scrapped before they even nick the shields. With a dedicated Gank, you have a 'hidden' tank built in, a damage tank. Simply, when Gank turns his 1300+ dps attention to a target, it will cease doing damage in moments. If it gets really hairy, Tank puts out the reps, and now there is a full mission tank on top of that damage tank.
With only one alt tab in an emergency, I find that boats in dedicated roles are the answer to maximizing income when dual-boxing. Besides, it's fun to watch BC and below get one shotted while BS melt in 4, max 
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Mashie Saldana
BFG Tech
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Posted - 2009.11.13 16:59:00 -
[53]
I run HML Tengu and Ishtar.
Warp in Tengu, pull aggro from whole room. Warp in Ishtar, drop sentry drones and set them to assist the Tengu. After that it's just ripping through the mission with the Tengu.
If I could stand BS sized ships I would probably go for 2 x Golems though.
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no pants
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Posted - 2009.11.14 01:19:00 -
[54]
2 all gank nightmares.. you will eat through every mission in under 10 minutes
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Georgi Kuriacin
Caldari State War Academy
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Posted - 2009.11.14 01:58:00 -
[55]
Originally by: NyteTyger
There are missions that are better suited to this style, certainly. For instance, last night I did Massive Attack, and you can't ask for a better combo, I absolutely raped that mission. The missions you mentioned, yes, it can be nigh impossible to keep all of the aggro on Tank all of the time.
I find the two-BS setup to be overkill for Massive Attack. I generally run that mission with two Cerberus HACs due to the large numbers of NPC frigates.
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.14 02:53:00 -
[56]
Edited by: NyteTyger on 14/11/2009 02:54:51
Originally by: Georgi Kuriacin
Originally by: NyteTyger
There are missions that are better suited to this style, certainly. For instance, last night I did Massive Attack, and you can't ask for a better combo, I absolutely raped that mission. The missions you mentioned, yes, it can be nigh impossible to keep all of the aggro on Tank all of the time.
I find the two-BS setup to be overkill for Massive Attack. I generally run that mission with two Cerberus HACs due to the large numbers of NPC frigates.
If we were talking about any other BS, I'd be inclined to agree with you. But, we're talking Domi here, and two of those means you can field 10 of the best anti-frig weapons in the game. Frigates? I didn't see any frigates in that mission 
Plus, I hate to keep harping on it, but I can have those two Domis fitted out for less than the cost of just 1 Cerb hull. And again, insurance 
The cost issue keeps getting overlooked. If you're running level 4s with two people, it's not because you're enjoying the scenery. You want maximum return for minimum investment. You start seeing a profit a hell of a lot sooner when you field a ~100m isk pair of Domis as compared to a pair of 4B isk Marauders.
Also, compare operating costs. When the socket closes, I lose just a few mil isk after insurance, and can have that pair back in the same mission in under 15 minutes. What's the insurance payout on a faction fit Marauder?
We're running these things to make isk, not sink it.
And I'm not directing this at you Georgi, I just wanted to clarify why I keep mentioning the price issue.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.14 04:30:00 -
[57]
Originally by: NyteTyger Edited by: NyteTyger on 14/11/2009 02:54:51
Originally by: Georgi Kuriacin
Originally by: NyteTyger
There are missions that are better suited to this style, certainly. For instance, last night I did Massive Attack, and you can't ask for a better combo, I absolutely raped that mission. The missions you mentioned, yes, it can be nigh impossible to keep all of the aggro on Tank all of the time.
I find the two-BS setup to be overkill for Massive Attack. I generally run that mission with two Cerberus HACs due to the large numbers of NPC frigates.
