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Thread Statistics | Show CCP posts - 40 post(s) |
Mechael
Ouroboros Executor Collective
117
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Posted - 2012.06.13 17:51:00 -
[1] - Quote
The entire ally system is totally bogus and has been right from the start. We already had allies, via alliances.
What we needed was a mercenary marketplace, not a redundant ally system that doesn't even really work. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Mechael
Ouroboros Executor Collective
118
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Posted - 2012.06.13 21:18:00 -
[2] - Quote
Tobiaz wrote:Two step wrote:I haven't been reading what you have been posting because, frankly, it is boring and terrible. Please consider me to be contradicting everything you are saying everywhere. Your voters must feel themselves so properly represented in your personage. Yes, Jade definitely is a dog with a bone when it comes to discussions, but he usually DOES have valid point or at the very least good arguments. You're the fool for simply waiving them away for not liking the person. But I'm guessing as a WH-dweller you don't give a flying **** about what happens in empire.
I was trying to figure out how to say just this. Then again, none of the current CSM really represents me (with the possible exception of Alek) so I may just be a little biased myself. At any rate, I would like to see more discussion and less turd flinging (from everyone, not just the CSM or Jade.)
So far, it's only a few of the random people in this thread and Alek that are both contributing meaningfully without being assholes.
Inferno has been great, with the exception of the inventory system (which is mostly ironed out now) and this "allies" nonsense that seems to be trying to replace the alliance mechanic we already have, and failing miserably at it. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Mechael
Ouroboros Executor Collective
126
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Posted - 2012.06.16 04:53:00 -
[3] - Quote
A proper "mercenary marketplace" solves all of the issues. Anyone should be able to go to the mercenary window (call it whatever you like) and look up available mercenaries, negotiate on prices and durations, all under a contracted system. Contract is signed, isk changes hands, and war is automatically declared for the duration. Mercs that perform well in each and every one of their war decs will be in high demand and able to charge more for their pwnage services.
That's it. No limits on defenders/aggressors, no fancy "allies" system. Just a contract and a free market with a nice looking UI. The cost of the wardec itself (each merc corp is essentially declaring a new war whenever a contract is accepted) should be the base bidding price for hiring the mercs, that way they can cover the costs (unless they're willing to not only work for free, but take the hit to their own wallet to declare the war in the first place.) I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Mechael
Ouroboros Executor Collective
133
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Posted - 2012.06.16 19:33:00 -
[4] - Quote
Niko Lorenzio wrote: About the Skill What the hell are you guys thinking? Is it your new company policy to stick one big thorn into every expansion? Allright, so the Reactive Armor Hardener is an "experimental" mod right? Which means, you don't know if you want to keep it in the game, and thus you released no blueprints for it. And yet, you're adding skills to be able to use it... A RANK 5!11!!1! Skill at that. Unless you plan on keeping that mod and thus introducing meta 0 variant, the relevant BPO and other meta versions of it, etc. etc. then it makes no sense to have to train any skills to use it. Am I missing something here?
Other than that, thanks for your time and continued hard work!
Deserves quoting. For emphasis. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Mechael
Ouroboros Executor Collective
140
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Posted - 2012.06.18 09:04:00 -
[5] - Quote
Vladimir Vladimirovitch Putain wrote:On a more serious note, just fix it by making it a free for all. If war dec defenders being allowed to enlist unlimited corps and alliances for free was something unballanced, then work out a system where war dec agressors can do the same, or similar. After all, the purpose of this was to fuel conflict and war, wasn't it? Suddenly I'm seeing changes that will ultimately have the opposite effect.
When did CCP decided to start acting like the freaking UN?
Seriously. The allies system is such a joke. What next, arenas and battlegrounds? I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |
Mechael
Ouroboros Executor Collective
143
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Posted - 2012.06.19 03:08:00 -
[6] - Quote
Nikon Nip wrote:ROFL @ Khanh'rhh
My corpmates and I all agree, that though Jade Constantines solution could use a little tweaking, it is by far a better solution than what is about to be patched in by CCP.
Yep. Jade is actually making some sense here. Whether or not you win the game matters not. -áIt's if you bought it. |
Mechael
Ouroboros Executor Collective
145
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Posted - 2012.06.19 03:41:00 -
[7] - Quote
Nikon Nip wrote:Mechael wrote:Nikon Nip wrote:ROFL @ Khanh'rhh
My corpmates and I all agree, that though Jade Constantines solution could use a little tweaking, it is by far a better solution than what is about to be patched in by CCP. Yep. Jade is actually making some sense here. Yeah, I'm not a Jade alt, but I am an alt of someone who knows better than to badmouth goonswarm using my main. Posting with my main would only get me griefdecced
lol Oh noez! Not griefdecced! Heaven forbid that Goons might actually foot the war bill for me. Whether or not you win the game matters not. -áIt's if you bought it. |
Mechael
Ouroboros Executor Collective
147
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Posted - 2012.06.19 22:20:00 -
[8] - Quote
Talsha Talamar wrote:If an alliance manages to get hated or feared so universally, that a declaration of war against a small corporation would put them in danger to become the target of an universal alliance, then that would be a just consequence of their policies and actions.
So form an alliance. You know. Alliance. Allies.
This new "allies" system that's attached to wardecs is totally redundant. Whether or not you win the game matters not. -áIt's if you bought it. |
Mechael
Ouroboros Executor Collective
156
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Posted - 2012.06.30 00:25:00 -
[9] - Quote
Jade Constantine wrote:Well you do of course have a great many advantages that come from pure numbers. Many many aspects of the game provide this to the side that simply "brings more." But my question to you was specifically about a mechanic bias in favour of "more" in a single alliance structure. Things don't neccessarily work like that even in 0.0 - where the dogpile is unlimited and you can literally bring the kitchen sink into a fleet fight. So why specifically should 9000 in a single entity be specifically advantaged (by game design bias) in empire warfare?
Because Empire space is designed for and has always been intended to be for noobs only. And the hyper-casual, I suppose I can grant that as well.
Once you know how to play, gtfo of rainbow unicorn land where people still struggle to find stargates. Get out of the theme park and go play in the sand. Whether or not you win the game matters not. -áIt's if you bought it. |
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