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CCP Navigator
C C P C C P Alliance

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Posted - 2009.11.02 09:43:00 -
[1]
The final chapter in the PvE experience looks at the Epic Mission Arcs; both the new player arcs and the more advanced Level IV equivalents.
Have you enjoyed the arcs in general and did they live up to your expectations for immersion? Did you find the variety of missions to be good? What about the rewards?#
Please feel free to give us as much feedback as possible 
Navigator Senior Community Representative CCP Hf, EVE Online
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Sinistro
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Posted - 2009.11.02 10:25:00 -
[2]
Thought of doing one until I found out that you will be send into low sec aswel and for me missions and low sec is a no go, pve in high sec and pvp in low sec and any mission that send me into low I reject.
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Tanith YarnDemon
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Posted - 2009.11.02 11:36:00 -
[3]
I have two issues with how they are today.
First off, they lack consequence. I realize this might change with the pirate faction arcs etc, but they should be there to really change something. Flipping standings, making certain elements hate you, causing your sec status to go negative, etc etc. Some drastic change if you go down that path with the story. Basically, you should have a less rewarding sort of blend middle path in the arc, OR you could go wild get good rewards and dire consequences. Economical, social, legal, political or whatever, just some drastic change for the most extreme paths.
The other issue is the imbalance in rewards. You can run a certain string of the caldari arc and get a hyasyoda mobile lab. While awesome as such, the other arcs get no similar option. Basically, 400 mil reward from one arc, 50 mil if you're lucky from the others. And on top of that the arc as such is pretty simple and straightforward, with as noted above no real consequences.
The variety is decent, you get the options to play it rather safe, or you go to syndicate and run a courier. Sadly, while the backstory differs and adds a dimension to the arc individual missions are not really any more interesting than normal level 4's and it quickly becomes another min/maxed isk generating grind. You pick your paths not because of what you want, but because of what the final reward is. If we got a bit more variety, maybe some pvp elements where it's simply not possible for all parties to complete the same arc(not necessarily blowing eachother up, and definately not camping a respawning can, but more based on choices and timing.). I could see pitching two player entities onto the same field where one would get to escort the same NPCs the other is supposed to kill. I could see missions where the goal is to assassinate a single NPC and you could either enter with brute force OR sneak in a stealth bomber and just pop that one NPC before you go down in flames yourself. More focus on sidepaths and bonuses. Give a great bonus on a mission, but also a structure that may or may not add great rewards. Keep a bonus on several missions in a single line, where you could blitz them all, or go for a slower approach and earn a more stable and dependable income. If technically possible place agents within missions, let ships send out distress signals allowing you to abandon current line to sidetrack into something completely different, if you want to.
I guess what it's really three things. Consequences, Balance and diversity. And probably in that order. From what I heard at fanfest, diversity is something you had in mind already and something we might get to see in the dominion era.
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Kathryn Dougans
Amarr Imperial Crusade Syndicate
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Posted - 2009.11.02 12:48:00 -
[4]
the new player one (Sister Alitura's one) is alright, gives people a lot of background information about the world of EVE.
sometimes a bit confusing as to what's going on, but that fits well with the story of it.
level 4, Amarr one, was ok. Decent amount of background information about Amarr society and politics.
Missions themselves, were alright, though several were rather long duration.
Rewards weren't particularly notable, beyond any sort of souvenir or rp reason.
Overall, they were good.
Being a single mother is quite hard. |

Tylara duChelm
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Posted - 2009.11.02 13:38:00 -
[5]
For arcs that are many missions long, the payoff (Aside from the lab from the caldari) is. . . pathetic. If one can make ~30m a mission doing generic level 4s a payoff of ~40m isn't attractive really, especially with the risk of going into lowsec. In other words, they aren't particularly compelling.
What I would like to see: 1) Reward balanced against risk, if you go into lowsec you should get some sort of reward that you can't get in highsec. 2) Voice acting. If Kerberos Studios (Makers of the Excellent Sword of the Stars game, and essentially a 12 person studio) can have voice actors for virtually their entire game, CCP could get voice actors for epic agents. 3) A sense of accomplishment: Change SOMETHING. Have a system's sovereignty flip from one empire to another, or something that actually has an impact on the game world. 4) Have different payoffs for blitzing and for being completionist. Have hidden timers that give extra bonuses for comming in WAY under the "bonus" timer. . . and/or have hidden triggers that give bonuses for a completionist victory. Think about the level 2 Gallente mission where you are sent to recon an ammar warfleet. There is no benefit for killing the fleet, no bounty, just tags and salvage. Taking out the entire invasion fleet is a significant accomplishment that should be rewarded. 5) For the final payout, have a reward that clearly shows that the person has finished said epic arc, and cannot be gotten any other way. I'd love to see a faction battlecruiser or battleship. (different from current offerings. Say standard stats entirely, except with +2 slots, however that balances and works out.)
Now I personally dislike anything that forces you into lowsec for missioning. "But but Eve is a pvp game!" people cry, ad nausium. That's all well and good, and I do enjoy some pvp. (Especially fleet battles) but as CCP has commented in the past, NPCs don't act like PCs, and making them do so would take excessive resources. This means that a ship designed for mission running WILL NOT be good for PVP. Many fittings don't work on NPCs but work gloriously on PC ships, and vice versa. Further, Missioning is typically a solo activity, where someone hunting lowsec missioners will tend to be travelling in a gang. Now if the player CHOSES to go use a lowsec agent, they deserve what they get, but being FORCED into lowsec to complete an arc is. . . unfair.
A note on rewards: It has always struck me as odd that the all powerful empires, that do the majority of the research, and have the VAST majority of the population, and tons of resources, are getting out-researched and out teched by pirates. What am I talking about? Deadspace and officer modules. Currently there is nothing even CLOSE to matching the quality of meta 11+ deadspace and officer mods. Are there no researchers or agents that could offer similar quality with the economic might of Empire to back them? Putting such into epic arcs makes sense, as you can only run each arc once. So unlike say Draclira who you can gang as often as you encounter her, you'll only ever get 1x of "Gallente fleet improved energized adaptive armor plate" or the like.
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Queen Mira
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Posted - 2009.11.02 14:52:00 -
[6]
Arc Missions (at least Caldari) is utter #*!@%!! I know it's been said above...but I ain't gonna take my 5 billion isk CNR to low sec!! Not to mention 2 billion of implants in danger. CCP you have failed yet again. The Sleepers where not worth it & unbalanced. Over a year into playing (10hrs+ a day) & I am getting fed up that things can't get changed up. Same 'ole missions & no advanced ones (tech 2 ships). If we are not going to low sec to run lvl5 missions (shame on you for that) than what makes you think we would want to do arc missions in low sec. Are you trying to force us on PVPers? Eff yous then! It's bad enough all the good Amarr agents are in/thru low sec. I will start vocalizing my dislikes more & more on the forums.
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Dacryphile
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Posted - 2009.11.02 15:07:00 -
[7]
Edited by: Dacryphile on 02/11/2009 15:09:13 I enjoyed them, except for the final reward. Personally, I think a Faction Navy BS would be a much more appropriate reward for finishing the arcs than some crap module.
Also, the missions seemed a little unfinished. For a variety of missions, you needed some loot from the previous mission, but that previous mission didn't specify that you needed to loot it.
The ewar in some of them needs to be balanced too. Getting sensor dampened by 10 ships effectively means I can't run the mission, not being able to target past the tip of my nose.
I ended up skilling for hacking because of them, and have since taken a lot more interest in exploration, so that's cool.
I appreciated being sent to low/null sec. Having the option to go to either one was a nice touch. I'm not sure why everyone is complaining about it since you never have any fights in low/null, you are just transporting stuff which you can do in a cov ops or blockade runner.
Some of the missions had tons of BSs with great bounties. YES!!! I don't run the missions for fun you know, I run them to pay for pvp. The more isk I get out of an L4 means I spend more time having fun pvping and less time grinding for isk.
Originally by: Doc Robertson ...take a good look at this pic and tell us which one is you.
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Shana Matika
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Posted - 2009.11.02 16:07:00 -
[8]
As mentioned times and times and times again: PvE+Lowsec...sure, but without me. First thought about starting the arc...but then soon changed my mind...when? Well, as soon as i noticed that the rewards are not even equal to normal missions (except the caldari lab).
The time and effort it takes to complete the arc plus the risk as some are located in lowsec is just way to high compared to the rewards in general.
The new player arc sounds OK. It's a nice first step for some new player and you get some very handy items in the beginning (well a cruiser Skillbook would make more sense than the dessy one).
An other bad concept is the static nature of the agents. You have to travel always to the same region/system, yes even complex...isn't the actual situation of mission hubs enough? Do we need to create more and more? Not to talk about the lowsec arc's where you can't even think about completing a mission without someone probing you out.
Sad but true, as someone who likes to run missions the arc is not very attractive to me. As far as i heared the missions itself seems to be nice, but not at that risk/reward ratio.
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SillyWaif
Galactic Kingdom
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Posted - 2009.11.02 16:14:00 -
[9]
Originally by: Sinistro Thought of doing one until I found out that you will be sent into low sec as well and for me missions and low sec is a no go, pve in high sec and pvp in low sec and any mission that send me into low I reject.
1) This ^^
2) Besides they aren't given out by random agents (yet) so I don't get them offered either. And for some reason I am not curious/motivated enough to 'go and get them'.
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Salizar Amolkshue
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Posted - 2009.11.02 16:59:00 -
[10]
TL;DR - less travel for the arcs please, it is just a time sink. - Unique modules like the lab or the RSS probes are good rewards, cash is a rip-off. - Mission runners should NEVER be forced into low or null sec to advance the arc, it should be optional for higher rewards. - Low and Null sec target systems CANNOT be static, they must be dynamic. - Arcs should be offered by agents belonging to standard mission corps, not to obscure ones. I never did a mission for Expert Distribution before grinding with them for the Caldari arc, and I never will do another now that its done. - I liked the fact that I wasn't forced to wreck my standings with other factions to do the missions. If you are going to add in faction hits, make it optional like low or null sec. I want to be able to experience all of the mission arcs, not just half of them.
For those who are interested in the non-TL;DR version.... (sorry for the wall of text)
I have completed all 5 epic arcs and for the most part I enjoyed them. They had decent, if somewhat generic, stories. In most of the missions I thought the payout was sufficient to make the mission worth running. There were a few that seemed a little cheap, especially the ones that had 8 or 10 BS spawning at a time. That is something that I expect in level 5 missions, not level 4. Not that I mind the difficulty, it was refreshing, but the payouts should have scaled accordingly.
The biggest problem I have with all of the arcs is simple. The whole "Pack your bags, you're going to see the universe" theory is badly flawed. One hi-sec system is much the same as another to do a mission in, but 12 jumps in a battleship is painful, not fun. I assume there are some out there who enjoy travelling since there are people who specialize in freight hauling, but for most jumping a battleship around the map is just something that has to be done, not something to be enjoyed. Forcing me to travel a long way in a mission ship is just a way of artificially increasing the time it takes me to finish the epic arc. It adds absolutely nothing to the game in my opinion. I would quite happily do the entire arc never leaving a constellation, or at the very least leave the constellation permanently when required (like the SOE arc, where you have to relocate several times, but you don't have to travel lots once you get there.)
Specifically:
SOE arc - this one had a crazy hard last guy in it. I did the missions in an AF, which was a huge overkill for everything but the last mission. In the last mission I almost didn't have the DPS to break the final guy's tank. It's all well and good to say "bring a friend", but the reality is that my corp-mates were a LONG way away (the SOE arc kinda happens at the end of nowhere) and I just don't trust my fellow Eve players enough to pick up one in local to help out. I'm sure that there are lots of very helpful players in that system, and I am equally sure that there are a stack of pirates pretending to be helpful. The rewards for the SOE arc sucked, but it was just a level 1 mission, so that was to be expected.
(cont...)
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Salizar Amolkshue
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Posted - 2009.11.02 17:05:00 -
[11]
(cont...)
Caldari arc - the first of the level 4 arcs that I did, I got the lab and am therefore quite happy with my final reward. Other paths were very poor for their final reward. I'm not sure a faction ship is the right thing to give out, but I am sure that a pure cash reward is a rip-off. The biggest problem with this arc was being forced into low or null sec. The dev blogs made it quite plain that there would be low sec or null sec as an option for some of the arcs, but that you would be able to chicken out and stay in high-sec and just take less for rewards. Imagine my dismay when, even after I chickened out, I had to go into low-sec anyway. I survived the experience, but 37 jumps ending in static null sec is a long way to travel, even in a covops ship. At the very least have the low and null sec mission targets move around so that they can't be camped. Better, put them behind a locked gate and give the player the key so that they just have to get there in one piece, but don't have to be worried about getting ganked as they drop their cargo. Putting up a sign in low or null sec saying "CAREBEARS LINE UP HERE FOR TERMINATION" isn't really what I consider to be good gameplay. That is not PvP, it's shooting at fish in a barrel.
Amarr arc - Had some of the hardest fights I've ever seen in level 4 missions. Too bad the rewards didn't reflect that. I am also unimpressed with the implants offered as the final rewards, they are less useful compared to the +3 variants already available for the most part. It did have one of the best stories though, with choices that actually seemed to matter.
Minmatar arc - The RSS probes are exactly the kind of module I like to see from the epic arcs. Not spectacularly better than other equipment, but well worth the effort to get. Too bad there were no real choices involved in the arc, it was pretty linear. One branch at the last mission isn't really what I was expecting from the arcs. I especially liked the 10mil bounty battleship, he was fun to kill.
Gallente arc - The last of the level 4 arcs that I did, and one of the most annoying. I'm not sure who the mission designer is that thinks its fun to jump my mission ship 12 hops to do a mission and then return to hand it in, only to be sent back again for another mission. In most of the other arcs when I was sent a long way away I would have to stay there and do several missions before I would be sent somewhere else. The gallente arc had several 12 jump travel sessions, return for reward, and go back to do it again. Sometimes I did 2 missions before moving on, but quite frankly I almost stopped doing the arc after the third time I was sent packing only to be sent back. VERY ANNOYING. The gallente arc also had a terrible story, forcing you to become a mass murderer and justifying it by saying they were useless to society anyway. The gallente are supposed to be capitalists, not sociopaths. It had the right balance of risk/reward for the low and null sec choices though, that part was well done.
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Anticon Chor
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Posted - 2009.11.02 17:15:00 -
[12]
I like the Gallente Epic Arc 'Syndication' so far. Just got a few things I'd like to contribute...
Bug - In the mission "A Different Kind of Director" the director did not stop attacking my drones - for no reason at all. Eventually my drones popped him. Nothing major, although after he died I finished off the mission worrying that him dying would ruin it.
Storyline - In the mission where you must escort the senator's son, you are confronted by Republic Fleet Minmatar vessels - it is disheartening to have to kill supposed 'allies'... If possible it would be nice to have their naming convention changed to reflect that of their 'faction', the Pator 6.
Play - I would suggest that instead of sending people to Lowsec in furtherance of the Epic Arc, people are instead sent down a wormhole into inviolable deep space to perform their mission. But make it tough. I do not fancy Lowsec - flying what I can afford means the potential ship loss is not worrying - but like many mission runners I have too much invested in my implants. All it takes is one gank squad and a HIC.
Good work though, CCP. I'm liking the new EVE. _____________________________ Who, me? A signature? Really? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.11.02 17:44:00 -
[13]
they have apparently ****ty rewards, so I haven't even bothered with them.
neugo synth blue pill lols, synth boosters.
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Anticon Chor
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Posted - 2009.11.02 19:47:00 -
[14]
If you do the Gallente one and choose Good, you'll end up with a Black Eagle Drone Control Unit, they are going for about 300m.
But you're right as well, I forgot to add that. It looks like the only Epic Arc that offers a nice reward is the Gallente one. _____________________________ Who, me? A signature? Really? |

Mikal Drey
Atlas Alliance
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Posted - 2009.11.02 20:52:00 -
[15]
hey hey
did i enjoy them ? well actually yes i did. however; i enjoyed them for the wrong reasons. they were new and after the continual grind of pve they were different but thats about all.
after completing them i feel totally deflated and completely let down by CCP. you guys promised new tools and new challenges as well as branching but it was all non existant.
whilst i do love the richer storylines they have litle to no bearing on the mission itself. the missions are still just warp and kill eveything and warp back to agent. i found myself just clicking past the brief and going back to grind mode. the story has been vastly improved and yes it adds to the flavor but its totally unimportant. as a capsuleer i have no impact on the arc and how i drive the story. all my decisions are pre built in and the mission outtcome is totally predetermined.
i continually feel that you guys have missed an opportunity to really do something special here. i understand that its still in development and still very new but you have been selling it to use for over a year now and its still nothing more than grind, grind, grind.
the rewards are what i expected and its good to have a new shiny without it being uber. however you seem to be exceptionally clueless as to the balance between races and the rewards between race doesnt balance. its obvious from the plethora of posters about rewards that most pilots will go for the highest reward path.
What i would like to see is the arcs to be challenging in terms of full completion and that not being determined by a DPS factor. also, sadly, low sec isnt a balancing factor and pilots just dont want pve/pvp crossover. BUT some do want low sec missions and entirely live in low sec. also slightly on this point is the requirement to cross region. im a 5yr player and my standings are ****ed beyond belief (and i love it.) but with the addition of the faction piggies cros region life is fubar for anything other than traveling through. yes it drives the storyline but it doesnt fit within the current faction police mechanics.
one of the biggest letdowns is the branching factor. epic should be epic. i still stare in amazement at the photo i took of the branching slide and thats what i really want. i want my choices to drive the story. the current branching is crap and again a simple misison choice but i really really believe that agent/pilot/mission interaction is possible. if i get told theres a possible bad guy in the deadspace i wanna be able to choose wether or not i believe that story and wether or not his anhilation determines my next mission not the predetermined arc. i wanna be buggered if i make the wrong decision or be driven further down the rabbit hole. i dont want to see guides i wanna hear stories of what happened to a pilot and how his story completely differed from mine although we had the same start point. 1 misison (at branch points) should have at least 2 or more possible outcomes thats pilot action determined. mision, grind, mission, grind, choose mision , grind... ISNT immersive.
lastly (for now) misisons should be available on SISI for testing earlier and the bugs adressed BEOFRE they hit TQ. bugs that made it to tq were mentioned in the SISI forums yet still went live.
ShatteredCrystal 60d GTC
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Jekyl Eraser
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Posted - 2009.11.02 20:53:00 -
[16]
Never did any arc or part of arc... Except one of the cosmos arcs that were supposed to give huge boost to amarr standing but i didn't have enough standing to start the arc... the mission agent was bugged and gave me the mission anyway from the middle of the arc that i couldn't complete and it expired on me.
Never did epic arcs because: I heard the rewards are not that epic. You have to do too much jumping around. Hearsay again. Last and least, have no idea where the arc begins. Fix this for future if i somehow, some miraculous reason, had a boost of energy and felt like npc:ing for fun 
I'd do them however if/when you get standings "fix" from them. If they gave some reward that was unattainable in any other way or were generally just more profitable than lvl4.
Are the arcs really only doable once? If so they are such a waste of dev time.
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.02 21:11:00 -
[17]
as someone mentioned above . . skills
having hacking on the misison made it slightly more interesting and justified having the skillset to do the misison. having the arcs difficulty increased so that a specific skillset is required adds a level of difficulty and greater imersion. an agent could easily give a hint (proper hint) that the mision(s) on offer would need X profession specific skills or if you did this then X will happen or if you went in all gunz blazin then x happens. i liked it when i was told dont take a battleship but i wondered after what would have happened if i did and if that made a difference (gate locked iirc) but you coul deasily add different gate paths etc and different completion options ergo adding branching that could be unl;ocked by specific skill set choices.
i wanna path/gate i can... hack open, build key for (indy potential), cloak past, etc
better skills - better/different pathway
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FT Diomedes
Gallente Factio Paucorum
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Posted - 2009.11.03 04:22:00 -
[18]
There are no real choices and no real consequences. I did the Minmatar and Gallente missions. I never got the sense that I was doing a choose your own adventure book that would take me down a different path. I never really felt like I was making a choice that was a leap into the unknown (the kind of place I would want to save in a singleplayer game). Some elements of the missions were great - I liked the variety of skills. I liked the need to probe and hack and analyze. I liked the element of not knowing exactly what each mission would hold the first time I warped in, but I get that same feeling from any mission the first time I do it. I really liked that it was new content, but it wasn't very epic.
What I really didn't like: the rewards sucked. A lot of the missions had no bounties - they dropped tags that were contraband in that space. A lot of the reward had to be looted and salvaged - and that is a pain in the ass when you are 12 jumps from base with nowhere to really store it all. Plus, because of the huge distances to travel and the uncertaintly of each mission, I didn't really feel comfortable taking in a Marauder. I did them in an Ishtar and a Nighthawk (well, until the Ishtar got instapopped by one of the missions).
And some of the bugs - e.g. 7 million counterfeit credits (had to BUY a freighter to collect the reward) -ugh. What am I supposed to do with 7 million counterfeit credits?
Also, the final rewards were so terrible as to make me want to scream.
...this doesn't even seem to be a regular case of rats fleeing the sinking ship. Seems more like the rats are on fire, the ship is on fire, and the sea is full of drunk Russians. - Jacob Etienne |

