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Thread Statistics | Show CCP posts - 3 post(s) |

Woobly shnufflepops
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Posted - 2010.02.14 13:00:00 -
[91]
Yeah, I don't think this post is ever going to go away until it's implemented into the actual system.
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Avalon Ranger
Exitus Acta Probat manufacturing disaster
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Posted - 2010.02.14 15:11:00 -
[92]
Edited by: Avalon Ranger on 14/02/2010 15:13:04 There is a large amount of information to get through and everyone has their own ideas on what needs changing.
I personally agree that the current method is a touch dated and a little user unfriendly. I agree that the idea of interconnecting modules (Much like those seen in Missions) should be implemented.
It would require a massive graphical overhaul but that's a good thing in my opinion as it means the latest advanced and knowledge can be applied to their design.
My only concern is that the current suggested design is very 2D. There are a lot of variable, problems and design issues to overcome before this would be anywhere near ready to be put into practise but it's a large step forward.
Four way, grid like, interconnectivity is a great idea. I like how the central structure remains a tower but I'd like to see it with a few more layers even if only one more. Currently there is a lot of room in a POS field and some people use that both strategically and logistically.
I believe POS weapons should remain free-standing. The centre structure should be a little more expansive and not so clumped together and I think that having moon mining arrays only available on a single side of the POS would be a bonus too. It would not take away anything that the POS system offers now but I think it would mean that people could make the POS more suitable for the area and need.
I'd like to see a lot more images and demonstrations of this idea as well to give a better understanding of how it would work. A little more Dev involvement wouldn't be a bad thing either.
The community could do with feeling like they're being listened to once in a while. Feed back is very important on both sides.
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Woobly shnufflepops
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Posted - 2010.02.15 19:25:00 -
[93]
I think we need more dev's talking in here ;)
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Syberbolt8
Gallente
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Posted - 2010.02.22 15:48:00 -
[94]
Saved from page 12, Keep in mind guys, this is just the concept, and summery of the original dead horse pos thread, that is linked in the op. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

sg3s
Caldari Deep Core Mining Inc.
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Posted - 2010.02.24 22:43:00 -
[95]
Originally by: Syberbolt8 Saved from page 12, Keep in mind guys, this is just the concept, and summery of the original dead horse pos thread, that is linked in the op.
ohy Syberbolt, sup? 
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GavinGoodrich
Ungrouped Guns
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Posted - 2010.02.25 02:59:00 -
[96]
+1 for that "mooring points" idea early in the thread. I'm sure cap/supercap pilots would LOVE LOVE LOVE that 
Enter the parking lot POS...business opportunity  \o |

sg3s
Caldari Deep Core Mining Inc.
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Posted - 2010.02.25 05:25:00 -
[97]
Originally by: GavinGoodrich +1 for that "mooring points" idea early in the thread. I'm sure cap/supercap pilots would LOVE LOVE LOVE that 
Enter the parking lot POS...business opportunity 
I agree.... while working on a summary of the old thread I went over most of the posts, and this just popped up... Now the idea is pretty basic all I've done since I got it is describe it as accurately as I can make it without images... There hasn't been anyone who was completely opposed to it after hearing what it would involve as of yet...
Original post: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=391410&page=22#638
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Qujulome
Amarr
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Posted - 2010.02.27 13:42:00 -
[98]
still want this before Incarna
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Psyentific
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Posted - 2010.02.28 21:26:00 -
[99]
I support this thread.
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Zedic
Amarr Universalis Imperium
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Posted - 2010.02.28 23:16:00 -
[100]
I love, love this design. I hate the way POS's look and function right now. I completely, totally agree - switching towers is obnoxious. Please for the love of all that is holy, give us this! 
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Titus Balls
Minmatar Balls Independent Traders
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Posted - 2010.03.17 15:30:00 -
[101]
+1 for this thread.
I'd love to get into running a POS but, apart from the lack of high-sec standings to moor one, I've been put off by the whole complexity up until now.
A lot of these suggestions just seem to make sense in making things a little easier for people to manage.
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KAELA MENSHA
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Posted - 2010.03.17 16:12:00 -
[102]
The CSM asked about plans to redo starbases. CCP does not have any immediate plans to do so. However, revisiting older features will come more into focus once planetary interaction and Incarna are fully implemented.
Looks like CSM did its usual fine job.
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Lord FunkyMunky
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Posted - 2010.03.17 16:54:00 -
[103]
modular starbases sound f*cking awesome!
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Jmarr Hyrgund
The Bastards
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Posted - 2010.03.18 13:10:00 -
[104]
I hereby bump this to prevent it from vanishing into the depths once again.
This needs seriously looked into and and as much as possible implemented.
Lets keep this horse undead till CCP has to do something about smply because of the smell.
Pirate - Blogger - Rifter Pilot |