If we were talking about any other BS, I'd be inclined to agree with you. But, we're talking Domi here, and two of those means you can field 10 of the best anti-frig weapons in the game. Frigates? I didn't see any frigates in that mission 
Plus, I hate to keep harping on it, but I can have those two Domis fitted out for less than the cost of just 1 Cerb hull. And again, insurance 
The cost issue keeps getting overlooked. If you're running level 4s with two people, it's not because you're enjoying the scenery. You want maximum return for minimum investment. You start seeing a profit a hell of a lot sooner when you field a ~100m isk pair of Domis as compared to a pair of 4B isk Marauders.
Also, compare operating costs. When the socket closes, I lose just a few mil isk after insurance, and can have that pair back in the same mission in under 15 minutes. What's the insurance payout on a faction fit Marauder?
We're running these things to make isk, not sink it.
And I'm not directing this at you Georgi, I just wanted to clarify why I keep mentioning the price issue.
hmmm the last time I lost a marauder was... Oh wait I haven't lost one yet. and once the marauder pays for itself, improved isk/hour from there on out.
2 domis may be cheap, but that doesn't make them optimal.
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.14 21:05:00 -
[58]
Edited by: NyteTyger on 14/11/2009 21:06:09 Edited by: NyteTyger on 14/11/2009 21:05:29
Originally by: Chainsaw Plankton
hmmm the last time I lost a marauder was... Oh wait I haven't lost one yet. and once the marauder pays for itself, improved isk/hour from there on out.
2 domis may be cheap, but that doesn't make them optimal.
Glad you have a better ISP than mine 
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Elsa Nietzsche
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Posted - 2009.11.15 01:57:00 -
[59]
Originally by: Caldrinara Yez I use this (and yes, i can neither use a Golem, nor a Paladin yet :P). Since i always Salvage and Loot everything i let the rats come to <40km all the time, but that's just convenience. ...
Thanks for posting this setup. I just got my kronos and was thinking about training up my alt on a domi as a support/extra dps ship. This gives me a good base to work with/aim for.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.15 05:17:00 -
[60]
Originally by: NyteTyger Edited by: NyteTyger on 14/11/2009 21:06:09 Edited by: NyteTyger on 14/11/2009 21:05:29
Originally by: Chainsaw Plankton
hmmm the last time I lost a marauder was... Oh wait I haven't lost one yet. and once the marauder pays for itself, improved isk/hour from there on out.
2 domis may be cheap, but that doesn't make them optimal.
Glad you have a better ISP than mine 
oh believe me I have had my share of connection issues... somehow I only ever manage to lose drones though. and damn do I love to swear when I lose drones.
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.15 05:24:00 -
[61]
Originally by: Chainsaw Plankton oh believe me I have had my share of connection issues... somehow I only ever manage to lose drones though. and damn do I love to swear when I lose drones.[/quote
I know the feeling. Garde IIs cry when they hear my name 
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steejans nix
Amarr 0beron Construct
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Posted - 2009.11.15 10:11:00 -
[62]
I use 2 accounts in running in diferent missions (dual monitors ftw), one in a 'mare chews out the proper missions while another will in a basic fit, slightly overtanked raven will go do the crap ones. The only time I use both Bs's in same mission would be Blockade with the heavy tracking distruption.
Once you have got decent skills and a well setup ship you really don't find the second ship speed things up that much but using the second one for taking out the smaller easy lvl 4's does increase the isk fairly dramatically.
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NyteTyger
Gallente NiteSun Enterprises
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Posted - 2009.11.15 16:50:00 -
[63]
Originally by: steejans nix I use 2 accounts in running in diferent missions (dual monitors ftw), one in a 'mare chews out the proper missions while another will in a basic fit, slightly overtanked raven will go do the crap ones. The only time I use both Bs's in same mission would be Blockade with the heavy tracking distruption.
Once you have got decent skills and a well setup ship you really don't find the second ship speed things up that much but using the second one for taking out the smaller easy lvl 4's does increase the isk fairly dramatically.
I've got to admit, I never thought about running dual missions. 
