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Alias11
|
Posted - 2004.11.04 11:15:00 -
[1]
Hi there i got my rupture yesterday and i was looking 4 a good setup 4 it using it 4 npc hunting.plus could i have a pvp setup any help would be great thx
Alias11
|

Alias11
|
Posted - 2004.11.04 11:15:00 -
[2]
Hi there i got my rupture yesterday and i was looking 4 a good setup 4 it using it 4 npc hunting.plus could i have a pvp setup any help would be great thx
Alias11
|

Alias11
|
Posted - 2004.11.04 11:15:00 -
[3]
Hi there i got my rupture yesterday and i was looking 4 a good setup 4 it using it 4 npc hunting.plus could i have a pvp setup any help would be great thx
Alias11
|

Draxx
|
Posted - 2004.11.04 13:56:00 -
[4]
Frigate Hunting PvP setup
High : 1 x Assault launcher, 1 x medium nos, 4 x 250mm or 280mm artillery Mid : 1 x 100MN AB, 1 x 10MN MWD, 1 x 20km scrambler Low : 5 x CPR
Or High : 1 x assault launcher, 1 x small nos, 4 x 250mm or 280mm artillery Mid : 2 x 100MN AB, 1 x 20km scrambler Low : 2 x RCU, 2 x PDU , 1 x CPR
With the right skills you have enough powergrid to play with the High slots a little bit. Combinations of Assault, std, heavy launchers, small or medium nos and small artillery can be chosen to suit.
Not sure if either of these setups will last past 17th Nov though.
If it moves kill it. If it doesn't move, kill it. It might move later. |

Draxx
|
Posted - 2004.11.04 13:56:00 -
[5]
Frigate Hunting PvP setup
High : 1 x Assault launcher, 1 x medium nos, 4 x 250mm or 280mm artillery Mid : 1 x 100MN AB, 1 x 10MN MWD, 1 x 20km scrambler Low : 5 x CPR
Or High : 1 x assault launcher, 1 x small nos, 4 x 250mm or 280mm artillery Mid : 2 x 100MN AB, 1 x 20km scrambler Low : 2 x RCU, 2 x PDU , 1 x CPR
With the right skills you have enough powergrid to play with the High slots a little bit. Combinations of Assault, std, heavy launchers, small or medium nos and small artillery can be chosen to suit.
Not sure if either of these setups will last past 17th Nov though.
If it moves kill it. If it doesn't move, kill it. It might move later. |

Draxx
|
Posted - 2004.11.04 13:56:00 -
[6]
Frigate Hunting PvP setup
High : 1 x Assault launcher, 1 x medium nos, 4 x 250mm or 280mm artillery Mid : 1 x 100MN AB, 1 x 10MN MWD, 1 x 20km scrambler Low : 5 x CPR
Or High : 1 x assault launcher, 1 x small nos, 4 x 250mm or 280mm artillery Mid : 2 x 100MN AB, 1 x 20km scrambler Low : 2 x RCU, 2 x PDU , 1 x CPR
With the right skills you have enough powergrid to play with the High slots a little bit. Combinations of Assault, std, heavy launchers, small or medium nos and small artillery can be chosen to suit.
Not sure if either of these setups will last past 17th Nov though.
If it moves kill it. If it doesn't move, kill it. It might move later. |

Harry MacDougal
|
Posted - 2004.11.04 19:39:00 -
[7]
Look back a couple pages, or do a forum search for some. There are lots of them out there. Lets see, some of better ones are:
http://oldforums.eveonline.com/?a=topic&threadID=112856 http://oldforums.eveonline.com/?a=topic&threadID=108912 http://oldforums.eveonline.com/?a=topic&threadID=107772 http://oldforums.eveonline.com/?a=topic&threadID=117621 --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
|
Posted - 2004.11.04 19:39:00 -
[8]
Edited by: Harry MacDougal on 04/11/2004 19:42:57 edit: accidental double post --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
|
Posted - 2004.11.04 19:39:00 -
[9]
Look back a couple pages, or do a forum search for some. There are lots of them out there. Lets see, some of better ones are:
http://oldforums.eveonline.com/?a=topic&threadID=112856 http://oldforums.eveonline.com/?a=topic&threadID=108912 http://oldforums.eveonline.com/?a=topic&threadID=107772 http://oldforums.eveonline.com/?a=topic&threadID=117621 --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
|
Posted - 2004.11.04 19:39:00 -
[10]
Edited by: Harry MacDougal on 04/11/2004 19:42:57 edit: accidental double post --------------
Your 720mm Howitzer Artillery I perfectly strikes Guristas Spy, wrecking for 411.2 damage. |

Harry MacDougal
|
Posted - 2004.11.04 19:39:00 -
[11]
Look back a couple pages, or do a forum search for some. There are lots of them out there. Lets see, some of better ones are:
http://oldforums.eveonline.com/?a=topic&threadID=112856 http://oldforums.eveonline.com/?a=topic&threadID=108912 http://oldforums.eveonline.com/?a=topic&threadID=107772 http://oldforums.eveonline.com/?a=topic&threadID=117621 --------------
Its just a matter of semantics. You call it a drinking problem, and I call it a reality exit strategy... |