Vaerah Vahrokha
Minmatar Dark-Rising IT Alliance
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Posted - 2009.11.03 09:01:00 -
[19]
- Sucky rewards unless you rolled the *yawn* usual Caldari. And I thought WoW was bad, with having its "good choice" classes and others that sucked for years.
Well, I suppose it stacks nicely with the long term general suckage of Minmatar weapons, maybe to give us that unique feeling of being a slave.
- Newbie epic arg: nice, but too bad if you also embraced the newbie PVP option (factional warfare) you are out of luck. You'll just die.
The fun part is... with the declared new ability to branch missions, the option to branch to let those in FW to choose an alternate path that won't have the faction police beat them into extinction was not even considered, much less implemented.
- The non newbie epic arcs: where are the "epics"? The battles are kinda appropriate but what about what you get for the effort? For once in my life I'd love to see the guy who studies the reward be forced to explain the true rationale of WTF he was thinking about when giving a fat zero to some, a lab to others and similar.
- The branching: little used, static. EvE is possibly the most advanced and diversified MMO around... why oh why do we have to live with 1980 alike super-static-with-super-stupid-AI missions? Why in early 1996 a company released the first dynamic campaign generator but EvE is like 1000 years far off it?
If the answer is what I think it is ("lol this is a PvP game") then how comes that you cannot earn a passable income with PvP and must resort to PvE yawngrinding? I played other PvP MMOs (WH, Darkfall and others) and you always get stuff / medals etc. enough to prosper. Not in EvE. Not unless you are a yawn-low-sec-gate-camper sitting 23/7 like a spider on his little hole.
- Auditing and consulting
Before asking for investors, please read http://tinyurl.com/n5ys4h and http://tinyurl.com/lrg4oz
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Lyra Blazing
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Posted - 2009.11.03 15:36:00 -
[20]
Well for me its like : Different Name same thing.
- As stated before their is nothing epic about the missions - The reward is pretty meh - The epic arcs are rather static not much choice - I dont care for a story as i find the eve backstory pretty much bad sf anyway
Since you can do the arc only once or any 6 month ( Not sure about which), i feel we would have been better of with new lvl5 or lvl4 missions. So big fuss about nothing realy.
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Dretzle Omega
Caldari Caldari Navy Volunteer Task Force
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Posted - 2009.11.03 18:03:00 -
[21]
Branching, as others have touched on, shouldn't be a selection at the mission screen (at least not always). You should get a choice in the mission.
The Level 3 Driving A Wedge would be an excellent example of that potential. For example, you are given the mission to destroy the Gallente industrial. If you decline that mission they give you the same mission but instead destroy the Minmatar Industrial. Either way, the mission is the same when you fly to it. Worlds Collide comes close to another example of how this could be done. In that mission you can take one of two paths (or both if you feel like it).
For a branching epic mission arc, you could fly into the mission and destroy either the Minnie or the Gallente industrial. Your choice happens in the mission. What you do in the mission should matter. In the SOE epic arc there's a mission where I'm chasing a drone ship through spatial rifts he creates. There could have been two ships that I have to decide who to chase, perhaps one coming with a better fleet than the other. There could be hidden things in missions. For those that feel like blowing up structures, blowing up a particular research lab could have some drastic consequences, causing a spatial rift you could go through for an undiscovered path in your epic arc.
So, as they said, epic arcs need to be a little more epic. I haven't done the Lvl 4 ones yet, but low sec should be a choice with much higher rewards.
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Sturmwolke
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Posted - 2009.11.04 04:44:00 -
[22]
The biggest problem with epic arcs is identity. It is not unique (per se).
It is no more than a collection of cobbled up missions that mirrors the standard fare that it hardly evokes anything else other than the standard "nu! o shiny!" responses, then it gets forgotten by the masses.
Why not design something with an open ended progression instead of a linear progression? Give several objectives ranging from trade/haul, locate someone, invent/research, salvage and etc. and let the guy figure out how to run them order. Less centered on kill missions, more "other stuffs (with the same isk rewards)". The occasional combat should then be buffed up in difficulty.
Dynamic or pseudo dynamic changes to some objectives depending how the tasks are completed like less/more elite enemy ships in a kill mission, easier/harder "other stuffs". You get the idea.
When we get to rewards, consider some intangibles like medals and corp/faction standings (which doesn't necessarily have to be the final reward). Also consider more useful (but no great PVP/economic impact) rewards like a hyper shuttle (warps 20au, 1000ms) and the likes. |

Jekyl Eraser
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Posted - 2009.11.04 10:43:00 -
[23]
The dynamic part of the epic arcs that is missing could be so that you'd have to choose which mission gate you take. gate 1 could take on against gallente federation while gate 2 would be against Sansha Nation.
Or there was 2 faction on the mission site... say Sansha and gallente fleets were fighting eachother, you'd then have to choose which team you would help and get standings according to your choosing.
Or have multiple objectives on one mission... 1st could be simple mining mission at first warpin that would only give isk as reward(maybe some corp standing too), when you enter the first acceleration gate room there could be rogue drones that you could kill or not kill your choise but if you killed you'd get some nice reward(bunch of T2 drone blupring copies, some battleship...) and the final room could have that sansha gallente fleet fight that would give massive standings boost. If you only did mining mission, it would lead into a mission with more non combat options. If you did not do the last room, you'd get less standing missions and more epic reward missions.
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Xander XacXorien
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Posted - 2009.11.04 21:33:00 -
[24]
I created a new character for mining and thought I would try the epic arc missions level 1 with my main as well, to pass the time.
These are the problems I experienced:
1) Faction standing, as a long term mission player my faction standings mean I cannot go to all areas. So the content is not playable. 2) Low sec, as a long term player I realise going into low sec with 2 billion of implants is very stupid. 3) Rewards are very low, it's not even worth me using a jump clone to bother. 4) Rewards are biased in favour of Cladari, surprise surprise,,, lol the consistency here is beyond hilarious.
These are the things I cannot understand.
1) Why did you bother ? 2) Why spend what must be a lot of programmer time to provide unplayable content ? 3) Why did you provide such riduculous rewards and bias them ? Ah then again I know the answer to this one, you've done the same thing repeatedly for the last 8 years.
I don't find it either very funny you are trying to waste my hard earned money and free time.
The only immersion I felt was CCP is AGAIN trying to get missioners ganked in lowsec, the content is known and its location - trap, someone with a sick mind has a good laugh.
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Ankhesentapemkah
Gallente Ammatar Free Corps
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Posted - 2009.11.04 23:48:00 -
[25]
Edited by: Ankhesentapemkah on 04/11/2009 23:50:38 Actions in the missions do not have any impact.
For example, I killed the 'stolen Nidhoggur' carrier at that pirate outpost, and a few missions later it was right there again. Should be some reward *COUGH MEDAL COUGH* or branching for doing ridiculous things like that.
The rewards aren't worth it, unless you're Caldari. Of course we already know the Caldari-bias but don't make it this obvious please.
I also refuse to go to lowsec in a mission boat. ---
Z0D for CSM4! |

Doctor Dodo
Caldari Dalek Tactical Industries Wasted Wolves
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Posted - 2009.11.05 11:02:00 -
[26]
Like the others have said I have little desire to become a kill board notice by being forced into low/no sec in a ship that is not setup for PvP encounters and providing some cheap entertainment and loot for pirates.
I am basically a miner/industrialist that does missions for a break from that so my combat skills are adequate against rats and would not stand a chance against professional pirates.
give better loot for epics that run in low/no sec but also give epic missions that run only in 0.5 and above space. do that and there will be a lot more mission runners willing to do the epic missions.
I think the summery of what people want in epic missions * Missions in EITHER low sec or high sec * Rewards that are in scale to the time/risk involved in running a epic mission (If I am going to spend 7 days to complete a epic lvl 4 mission then I want the at lest have to rewards equal of doing the same number of lvl 4 missions from a agent of the same quality) * Missions that feel like they do have and effect on the universe
In the future I would like to see epic missions for agents levels 1 to 5 but I am not holding my breath. When I do something stupid it's a learning experience, when you do something stupid it's comedy. |

Jarvis Hellstrom
Gallente The Flying Tigers Elysium.
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Posted - 2009.11.05 22:49:00 -
[27]
To date I have only played the original one.
I must say I enjoyed it very much, although I am technically far too experienced a player to be doing it. I did much of it in either an AF or a CovOps frig and used a spare Itty IV is a mobile base to haul those ships, support elements and a small Navitas Salvage frig from region to region.
On the plus side, it was fun and pretty.
Negatives were that it was
1) Without the forums, kind of hard to find. I would say you need more in game 'pointers' to this mission for new folks. Perhaps these exist in new systems, I don't know, but if not they should be created.
2) It was somewhat anticlimactic. That was unfortunate. There needed to be bigger build to the final couple of battles and a little 'Oomph' at the end. The Oomph didn't even need to be stuff, just some kind of cooler endgame/denouement. More dialogue, maybe a cut scene or three, something. Just more.
Can't comment on the others as I haven't done them yet - I will once we've settled and aren't under perpetual wardecs.
I would say, again, some more 'in game' pointers to them would help. I spend lots of time in Minmatar space and have seen nothing in game thus far to point me to it.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |
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CCP Dropbear

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Posted - 2009.11.06 00:31:00 -
[28]
Really excellent feedback so far folks, keep it coming.
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Polly Prissypantz
Dingleberry Appreciation Society
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Posted - 2009.11.06 01:27:00 -
[29]
Originally by: Tylara duChelm 2) Voice acting. If Kerberos Studios (Makers of the Excellent Sword of the Stars game, and essentially a 12 person studio) can have voice actors for virtually their entire game, CCP could get voice actors for epic agents.
I'd be happy with a working sound engine.
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Mikal Drey
Atlas Alliance
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Posted - 2009.11.06 13:25:00 -
[30]
Originally by: CCP Dropbear Really excellent feedback so far folks, keep it coming.
Remember feedback goes both ways :)
will there be some form of summation sticky from you guys about all the pve stickies that navigatior created ? it will be good to see what you guys feel about the feedback we have left and it would be good to see if they are a direction your taking or a direction you now feel that should be taken.
also with one of the more common elements of PVE being an element of player interaction and consequence it would be great if you could also post what IS and ISNT possible. I know i tend to think within game mechanics but ive noticed people ask for stuffÖ and i have no idea if its technically possible.
Many thanks Mikal Drey
http://dl.eve-files.com/media/corp/ANDM/Mission_Ideas_and_Development.pdf
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CCP Dropbear

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Posted - 2009.11.06 21:39:00 -
[31]
Originally by: Mikal Drey will there be some form of summation sticky from you guys about all the pve stickies that navigatior created ? it will be good to see what you guys feel about the feedback we have left and it would be good to see if they are a direction your taking or a direction you now feel that should be taken.
Navigator actually condenses all of these into "reports" he sends to us, in case some of us never had the time to read them all. Many of us just read the threads themselves though.
But feedback on the feedback would be good, yes, and it's a good idea. Maybe we can schedule some time in after Dominion releases to write up some replies. Hell, we could perhaps even address some of the larger issues through a series of Dev Blogs.
Quote: also with one of the more common elements of PVE being an element of player interaction and consequence it would be great if you could also post what IS and ISNT possible. I know i tend to think within game mechanics but ive noticed people ask for stuffÖ and i have no idea if its technically possible.
I completely agree. I think informing you guys about the possibilities and impossibilities will greatly improve the quality of feedback we get. Perhaps that's another thing we could get into in some blogs or some forum walls of text.
But yeah, feedback goes both ways, you're right. We'll see what we can do to provide some in the other direction. 
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Doctor Dodo
Caldari Dalek Tactical Industries Wasted Wolves
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Posted - 2009.11.07 04:30:00 -
[32]
When I completed the Sisters Epic it still felt like just another mission. There was no sense of success. The only thing about the Sisters epic that I want to visit again is the recon mission observing the enemy fleet is that I want to try and take on the fleet and kill as many as I can solo to strip and loot. Other than that I ran through that epic in a raven armed only with rockets and light drones just to use up my stash of rockets. If I had a real weapons layout and did not stop to salvage and take every piece of loot then I could have finished that in 2-3 days.
Nothing is more dangerous than a idiot who thinks he has a good idea. And my ideas are brilliant
The only reason I will look at the sisters epic again is to try and take on the fleet otherwise the sisters epic is just a bland mission overall. When I do something stupid it's a learning experience, when you do something stupid it's comedy. |

Pottsey
Enheduanni Foundation
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Posted - 2009.11.07 08:55:00 -
[33]
Edited by: Pottsey on 07/11/2009 09:03:41 The Sansha Modified ŠGnomeŠ Implant is just about totally useless and not worth a rare reward. The standard Gnome implant is better in every way and you get that from level 4 missions. Basically a standard bonus of 5% hitpoints works out better than 2% hitpoints and 2% recharge.
For example if I swap between the implants I get the below change on my current ship. No matter ship or ship setup the epic is always worse in both areas.
Standard 5% implant gives me 1519 hitpoints and 16.02 HP regen Epic 2% 2% low sec implant gives me 608 hitpoints and 13.08 HP regen
Why would anyone use the Epic reward when the standard implant gives you more hitpoints and more Hitpoint regen? Should a low sec Epic reward be worse than a standard implant?
Although not as bad as that implant the drone range module is poor. Really 2km more range over a T1 module! So I go from 80km to 82km. or 100km to 102km If you look at the standed change between T1 and T2 modules then look at what a T2 drone module would look like if it it existed that the T2 drone module would be much better than the epic drone module.
For the Gallante missions the variety of missions was very poor it was just like level 4 missions. Warp in aggro everything wait for wave after wave to turn up. Immersion was worse than level 4 missions as what you did never mattered. You could go into one site blow things up move things about, leave things lying behind then you do the next missions and everything vanished. Items left behind go, buildings suddenly reappear that's a massive Immersion breaker.
For example the epic mission part "An Economy Under Threat" I warped into the massive drone hive and I had blown it up in the mission "Passive Observation" it had automatically respawned. Things you do in the mission "Passive Observation" do not matter as the area defaults on the mission "An Economy Under Threat". Drones I left behind vanished. Wrecks vanished as it was really a new site. Why not make it so you warp back to the same site but a trigger makes new ships appear or whatever
Another problem with the Gallatne arch, as players we are forced into unnecessary violence. The missions are basically fail or go kill a group of innocent people until they decide to talk. No sensible option of hail them and speak, no you have to shoot them until they decide to talk. Repeat this for mission after mission. Who cares if they are on our side you don't speak to them first. Shoot first then talk. Which again breaks Immersion. That should be a Concord response in the Eve world. Your asking us to break the law and do something that will cause Concord to blow us up according to the lore.
We don't even treat enemies that bad. In the arch you must kill 100's of non bounty ships and millions of innocent people. I lost count of how many battleships that we had to blow up that had nothing to do with the bad guys and where not pirates.
Why not have us talk to some NPC's in ships and depending on what choice we make we get the info or have to shoot. We should be able to hail them warp into the area and have a Cosmos style NPC to chat to with chat options leading to different responses' in the mission. Perhaps link the social skills and makes things chance base. We might say the wrong thing and disrespect them so they won't talk and are only left with shooting. If everyone goes around killing people on their own side whenever they need a lead and have no leads left the galaxy would fall apart.
Use the agent branching window. NPC says something I choose response 1,2,3,4 depending on choice he reacts. Perhaps option 4 has a 50% chance of being good unless I have high social skills and it goes up to 70% chance.
In short part of the arch is. We don't have any leads; go shoot up some friends and allies until we have a better idea.
______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2009.11.07 09:17:00 -
[34]
To expand on my post
To expand real immersion this is how the Gallante epic should have gone. Epic agent in star base we have no leads go investigate X area I don't trust those guys. I warp into the area and see some NPC ships I open chat up with one. He says bla ,blah blah, F off this is our area we don't like visitors.
The chat window has 5 options. 1: F off you self, curse him, this triggers combat. 2: I am looking for x here is a low x mill donation/bribe. This triggers me getting info without a fight. 3: I am looking for x here is a low 1000 isk donation/bribe. Triggers deeper chat line and he is not happy at the disrespect lose standings? or just a deeper chat tree with more options. 4: I do a diplomacy check and say something fancy. Based on social skills I either get what I want for free or end up in combat. x % chance of respond based on social skills. Makes the unused charisma skills more useful. 5: I offer a stupidly high bribe and get a bonus reward/ extra info. 6: You guys need anything doing, in exchange for info? I get what I wont in the end but need to do an extra task.
If not too much coding you could instead of making the bribe a set fee. Make it a blank window to type numbers in and how much you bribe triggers diffrent responce.
That's immersion. All it is, is an epic agent with branching options in space which the text options triggering different things.
Forcing to do something unlawful or confirming your character as a psychopathic mass murderer is not immersion. Giving us different ways to compleate a mission. That's immersion. Wave after wave of ships is no immersion thats just standed level 4 missions.
______ How to Passive Shield Tank T2
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Pottsey
Enheduanni Foundation
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Posted - 2009.11.07 13:58:00 -
[35]
Edited by: Pottsey on 07/11/2009 14:00:56 I ran into a lot of immersion breaking situations and large bugs.
In the Gallante arch I warped to Audalle Roire all was fine at first. Then the red mercenaries warped in once they engaged me so my drones engaged them. Then Audalle Roire and his white ships decided my drones are valid targets and started firing at them this trigged my drones to fire back to defend themselves. Being a high SP pilot my drones made short work of Audalle Roire and the so called good guys. This leads to two immersion problems. First from my point of view I warp to Audalle Roire who just betrayed me and joined in with the mercenaries to kill me and the mercenaries and my drones in fact it looks like Audalle Roire called in the mercenaries and as the mercenaries and white ships were not fighting instead both focusing on me it looked like an ambush. Yet I am meant to ignore this and start working for him and doing what he says as though all is ok!! The second problem is I just killed Audalle Roire, I can see his wreck yet the missions text reads like he is ok and nothing happened.
I assume this was more a bug then how it's meant to be. But it's a massive immersion breaker.
More a minor niggle but at the end of the above mission the text makes you sound incompetent and like it's your fault the rats came in. It doesn't matter if you're the top 1% of POD pilots who is an Elite Covert op specialist who main role is to not be followed. It doesn't matter if you warped cloaked though a wormhole and it's impossible to follow you. The text reads like your incompetent, couldn't have known you where being followed and a stranded pilot like you couldn't have done anything about it. That was immersion breaking for me as pod pilots we are not standard pilots. As pod pilots some of us are classed as Elite Covert op specialist's. We would not make such a basic stupid mistake as to let someone follow us. So now from my point of view Audalle Roire just set up an a bush and tried to kill me, he shot at me and came back from the dead and is now blaming me for the pirates and calling me incompetent. But my only option to ignore all this and keep working for him or fail the epic arch. At least I had the satisfaction of killing him. The next problem is the really irritating pointless time syncs. First let me say I have no problem needing salvagers, hacking or archaeology modules for Epic missions. I do have a problem when I have to waste a lot of time with pointless flying around. The agent sends me x jumps I don't recall. Land 45km from an acceleration gate with no enemies, nothing appears. You have to fly 45km for no reason other than to waste time. Pocket two land 45km no enemies, one friendly who says something after a while 1 single rat group appear. Pocket 3 land 50km from an object. Find out I need a salvager. Fly 5 jumps for nearest salvager, fly 5 jumps back. Fly back and go another 100k split between the pockets to salvage.
Just what was the point of the first 45km empty gate? Do you really need to fly a total of 200km? There is no way to know about the distance or salvage beforehand unless you read guides on missions. On top of all this you have two hours to salvage or fail the mission; it's a level 4 mission so most have big slow battleships.
Just to be clear I love the idea of needing salvagers, hacking or archaeology modules. But I don't like the way the missions was setup so players ended up doing 10 to 20jump and flying 200km between 3 pockets.
As others have said as though the pockets of 45km are not bad enough. Gallante also have lots of 12 jump travel sessions in a battleship. I think I spent more time jumping and flying all those 45km pockets then I did doing the missions. ______ How to Passive Shield Tank T2
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Doctor Dodo
Caldari Dalek Tactical Industries Wasted Wolves
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Posted - 2009.11.08 04:13:00 -
[36]
Originally by: Pottsey Edited by: Pottsey on 07/11/2009 09:29:27
The chat window has 5 options. 1: F off you self, curse him, this triggers combat. 2: I am looking for x here is a low x mill donation/bribe. This triggers me getting info without a fight. 3: I am looking for x here is a low 1000 isk donation/bribe. Triggers deeper chat line and he is not happy at the disrespect lose standings? or just a deeper chat tree with more options. 4: I do a diplomacy check and say something fancy. Based on social skills I either get what I want for free or end up in combat. x % chance of respond based on social skills. Makes the unused charisma skills more useful. 5: I offer a stupidly high bribe and get a bonus reward/ extra info. 6: You guys need anything doing, in exchange for info? I get what I wont in the end but need to do an extra task.
I like that idea and think that it could be used in regular missions as well this will make combat monkeys happy as well as those that would be happy to pay a fee to speed up finishing the mission to if they are doing them for standings.
When I do something stupid it's a learning experience, when you do something stupid it's comedy. |

syphurous
Gallente Center for Advanced Studies
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Posted - 2009.11.09 20:44:00 -
[37]
I'm not going to spoil it for everyone else, but there are some triggers most of you are missing because you are just "lvl4'ing it". Just because you think you have finished it, does not mean there is no more to do.
Though there needs to be more actual interaction, and the paths need to be based on actions, not choices. The missions could be multi gated dungeons, with multiple paths, and as you progress through, you are prompted and warned of you're actions. Choosing a certain path, locks other paths or choices as you go through. Little hidden triggers everywhere, so you are rewarded for doing things out of the ordinary or thinking outside the box.
Rewards need to be balanced, but penatlies should not be huge. If you want people running them over and over every 3 months, you have to ensure that they have reason to come back that doesn't mess with the rest of time they are playing eve.
I have done all but the Minmatar Arc. The Amarr one is the easiest, the Caldari next, and finally the Gallente is the one I had issue with, damage types done with weapons that cant do those damages normally, and my logistic pilot being shot for full damage at 90+km. I also came across some bugs, I reported them.
If we could get a unique paint job for our Labs, I'd appreciate it :P
I got part way through the new Pirate Arcs (On Sisi) before they bugged out, and simply know they wont be played because you have put them in the stupidiest places. Also, the Russians are going to farm Gila's and crash their price. When they figure out how to do it, they will be able to pull out up to 20 a day with very little effort per pilot. I'm not about to explain how its possible, but I've been told its mechanics of the Arcs and wont be reporting it as a bug. Most people will read this thinking it's part of my post, when its actually my sig :P
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Doctor Dodo
Caldari Dalek Tactical Industries Wasted Wolves
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Posted - 2009.11.09 23:45:00 -
[38]
Originally by: syphurous I'm not going to spoil it for everyone else, but there are some triggers most of you are missing because you are just "lvl4'ing it". Just because you think you have finished it, does not mean there is no more to do.
One of the reasons that I will be redoing the Sisters epic in a different ship and a different layout is to get a second opinion of it
Oh and to try and take on the the massive npc fleet myself
When I do something stupid it's a learning experience, when you do something stupid it's comedy. |