But I have to disagree on the dual ship not making that much of a difference. I've noticed a significant drop in completion times, even with very good skills. Interesting experiment to try for me though 
Have you actually done the isk/hr comparisons? My initial thought is that while the main is completing the missions at a 'normal' pace, it will still be faster than the alt. He'll be taking a longer amount of time, so I wonder if you're really completing more missions in the same amount of time.
Do you find yourself getting log jammed, with the main having completed a mission and drawn a crap mission the alt should be doing, but the alt is still working on the 1st crap mission? Do you go ahead and do the crap mission on your main just to get a new mission, or do you wait for the alt to finish?
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steejans nix
Amarr 0beron Construct
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Posted - 2009.11.15 20:36:00 -
[64]
Originally by: NyteTyger
I've got to admit, I never thought about running dual missions. 
But I have to disagree on the dual ship not making that much of a difference. I've noticed a significant drop in completion times, even with very good skills. Interesting experiment to try for me though
First off if you really know the misisons off by heart and never need to look at the mission guide it is very doable.
The way I do it is my Nightmare is always the primary missioner and get the more attention meaning the Raven can be sat idle at times, so in that regard I have overtanked it
Whilst I do see you're point of view and with the right pairing will work, for me its a case of a well skilled Nightmare agaisnt a Raven which can only be called adequate at best skilling wise.
If I had 2 turret ships skilled up I may well run in tandem on the bigger missions.
Quote: Have you actually done the isk/hr comparisons? My initial thought is that while the main is completing the missions at a 'normal' pace, it will still be faster than the alt. He'll be taking a longer amount of time, so I wonder if you're really completing more missions in the same amount of time.
I must admit I have not done an isk per hour but what I have done is a time saving comparison, ie I would kill Recon pt 1 solo, in that time my Raven pilot could of killed duo of death, sansha spies etc and would also be looking for another mission.
Recon being an example of a mission where the second bs wouldn't speed it up at all until the very final wave as is timed spawns and you are pretty much waiting for them, same with EA part 5 if can kill fast enough.
Course Worlds Collide is 2 missions in one in effect, 'mare goes sansha side, Raven angel with the mare taking last room without swapping hardeners.
Quote: Do you find yourself getting log jammed, with the main having completed a mission and drawn a crap mission the alt should be doing, but the alt is still working on the 1st crap mission? Do you go ahead and do the crap mission on your main just to get a new mission, or do you wait for the alt to finish?
I very rarely find myself completely log jammed with crap but at that point I ditch missioning for the night and do something else, but as a rule when on a mission sesion I will be keeping going hitting misisons, after a while you will get a feel for wether it is worth swapping missions over or leave the secondary do the one it about to start and do the easier one on the main, to get it out the way to get another. Having several chances to get missions help a lot, myself I have 3 accounts and while one can't fly anything apart from a dessie or hulk he can still get lvl 4's so I get 6 missions lined up with 2 agents 2 jumps apart.
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Niphredill
Caldari XQ Corp
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Posted - 2009.11.17 03:31:00 -
[65]
I'm running missions in Amarr space with an Abaddon and Drake. The drake makes a perfect second ship...because it can easily handle some aggro...and I don't need to mess with a booster/repper or whatever.
It's also really nice to take out the disrupting ships fast.
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Mara Rinn
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Posted - 2009.11.17 04:26:00 -
[66]
Originally by: Chainsaw Plankton why does everyone keep saying 1 tank + 1 gank ship, are people really that incompetent at managing 2 characters 
By the time I switch clients, target more ships, and activate the guns on the second ship, the first ship has killed its first target and is wasting time.
I fly with a Raven (Tank, target selection, cruise missiles) + Domi (T2 sentries). The Raven flies in, grabs aggro, starts blowing stuff up. The Domi flies in, launches drones, "guards" the Raven. Stuff dies. Later the Domi pilot comes back with a salvage destroyer (haven't trained up minmatar frigates/cruisers, can't fly a hurricane), while the raven pilot is off starting the next mission.