Harry MacDougal
|
Posted - 2004.11.04 19:39:00 -
[12]
Edited by: Harry MacDougal on 04/11/2004 19:42:57 edit: accidental double post --------------
Its just a matter of semantics. You call it a drinking problem, and I call it a reality exit strategy... |

Hanover
|
Posted - 2004.11.05 02:08:00 -
[13]
I use the following setup on my rupture for lvl 3 agent missions: 3x 720mm Scout Howitzers 3x Limos Heavy missile launchers (usually loaded with widowmakers) ---- medium C5-L Shield Booster 10mm named MWD 18% Eluctic Cap Recharger ---- gyrostabilizer II Power Diagnostic II Reactor Control II waveform signal amplifier I Cap Relay I ---- With Depleted Uranium ammo loaded in the howitzers, my killing range is 40-50km. This keeps me out of range of pretty much every cruiser I fight, so my limited defenses are adequate. I usually fight Sansha or Blood Angels and the closest to a tough fight would be the 2 underlord spawns since they can fire out to around 40km range, but do not hit for enough to get thru my shield boosting. This isn't the ideal setup for PvP since I fight at long range and can not warp scramble so I have no way to finish off opponents who want to warp out, but I have forced quite a few pirates in cruisers and even a guy in an armageddon to run for the hills when they tried to engage me. Hope this helps
|

Hanover
|
Posted - 2004.11.05 02:08:00 -
[14]
I use the following setup on my rupture for lvl 3 agent missions: 3x 720mm Scout Howitzers 3x Limos Heavy missile launchers (usually loaded with widowmakers) ---- medium C5-L Shield Booster 10mm named MWD 18% Eluctic Cap Recharger ---- gyrostabilizer II Power Diagnostic II Reactor Control II waveform signal amplifier I Cap Relay I ---- With Depleted Uranium ammo loaded in the howitzers, my killing range is 40-50km. This keeps me out of range of pretty much every cruiser I fight, so my limited defenses are adequate. I usually fight Sansha or Blood Angels and the closest to a tough fight would be the 2 underlord spawns since they can fire out to around 40km range, but do not hit for enough to get thru my shield boosting. This isn't the ideal setup for PvP since I fight at long range and can not warp scramble so I have no way to finish off opponents who want to warp out, but I have forced quite a few pirates in cruisers and even a guy in an armageddon to run for the hills when they tried to engage me. Hope this helps
|

Hanover
|
Posted - 2004.11.05 02:08:00 -
[15]
I use the following setup on my rupture for lvl 3 agent missions: 3x 720mm Scout Howitzers 3x Limos Heavy missile launchers (usually loaded with widowmakers) ---- medium C5-L Shield Booster 10mm named MWD 18% Eluctic Cap Recharger ---- gyrostabilizer II Power Diagnostic II Reactor Control II waveform signal amplifier I Cap Relay I ---- With Depleted Uranium ammo loaded in the howitzers, my killing range is 40-50km. This keeps me out of range of pretty much every cruiser I fight, so my limited defenses are adequate. I usually fight Sansha or Blood Angels and the closest to a tough fight would be the 2 underlord spawns since they can fire out to around 40km range, but do not hit for enough to get thru my shield boosting. This isn't the ideal setup for PvP since I fight at long range and can not warp scramble so I have no way to finish off opponents who want to warp out, but I have forced quite a few pirates in cruisers and even a guy in an armageddon to run for the hills when they tried to engage me. Hope this helps
|

Dexter Rast
|
Posted - 2004.11.05 02:16:00 -
[16]
Edited by: Dexter Rast on 05/11/2004 02:21:08 Edited by: Dexter Rast on 05/11/2004 02:18:54 NPC setup
4x 425mm AC`s, 2x rocket launchers
10mn mwd, cap recharger, webber
Med armor repairer, 2x hardners (depending on damage types you are facing)then either 2x cap power relays or as much armor plating as your powergrid will allow, either option buys you enough time to finish most spawn in empire space, 6 hammerhead drones
that is just my npc setup and it works dandy for me
(edit) have done the mordu`s mission with the very same setup, although it was a close thing with me suffering structure damage i did mamage to kill them fast enough to save my hide 
---------------------------------------------
|

Dexter Rast
|
Posted - 2004.11.05 02:16:00 -
[17]
Edited by: Dexter Rast on 05/11/2004 02:21:08 Edited by: Dexter Rast on 05/11/2004 02:18:54 NPC setup
4x 425mm AC`s, 2x rocket launchers
10mn mwd, cap recharger, webber
Med armor repairer, 2x hardners (depending on damage types you are facing)then either 2x cap power relays or as much armor plating as your powergrid will allow, either option buys you enough time to finish most spawn in empire space, 6 hammerhead drones
that is just my npc setup and it works dandy for me
(edit) have done the mordu`s mission with the very same setup, although it was a close thing with me suffering structure damage i did mamage to kill them fast enough to save my hide 
---------------------------------------------
|