Sarah Sweetypie
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Posted - 2009.11.10 04:42:00 -
[39]
Edited by: Sarah Sweetypie on 10/11/2009 04:43:09 Edited by: Sarah Sweetypie on 10/11/2009 04:42:45 Feedback
Whats lacking in keywords 1) Immersion 2) Dynamics 3) Persistent
- Immersion
The current situation can be quickly described by Big wall of text -> shoot stuff -> big wall of text -> move 12 jumps -> big wall of text ..... repeat untill done Text, be it in the agent window (wich is still jumpy and a big immersion breaker ) or in local or as a click to close window, doesnt do much to drag me into the story. Why is that ? Because even as a 1 month old eve player you know all missions are Wall of text -> go there shoot everything (perhaps bring something back) -> complete mission The epic part of it apparently denotes that the next mission is not going to be a random mission but more like a Recon 2 of 3 or something along those lines There are no special music cues no voice acting nothing. The only thing that that you could see is White crosses circling together with Red crosses and then most of them exploding right away before you can get your bearings Then we have things like bring XY to station ZX because only they can look at it. But when you arrive there it looks like every other station in eve and the interior is obviously exactly the same because atm we only have 4 (more a general eve gripe i suppose) Of course the issues further down with persistance are also immersion breakers And last but not least there is the overwhelming lack of a sense of acomplishment
- Dynamics
1 Static agent sends you to another static agent that everybody can see who sends you to another static agent that everybody can see who .... Incase god forbid you replay the arc (with an alt perhaps) or help a friend or a noob in local (lol right) youve seen it all before the missions react exactly the same and there is 0% variety The difficulty curve is made completly arbitrarily and doesnt react to what you bring or how fast you do it or say if you decide to take on the carrier in the lvl1 arc
- Persistance
Agents are persistant, dozens of people swarming some agent in space but you are on a special special hush hush mission .... Some solar systems where you get sent to appear to be persistant with the upcoming lvl3's(or i just had bad rolls) Both are a bad thing especialy in 0.0 The Missions themselves have no consequence whatsoever structures / ships magicaly reapear in the next mission although you shot them.
Then we have things like "ther are choices" but the choice is ether press here to shoot somebody else for a change or press here to not go into lowsec with your 2bil missioning ship or press here if you prefer the non terrible reward
And some storyline issues your only choice being to be a mass murderer if youd like to continue
We also have the issue of the rewards wich has been discussed back and forth
im sure there are many more things to discuss but im tired 
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Pottsey
Enheduanni Foundation
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Posted - 2009.11.10 07:10:00 -
[40]
syphurous said "I'm not going to spoil it for everyone else, but there are some triggers most of you are missing because you are just "lvl4'ing it". Please can you post some examples or Eve mail me. I never found any of the Gallente triggers.
______ How to Passive Shield Tank T2
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Estella Vance
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Posted - 2009.11.10 23:43:00 -
[41]
Haven't started arcs yet, but planning to try out them in december.
From what I read so far, some rewards really don't seem appropriate. Amarr EPIC arc's (the one I'll be doing) final reward is 2% armor/shield hp + 2% armor/shield repair implant??? Doesn't sound epic at all to me I haven't looked on contracts for how much they sell, but if they go for hundreds of millions, my guess is, that it's only because they are pretty rare.
Considering that I can't give any real feedback on actual missions yet, I just wanted to add: If so many people are saying, that reward is not good enough for accomplishment, that it represents, maybe it's true... 
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SCGhozt
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Posted - 2009.11.11 02:43:00 -
[42]
i consider myself a noob (about 7mil sp) so please disreguard this message if i'm wrong. ok so i been running level 4 missions for months now and i have never heard about these missions. ofcourse i have heard about them from sites but shouldnt u be told by agents about it? there is a lot of things like this one that unless its looked up on other sites, i would have never hear about them.
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Doctor Dodo
Caldari Dalek Tactical Industries Wasted Wolves
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Posted - 2009.11.11 08:58:00 -
[43]
Originally by: SCGhozt i consider myself a noob (about 7mil sp) so please disreguard this message if i'm wrong. ok so i been running level 4 missions for months now and i have never heard about these missions. ofcourse i have heard about them from sites but shouldnt u be told by agents about it? there is a lot of things like this one that unless its looked up on other sites, i would have never hear about them.
My padwan when you become strong in the power of pwanage the grand poobar himself will impart the information you need to find the agents as was done to me
but i did ind a net search was faster and clearer
When I do something stupid it's a learning experience, when you do something stupid it's comedy. |

Syekuda
State Protectorate
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Posted - 2009.11.11 14:38:00 -
[44]
I didn't read any of the replies or post but 1 thing hit me when I did only 1 mission. I was surprise to find out that ccp wants to send you in low/null sec directly.
For me I don't mind cause I knew what ship or what type of ship would be better and what type of setup would work best just in case. But looking at the mission briefing, I was "not" surprise to find out that theres nothing of that there.
Sure its low sec so expect blob, gatecamps, bubbles and such but some kind of guide inside the game would help those guys who don't have that info. Make a link to the wiki from the agent and let the agent do the role play. Something in the line of "if you need a refreshing course on traveling in a dangerous system, click here". Then the wiki would pop up or some page with really helpful tips on what type of ship would be better and such.
besides that, can't say too much since I haven't done enough epic arc missions but I loved it in general. Besides that, I really loved the high bounty npc's. That I loved cause it brings a bit of a challenge to the mission...at last
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Rick Rockshard
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Posted - 2009.11.13 17:58:00 -
[45]
Originally by: Queen Mira Arc Missions (at least Caldari) is utter #*!@%!! I know it's been said above...but I ain't gonna take my 5 billion isk CNR to low sec!! Not to mention 2 billion of implants in danger. CCP you have failed yet again. The Sleepers where not worth it & unbalanced. Over a year into playing (10hrs+ a day) & I am getting fed up that things can't get changed up. Same 'ole missions & no advanced ones (tech 2 ships). If we are not going to low sec to run lvl5 missions (shame on you for that) than what makes you think we would want to do arc missions in low sec. Are you trying to force us on PVPers? Eff yous then! It's bad enough all the good Amarr agents are in/thru low sec. I will start vocalizing my dislikes more & more on the forums.
the real question is, why do you think you need a ship anymore than a standard t2 fit to run any mission? the argument of CCP "forcing" you to put billions of isk at risk is like saying McDonalds is at fault for making people that eat a bigmac everyday fat.
If you ran the low missions in an insured t2 fitted battleship the loss if you pop = minimal, if you run em in a small gang the chance of getting poped = less than minimal if you are a decent player. Again though, you still have the option of staying in carebear land and saving up more billions for other basically worthless items (since you cant actually risk them to play the game according to your logic).
all reward and no risk makes EVE a dull game
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.11.16 15:36:00 -
[46]
The Caldari mission arc was awesome sauce and more to.
Not only did I read all the mission descriptions and dialogs, I wrote them all down for further roleplaying reference material. Of course, people who can't handle to read two lines of text (so they won't make it this far in this post) might find lack of immersion and story but I most certainly did not.
The story was much more clear and the missions better connected than the SOE arc btw.
Sending people into low sec and possible no sec to do missions that can be handled safely in a shuttle was a good idea. There wouldn't be much "epic" if it was just the same drill as always imo. People need to be shaked up a bit, and the affected low sec areas are far from what I would label as "high risk zones". ---------------- Mr. Science & Trade Institute
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.11.16 23:41:00 -
[47]
Btw. is one or more of the NPCs in the mission "Across the Line" using the advanced AI (aka. Sleeper AI)? If so, brilliant work. ---------------- Mr. Science & Trade Institute
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Harold Hammerstein
Caldari Icarus Aerospace
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Posted - 2009.11.17 14:56:00 -
[48]
TLDR: - Had a lot of fun - rewards could do with some work - some bugs & mission text issues - more level 4s for only Assault Frigs / HACs / ect, please?
I wrote this as a review of sorts so here goes...
CCP - I have really enjoyed the level 4 epic arc. So far I have ran the Caldari "Prenumbra" arc to completion. The ships that I used were a Hawk Assault Frigate (t2 tank & guns), a Buzzard Covert Ops (t2 tank, probes, hack), and a vanilla Raven (t2 tank, best named t1 guns). I completed all missions solo, on a character with ~ 10 million skill points.
None of the combat missions took me into lowsec, and I found them a lot of fun - and they did not require a 2+ Billion ISK faction fit Navy Raven. I especially enjoyed using a Hawk to complete the "Right Tool for the Job" and "The Breakout". I found myself manually in control of my ship as I weaved, twisted and turn around the Gallente. This was a refreshing change from the usual keep the Raven stationary, and spam missiles at the right targets.
The low sec missions were tense with the drama provided by player pirates. But thankfully with proper planning and a bit of mapping - I had worked out a route by hand looking at maps to avoid systems with a high number of kills, and the right ship (something with a covert ops cloak) these went smoothly; but were not completely without drama. Are those combat scan probes on d-scan?! quick, quick cloak! And the roaming gang - spikes in local!
The Final mission in my arc was the most challenging mission I have ever done (so far). I first scouted it out in the buzzard, found that I could wrap around - so I made bookmarks. The mission turned into a 2 hour guerilla style battle in the end with my Raven making tactical jumps, sniping targets. It was a lot of fun! I was nearly falling out of my chair at times.
All in all - I think you have made a great story with a nice variety of missions. However I have some criticisms
1. The reward is nice. but... A nice "POS" lab module is going to be the holy grail for a select few, but it's an instant listing on contract for most. Perhaps - a choose your own reward of comparably valued items regardless of "good" or "bad" story paths - a different pool of items? A nice shiney combat module or a new ship?
2. Mission bugs. I ran into two - The Federation detention facility was not in lowsec! But why in the mission text, is it listed like that? The hacking in "Right tool for the job" was bugged for me, after I hacked the ship yard - the can disappeared. I had to petition it to get my item.
Suggestions
1. I enjoyed flying the Assault frig so much - I would LOVE to see Level 4 type difficulty missions geared only towards different classes of hulls: the Frigate class (Assault Frig, stealth bomber) and the cruiser class (HACs, Recon, ect)
2. in that same vein - low-sec missions geared to frig / cruiser hulls; with a balanced risk/reward. No sane person is going to risk a 100+ million ISK battleship for a few million and some loyalty points. They might risk a cruiser however.
3. some sort of official "decoration" that you can share - say "Hey! I won the level 4 epic arc" gold star on your character sheet. Everyone likes getting gold stars...
Thanks for a great game! 
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something somethingdark
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Posted - 2009.11.18 07:21:00 -
[49]
Originally by: Jowen Datloran Edited by: Jowen Datloran on 16/11/2009 23:45:11 Not only did I read all the mission descriptions and dialogs, I wrote them all down for further roleplaying reference material. Of course, people who can't manage to read two lines of text (so they won't make it this far in this post) might find lack of immersion and story but I most certainly did not.
But its not about not being able to read two lines of text is it ? It is about EvE-Online being a computer game and thus having allot of possibilities to immerse players in a story. Possibilities that are completly unused and instead the bare minimum "Wall of text with scrollbars" is used. Missions and infact EvE could be so much more but sadly it isnt.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2009.11.18 14:46:00 -
[50]
Edited by: Jowen Datloran on 18/11/2009 14:55:44 I always evaluate things in the context or environment they were created. Not according to standards I see impossible to implement or have too little return in regard to time invested.
As such, I think the epic arcs are doing the most with the tools provided. And while it would be great, if epic arcs and missions in general was as diverse as in a game designed specifically around this topic, I do not see it could be done much better with the current EVE game engine. Some of the things asked for here are not possible unless the mission designers get completely new and very advanced tools, which I judge is very unlikely to happen.
I am quite aware that if CCP suddenly decided to rewrite the game engine to support a more advanced PvE environment a lot of things could be improved, but I strongly doubt CCP would ever do that. Their stated focus is human interaction, primarily through competition with others like in sports with its winners and losers.
Also, plenty of others MMOs are designed specifically around PvE for those who want that kind of entertainment anyway. They do it good and it would be bad business to try and compete with them.
So perhaps it would have been nice to have a reduction in mission text, but more direct confrontations between players. Going to low sec is not enough CCP, we need more competition. There is only something epic about winning the World Cup if not everybody can win the World Cup. ---------------- Mr. Science & Trade Institute
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Zalrizien
Lightspeed Enterprises
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Posted - 2009.11.20 15:16:00 -
[51]
Edited by: Zalrizien on 20/11/2009 15:17:11 I know nothing of programming/code/etc. So this thought may be impractical.
I always thought it would be 'neat-o' if EvE could reconize when 2 players, from different factions, of the same "caliber" (skill points/whatever) are opening an agent looking for a kill mission.
EvE would then generate a standard 'kill the boss' mission in a system of an equal distance from each other. Upon arrival each player would have an equal number of NPC's 'on his side'. Of course the players would probably go right after each other. Some NPC's would target the players, some would target each other.
You kill the other player, you win. You die to the other player, you fail the mission. If you warp off from the fight, and the opposing player kills all your NPC support, you fail the mission, he wins. If you can return before all your support is dead, the battle continues on.
Of course each player would not know the boss will be another player until they were on the same grid. Niether would know the ship type they were facing nor the mods he may have. It may be an NPC boss, it may be another player.
Whatcha think? Is that fesible?
(this may be in the wrong forum, sorry if it is. )
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Fergus Runkle
Minmatar Truth and Reconciliation Council
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Posted - 2009.11.23 15:49:00 -
[52]
Originally by: Mikal Drey one of the biggest letdowns is the branching factor. epic should be epic. i still stare in amazement at the photo i took of the branching slide and thats what i really want. i want my choices to drive the story. the current branching is crap and again a simple misison choice but i really really believe that agent/pilot/mission interaction is possible. if i get told theres a possible bad guy in the deadspace i wanna be able to choose wether or not i believe that story and wether or not his anhilation determines my next mission not the predetermined arc. i wanna be buggered if i make the wrong decision or be driven further down the rabbit hole. i dont want to see guides i wanna hear stories of what happened to a pilot and how his story completely differed from mine although we had the same start point. 1 misison (at branch points) should have at least 2 or more possible outcomes thats pilot action determined. mision, grind, mission, grind, choose mision , grind... ISNT immersive.
Highlighted for emphasis, seriously (in the minnie arc anyway) where the heck is the branching?
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Yoshinsu Ashimara
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Posted - 2009.12.01 22:11:00 -
[53]
Originally by: Queen Mira Arc Missions (at least Caldari) is utter #*!@%!! I know it's been said above...but I ain't gonna take my 5 billion isk CNR to low sec!! Not to mention 2 billion of implants in danger. CCP you have failed yet again. The Sleepers where not worth it & unbalanced. Over a year into playing (10hrs+ a day) & I am getting fed up that things can't get changed up. Same 'ole missions & no advanced ones (tech 2 ships). If we are not going to low sec to run lvl5 missions (shame on you for that) than what makes you think we would want to do arc missions in low sec. Are you trying to force us on PVPers? Eff yous then! It's bad enough all the good Amarr agents are in/thru low sec. I will start vocalizing my dislikes more & more on the forums.
I'm sorry but your an idiot..... if you can afford 7 billion on ships and implans you can afford a 25mil interceptor and 100k jump clone :) GO play X3 you single player carebear!
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Siminuria
Troglodytes of Narnia
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Posted - 2009.12.02 19:46:00 -
[54]
I think epic arcs should play more to their inherent strengths and not be modified to give greater rewards. There are is already a plethora of occupations in eve that are around purely to earn people isk and I don't think epic arcs need to try and compete with that.
What I would like to see instead for any future arcs is: 1) A greater number of unique item rewards spread throughout the course of the arc - They don't need to be particularly valuable, just having stuff with cool names and maybe a bit of back story in the descriptions is cool and adds to the immersion in the world of eve. 2) Less low sec branches for empire arcs - The people who run empire arcs are not low sec mission runners and I doubt very many of them ever pick the low sec paths (ccp will have the stats on that ofc, any chance of seeing them?). If the branches were in high sec and corresponded perhaps to different levels of difficulty, I think this would be better.
I actually quite enjoyed the storyline of the epic mission arcs and getting a whole load of new missions was a fun change too. It would be great to see some more arcs :)
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Nex Aeolis
Ever Flow Atlas Alliance
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Posted - 2009.12.02 22:56:00 -
[55]
Edited by: Nex Aeolis on 02/12/2009 22:58:03 Just finished the Arch Angel epic missions. Was extremely boring. Pretty much almost every mission required me to go several jumps to do something for 10 minutes then return back to base and do something else.
It needs more story line, and more missions that take you deeper into the whole epic mission arc.
The only good thing of these missions was my Domination Painter and my new Cynabal.
(picture of the last mission debriefing) http://i144.photobucket.com/albums/r180/trig12/eveepicarcmission.jpg
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Aaliane
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Posted - 2009.12.03 19:57:00 -
[56]
I have tried to do Guristas epic arc. and I am in part 2 where you steal capital ship plans.. I got it and I had completed mark on mission, but the I got bubbled and lost those plans... is the a way to get it done anyway or do I have to stop whole arc?
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Vikarion
Caldari Chorus of Nephilim
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Posted - 2009.12.03 21:29:00 -
[57]
I just finished the Angel arc, loved it. It was a lot of fun, especially dodging bubbles and etc in 0.0. That said, I do have a few thoughts:
Pro: -Limiting who can enter the accelleration gates was a great idea. -Good rewards, about right for 0.0 missioning. -Keeping the missions within a few jumps. -Good on the standings boost. You might increase it slightly.
Con: -More RP needed in the descriptions, maybe some more local "chatter" from targets. -Don't include courier missions in epic arcs. They serve as an opportunity to lose the entire arc just because you got unlucky. You're already risking a 25+ mil ISK ship. You can always go back to finish a combat mission in another ship, but once you lose cargo, you're screwed. -Try to introduce more "flavor" to each pirate faction.
Anyway, I had a lot of fun doing the Angel arc, and look forward to others. Good work, CCP.
--- |

Nex Aeolis
Ever Flow Atlas Alliance
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Posted - 2009.12.03 22:36:00 -
[58]
Originally by: Vikarion I just finished the Angel arc, loved it. It was a lot of fun, especially dodging bubbles and etc in 0.0.
Ha, that made my laugh.
I think you may have ran that epic arc some where else, lol. That area, although populated, is retaliatory quiet.
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Vikarion
Caldari Chorus of Nephilim
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Posted - 2009.12.03 23:23:00 -
[59]
Originally by: Nex Aeolis
Originally by: Vikarion I just finished the Angel arc, loved it. It was a lot of fun, especially dodging bubbles and etc in 0.0.
Ha, that made my laugh.
I think you may have ran that epic arc some where else, lol. That area, although populated, is retaliatory quiet.
It's certainly more quiet than Syndicate was (just moved to Curse), but I still managed an interdictor bubble. I was fortunately just outside of the radius.
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Loxatl Deathsquad
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Posted - 2009.12.04 03:13:00 -
[60]
Edited by: Loxatl Deathsquad on 04/12/2009 03:13:44
Originally by: Harold Hammerstein
The low sec missions were tense with the drama provided by player pirates. But thankfully with proper planning and a bit of mapping - I had worked out a route by hand looking at maps to avoid systems with a high number of kills, and the right ship (something with a covert ops cloak) these went smoothly; but were not completely without drama. Are those combat scan probes on d-scan?! quick, quick cloak! And the roaming gang - spikes in local!
Low sec missions should get far higher rewards than hisec missions. Giving the option is great.
Originally by: Harold Hammerstein
1. The reward is nice. but... A nice "POS" lab module is going to be the holy grail for a select few, but it's an instant listing on contract for most. Perhaps - a choose your own reward of comparably valued items regardless of "good" or "bad" story paths - a different pool of items? A nice shiney combat module or a new ship?
I think this is a good idea. You should be able to have a list of 4-5 items that the agent offers you and says choose one item as a reward. The pool of rewards as said above should still be better if you go into lowsec.
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Babel
Boom and Bust Economics Ltd. Naraka.
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Posted - 2009.12.05 11:47:00 -
[61]
Originally by: Nex Aeolis That area, although populated, is retaliatory quiet.
Where the Silence itself fights back ! .
"Out of the good of evil born, Came Uriel's voice of cherub scorn" |

CannonFodder82
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Posted - 2009.12.05 22:11:00 -
[62]
spending all that time to get some R.S.S scan probes is a kick in the balls, the missions are not level 4 equivs that bull granted the bounty/loot is ok but its easier to do a bunch of level 4 missions with lesk risk to my 1.1 billion isk worth of raven.
missions: ok reward: sucks and no they didnt live up to my expectation,
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Tomarix Vindigo
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Posted - 2009.12.07 12:20:00 -
[63]
I started the SOE arc and never finished it. The story was not really compelling and the reward did not make me want to finish it either.
After all reading in this thread, I will most probalby not start either lvl 4 epic arc, because they are not epic. And because I am Gallente, I like to RP and I won't massmurder just to get some isk.
I like doing quests in other MMOs, I am fond of reading the stories, watching how things work out, but the so called epic arcs are currently nothing more than a set of common missions with no epic fealing to them.
What I would consider epic: Make them dynamic. Give us more choices. Give miners the choice of mining parts, pvp guys their low sek fun, explorers some steps of exploring stuff and finally offer rewards which are more than some fancy form of isk. Epic arcs should be special, different, rewarding in more than isk ways of thinking.
Give us some epics which follow the tutorials, offering some steps (with choices) up to the point, where you have to have skilled a certain skill to move on with the epic (i.e. cruiser III, industrial III, mining IV or something). Then you get more missions in that arc, depending on your choices until you meet the next branch of quests requiring a new set of skills (i.e. battlecruiser III, indi V, Mining Barge III or something, you get the point) where you embark on the next set of missions, still with choices. Imagine your joy to be able to fly the final epic steps with your shiny new marauder, freighter, hulk or whatever to get some final reward which you can't buy anywhere. A onetime bonus to damage/cargo/mining whatever..., create an eleventh implant slot, where only questrewards of epic mission arc can be implanted by the mission. Something you can't buy or sell. Do your attribute arc, to choose the path to the final permanent +1 (whatever).
Voice acting is a good one. It is about time to revamp the old agent/mission system anyhow, so do voice acting for all, at least do it for epic mission arcs.
Normal missions are static. Those few ship numbers who differ, don't change much. Epic arcs should be very different, more dynamic and with many choices to make. Choices that count, perhaps limiting the player in which further mission arcs s/he is able to choose from. Yes many will whine if they can't do all, but many whine anyway.
Generally, epic mission arcs are a great idea anyhow. The more different missions you offer, the more happy (at least) us PvEer are. So don't get me wrong I wouldn't appreciate those arcs we have, but hey, you asked...  |