[Aussie players: join channel ANZAC] |

Wengel
Minmatar Dark-Rising
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Posted - 2009.11.17 08:49:00 -
[67]
I fit a Nightmare for gank, with minimal tank. I then use the second account in a Logistics ship. Alt targets the Nightmare, enables the shieldtransporters and energy transporters, and orbits at 3000m.
Nightmare has 1 shieldtransporter on it, targets the Logistics alt, enables shieldtransporter and... then i never need to tab for the rest of the pocket. If alt gets agro, the orbit speed, low sig radius, decent tank and the large shield transporter from the nightmare is more than enough to keep it alive while the Tachs eat through the rats like a warm knife through butter.
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Ah Long
Amarr Imperial Academy
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Posted - 2009.11.19 04:38:00 -
[68]
I have been training up my Orca alt to be slightly more helpful in mission running. I've given it some thought, and this is what I came up with:
DPS Siege Golem, with 4x Ballistic Controls, 2x Target Painters, +5% range/velocity missile rigs, 3x Tractor Beams and a 5-slot slightly-lighter perma-tank based on medium boosters. It needs to be somewhat of a perma-tank, only because I've nearly lost this Golem a couple of times before to disconnections. The Golem is built around DPS, EFT says I'll be pushing 1.1k dps with rage torps. The tank should be able to handle most, if not all, rooms, and therefore will take initial aggro.
Alt will be in an Eos, and since he has decent leadership skills due to the Orca training, I figured he can help with the tank by providing gang links. He runs all 3 shield gang links, while filling up the other highs with 4x Salvagers with 2x Salvage Tackle rigs. Mids are cap mods and propulsion, and lows are a full proper armor tank (high resists to the typical Guri/Serp victims I have helps). I do realise that the Vulture has a bonus for shield links, but with the Eos, he can carry 2 flights of 3 sentries (Eos has 75 bandwidth), as well as light drones to assist with DPS as he's drone spec'd with no SP in missiles.
So while the Golem kills stuff at a reasonable rate, it will also tractor in wrecks. The Eos provides a little fire support, and runs gang links, and handles the salvaging duties. Hopefully this would help speed up missions a bit :)
Currently I'm running a pitiful-DPS cruise Golem (making the X-Large SB II cap stable has really gimped DPS), with the alt in a salvage Catalyst.
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GGjita
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Posted - 2009.11.19 07:42:00 -
[69]
Solution:
2 Golem's each doing their own missions doing the loot/salvage thing as they go. It isn't too hard if you just get a second monitor and have a client in each one. Your looking at each account making about 45-50 mil/hr. (I know golem's can make 55-60mil/hr but you will lose some of your efficiency due to running 2 accounts at the same time).
90-100 mil/hr isn't that bad at all.
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Comproller
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Posted - 2009.11.20 05:54:00 -
[70]
I have'nt any problems with my Duo of Knighthawk and Drake combo IN Level 4 Missions i really dont care for BattleShips they are over rated LOL so the DPS really is crappy but it works fine Im usually in and out of missions 45 min - 1 hour yes T2 drones help nothing like having group missiles and 10 drones eating the c**** outta stuff
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Carniflex
Fallout Research Fallout Project
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Posted - 2009.11.20 10:39:00 -
[71]
Originally by: Comproller I have'nt any problems with my Duo of Knighthawk and Drake combo IN Level 4 Missions i really dont care for BattleShips they are over rated LOL so the DPS really is crappy but it works fine Im usually in and out of missions 45 min - 1 hour yes T2 drones help nothing like having group missiles and 10 drones eating the c**** outta stuff
Using Nightmare+Golem duo I do on averagae 4.7 level 4 missions per hour. Longest missions take approx 30 minutes. Then again it's just the killing phase, if you also loot and salvage when in your mission your times are not that bad. Granted that way it's relatively attention heavy and you can't just get up and go AFK for a while like you can with Nighthawk or Drake.
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