Dexter Rast
|
Posted - 2004.11.05 02:16:00 -
[18]
Edited by: Dexter Rast on 05/11/2004 02:21:08 Edited by: Dexter Rast on 05/11/2004 02:18:54 NPC setup
4x 425mm AC`s, 2x rocket launchers
10mn mwd, cap recharger, webber
Med armor repairer, 2x hardners (depending on damage types you are facing)then either 2x cap power relays or as much armor plating as your powergrid will allow, either option buys you enough time to finish most spawn in empire space, 6 hammerhead drones
that is just my npc setup and it works dandy for me
(edit) have done the mordu`s mission with the very same setup, although it was a close thing with me suffering structure damage i did mamage to kill them fast enough to save my hide 
---------------------------------------------
|

Weirda
|
Posted - 2004.11.05 03:15:00 -
[19]
Originally by: Dexter Rast Edited by: Dexter Rast on 05/11/2004 02:21:08 Edited by: Dexter Rast on 05/11/2004 02:18:54 NPC setup
4x 425mm AC`s, 2x rocket launchers
10mn mwd, cap recharger, webber
Med armor repairer, 2x hardners (depending on damage types you are facing)then either 2x cap power relays or as much armor plating as your powergrid will allow, either option buys you enough time to finish most spawn in empire space, 6 hammerhead drones
that is just my npc setup and it works dandy for me
(edit) have done the mordu`s mission with the very same setup, although it was a close thing with me suffering structure damage i did mamage to kill them fast enough to save my hide 
Bless you! Saved Weirda a post... 
BAH - posted anyways!!! 
Great setup... minor changes and works great for pvp too... -- Thread Killer
<END TRANSMISSION> |

Weirda
|
Posted - 2004.11.05 03:15:00 -
[20]
Originally by: Dexter Rast Edited by: Dexter Rast on 05/11/2004 02:21:08 Edited by: Dexter Rast on 05/11/2004 02:18:54 NPC setup
4x 425mm AC`s, 2x rocket launchers
10mn mwd, cap recharger, webber
Med armor repairer, 2x hardners (depending on damage types you are facing)then either 2x cap power relays or as much armor plating as your powergrid will allow, either option buys you enough time to finish most spawn in empire space, 6 hammerhead drones
that is just my npc setup and it works dandy for me
(edit) have done the mordu`s mission with the very same setup, although it was a close thing with me suffering structure damage i did mamage to kill them fast enough to save my hide 
Bless you! Saved Weirda a post... 
BAH - posted anyways!!! 
Great setup... minor changes and works great for pvp too... -- Thread Killer (attempt to train verbosity from 4 back down to 1 -- failed) <END TRANSMISSION> |

Weirda
|
Posted - 2004.11.05 03:15:00 -
[21]
Originally by: Dexter Rast Edited by: Dexter Rast on 05/11/2004 02:21:08 Edited by: Dexter Rast on 05/11/2004 02:18:54 NPC setup
4x 425mm AC`s, 2x rocket launchers
10mn mwd, cap recharger, webber
Med armor repairer, 2x hardners (depending on damage types you are facing)then either 2x cap power relays or as much armor plating as your powergrid will allow, either option buys you enough time to finish most spawn in empire space, 6 hammerhead drones
that is just my npc setup and it works dandy for me
(edit) have done the mordu`s mission with the very same setup, although it was a close thing with me suffering structure damage i did mamage to kill them fast enough to save my hide 
Bless you! Saved Weirda a post... 
BAH - posted anyways!!! 
Great setup... minor changes and works great for pvp too... -- Thread Killer
<END TRANSMISSION> |

Fattus
|
Posted - 2004.11.11 14:10:00 -
[22]
For PvP:
Highslots: - 4 x 280 II's - 2 heavy launchers
Midslots: - 10mn MWD - Medium cap injector - 20k scrambler
Lowslots: - 2 medium armor rep II's - Explosive hardner - Kinetic passive hardner - 400mm armor
Tanked, fast and ready to kill.
|

Fattus
|
Posted - 2004.11.11 14:10:00 -
[23]
For PvP:
Highslots: - 4 x 280 II's - 2 heavy launchers
Midslots: - 10mn MWD - Medium cap injector - 20k scrambler
Lowslots: - 2 medium armor rep II's - Explosive hardner - Kinetic passive hardner - 400mm armor
Tanked, fast and ready to kill.
|

Fattus
|
Posted - 2004.11.11 14:10:00 -
[24]
For PvP:
Highslots: - 4 x 280 II's - 2 heavy launchers
Midslots: - 10mn MWD - Medium cap injector - 20k scrambler
Lowslots: - 2 medium armor rep II's - Explosive hardner - Kinetic passive hardner - 400mm armor
Tanked, fast and ready to kill.
|