PeHD0M
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Posted - 2009.12.07 22:32:00 -
[64]
I've completed 2 epic arcs: amarr and soe.
SOE arc: 1. nice story and scripting, but i was kind a dissapointing, that i can't engage sleeper drone and don't get any answers at the end. 2. middle part of arc, when jumping from one agent to another just to find some terrorist was very boring and illogical. I'd simply shake more info from SOE, instead of hunting ghosts. 3. reward sucks. Some isk.. c'mon, i want something special.. maybe a medal and standing increase
Amarr arc: 1. boring. it's like "Bla-bla-bla mr.Freeman" - Hi! kill sansha! - ok - Hi! kill sansha! - ok.. - Hi! kill.. mercs! - Yeehaa!! - Hi! kill sansha! - "self destruct activated.."
2. rewards: again, nothing special and imp is useless
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Xavier Sunder
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Posted - 2009.12.08 16:55:00 -
[65]
Is this stuff on live yet? I haven't seen it.
I would agree, however, that missions need some more flavor. While this is a big pvp game, pve content of some kind, whether building/trading/missioning/etc is how you make your money. I'm getting pretty bored of the same lvl 4's, and every WH is shoulder-to-shoulder filled.
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Kirzath
Blackwater Syndicate
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Posted - 2009.12.08 19:39:00 -
[66]
Originally by: PeHD0M Amarr arc: 1. boring. it's like "Bla-bla-bla mr.Freeman" - Hi! kill sansha! - ok - Hi! kill sansha! - ok.. - Hi! kill.. mercs! - Yeehaa!! - Hi! kill sansha! - "self destruct activated.."
2. rewards: again, nothing special and imp is useless
You went wrong at the section where you picked to fight more Sansha rather than go turncoat and kill the Amarr Navy instead.
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Hinaa
Gallente CBC Interstellar
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Posted - 2009.12.11 00:36:00 -
[67]
So far I did caldari Arc and few coments. Rewards ... I did not want to read giude how to get Hayasynoda Lab, I wanted to enjoy the story. And I did, but after I became hero of the state I have asked myself...ok where to next it CAN NOT BE THE END right ? ... Well...it was...simply 'well done', 'good job' and see you. End of story... Come on CCP, a medal or something of that sort, a big party, fireworks or whatever. Not simply take your cash and get lost you egger... [20mils for 10jumps thru low with 5000 m3...well...I did it for the state :) ]
Second thing...this is suppoused to be caldari arc, but with heavy sensor damping in one of the mission even a fleet of ravens would be practicly useless...I was using my domi so it was easy, but come on...balancing....it needs more balancing. Also I was suprised that I was actually FORCED to go to low ... not that I do mind, low is much safer than Jita anyway :) but there were suppoused to be a choice....null sek is bad idea for ppl with nice wires in a head so I took low but I generally don't fly in my 'empire' clone to low/null this time I was forced...bad CCP...bad.
Well overall it was fun, something new. Looking forward to ammar arc, to bad I can't do galente [Yes, I'm a traitor :)] and Matar but that's the choice I made. Looking forward for more stories like that, and some nice stuff [not only isk or faction stuff. Some unique items, medals that sort of thing].
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Forge Lag
Jita Lag Preservation Fund
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Posted - 2009.12.12 16:40:00 -
[68]
Edited by: Forge Lag on 12/12/2009 16:43:28 Amarr arc:
kill BS blob kill BS blob kill BS blob kill BS blob, no bounty, no tags, no loot, sucker kill BS blob kill BS blob
go 15 jumps your hacking sucks, start training, logoff sucker, GB2WOW
...currently at this silly stupid L4 hacking (or is it L5?) bottleneck that cannot be avoided in any other way than waiting for a day, sandbox my behind...
At least the implants got buffed, still hundred of millions less ISK than Caldari arc in pure cash and a again bit less in goods.
Caldari had story I could care less about, was overall rather boring, had a horribly long trip to null (with courier to make it more annoying) - but at least you were forewarned about hacking and you could patch it up in hours with help of rigs.
Agents in space that communicate remotely are cool. I like it. Still, TLDR paragraphs upon paragraphs popping on your screen while in middle of nowhere in low/null are dumb, they serve to massage author ego but not to immerse anyone, not in that form and place.
Oh and having to have high empire standing to start the arcs clearly shows how CCP loves the tedium of L4s.
Edit: I will probably do Matar since I do have Brutor tribe standings but I am not really looking forward to it all that much. Well I could be running it, new shiny autocannons blazing, instead of flaming on forums but I am obviously not motivated any more. GJ there. 
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jarlgeir
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Posted - 2009.12.17 08:49:00 -
[69]
Edited by: jarlgeir on 17/12/2009 08:53:57 Doing these Epic story arcs was on my list of things to do, until I noticed the devs force you into lowsec.
End of interest. Ohne Mich.
The Concept of goading PvEers into PvP areas in order to entertain griefing PvP squads was inferior game design years ago. Today it may well convice a few PvEers to cancel. Enough said.
For PvEers there is little immersion in running the lowsec gauntlet, and absolutely no entertainment. I admit there will be plenty of suspense in seeing if you can survive the pod-killing ganking squads, but I respectfully must decline this sort of entertainment, even in an implant-free jump clone and a trash ship.
After reading through this thread, it seems we can conclude: There is little epic about these missions, except the Epic name tag. There is unsufficient balance between risk and reward Rewards are mostly regarded as crap loot, with the notable exception of the Caldari Lab.
At least they should offer us a medal for bragging rights, if we are to suffer through all of this. But do we get one? Nope.
Epic Fail, CCP.
Could we please see separate Epic Story Arcs for Hi-sec and for Low-sec, in order to entertain both the bottom-feeders in low-sec and those who never enter low-sec, without insult of injury to the other major player group? The latter group (those who never enter lowsec)is 40% of EVE subscribers, and we should be entitled to have some entertainment in our carebear area too.
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Havoc PhD
Caldari
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Posted - 2009.12.19 13:10:00 -
[70]
i have done maybe 50% of the lvl 1 epic arc blood stained stars but the touring all over eve and then doing lvl 1 missions for it was just a waste of time i felt so all i want to know is how i can remove the entry Blood stained stars from my journal pls
i wont finish it and have gone back to a few of the agents that i did stuff for but they wont talk to me again
anyone know how to just drop/delete this mission/entry ?
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Novgond Galathil
Caldari Freelancing Corp Confederation of Independent Corporations
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Posted - 2009.12.21 03:23:00 -
[71]
Well I was going to work on doing a epic mission. But I'm not bring my 1billion PVE ship into low sec space, especially for iffy rewards. I like many other am sick of being forced into PVP things in order to do missions. If I want PVP I'll go to low sec or null sec. Some people love the PVP, some love missions, to each his own and please spend time on each side. I love the idea of Epic missions and good rewards for them, but we really ought to be given a option for the low sec part and the rewards should be epic as well.
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Terena Darkeen
Amarr Eclipse Phase
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Posted - 2009.12.21 10:07:00 -
[72]
Edited by: Terena Darkeen on 21/12/2009 10:14:01 Edited by: Terena Darkeen on 21/12/2009 10:13:29 Switched into a jump clone, fit a covert ops and went to Syndicate - Didn't see a single hostile soul along the way.
Perhaps it's not as scary as you think it is. 
CCP: More content like this please, but my only suggestion would be if you do fail the mission as a result of PvP that it doesn't kill the arc for you completely but instead lowers the reward or makes you do additional work to complete it. Also, use the sleeper AI for more things. 
To the 'elite missioners': Stick with the same old Q4 L20's you run day in and day out if you don't want to try out something new - this is new and interesting and I'd probably be doing it even if there wasn't a reward at the end just so that I can say that I've done it. ___________________________________________________ Hoist the colors |

Senghir
Amarr Deep Space Security
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Posted - 2009.12.22 18:34:00 -
[73]
I did the Amarr arc.
Found the storyline of the missions very interesting and engaging. Also really loved the in-mission convos from either agents or targets.
Content wise....bit repetitive with the amount of battleships that needed killing. As a mission runner, you can either take the pounding from 6 battleships and their goons, or you cant. If you cant, you die or run away, and if you can, then please dont make us repeat the experience with wave after wave after wave. Increasing the amount of waves doesnt increase the difficulty, it just increases the time it takes to complete, but makes it extremely boring in the process.
One other thing; there was way too much tracking disruption. I guess this was meant to increase the difficulty, but again, all it did was increase the completion time. I dont mind a bit of disruption, it's interesting. But when every single combat mission has them in (and not just one or two ships, but several....per wave) it just gets really boring. Those parts of the missions were a case of breaking out the drones and then going afk to watch some TV or something whilst I waited forever for them to break through the HACs' armour rep cycle.
I liked the reward I got at the end, but I would also like a 'decoration'. You included this mechanic in game and I cant imagine why this got missed out, given you can make your own in corps and get them for even the most basic participation in faction warfare.
Would also echo what others said about not making the low sec missions static. That's just a pain in the ass. No-one minds a bit of pvp when it's a chance encounter, but there's no fun going into what is very likely to be a camp of low-skill/high numbers griefers to stop your evening of play.
Carebear ûnoun 1. An EVE pilot who has evolved further than a dog chasing its tail. |

Thirzarr
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Posted - 2009.12.28 09:35:00 -
[74]
Edited by: Thirzarr on 28/12/2009 09:35:31 I am still missing any kind of pointer as to where to find the caldari arc. Been missioning my happy day long and just had the mere existance of these mentioned in chat... so far no agent, no hint, no offer, nothing points me to anyplace or anyone to talk to/mission to/look at...
So... I guess the epic mission arc needs metagaming just to be found. *cough* @ immersion.
If not - I guess im just failing at vision. ;)
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DrefsabZN
Caldari Butterfly Effect Corp.
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Posted - 2010.01.01 13:47:00 -
[75]
I find them rather meh for lack of a better word. The rewards normally suck especially for the amount of time and effort you put into them and risk out in low/nul sec. Even if you don't cheap it up and run the cheapest fit you can to do the missions one gank and your out of pocket by more than your reward at the end most of the time.
The biggest issue's I see with low/nul sec missions is that the mission's often call for a fit that basically means your screwed for pvp. If you fit for pvp you ether spend a lot more isk (and thus bigger risk/loss's) or struggle with the missions. Mission's need to be more than just 1 ship vs blob, make forms of ewar and jamming/stabs effective against a small group of npc's with much bigger bounties. Think about it you just destroyed over 20 ships worth over 130mil isk each before fit so over 2.5bil of dead targets and you may get maybe 25mil (before loot and salvage if you even get that). Far harder and challenging npc's with AI would mean you could make missions more interesting, more like pvp, possible reduce load on the sever (As you need far less entities in space).
The mission's also need to be dynamic the choke point's just are causing all sorts of not worth it feelings, mainly because people get board and decide to camp out where they know they will get some easy pve fitted kills. If I miss the target for what ever reason I can just fly the the known next point's of that arc and get them again etc.
The biggest problem is keeping everyone happy, more content is always good but when there's a large percentage of people who will run missions who won't go into low/nul sec then that percentage basically will feel let down by the feature. Offering higher rewards for the higher risk is a step forward but offer lower (but worth while compared to normal lvl 4's) rewards for empire only solutions.
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Malidinus
Caldari
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Posted - 2010.01.04 18:10:00 -
[76]
Edited by: Malidinus on 04/01/2010 18:16:07 Edited by: Malidinus on 04/01/2010 18:13:01 Epic Mission Arc goes under PvP, not PvE.. just like all the rest higher end PvE content is actually more PvP inclined. I like EVE. I dabble in the market, mine, run loads of L4 missions but I certainly don't like PvP in EVE. Fleet fights are... passable.. but the 1-2 vs Gank Squad type of PvP has nothing to offer to me so I just avoid it as much as I possibly can. Also, as stated in here before, a mission fitted ship is a free meal for even a single PvP pilot with a properly fitted ship (even if the mission ship along with it's equipment may cost 100+ times more).
What is absolutely hilarious (or maybe sad) is that most PvP people I know pretty much sit on the best PvE elements all the time and aren't even interested in them. They just want to PvP. So the stuff we PvE people want sits firmly behind the PvP people who are more than happy do anything in their power to keep us from getting what we want even though they don't want it for themselves. You've had plenty of time to try fix this but nothing happens. CCP has also been lucky there haven't really been any good MMO games coming out in the recent years.. but sooner or later your luck will run out.
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Tester128
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Posted - 2010.01.05 00:20:00 -
[77]
concerning the amarr arc - now at least you get some faction standing increase for finishing it, which is good. killing great amounts of sansha as was told already is boring and have no challenge. you either can kill them or not. last mission was a bit more fun due to respawns and random madman ramblings. now to the bad design. you get a mission to kill sansha in the same system or the system next door and you can remotely accept and complete it. it's ok. then you get mission 3 jumps away and you can't remotely complete it becouse you need to return with mission item. This is mildly annoying. Then you get a mission 13 jumps away (reteka system i think) which you can't complete in a fast ship becouse you have to kill some stuff and you have to bring your combat ship (bs most probably). Then you kill stuff but you still can't complete it remotely and request the next one becouse you can't. This is very annoying. So you take your combat ship and go 13 jumps back to the agent to discover that you have to go back 7 jumps (to palas system) to talk to the other agent. This is starting to **** you off real good. This is either bad design at it's best or a practical joke or something.
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Quinn Tokimeki
Caldari NOVA TECH
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Posted - 2010.01.08 13:37:00 -
[78]
Originally by: Queen Mira playing (10hrs+ a day)
Dude, get a life.  ---- The 3 steps to success: Mining, ?, Profit. |

Aspyon
Caldari
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Posted - 2010.01.12 15:00:00 -
[79]
Originally by: Quinn Tokimeki
Originally by: Queen Mira playing (10hrs+ a day)
Dude, get a life. 
There's nothing wrong with living online 
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Guillieme Lohran
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Posted - 2010.01.12 17:35:00 -
[80]
So far my only complaint is that I can't run the damn thing. Never heard of the corporation I was supposed to have massive standing with before I tried to start the arc. Tried to grind standing with them but got bored of doing lvl2 and 3s REALLY quick. Guess I'll just have to wait till my faction standing is high enough. At least I can make some actual ISK while grinding.
I don't understand all the wailing and gnashing of teeth about going to lowsec. You don't need a billion ISK pimped out ship to do missions and getting podded in low is pretty easy to avoid. To me the added danger adds a little spice to an otherwise boring NPC slaughter. Use it as an opportunity to learn some good lowsec habits. They will only help expand your EVE horizon.
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Lucious Testicle
Amarr Imperial Academy
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Posted - 2010.01.18 04:33:00 -
[81]
These 12 jump travels for the minmatar Wildfire Arc are getting very old. Seriously, if this is just a huge timesink I'm going back to regular lvl 4's. ______________________
Look ma a line! |

fuer0n
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Posted - 2010.01.30 19:39:00 -
[82]
do these people play this game?
NO? sack the lot and start again.
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Requmonien
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Posted - 2010.01.30 21:32:00 -
[83]
Edited by: Requmonien on 30/01/2010 21:32:54 I'm not a mission runner but I run missions sometimes with friends or for the lulz(yea). I have barely enough standings for a Caldari corp to get lvl 4s and thats about it.
So when I heard I rushed to do the SOE mission arc not because of rewards but because of the fresh content. It was refreshing to see new stuff, new systems. I mildly enjoyed the story yet there was no immersion to speak of (a portrait and a text usually fail to immerse me). Also flying around in a frig and killing stuff was something I missed and I had fun. Rewards sucked, I didn't care.
All is good, I can give 7/10 for the effort to ccp.However there was a good opportunity for them to spice things up by injecting some randomness to missions (in difficulty AND rewards) which will attract some bored semi mission runners, but they ended up with an avarage effort.
Now came lvl 4 mission arcs and I realised I can do none of them. I don't have enough faction or corp standings for them and I don't have the patience to sit thru generic lvl 2-3s to grind for yet another avarage effort. Also there is no indicator or something that would lead me to epic mission arc agents. I learned about pirate mission arcs they being done in fast ships and got interested yet still there is no info about ANYTHING related to epic mission arcs(maybe I missed something). How come I'm forced to research thru web to acces the new content.
Also I want to add, instead of four different epic arcs, I prefer a one big arc with a lot of branches which leads to different kind of playing styles and different rewards.
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Genesis Strife
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Posted - 2010.01.31 22:55:00 -
[84]
The best way to go into low sec systems for this kind of thing is something quite simple. USE THE JUMP CLONES! You can save your implants and main clone, and lower the risk of low sec. Other than that, warp stabs and cap boosters will get you home more often than not. You normally only get sent to low sec on an epic arc for a courier, so just take a cheap frig with cargo expanders if needed.
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Bibosikus
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Posted - 2010.02.02 13:17:00 -
[85]
I've been grinding level 3's for Impetus standings for the last two days, in order to do the Gallente Epic.
Then this post pops up at the top of the forum, and I read it top to bottom.
So the thread tells me:
- The rewards aren't that great
The missions, although different from standard, are just more grind You can only do each arc once You'll be dipping into low/nullsec There's a lot of pointless system-jumping
There are other observations, but those are the ones that stuck with me.
Frankly, I'm disappointed. Yeah maybe I should have researched first to save the bother - or maybe not and found out for myself. But given that Eve is a time-sink, you'd have thought that an "Epic Arc" would harvest equally epic - even better: unique - items for the capsuleer.
The revelation (to me) that arcs are a one-time only strikes me as a ridiculous waste of dev's time. OK so doing all four would take forever, but who's bothered? A handful at most. You should at least be able to do each one as many times are there are branches inside the arc itself. I wonder how many players have actually completed any of the arcs? How many started and gave up? And how much dev time was involved? The more I ponder, the more I think the arcs need a major re-think. As someone else said, this was a great idea, poorly implemented.
I've been a nullsec player, so the idea of going into 0.0 doesn't bother me; it's doable. But I sympathise with hisec guys & gals who baulk at the idea. I agree - a wormhole option would've been much better.
Some very good advivce on improvements in here so I won't repeat it.
Synopsis: I'm not going to bother. Reward-wise, I can make far more, and more quickly by doing this.
Cheers CCP - Still love this game
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CCP Dropbear

