| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Rancideous
|
Posted - 2009.11.06 20:13:00 -
[1]
It is refreshing to see in Dominion that sovereignty will no longer involve the mindless time waste of shooting player owned stations. I have read a bit about the Dominion expansion and have tested quite a few features and fleet combat on Singularity. What I find lacking is that the single largest problem with EvE warfare; the "Blob" or the overwhelming tactic of "Blobbing" has not been addressed. It is readily apparent that no amount of program tweaking or hardware upgrades will alleviate the lag that plagues EvE's fleet battles. Why has this not been accounted for? Surely there can be invented strategic ways of limiting "Blob" warfare that is so rampant. IE: If too many ships are close together their combined warp fields reduce their capability by such and such percentage, or when defending/attacking markers they react proportionally to the amount of ships on grid. I am sure there are hundreds of ideas that can be created. The lack of strategy and the overwhelming lag that follows' 0.0 alliance Blob warfare in my opinion has limited the enjoyment of one of the best aspects of the game and "one universe".
|

The Crushah
Gallente Death of Virtue MeatSausage EXPRESS
|
Posted - 2009.11.06 20:18:00 -
[2]
I have a brilliant suggestion:
Ninja smoke for solo roamers.
The blob got you? Drop the Ninja smoke! POOF, youre gone!
|

Juan Valhdez
|
Posted - 2009.11.06 20:33:00 -
[3]
Originally by: The Crushah Drop the Ninja smoke! POOF, youre gone!
I approve this message.
------------- I bring you fresh coffee from columbia with my donkey. |

Neliel Soifon
|
Posted - 2009.11.06 20:48:00 -
[4]
+1 for the ninja smoke 
|

Katsuri Minamoto
|
Posted - 2009.11.06 21:11:00 -
[5]
The problem is, people are never inclined to play fair when something of value is at stake. Surprisingly, even in a video game as it would seem.
Only in romantical circumstances (or in sport) is the "fair fight" honored and true. What we see day to day is the nature of real conflict, and it expresses itself in games like EVE as a "BLOB", where it is directly in opposition to the user expectation of fictionalized conflict, where the odds should be kept the same, and for a lack of a better word, "fair".
Adjusting or promoting mechanics to diminish the BLOB as we know it won't realistically solve anything, as player ingenuity will (afterall, this is one thing eve always promotes) inevitably seek out new conventions of exploiting simple numbers, or other aggragate mechanics in their favor.
I really want to see clever ways of thinning people out in Dominion, but I really doubt the simplest and easiest answer as far of tipping odds in your favor won't continue to be to just add more pilots to your fleet.
|

Blane Xero
Amarr The Firestorm Cartel
|
Posted - 2009.11.06 21:12:00 -
[6]
Originally by: Juan Valhdez
Originally by: The Crushah Drop the Ninja smoke! POOF, youre gone!
I approve this message.
ECM Burst?  _____________________________________ Haruhiist since December 2008
Originally by: CCP Fallout :facepalm:
|

Tristan Acoma
Caldari Dirah Dominion Dirah Dominion.
|
Posted - 2009.11.06 21:13:00 -
[7]
Originally by: The Crushah I have a brilliant suggestion:
Ninja smoke for solo roamers.
The blob got you? Drop the Ninja smoke! POOF, youre gone!
/signed
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2009.11.06 21:19:00 -
[8]
Titans are excellent anti-blob weapons!
Oh wait...
|

Culmen
Caldari Macabre Votum Morsus Mihi
|
Posted - 2009.11.06 21:23:00 -
[9]
Originally by: The Crushah I have a brilliant suggestion:
Ninja smoke for solo roamers.
The blob got you? Drop the Ninja smoke! POOF, youre gone!
Thats actually a better idea then you might think Give it a sci-fi name saaay... Emergency Jump Drive
High slot module Jumps you to a random system within 5 light-years.
Special: 100% damage on the module when used (IE you have to dock up and repair it to use it again)
Of course jumping out of high sec with concord aggression is a bannable offense Otherwise it works.
and further more why do i even need a sig? |

Intense Thinker
Minmatar
|
Posted - 2009.11.06 21:25:00 -
[10]
Ninja smoke wins Eve for the week 
Originally by: Hamshoe
Don't **** down my back and tell me it's raining.
|

Lazarann
Mercury Nation House of Mercury
|
Posted - 2009.11.06 21:26:00 -
[11]
Originally by: Culmen
Thats actually a better idea then you might think Give it a sci-fi name saaay... Emergency Jump Drive
High slot module Jumps you to a random system within 5 light-years.
Special: 100% damage on the module when used (IE you have to dock up and repair it to use it again)
Of course jumping out of high sec with concord aggression is a bannable offense Otherwise it works.
That's an awesome idea. Finally something to do with that extra high slot aside from a salvager. ---------------- A million faces, each a million lies |