Cal Drago
|
Posted - 2004.11.20 22:01:00 -
[25]
This is my idea for a "GankaRupture" or "BlasterRupture".
High: 4-720mm 2 Heavy Launchers
Mid: Maybe a little shield tanking and mid slot tracking module.
Low: 4 Gyrostabilizers 1 Tracking enhancer
I'm going to take this thing out and test it on NPCs today. I think it will do some serious damage. Yeah, there's very little defense, but it follows the same principle as the "Gankageddon". With the bonuses the Rupture gets, it should chew up other ships pretty well.
|

Cal Drago
|
Posted - 2004.11.20 22:01:00 -
[26]
This is my idea for a "GankaRupture" or "BlasterRupture".
High: 4-720mm 2 Heavy Launchers
Mid: Maybe a little shield tanking and mid slot tracking module.
Low: 4 Gyrostabilizers 1 Tracking enhancer
I'm going to take this thing out and test it on NPCs today. I think it will do some serious damage. Yeah, there's very little defense, but it follows the same principle as the "Gankageddon". With the bonuses the Rupture gets, it should chew up other ships pretty well.
|

Cal Drago
|
Posted - 2004.11.20 22:01:00 -
[27]
This is my idea for a "GankaRupture" or "BlasterRupture".
High: 4-720mm 2 Heavy Launchers
Mid: Maybe a little shield tanking and mid slot tracking module.
Low: 4 Gyrostabilizers 1 Tracking enhancer
I'm going to take this thing out and test it on NPCs today. I think it will do some serious damage. Yeah, there's very little defense, but it follows the same principle as the "Gankageddon". With the bonuses the Rupture gets, it should chew up other ships pretty well.
|

DrunkenOne
|
Posted - 2004.11.20 22:10:00 -
[28]
Originally by: Cal Drago This is my idea for a "GankaRupture" or "BlasterRupture".
High: 4-720mm 2 Heavy Launchers
GL fitting that.
|

DrunkenOne
|
Posted - 2004.11.20 22:10:00 -
[29]
Originally by: Cal Drago This is my idea for a "GankaRupture" or "BlasterRupture".
High: 4-720mm 2 Heavy Launchers
GL fitting that.
|

DrunkenOne
|
Posted - 2004.11.20 22:10:00 -
[30]
Originally by: Cal Drago This is my idea for a "GankaRupture" or "BlasterRupture".
High: 4-720mm 2 Heavy Launchers
GL fitting that.
|

Alowishus
|
Posted - 2004.11.20 23:10:00 -
[31]
Edited by: Alowishus on 20/11/2004 23:13:21 For PvP:
3x Dual 180mm 'Scout' 3x Malkuth Heavy
1x LiF AB (100MN) 1x 10MN MWD 1x Web/Scrambler
4x PDU 1x Small Named Repairer
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.11.20 23:10:00 -
[32]
Edited by: Alowishus on 20/11/2004 23:13:21 For PvP:
3x Dual 180mm 'Scout' 3x Malkuth Heavy
1x LiF AB (100MN) 1x 10MN MWD 1x Web/Scrambler
4x PDU 1x Small Named Repairer
Raven 4TW! Rank(1) SP: 243745/256000 |

Alowishus
|
Posted - 2004.11.20 23:10:00 -
[33]
Edited by: Alowishus on 20/11/2004 23:13:21 For PvP:
3x Dual 180mm 'Scout' 3x Malkuth Heavy
1x LiF AB (100MN) 1x 10MN MWD 1x Web/Scrambler
4x PDU 1x Small Named Repairer
|

Cal Drago
|
Posted - 2004.11.20 23:29:00 -
[34]
Originally by: DrunkenOne
Originally by: Cal Drago This is my idea for a "GankaRupture" or "BlasterRupture".
High: 4-720mm 2 Heavy Launchers
GL fitting that.
LOL. I was going to try it out and then come back and edit as needed. You weren't supposed to read and reply to my post until I did that! 
|

Cal Drago
|
Posted - 2004.11.20 23:29:00 -
[35]
Originally by: DrunkenOne
Originally by: Cal Drago This is my idea for a "GankaRupture" or "BlasterRupture".
High: 4-720mm 2 Heavy Launchers
GL fitting that.
LOL. I was going to try it out and then come back and edit as needed. You weren't supposed to read and reply to my post until I did that! 
|

Cal Drago
|
Posted - 2004.11.20 23:29:00 -
[36]
Originally by: DrunkenOne
Originally by: Cal Drago This is my idea for a "GankaRupture" or "BlasterRupture".
High: 4-720mm 2 Heavy Launchers
GL fitting that.
LOL. I was going to try it out and then come back and edit as needed. You weren't supposed to read and reply to my post until I did that! 
|