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Posted - 2010.02.05 15:29:00 -
[86]
Just some quick thoughts...we should do a more in-depth reply to all this feedback at some point. 
Originally by: Bibosikus
- The rewards aren't that great
The missions, although different from standard, are just more grind You can only do each arc once You'll be dipping into low/nullsec There's a lot of pointless system-jumping
We recently (i.e. Dominion 1.1 patch) upgraded the rewards, basically every one. A lot of the feedback here on rewards pre-dates that update (it was a factor in us making the changes, after all, alongside other similar threads).
You can do an epic arc once every three months, not once only.
The lowsec/nullsec parts are almost always optional (usually offering better rewards), and whenever they're not optional, you won't be required to risk anything like a Battleship (think more along the lines of a smuggling run in a properly fit frigate).
As for the jumping, "pointless" is subjective. If you have to run illegal goods out to a corporation's research lab, naturally they'll want it taken to one outside of CONCORD space. Storyline has more importance in these arcs than it might for repeating "generic" missions, so we didn't shy away from sending people off on long-range assignments in situations like that and others for the arcs, if doing so served some narrative purpose.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.02.05 15:39:00 -
[87]
Finished the Amarr epic arc, twice.
Not as well rounded as the Caldari, the agents did not really stand out as being Amarr and their dialogs seemed a bit plain with not much character behind. Also, while each and every Caldari mission had additional background info only very few had this in the Amarr arc. I strongly get the feeling that the Amarr arc was made last.
Though, the possibility to work with Sansha was great, except I feel all of that paths missions should have been in low security space. Especially the last one (Regal Replacement). I can understand the reasons why to put it in high sec (especially after having read the horrible risk adverse comments in this thread), but it is obviously designed for low security space as the opposition is something that can be handled in an assault frigate or two or a single assault cruiser. The ability to take a battleship (or in my case a marauder) made the mission stupidly easy.
My suggestion is either to move the site to low security space (perhaps up the reward in this case) or keep it in high sec, but put ship size restriction on the gates. I know second option does not do much difference as you can warp a battleship to any stage of the site as long as you have a gang member there, so perhaps do the third option and beef up the NPCs so it corresponds with the difficulty of the other final mission (The Right to Rule).
Btw. bug report send, hope you iron them out. ---------------- Mr. Science & Trade Institute
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Salizar Amolkshue
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Posted - 2010.02.09 18:28:00 -
[88]
Originally by: Jowen Datloran
Though, the possibility to work with Sansha was great, except I feel all of that paths missions should have been in low security space. Especially the last one (Regal Replacement). I can understand the reasons why to put it in high sec (especially after having read the horrible risk adverse comments in this thread), but it is obviously designed for low security space as the opposition is something that can be handled in an assault frigate or two or a single assault cruiser.
I don't read most of these comments as "risk-adverse". If the low-sec missions can indeed be done in a disposable mission ship (like the pirate arcs), I am all for offering people rewards to match the risk. I just don't agree with putting any mission in low-sec that takes a faction fit battleship an hour to complete. Low sec missions have to be fast to minimize (not eliminate) the chance of getting caught, and they have to be completable in something that is PVP fit, not PVE. As it sits now, most hi-sec level 4 missions require a ship that is pure gank bait in low-sec, thus the lack of people running missions in low-sec.
Originally by: CCP Dropbear
As for the jumping, "pointless" is subjective. If you have to run illegal goods out to a corporation's research lab, naturally they'll want it taken to one outside of CONCORD space. Storyline has more importance in these arcs than it might for repeating "generic" missions, so we didn't shy away from sending people off on long-range assignments in situations like that and others for the arcs, if doing so served some narrative purpose.
I couldn't agree with you more. Having someone have to smuggle something through low-sec because it is too dangerous to transport it through hi-sec would have been an cool story.
Unfortunately that's not what you did. Especially in the Minnie arc, there are multiple 12 jump hi-sec to hi-sec agent transfers for no apparent reason. Yes, the story had a reason why you should go to a different agent, but it didn't explain (to my satisfaction anyway) why that agent was so far away, nor why that agent was going to give me a couple of missions and then return me to another agent one hop away from my current position. This kind of travel is just tedious. As long as the mission is offered in hi-sec and can be done in my marauder, the actual system name in the top left corner is not terribly relevant. In fact, it made such a huge impact on me to be sent from system to system that I have to check my notes to recall any of the system names that were involved.
-Sal
PS: When I went to restart the Gallente arc the other day I had to get a GM to remove the original one from my epic journal before the initial agent would talk to me. Is this a bug, should I report it? Or do GMs file a bug report when they find something like this for us?
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Jizaburo Ozawa
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Posted - 2010.02.15 17:40:00 -
[89]
I am 3/4 the way through the gallente arc and I am really enjoying it thus far. I don't mind traveling a ways away for the mish's either. They are definately difficult to solo but i am happy with the isk per mission I really enjoy the variety of the missions as well. Never seen an NPC hyperion before till now. The actual story is not bad either.
Overall I am very happy i started the epic arc. Fun and exciting.
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Simon Ingenes
Amarr Fyfysy IC
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Posted - 2010.02.20 19:44:00 -
[90]
I did all of the missions - one thing i can say - disappointment Storyline - quite nice Having to jump 15 jumps to talk to agent fly one mission and fly back 15 jumps - n/c Rewards ? ermm ... n/c Overall opinion = 
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Herpes Sweatrash
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Posted - 2010.03.01 05:44:00 -
[91]
I finished Amarr and Caldari epic arc just after Dominion was released. Was very happy with my implant and lab which both sold for about 300m each (easy money).
Good change from Lvl4 mission. Only thing that sucked was I accepted some mission without realise I needed hacking 4 (should say what level hacking required in mission description imo).
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Tosarthros
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Posted - 2010.03.05 23:08:00 -
[92]
Eight Epic Arc suggestions:
1. Pay no attention to the whiners; EpicÆs are exactly where you want to force runners into low-sec (unlike the Gallente low-sec storylines which are really just a nasty, nasty punishment). They just need to learn to fly cheaper ships if they want to do the arc.
2. Pay no attention to the whiners; if you have a gazillion in implants in your head, well, thatÆs what jump clones are for. 3. That said; the low-sec missions should spawn in multiple systems. There is no sense at all for a pirate gang to roam when they can just set up shop in one system and wait for a slew of hapless solo runners to come to them. Remember, most players donÆt enjoy being chum in a shark tank. A real low-sec experience should be more of a meeting engagement than a set piece trap. 4. To be truly ôEpicö the missions should touch on every aspect of game play in eve possible. Missions requiring exploration skills, transport, trade, mining, production, PvE shooting, surviving PvP, wormholesà all of it. If you can take one boat and do the arc from beginning to end, then itÆs not ôepic.ö
5. Some missions should have goals rather than a task of ôgo to system x and shoot y.ö An otherwise worthless and untradeable item that can be snagged from a kind sleeper anomaly, for example, could force the player to find and explore a class one wormhole. Require the runner to join the militia and reach a certain rank. Create a killzone, an empty free fire deadspace in empire that only accepts frigates, and have him get a kill-mail while in it to complete the mission. There are endless possibilities that are more goal oriented than set-piece task oriented. 6. When you do send us on a shooting mission, consider throwing some sleepers in the mix now and again. TheyÆre a higher class of NPC, and otherwise not found in empire space. A ôPlug the wormhole before the sleepers escapeö narrative would be cool. 7. Drop the sequential nature of the missions. Part of the fun should be finding the way thru the mission arc by having each action taken within a mission affect others. Think of the arc itself as a maze to find your way through, with mission doors opening and closing based on your actions during the current mission, and with dead ends and backtracking. Rather than a ôbranchö each of which leads to an exit, open several missions at a time with many false leads. Also, when you do have two or more missions that branch toward the exit, have them require different skills. Finally, if you can have the missionÆs path work off a randomized table so there cannot be a ôguideö to selecting the missions to beat the arc, that would be nice.
8. Above all please remember that a grind is not the same as hard and hard is not the same as a grind.
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Baron Wolfgang
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Posted - 2010.03.13 21:56:00 -
[93]
Edited by: Baron Wolfgang on 13/03/2010 21:57:41 Let's be careful in complaining about rewards, folks. Yes, the reward should equal the risk. If the devs are sending us into losec in a mission fit, we'd better have a big piece of cheese waiting for us at the end of the maze. Missioners need income and missions provide income. I get it.
However.
Wouldn't it be nice to have another kind of mission? One with innovative and unique content where the storyline is rewarding enough in and of itself? One with at least as much variety as Tosarthros talks about above? If you can have both reward and innovation, great. But sometimes it sounds like loot is all anyone wants.
If we keep demanding to be simple lab rats pressing a bar to get Isk, the devs might listen. And that would be a tragedy.
EDIT: typos. |

Eunson
Ordos Humanitas Tainted Legion
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Posted - 2010.03.24 06:56:00 -
[94]
were can I find the list of epic agents ?? I would like to try some out
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Salizar Amolkshue
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Posted - 2010.03.24 14:12:00 -
[95]
http://wiki.eveonline.com/en/wiki/Epic_mission_arcs
Enjoy! Read the guides, bring a good tank for most missions...
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.03.26 15:10:00 -
[96]
My epic arc guides are found over here. ---------------- Mr. Science & Trade Institute
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Andrea Skye
Caldari The Python Cartel. The Jerk Cartel
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Posted - 2010.04.08 11:57:00 -
[97]
Edited by: Andrea Skye on 08/04/2010 11:57:24 Ive been trying to do the pirate arc past few days. And being a pirate for nearly all of my eve career... it means my standings suck with pretty much everybody. I kind of like the idea of having positive standings with NPC pirates as an Roleplay thing... but its taking the **** to get the standings to be able to even start the arc.
Ive finally got positive standings with the corp i need to start it with... but I've still got a ways to go.
Basically what I'm saying is: Pirate mission arcs are meant to be for criminals right. For the people on the wrong side of the law. But most career pirates cant actualy start them without a great deal of effort and farming.
You said you worked around it by being able to start them with high Amarr/Mini/Gall/Cal standings... but us pirates dont have any of those. The only way we can start them is to gring up our standings with the pirate faction themselves.
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Boogie Bobby
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Posted - 2010.04.16 08:14:00 -
[98]
I've been doing the Amarr COSMOS to get my standings up and ran into some trouble. First off something about the missions interrupts my connection to EVE when several rats aggro. This cost me 3 flights of hammerheads on separate occasions and on the fourth I lost the ship.
No biggie, I quickly went off and got a new one and came back to get the wreck and finish up a little more cautiously. Except that the loss included a mission item that's not available on contracts. Am I SOL, come back in 6 months?
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CCP Molock

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Posted - 2010.04.16 15:43:00 -
[99]
Originally by: Boogie Bobby Am I SOL, come back in 6 months?
Just talked to a few of our GMs about this. You can try a petition in-game, with as much detail about the disconnections as possible (mission name, at what point does the crash occur, etc), and also maybe a bug report.
Cheers.
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Boogie Bobby
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Posted - 2010.04.16 16:34:00 -
[100]
Originally by: CCP Molock
Originally by: Boogie Bobby Am I SOL, come back in 6 months?
Just talked to a few of our GMs about this. You can try a petition in-game, with as much detail about the disconnections as possible (mission name, at what point does the crash occur, etc), and also maybe a bug report.
Cheers.
Done, hopefully I hear back before the mission expires.
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Chelsea Morrigan
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Posted - 2010.04.26 02:17:00 -
[101]
When I did the Angel Sound epic arc, I was under the impression from the dev blog that I would get Angel Cartel faction standing for doing the missions. It was enjoyable and the rewards were good (although there was a problem with the warp gates at one point), but I got 0% standing for angel cartel. Got some standing for Archangels and Dominations (about 14% and 9% respectively), but it's fairly useless when my faction standing is below the threshold to even use higher than L1 agents.
Although, it was fun that these missions were different to the usual.
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Widemouth Deepthroat
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Posted - 2010.05.02 20:48:00 -
[102]
I completed both Caldari and Amarr epic arc shortly after the rewards were upgraded (I got the faction lab and sansha implant). Thought they were pretty fun but won't be doing them again just because the isk per hour is about on par with lvl4 missions except need to do all the moving around (I can barely stand putting some more torps in the cargohold in preparation for pve let alone go all those extra jumps).
I would be very happy to see BR/Sansha epic arc though.
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Tester128
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Posted - 2010.05.03 15:40:00 -
[103]
Just finished amarr epic arc for 3 chars. Guess what, no faction standings increase this time. Including two chars who finished it before and got 12% standing boost in january and one fresh char who never done the arc before. Looks like it either a bug or the arc is completely useless now, with the ridiculous rewards and all the time spent on shooting extra helpings of sansha and running dozens of jumps around.
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Khadan Berylli
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Posted - 2010.05.07 17:59:00 -
[104]
It's been a while since i have finished the Amarr arc, but I think the implant is worth it. Of curse doing Plexes in Nullsec is more profitable but compared to LvL 4s it's not that bad at all. The implant can be sold for about 150-200 Mio isk, which is approx 10-15 Mio per Mission, bringing it in line with the lvl 4s. Might be worth thinking about to add LP to the reward (for each mission, this would definetely make them more profitable than standard missions). Lukily you can choose whether to go into low sec or not when doing the amarr one, so there's no risk to loose you beloved ship to pirates. But as the Sansha part of the Arc can be done in a well fitted T1 frig, there's nothing to complain about going into low sec, as you can easily reimburse such cheap shipd, especially if they were insured. To prevent players being attacked/probed within the missions, it might be possible to use jumpgates which can only be used by the player doing this mission (eg because he has a needed item to activate it), so the only risk would be the travel though lowsec to the mission location, but once you are in, all you'd have to fear would be npcs.
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Femerov
Minmatar Brutor Gearheads and Grease Monkeys Ex Inferis.
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Posted - 2010.05.12 22:41:00 -
[105]
the epic arc for the Minmatar was awesome. good lore with a very unexpected twist at the end , and being a Brutor i did the right thing and turned it over to the original owners.
will sure be looking into other arcs when i get some time ) keep it up with this kind of stuff. makes it fun to fly em and see new horizons and things in Eve.
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Afrodite Draconis
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Posted - 2010.05.31 07:03:00 -
[106]
Make it possible to storm mission runner officer fitted ships inside stations!
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YeOldeScout934
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Posted - 2010.06.03 02:17:00 -
[107]
Is the Angel Epic arc broken for anyone else? I can do the first mission, then I cannot get the second mission.
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La Merovingian
Gallente Veto Corp
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Posted - 2010.06.03 05:53:00 -
[108]
Originally by: YeOldeScout934 Is the Angel Epic arc broken for anyone else? I can do the first mission, then I cannot get the second mission.
Pirate arcs (and possibly others) are broken. Only the first agent that assigns the arc is supposed to care about standings (which is why you can get the first one). After that, the rest of the agents are supposed to ignore your standings, but it appears they are not. I know for a fact this is true with the Angel and Guristas arc, but not sure about the other arcs.
GM response to petitions has been, "Unfortunately these agents are currently unavailable. This is a known issue, but it unfortunately has no workaround. Our engineers are looking into the issue. We are sorry for the inconvenience."
While working with a GM, we even tried having them re-start the arc, only to run into the same problem. Take note of when you first accepted the arc mission, and when it's fixed, you can file a petition to have the mission reset for you (as per the instructions of the GM I worked with on my petition).
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Zelphinine
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Posted - 2010.06.03 21:03:00 -
[109]
Edited by: Zelphinine on 03/06/2010 21:03:14 I can confirm that the Gallente chain is broken. I have 5.6 with Federal Intelligence and the agent won't give me the mission.
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Warr Pigg
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Posted - 2010.06.05 17:34:00 -
[110]
amarr epic arc is broken. i was on Ascending Nobles until the mission disappeared with the newest patch. now the agent is not available to me. |
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Stardrift
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Posted - 2010.06.06 00:50:00 -
[111]
I was unable to continue my gallente epic after numerous gm reports, got the same "its broken right now" answer. So I moved over to the minmatar one and sure enough, I am also confirming it too is also broken. Hopefully this issue is resolved soon!
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
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Posted - 2010.06.07 16:13:00 -
[112]
Originally by: YeOldeScout934 Is the Angel Epic arc broken for anyone else? I can do the first mission, then I cannot get the second mission.
Hi,
Thank you for contacting EVE Online customer support.
Unfortunately all inspace epic arc agents are unavailable due to a known issue. The dev team is working on this and hopefully the agents will be back soon.
I petitioned for the exact same thing and this is the reply.
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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Comstr
Bat Country
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Posted - 2010.06.08 04:56:00 -
[113]
I'm way overpowered for it, but I did the level 1 so called epic arc.
A horribly designed mission list. On making me jump 29 systems and then immediately send me on a courier mission for another 5. There is 2 branches, one of which dosn't mean anything. The plot is both meaningless, nonsensical and boring. You COULD have introduced the races, corporations, systems and background, but apart from 3 or 4 descriptions of some of the pirates, there's little to go on. The nicest part was going back to Hek, but that was about it.
I cannot see how any one with low skills or a tech 1 frig or destroyer could beat the final fight. There is no steady ramping up of either tension or heroics.
Seeing the destroyed dreadnoughts in mission one was the highlight. There was an obvious lead that was going to show why battleships need lighter ships to help, but it wasn't demonstrated or shown to be true. You could have SHOWN some dreads shooting at a structure, or a carrier launching fighters to kill battleships.
Instead you provided a "go 4 jumps, kill 4 frigates, kill 4 more frigates, get dead body, rtb", or the ever popular "take random junk A to system B 5 jumps away".
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Swift Namida
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Posted - 2010.06.10 20:20:00 -
[114]
Are these fixed yet?
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Faffywaffy
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Posted - 2010.06.12 08:35:00 -
[115]
I predict that if this is not fixed within the next two weeks, it will never get fixed and will be put in the (already huge) pile of features CCP implemented and then forgot about.
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Swift Namida
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Posted - 2010.06.12 22:22:00 -
[116]
Confirmed: not yet fixed.
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Lubomir Penev
interimo
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Posted - 2010.06.14 17:00:00 -
[117]
Originally by: Swift Namida Confirmed: not yet fixed.
Re-confirmed, Gurista arc broken as of now. -- 081014 : emoragequit, char transfered to a friend, 090317 : back to original owner blog |

Agile Nakajima
Minmatar Moustache Twirling Space Cads
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Posted - 2010.06.15 11:19:00 -
[118]
I like Tosarthros's suggestions, they seem like a good way to keep the epic arcs interesting.
Shame they are broken right now, it's been long enough since I did them that I can probably do them again. I found them an enjoyable change from mission grinding.
Originally by: Comstr I'm way overpowered for it, but I did the level 1 so called epic arc.
A horribly designed mission list. ... I cannot see how any one with low skills or a tech 1 frig or destroyer could beat the final fight. There is no steady ramping up of either tension or heroics.
that was the first one they made, and having done gallente, minmatar, angel and gurista arcs I can confirm those are better. I believe the sister Alitura arc was meant to move new players around, show them the different empires, and stop them from coming out of the tutorials and having nothing to do. They're decent money for new players too. I did it with this character when he was about a month old and I had been solidly training PVP rifter skills. It still took me a long time to beat the final fight. I believe it's meant to make people call corp mates for help, or persuade them to move up to a cruiser and come back (since destroyers are horrible).
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Alisa Beacon
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Posted - 2010.06.17 13:06:00 -
[119]
tldr on ALL the feedback yet,
I see alot of complaining from people about being "forced" into lowsec and how this is wrong but I would have to disagree with them entirely. CCP are right to try and get some progression into EvE, people that live entirely in hi-sec running missions need to realize they are similar to the "twinks" in other games. They are are building themselves up to be the best at the lower tiers of the game.
EvE is a truly wonderful game but progression into null sec has always been an issue for many people. If your unlucky and dont get wisked off into a null sec alliance by a friend it takes you much longer to realize that hi-sec is only a small part of the whole game. Hi-sec in my eyes is a trading/industry hub and nothing more and to live there indefinitely would bore me to the point of unsubbing within a week or two, ive played for over 4 years now.
Alliances become your Concord in 0.0, there is so much more player interactivity within living in null sec. Thats where every player SHOULD end up, CCP's issue is getting people to take the first steps and try it. For this reason I belive missions and mission arcs should be more profitable in player owned stations and regions of space, take the Missions out to 0.0. If players wish to just rat/mission in 0.0 without any pvp at all or be required to do alliance ops they can do so by joining an alliances renter space corps.
the TLDR;
Move Combat Missions/Arcs to 0.0/lowsec makes much more scene, helps the progression to 0.0 where all players should eventually end up living.
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M'iranna
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Posted - 2010.06.17 13:39:00 -
[120]
Originally by: Alisa Beacon tldr on ALL the feedback yet,
I see alot of complaining from people about being "forced" into lowsec and how this is wrong but I would have to disagree with them entirely. CCP are right to try and get some progression into EvE, people that live entirely in hi-sec running missions need to realize they are similar to the "twinks" in other games. They are are building themselves up to be the best at the lower tiers of the game.
EvE is a truly wonderful game but progression into null sec has always been an issue for many people. If your unlucky and dont get wisked off into a null sec alliance by a friend it takes you much longer to realize that hi-sec is only a small part of the whole game. Hi-sec in my eyes is a trading/industry hub and nothing more and to live there indefinitely would bore me to the point of unsubbing within a week or two, ive played for over 4 years now.
Alliances become your Concord in 0.0, there is so much more player interactivity within living in null sec. Thats where every player SHOULD end up, CCP's issue is getting people to take the first steps and try it. For this reason I belive missions and mission arcs should be more profitable in player owned stations and regions of space, take the Missions out to 0.0. If players wish to just rat/mission in 0.0 without any pvp at all or be required to do alliance ops they can do so by joining an alliances renter space corps.
the TLDR;
Move Combat Missions/Arcs to 0.0/lowsec makes much more scene, helps the progression to 0.0 where all players should eventually end up living.
As long as you don't pay my gametime, you have no right to tell me how to play.
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Desmond Williams
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Posted - 2010.06.18 00:01:00 -
[121]
I got a reply from a gm about broken epic arcs:
The problem has already been fixed on our test server, however due to complications the patch has not been released yet. It will hopefully be released soon this month. I am very sorry for the inconvenience this may have caused you.
Best regards, GM Zerat EVE Online Customer Support
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PhalanxPrime
Caldari Kebec corporation
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Posted - 2010.06.18 16:50:00 -
[122]
I know what they are but I haven't tried them and don't plan on doing so.
just like everbody else I wouldn't sacrefice a billion isk pve ship just because you want me to go into lowsec to run a mission and become a bait.
why don't you force -10 toons to enter highsec but yet do all you can to push pvers into lowsec...
and shame on you for blocking lvl5s to pvers!!! such a waste it would have been so much fun to run them in corp fleets.
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Elexia Beacon
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Posted - 2010.06.19 02:53:00 -
[123]
eve is a sandbox game, empire is holding it back. Its like playing in a sandbox with a giant steel block in the center, for most of the carebears in the game living in 0.0 would be no different than living in hi-sec only there is more isk to be made and more challenges along with the ability to truly control everything.
I run anoms and plex all day in similar billon isk ships as the people that cling to empire in fear that out in the wilderness its full of pvp *****s who do nothing but blow each other up, that's a false assumption. With intel channels and a little common sense its very difficult to lose a pve ship in null sec.
Empire is a joke, hopefully in time more of you empire living people will be nudged enough to see the light on what your missing. I can only ask that you give null sec a try before you complain at CCP for trying to improve their gaming experience.
Anyone that has been in an alliance/corp that's held space relatively successfully for a period of time longer than a month has the scope to argue against the game developers intentions for its players as they have experienced it. Anyone else is just plain narrow minded.
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Jason1138
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Posted - 2010.06.21 22:15:00 -
[124]
so tired of the "i hope CCP forces you to do the part of the game i like best" rationale from some people
this game used to be big enough for all types of players. forcing any type out is lessening the game. that should be obvious
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Canteen Charlie
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Posted - 2010.06.22 09:56:00 -
[125]
I did Syndicate arc and I loved it. There were very few guides so you had to use your wits and that was the best part. I lost a 1.2b Machariel to a mission where 15 or so jumped in because I was being brazen and not smart but after fuming for a few days I did it again smart and beat it.
But I haven't done any others because I can't STAND the boredom of grinding up all that standing to start them. It's so dull.
I've stated in other posts before that if there was less predictability so guides were far less useful the game itself would be so much more fun. I'd love the tingle of danger at each mission because you never really know what your gonna encounter far more than thinking i hope my corp mates wont insist on looking this up on eve survival before we start and the mission then becomes just a walkthrough.
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Allataria
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Posted - 2010.06.22 22:26:00 -
[126]
Personally I would like to see more Corporations being able to dish out the story arcs. Theology Council and such... Not everyone has standing with these corporations.
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Eno Lacigol
Amarr Red Chimp Corporation
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Posted - 2010.06.26 08:38:00 -
[127]
So are the arcs still broken? Is so, why in the world is this taking so long to fix? if the issue is with standing, have one programmer spend like and hour to fix it.
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Zadc
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Posted - 2010.06.26 19:46:00 -
[128]
Started the Arcs but after doing 4-5 on them, the time to complete versus the rewards was insignificant, so I stopped.
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Swidgen
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Posted - 2010.06.27 00:30:00 -
[129]
Originally by: Elexia Beacon eve is a sandbox game, empire is holding it back.
According to you.
Originally by: Elexia Beacon Empire is a joke
Baloney. Over 80% of the paying customers live in empire space. The e-peen queens just want everyone else to be as self-absorbed in the drama as they are. Tough.
Want to get more empire pilots into pvp? Eliminate the broken "bounty" system and make it legal and CONCORD-sanctioned for everyone with a positive sec status to shoot anyone with neg sec status, everywhere and without restriction or penalty. |