Benedict Carol
|
Posted - 2009.11.06 21:34:00 -
[12]
Originally by: Katsuri Minamoto The problem is, people are never inclined to play fair when something of value is at stake. Surprisingly, even in a video game as it would seem.
Only in romantical circumstances (or in sport) is the "fair fight" honored and true. What we see day to day is the nature of real conflict, and it expresses itself in games like EVE as a "BLOB", where it is directly in opposition to the user expectation of fictionalized conflict, where the odds should be kept the same, and for a lack of a better word, "fair".
Adjusting or promoting mechanics to diminish the BLOB as we know it won't realistically solve anything, as player ingenuity will (afterall, this is one thing eve always promotes) inevitably seek out new conventions of exploiting simple numbers, or other aggragate mechanics in their favor.
I really want to see clever ways of thinning people out in Dominion, but I really doubt the simplest and easiest answer as far of tipping odds in your favor won't continue to be to just add more pilots to your fleet.
Simple solution - have ship collisions do *massive* damage.
Net result - blobs are either more spread out or diminished in 0.0. Jita becomes a ship graveyards as people discover the joys of MWDing frigs into freighters. Ships litter the undocking zone in high-traffic systems.
|

Jaarin Kuor
Metalworks Majesta Empire
|
Posted - 2009.11.06 21:54:00 -
[13]
Originally by: Benedict Carol
Simple solution - have ship collisions do *massive* damage.
Net result - blobs are either more spread out or diminished in 0.0. Jita becomes a ship graveyards as people discover the joys of MWDing frigs into freighters. Ships litter the undocking zone in high-traffic systems.
That'd be awesome. Massive boost to suicide ganking ftw
|

Magnus Orin
Minmatar United Systems Navy Zenith Affinity
|
Posted - 2009.11.06 22:30:00 -
[14]
Since the dawn of time, the easiest way to stack the odds in your favour during a war or battle has been to "bring more dudes".
I see no problem with this, nor see it changing in the future.
|

Barakkus
Caelestis Iudicium
|
Posted - 2009.11.06 22:49:00 -
[15]
Ninja
|

Jarna
Amarr Angelus Degeneris
|
Posted - 2009.11.06 23:00:00 -
[16]
Originally by: Benedict Carol Simple solution - have ship collisions do *massive* damage.
Net result - blobs are either more spread out or diminished in 0.0. Jita becomes a ship graveyards as people discover the joys of MWDing frigs into freighters. Ships litter the undocking zone in high-traffic systems.
Yeah, if ships had damage on collision, it would definitely spread people more thin.
People always ask when we will get collision detection. We already have it, we just need damage applied.
Of course, coming out of a station would be solved with during that "pushing out" timer, you can't take damage, meaning before 30 seconds is up, you better start moving away from the station.
This also could introduce a neat aspect of kamikaze frigs and stuff. Have like proportional damage based on two colliding ship sizes.
And, obviously, it would force people to spread out in fleet engagements. ------------------------------
|

SlayerOfArgus
Gallente The Industrial Federation
|
Posted - 2009.11.06 23:12:00 -
[17]
Originally by: Benedict Carol
Simple solution - have ship collisions do *massive* damage.
Net result - blobs are either more spread out or diminished in 0.0. Jita becomes a ship graveyards as people discover the joys of MWDing frigs into freighters. Ships litter the undocking zone in high-traffic systems.
This is a bad idea because it would ultimately make suicide ramming an easy way to make cash. While I know the whole "bump" aspect is not realistic it keeps people from putting on mwd's and just bumping people to death (although yeah that definitely would be more realistic). Now if you were able to shoot people who did this to you then that sounds good maybe or if the person who bumped you also took damage then yeah I could maybe see this maybe being able to work out. It could bring a whole new aspect to pirating. 
But then what about an accidental bump that happens outside a station? Someone could just blow you apart for something that you didn't mean to do. But then the whole question of realism comes into play. Wouldn't you think that they would have dedicated docking and undocking lanes for space stations? It would make sense.
It would be very difficult for freighters though unless the frigates who were doing damage to you also damaged themselves and blew up trying to suicide ram you to death. That'd make me lol. 
|

