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        Thread Statistics | Show CCP posts - 40 post(s) | 
      
      
      
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          CCP Guard 
          C C P C C P Alliance
  2459
  
           
  
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        Posted - 2012.06.13 15:57:00 -
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          Inferno 1.1 is just around the corner bringing some new features and a bunch of iterations and defect fixes. To tell you what Team Superfriends have been doing with the War Dec System for 1.1, here's CCP SoniClover with a new blog.
  Oh, and in case you forget, we want your feedback as always   CCP Guard | EVE Community Developer |-á@ccp_guard | 
      
      
      
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          CCP SoniClover 
          C C P C C P Alliance
  146
  
           
  
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        Posted - 2012.06.13 15:58:00 -
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          First! | 
      
      
      
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          CCP Punkturis 
          C C P C C P Alliance
  2482
  
           
  
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        Posted - 2012.06.13 15:59:00 -
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          I wanted to be first   @CCP Punkturis | EVE User Interface Programmer | Team Super Friends | 
      
      
      
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          Kane Plekkel 
          Dvice Shipyards
  4
  
          
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        Posted - 2012.06.13 16:00:00 -
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          Non-dev first?
  Your comments link in the dev blog redirects to the dev blog.... This is my Raven. There are many like it, but this one is mine.-áMy Raven is my best friend. It is my life. I must ma-*pop* ... This is my pod. There are many like it, but this one is mine. My pod is my best friNONO STOP IT GO AWAY!! | 
      
      
      
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          CCP Guard 
          C C P C C P Alliance
  2459
  
           
  
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        Posted - 2012.06.13 16:01:00 -
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          CCP Punkturis wrote:I wanted to be first    
  You were the first to get more likes than me on the forums...wasn't that enough :'( CCP Guard | EVE Community Developer |-á@ccp_guard | 
      
      
      
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          CCP Punkturis 
          C C P C C P Alliance
  2482
  
           
  
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        Posted - 2012.06.13 16:02:00 -
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          CCP Guard wrote:CCP Punkturis wrote:I wanted to be first    You were the first to get more likes than me on the forums...wasn't that enough :'(  
  you're just posting this to get pity likes @CCP Punkturis | EVE User Interface Programmer | Team Super Friends | 
      
      
      
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          Gizznitt Malikite 
          Agony Unleashed Agony Empire
  353
  
          
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        Posted - 2012.06.13 16:03:00 -
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          Your comments link on the Dev Blog is broken....
  IMO, if you are paying for an ally to join in the fight... a fight the opposition can end at ANY time... Then 2 weeks is too short for the ally contracts. I would suggest a 1 Month Ally period. | 
      
      
      
          
          Mangala Solaris 
          Red Federation RvB - RED Federation
  87
  
          
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        Posted - 2012.06.13 16:03:00 -
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          Kane Plekkel wrote:
  Your comments link in the dev blog redirects to the dev blog....
  
  Mangala is not FC, yet another randomly updated EVE blog.
  http://mangala.rvbganked.co.uk/ | 
      
      
      
          
          AMirrorDarkly 
          Ekchuah's Shrine Comporium Kill It With Fire
  18
  
          
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        Posted - 2012.06.13 16:04:00 -
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          Wow, this shifts War decs firmly back to the advantage of the aggressor, I expected some sort of rebalance in light of what's happend with Goons getting a taste of their own medicine but this seems like it's gone the other way again.... Shame   | 
      
      
      
          
          Xercodo 
          Disturbed Friends Of Diazepam Dark Matter Coalition
  1119
  
          
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        Posted - 2012.06.13 16:06:00 -
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          Oh for the love of...
  THE COMMENT LINK IS ALWAYS BROKEN FOR THE FIRST FEW MINUTES, NOW GET ON WITH IT.
  THIS HAPPENS EVERY TIME, STOP TELLING THEM IT'S BROKEN UNTIL IT'S AT LEAST TEN MINUTES OLD.
 
 
  gawd.
  P.S. Stuff looks nice but I have't been deced for like a year since before the changes and haven't been deced since so I don't even know how god/bad 1.0's changes were tbh :3
 
  edit: lol at the removal of the non-dev first The Drake is a Lie | 
      
      
      
          
          Kelduum Revaan 
          EVE University Ivy League
  1836
  
          
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        Posted - 2012.06.13 16:09:00 -
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          Looking good, and I like the new Utility menu. No more panicing because regular members can see the 'Make Mutual' option in the rightclick, and less rightclicking...
 