Elexia Beacon
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Posted - 2010.06.27 02:57:00 -
[130]
CCP created this game to be a cruel and harsh reality, the very storyline is about travelers cut off from society fighting over the limited resources available.
Concord is the last remnant of the old worlds law and order, Your supposed to progress away from empire into null sec where your standings are created by real players. This isnt my opinion this is fact.
Now yes, alot of people do cling to empire. Mainly because this game has a harsh learning curve, there are still alot of things poorly documented about 0.0, even some plex sites that have little to no documentation but that's part of the appeal. But to assume that 0.0 is ONLY pvp is wrong. I'm a vet of 6 years and have done almost everything this game has to offer, I'm not bragging I'm just pointing out that I have experience with both pvp and pve.
Nobody is forcing anyone to become PvP'ers, I merely state that even the most basic of ratting/anom running ships can turn well over 30mill/hr compared to say mining's current 16mill/hr. The more advanced pilots can turn over billions in no more than an hour or so, yet thats not the main draw for 0.0 pve players. In empire you have virtually a regulated market, harsh restrictions on all aspects of the game, from repair costs all the way to SOV structures and jump bridges. In 0.0 as a pve player you have much more open to you, run your own POS for manufaction/research/living, often have free repairs, Jump bridges to and from station and ratting/anom systems, Cap industrial, Alliance/Corp set the prices for station based industry, depending on the alliance and their style of leadership you can find you could do all your industry without charge or at much less cost than empire. You supply the pvp'er directly and create your own market only open to you and your allies, more community builds up around player interaction.
Yes there is more pvp in 0.0, yes you can lose alot of ships but to be honest the rewards out wight the risks, I could lose a carrier a day and still come out making a profit in 0.0 and I pvp... someone who is dedicated to making isk and production can make a killing. With intel channels, a little know how along with alliances logistics eg capitals jumping items to and from lowsec/empire and jump bridge networks removing the need to use gates.
I could go on, at the end of the day most of you will not even try what you consider to be such a negative and in some cases hated prospect. Just dont knock it until you have tried it.
How this is linked to the main topic, CCP keeps trying to get people to head to lowsec and eventually empire because thats where the game truely begins, where the NPC's are removed and its a player controlled sandbox where by the NPC systems are replaced with real people.
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Drachenlord
Amarr Organic Meatbags
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Posted - 2010.06.27 06:32:00 -
[131]
Originally by: PhalanxPrime I know what they are but I haven't tried them and don't plan on doing so.
just like everbody else I wouldn't sacrefice a billion isk pve ship just because you want me to go into lowsec to run a mission and become a bait.
why don't you force -10 toons to enter highsec but yet do all you can to push pvers into lowsec...
and shame on you for blocking lvl5s to pvers!!! such a waste it would have been so much fun to run them in corp fleets.
Who really needs that Billion isk ship to run a level 4? I run them just fine in a normal raven with T2 fit....
Anything more than that is just extra... stop *****ing and suck it up... if you want the good money you have to incur some risk. ----- While the Enemies of the Empire still draw breath there can be no peace |

Eno Lacigol
Amarr Red Chimp Corporation
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Posted - 2010.06.27 10:25:00 -
[132]
Originally by: Elexia Beacon Concord is the last remnant of the old worlds law and order, Your supposed to progress away from empire into null sec where your standings are created by real players. This isnt my opinion this is fact.
You are wrong, as the idea that all end game flows to 0.0 is faulty. Eve is a sandbox game, something you admit to, and also, its a game, it's about having fun. Your idea is you start doing activity x (that being what ever you find fun) and than you move on and do activity x in null sec. Form the stand point of fun is what matters, that is a faulty arrangement. You do what you enjoy, and you get better at doing what you enjoy, than you keep doing it. If you enjoy doing what your doing, and doing said thing in null sec adds enjoyment, than you should do so, if it takes away enjoyment, or makes what you enjoy doing harder/impossible, than don't do it.
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Elexia Beacon
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Posted - 2010.06.28 11:16:00 -
[133]
So because something becomes harder regardless of the increase in reward you shouldn't do it? that sounds flawed to me.
And yes, its a sandbox game. I'm not making the argument against people monopolizing on the easier/safer and less rewarding areas of the game. I'm mearly arguing that there is this distinct line drawn in the sand if you will where pvp is in 0.0 and pve is in empire, thats what I have a problem with.
The last pve ship I lost was a hauler in lowsec... in fact I fear empire/lowsec MORE than I do 0.0, the problem here is people are too easy to fit into one box or the other.
I claim right here right now I could take anyone to 0.0 and not only would they enjoy themselves they might even stay in 0.0, its just getting people like yourself the right information and training you up for virtually a much bigger and in my opinion better game, one that incorporates ALL aspects of what eve has to offer rather than a tiny niche section that you started in.
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Eno Lacigol
Amarr Red Chimp Corporation
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Posted - 2010.06.28 18:22:00 -
[134]
Originally by: Elexia Beacon So because something becomes harder regardless of the increase in reward you shouldn't do it? that sounds flawed to me.
And yes, its a sandbox game. I'm not making the argument against people monopolizing on the easier/safer and less rewarding areas of the game. I'm mearly arguing that there is this distinct line drawn in the sand if you will where pvp is in 0.0 and pve is in empire, thats what I have a problem with.
The last pve ship I lost was a hauler in lowsec... in fact I fear empire/lowsec MORE than I do 0.0, the problem here is people are too easy to fit into one box or the other.
I claim right here right now I could take anyone to 0.0 and not only would they enjoy themselves they might even stay in 0.0, its just getting people like yourself the right information and training you up for virtually a much bigger and in my opinion better game, one that incorporates ALL aspects of what eve has to offer rather than a tiny niche section that you started in.
I never said if its harder you shouldn't do it. If you enjoy active x, and doing that active in null sec opposed to low/high sec than you definitely should do it there, as you get more enjoyment. But if the opposite is true, than of coarse you should avoid null sec. I spent a few months in null sec, and by the end, I was burnt out. It was ether leave my corp, which I loved, or risk quitting eve.
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YeOldeScout934
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Posted - 2010.06.29 03:09:00 -
[135]
The patch notes for tomorrow says the epic arcs are fixed.
10 isk says its a documentation bug in the patch notes. 
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GyokZoli
Caldari
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Posted - 2010.06.29 13:26:00 -
[136]
Originally by: YeOldeScout934 The patch notes for tomorrow says the epic arcs are fixed.
10 isk says its a documentation bug in the patch notes. 
You mean, patch notes for today.
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Ankhesentapemkah
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Posted - 2010.06.30 12:25:00 -
[137]
They fixed it yet?
---
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Desmond Williams
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Posted - 2010.07.01 15:27:00 -
[138]
The gurista epic arc has a broken part named "dread pirates" where the security bunker doesent appear.
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Shacz
Confetti Explosion
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Posted - 2010.07.02 03:58:00 -
[139]
Just completed the Amarr epic arc. I was stuck before the patch, but everything worked afterward with two exceptions: there were some missions that I couldn't accept or complete remotely even though I should have been able to, and I didn't receive any standing increase when I finished.
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
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Posted - 2010.07.05 12:31:00 -
[140]
I've just finished the Angel epic arc.
I got the Domi painter and the Cynabal BPC plus ISK.
My standings went into positive for Domination but I got nothing in the way of a standings fix for the Angel Cartel faction which I thought was the whole point of doing these.
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.07.05 15:02:00 -
[141]
/me clears throat
Ahem...The epic arc standing issues have been fixed. All activities have returned to normal.
---------------- Mr. Science & Trade Institute - EVE Online Lorebook
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
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Posted - 2010.07.05 19:26:00 -
[142]
Jowen are you saying that some of the choices you make along the way in the pirate arcs might stop you getting faction standings?
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2010.07.06 06:34:00 -
[143]
Edited by: Jowen Datloran on 06/07/2010 06:34:01 I am saying that there are a lot of CCP dev post on the forums outright stating that you will get faction standing for finishing the pirate epic arcs. But there has been no such posts regarding the empire arcs. So while it is easy to petition the GMs in case of a missing standing increase from the pirate arcs (as you can link to dev posts as evidence) this is not a possibility for the empire arcs.
The worst part is to me is that apparently some empire epic arc ending missions are supposed to not give faction standing increase but which neither you, me or even the GMs are really aware of. A single post from the dev in charge could clear this up, but chances are good that no single dev was in fact in charge of all of the epic arcs, as such, nobody has the information.
In your case, if you did not receive a huge boost to the Angel Cartel when completing the mission Fear of Angels petition the GMs.
---------------- Mr. Science & Trade Institute - EVE Online Lorebook
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
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Posted - 2010.07.06 12:50:00 -
[144]
Thanks dude for clearing that up for me.
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Skuggo
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Posted - 2010.07.06 19:38:00 -
[145]
I wish I could say I had done one of them. My biggest concern is the fact that the arcs belong to strange corps which I have absolutely no standing towards. This is fine I guess, I could spend the time grinding those standings up to do them if they did provide me with some reward that made it worth the time. As you probably already understand the reward for running level 4s is higher as I've understood it looking at the epic arc rewards.
You could argue that it's not about the isk and more about the story involved in the arcs. I get this and I do enjoy the story. I do however enjoy pvp more and therefor would rather get a higher isk/hr ratio and go out get blown up.
Keep up the good work though, it's an awesome idea, if you just upped the rewards or made some for the more popular factions I think you'd see more people enjoying them.
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Malfesa Longoten
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Posted - 2010.07.08 23:46:00 -
[146]
Edited by: Malfesa Longoten on 08/07/2010 23:46:46 Completed the Angel epic arc a few days ago. Was fun ducking in and out of the systems in Curse with the locals there trying their best to kill me (but not succeeding). Very nice rewards of the Cynabal (which I kept) and Domination target painter (which I sold). All in all a very nice change from the boring grind of level 4s and 5s. Might even go run the Guristas one next 
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M'iranna
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Posted - 2010.07.09 07:41:00 -
[147]
The Caldari Epic arc is still buggy.
The structure in the very first encounter mission did not drop the required item. I petitioned it.
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M'iranna
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Posted - 2010.07.09 07:48:00 -
[148]
Edited by: M''iranna on 09/07/2010 07:48:39
Originally by: Malfesa Longoten Completed the Angel epic arc a few days ago. Was fun ducking in and out of the systems in Curse with the locals there trying their best to kill me (but not succeeding).
You could use the acceleration gates in a recon ship?
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Shaemell Buttleson
Euphoria Released HYDRA RELOADED
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Posted - 2010.07.09 11:13:00 -
[149]
Edited by: Shaemell Buttleson on 09/07/2010 11:13:30
Originally by: M'iranna Edited by: M''iranna on 09/07/2010 07:48:39
Originally by: Malfesa Longoten Completed the Angel epic arc a few days ago. Was fun ducking in and out of the systems in Curse with the locals there trying their best to kill me (but not succeeding).
You could use the acceleration gates in a recon ship?
From memory Frigate size ships only were allowed plus Destroyers. He said it was in Curse the region not doing the missions in a Curse recon.
* Please resize your signature to the maximum file size of 24000 bytes. - CCP Ildoge
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Malfesa Longoten
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Posted - 2010.07.09 18:02:00 -
[150]
Yes Curse the region. I did the missions in an assault frigate.
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Rexy
DarkStar 1 Goonswarm Federation
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Posted - 2010.07.09 21:35:00 -
[151]
Edited by: Rexy on 10/07/2010 23:36:36 gurista arc still seems broken, talking to the starting agent with the required standings still doesnt work
EDIT, the epic arcs appear just to be mutually exclusive where you cant have both active at the same time. ------------------- <unusual big structure 4tw> |

Hardreign
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Posted - 2010.07.17 07:45:00 -
[152]
So these EPIC arcs were released in November of 2009 and they are still reported as buggy and not worthwhile?
Can anyone tell me if I should wave off from starting any of these?
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Lugalzagezi666
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Posted - 2010.07.17 19:06:00 -
[153]
Amarr, caldari and angel epic arcs are definitely working, so you can try one of these.
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Hardreign
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Posted - 2010.07.17 19:42:00 -
[154]
Thanks. What a bummer situation.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.07.22 14:44:00 -
[155]
Originally by: Rexy Edited by: Rexy on 10/07/2010 23:36:36 gurista arc still seems broken, talking to the starting agent with the required standings still doesnt work
EDIT, the epic arcs appear just to be mutually exclusive where you cant have both active at the same time.
?????Is this true?????
I completed the starting (First) mission of the Minmatar lv 4 Epic Arc when they were first introduced and have left the rest of the arc in my journal to be completed at a later time.
I'm currently grinding missions for Expert Distribution Corporation to access the Caldari lv 4 Epic Arc starting Agent. I was planning to complete the first mission and then let that arc also sit in my journal to be completed later.
Next was going to be Gallente and then Amarr.
If a player can only access one Epic Arc at a time then why was I able to accept and complete the SoE lv 1 Epic Arc a 2nd time while having the Minmatar lv 4 Epic Arc active?
Is it because the SoE arc is a lv 1 and the Minmatar arc is lv 4?
If only one lv 4 Epic Arc can be accessed at a time, then why wasn't this information made public?
I like the whole idea of the Epic Arcs and I should be able to start each one and leave them all in my journal until I decide it's time to continue them. I was planning on making a full report about all the Arcs after completing them.
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GyokZoli
Caldari
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Posted - 2010.07.28 13:28:00 -
[156]
Originally by: DeMichael Crimson
Originally by: Rexy EDIT, the epic arcs appear just to be mutually exclusive where you cant have both active at the same time.
?????Is this true?????
I don't think since I completed the Amarr epic arc while I had the Caldari arc uncompleted in my journal.
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DeMichael Crimson
Minmatar Republic University
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Posted - 2010.08.01 12:06:00 -
[157]
Edited by: DeMichael Crimson on 01/08/2010 12:10:16 You can have more than one Epic Arc active at the same time.
I now have completed the first mission for both Minmatar and Caldari and am currently working on Gallente and Amarr.
As soon as I gain access to all the major Factions Epic Arcs, I'll complete them back to back and then file a full report after all are completed.
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ShatteredStone
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Posted - 2010.08.05 21:26:00 -
[158]
Unfortunately, the standings rewards mechanics are pretty much busted to all hell. I got 12% faction increase on the Gallente Arc -- but no change on the Minmatar Arc (RSS Probe choice) or Amarr Arc (Hisec, non-Sansha choice). About to turn in the Caldari arc, but I am not hopeful. The Minmatar arc increase got reimbursed, but apparently they are all pretty buggy in that regard.
On the upside, I was able to play through all 4 of the hisec lvl 4 arcs in recent weeks, so they are completable.
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Shawn Farscape
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Posted - 2010.08.11 14:57:00 -
[159]
Originally by: SillyWaif
Originally by: Sinistro Thought of doing one until I found out that you will be sent into low sec as well and for me missions and low sec is a no go, pve in high sec and pvp in low sec and any mission that send me into low I reject.
1) This ^^
2) Besides they aren't given out by random agents (yet) so I don't get them offered either. And for some reason I am not curious/motivated enough to 'go and get them'.
Especially ^^1.
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Darkness consumes
Amarr Isk Contractors Inc.
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Posted - 2010.08.25 16:07:00 -
[160]
Edited by: Darkness consumes on 25/08/2010 16:07:37 i love the epic arcs the way they are you have to send the whiny carebears to lowsec... not just that the same lowsec... through the same gate cause they start from the same point... TIME TO GO GATE CAMPING
Moar Pew Pew less Q.Q
(note this is semi sarcastic to prove whats wrong tho i am a pvper i see the point... CNR 2bil+ killmails will be nice tho)
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DjDangle
Shoot Without Any Thinking Marm1te
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Posted - 2010.08.31 08:53:00 -
[161]
Am I right in saying once you have completed an epic arc, you can not do that arc again with different choices?
(Oh the memories........) |

Liralynn
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Posted - 2010.09.02 05:52:00 -
[162]
Just finished the newbie epic mission with my husband.
My biggest complaint is that they are solo missions, and the only thing "team" about them is that we could help each other complete the solo mission, despite the fact that we both had the same mission. We either soloed, or had to do everything twice *snore*.
By the time we get to Dagan, we're both pretty much asleep. He's way out of line harder than anything else we've run into so far. We're both still in frigates, following the advice of people here and elsewhere, and not using shiny ships that might attract attention. He can't hurt us, but neither can we hurt him. We can afford shiny ships, but elect to put the money in better weapons instead, even though it was more expensive.
Plan B was to use frigates and weapons from another faction - we're Amarr and Dagan was flying an Angel ship, which is the worst possible luck of the draw.
Plan C - use a destroyer for dps and a frigate to tank (he can't hit anything flying fast and close, and so far, the game AI doesn't seem smart enough to switch targets to the one doing lots of damage but is easiest to kill).
It takes about 20 minutes with our Amarr frigates and weapons (which we have to do twice), but he goes down. I went afk a couple of times to fix myself a drink or work on defrosting the little refrigerator in our gaming room.
Suggested solution: ramp up the difficulty before you get to Dagan. Or tone down Dagan to match the other parts of the quest.
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Liralynn
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Posted - 2010.09.02 06:12:00 -
[163]
Forgot to say what I liked about it.
It's good for newbs who are too new to know what to do in a sandbox game. It allowed us to visit places far from our starting locations and so taught us how to travel and provided incentive to learn how to set up the Overview, which proved useful for combat too.
The rewards were good, although not as good as could have obtained if we had a clue (I did a bit of "gun running" on the side, which was immensely more profitable).
Most importantly, it took time for us to learn skills, while at the same time, kept us out of harms way. Although judging from previous comments, the milk and cookies stage doesn't last long.
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Takseen
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Posted - 2010.09.04 08:55:00 -
[164]
Originally by: Liralynn
Plan B was to use frigates and weapons from another faction - we're Amarr and Dagan was flying an Angel ship, which is the worst possible luck of the draw.
The eve survival website suggests Dagan will actually pick his ship based on which empire you sided with in the previous mission, so luck wasn't the issue. I think thats correct since I remember him flying something with absurd kinetic/thermal resists(an Amarr ship?) when I picked Gallente, and a Minmatar ship when I picked Amarr.
I agree that there's very little support for doing mission chains in a group which is a pity. And the difficulty curve is a bit strange, there's only 3 challenging missions out of the 50 you do.
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captain kikaz
LEGI0N SOUL CARTEL
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Posted - 2010.09.09 01:57:00 -
[165]
i just completed the angels epic arc missions easiest money i ever made for very little effort.
will be back in 3 months to do it again
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Daan Sai
Polytrope
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Posted - 2010.09.10 01:33:00 -
[166]
Originally by: CCP Navigator Have you enjoyed the arcs in general and did they live up to your expectations for immersion? Did you find the variety of missions to be good? What about the rewards?#
I am disappointed in the Epic Arcs.
We were presented the possibility of *multiple* branching points - giving the possibility of a wide range of variety. The lvl4 arcs ( only ones I've run) end up with only three chapters and only one branch towards the end! It feels like the whole thing was descoped right before shipping. Basicly no real advance on a COSMOS mission like 'King of the Hill'.
Make some branches into deadends and give the ability to back up to the previous branch points and go on. Then your tree structure can be more than a twig with one fork.
Generally the difficulty was not much more than a high end lvl 4, at least some sub-missions should be harder, like the JeremyTacs mission.
If the arcs get expanded and get much more branching, then they should be replayable more frequently.
The rewards were relatively unbalanced between the four empires, although the initial ones were improved. A wider range of rewards were the player can choose, like a mini lp store at the end would be better.
Some kind of faction decoration/medal only from epic arcs would be a nice touch as well.
A more robust system of eligibilty is needed so the arcs don't become broken and unavailable again.
Mix in some variety, eg not giving the mission location normally and having to scandown items/encounters. Scanning is pretty easy to do now.
In summary - make them really EPIC, much longer, many more branches etc. I'd like to be in an epic for several weeks even.
Daan
PS some epic music tracks only heard during epic arcs would be cool!
--------------------------------- Internet Submarines is Serious Business ---------------------------------
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Hari Markkus
Freelancing Corp Confederation of Independent Corporations
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Posted - 2010.09.10 12:05:00 -
[167]
Originally by: Darkness consumes (note this is semi sarcastic to prove whats wrong tho i am a pvper i see the point... CNR 2bil+ killmails will be nice tho)
Do you really think that the low sec missions require a battleship?
I did the one in the Caldari epic arc that sends you to Syndicate in an interceptor.
The noobs in their 'canes didn't even manage to target me before I was gone.
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Tehbuyerz
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Posted - 2010.09.12 06:04:00 -
[168]
Never got so depressed in EVE as when I found out I had taken the wrong path for the Mobile Lab reward.
Almost quit EVE...
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Brutie Bill
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Posted - 2010.09.12 07:25:00 -
[169]
Originally by: Tehbuyerz Never got so depressed in EVE as when I found out I had taken the wrong path for the Mobile Lab reward.
Almost quit EVE...
The booster pills aren't that bad either!
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Aelana Anais
Gallente LiveTech Cold Fusion Syndicate
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Posted - 2010.09.13 00:23:00 -
[170]
Originally by: Hari Markkus
Originally by: Darkness consumes (note this is semi sarcastic to prove whats wrong tho i am a pvper i see the point... CNR 2bil+ killmails will be nice tho)
Do you really think that the low sec missions require a battleship?
I did the one in the Caldari epic arc that sends you to Syndicate in an interceptor.
The noobs in their 'canes didn't even manage to target me before I was gone.
All the low/null sec combat missions in the arcs are designed to be able to be completed in an interceptor with appropriate skill level.
So if someone is bringing their faction fit battleships, they are failing anyway.
Not to mention on some of them I don't think they will even let the battleship /in/.
áááá
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Suitonia
Gallente Genos Occidere
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Posted - 2010.09.14 15:12:00 -
[171]
I finished the Minmatar epic arc last night, and while it was quite enjoyable as far as the PvE Experience goes (Challenging difficulty, decent storyline) I felt let down by the lack of 'epic'. The only choice you make in the entire arc is the final mission, which are essentially just the same 0.1m3 couriers to a different destination. It felt very much like I was choosing between Prize Curtain #1 or Prize Curtain #2, rather than based on how I wanted to advance the story.
I thought epic arcs were about repeatability and making storyline changing choices and yet, if I were to redo the minmatar arc, it would be exactly the same except for the final mission which is simply a 0.1m3 courier to a different destination. Would be nice if you could add in more meaningful branches which change the shape of the storyline completely, and change the type/difficulty of the missions I think it would make it a much better experience.
Another pet peeve I have in this arc is the Second mission in the second chapter makes you go 11 jumps for a fairly easy mission, only for you to have to come back to the agent to drop off the item, 2 more missions in, and you're going 2 jumps further from the exact same place you went 11 jumps for the next agent. Seems like it would help the flow a bit if you changed the second mission to the final mission, and allow it to be completed remotely, as this would cut down on the travel time of the missions.
But overall, I thought the difficulty, reward, storyline and the flow was pretty decent. ---
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Chuckie Chuck
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Posted - 2010.09.30 18:24:00 -
[172]
Lowsec missions = no thanks on my part. I like PVE but i reject all missions that send me into lowsec.
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Kizarvexius Redeemer
Amarr Royal Amarr Institute
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Posted - 2010.10.10 12:41:00 -
[173]
Edited by: Kizarvexius Redeemer on 10/10/2010 12:41:57
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2010.10.16 00:12:00 -
[174]
i havent done any of the arcs. why? dunno.
but my general attitude towards epic arcs is around this:
a) i heard the rewards are pathetic, so i didnt bother (only hearsay, but i find that i canŠt be arsed to investigate any further)
b) i canŠt be arsed to search for the agents that start the arcs, or ask others where they are located
c) i canŠt be arsed to make 138924537845 jumps to start an arc (even if i dont know if thatŠs true, but i find that i canŠt be arsed to look it up either)
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Planetarian
Gallente Covert Operations Inc.
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Posted - 2010.10.22 08:44:00 -
[175]
Just finished my first non-pirate epic arc yesterday. The Syndication arc. I used a mixture of HACs and SB's along the way, mixed in with some Logistics support, an Orca and a CS, so I really got to use my hangar a lot. Sadly I had to jump back and forth a lot to get the right ship for the situation. That was kinda borring, but the missions were challenging and fun. Lost a ship to the Pator 6, those guys put out a lot of hurt. Rewards were small and would not have been worth the risk, but I needed something new to do in the game. And now that I am done, I really wish there was another one like it. I am a casual gamer and it took me a few evenings to complete so the "epic" part is kinda lame. Make them harder or longer and the rewards much bigger. /Planetarian |