Cors
It's A Trap
|
Posted - 2009.11.07 00:15:00 -
[18]
Edited by: Cors on 07/11/2009 00:16:24 The only REAL way to counteract the "blob" form of combat, is to make it so individuals can become vastly more powerful then others.
Example. Back when BOB first took over Delve, and they were the powerhouse on the block, the reason they were so powerful is their individual players were more experienced/coordinated/had better ship fittings then anyone else they came up against.
Their BS fleets would be mostly "vetrans" with 15-30 mil sp players in T2 fit ships would come up against "noob" fleets with 0-15mil sp in T1 and T2 fleets with poor coordination.
They had a clear and concise advantage over others. They were able to take on more opponents then they had members, fighting "against the odds" as it were becuase their fleet had a noticable advantage over their opponents.
Fast forward to today, where you have Goon fleets of "veterans" with 50+ Mil sp vs AAA fleets of "Veterans" with 50+ Mil sp, all in T2/Faction fit ships, all with "Usually" experienced FC's, using standardised tactics.. There is no clear advantage for one fleet over another other then in ships(Caps vs Subcaps, T2 vs T1) or in numbers(Blobs). And seeing as it's easier to get a bigger blob via allies then it is to increase the quality of your fleet significantly, the all mighty blob wins out.
Maybe make it so we have skills that go from lvl 1-10, with VERY long skill training time for the higher skill levels, with LARGE advantages, THEN you might see quality over quantity again. But when everyone is homoginized into T2 fit fleets with similar tactics, the BLOB wins out.
Thing is, most lvl 5 skills give you only about a 20% bonus to that skill's affect. if we extended it out to 10 skill levels, upping that effect to say 100% at lvl 10(Which may take 6 months to train) THEN you'll see fleets of HIGH skill pilots defeating larger fleets of less skilled pilots. But that'll only last for a few more years till everyone has trained to lvl 8-9, then it'll be the same issue all over agian.
|

Merdaneth
Amarr PIE Inc.
|
Posted - 2009.11.07 00:31:00 -
[19]
Originally by: Magnus Orin Since the dawn of time, the easiest way to stack the odds in your favour during a war or battle has been to "bring more dudes".
I see no problem with this, nor see it changing in the future.
I believe the problem rests not with bringing more dudes, but all of those dudes being able to focus their fire unerringly on a single hostile dude.
One thousand archers firing all their arrows at the immediately and unmistakenly identifiable commander of the hostile army has not been used since the dawn of time.
Blobs are irritating, but acceptable, perfect focus fire is just bad. ____
The Illusion of Freedom | The Truth about Slavery |

Xander XacXorien
|
Posted - 2009.11.07 00:46:00 -
[20]
Originally by: Magnus Orin Since the dawn of time, the easiest way to stack the odds in your favour during a war or battle has been to "bring more dudes".
I see no problem with this, nor see it changing in the future.
This isn't true.
Tactics have been a must in all battles regardless of the numbers involved. Look into some of the battles of Alexander the Great.
Having "more dudes" in one place can lead to a massacre, see the Iraq mechanised infantry caught by allied war planes.
I don't see things changing though, CCP have allowed gank rules ok since day 1 along with a lot of other baised play,,, if you can't beat em join em,,,
Having said this though, the day a game comes out with a better combat system Eve is going in the bin asap.
|

Adamantor
|
Posted - 2009.11.07 00:48:00 -
[21]
I'm a noob when it comes to large fleet engagements but it seems to me that another thing to consider is friendly fire. If your own missiles/guns could hit friendly ships it might deter some of the larger fleets and force more coodination. This might limit some sizes or atleast encourage more coordination (smaller fleets). I like the idea of collisions if the mechanics of it were done properly.
I'm sure most of these proposed solutions would be limited by server CPU/bandwidth.
|

Torpir Lee
Caldari School of Applied Knowledge
|
Posted - 2009.11.07 01:48:00 -
[22]
I think the problem is that the current reinforce timer mechanics encourage alliances to focus on one strategic target at a time and eliminates any element of surprise.
Taking over a starbase by guerrilla and surprise tactics is replaced by "honor" fighting with each force bringing whatever they could muster in a specific time and hammering it out.
A well coordinated surprise offensive that can have a major effect is hard to find, and IMO it's due to the RF timer mechanic.
|

Washell Olivaw
|
Posted - 2009.11.07 03:11:00 -
[23]
Originally by: Rancideous What I find lacking is that the single largest problem with EvE warfare; the "Blob" or the overwhelming tactic of "Blobbing" has not been addressed.
It is, partially, addressed. You need to place STOPS(?) at each gate, which will need defending at each gate. Means you have to split the fleet. And yes, the attacker can blob a single STOP, but the rest of the defender fleet is only a warp away. And with other places undefended due to blob at single STOP, it's awfully tempting to split of a wing of the attacking fleet... It's going to add a new level of strategy and tactics in which will hopefully be a less often used solution.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
|