  Countdown to Jade in 3... 2... 1... Kelduum Revaan CEO, EVE University | 
      
      
      
          
          Lyron-Baktos 
          Selective Pressure Rote Kapelle
  231
  
          
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        Posted - 2012.06.13 16:09:00 -
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          ccp = goon pets On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton where the dripping patchouli was more than scent, It was a sun-á | 
      
      
      
          
          Grideris 
          Fleet Coordination Commission Fleet Coordination Coalition
  236
  
          
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        Posted - 2012.06.13 16:09:00 -
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          Looks a bit better. It's not done yet, but then again you guys never said it was.
  Still haven't tried out the adaptive hardener. Might have to put it off a little longer just to get the skill trained up a bit now. Damn you!   http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com - the blog site with everything else DUST 514 you need
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          E man Industries 
          SeaChell Productions
  280
  
          
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        Posted - 2012.06.13 16:11:00 -
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          2 weeks is to short. By the time a contract is set up it's almost over.... 4 weeks would be better.
 
  Also why the cost increase for more alliances....why are they penalized for mor epeople coming to help them?
  Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. | 
      
      
      
          
          Orakkus 
          The Fancy Hats Corporation
  34
  
          
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        Posted - 2012.06.13 16:18:00 -
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          I highly disagree with this:
 
 Quote:There is a cost now associated with hiring lots of allies. You are still free to hire as many allies as you want, but there is an increasing cost in doing so. Refer to this:
  GÇóAlly #1 GÇô Free! GÇóAlly #2 GÇô 10 million GÇóAlly #3 GÇô 20 million GÇóAlly #4 GÇô 40 million GÇóAlly #5 GÇô 80 million GÇóand so onGǪ  
  I think this point alone discourages smaller alliances and corporations from defending against large, generally better funded, alliances. And to be honest, this sounds too much like the Mittani's influence because of what happened between Goons and Star Fraction. Smaller alliances should have the ability to contract as many allies as they need.. without financial cost. | 
      
      
      
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          CCP Soundwave 
          C C P C C P Alliance
  1392
  
           
  
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        Posted - 2012.06.13 16:18:00 -
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          AMirrorDarkly wrote:Wow, this shifts War decs firmly back to the advantage of the aggressor, I expected some sort of rebalance in light of what's happend with Goons getting a taste of their own medicine but this seems like it's gone the other way again.... Shame    
  The biggest issue was that being able to invite everyone and the kitchen sink to your war meant that hiring a merc became completely irrelevant. Hopefully limiting the options slightly will provide people with more incentives to hire mercs (but still let you throw a ton of money at allies). | 
      
      
      
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          CCP Soundwave 
          C C P C C P Alliance
  1392
  
           
  
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        Posted - 2012.06.13 16:19:00 -
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          Orakkus wrote:I highly disagree with this: Quote:There is a cost now associated with hiring lots of allies. You are still free to hire as many allies as you want, but there is an increasing cost in doing so. Refer to this:
  GÇóAlly #1 GÇô Free! GÇóAlly #2 GÇô 10 million GÇóAlly #3 GÇô 20 million GÇóAlly #4 GÇô 40 million GÇóAlly #5 GÇô 80 million GÇóand so onGǪ  I think this point alone discourages smaller alliances and corporations from defending against large, generally better funded, alliances. And to be honest, this sounds too much like the Mittani's influence because of what happened between Goons and Star Fraction. Smaller alliances should have the ability to contract as many allies as they need.. without financial cost.  
  Limiting the number of allies is feedback we've gotten from the merc industry, I'm not sure Goons care. If they do, they haven't voiced it to us vOv. | 
      
      
      
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          Selissa Shadoe 
           91
  
          
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        Posted - 2012.06.13 16:23:00 -
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          Does the money go to the group aiding the defender? I could see just having a minimum help fee (that goes to the ally) would be all that was needed, then it provides incentives for allies to offer help - they'll get some money out of it! Just having a 'tax' levied against the defender for daring to ask for help seems kinda crap and yet another way to stick it to the non-combatant crowd.
  Why a specified contract length too? Why not just for the duration of the war?
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          BugraT WarheaD 
          Astromechanica Federatis
  39
  