Lucas41
Gallente SOMACOM Growth Disorders
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Posted - 2010.10.23 09:56:00 -
[176]
Just finished my first epic arc tonight Amarr Arc lvl 4(Right to Rule). It was a lot of fun. It was challenging and the bounties were nice. The only issue I had was that even though I selected (Catch the scent) as the final path. It should have kept me in high sec. However, my next mission sent me 3 jumps into low sec. So once that mission was done, it was back on track. Remainder of the missions were in high sec. For my trouble I got an armor implant that I have to decide what I am going to do with it. I would love to see a better reward for the lvl 4 arc's. Other than those two issues it was pretty good. Will definitely consider running them again in 3 months.
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Tarikla
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Posted - 2010.10.24 11:36:00 -
[177]
Well , i've just finished the Gallente Epic Arc . And i think i'll not do it another time before i get my Proteus .
If there's only one bad thing i can say (and there's more than one) , it would be :
DAMN REWARDS ARE SO LOWS SHAME !
In my sense , the reward are only worth it if you do them in T3 , with his incredible tank . If you do the Arc in any other ship , you have some mission with so much DPS on you than the risk of loosing your ship or the use of a logi is not worth the ISK you'll get .
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Jason1138
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Posted - 2010.10.27 14:09:00 -
[178]
i agree that they lack consequence. whatever you do in the epic arc, it should make a big change. i've done the SOE one, the angels one, and the Caldari and Amarr ones and none of them changed my standings enough to notice. that's sort of silly, that you can betray one faction or another and no one cares. I kill a concord agent and it doesn't hurt my sec status at all? etc
also they are pretty hard to follow. often you don't really understand why you're going where you're going or what you're doing what you're doing for. i expected more of a story out of them, instead its just basically a string of missions that are vaguely related. EA 1-5 has as much story to it as any of the epic arcs do (ie not much) and that's sort of sad
i enjoyed running them and i'd run them again for the rewards but tbh i don't think they're any better put together than your average level 4's are
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HeliosGal
Caldari
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Posted - 2010.11.09 09:40:00 -
[179]
Originally by: Hardreign So these EPIC arcs were released in November of 2009 and they are still reported as buggy and not worthwhile?
Can anyone tell me if I should wave off from starting any of these?
u have met ccps mantra of put it in as a PR exercise and leave it half bugged half completed and move onto the NEXT BIG THING
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2010.11.09 22:07:00 -
[180]
Im just finishing off syndication... was enjoyable for the most part. The story was okay, I felt good understanding the motives of pator six, and I like the ambush at the end where Black eagle help you fight them, that was cool. Though the Syndicate BS pop most of your help quite quick...
The reward needs to be bigger, to be worth my time. It took me a couple of days to complete, and with ship repairs and buying modules, I actually made very little from it apart from the drone aug link, which from the looks of things is hard to shift (but useful to me).
I dont think I would do another one, unless theres more incentive. ie, better rewards, standing, story, and more epicness... The name is misleading, as as it currently stands, the only thing epic about it is the distance and time it consumes. I think Some of the faction missions have more epic ness...like that level 3 gallente where you see the hug fleet at the end. My corp and I had lots of fun, 'taking it on' even though there was no reward.
I think you need to re evaluate what the mission format should be. You should have 1 missions perhaps with several parts that effect the final mission.
e.i
Room A has a ship that you could kill or let survive which affects the final room
You kill the ship,
You get a nice reward, but makes the final battle harder in the end, with a different mission to follow afterwards
You let the ship live,
You get help in the final room from the ship and friends, with an equal reward and a different follow on mission
even then we have more interaction with the mission itself, rathe rthan go here, klill that get reward next mission.
The White Mantle | Inactive on Forum since 20:38 on Feb 9th 2009 |
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Phent Butcher
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Posted - 2010.11.30 23:59:00 -
[181]
Edited by: Phent Butcher on 01/12/2010 00:01:20 I finished the SOE Epic Arc. I thought the story was good, though the rewards were less than epic.
One thing you could do to make the epic arcs more epic, link them to each other. For instance the ending of the SOE epic arc provides a great jumping foundation for follow on missions (or even another epic arc with the sisters).
Also I was dissapointed to find out that there are no lvl 2 or 3 epic arc missions. I think they would be a good addition.
I would also like to see epic arc only rewards (yes the items could be sold) either medals, or items. Also more of a standing influence with your choices.
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zarhime
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Posted - 2010.12.02 09:11:00 -
[182]
Where can you start these epic arcs at?
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Minoru Kakahashi
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Posted - 2010.12.06 04:17:00 -
[183]
I attempted to resume the Sisters epic arc I started a while back, however when I go to talk to the epic arc agent in Arnon, I'm told that there's nothing for me at the moment. I was in Chapter 6, on the second-to-last mission.
Can anyone help?
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Mr Dilkington
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Posted - 2010.12.06 12:43:00 -
[184]
You have to love carebears scared to go to low sec in an INTERCEPTOR lol
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Terrance O'Conner
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Posted - 2010.12.08 09:44:00 -
[185]
PvE without risk or consequence (*spell-check)
If you dont wanna go into low-sec using your 5bill faction-uber-pimped-pve-pwnmobile then dont.. with that ship it should be reasonably easy to buy and fit an unprobable-covert-boubble-immune-strategic-cruiser-from-hell. spend a bill or so, and you can do all the low/null-sec missions easy and safe. What is the problem? Ceptors can do the combat missions!
Also to those that say, I can't do the epics because I've screwed over my faction-standings with xx-empire... well, you chose to do that - stop complaining, grind lvl 1-3 missions (you're probably experts at grinding missions anyhow)and get over it. Learn it already, it's a world-simulation-game, ofcourse your actions have an impact (both positive and negative). What is it you want? I can do it all without any worry? What great game that would make... Where's the "epic" feeling if its nothing more than regular mission-grinding.
Just a li'l flame (expects to get it right back in the face )
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Jason1138
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Posted - 2010.12.10 22:21:00 -
[186]
"You have to love carebears scared to go to low sec in an INTERCEPTOR lol"
i lost a crow in low the other day to a loki, drake and geddon. its not like interceptors are t3's or anything, you do die in them sometimes, especially docking and undocking
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Karn Velora
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Posted - 2010.12.27 03:19:00 -
[187]
As a returnee after a sabattical, this is my view on epic arcs:
If it wasn't for the tab in the journal, and this thread, I wouldn't even know epic arcs existed. Maybe at some point they were announced and talked about in patch notes, but the game sure doesn't lead you to them.
I -could- have gone to google or evewiki to search on epic arcs, but I just haven't bothered. This way it feels much like COSMOS - the big fancy thing that was added and then completely forgotten. Most people barely know it even exists.
I've just been grinding level 4s as usual until they make me sick, and now I moved into lowsec instead to make a living on PI and scanning.
So yea... I can't give my view on epic arcs; I've never seen one.
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Edward Olmops
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Posted - 2010.12.27 14:38:00 -
[188]
I just completed the Caldari epic arc (the last one of all 7). However, I was very surprised that although the agent in the debriefing of the final mission claimed that "my deeds will certainly not go unnoticed" and that he would talk to some high-ranking guys - I did not even get a small boost in faction standing...
Is that normal or is that a bug?
ALL other epic arcs got me some decent faction standing gain: Minmatar Arc: got 5% (+Social IV mod 20% =6%) Gallente: 10% (+20% Social IV = 12%) Amarr: 10% (+20% Social IV) Sisters of EVE: 10% (choice of 1 empire) Angel Cartel: 30% (+20%) Guristas: 30% (+20%)
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munitqua
Caldari Perkone
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Posted - 2010.12.27 15:49:00 -
[189]
Hi CCP, i just wanted to say that i HATE missions. Here are some tips that might give them more depth.
- Voice Acting, let agents and epic characters have a voice! - CGI - let epic missions have introductionary movies and PIP movies while doing a mission
Overall, the missions should be more involving, the epic missions should suck people into the story and not just let them read some introduction, warp, kill, go back agent, repeat.
really i can't do more than three missions at a time. Trade & PVP! |

Seviere
Caldari Caldari Provisions
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Posted - 2011.01.05 12:36:00 -
[190]
Do MWD's work on the mishs in low and null sec? Thinking mainly for 0.0 cause you might need mwd to escape a buble. |
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Llaw Arian
Caldari Telsa inc The Eden Project
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Posted - 2011.01.12 07:50:00 -
[191]
They're ok
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DR imagin
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Posted - 2011.01.12 15:54:00 -
[192]
Is there some epic arc mission that can upgrade my status against sansha faction? And if it is his name pleas.
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leavcraft
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Posted - 2011.01.25 20:38:00 -
[193]
i started posting on these forums today for the first time although i have been playing for a couple of years. I was upset about losing access to lvl 5 missions in high sec space. someone suggested the epic arc for high sec fun. sadly its an epic fail for me. My arc agent is gallente, but my activities in caldari space have made me KOS in gallente space. However, while doing the missions before i moved into Caldari space I too, experienced the push into low sec for some missions. Sorry, but I have too much invested in my ships and implants to just become a gank target for someone's amusement. I would like to see content that lets some of us just enjoy high sec and challenge the missions, not other players. Also, some of us dont have time to fleet up and take on big events, is there no room for the skilled solo or duo team in EVE anymore? leavwiz
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Drojder Beril
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Posted - 2011.01.26 11:16:00 -
[194]
Hello there. I just finished the Angel Arc yesterday. nice rewards and all, but aside from the standings I got with Archangels and Dominations for completing missions to their agents, I didn't get any faction boost with Angel Cartel.All I could find on devblogs and forums was that you get rewarded a 30% faction boost when the Arc is finished.Nothing about the removal of this reward after those posts. So if anyone can confirm if the reward was removed or if it's a bug, please do.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2011.01.26 13:56:00 -
[195]
The faction rewards have no been removed and you simply need to petition a GM to get it.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

GyokZoli
Caldari
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Posted - 2011.01.26 15:47:00 -
[196]
Originally by: DR imagin Is there some epic arc mission that can upgrade my status against sansha faction? And if it is his name pleas.
Yes, the Amarr epic arc, where you need to choise between amarr and the sansha at one point. Afterward you'll be sent to lowsec for the last 4 missions.
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Jonni Favorite
Red Slice Enterprise The Company LLC
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Posted - 2011.01.28 14:28:00 -
[197]
I finished the Minmatar and Gallente epics, working on Expert Distribution standings for the Caldari one now. I found the storylines pretty engaging and overall the rewards were appropriate, although Gallente was much higher but it was a lot more challenging.
I think I finished Minmatar within 24hours for about 300mil, not bad I thought. Besides the isk though, the Matari epic didn't give me the same feeling of accomplishment as the rather tough Gallente story. Like others said, the 10+ jumps from mission to mission was a bit much especially if you expect to salvage since there were no bounties in Gallente.
Really my biggest gripe is, although I understand you can re-do these every 3 months (which I would like to do to, exploring the other options including lowsec), nothing in my journal tells me when I can go back and try again. Will the arc dissappear from my journal? Do I need to go check with the agent? Mark my calendar?
I look forward to the Caldari arc which I'm about to start pretty soon and then Amarr.
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GyokZoli
Caldari
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Posted - 2011.01.28 14:38:00 -
[198]
Originally by: Jonni Favorite
Really my biggest gripe is, although I understand you can re-do these every 3 months (which I would like to do to, exploring the other options including lowsec), nothing in my journal tells me when I can go back and try again. Will the arc dissappear from my journal? Do I need to go check with the agent? Mark my calendar?
I look forward to the Caldari arc which I'm about to start pretty soon and then Amarr.
Nothing will indicate that when you'll be able to do the Epic Arcs next time so you better make a note about it in your Calendar. Your journal stays the same as long as you don't contact the starting agents after the 3 months period ends.
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Takseen
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Posted - 2011.01.29 02:07:00 -
[199]
Originally by: GyokZoli
Originally by: Jonni Favorite
Really my biggest gripe is, although I understand you can re-do these every 3 months (which I would like to do to, exploring the other options including lowsec), nothing in my journal tells me when I can go back and try again. Will the arc dissappear from my journal? Do I need to go check with the agent? Mark my calendar?
I look forward to the Caldari arc which I'm about to start pretty soon and then Amarr.
Nothing will indicate that when you'll be able to do the Epic Arcs next time so you better make a note about it in your Calendar. Your journal stays the same as long as you don't contact the starting agents after the 3 months period ends.
One trick you can use in case you forget the exact date is to check your standing gains log with the relevant faction and corporation, since they give a pretty big increase on the date you complete it.
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Jonni Favorite
Red Slice Enterprise The Company LLC
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Posted - 2011.01.29 06:29:00 -
[200]
Originally by: Takseen
Originally by: GyokZoli
Originally by: Jonni Favorite
Really my biggest gripe is, although I understand you can re-do these every 3 months (which I would like to do to, exploring the other options including lowsec), nothing in my journal tells me when I can go back and try again. Will the arc dissappear from my journal? Do I need to go check with the agent? Mark my calendar?
I look forward to the Caldari arc which I'm about to start pretty soon and then Amarr.
Nothing will indicate that when you'll be able to do the Epic Arcs next time so you better make a note about it in your Calendar. Your journal stays the same as long as you don't contact the starting agents after the 3 months period ends.
One trick you can use in case you forget the exact date is to check your standing gains log with the relevant faction and corporation, since they give a pretty big increase on the date you complete it.
Good advice both of you, pretty obvious too but thanks!
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Ohuisgonna Gtsofuktup
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Posted - 2011.02.03 12:58:00 -
[201]
Edited by: Ohuisgonna Gtsofuktup on 03/02/2011 13:04:16 Just thought I'd throw my thoughts in on the matter. I love the idea of epic arcs... BUT unfortunately it's the low sec side that puts me off. I'm with the first guy who posted, low sec for pvp, high sec for missions.
I'd love to do the epic arcs if they were all high sec based (I actually think there's a massive disparity for newer players who can't fly marauders/strategic cruisers and are unable to 'safely' fly in low sec). Unfortunately they have little choice but to grind lvl 4's over and over while the older players get to clear up and earn billions buy scanning/running missions in low sec, setting up POS's etc. I think if there were epic arcs with decent ISK rewards purely based in high sec I'd be loving them. Unfortunately to me they are a wasted feature the way they are atm. There's no point in me starting an epic arc that's going to send me to low sec because I'll just have to stop at that point. I think the rewards should be in the 100's of millions, you can easily make this in low sec and it;s always the high sec guys that lose out (with the exception of CEO's and traders).
I know some will say that this will upset the balance but the fact is the balance is skewed in the favour of those active in low/nul sec anyway. Plus, the potential to make say 500 mil every three months is nothing compared to what you can do in low/nul sec anyway.
Sooooo to summarise, make epic arcs high sec only with a total reward for say a 30 mission arc of 250-500mil (net misison reward, not inlcuding salvaging etc)
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GyokZoli
Caldari
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Posted - 2011.02.03 15:13:00 -
[202]
Edited by: GyokZoli on 03/02/2011 15:14:55
Originally by: Ohuisgonna Gtsofuktup Edited by: Ohuisgonna Gtsofuktup on 03/02/2011 13:04:16 Just thought I'd throw my thoughts in on the matter. I love the idea of epic arcs... BUT unfortunately it's the low sec side that puts me off. I'm with the first guy who posted, low sec for pvp, high sec for missions.
I'd love to do the epic arcs if they were all high sec based (I actually think there's a massive disparity for newer players who can't fly marauders/strategic cruisers and are unable to 'safely' fly in low sec). Unfortunately they have little choice but to grind lvl 4's over and over while the older players get to clear up and earn billions buy scanning/running missions in low sec, setting up POS's etc. I think if there were epic arcs with decent ISK rewards purely based in high sec I'd be loving them. Unfortunately to me they are a wasted feature the way they are atm. There's no point in me starting an epic arc that's going to send me to low sec because I'll just have to stop at that point. I think the rewards should be in the 100's of millions, you can easily make this in low sec and it;s always the high sec guys that lose out (with the exception of CEO's and traders).
I know some will say that this will upset the balance but the fact is the balance is skewed in the favour of those active in low/nul sec anyway. Plus, the potential to make say 500 mil every three months is nothing compared to what you can do in low/nul sec anyway.
Sooooo to summarise, make epic arcs high sec only with a total reward for say a 30 mission arc of 250-500mil (net misison reward, not inlcuding salvaging etc)
In case of the Amarr Epic Arc you don't have to leave hisec at all. The Caldari one does require you at some points, but that's easily doable in a shuttle (no fighting, just courier missions). With maxed out agility (Evasive Maneuvering) no one will catch you (not even try) at the gates. I don't know about the others (Gallente and Matar), sorry.
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Ohuisgonna Gtsofuktup
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Posted - 2011.02.03 16:09:00 -
[203]
In case of the Amarr Epic Arc you don't have to leave hisec at all. The Caldari one does require you at some points, but that's easily doable in a shuttle (no fighting, just courier missions). With maxed out agility (Evasive Maneuvering) no one will catch you (not even try) at the gates. I don't know about the others (Gallente and Matar), sorry.
Well that's useful to know, thank you. Although to be honest I still won't be trying it, I get the impression the rewards just aren't worth the time or hassle. Especially if there's a lot of jumping between systems involved. As boring as it is I'd rather just keep grinding the lvl 4's, at least that way I know I don't have to fly 15 jumps for the next mission.
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Shadowed Blackhole
Gallente Les Loyalistes
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Posted - 2011.02.04 15:32:00 -
[204]
Originally by: Ohuisgonna Gtsofuktup
In case of the Amarr Epic Arc you don't have to leave hisec at all. The Caldari one does require you at some points, but that's easily doable in a shuttle (no fighting, just courier missions). With maxed out agility (Evasive Maneuvering) no one will catch you (not even try) at the gates. I don't know about the others (Gallente and Matar), sorry.
Well that's useful to know, thank you. Although to be honest I still won't be trying it, I get the impression the rewards just aren't worth the time or hassle. Especially if there's a lot of jumping between systems involved. As boring as it is I'd rather just keep grinding the lvl 4's, at least that way I know I don't have to fly 15 jumps for the next mission.
Unfortunately, this ain't true. I have just completed The Right To Rule epic arc and mission #16 (Making an Arrest) sent me 11 jumps away in a 0.4 system. Even though this was a low sec system, I had absolutely no problem completing the mission after a careful analysis of the system's history through the ingame map tools and dotlan evemaps. I used my Incursus fitted for align speed, jumped into the system which had an empty local channel. Proceeded to mission coordinates and since there is no NPC ship killing involved in this mission (simply warp in, close in on the manor which blows up and flags mission as completed), I quickly warped back to gate and jumped back to highsec unscathed. Even though this is 11 jumps away, with an align speed fitted frigate, transit time is almost irrelevant.
On the other hand, I was VERY dissapointed to see ABSOLUTELY 0 faction standing boost record in my Amarr standing transactions after completing the arc. This was the whole point of running the arc in the first place. I sure hope CCP fixes this in the future, otherwise I will not run the arcs at all. I can make as much ISK running regular lvl 4s. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'll tractor a stargate into a star and blow up the solar system. Take me to the Azgard. |

GyokZoli
Caldari
|
Posted - 2011.02.04 15:40:00 -
[205]
Edited by: GyokZoli on 04/02/2011 15:40:53
Originally by: Shadowed Blackhole Unfortunately, this ain't true. I have just completed The Right To Rule epic arc and mission #16 (Making an Arrest) sent me 11 jumps away in a 0.4 system. Even though this was a low sec system, I had absolutely no problem completing the mission after a careful analysis of the system's history through the ingame map tools and dotlan evemaps. I used my Incursus fitted for align speed, jumped into the system which had an empty local channel. Proceeded to mission coordinates and since there is no NPC ship killing involved in this mission (simply warp in, close in on the manor which blows up and flags mission as completed), I quickly warped back to gate and jumped back to highsec unscathed. Even though this is 11 jumps away, with an align speed fitted frigate, transit time is almost irrelevant.
On the other hand, I was VERY dissapointed to see ABSOLUTELY 0 faction standing boost record in my Amarr standing transactions after completing the arc. This was the whole point of running the arc in the first place. I sure hope CCP fixes this in the future, otherwise I will not run the arcs at all. I can make as much ISK running regular lvl 4s.
Strange. I completed the Amarr Epic Arc 6 times to date (with 2 chars) and never sent me into lowsec except once when I chose the way of the sansha. Btw make a petition about the faction boost.
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Shadowed Blackhole
Gallente Les Loyalistes
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Posted - 2011.02.04 16:25:00 -
[206]
Quote: Strange. I completed the Amarr Epic Arc 6 times to date (with 2 chars) and never sent me into lowsec except once when I chose the way of the sansha. Btw make a petition about the faction boost.
Yeah, quite possible i've hit that odd one like those we get sometimes doing lvl 4s.
I will file a petition for the faction boost, thanks for the tip. Since you seem to be a seasoned epic arc runner, my question to you is : Is the faction standing payout actually implemented? Do you always have to file a petition to get your faction boost, or is it just a glitch where sometimes the system just won't give the standing payouts?
The Right To Rule was my first level 4 epic arc and since I didn't really provide any feedback to CCP, I will do it in this post.
Overall, my experience with the arc was a pleasant one. Coming from a strong RPG background, I've always enjoyed story development in a game and these arcs provides just that. Not a big plot, but still interesting to follow.
As for the rewards, they are effectively higher than normal level 4s, but due to some transit time involved, I think ISK/hour sums up to be roughly the same as chaining regular level 4s. I haven't ran intense calculations, this is just an impression. Also, since it was my first run and I was not exactly sure what to expect, my fittings were probably not 100% optimized for the missions. Some improvements may still be required for maximum efficiency.
As for standing boost... If it does indeed work after i've petitioned then I will be very glad. This is a great opportunity to improve standings with factions besides grinding storylines, data-centre agents and COSMOS missions.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'll tractor a stargate into a star and blow up the solar system. Take me to the Azgard. |

GyokZoli
Caldari
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Posted - 2011.02.04 20:21:00 -
[207]
Originally by: Shadowed Blackhole
Since you seem to be a seasoned epic arc runner, my question to you is : Is the faction standing payout actually implemented? Do you always have to file a petition to get your faction boost, or is it just a glitch where sometimes the system just won't give the standing payouts?
I think it got broken recently. Honestly I did not even check the Amarr faction standing payout last time since I have around 9 standing towards Amarr and don't need a higher one but I did check when I finished with the Sansha missions and I got a big boost. And I think the more people file a petition about it the faster it will get fixed.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2011.02.08 12:24:00 -
[208]
Hi again people.
Pilot Jaton is trying his luck with the senior GM management to get a clear statement that all epic arc endings provide a faction gain. This gain might not be of equal size and will be connected to which faction you decide to support during the arc, but a gain should be achieved.
The clue we have is this statement from the Dominion patch notes Originally by: Dominion patch notes
- All existent Epic Arcs, Blood Stained Stars, Penumbra, Right to Rule, Syndication, and Wilfire, will now provide faction standing bonuses associated with the chosen ending upon completion.
And even that is still up for interpretation.
It is my hope that one day either a senior GM or the developers responsible for the epic arcs will come out with a clear statement that we can refer to every time we have to petition for missing faction standing gains in relation to the epic arc missions.
-- Mr. Science & Trade Institute - EVE Lorebook - Mysteries of W-space |

Shadowed Blackhole
Gallente Les Loyalistes
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Posted - 2011.02.11 17:36:00 -
[209]
Just a quick note to let you guys know that my petition was answered and I received a GM Intervention standings boost of 36.7324% towards Amarr. 
Life is good  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I'll tractor a stargate into a star and blow up the solar system. Take me to the Azgard. |

Terghon Tu
Amarr DarkNet Node Fanaticus
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Posted - 2011.02.12 07:09:00 -
[210]
I've done the Amarr epic arc, the SoE "newbie" epic arc and attempted the Caldari epic arc (4 times). PVE content should not put you in the middle of PVP. I have no problem with these epic arcs as is. For any new epic arcs, please limit them to PVE content only (so, high-sec). I would, however, like to see some pvp-heavy pve epic arcs, for instance... faction warfare epic arcs.
Aside from those points, I enjoyed the epic arc greatly. The immersion was there, especially as I kept myself from checking the spoiler sites to see what was coming up. The stories made sense in the context of the EVE universe and seemed exactly like what those poor mortals would go to a capsuleer to accomplish.
I'd like to see more of the "boss fight" style missions in an epic arc. One or two key missions that are really tough, possibly even requiring help from other players. Using Sleeper or Incursion AI for these missions might be appropriate. ---------- The right to do something doesn't make doing it right. |
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ACESsiggy
Gallente
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Posted - 2011.02.12 18:27:00 -
[211]
I enjyed the epic arc missions. The rewards were awesome and even the short story was pretty interesting as well. I kind of hope that epic arcs can somehow become a benchmark or final ojective players must complete in order to progress in EVE(i.e., players can't move to level 3 missions until they complete the lvl 2 epic arc and for the subsequent levels.)
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Macs'ka Vipera
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Posted - 2011.02.24 08:03:00 -
[212]
Originally by: Shadowed Blackhole
On the other hand, I was VERY dissapointed to see ABSOLUTELY 0 faction standing boost record in my Amarr standing transactions after completing the arc. This was the whole point of running the arc in the first place. I sure hope CCP fixes this in the future, otherwise I will not run the arcs at all. I can make as much ISK running regular lvl 4s.
Just for info: I also didn't get Faction standing for my 2 character finished Amarr Epic yesterday. Petitioned for both.
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Jev North
Ghost Festival Naraka.
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Posted - 2011.02.25 17:35:00 -
[213]
Edited by: Jev North on 25/02/2011 17:35:23 I finished the Angels pirate arc over the last weekend. Liked the story, and they offer some good rewards for a first toe-dip into 0.0 space; made the decision to risk it a lot easier. The only downside is that the faction standing reward appears to be broken, and the petition for it has been pending for several days now. A couple of friends have the same problem. Bit of a downer.
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Amanda23
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Posted - 2011.03.20 12:09:00 -
[214]
i mean realy, what kind of ****** makes you go from high sec to low sec for a PVE mission. get a clue. most mission runners grind our asses off with little payout. We do them solo and dont go into low sec because you must not know. there are Pirats there. Ok Ok but realy, CCP needs to realy look at there PVE and add more PVE content for the solo Pilot. For a solo pilot to go to low sec, is a bad idea. I mean rely, Dose CCP realy not know this?
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GyokZoli
Caldari Sanctum of Citizens
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Posted - 2011.03.20 12:29:00 -
[215]
Originally by: Amanda23 i mean realy, what kind of ****** makes you go from high sec to low sec for a PVE mission. get a clue. most mission runners grind our asses off with little payout. We do them solo and dont go into low sec because you must not know. there are Pirats there. Ok Ok but realy, CCP needs to realy look at there PVE and add more PVE content for the solo Pilot. For a solo pilot to go to low sec, is a bad idea. I mean rely, Dose CCP realy not know this?
I'm an a carebear deep in my heart but I could manage finish the Caldari Epic Arc 4 times without problems and I even did the Sansha ending for the Amarr Epic Arc once.
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Tarasina
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Posted - 2011.03.26 10:21:00 -
[216]
Edited by: Tarasina on 26/03/2011 10:21:38 I've done minmatar lv4 epic arc and gallente, gallente was definately harder. Those syndicate BSs really need a nerf. I didn't do them for rewards, mostly for a change from missionrunning.
I've also done the 2 nullsec arcs, guristas and angel epic arcs. What I can say about those are that rewards are too low compared to what we are risking...ship + implants are worth more to me than the rewards (so I did them in a stealthbomber, after all, it is dangerous territory where others run these arcs as well as the roaming gangs and gatecampers). I did one angels mission in a Assault frigate, bought in system next door, because that mission wouldn't allow SB.
Just getting OUT of the area is a project in itself. Get caught in a gatecamp and it is all for nothing.
I also feel that the stories all leave it hanging in the air, nothing is decided, no closure at all. Do this, do that, no one cares.
And I never got angels standing AFAIK but didn't bother to petition. Not sure I got guristas either.
And an annoying thing...can't get mission from angels agent if too many others are on it...I mean WHAT? I had to check everyday for a week or two to actually progress with that arc.
TL:DR
WTF
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Illectroculus Defined
Chooch Inc. Twilight Federation
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Posted - 2011.03.31 17:40:00 -
[217]
Rewards definitely need rebalanced, some arcs and choices are vastly more profitable than others. Rewarding money is pretty weak and will probably result in people not choosing to follow that arc choice simply because the reward isn't interesting. The minmatar arc needs some fancy widget for the Revelation path.
Spaceships! |

John Triphammer
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Posted - 2011.04.04 17:18:00 -
[218]
Edited by: John Triphammer on 04/04/2011 17:21:56 i honestly quit the missions after very short time. i didnt found the missions much different than any other mission i did before. i found that the rewards where loughable- while i could earn 30 million doing exploration in one day.and the story just didnt grab me at all.i like to read my games- but i also enjoy modern day-standard voice-acting. i think iŠll come back to missions one day but i really hope that you devs put some more color and sound into the story-missions to make the whole mission-experience more enjoyable.voice and cut-scenes.combined with walking in stations ,special-mission areas - like abandoned stations and huge wrecks.inside astroids.whatever - give us an fancy suit and let us leave the ship to manually retrieve valuable salvage and loot,forcing entrance to wrecks- walk in them and fight sansha zombies. even an remotely controled robot/android thingy- which is linked directly to us would be cool- so we wouldnt risk our expensive clone directly... :D would be something.put some missions on planetary environments ... and i subscribe for lifetime. :D i like the game like it is- i dont do much missions. but if they would be a bit more involving i would like it even more. :)
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GyokZoli
Caldari Sanctum of Citizens
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Posted - 2011.04.05 07:56:00 -
[219]
Originally by: John Triphammer Edited by: John Triphammer on 04/04/2011 17:21:56 i honestly quit the missions after very short time. i didnt found the missions much different than any other mission i did before. i found that the rewards where loughable- while i could earn 30 million doing exploration in one day.
Well, you can make 300-350 million ISK with the Caldari Epic Arc if you choose the optimal arc. The Amarr one is not that good but you still earn around 200-250 million. Neither arc takes a day to finish.
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Jay Johnes
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Posted - 2011.04.14 20:09:00 -
[220]
after the latest patches can you still quit the ark after a few missions and start from the beginning with out x weeks of delay ?
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Slider VII
Minmatar Skynet Industrial Security
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Posted - 2011.04.14 20:31:00 -
[221]
I finished up the Level 1 SoE Arc over the past weekend and the missions where good, the rewards where okay. After reading the postings of others in this thread I have to agree with most that the missions could be a bit more challenging and the mission rewards also could have been better.
I have to agree that I wasn't really thrilled when I completed the last mission and got the million isk reward and the time bonus...I was pulling in just about that much from the salvage and killing of the NPC rat bounties.
I would like to see something more from the epic arcs series, what I am not 100% sure of. But when you use the word "epic" I usually expect something that is going to be that wow factor and something (reward or special item) that not everyone else has in the game type of item. But, you make of the game what you want and go from there.
That is the best part of EvE is that you can travel anywhere and do just about anything in this game. The SoE story arc was good, but I really honestly believe that this was something that was just thrown together to keep those that want to do mission runners busy.
Lastly, go epic or go home...If you are going to make something stand out (like the the arc story lines) then make sure it stands out. Otherwise the mission runs for the SoE just run together just like all the other mission runs that are in the game.
Just my .02 isk on this. *********************************
-Slider7
Slider VII - EvE Online
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J Kunjeh
Gallente
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Posted - 2011.04.18 16:39:00 -
[222]
Working through the SoE arc right now with my lady (about 80% or more through it). We're really enjoying the variation, the longer and more involved storyline's, the travel through and to different areas of space, etc. And yeah, the pay for the missions/time bonus is nice, though most of the loot and salvage hasn't been overly awesome. But overall we've made really good isk/hr and have enjoyed it.
My biggest complaint (still) is that the writing for the missions needs much work; it's just awkward and could be made so much more engaging. I would also appreciate a bit more challenging AI in the epic arcs, but maybe we'll see some of that in other arcs?
Overall, thumbs up...CCP should do more of these.
~Gnosis~ |

Hazz Ardous
Red Slice Enterprise
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Posted - 2011.04.20 06:14:00 -
[223]
Originally by: J Kunjeh
Overall, thumbs up...CCP should do more of these.
Agreed, more of these, even if L2s, L3s. Different path choices that result in different rewards, unique items even if just a tad better than faction gear. Perhaps L2, L3s can offer item rewards only fitting the appropriate ship type eg. med reppers for L3s. Good job overall! |

Reaver Glitterstim
Legio Geminatus
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Posted - 2011.04.25 06:49:00 -
[224]
I did the Blood-Stained Stars arc, but no agents have led me to any others. I don't know where they are and I'm too lazy to search the internet to find out, so I'd rather find this info in-game. I'm interested in doing more arcs though, the quality of fun in those missions is certainly greater than boring regular missions.
But like other people have stated, I also don't like missioning in lowsec for the sole reason that it's just too difficult for most of us to mitigate the risks enough to make the reward worth anything. It usually takes a lot of SP that you can overgear for the mission to make up the massive difference between pvp and pve specs.
I also really hate how pve ship setups are not only so vastly different from pvp, they don't even make much sense to a new player. You have to literally let older players tell you how to fit your ship for missions, because if you don't know the underlying mechanics and have lots of mission experience, you simply won't be able to fit your ship to be combat capable. One simple way to fix this would be to force NPC ships to have the same weaknesses that player ships have in the areas of range, tracking, and EW usage; if they would run out of capacitor when they use a lot of cap-heavy mods; and if the larger but unimportant NPCs would occasionally attempt to escape. All of these are common sense answers to the bigger problem. I think its time you guys put some time into this one. --
Thousand Papercuts Project |

Traejun DiSanctis
Caldari
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Posted - 2011.04.25 09:00:00 -
[225]
Blood Stained Stars was ok. Good money, but a butt-load of travel. Was still more ISK that i would have been able to make running L1's and 2's.
Haven't done the L4 factions arcs yet.
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ValentinaDLM
Minmatar Zaratha Zarati Shaktipat Revelators
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Posted - 2011.04.25 22:52:00 -
[226]
I did the Amarr epic arc as part of the long quest to fix my Sansha standings, All in all it was kinda short, something you could do in a few hours probably. With the high sec portion of the arc much longer than the low sec part.
My one big problem is that there is a huge faction standing loss for killing any towers in the missions, which makes it annoying if you are trying to get your sansha standing up thru the arc. This makes me still say that Sansha, blood, and serpentis need a gurista/angel style epic arc, as those seem to be a bit better at repairing standings.
The high sec missions were more of the same, the only annoyance really being that I couldn't destroy the neut towers without a decent faction loss so I had to use a second ship to transfer me cap. 1 large cap transfer was more than enough though, so the neuting power was rather low.
The low sec missions were way easier than i expected, the first few I did in a bomber which I was surprised was up to the task assuming they had been designed for interceptors or assault frigates, but nothing tries to hit you from more than 20km. The one mission wants you to have level 4 hacking so that was annoying. After the first two missions I just used my tengu, even the last mission was very easy in a covert subbed tengu. An ishkur or a pilgrim would probably do these missions very quick.
Also I am confirming that you get faction standing with Sansha's Nation for doing this. A while ago there was a problem were many people didn't get standing this was a bug AFAIK, and you could petition for standing, however some people didn't search the forums and find out about it, so they assumed that there was no faction standing gain, and spread around that rumor. There is gain to both True Power and Sansha's Nation (12% or so). Faction standing is only granted with completion of the arc, True Power with every low sec mission.
Overall, I did enjoy the low sec missions a bit, they were a bit different, but the high sec ones I didn't enjoy as it felt like a l4 mission with more rats, I never felt there was any more increased risk, just a bit more tedium. I wouldn't mind the whole arc being in low with the missions doable in assault frigates rather than just the last part.
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Trinity Tissant
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Posted - 2011.05.10 11:53:00 -
[227]
I am pretty new and everyone said, go do the epic arc missions blah blah, apart from having to jump to a billion different zones to transport something is just annoying.
Don't send me to a guy 23 jumps away just to send me back 2 missions later.
Give me a bunch of missions, then send me 23 jumps, then give me a BUNCH of missions then send me wherever. 1 mission jump 1 mission jump 1 mission jump is frustrating.
This whole standing system is just weird, playing delivery boy for weeks just so i can get lvl 2 then 3 then 4 missions.
i like EvE, but missions make me not like EvE.
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Takseen
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Posted - 2011.06.16 20:42:00 -
[228]
I just completed the Amarr epic arc and didn't get any faction standing increase despite siding with the Amarr Empire over the Sansha. Is this intended?
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salindari
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Posted - 2011.06.23 11:52:00 -
[229]
Take the lowsec/null sec parts out from the arc's then we will talk.
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bushwacka
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Posted - 2011.07.13 19:38:00 -
[230]
Edited by: bushwacka on 13/07/2011 19:38:20 did the angel arc today, no faction standing reward though (worked fine the last time, maybe a patch ****up with the incarna expansion like back then with tyrannis?)
Originally by: salindari Take the lowsec/null sec parts out from the arc's then we will talk.
no, just no. actually, add MORE of those. what i would really like to see are paths comparable to the sansha part of the amarr arc (lowsec doable in a frig) for every faction. keep the ability to choose though - no one should be forced to take an empty clone sitting in a rifter into <0.4 ( ) if they prefer to do a chain of lvl4s with a lackluster reward at the end, but offer something shiny to entice players going into low/null. the beginning of the caldari arc is a perfect example of doing this the right way: a) highsec - crap reward b) low - woo 30mil! c)dip toes into null - woo even more isk!
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NutyNUTS
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Posted - 2011.07.18 04:11:00 -
[231]
Doing the Galente epic arc right now, and for some reason i cannot remember, i chose the one which led you through low sec to do a high sec mission, seemed easier then facing the massive amount of battleships in the high sec and fear of people coming into your mission in low sec.
Now here is my dilemma.
I, for some reason, cannot go through the acceleration gate that is spawned by killing the spintrix (tourist site). i have multiples of the key you get from the biggest ship, and salvaged all wrecks before i try activating it, and each time it says that i need to kill more people. Any one else having this problem or am i the only one encountering this problem.... did anyone else actually choose this option btw?
And ccp is not of any ,as all they can do for me is to just reset my mission, making me go through the the two gates that pretty much have massaging camping stools for fleets of gate campers, twice for each attempt.
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Rayohth
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Posted - 2011.07.19 15:35:00 -
[232]
epic arcs are good more of the same plz
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Ooda
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Posted - 2011.07.22 04:20:00 -
[233]
To make it short: Traveltime.
I did the SoE lv1 Arc ~ 1 year ago and the story was pretty entertaining. But the traveltime was just mew. I dont want to spend ~2 hours with traveling while doing the complete Arc. (remember, with a frig/Cruiser. Would be the living hell in a BS) If i would like traveling, i would do courier missions or something like that.
The fact that u have to go lowsec is ok as long as you are not forced to do it in a ~1 Billion BS.
And the rewards could be more appealing too. Yeah, reward is a pretty major factor for me. I'm allready spending to much time (imho) grinding for plex, and i would be happy if alternative content would provide me with atleast as much reward as doing standard Lv 4's.
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Kythrol Dhorin
Caldari
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Posted - 2011.07.27 19:47:00 -
[234]
I did sisters of eve epic arc for the first time and saw that it was good.
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Smiles Hart
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Posted - 2011.08.01 04:40:00 -
[235]

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Substantia Nigra
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Posted - 2011.08.09 01:16:00 -
[236]
I quite like the epic mission arcs. Having run the minmatar and gallente lvl4 and both pirate arcs over the last couple of weeks I've found them to provide an interesting diversion ... and some rewards to go along with it. I especially enjoyed the pirate arcs ... despite my FAIL first attempt of Angel Sound (got ganked and lost the mission-critical item).
The pirate arcs are rewarding, but have tended to take me longer because of the extra effort to stay safe while running them. The lvl4s can be completed quite quickly if you're efficient, and of the two types I've done the Gallente seems to offer the better rewards ... I now have a pair of eagle DLAs fitted to my PvE rattlesnake :-)
My tally of Angel Sound suggests rewards to the tune of: 55 - 65M isk cash; around 300M isk in goodies (Dominations Painter, Cynabal BPC, and CONCORD STAR emblem); some general loot and salvage if you're into that sort of thing; and standings of around +30% angels faction, 10 - 15% archangels corp, 10%ish dominations corp, 3%ish RSS, and small drops with sansha / guristas depending on which options you choose at the branch points. I haven't added it up but expect Smash and Grab probably provides similar rewards, albeit from a guristas perspective.
More epic arcs, especially challenging ones dragging us out of our comfort zones, would be greatly appreciated. I wonder whether the structure of the game would allow the development of arcs that take ppl into w-space ... Can a player be sent to find a class X w-system and then the mission site spawn in that system, whichever system it actually is? Just a thought 
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Substantia Nigra
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Posted - 2011.08.09 02:14:00 -
[237]
Pirate Epic Mission Arc: Support and Completion package
The details are in the commercial (sell orders) forum thread, but here's the link for anyone who may be interested: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1563153&page=1
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Ignocius
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Posted - 2011.08.24 01:59:00 -
[238]
I Liked the Amarr arc, loved it actually it was pretty fun, pretty good isk too if you salvage it and the bounties were nice.
However as I transitioned over to the Caldari....
First off the branches made no sense and it wasn't clear exactly what the hell the choices were, as well as the fact that how that changes the story...again just not clear.
Also, what is with all the low sec crap? I had to quit the arc entirely because I do not find it fun trying to break through a crap load of board pirates to do a mission.
I started this entire thing in order to get the mobile laboratory and apparently I messed that up by choosing to go to the low sec drop off in a covert ops (Which i trained up just to do that) I almost got caught twice through that gauntlet alone...
just reduce the mission rewards and put them in high sec imo, if your intention was to get people into pvp...then the whole "PvE Experience is kind of lost.
I'll be checking out the other arcs in the next few days...I just hope there is no more of the low sec crap because its too much of a pain in the neck and I don't like having to jump to a clone just for a few arc missions.
Too much travel with the Caldari one too...
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