Cal Drago
|
Posted - 2004.11.21 01:42:00 -
[37]
Edited by: Cal Drago on 21/11/2004 02:16:18 Okay, I DID manage to fit this, which tears up NPC's pretty well. Not sure about PvP, though:
High: 650mm X 4 Assault Launcher X 2
Med: Sensor booster 2 X Shield Hardeners (non-activated kind, for a little reduced damage)
Low: 4 X Gyrostabilizers 1 X tracking enhancer
I do an average of 100 damager/hit and fire fairly rappidly (didn't time it). Next, I'm going to try this setup with 425 autocannons and a MWD in the med slot to get to the targets faster.
***Update***
This setup totally rules. The ROF is insane!
High: 4 X 425mm Autos (EMP & Phased Plasma) 2 X Rocket Launchers (Gremlin & Foxfire)
Med: 10mn MWD Med shield booster (you won't be using your cap for anything else, so you might as well) Cap Recharger
Low: 3 X Gyrostabilizers 1 X Tracking 1 X BCM
This setup tears through anything in a matter of seconds. The only problem I had was when the smaller, frigates started orbiting me. The tracking wasn't fast enough on the 425s, but the rockets took care of the problem (along with drones).
Suggestions? Comments? I wouldn't mind getting input from some of you more seasoned players out there, as well as your thoughts on a setup like this for PvP (will it work?).
Thanks!
|

Cal Drago
|
Posted - 2004.11.21 01:42:00 -
[38]
Edited by: Cal Drago on 21/11/2004 02:16:18 Okay, I DID manage to fit this, which tears up NPC's pretty well. Not sure about PvP, though:
High: 650mm X 4 Assault Launcher X 2
Med: Sensor booster 2 X Shield Hardeners (non-activated kind, for a little reduced damage)
Low: 4 X Gyrostabilizers 1 X tracking enhancer
I do an average of 100 damager/hit and fire fairly rappidly (didn't time it). Next, I'm going to try this setup with 425 autocannons and a MWD in the med slot to get to the targets faster.
***Update***
This setup totally rules. The ROF is insane!
High: 4 X 425mm Autos (EMP & Phased Plasma) 2 X Rocket Launchers (Gremlin & Foxfire)
Med: 10mn MWD Med shield booster (you won't be using your cap for anything else, so you might as well) Cap Recharger
Low: 3 X Gyrostabilizers 1 X Tracking 1 X BCM
This setup tears through anything in a matter of seconds. The only problem I had was when the smaller, frigates started orbiting me. The tracking wasn't fast enough on the 425s, but the rockets took care of the problem (along with drones).
Suggestions? Comments? I wouldn't mind getting input from some of you more seasoned players out there, as well as your thoughts on a setup like this for PvP (will it work?).
Thanks!
|

Cal Drago
|
Posted - 2004.11.21 01:42:00 -
[39]
Edited by: Cal Drago on 21/11/2004 02:16:18 Okay, I DID manage to fit this, which tears up NPC's pretty well. Not sure about PvP, though:
High: 650mm X 4 Assault Launcher X 2
Med: Sensor booster 2 X Shield Hardeners (non-activated kind, for a little reduced damage)
Low: 4 X Gyrostabilizers 1 X tracking enhancer
I do an average of 100 damager/hit and fire fairly rappidly (didn't time it). Next, I'm going to try this setup with 425 autocannons and a MWD in the med slot to get to the targets faster.
***Update***
This setup totally rules. The ROF is insane!
High: 4 X 425mm Autos (EMP & Phased Plasma) 2 X Rocket Launchers (Gremlin & Foxfire)
Med: 10mn MWD Med shield booster (you won't be using your cap for anything else, so you might as well) Cap Recharger
Low: 3 X Gyrostabilizers 1 X Tracking 1 X BCM
This setup tears through anything in a matter of seconds. The only problem I had was when the smaller, frigates started orbiting me. The tracking wasn't fast enough on the 425s, but the rockets took care of the problem (along with drones).
Suggestions? Comments? I wouldn't mind getting input from some of you more seasoned players out there, as well as your thoughts on a setup like this for PvP (will it work?).
Thanks!
|

Dexter Rast
|
Posted - 2004.11.21 02:50:00 -
[40]
This setup totally rules. The ROF is insane!
High: 4 X 425mm Autos (EMP & Phased Plasma) 2 X Rocket Launchers (Gremlin & Foxfire)
Med: 10mn MWD Med shield booster (you won't be using your cap for anything else, so you might as well) Cap Recharger
Low: 3 X Gyrostabilizers 1 X Tracking 1 X BCM
This setup tears through anything in a matter of seconds. The only problem I had was when the smaller, frigates started orbiting me. The tracking wasn't fast enough on the 425s, but the rockets took care of the problem (along with drones).
Suggestions? Comments?
--------------------------------------------------
drop the cap recharger and fit a webber, that will help with tracking, especialy on frigates
---------------------------------------------
|