          
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        Posted - 2012.06.13 16:24:00 -
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          Orakkus wrote:I think this point alone discourages smaller alliances and corporations from defending against large, generally better funded, alliances. And to be honest, this sounds too much like the Mittani's influence because of what happened between Goons and Star Fraction. Smaller alliances should have the ability to contract as many allies as they need.. without financial cost.   Please ... Don't say such things ...
  A cap limit for funding war and protection ? that's ridiculous. And if i'm dec, can I ally for free to PL, Goon and other big alliance ? That makes no sense. 
  In Eve there's big alliances and small corporation. When you create and/or enter an small corp/alliance, you know the risks and the benefits, wardec are still part of the game, and it's making perfect sense that big alliances can protect themselves easier than small ones. | 
      
      
      
          
          Anvil44 
          Independent Traders and Builders MPA
  98
  
          
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        Posted - 2012.06.13 16:25:00 -
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          Not First...by any stretch. 
  Not involved in any wars but the change in cost for getting allies is a very good idea. Otherwise there is far too much of an imbalance in favour of the defending alliance. And it did make mercs nearly irrelevant. 
  I like the idea of the skill book for adaptive hardeners. I actually felt that there should be something similar for reloading weapons. Though the speed of reloading hybrids would then be far too fast. I may not like you or your point of view but you have a right to voice it. | 
      
      
      
          
          Selissa Shadoe 
           91
  
          
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        Posted - 2012.06.13 16:26:00 -
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          CCP Soundwave wrote:Limiting the number of allies is feedback we've gotten from the merc industry, I'm not sure Goons care. If they do, they haven't voiced it to us vOv.  
  I'm sure you realize that it appears that CCP bends to the will of Goons. I'm pretty sure that CCP is part of the goons at this point. | 
      
      
      
          
          Cuchulain Spartan 
          Cryogenic Creations Warden.
  7
  
          
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        Posted - 2012.06.13 16:28:00 -
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          So an Ally classifies as a Corp or Alliance?
  The size of said Ally doesnt affect the price?
  Bringing in a 1 man Corp as an Ally will cost the same as a 500 man Alliance?
  Shouldnt the Ally "fee" be based off of headcount of the Ally Corp/Alliance rather than what order they join the fight? | 
      
      
      
          
          Vincent Athena 
          V.I.C.E. Comic Mischief
  717
  
          
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        Posted - 2012.06.13 16:30:00 -
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          E man Industries wrote:2 weeks is to short. By the time a contract is set up it's almost over.... 4 weeks would be better.
 
  Also why the cost increase for more alliances....why are they penalized for more people coming to help them?  
  Wars were getting very one sided. The aggressor would dec, then a goodly fraction of eve would join as allies, for free, just to get something to shoot at. As a result very few are willing to make a dec, the system is grinding to a halt. Not a good thing, even for someone like me who has no interest in war. I do like selling stuff to those that do.
  Given the price structure, I suggest those who wish to be allies form an alliance so only one ally contract is needed to get all of you involved.
  CCP, I've heard rumors that there will be some system for a war following a single member who drops corp, to be introduced in a future expansion. But no mention of that for 1.1 in the blog. Is that because there is nothing, or was it just not mentioned? Is there going to be something like this? When? http://vincentoneve.wordpress.com/ | 
      
      
      
          
          Elijah Craig 
          Trask Industries Li3 Federation
  24
  
          
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        Posted - 2012.06.13 16:30:00 -
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          Does anyone here ~seriously~ think the Goons care about lots of folks being at war / allied against them in highsec?
  The changes look like common sense to prevent silly, infinate, sprawling war decs which clearly are not the intention of the system.
  Frankly I am hella bored of reading about this tedious tinfoil hat topic. | 
      
      
      
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          CCP Soundwave 
          C C P C C P Alliance
  1392
  
           
  
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        Posted - 2012.06.13 16:31:00 -
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          Vincent Athena wrote:E man Industries wrote:2 weeks is to short. By the time a contract is set up it's almost over.... 4 weeks would be better.
 