Quacka
Minmatar Mercurialis Inc. RAZOR Alliance
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Posted - 2010.03.28 17:51:00 -
[105]
Je signed et supported
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Syberbolt8
Gallente
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Posted - 2010.04.01 04:05:00 -
[106]
To the first page with you. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Kougy
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Posted - 2010.04.01 06:45:00 -
[107]
I have to say that this idea came to me even before ever seeing this or the original thread. It seems so intuitive that we should be able to have unique, customizable star base instead of a generic, boring tower. I remember being sadly disappointed upon seeing my first POS years ago.
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riverini
Gallente Reliables Inc Majesta Empire
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Posted - 2010.04.01 06:56:00 -
[108]
/signed
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greymouse
Minmatar Black Eclipse Corp
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Posted - 2010.04.21 15:28:00 -
[109]
/signed and
/supported
Cry Havoc!! Release the Mice of Menace!!! |

Syberbolt8
Gallente Mercurialis Inc. RAZOR Alliance
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Posted - 2010.04.28 15:37:00 -
[110]
Saved form page 5
Supporting the dead horse since 2006 The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |
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Marquis Zenas
I.X Research
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Posted - 2010.05.19 09:44:00 -
[111]
ARISE! To the top with you! -------------------------- Sigless |

Rumplefink
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Posted - 2010.06.04 19:58:00 -
[112]
Epic Necro.
Dead Horses Tell No Tales |

Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.04 21:06:00 -
[113]
Originally by: Rumplefink Epic Necro.
Dead Horses Tell No Tales
Its not even been a month, thats not a necro.. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

xXApophisXx
Minmatar Interplanetary Trade Commission
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Posted - 2010.06.13 21:21:00 -
[114]
Need this done!
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Mithfindel
Aseyakone
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Posted - 2010.06.14 07:48:00 -
[115]
A note on planar construction: If too much stuff is in a single plane, the POS might become quite difficult to navigate around. If guns are to become attacked to the POS by a visible (and collidable) connector, it'll need to be thin enough to maneuver around. The rest of the modules ideally should connect directly or almost directly to the POS itself, perhaps in several levels to reduce the amount of stuff in a single level.
For example, let the POS be aligned so that there's a "moon" side and a "space" side. Two struts connect the POS to a structure that houses weapons and other modules outside of the shield. Technically, this would also allow recycling some art from the ships and make POS turrets look like ship turrets. The rest of the modules connect either directly to the POS (moon miners, silos and reactors on the "moon" side, hangars, ship maintenance arrays and factories on the "space" side) whereas other modules (shield hardeners, laboratories) connect to the struts.
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Panic Merchant
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Posted - 2010.06.14 08:05:00 -
[116]
+1 with extensible support structures so that POS weapons can still be strategically placed more or less how they are placed today.
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Parleion
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Posted - 2010.06.15 00:40:00 -
[117]
Love the concept for the most part. I don't like the way it limits weapon positioning, and think that mobile weapon platforms outside of the base itself are plenty believable and would still look aesthetically pleasing. This is a vast improvement on what exists today.
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Khaymann Draven
Minmatar
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Posted - 2010.06.16 00:56:00 -
[118]
Come on ccp cant you see that this is important to your players
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Syberbolt8
Gallente The Sacred Order of the Space Weasels Industrial Spearhead Alliance
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Posted - 2010.06.26 05:18:00 -
[119]
Originally by: Khaymann Draven Come on ccp cant you see that this is important to your players
Im gonna go with a no on this one, don't get me wrong, im sure they care, but upgrading POS's doesn't seem to be on the agenda.
Don't worry CCP, we will keep reminding you of this till you do it, and Ill do my best to make sure every CSM I can get to bring it up will in fact bring it up. The Resurrection: Support the Revised Dead Horse Pos thread in Assembly Hall |

Party Scout
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Posted - 2010.06.26 14:05:00 -
[120]
Come on CCP! have some mercy on the poor horse :S
Damn good idea, and looks awesome.
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