Dexter Rast
|
Posted - 2004.11.21 02:50:00 -
[41]
This setup totally rules. The ROF is insane!
High: 4 X 425mm Autos (EMP & Phased Plasma) 2 X Rocket Launchers (Gremlin & Foxfire)
Med: 10mn MWD Med shield booster (you won't be using your cap for anything else, so you might as well) Cap Recharger
Low: 3 X Gyrostabilizers 1 X Tracking 1 X BCM
This setup tears through anything in a matter of seconds. The only problem I had was when the smaller, frigates started orbiting me. The tracking wasn't fast enough on the 425s, but the rockets took care of the problem (along with drones).
Suggestions? Comments?
--------------------------------------------------
drop the cap recharger and fit a webber, that will help with tracking, especialy on frigates
---------------------------------------------
|

Dexter Rast
|
Posted - 2004.11.21 02:50:00 -
[42]
This setup totally rules. The ROF is insane!
High: 4 X 425mm Autos (EMP & Phased Plasma) 2 X Rocket Launchers (Gremlin & Foxfire)
Med: 10mn MWD Med shield booster (you won't be using your cap for anything else, so you might as well) Cap Recharger
Low: 3 X Gyrostabilizers 1 X Tracking 1 X BCM
This setup tears through anything in a matter of seconds. The only problem I had was when the smaller, frigates started orbiting me. The tracking wasn't fast enough on the 425s, but the rockets took care of the problem (along with drones).
Suggestions? Comments?
--------------------------------------------------
drop the cap recharger and fit a webber, that will help with tracking, especialy on frigates ---------------------------------------------
|

DrunkenOne
|
Posted - 2004.11.21 03:18:00 -
[43]
Originally by: Cal Drago Edited by: Cal Drago on 21/11/2004 02:16:18 Okay, I DID manage to fit this, which tears up NPC's pretty well. Not sure about PvP, though:
High: 650mm X 4 Assault Launcher X 2
Med: Sensor booster 2 X Shield Hardeners (non-activated kind, for a little reduced damage)
Low: 4 X Gyrostabilizers 1 X tracking enhancer
I do an average of 100 damager/hit and fire fairly rappidly (didn't time it). Next, I'm going to try this setup with 425 autocannons and a MWD in the med slot to get to the targets faster.
***Update***
This setup totally rules. The ROF is insane!
High: 4 X 425mm Autos (EMP & Phased Plasma) 2 X Rocket Launchers (Gremlin & Foxfire)
Med: 10mn MWD Med shield booster (you won't be using your cap for anything else, so you might as well) Cap Recharger
Low: 3 X Gyrostabilizers 1 X Tracking 1 X BCM
This setup tears through anything in a matter of seconds. The only problem I had was when the smaller, frigates started orbiting me. The tracking wasn't fast enough on the 425s, but the rockets took care of the problem (along with drones).
Suggestions? Comments? I wouldn't mind getting input from some of you more seasoned players out there, as well as your thoughts on a setup like this for PvP (will it work?).
Thanks!
Shield tanking a close range rupture is stupid.
Drop the med shield booster for a cap recharger and the gyros for armor tanking mods.
With 2x small armor rep 2s and an energized membrane II I can run both forever.
|

DrunkenOne
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Posted - 2004.11.21 03:18:00 -
[44]
Originally by: Cal Drago Edited by: Cal Drago on 21/11/2004 02:16:18 Okay, I DID manage to fit this, which tears up NPC's pretty well. Not sure about PvP, though:
High: 650mm X 4 Assault Launcher X 2
Med: Sensor booster 2 X Shield Hardeners (non-activated kind, for a little reduced damage)
Low: 4 X Gyrostabilizers 1 X tracking enhancer
I do an average of 100 damager/hit and fire fairly rappidly (didn't time it). Next, I'm going to try this setup with 425 autocannons and a MWD in the med slot to get to the targets faster.
***Update***
This setup totally rules. The ROF is insane!
High: 4 X 425mm Autos (EMP & Phased Plasma) 2 X Rocket Launchers (Gremlin & Foxfire)
Med: 10mn MWD Med shield booster (you won't be using your cap for anything else, so you might as well) Cap Recharger
Low: 3 X Gyrostabilizers 1 X Tracking 1 X BCM
This setup tears through anything in a matter of seconds. The only problem I had was when the smaller, frigates started orbiting me. The tracking wasn't fast enough on the 425s, but the rockets took care of the problem (along with drones).
Suggestions? Comments? I wouldn't mind getting input from some of you more seasoned players out there, as well as your thoughts on a setup like this for PvP (will it work?).
Thanks!
Shield tanking a close range rupture is stupid.
Drop the med shield booster for a cap recharger and the gyros for armor tanking mods.
With 2x small armor rep 2s and an energized membrane II I can run both forever.
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DrunkenOne
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Posted - 2004.11.21 03:18:00 -
[45]
Originally by: Cal Drago Edited by: Cal Drago on 21/11/2004 02:16:18 Okay, I DID manage to fit this, which tears up NPC's pretty well. Not sure about PvP, though:
High: 650mm X 4 Assault Launcher X 2
Med: Sensor booster 2 X Shield Hardeners (non-activated kind, for a little reduced damage)
Low: 4 X Gyrostabilizers 1 X tracking enhancer
I do an average of 100 damager/hit and fire fairly rappidly (didn't time it). Next, I'm going to try this setup with 425 autocannons and a MWD in the med slot to get to the targets faster.
***Update***
This setup totally rules. The ROF is insane!
High: 4 X 425mm Autos (EMP & Phased Plasma) 2 X Rocket Launchers (Gremlin & Foxfire)
Med: 10mn MWD Med shield booster (you won't be using your cap for anything else, so you might as well) Cap Recharger
Low: 3 X Gyrostabilizers 1 X Tracking 1 X BCM
This setup tears through anything in a matter of seconds. The only problem I had was when the smaller, frigates started orbiting me. The tracking wasn't fast enough on the 425s, but the rockets took care of the problem (along with drones).
Suggestions? Comments? I wouldn't mind getting input from some of you more seasoned players out there, as well as your thoughts on a setup like this for PvP (will it work?).
Thanks!
Shield tanking a close range rupture is stupid.
Drop the med shield booster for a cap recharger and the gyros for armor tanking mods.
With 2x small armor rep 2s and an energized membrane II I can run both forever.
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Cal Drago
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Posted - 2004.11.21 07:04:00 -
[46]
You're missing the point, Drunken. I'm not TANKING anything. I'm going for sheer damage. That's why all of the gyros are in the low slots. The idea is to kill them before they kill you, much like the idea behind the Gankageddon. The shield booster is just there to keep you alive a little longer and to recharge after combat (if you survive).
However, the web is a good idea. I was considering that anyway.
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Cal Drago
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Posted - 2004.11.21 07:04:00 -
[47]
You're missing the point, Drunken. I'm not TANKING anything. I'm going for sheer damage. That's why all of the gyros are in the low slots. The idea is to kill them before they kill you, much like the idea behind the Gankageddon. The shield booster is just there to keep you alive a little longer and to recharge after combat (if you survive).
However, the web is a good idea. I was considering that anyway.
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Cal Drago
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Posted - 2004.11.21 07:04:00 -
[48]
You're missing the point, Drunken. I'm not TANKING anything. I'm going for sheer damage. That's why all of the gyros are in the low slots. The idea is to kill them before they kill you, much like the idea behind the Gankageddon. The shield booster is just there to keep you alive a little longer and to recharge after combat (if you survive).
However, the web is a good idea. I was considering that anyway.
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Severio
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Posted - 2005.03.28 15:57:00 -
[49]
A setup a friend shared with me, might need good engineering skills tho..
Highs: 3x 280mm, 1x cruise launcher , 2x heavy launchers
Meds: 1x T2 AB or MWD,1x 7.5k scram, 1x webifer
Lows: 4x Reactor control units (T2=betta) 1x T2 small armour rep.
this setup aint as gud as a standard 3 hvy launcher 3-4 turret setup with tank, but will kill frigs an ceptors easy an scare the crap outta them wen they see a cruise missile up there ass 
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Cetshwayo
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Posted - 2005.03.28 16:08:00 -
[50]
necromancy is bad mmmmmmmkay. 
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M00dy
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Posted - 2005.10.18 20:23:00 -
[51]
Originally by: Hanover I use the following setup on my rupture for lvl 3 agent missions: 3x 720mm Scout Howitzers 3x Limos Heavy missile launchers (usually loaded with widowmakers) ---- medium C5-L Shield Booster 10mm named MWD 18% Eluctic Cap Recharger ---- gyrostabilizer II Power Diagnostic II Reactor Control II waveform signal amplifier I Cap Relay I ----
How would something like the above setup do against Frigats these days? And should you just run away from Intys?
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Gabby05
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Posted - 2005.10.18 22:22:00 -
[52]
Edited by: Gabby05 on 18/10/2005 22:25:40 Did the rupture not have bonuses to medium weapons back then or no tracking comps???
4x 180mm/ 2 med nos 10mn ab/ cap battery / web x2 t2 rep /x2hardener/ cap relay or 400mm plate
drone bay full of lights
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Chinsor
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Posted - 2005.10.18 22:52:00 -
[53]
My setup is a close guarded secret 
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Aversin
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Posted - 2005.10.19 03:28:00 -
[54]
NPC
high 2x 720mm 1x 650mm 3x standard launcher (light missiles)
medium 10mn afterburner 2x cap rechargers (can replace one with web if nessesary)
low 1x medium armor repairer II 3x rat specific active hardeners (for guristas 2x kinetic 1x thermal) 1x capacitor power relay
full bay of light drones
PVP setup (against frigs/af/inty)
high 2x medium nosferatu 3x 220mm vulcan autocannon 1x 250mm light arty (small gun)
medium 1x 10mn afterburner 1x named web 1x warp scrambler (2str 7.5km)
low 1x medium t2 armor rep 3x hardener (1x kinetic 1x kinetic 1x thermic) 1x reactor control unit
6x medium drones
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Wrayeth
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Posted - 2005.10.19 04:02:00 -
[55]
My half-assed PvP setup:
4 425mm autocannon II 2 rocket launcher
1 10MN AB II (will change to 10MN MWD II after Mk II patch) 1 warp scrambler 1 webifier
1 medium accomodation armor rep 1 kinetic hardener 1 thermal hardener 2 400mm rolled tungsten plates
I don't PvP in frigs or cruisers much, so this setup probably bites, but I figured I'd post it anyway. -Wrayeth
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Tomias Itaraou
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Posted - 2005.10.19 04:13:00 -
[56]
4x 180mm 2x Heavy Nosferatu AB, Web, Scrambler Medium Armor Repair, 3x Hardeners, 1x Gyrostabilzer
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wierchas noobhunter
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Posted - 2005.10.19 09:25:00 -
[57]
Edited by: wierchas noobhunter on 19/10/2005 09:25:45 here my setup
hight:4x425mm ac, 2xrocket med:ab, cap recharger, web low:medium armor repairer II, 2x active armor hardeners, 1x gyrostabilizer, cap power relay
edit: for pve
i ♥♥♥ my domi |

Sarkos
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Posted - 2005.10.19 12:09:00 -
[58]
Edited by: Sarkos on 19/10/2005 12:10:56
Originally by: Gabby05 Edited by: Gabby05 on 18/10/2005 22:25:40 Did the rupture not have bonuses to medium weapons back then or no tracking comps???
4x 180mm/ 2 med nos 10mn ab/ cap battery / web x2 t2 rep /x2hardener/ cap relay or 400mm plate
drone bay full of lights
A lady after my own heart. The Dual180mm RULZ!
4x Dual 180mm / 2x Med Nos named 7.5K Scrambler / named Webber / Named MWD PDU / Small Rep II / 500mm plate / 2x Gyro II (Yes, I do have a 500mm plate) Drone bay full of Warriors
My 'GankaRupty' has killed over 19 ships so far from Intys to HAC's, it's also chased a long range Apoc away. I love it.
Either free the slaves or we will come and get them.
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Elaron
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Posted - 2005.10.19 12:53:00 -
[59]
This setup is fairly tight on fitting:
3x dual 180, 1x 220, 2x small nos / standard missile launchers AB, web, scrambler / cap recharger T2 small rep, 3 energised passive armour hardners, 1600 plate Hammerheads in the drone bay
Takes Engineering 5 and Advanced Weapon Upgrades 3, but it's served me well in PvE and PvP by being durable while kicking out enough damage to be useful.
The upcoming plate changes will probably mean the 1600 plate will have to be changed for a 400 or at best an 800 plate which will free up more than enough grid to go to medium nos. At the moment, for PvP, the small nos are to help sustain my own operations rather than hamper the opponant's.
Elaron
It is never too late to correct the mistakes of the past. |

skothk
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Posted - 2005.10.19 13:03:00 -
[60]
wtfalias11inarupture!! 
Hows it going bud? long time no see.
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Kraven Dragonis
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Posted - 2005.10.27 18:26:00 -
[61]
PvP
High 4 x Duel 180 AC 1 x Medium NOS 1 x Rocket Launcher {named}
MED 1 x 10MN Afterburner 1 x cap regnerator {named} 1 x Web / scrabler {named
low 1 x 200mm reinforced Plates 1 x 400mm reinforced Plates 1 x Tracking enhancer {named} 1 x small T2 Armor booster 1 x Medium armor booster {named or T2}
Drones I use Mediums mostly hammerheads.
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Ras Blumin
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Posted - 2005.10.28 00:21:00 -
[62]
Originally by: Sarkos (Yes, I do have a 500mm plate)
Screenshot?
p - l - u - r |

Justus Imperius
Caldari Cascade Industries
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Posted - 2006.02.03 20:15:00 -
[63]
Originally by: skothk wtfalias11inarupture!! 
Hows it going bud? long time no see.
Posted a bout a year late :P
Meh Idea
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Kry Tamar
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Posted - 2006.10.25 11:05:00 -
[64]
Edited by: Kry Tamar on 25/10/2006 11:08:34 Edited by: Kry Tamar on 25/10/2006 11:07:15 HI: 4 X T2 SMALL AUTOC'S 2 X ASSUALT/NAMED STANDARD LAUNCHER
MIDS: WEBBER SCRAMBLER BE CREATIVE
LOWS: PD'S / MEDIUM ARMOR REPAIR / 1600MM PLATE
1600MM PLATE IS A MUST! NOTHING ELSE MATTERS
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Asestorian
Minmatar Sebiestor tribe
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Posted - 2006.10.25 11:10:00 -
[65]
Yeah, I think this thread is a little out of date. Why the hell was this bumped anyway? 
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