  Also why the cost increase for more alliances....why are they penalized for more people coming to help them?  Wars were getting very one sided. The aggressor would dec, then a goodly fraction of eve would join as allies, for free, just to get something to shoot at. As a result very few are willing to make a dec, the system is grinding to a halt. Not a good thing, even for someone like me who has no interest in war. I do like selling stuff to those that do. Given the price structure, I suggest those who wish to be allies form an alliance so only one ally contract is needed to get all of you involved. CCP, I've heard rumors that there will be some system for a war following a single member who drops corp, to be introduced in a future expansion. But no mention of that for 1.1 in the blog. Is that because there is nothing, or was it just not mentioned? Is there going to be something like this? When?  
  Nope, that change currently isn't on the table. | 
      
      
      
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          Selissa Shadoe 
           91
  
          
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        Posted - 2012.06.13 16:32:00 -
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          Elijah Craig wrote:Frankly I am hella bored of reading about this tedious tinfoil hat topic.  
  And yet you still clicked on the topic, read it and posted your viewpoint. If you don't care or are bored with it, stop reading :) | 
      
      
      
          
          Mana Sanqua 
          Deep Core Mining Inc. Caldari State
  0
  
          
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        Posted - 2012.06.13 16:35:00 -
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          Except for the prettier interface, I fail to see how this really addressed the problems with the old War dec system. Small groups are now a no risk option for big groups. I personally think that there should be a discount for extra allies as long as the combined number of participants on the defenders side is lower than the opponent. 
  With the nerf to defenders in terms of fees, why are allies now banned from mutual wars, given the two week timer. Surely they could just have a button which allows them to join the mutual war for as long as they wish? The reason for allies to be excluded really isn't clear as it again makes it a no risk option for the aggressor.
  I'm all for war decs in empire, but this system really isn't any real improvement on the old with these changes. It's just preventing corp hoping and exploits to end the war quickly on the defenders part. | 
      
      
      
          
          Orakkus 
          The Fancy Hats Corporation
  34
  
          
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        Posted - 2012.06.13 16:40:00 -
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          BugraT WarheaD wrote: Please ... Don't say such things ...
  A cap limit for funding war and protection ? that's ridiculous. And if i'm dec, can I ally for free to PL, Goon and other big alliance ? That makes no sense. 
  In Eve there's big alliances and small corporation. When you create and/or enter an small corp/alliance, you know the risks and the benefits, wardec are still part of the game, and it's making perfect sense that big alliances can protect themselves easier than small ones.
  
  Oh I agree that the inherit advantages that large alliances tend to bring to the table should not be limited, it wouldn't be realistic and it is right and proper that their better organization and better finances should be an advantage. 
  Nevertheless, at this point, it doesn't look to me like there would be any way for a small corp or alliance to be able to stand up to a large alliance aggressor without forking over what would be relatively large sums of money, either in fees or in defense contracts. I understand the merc viewpoint that having a "fee" for allies brings them more business.. but their own kill records should be sufficient enough as it is.
 
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          AMirrorDarkly 
          Ekchuah's Shrine Comporium Kill It With Fire
  18
  
          
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        Posted - 2012.06.13 16:44:00 -
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          CCP Soundwave wrote:AMirrorDarkly wrote:Wow, this shifts War decs firmly back to the advantage of the aggressor, I expected some sort of rebalance in light of what's happend with Goons getting a taste of their own medicine but this seems like it's gone the other way again.... Shame    The biggest issue was that being able to invite everyone and the kitchen sink to your war meant that hiring a merc became completely irrelevant. Hopefully limiting the options slightly will provide people with more incentives to hire mercs (but still let you throw a ton of money at allies).  
  Understand the reasons for the change, still stand by the fact this reduces consequences for the attacker. It was clear itteration was needed, but it feels a bit severe.
  Don't mind the cost of ally's, or even the two week contracts.... 
  But, I think locking out allies in a mutual war goes back to the mentality of oh we'll dec them, there isn't anything they can do because in two weeks if it isn't going our way we just don't pay the bill again.
  The choice to sign up allies or employing mercenaries to humiliate the aggressor by forcing a humble pie surrender is no more!
  Still, can't please everyone, and I'm glad you're itterating on ideas and not just leaving them by the wayside   | 
      
      
      
          
          Selissa Shadoe 
           91
  
          
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        Posted - 2012.06.13 16:48:00 -
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          From this thread https://forums.eveonline.com/default.aspx?g=posts&t=110428&p=12 , and I agree with it
 
 Quote:It should be free to call in allies until the number of "defender" players equals the number of "aggressor" players. Then it can escalate.  
  That to me makes sense, then unless you're overwhelming your attacker, you can gather whoever you need to stand up to them. If you want silly numbers on your side, then you have to pay for it. Sounds much more fair.
  Thank you, Lallante, who made that suggestion in the other thread. | 
      
      
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