Lance Fighter
Amarr
|
Posted - 2009.11.07 04:04:00 -
[24]
Originally by: Washell Olivaw
Originally by: Rancideous What I find lacking is that the single largest problem with EvE warfare; the "Blob" or the overwhelming tactic of "Blobbing" has not been addressed.
It is, partially, addressed. You need to place STOPS(?) at each gate, which will need defending at each gate. Means you have to split the fleet. And yes, the attacker can blob a single STOP, but the rest of the defender fleet is only a warp away. And with other places undefended due to blob at single STOP, it's awfully tempting to split of a wing of the attacking fleet... It's going to add a new level of strategy and tactics in which will hopefully be a less often used solution.
Alternatively, the alliance can just place their OWN STOP's, but offline, at each gate, requiring the offense to destroy each STOP before they can anchor and online their own. OHGODS BELOW THIS LINE IS MY SIG !!!! SRSLY! Blane Xero > Lance is at -0.9 sec status with a 1 million bounty. Lance is also amarrian. Thats 3 evil points |

Cre'tal
The Scope
|
Posted - 2009.11.07 04:51:00 -
[25]
Bump damage, while realistic, would be bad because it'd be abused like crazy in highsec. It would definitely solve the bump problem, but it would create far more. Here's an alternative:
Instead of bump damage, make line-of-sight damage and friendly fire. Yeah, yeah, it'd be a massive undertaking, but as long as we're dreaming, why not dream big?
Simply put, if you're shooting at me, and I go behind your mate, you'll hit him instead of me. This would VASTLY change blob warfare. If you bring 100 ships to blow up 5 enemies, you'll definitely end up kiling more of your own than enemies. It wouldn't really affect highsec, because you already get CONCORD'd when you fire on someone. The rules would be no different, unless of course you fired on an outlaw or wartarget and hit a bystander by accident. But hey, this is true in real life, too, and I think it'd create a fun extra dynamic. You could roll around Jita during a war, and your enemies would go nuts trying to get a clear shot at you. :-)
|

Ryhss
Caldari Sarum A Fortiori Sanctimony of Bellum
|
Posted - 2009.11.07 04:57:00 -
[26]
Originally by: Neliel Soifon +1 for the ninja smoke 
+2!
|

Sith LordX
|
Posted - 2009.11.07 07:15:00 -
[27]
Originally by: Rancideous It is refreshing to see in Dominion that sovereignty will no longer involve the mindless time waste of shooting player owned stations. I have read a bit about the Dominion expansion and have tested quite a few features and fleet combat on Singularity. What I find lacking is that the single largest problem with EvE warfare; the "Blob" or the overwhelming tactic of "Blobbing" has not been addressed. It is readily apparent that no amount of program tweaking or hardware upgrades will alleviate the lag that plagues EvE's fleet battles. Why has this not been accounted for? Surely there can be invented strategic ways of limiting "Blob" warfare that is so rampant. IE: If too many ships are close together their combined warp fields reduce their capability by such and such percentage, or when defending/attacking markers they react proportionally to the amount of ships on grid. I am sure there are hundreds of ideas that can be created. The lack of strategy and the overwhelming lag that follows' 0.0 alliance Blob warfare in my opinion has limited the enjoyment of one of the best aspects of the game and "one universe".
Sure theres a counter, a bigger blob, surprise attacks with stealth ships, or sniper ships. Lag? Whats that, must be your computer... Time for a upgrade!
|

Kestrix
|
Posted - 2009.11.07 08:48:00 -
[28]
Edited by: Kestrix on 07/11/2009 08:48:57
Originally by: Rancideous It is refreshing to see in Dominion that sovereignty will no longer involve the mindless time waste of shooting player owned stations.
And when you are trying to take/defend sovereignty are you simply going to ignore the large towers deployed by your enemy simply becasue they no longer effect sov? They will still need to be taken down! The mindless time waste of shooting POS is here for a while longer yet in my opinion.
Kestrix
|

Isilwen Nightfall
Caldari Insurgent New Eden Tribe Systematic-Chaos
|
Posted - 2009.11.07 09:22:00 -
[29]
Pre-Dominion: Blobs aganins countless POSes Dominion: Blobs against a single, big POS named differently.
|

Aurora Nyx
State Protectorate
|
Posted - 2009.11.07 10:47:00 -
[30]
Line of sight, friendly fire, collision damage... all subject to that special type of lag and de-synch mechanism we get so often in big fights.
Calculating carefully, weighing up all the evidence for solutions, and re-checking my data, it's easy to arrive at only one conclusion.... NINJA SMOKE !!!
|
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |